From 0002d21cd1f6ce03e2f6c6aaf81be7fc47b5520a Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" <41898282+github-actions[bot]@users.noreply.github.com> Date: Fri, 27 Feb 2026 15:36:20 +0000 Subject: [PATCH] [translation] New translations (#3212) Co-authored-by: Crowdin Bot --- kubejs/assets/ad_astra/lang/zh_cn.json | 1 - .../additionalplacements/lang/zh_cn.json | 1 - .../advancedperipherals/lang/zh_cn.json | 1 - kubejs/assets/ae2/lang/zh_cn.json | 1 - .../ae2insertexportcard/lang/zh_cn.json | 1 - kubejs/assets/afc/lang/zh_cn.json | 1 - .../assets/ags_modernmarkings/lang/zh_cn.json | 1 - kubejs/assets/alekiships/lang/zh_cn.json | 1 - .../assets/applied_ammo_box/lang/zh_cn.json | 1 - kubejs/assets/arthropocolypse/lang/zh_cn.json | 1 - kubejs/assets/beneath/lang/zh_cn.json | 1 - kubejs/assets/betterend/lang/zh_cn.json | 1 - .../assets/buildinggadgets2/lang/zh_cn.json | 1 - kubejs/assets/comforts/lang/zh_cn.json | 1 - .../assets/constructionwand/lang/zh_cn.json | 1 - .../assets/create_hypertube/lang/zh_cn.json | 1 - kubejs/assets/createdeco/lang/zh_cn.json | 1 - .../assets/createhorsepower/lang/zh_cn.json | 1 - .../assets/createstockbridge/lang/zh_cn.json | 3 +- kubejs/assets/deafission/lang/zh_cn.json | 1 - kubejs/assets/diggerhelmet/lang/zh_cn.json | 1 - .../assets/domum_ornamentum/lang/zh_cn.json | 1 - kubejs/assets/emi/lang/zh_cn.json | 1 - .../assets/endermanoverhaul/lang/zh_cn.json | 1 - kubejs/assets/firmaciv/lang/zh_cn.json | 1 - kubejs/assets/firmacivplus/lang/zh_cn.json | 1 - kubejs/assets/firmalife/lang/zh_cn.json | 1 - kubejs/assets/framedblocks/lang/zh_cn.json | 1 - kubejs/assets/ftbbackups/lang/zh_cn.json | 1 - kubejs/assets/ftbchunks/lang/zh_cn.json | 1 - kubejs/assets/ftbessentials/lang/zh_cn.json | 1 - kubejs/assets/ftbfiltersystem/lang/zh_cn.json | 1 - kubejs/assets/ftblibrary/lang/zh_cn.json | 1 - kubejs/assets/ftbquests/lang/zh_cn.json | 1 - kubejs/assets/ftbteams/lang/zh_cn.json | 1 - kubejs/assets/grapplemod/lang/zh_cn.json | 1 - kubejs/assets/greate/lang/zh_cn.json | 1 - kubejs/assets/gtceu/lang/zh_cn.json | 1 - kubejs/assets/hangglider/lang/zh_cn.json | 1 - .../assets/immersive_aircraft/lang/zh_cn.json | 1 - kubejs/assets/mcw_tfc_aio/lang/zh_cn.json | 1 - kubejs/assets/merequester/lang/zh_cn.json | 1 - kubejs/assets/minecraft/lang/zh_cn.json | 1 - kubejs/assets/morered/lang/zh_cn.json | 1 - .../primitive_creatures/lang/zh_cn.json | 48 - kubejs/assets/railways/lang/zh_cn.json | 1 - kubejs/assets/rnr/lang/zh_cn.json | 1 - kubejs/assets/sandworm_mod/lang/zh_cn.json | 1 - kubejs/assets/simplylight/lang/zh_cn.json | 1 - kubejs/assets/sns/lang/zh_cn.json | 1 - kubejs/assets/sodiumextras/lang/zh_cn.json | 1 - .../sophisticatedbackpacks/lang/zh_cn.json | 1 - kubejs/assets/soulbinding/lang/zh_cn.json | 1 - kubejs/assets/species/lang/zh_cn.json | 1 - kubejs/assets/tacz/lang/zh_cn.json | 1 - kubejs/assets/tfc/lang/zh_cn.json | 1 - .../arborfirmacraft/earth_tree_index.json | 2 +- .../arborfirmacraft/making_rubber.json | 2 +- .../entries/arborfirmacraft/tree_tapping.json | 24 +- .../entries/beneath/ores_and_minerals.json | 108 +- .../zh_cn/entries/beneath/piglins.json | 2 +- .../zh_cn/entries/firmaciv/beneath.json | 4 +- .../entries/getting_started/finding_ores.json | 5 +- .../entries/getting_started/introduction.json | 3 +- .../getting_started/primitive_alloys.json | 3 +- .../getting_started/primitive_anvils.json | 465 +- .../zh_cn/entries/mechanics/anvils.json | 215 +- .../entries/mechanics/blast_furnace.json | 5 +- .../zh_cn/entries/mechanics/bloomery.json | 155 +- .../zh_cn/entries/mechanics/crops.json | 7671 ++++++++--------- .../zh_cn/entries/mechanics/drinks.json | 4 +- .../zh_cn/entries/mechanics/fire_clay.json | 7 +- .../zh_cn/entries/mechanics/glassworking.json | 3 +- .../mechanics/glassworking_applications.json | 9 +- .../zh_cn/entries/mechanics/papermaking.json | 300 +- .../zh_cn/entries/mechanics/prospecting.json | 7 +- .../zh_cn/entries/mechanics/quern.json | 1 - .../entries/mechanics/support_beams.json | 463 +- .../entries/mechanics/surface_kaolin.json | 170 +- .../entries/roadsandroofs/concrete_roads.json | 10 +- .../entries/roadsandroofs/paving_cart.json | 112 +- .../zh_cn/entries/tfg_ores/hazards.json | 4 +- .../tfg_tips/inventory_management.json | 2 +- .../zh_cn/entries/tfg_tips/space_crops.json | 1144 +-- .../zh_cn/entries/tfg_tips/space_fauna.json | 10 +- .../zh_cn/entries/the_world/wild_crops.json | 1314 +-- .../tfc_support_indicator/lang/zh_cn.json | 1 - kubejs/assets/tfc_textile/lang/zh_cn.json | 1 - kubejs/assets/tfcagedalcohol/lang/zh_cn.json | 1 - kubejs/assets/tfcambiental/lang/zh_cn.json | 1 - kubejs/assets/tfcastikorcarts/lang/zh_cn.json | 1 - kubejs/assets/tfcbetterbf/lang/zh_cn.json | 1 - kubejs/assets/tfccanes/lang/zh_cn.json | 1 - .../assets/tfcchannelcasting/lang/zh_cn.json | 1 - kubejs/assets/tfcgroomer/lang/zh_cn.json | 1 - kubejs/assets/tfchotornot/lang/zh_cn.json | 1 - kubejs/assets/tfclunchbox/lang/zh_cn.json | 1 - kubejs/assets/tfcscraping/lang/zh_cn.json | 1 - kubejs/assets/tfg/lang/zh_cn.json | 1 - .../vintageimprovements/lang/zh_cn.json | 1 - .../assets/wan_ancient_beasts/lang/zh_cn.json | 1 - kubejs/assets/waterflasks/lang/zh_cn.json | 1 - kubejs/assets/xaeroworldmap/lang/zh_cn.json | 1 - 103 files changed, 6106 insertions(+), 6240 deletions(-) diff --git a/kubejs/assets/ad_astra/lang/zh_cn.json b/kubejs/assets/ad_astra/lang/zh_cn.json index c2850a49f..b2976f3f7 100644 --- a/kubejs/assets/ad_astra/lang/zh_cn.json +++ b/kubejs/assets/ad_astra/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "此文件是由LanguageMerger自动生成的,请阅读\"minecraft/kubejs\"中发现的文件\".README IF TRANSLATING\"以获取更多信息。", "advancements.ad_astra.ad_astra.description": "欢迎来到Ad Astra!", "advancements.ad_astra.ad_astra.title": "Ad Astra", "advancements.ad_astra.astronaut.description": "合成航天服", diff --git a/kubejs/assets/additionalplacements/lang/zh_cn.json b/kubejs/assets/additionalplacements/lang/zh_cn.json index a18227960..b45d1c33a 100644 --- a/kubejs/assets/additionalplacements/lang/zh_cn.json +++ b/kubejs/assets/additionalplacements/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "此文件是由LanguageMerger自动生成的,请阅读\"minecraft/kubejs\"中发现的文件\".README IF TRANSLATING\"以获取更多信息。", "additionalplacements.stairs.connections_type.all_connections": "允许所有连接", "additionalplacements.stairs.connections_type.no_mixed_connections": "不允许混合连接", "additionalplacements.stairs.connections_type.no_vertical_connections": "不允许垂直连接", diff --git a/kubejs/assets/advancedperipherals/lang/zh_cn.json b/kubejs/assets/advancedperipherals/lang/zh_cn.json index 1c4b7ff5c..dce6830eb 100644 --- a/kubejs/assets/advancedperipherals/lang/zh_cn.json +++ b/kubejs/assets/advancedperipherals/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "advancedperipherals.name": "高级外设", "advancements.advancedperipherals.base_toolkit": "绅士的工具!", "advancements.advancedperipherals.base_toolkit.description": "获得红石接口、库存管理器及能源检测器。没有这些你怎么能玩下去呢?", diff --git a/kubejs/assets/ae2/lang/zh_cn.json b/kubejs/assets/ae2/lang/zh_cn.json index 626e45052..4f827f36e 100644 --- a/kubejs/assets/ae2/lang/zh_cn.json +++ b/kubejs/assets/ae2/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "gui.ae2.inWorldCraftingPresses": "压印模板可通过破坏神秘方块获得,而神秘方块位于月球陨石的中心。", "gui.advanced_ae.AdvPatternProvider": "", "gui.expandedae.exp_pattern_provider": "", diff --git a/kubejs/assets/ae2insertexportcard/lang/zh_cn.json b/kubejs/assets/ae2insertexportcard/lang/zh_cn.json index 5fb60a428..ea51dbb19 100644 --- a/kubejs/assets/ae2insertexportcard/lang/zh_cn.json +++ b/kubejs/assets/ae2insertexportcard/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "gui.ae2insertexportcard.blacklist": "黑名单", "gui.ae2insertexportcard.whitelist": "白名单", "item.ae2insertexportcard.export_card": "输出卡", diff --git a/kubejs/assets/afc/lang/zh_cn.json b/kubejs/assets/afc/lang/zh_cn.json index 8dc396526..21317dce3 100644 --- a/kubejs/assets/afc/lang/zh_cn.json +++ b/kubejs/assets/afc/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "此文件是由LanguageMerger自动生成的,请阅读\"minecraft/kubejs\"中发现的文件\".README IF TRANSLATING\"以获取更多信息。", "block.afc.tree_tap": "树汁导管", "block.afc.wood.axle.baobab": "猴面包木传动杆", "block.afc.wood.axle.cypress": "柏木传动杆", diff --git a/kubejs/assets/ags_modernmarkings/lang/zh_cn.json b/kubejs/assets/ags_modernmarkings/lang/zh_cn.json index 8586922b7..371ded78a 100644 --- a/kubejs/assets/ags_modernmarkings/lang/zh_cn.json +++ b/kubejs/assets/ags_modernmarkings/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.ags_modernmarkings.floor_marking_black_corner": "黑色角线地面标识", "block.ags_modernmarkings.floor_marking_black_singleline": "黑色单线地面标识", "block.ags_modernmarkings.floor_marking_blue_corner": "蓝色角线地面标识", diff --git a/kubejs/assets/alekiships/lang/zh_cn.json b/kubejs/assets/alekiships/lang/zh_cn.json index 64716fa44..59cd73ff7 100644 --- a/kubejs/assets/alekiships/lang/zh_cn.json +++ b/kubejs/assets/alekiships/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "alekiships.advancements.armor_stand_on_boat.description": "在船上放置一个没有生命的同伴", "alekiships.advancements.armor_stand_on_boat.title": "威尔森!!!!!!!", "alekiships.advancements.cannon.description": "合成火炮", diff --git a/kubejs/assets/applied_ammo_box/lang/zh_cn.json b/kubejs/assets/applied_ammo_box/lang/zh_cn.json index e0ba368bb..b2874b4a5 100644 --- a/kubejs/assets/applied_ammo_box/lang/zh_cn.json +++ b/kubejs/assets/applied_ammo_box/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "chat.applied_ammo_box.cleared_ammo_data": "已清除弹药数据。", "item.applied_ammo_box.ammo_box": "无线弹药盒", "itemGroup.applied_ammo_box.creative_tab": "应用弹药盒" diff --git a/kubejs/assets/arthropocolypse/lang/zh_cn.json b/kubejs/assets/arthropocolypse/lang/zh_cn.json index 878061282..e04cd3c97 100644 --- a/kubejs/assets/arthropocolypse/lang/zh_cn.json +++ b/kubejs/assets/arthropocolypse/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.arthropocolypse.beetle_fragment_block": "几丁质方块", "block.arthropocolypse.beetle_fragment_block_bricks": "几丁质砖", "block.arthropocolypse.beetle_fragment_block_bricks_slab": "几丁质砖台阶", diff --git a/kubejs/assets/beneath/lang/zh_cn.json b/kubejs/assets/beneath/lang/zh_cn.json index 9293cb877..62908f994 100644 --- a/kubejs/assets/beneath/lang/zh_cn.json +++ b/kubejs/assets/beneath/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "beneath.block_entity.hellforge": "地狱熔炉", "beneath.creative_tab.beneath": "幽冥之地道具", "beneath.enum.punishment.blaze_inferno": "烈焰人炼狱!", diff --git a/kubejs/assets/betterend/lang/zh_cn.json b/kubejs/assets/betterend/lang/zh_cn.json index 2c54d437a..f15987e1a 100644 --- a/kubejs/assets/betterend/lang/zh_cn.json +++ b/kubejs/assets/betterend/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.betterend.aeridium": "空界草", "block.betterend.amaranita_stem": "紫荆菌柄", "block.betterend.amber_grass": "琥珀草", diff --git a/kubejs/assets/buildinggadgets2/lang/zh_cn.json b/kubejs/assets/buildinggadgets2/lang/zh_cn.json index 4d87c6902..ba5798e9e 100644 --- a/kubejs/assets/buildinggadgets2/lang/zh_cn.json +++ b/kubejs/assets/buildinggadgets2/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.buildinggadgets2.render_block": "渲染方块(请勿使用)", "block.buildinggadgets2.template_manager": "模板管理器", "buildinggadgets2.buttons.copy": "复制", diff --git a/kubejs/assets/comforts/lang/zh_cn.json b/kubejs/assets/comforts/lang/zh_cn.json index 5b0ff2b4c..df4795c97 100644 --- a/kubejs/assets/comforts/lang/zh_cn.json +++ b/kubejs/assets/comforts/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "此文件是由LanguageMerger自动生成的,请阅读\"minecraft/kubejs\"中发现的文件\".README IF TRANSLATING\"以获取更多信息。", "block.comforts.hammock.missing_rope": "另一端也需要有绳与钉才能挂起吊床", "block.comforts.hammock.no_rope": "你必须用一对绳与钉来悬挂吊床", "block.comforts.hammock.no_sleep": "你只能一天打一次盹", diff --git a/kubejs/assets/constructionwand/lang/zh_cn.json b/kubejs/assets/constructionwand/lang/zh_cn.json index d5c3d24c1..d0f1e437d 100644 --- a/kubejs/assets/constructionwand/lang/zh_cn.json +++ b/kubejs/assets/constructionwand/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "constructionwand.description.core": "§5§n安装§0§r\n将新的手杖核心与你的手杖一起放入工作台中进行组装。如果你想要在核心功能之间切换,请按住%s并用手杖左键单击空地或使用手杖的选项配置GUI。", "constructionwand.description.core_angel": "天使核心可将一个方块放置在你所面对的方块(或一排方块)的对面。最大距离取决于手杖材质。在空地上手持手杖并单击鼠标右键即可在空中放置方块。要做到这一点。你需要将想要被在空中放置的方块放在你的副手栏中。", "constructionwand.description.core_destruction": "毁灭核心会破坏面向你一侧的方块(破坏时被破坏的方块不可存在实体)。最大破坏方块数取决于手杖材质。被使用毁灭核心破坏的方块会消失。如果你只是不小心使用了毁灭核心。可以使用“撤消”功能以撤回被破坏并消失的物品返回原处。", diff --git a/kubejs/assets/create_hypertube/lang/zh_cn.json b/kubejs/assets/create_hypertube/lang/zh_cn.json index 7c0c9b81c..3cdb0f1d6 100644 --- a/kubejs/assets/create_hypertube/lang/zh_cn.json +++ b/kubejs/assets/create_hypertube/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.create_hypertube.hypertube": "超级管道块", "block.create_hypertube.hypertube_accelerator": "超级管道加速方块", "block.create_hypertube.hypertube_entrance": "超级管道入口块", diff --git a/kubejs/assets/createdeco/lang/zh_cn.json b/kubejs/assets/createdeco/lang/zh_cn.json index 45ab1b950..a69d13050 100644 --- a/kubejs/assets/createdeco/lang/zh_cn.json +++ b/kubejs/assets/createdeco/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.createdeco.andesite_bars": "锡铁合金栏杆", "block.createdeco.andesite_bars_overlay": "锡铁合金栏板", "block.createdeco.andesite_catwalk": "锡铁合金栈道", diff --git a/kubejs/assets/createhorsepower/lang/zh_cn.json b/kubejs/assets/createhorsepower/lang/zh_cn.json index 02b79c5e1..7e5cdff1a 100644 --- a/kubejs/assets/createhorsepower/lang/zh_cn.json +++ b/kubejs/assets/createhorsepower/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "此文件是由LanguageMerger自动生成的,请阅读\"minecraft/kubejs\"中发现的文件\".README IF TRANSLATING\"以获取更多信息。", "block.createhorsepower.horse_crank": "畜力曲柄", "createhorsepower.ponder.horse_crank.header": "使用畜力曲柄", "createhorsepower.ponder.horse_crank.text_1": "这是一个畜力曲柄", diff --git a/kubejs/assets/createstockbridge/lang/zh_cn.json b/kubejs/assets/createstockbridge/lang/zh_cn.json index b243f3a6f..4e228b349 100644 --- a/kubejs/assets/createstockbridge/lang/zh_cn.json +++ b/kubejs/assets/createstockbridge/lang/zh_cn.json @@ -1,12 +1,11 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.createstockbridge.ae_bridge": "AE仓储桥接器", "gui.createstockbridge.address": "包裹地址:", "gui.stockbridge.remote_items": "机械动力仓储系统物品", "tooltip.stockbridge.remote_item": "位于远端系统的物品", "item.createstockbridge.request_pattern": "请求样板", "createstockbridge.ponder.ae_stockbridge.header": "将仓储系统连接至应用能源", - "createstockbridge.ponder.ae_stockbridge.text_1": "AE仓储桥接器可让机械动力的仓储系统与应用能源(AE)相连", + "createstockbridge.ponder.ae_stockbridge.text_1": "AE仓储桥接器可让机械动力的仓储系统与AE相连", "createstockbridge.ponder.ae_stockbridge.text_2": "放置前需先右击绑定库存网络", "createstockbridge.ponder.ae_stockbridge.text_3": "为蛙港和AE仓储桥接器设置相同的地址", "createstockbridge.ponder.ae_stockbridge.text_4": "AE", diff --git a/kubejs/assets/deafission/lang/zh_cn.json b/kubejs/assets/deafission/lang/zh_cn.json index bc7d1fd5b..568cb6d6e 100644 --- a/kubejs/assets/deafission/lang/zh_cn.json +++ b/kubejs/assets/deafission/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.deafission.battery_heat_port_ev": "热力端口", "block.deafission.fission_reactor_mk1": "裂变反应堆 MK I", "block.deafission.fission_reactor_mk2": "裂变反应堆 MK II", diff --git a/kubejs/assets/diggerhelmet/lang/zh_cn.json b/kubejs/assets/diggerhelmet/lang/zh_cn.json index b5b8adce9..4e644367c 100644 --- a/kubejs/assets/diggerhelmet/lang/zh_cn.json +++ b/kubejs/assets/diggerhelmet/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.diggerhelmet.eternal_candle": "永恒蜡烛", "entity.diggerhelmet.candleslime": "蜡烛史莱姆", "gui.diggerhelmet.slot_info.center_slot": "中央槽位:挖掘速度调节器", diff --git a/kubejs/assets/domum_ornamentum/lang/zh_cn.json b/kubejs/assets/domum_ornamentum/lang/zh_cn.json index a33c27ba2..c3a28fa58 100644 --- a/kubejs/assets/domum_ornamentum/lang/zh_cn.json +++ b/kubejs/assets/domum_ornamentum/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.domum_ornamentum.architectscutter": "建筑师切割机", "block.domum_ornamentum.beige_bricks": "米黄色砖块", "block.domum_ornamentum.beige_stone_bricks": "米黄色石砖", diff --git a/kubejs/assets/emi/lang/zh_cn.json b/kubejs/assets/emi/lang/zh_cn.json index 26869f38c..308fbcee5 100644 --- a/kubejs/assets/emi/lang/zh_cn.json +++ b/kubejs/assets/emi/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "alias.emi.workbench": "工作台", "config.emi.dev.dev_mode": "开发模式", "config.emi.dev.edit_mode": "编辑模式", diff --git a/kubejs/assets/endermanoverhaul/lang/zh_cn.json b/kubejs/assets/endermanoverhaul/lang/zh_cn.json index 7f4f585ec..576b655da 100644 --- a/kubejs/assets/endermanoverhaul/lang/zh_cn.json +++ b/kubejs/assets/endermanoverhaul/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.endermanoverhaul.tiny_skull": "微型头颅", "config.endermanoverhaul.allowPickingUpBlocks": "允许拿起方块", "config.endermanoverhaul.allowSpawning": "允许生成", diff --git a/kubejs/assets/firmaciv/lang/zh_cn.json b/kubejs/assets/firmaciv/lang/zh_cn.json index 954c0bea3..7ddc429fd 100644 --- a/kubejs/assets/firmaciv/lang/zh_cn.json +++ b/kubejs/assets/firmaciv/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "above": "上方", "altitude": "海拔高度", "below": "下方", diff --git a/kubejs/assets/firmacivplus/lang/zh_cn.json b/kubejs/assets/firmacivplus/lang/zh_cn.json index 4ccc52da1..e02e5d4e5 100644 --- a/kubejs/assets/firmacivplus/lang/zh_cn.json +++ b/kubejs/assets/firmacivplus/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.firmacivplus.wood.baobab_roofing": "猴面包木屋顶", "block.firmacivplus.wood.canoe_component_block.crimson": "绯红菌独木舟组件", "block.firmacivplus.wood.canoe_component_block.cypress": "柏木独木舟组件", diff --git a/kubejs/assets/firmalife/lang/zh_cn.json b/kubejs/assets/firmalife/lang/zh_cn.json index 664e4ec70..b39ad8f69 100644 --- a/kubejs/assets/firmalife/lang/zh_cn.json +++ b/kubejs/assets/firmalife/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.firmalife.ashtray": "炉灰收集器", "block.firmalife.beehive": "木制蜂箱", "block.firmalife.bonsai_planter": "盆栽种植盆", diff --git a/kubejs/assets/framedblocks/lang/zh_cn.json b/kubejs/assets/framedblocks/lang/zh_cn.json index b1dacf823..0438cfd55 100644 --- a/kubejs/assets/framedblocks/lang/zh_cn.json +++ b/kubejs/assets/framedblocks/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.framedblocks.framed_activator_rail_slope": "激活铁轨坡框架", "block.framedblocks.framed_adj_double_copycat_panel": "可调复合仿制竖板框架", "block.framedblocks.framed_adj_double_copycat_slab": "可调复合仿制台阶框架", diff --git a/kubejs/assets/ftbbackups/lang/zh_cn.json b/kubejs/assets/ftbbackups/lang/zh_cn.json index 81e065403..b6b4db030 100644 --- a/kubejs/assets/ftbbackups/lang/zh_cn.json +++ b/kubejs/assets/ftbbackups/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "此文件是由LanguageMerger自动生成的,请阅读\"minecraft/kubejs\"中发现的文件\".README IF TRANSLATING\"以获取更多信息。", "ftbbackups2.backup.failed": "创建备份失败", "ftbbackups2.backup.finished": "创建备份完成", "ftbbackups2.backup.starting": "服务端备份开始" diff --git a/kubejs/assets/ftbchunks/lang/zh_cn.json b/kubejs/assets/ftbchunks/lang/zh_cn.json index 0ebbf9d99..1e28313ca 100644 --- a/kubejs/assets/ftbchunks/lang/zh_cn.json +++ b/kubejs/assets/ftbchunks/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "ftbchunks": "FTB 区块", "ftbchunks.advanced": "高级设置", "ftbchunks.advanced.debug_info": "调试信息", diff --git a/kubejs/assets/ftbessentials/lang/zh_cn.json b/kubejs/assets/ftbessentials/lang/zh_cn.json index 0d6bd1be7..1d4522555 100644 --- a/kubejs/assets/ftbessentials/lang/zh_cn.json +++ b/kubejs/assets/ftbessentials/lang/zh_cn.json @@ -1,4 +1,3 @@ { - "__COMMENT__": "此文件是由LanguageMerger自动生成的,请阅读\"minecraft/kubejs\"中发现的文件\".README IF TRANSLATING\"以获取更多信息。", "sidebar_button.ftbessentials.trash_can": "垃圾桶" } \ No newline at end of file diff --git a/kubejs/assets/ftbfiltersystem/lang/zh_cn.json b/kubejs/assets/ftbfiltersystem/lang/zh_cn.json index e2fe15011..a0d1029e3 100644 --- a/kubejs/assets/ftbfiltersystem/lang/zh_cn.json +++ b/kubejs/assets/ftbfiltersystem/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "此文件是由LanguageMerger自动生成的,请阅读\"minecraft/kubejs\"中发现的文件\".README IF TRANSLATING\"以获取更多信息。", "filter.ftbfiltersystem.and.name": "所有匹配", "filter.ftbfiltersystem.and.tooltip": "复合过滤器:只有当其所有子过滤器均匹配时,该过滤器才会匹配。", "filter.ftbfiltersystem.block.name": "是否为方块", diff --git a/kubejs/assets/ftblibrary/lang/zh_cn.json b/kubejs/assets/ftblibrary/lang/zh_cn.json index c7a5c1d38..6736e2115 100644 --- a/kubejs/assets/ftblibrary/lang/zh_cn.json +++ b/kubejs/assets/ftblibrary/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "config.group.value": "参数", "delete_item": "你想要删除“%s”么?", "dimension.ae2.spatial_storage": "AE2 空间存储", diff --git a/kubejs/assets/ftbquests/lang/zh_cn.json b/kubejs/assets/ftbquests/lang/zh_cn.json index cdbbe0b95..53733f169 100644 --- a/kubejs/assets/ftbquests/lang/zh_cn.json +++ b/kubejs/assets/ftbquests/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.ftbquests.aux_task_screen": "任务屏幕", "block.ftbquests.barrier": "任务屏障", "block.ftbquests.barrier.object": "对象ID", diff --git a/kubejs/assets/ftbteams/lang/zh_cn.json b/kubejs/assets/ftbteams/lang/zh_cn.json index a763ad8ae..f3b7f5101 100644 --- a/kubejs/assets/ftbteams/lang/zh_cn.json +++ b/kubejs/assets/ftbteams/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "ftbteams.accept": "接受 ✔", "ftbteams.already_in_party": "你已经在一个团队里了!", "ftbteams.api_override": "在这个整合包中,你只能从物品栏的“我的团队”按钮创建团队!", diff --git a/kubejs/assets/grapplemod/lang/zh_cn.json b/kubejs/assets/grapplemod/lang/zh_cn.json index a3aba5b34..8170fe854 100644 --- a/kubejs/assets/grapplemod/lang/zh_cn.json +++ b/kubejs/assets/grapplemod/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.grapplemod.block_grapple_modifier": "抓钩调试台", "enchantment.grapplemod.doublejumpenchantment": "二段跳", "enchantment.grapplemod.slidingenchantment": "滑步", diff --git a/kubejs/assets/greate/lang/zh_cn.json b/kubejs/assets/greate/lang/zh_cn.json index 9aee5989c..f16c16bae 100644 --- a/kubejs/assets/greate/lang/zh_cn.json +++ b/kubejs/assets/greate/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "此文件是由LanguageMerger自动生成的,请阅读\"minecraft/kubejs\"中发现的文件\".README IF TRANSLATING\"以获取更多信息。", "block.greate.aluminium_cogwheel": "铝齿轮", "block.greate.aluminium_crushing_wheel": "铝粉碎轮", "block.greate.aluminium_crushing_wheel_controller": "铝粉碎轮控制器", diff --git a/kubejs/assets/gtceu/lang/zh_cn.json b/kubejs/assets/gtceu/lang/zh_cn.json index c13032e42..38167110b 100644 --- a/kubejs/assets/gtceu/lang/zh_cn.json +++ b/kubejs/assets/gtceu/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "behavior.data_item.data": "- §a%s", "behavior.data_item.title": "§n%s结构数据:", "behavior.item_magnet.disabled": "§c磁场已禁用", diff --git a/kubejs/assets/hangglider/lang/zh_cn.json b/kubejs/assets/hangglider/lang/zh_cn.json index 6ebc2be3c..a4f328efc 100644 --- a/kubejs/assets/hangglider/lang/zh_cn.json +++ b/kubejs/assets/hangglider/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "item.hangglider.glider_framework": "滑翔机框架", "item.hangglider.glider_wing": "滑翔机翼", "item.hangglider.hang_glider": "悬挂式滑翔机", diff --git a/kubejs/assets/immersive_aircraft/lang/zh_cn.json b/kubejs/assets/immersive_aircraft/lang/zh_cn.json index 5f0efab6d..d44284f35 100644 --- a/kubejs/assets/immersive_aircraft/lang/zh_cn.json +++ b/kubejs/assets/immersive_aircraft/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "entity.immersive_aircraft.airship": "飞艇", "entity.immersive_aircraft.bamboo_hopper": "铝制漏斗机", "entity.immersive_aircraft.biplane": "双翼机", diff --git a/kubejs/assets/mcw_tfc_aio/lang/zh_cn.json b/kubejs/assets/mcw_tfc_aio/lang/zh_cn.json index a636312d4..c70e867e1 100644 --- a/kubejs/assets/mcw_tfc_aio/lang/zh_cn.json +++ b/kubejs/assets/mcw_tfc_aio/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.mcw_tfc_aio.andesite_railing_gate": "安山岩铁栅栏门", "block.mcw_tfc_aio.azalea_hedge": "杜鹃树篱", "block.mcw_tfc_aio.blackstone_brick_railing_gate": "黑石砖铁栅栏墙", diff --git a/kubejs/assets/merequester/lang/zh_cn.json b/kubejs/assets/merequester/lang/zh_cn.json index f806eb067..5d7a702ef 100644 --- a/kubejs/assets/merequester/lang/zh_cn.json +++ b/kubejs/assets/merequester/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.merequester.requester": "ME 请求器", "gui.merequester.no_requesters": "没有找到 ME 请求器", "gui.merequester.requester_terminal": "ME 请求终端", diff --git a/kubejs/assets/minecraft/lang/zh_cn.json b/kubejs/assets/minecraft/lang/zh_cn.json index c88c890ee..b3e4a5ac7 100644 --- a/kubejs/assets/minecraft/lang/zh_cn.json +++ b/kubejs/assets/minecraft/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.minecraft.basalt": "玄武岩立柱", "block.minecraft.bell": "金钟", "block.minecraft.blackstone": "天然辉石岩", diff --git a/kubejs/assets/morered/lang/zh_cn.json b/kubejs/assets/morered/lang/zh_cn.json index e6d1580db..453e43dc0 100644 --- a/kubejs/assets/morered/lang/zh_cn.json +++ b/kubejs/assets/morered/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.morered.and_2_gate": "两输入与门", "block.morered.and_gate": "与门", "block.morered.bitwise_and_gate": "按位与门", diff --git a/kubejs/assets/primitive_creatures/lang/zh_cn.json b/kubejs/assets/primitive_creatures/lang/zh_cn.json index 5b02b8f26..ee81a5748 100644 --- a/kubejs/assets/primitive_creatures/lang/zh_cn.json +++ b/kubejs/assets/primitive_creatures/lang/zh_cn.json @@ -1,20 +1,5 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", - "effect.kaolinclayze.dd": "骨折", "effect.primitive_creatures.dd": "骨折", - "entity.kaolinclayze.beast": "野兽", - "entity.kaolinclayze.golem_2": "石墨黏土灵", - "entity.kaolinclayze.idolater_": "偶像崇拜者", - "entity.kaolinclayze.iloger_1": "觅食者", - "entity.kaolinclayze.iloger_2": "采药者", - "entity.kaolinclayze.iloger_3": "碎骨者", - "entity.kaolinclayze.iloger_4": "伏击者", - "entity.kaolinclayze.iloger_5": "猎人", - "entity.kaolinclayze.iloger_6": "萨满", - "entity.kaolinclayze.piloger_9": "战士", - "entity.kaolinclayze.tfc": "高岭黏土灵", - "entity.kaolinclayze.viloger_10": "雇佣兵", - "entity.kaolinclayze.wiloger": "驭兽师", "entity.primitive_creatures.beast": "野兽", "entity.primitive_creatures.golem_2": "石墨黏土灵", "entity.primitive_creatures.idolater_": "偶像崇拜者", @@ -31,36 +16,6 @@ "entity.primitive_creatures.tfc": "高岭黏土灵", "entity.primitive_creatures.viloger_10": "雇佣兵", "entity.primitive_creatures.wiloger": "驭兽师", - "entity.terramod.tfc": "高岭黏土灵", - "item.kaolinclayze.beast_spawn_egg": "野兽刷怪蛋", - "item.kaolinclayze.f_1": "原始炸药", - "item.kaolinclayze.golem_2_spawn_egg": "石墨黏土灵刷怪蛋", - "item.kaolinclayze.grh": "磨损的毛毡", - "item.kaolinclayze.idolater__spawn_egg": "偶像崇拜者刷怪蛋", - "item.kaolinclayze.iloger_1_spawn_egg": "觅食者刷怪蛋", - "item.kaolinclayze.iloger_2_spawn_egg": "采药者刷怪蛋", - "item.kaolinclayze.iloger_3_spawn_egg": "碎骨者刷怪蛋", - "item.kaolinclayze.iloger_4_spawn_egg": "伏击者刷怪蛋", - "item.kaolinclayze.iloger_5_spawn_egg": "猎人刷怪蛋", - "item.kaolinclayze.iloger_6_spawn_egg": "萨满刷怪蛋", - "item.kaolinclayze.jjj": "友善偶像", - "item.kaolinclayze.k": "K", - "item.kaolinclayze.kopo": "可怖偶像", - "item.kaolinclayze.piloger_9_spawn_egg": "战士刷怪蛋", - "item.kaolinclayze.reh": "强化燧石棒", - "item.kaolinclayze.reh.description_0": "「击中可断骨」", - "item.kaolinclayze.tfc_spawn_egg": "高岭黏土灵刷怪蛋", - "item.kaolinclayze.totem_0": "小型黏土图腾", - "item.kaolinclayze.totem_2": "木雕狮人图腾", - "item.kaolinclayze.totem_3": "硬化泥塑图腾", - "item.kaolinclayze.tt_5": "细小碎片", - "item.kaolinclayze.viloger_10_spawn_egg": "雇佣兵刷怪蛋", - "item.kaolinclayze.w_22": "毒壳", - "item.kaolinclayze.w_3": "枯壳", - "item.kaolinclayze.wiloger_spawn_egg": "驭兽师刷怪蛋", - "item.kaolinclayze.ww_3": "芳草", - "item.kaolinclayze.yhgi": "燧石棒", - "item.kaolinclayze.yhgi.description_0": "「击中可断骨」", "item.primitive_creatures.beast_spawn_egg": "野兽刷怪蛋", "item.primitive_creatures.f_1": "原始炸药", "item.primitive_creatures.fragileprimitivescissors": "易损原始剪刀", @@ -95,8 +50,5 @@ "item.primitive_creatures.ww_3": "芳草", "item.primitive_creatures.yhgi": "燧石棒", "item.primitive_creatures.yhgi.description_0": "「击中可断骨」", - "item.terramod.k": "K", - "item.terramod.tfc_spawn_egg": "高岭黏土灵刷怪蛋", - "item_group.kaolinclayze.t": "原始生物", "item_group.primitive_creatures.t": "原始生物" } \ No newline at end of file diff --git a/kubejs/assets/railways/lang/zh_cn.json b/kubejs/assets/railways/lang/zh_cn.json index 207fd1080..b5074ea6c 100644 --- a/kubejs/assets/railways/lang/zh_cn.json +++ b/kubejs/assets/railways/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.create.railway_casing.tooltip": "列车机壳", "block.create.railway_casing.tooltip.summary": "按下_打开转向架菜单_键(默认为_Alt_)来选择放置的转向架样式。", "block.create.track_station.tooltip": "列车站点", diff --git a/kubejs/assets/rnr/lang/zh_cn.json b/kubejs/assets/rnr/lang/zh_cn.json index 3f798a71d..143a519b0 100644 --- a/kubejs/assets/rnr/lang/zh_cn.json +++ b/kubejs/assets/rnr/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.rnr.base_course": "基层", "block.rnr.black_sandstone_flagstones": "黑砂岩石砖路", "block.rnr.black_sandstone_flagstones_slab": "黑砂岩石砖路台阶", diff --git a/kubejs/assets/sandworm_mod/lang/zh_cn.json b/kubejs/assets/sandworm_mod/lang/zh_cn.json index b94ae56aa..462577970 100644 --- a/kubejs/assets/sandworm_mod/lang/zh_cn.json +++ b/kubejs/assets/sandworm_mod/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.sandworm_mod.thumper": "震击器", "death.attack.worm": "%1$s葬身虫腹", "entity.sandworm_mod.worm_chain": "沙虫", diff --git a/kubejs/assets/simplylight/lang/zh_cn.json b/kubejs/assets/simplylight/lang/zh_cn.json index f45a9a959..1e7bd5c76 100644 --- a/kubejs/assets/simplylight/lang/zh_cn.json +++ b/kubejs/assets/simplylight/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.simplylight.edge_light": "动态线灯(底部)", "block.simplylight.edge_light.info": "自动依附周围的墙面,", "block.simplylight.edge_light.info2": "很适合走廊。", diff --git a/kubejs/assets/sns/lang/zh_cn.json b/kubejs/assets/sns/lang/zh_cn.json index 0a1791336..b02fc70b8 100644 --- a/kubejs/assets/sns/lang/zh_cn.json +++ b/kubejs/assets/sns/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "item.sns.black_steel_toe_hiking_boots": "黑钢头登山靴", "item.sns.blue_steel_toe_hiking_boots": "蓝钢头登山靴", "item.sns.bound_leather_strip": "装订皮革", diff --git a/kubejs/assets/sodiumextras/lang/zh_cn.json b/kubejs/assets/sodiumextras/lang/zh_cn.json index 421d2aef3..9df562190 100644 --- a/kubejs/assets/sodiumextras/lang/zh_cn.json +++ b/kubejs/assets/sodiumextras/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "此文件是由LanguageMerger自动生成的,请阅读\"minecraft/kubejs\"中发现的文件\".README IF TRANSLATING\"以获取更多信息。", "sodium.extras.options.clouds.height.desc": "改变云层的高度。", "sodium.extras.options.clouds.height.title": "云层高度", "sodium.extras.options.common.advanced": "高级", diff --git a/kubejs/assets/sophisticatedbackpacks/lang/zh_cn.json b/kubejs/assets/sophisticatedbackpacks/lang/zh_cn.json index 4ed9fcd76..c4497ecc3 100644 --- a/kubejs/assets/sophisticatedbackpacks/lang/zh_cn.json +++ b/kubejs/assets/sophisticatedbackpacks/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.sophisticatedbackpacks.backpack": "背包", "block.sophisticatedbackpacks.copper_backpack": "铜制背包", "block.sophisticatedbackpacks.diamond_backpack": "钛背包", diff --git a/kubejs/assets/soulbinding/lang/zh_cn.json b/kubejs/assets/soulbinding/lang/zh_cn.json index 8cba3037e..2338f5bad 100644 --- a/kubejs/assets/soulbinding/lang/zh_cn.json +++ b/kubejs/assets/soulbinding/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "item.soulbinding.binding_chains": "绑定链条", "item.soulbinding.binding_chains.bind": "当这个物品被扔给他们时,大多数敌对生物会被绑定并无法移动。", "item.soulbinding.binding_chains.desc": "在砧上与物品结合,使物品绑定到你,死亡后不会丢失。", diff --git a/kubejs/assets/species/lang/zh_cn.json b/kubejs/assets/species/lang/zh_cn.json index 2d1c309c2..4f7364e1e 100644 --- a/kubejs/assets/species/lang/zh_cn.json +++ b/kubejs/assets/species/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "advancements.species.aggro_ghoul.description": "在错误的时机移动会引来食尸鬼的攻击", "advancements.species.aggro_ghoul.title": "红灯", "advancements.species.ancient_eggs.description": "在你的物品栏中集齐所有种类的远古蛋", diff --git a/kubejs/assets/tacz/lang/zh_cn.json b/kubejs/assets/tacz/lang/zh_cn.json index 21dd2bc8f..ac1dd436a 100644 --- a/kubejs/assets/tacz/lang/zh_cn.json +++ b/kubejs/assets/tacz/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "applied_armorer.ammo.cluster_quartz_bullet.name": "§b集束石英弹", "applied_armorer.ammo.etched_quartz_bullet.name": "§b蚀刻石英弹", "applied_armorer.attachment.extended_mag_aa_1.name": "赛斯特凹槽弹匣", diff --git a/kubejs/assets/tfc/lang/zh_cn.json b/kubejs/assets/tfc/lang/zh_cn.json index 019bccf23..a9aeb4fd0 100644 --- a/kubejs/assets/tfc/lang/zh_cn.json +++ b/kubejs/assets/tfc/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "biome.tfc.badlands": "恶地", "biome.tfc.canyons": "峡谷", "biome.tfc.deep_ocean": "深海", diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/arborfirmacraft/earth_tree_index.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/arborfirmacraft/earth_tree_index.json index a2188a610..a5b7530f7 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/arborfirmacraft/earth_tree_index.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/arborfirmacraft/earth_tree_index.json @@ -158,7 +158,7 @@ "type": "patchouli:spotlight", "title": "蔷薇树", "item": "tag:tfc:rosewood_logs", - "text": "$(bold)印度蔷薇树$()$(br)$(thing)降雨量$(): 245 — 360毫米$(br)$(thing)温度$(): 15.3 — 24.4°C$(br2)$(bold)紫檀木$()$(br)$(thing)降雨量$(): 340 — 440毫米$(br)$(thing)温度$(): 15.3 — 22.5°C" + "text": "$(bold)印度黄檀树$()$(br)$(thing)降雨量$(): 245 — 360毫米$(br)$(thing)温度$(): 15.3 — 24.4°C$(br2)$(bold)紫檀木$()$(br)$(thing)降雨量$(): 340 — 440毫米$(br)$(thing)温度$(): 15.3 — 22.5°C" }, { "type": "patchouli:spotlight", diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/arborfirmacraft/making_rubber.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/arborfirmacraft/making_rubber.json index e214dbe0f..01c546d60 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/arborfirmacraft/making_rubber.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/arborfirmacraft/making_rubber.json @@ -41,7 +41,7 @@ "type": "patchouli:spotlight", "title": "松脂", "item": "tfg:conifer_pitch_bucket", - "text": "黏性树脂也可以从特定的$(thing)针叶松树$()中获取,不过这些树无法用来做橡胶。" + "text": "黏性树脂也可以从特定的$(thing)针叶松树$()中获取$(thing)松脂$()来制作,不过这些树无法用来做橡胶。" } ], "read_by_default": true, diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/arborfirmacraft/tree_tapping.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/arborfirmacraft/tree_tapping.json index 471273ea0..72073900b 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/arborfirmacraft/tree_tapping.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/arborfirmacraft/tree_tapping.json @@ -1,8 +1,8 @@ { - "name": "树汁采集", - "category": "tfc:arborfirmacraft", - "icon": "afc:tree_tap", - "pages": [ + "name": "树汁采集", + "category": "tfc:arborfirmacraft", + "icon": "afc:tree_tap", + "pages": [ { "type": "patchouli:text", "text": "某些树木可以被采集以获取有用的流体。这些树木可产出含糖树液(可浓缩为糖浆用作甜味剂)、乳胶(可加工成橡胶)或树脂(可加工成松香作为蜡替代品)。" @@ -11,7 +11,7 @@ "type": "patchouli:image", "title": "获取枫树树汁", "images": [ - "afc:textures/gui/book/maple_tapping.png" + "afc:textures/gui/book/maple_tapping.png" ], "border": true }, @@ -22,15 +22,15 @@ { "type": "patchouli:image", "images": [ - "tfg:textures/gui/field_guide/tree_tapping/tapping_kapok.png" + "tfg:textures/gui/field_guide/tree_tapping/tapping_kapok.png" ], "text": "一个有效的配置:用于从木棉树中提取乳胶", "border": true } - ], - "read_by_default": true, - "sortnum": 1, - "extra_recipe_mappings": { + ], + "read_by_default": true, + "sortnum": 1, + "extra_recipe_mappings": { "afc:tree_tap": 0 - } -} \ No newline at end of file + } +} diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/beneath/ores_and_minerals.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/beneath/ores_and_minerals.json index fafac33ef..37001c917 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/beneath/ores_and_minerals.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/beneath/ores_and_minerals.json @@ -1,56 +1,56 @@ { - "name": "矿石与矿物", - "category": "tfc:beneath", - "icon": "beneath:ore/normal_nether_gold", - "pages": [ - { - "type": "patchouli:text", - "text": "你在幽冥之地能找到的矿石大多与地表相似,但有一些改动。请参考$(l:tfg_ores)TFG矿物$()获取详细信息。" - }, - { - "type": "patchouli:spotlight", - "title": "混合岩", - "item": { - "tag": "forge:ores_in_ground/deepslate" - }, - "text": "最常见的岩石类型是混合岩。这种深层变质岩包含了你在地表其他岩石中常见的多种矿产。" - }, - { - "type": "patchouli:spotlight", - "title": "石灰华", - "item": { - "tag": "forge:ores_in_ground/dripstone" - }, - "text": "在较湿地区,你可能发现 $(thing)石灰华$()。这是一种沉积岩,可含有与混合岩相似类型的矿藏。" - }, - { - "type": "patchouli:spotlight", - "title": "辉石岩", - "item": { - "tag": "forge:ores_in_ground/pyroxenite" - }, - "text": "在幽冥之地最深处,不同岩性逐渐变为 $(thing)辉石岩$()。这种超镁铁质火成岩富含矿石,但也伴随着极端高温,做好准备再深入!" - }, - { - "type": "patchouli:multiblock", - "anchor": "cursecoal", - "multiblock": { - "pattern": [ - [ - "X" - ], - [ - "0" - ] - ], - "mapping": { - "X": "beneath:ore/nether_cursecoal" - } - }, - "name": "无烟煤", - "text": "无烟煤是一种强大的 $(l:beneath/hellforge)燃料$()。可在幽冥之地上层区的混合岩中找到。", - "enable_visualize": false - } - ], - "read_by_default": true + "name": "矿石与矿物", + "category": "tfc:beneath", + "icon": "beneath:ore/normal_nether_gold", + "pages": [ + { + "type": "patchouli:text", + "text": "你在幽冥之地能找到的矿石大多与地表相似,但有一些改动。请参考$(l:tfg_ores)TFG矿物$()获取详细信息。" + }, + { + "type": "patchouli:spotlight", + "title": "混合岩", + "item": { + "tag": "forge:ores_in_ground/deepslate" + }, + "text": "最常见的岩石类型是混合岩。这种深层变质岩包含了你在地表其他岩石中常见的多种矿产。" + }, + { + "type": "patchouli:spotlight", + "title": "石灰华", + "item": { + "tag": "forge:ores_in_ground/dripstone" + }, + "text": "在较湿地区,你可能发现 $(thing)石灰华$()。这是一种沉积岩,可含有与混合岩相似类型的矿藏。" + }, + { + "type": "patchouli:spotlight", + "title": "辉石岩", + "item": { + "tag": "forge:ores_in_ground/pyroxenite" + }, + "text": "在幽冥之地最深处,不同岩性逐渐变为 $(thing)辉石岩$()。这种超镁铁质火成岩富含矿石,但也伴随着极端高温,做好准备再深入!" + }, + { + "type": "patchouli:multiblock", + "anchor": "cursecoal", + "multiblock": { + "pattern": [ + [ + "X" + ], + [ + "0" + ] + ], + "mapping": { + "X": "beneath:ore/nether_cursecoal" + } + }, + "name": "无烟煤", + "text": "无烟煤是一种强大的 $(l:beneath/hellforge)燃料$()。可在幽冥之地上层区的混合岩中找到。", + "enable_visualize": false + } + ], + "read_by_default": true } \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/beneath/piglins.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/beneath/piglins.json index 53ac1fc45..a8c5fb828 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/beneath/piglins.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/beneath/piglins.json @@ -33,7 +33,7 @@ "type": "patchouli:spotlight", "item": "tfg:piglin_disguise", "title": "猪灵伪装", - "text": "如果你希望顺利交易,或者单纯想融入当地……戴上 $(thing)猪灵伪装$() 可避免猪灵一开始对你敌对。但注意!它们容忍有限……" + "text": "如果你希望顺利交易,或者单纯想融入当地……戴上$(thing)猪灵伪装$()可避免$(thing)猪灵$()一看到你就产生敌意。但注意!它们容忍有限……" } ], "read_by_default": true diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/firmaciv/beneath.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/firmaciv/beneath.json index bb46ff332..4c7e39939 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/firmaciv/beneath.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/firmaciv/beneath.json @@ -16,7 +16,7 @@ { "type": "patchouli:spotlight", "title": "软木", - "text": "软木的木质和树皮足够柔软,非常适合制作$(l:firmaciv/canoe)独木舟$()。", + "text": "软木的木质和树皮足够柔软,非常适合制作$(l:firmaciv/canoe)独木舟$()", "item": "beneath:wood/stripped_log/crimson" }, { @@ -26,7 +26,7 @@ { "type": "patchouli:spotlight", "title": "硬木", - "text": "硬木以其卓越的坚固性著称,是建造更大、更精密船只的理想选择,例如$(l:firmaciv/rowboat)划艇$()和$(l:firmaciv/sloop)单桅纵帆船$()。", + "text": "硬木以其卓越的坚固性著称,是建造更大、更精密船只的理想选择,例如$(l:firmaciv/rowboat)划艇$()和$(l:firmaciv/sloop)单桅纵帆船$()", "item": "beneath:wood/planks/warped" }, { diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/finding_ores.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/finding_ores.json index a62a6346b..2dbce9abf 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/finding_ores.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/finding_ores.json @@ -1,5 +1,4 @@ { - "__comment__": "This file was automatically created by mcresources", "name": "矿石、金属和铸造", "category": "tfc:getting_started", "icon": "tfc:ore/normal_native_copper", @@ -60,12 +59,12 @@ { "type": "patchouli:text", "anchor": "casting", - "text": "在群峦传说中,每个矿石包含的实际金属的$(thing)单位$()($(thing)mB(也就是毫桶)$())是不同的。像这样在地表发现的小矿粒质量最低,只能提供 $(thing)10 mB$() 的金属。为了提取这种金属,需要将其熔化,并使用称为$(thing)铸造$()的工艺制成工具。", + "text": "在群峦传说中,每个矿石包含的实际金属的$(thing)单位$()($(thing)mB(也就是毫桶)$())是不同的。像这样在地表发现的小矿粒质量最低,只能提供 $(thing)16 mB$() 的金属。为了提取这种金属,需要将其$(thing)熔化$(),并使用称为$(thing)铸造$()的工艺制成工具。", "title": "铸造" }, { "type": "patchouli:text", - "text": "开始之前,你需要准备:$(br)$(li)一只$(l:getting_started/pottery#vessel)小缸$()$(li)足够搭建一个$(l:getting_started/pit_kiln)坑窑$()的材料。$(li)若干个用来浇铸金属的$(l:getting_started/pottery#mold)模具$()。$(li)最后,也是最重要的,至少价值 100 mB 的可以用来铸造的金属矿石。早期的话就只有$(thing)铜$()了(三种铜矿石中的任意一种,或者混搭都行)。$(br2)$(italic)备注:如果材料足够,也可以直接铸造某些$(l:getting_started/primitive_alloys)合金$()。" + "text": "开始之前,你需要准备:$(br)$(li)一只$(l:getting_started/pottery#vessel)小缸$()$(li)足够搭建一个$(l:getting_started/pit_kiln)坑窑$()的材料。$(li)若干个用来浇铸金属的$(l:getting_started/pottery#mold)模具$()。$(li)最后,也是最重要的,至少价值 144 mB 的可以用来铸造的金属矿石。早期的话就只有$(thing)铜$()了(三种铜矿石中的任意一种,或者混搭都行)。$(br2)$(br)$(italic)备注:如果材料足够,也可以直接铸造某些$(l:getting_started/primitive_alloys)合金$()" }, { "type": "patchouli:text", diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/introduction.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/introduction.json index 66ddc28ff..cf6a11768 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/introduction.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/introduction.json @@ -1,5 +1,4 @@ { - "__comment__": "This file was automatically created by mcresources", "name": "第一天", "category": "tfc:getting_started", "icon": "tfc:rock/loose/granite", @@ -54,7 +53,7 @@ }, { "type": "patchouli:text", - "text": "想要打制特定的物品,就必须通过点击$(thing)打制界面$()上的正方形石片来凿去不要的部分,直到形成所需的图案。例如将石片凿成右侧显示的图案就能做成石刀刃。$(br2)与合成配方一样,所需图案的位置对输出并不重要,并且一些配方具有多个有效的图案。" + "text": "想要打制特定的物品,就必须通过点击打制界面上的正方形石片来凿去不要的部分,直到形成所需的图案。例如将石片凿成右侧显示的图案就能做成石刀刃。$(br2)与合成配方一样,所需图案的位置对输出并不重要,并且一些配方具有多个有效的图案。" }, { "type": "tfc:rock_knapping_recipe", diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/primitive_alloys.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/primitive_alloys.json index 9e13111a3..8e71d5011 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/primitive_alloys.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/primitive_alloys.json @@ -1,12 +1,11 @@ { - "__comment__": "This file was automatically created by mcresources", "name": "原始合金", "category": "tfc:getting_started", "icon": "tfc:ceramic/ingot_mold{tank:{\"Amount\":100,\"FluidName\":\"tfc:metal/bronze\"}}", "pages": [ { "type": "patchouli:text", - "text": "$(thing)合金$()是指由两种或更多种不同金属混合而成的更强的金属。铜在游戏早期很实用,但想要发展到下一级文明,就必须想办法做出$(thing)青铜$()。将不同金属混合在一起熔化,只要所有成分都处于特定区间内就能做出对应的合金了!" + "text": "$(thing)合金$()是指由两种或更多种不同金属混合而成的更强的金属。铜在游戏早期很实用,但想要发展到下一级文明,就必须想办法做出$(thing)青铜$()。将不同$(thing)金属$()混合在一起熔化,只要所有成分都处于特定区间内就能做出对应的合金了。" }, { "type": "patchouli:text", diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/primitive_anvils.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/primitive_anvils.json index 3d09b9f8a..7fabb11c8 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/primitive_anvils.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/getting_started/primitive_anvils.json @@ -1,237 +1,236 @@ { - "__comment__": "This file was automatically created by mcresources", - "name": "原始砧", - "category": "tfc:getting_started", - "icon": "tfc:rock/anvil/granite", - "pages": [ + "name": "原始砧", + "category": "tfc:getting_started", + "icon": "tfc:rock/anvil/granite", + "pages": [ + { + "type": "patchouli:text", + "text": "除了在游戏初期直接浇铸工具外,使用$(thing)砧$()锻造金属也是另一种选择,同时更是加工高级金属的必要条件。砧能用于两种不同工艺:$(l:mechanics/anvils#working)锻造$()和$(l:mechanics/anvils#welding)焊接$()。砧可将所需金属的双锭焊接成更高一级的砧,这是处理该金属其他物品的必要步骤。" + }, + { + "type": "patchouli:text", + "text": "首先,你得找到一块$(thing)天然的$()$(thing)喷出岩$() (流纹岩、玄武岩、安山岩、或英安岩)或$(thing)侵入岩$()(花岗岩、闪长岩、或辉长岩)。你可以直接使用暴露在地表的那些,或者也可以把它们从岩壁上$(l:getting_started/primitive_anvils#raw_rock)采下来$()。" + }, + { + "type": "patchouli:text", + "anchor": "stone_anvils", + "text": "你还需要一把任意材料制成的$(thing)锤$()。要把岩石变成砧,手持$(thing)锤$()右键点击其$(thing)顶面$()即可。$(br2)砧是有不同$(l:mechanics/anvils#tiers)等级$()的。石砧的等级是 0 - 也就是最低等级。它只能用来$(l:mechanics/anvils#welding)焊接$() 1 级的金属锭。", + "title": "石砧" + }, + { + "type": "tfc:multimultiblock", + "text": "将中间那块岩石作为石砧。", + "multiblocks": [ { - "type": "patchouli:text", - "text": "除了在游戏初期直接浇铸工具外,使用$(thing)砧$()锻造金属也是另一种选择,同时更是加工高级金属的必要条件。砧能用于两种不同工艺:$(l:mechanics/anvils#working)锻造$()和$(l:mechanics/anvils#welding)焊接$()。砧可将所需金属的双锭焊接成更高一级的砧,这是处理该金属其他物品的必要步骤。" - }, - { - "type": "patchouli:text", - "text": "首先,你得找到一块$(thing)天然的$()$(thing)喷出岩$() (流纹岩、玄武岩、安山岩、或英安岩)或$(thing)侵入岩$()(花岗岩、闪长岩、或辉长岩)。你可以直接使用暴露在地表的那些,或者也可以把它们从岩壁上$(l:getting_started/primitive_anvils#raw_rock)采下来$()。" - }, - { - "type": "patchouli:text", - "anchor": "stone_anvils", - "text": "你还需要一把任意材料制成的$(thing)锤$()。要把岩石变成砧,手持$(thing)锤$()右键点击其$(thing)顶面$()即可。$(br2)砧是有不同$(l:mechanics/anvils#tiers)等级$()的。石砧的等级是 0 - 也就是最低等级。它只能用来$(l:mechanics/anvils#welding)焊接$() 1 级的金属锭。", - "title": "石砧" - }, - { - "type": "tfc:multimultiblock", - "text": "将中间那块岩石作为石砧。", - "multiblocks": [ - { - "pattern": [ - [ - " 0 " - ], - [ - "RRR" - ] - ], - "mapping": { - "0": "AIR", - "R": "tfc:rock/raw/gabbro" - } - }, - "tfc:rock_anvil" - ] - }, - { - "type": "patchouli:text", - "anchor": "raw_rock", - "text": "想要获得一块天然的岩石,直接用镐挖是不行的。唯一的方法是将其六面所相邻的方块都挖掉, $(thing)悬空$()的岩石就会掉落其本体了。", - "title": "获得天然岩石" - }, - { - "type": "tfc:multimultiblock", - "text": "挖掉一块天然岩石的所有六个邻面——完成后,中心块将作为物品掉落。", - "multiblocks": [ - { - "pattern": [ - [ - " ", - " R ", - " " - ], - [ - " R ", - "RRR", - " R " - ], - [ - " ", - " 0 ", - " " - ] - ], - "mapping": { - "0": "tfc:rock/raw/gabbro", - "R": "tfc:rock/raw/gabbro" - } - }, - { - "pattern": [ - [ - " ", - " ", - " " - ], - [ - " R ", - "RRR", - " R " - ], - [ - " ", - " 0 ", - " " - ] - ], - "mapping": { - "0": "tfc:rock/raw/gabbro", - "R": "tfc:rock/raw/gabbro" - } - }, - { - "pattern": [ - [ - " ", - " ", - " " - ], - [ - " ", - "RRR", - " R " - ], - [ - " ", - " 0 ", - " " - ] - ], - "mapping": { - "0": "tfc:rock/raw/gabbro", - "R": "tfc:rock/raw/gabbro" - } - }, - { - "pattern": [ - [ - " ", - " ", - " " - ], - [ - " ", - " RR", - " R " - ], - [ - " ", - " 0 ", - " " - ] - ], - "mapping": { - "0": "tfc:rock/raw/gabbro", - "R": "tfc:rock/raw/gabbro" - } - }, - { - "pattern": [ - [ - " ", - " ", - " " - ], - [ - " ", - " RR", - " " - ], - [ - " ", - " 0 ", - " " - ] - ], - "mapping": { - "0": "tfc:rock/raw/gabbro", - "R": "tfc:rock/raw/gabbro" - } - }, - { - "pattern": [ - [ - " ", - " ", - " " - ], - [ - " ", - " R ", - " " - ], - [ - " ", - " 0 ", - " " - ] - ], - "mapping": { - "0": "tfc:rock/raw/gabbro", - "R": "tfc:rock/raw/gabbro" - } - }, - { - "pattern": [ - [ - " ", - " ", - " " - ], - [ - " ", - " R ", - " " - ], - [ - " ", - " 0 ", - " " - ] - ], - "mapping": { - "0": "AIR", - "R": "tfc:rock/raw/gabbro" - } - } - ] - }, - { - "type": "patchouli:text", - "anchor": "welding", - "text": "焊接是一种将两个物品熔合为新物品的过程。无论是在$(l:getting_started/primitive_anvils)石砧$()还是$(l:mechanics/anvils)金属砧$()上都一样。$(br2)首先,你必须将待焊接的两个物品放置在砧上。可通过手持物品对砧点击使用,或打开砧的操作界面将其放入最左侧的两个槽位中完成放置。", - "title": "焊接" - }, - { - "type": "patchouli:text", - "text": "此外,砧内需至少存放一份$(l:mechanics/flux)助焊剂$()以辅助焊接过程。当两个物品均达到$(l:mechanics/heating)可焊接温度$()(提示信息将显示“可焊接”)时,用任意$(thing)锤$()击打砧,或点击砧操作界面中的焊接按钮即可。此时将传出锻打声效,物品也随之熔合为一体。" - } + "pattern": [ + [ + " 0 " ], - "read_by_default": true, - "sortnum": 6, - "extra_recipe_mappings": { - "tfc:rock/anvil/granite": 0, - "tfc:rock/anvil/diorite": 0, - "tfc:rock/anvil/gabbro": 0, - "tfc:rock/anvil/rhyolite": 0, - "tfc:rock/anvil/basalt": 0, - "tfc:rock/anvil/andesite": 0, - "tfc:rock/anvil/dacite": 0 + [ + "RRR" + ] + ], + "mapping": { + "0": "AIR", + "R": "tfc:rock/raw/gabbro" } -} \ No newline at end of file + }, + "tfc:rock_anvil" + ] + }, + { + "type": "patchouli:text", + "anchor": "raw_rock", + "text": "想要获得一块天然的岩石,直接用镐挖是不行的。唯一的方法是将其六面所相邻的方块都挖掉, $(thing)悬空$()的岩石就会掉落其本体了。", + "title": "获得天然岩石" + }, + { + "type": "tfc:multimultiblock", + "text": "挖掉一块天然岩石的所有六个邻面——完成后,中心块将作为物品掉落。", + "multiblocks": [ + { + "pattern": [ + [ + " ", + " R ", + " " + ], + [ + " R ", + "RRR", + " R " + ], + [ + " ", + " 0 ", + " " + ] + ], + "mapping": { + "0": "tfc:rock/raw/gabbro", + "R": "tfc:rock/raw/gabbro" + } + }, + { + "pattern": [ + [ + " ", + " ", + " " + ], + [ + " R ", + "RRR", + " R " + ], + [ + " ", + " 0 ", + " " + ] + ], + "mapping": { + "0": "tfc:rock/raw/gabbro", + "R": "tfc:rock/raw/gabbro" + } + }, + { + "pattern": [ + [ + " ", + " ", + " " + ], + [ + " ", + "RRR", + " R " + ], + [ + " ", + " 0 ", + " " + ] + ], + "mapping": { + "0": "tfc:rock/raw/gabbro", + "R": "tfc:rock/raw/gabbro" + } + }, + { + "pattern": [ + [ + " ", + " ", + " " + ], + [ + " ", + " RR", + " R " + ], + [ + " ", + " 0 ", + " " + ] + ], + "mapping": { + "0": "tfc:rock/raw/gabbro", + "R": "tfc:rock/raw/gabbro" + } + }, + { + "pattern": [ + [ + " ", + " ", + " " + ], + [ + " ", + " RR", + " " + ], + [ + " ", + " 0 ", + " " + ] + ], + "mapping": { + "0": "tfc:rock/raw/gabbro", + "R": "tfc:rock/raw/gabbro" + } + }, + { + "pattern": [ + [ + " ", + " ", + " " + ], + [ + " ", + " R ", + " " + ], + [ + " ", + " 0 ", + " " + ] + ], + "mapping": { + "0": "tfc:rock/raw/gabbro", + "R": "tfc:rock/raw/gabbro" + } + }, + { + "pattern": [ + [ + " ", + " ", + " " + ], + [ + " ", + " R ", + " " + ], + [ + " ", + " 0 ", + " " + ] + ], + "mapping": { + "0": "AIR", + "R": "tfc:rock/raw/gabbro" + } + } + ] + }, + { + "type": "patchouli:text", + "anchor": "welding", + "text": "焊接是一种将两个物品熔合为新物品的过程。无论是在$(l:getting_started/primitive_anvils)石砧$()还是$(l:mechanics/anvils)金属砧$()上都一样。$(br2)首先,你必须将待焊接的两个物品放置在砧上。可通过手持物品对砧点击使用,或打开砧的操作界面将其放入最左侧的两个槽位中完成放置。", + "title": "焊接配方" + }, + { + "type": "patchouli:text", + "text": "此外,砧内需至少存放一份$(l:mechanics/flux)助焊剂$()以辅助焊接过程。当两个物品均达到$(l:mechanics/heating)可焊接温度$()(提示信息将显示“可焊接”)时,用任意$(thing)锤$()击打砧,或点击砧操作界面中的焊接按钮即可。此时将传出锻打声效,物品也随之熔合为一体。" + } + ], + "read_by_default": true, + "sortnum": 6, + "extra_recipe_mappings": { + "tfc:rock/anvil/granite": 0, + "tfc:rock/anvil/diorite": 0, + "tfc:rock/anvil/gabbro": 0, + "tfc:rock/anvil/rhyolite": 0, + "tfc:rock/anvil/basalt": 0, + "tfc:rock/anvil/andesite": 0, + "tfc:rock/anvil/dacite": 0 + } +} diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/anvils.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/anvils.json index afa952385..01ac0344c 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/anvils.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/anvils.json @@ -1,111 +1,110 @@ { - "__comment__": "This file was automatically created by mcresources", - "name": "砧", - "category": "tfc:mechanics", - "icon": "tfc:metal/anvil/copper", - "pages": [ - { - "type": "patchouli:text", - "text": "砧是开展冶金大业必不可少的工具。砧的主要作用是焊接金属锭,或将它们锻造成各种不同的工具和装备。$(br2)$(l:mechanics/anvils#working)锻造$()是指将一块金属锭打造成其他形状,以便于将其制成某些工具或装备的工艺。而$(l:mechanics/anvils#welding)焊接$()则是指将两块金属锭或其他金属部件粘连在一起物品的工艺。" - }, - { - "type": "patchouli:multiblock", - "multiblock": { - "pattern": [ - [ - "X" - ], - [ - "0" - ] - ], - "mapping": { - "X": "#tfc:anvils" - } - }, - "name": "", - "text": "各式各样的金属砧", - "enable_visualize": false - }, - { - "type": "patchouli:crafting", - "recipe": "tfc:crafting/metal/anvil/copper", - "text": "砧是由它们对应的金属$(thing)双锭$()制作的。在获得你的第一个砧前,你只能使用最原始的$(l:getting_started/primitive_anvils)石砧$()。有了石砧,你就可以用它来$(l:mechanics/anvils#welding)焊接$()出$(thing)铜双锭$()了。" - }, - { - "type": "patchouli:text", - "anchor": "tiers", - "text": "砧是分$(thing)等级$()的。等级决定了什么样的金属和材料可以在这个砧上加工。只有等级和砧相同或比砧低的材料才可以在砧上锻造,而能在砧上焊接的金属的最大等级为砧的等级 +1。$(br)$(li)$(bold)第零级$():石砧$(li)$(bold)第一级$():铜$(li)$(bold)第二级$():铋铜、黑铜、青铜$(li)$(bold)第三级$():锻铁$(li)$(bold)第四级$():钢$(li)$(bold)第五级$():黑钢$(li)$(bold)第六级$();红钢、蓝钢" - }, - { - "type": "patchouli:text", - "anchor": "working", - "text": "与砧互动就能打开砧界面,如右图所示。屏幕左侧的两个空格是用来放置需要加工的物品的。锻造素材必须放在右边那格——左边那格只有焊接时才会用到。锻造时,必须手持、或在右侧空格内放置一柄$(thing)锤$()。每次加工时,锤都会略微磨损。", - "title": "如何锻造" - }, - { - "type": "patchouli:image", - "images": [ - "tfc:textures/gui/book/gui/anvil_empty.png" - ], - "text": "砧界面", - "border": false - }, - { - "type": "patchouli:text", - "text": "开工前,你必须先选择锻造$(thing)目标$()。$(item)$(k:key.attack)$()点击卷轴图标打开目标一览,选择完后会自动返回砧界面,且卷轴图标会转变为你刚刚选择的物品,同时屏幕上方的三个空格会显示当前目标所需的$(thing)锻造规则$()。" - }, - { - "type": "patchouli:image", - "images": [ - "tfc:textures/gui/book/gui/anvil_in_use.png" - ], - "text": "案例:选择镐头作为目标", - "border": false - }, - { - "type": "patchouli:text", - "text": "屏幕的最中间有一根长条和一红一绿两个指针。$(2)绿色指针$()表示了目前的锻造进度。$(4)红色指针$()表示了锻造目标。你需要做的,就是将绿色指针与红色指针对齐。", - "title": "完成锻造目标" - }, - { - "type": "patchouli:text", - "text": "$(br2)屏幕正中的$(4)红色$()与$(2)绿色$()按钮代表了不同的$(thing)锻造手法$()。使用$(2)绿色$()手法会将绿色指针向$(bold)右$()移动,而使用$(4)红色$()手法则会将绿色指针向$(bold)左$()移动。注意!如果你把绿色指针打出了屏幕,锻造素材就作废了!然而,单单将两个指针对齐是不够的。你还必须遵守额外的$(thing)锻造规则$()……" - }, - { - "type": "patchouli:text", - "text": "每个目标都会有两到三个$(thing)锻造规则$(),标注在屏幕顶部。锻造规则要求你按照特定的顺序使用特定的锻造手法来完成目标。比如,如果一个锻造规则要求“$(2)弯曲 倒数第二$()”,则你将指针对齐前的倒数第二个手法必须是“$(2)弯曲$()”", - "title": "锻造规则" - }, - { - "type": "patchouli:text", - "text": "锻造规则下方会显示你最后使用的三个锻造手法。被满足的锻造规则的轮廓会变为绿色。只有当所有锻造规则都被满足,且两个指针也对齐时才算锻造成功。$(br2)最后,别忘了留意锻造素材的$(l:mechanics/heating)温度$()。金属锭只有在温度足够高时(其工具提示会显示“可加工”)才可以用来锻造。锻造到一半的物品可以从砧上取出再加热,其锻造进度会保留。" - }, - { - "type": "patchouli:text", - "text": "锻造可不是件容易活儿。新手往往需要将素材来回敲打多次才能做好,而老手便能一气呵成。对于某些锻造目标(比如工具头)来说,如果能在几步内就做成,锻造出来的成品的$(thing)锻造评价$()会提升。用评价高的工具头做出来的工具会有一定的属性加成。", - "title": "锻造评价" - }, - { - "type": "patchouli:spotlight", - "item": "tfc:metal/pickaxe/wrought_iron{\"tfc:forging_bonus\":4}", - "title": "完美!", - "link_recipes": false, - "text": "有四种不同的锻造评价:$(li)粗糙$(li)合格$(li)精良$(li)完美!$(br2)根据工具类型的不同,这些词条会改变工具的耐久度、挖掘速度、和伤害等属性。" - }, - { - "type": "patchouli:text", - "anchor": "welding", - "text": "焊接是一种将两个物品熔合为新物品的工艺。无论是在$(l:getting_started/primitive_anvils)石砧$()还是金属砧上操作,焊接流程都完全一致。$(br2)首先,必须将待焊接的两个物品放置在砧上。可通过手持物品对砧点击使用,或打开砧的操作界面将其放入最左侧的两个槽位中完成放置。", - "title": "焊接" - }, - { - "type": "patchouli:text", - "text": "此外,砧内需至少存放一份$(l:mechanics/flux)助焊剂$()以辅助焊接过程。当两个物品均达到$(l:mechanics/heating)可焊接温度$()(提示信息将显示“可焊接”)时,用任意$(thing)锤$()击打砧,或点击砧操作界面中的焊接按钮即可。此时将传出锻打声效,物品也随之熔合为一体。完成后,空手对砧使用$(item)$(k:key.use)$()即可取出成品。" + "name": "砧", + "category": "tfc:mechanics", + "icon": "tfc:metal/anvil/copper", + "pages": [ + { + "type": "patchouli:text", + "text": "砧是开展冶金大业必不可少的工具。砧的主要作用是焊接金属锭,或将它们锻造成各种不同的工具和装备。$(br2)$(l:mechanics/anvils#working)锻造$()是指将一块金属锭打造成其他形状,以便于将其制成某些工具或装备的工艺。而$(l:mechanics/anvils#welding)焊接$()则是指将两块金属锭或其他金属部件粘连在一起物品的工艺。" + }, + { + "type": "patchouli:multiblock", + "multiblock": { + "pattern": [ + [ + "X" + ], + [ + "0" + ] + ], + "mapping": { + "X": "#tfc:anvils" } - ], - "read_by_default": true, - "extra_recipe_mappings": { - "tag:tfc:anvils": 0 + }, + "name": "", + "text": "各式各样的金属砧。", + "enable_visualize": false + }, + { + "type": "patchouli:crafting", + "recipe": "tfc:crafting/metal/anvil/copper", + "text": "砧是由它们对应的金属$(thing)双锭$()制作的。在获得你的第一个砧前,你只能使用最原始的$(l:getting_started/primitive_anvils)石砧$()。有了石砧,你就可以用它来$(l:mechanics/anvils#welding)焊接$()出$(thing)铜双锭$()了。" + }, + { + "type": "patchouli:text", + "anchor": "tiers", + "text": "砧是分$(thing)等级$()的。等级决定了什么样的金属和材料可以在这个砧上加工。只有等级和砧相同或比砧低的材料才可以在砧上锻造,而能在砧上焊接的金属的最大等级为砧的等级 +1。$(br)$(li)$(bold)第零级$():石砧$(li)$(bold)第一级$():铜$(li)$(bold)第二级$():铋铜、黑铜、青铜$(li)$(bold)第三级$():锻铁$(li)$(bold)第四级$():钢$(li)$(bold)第五级$():黑钢$(li)$(bold)第六级$():红钢、蓝钢" + }, + { + "type": "patchouli:text", + "anchor": "working", + "text": "与砧互动就能打开砧界面,如右图所示。屏幕左侧的两个空格是用来放置需要加工的物品的。锻造素材必须放在右边那格——左边那格只有焊接时才会用到。锻造时,必须手持、或在右侧空格内放置一柄$(thing)锤$()。每次加工时,锤都会略微磨损。", + "title": "如何锻造" + }, + { + "type": "patchouli:image", + "images": [ + "tfc:textures/gui/book/gui/anvil_empty.png" + ], + "text": "砧界面。", + "border": false + }, + { + "type": "patchouli:text", + "text": "开工前,你必须先选择锻造$(thing)目标$()。$(item)$(k:key.attack)$()点击卷轴图标打开目标一览,选择完后会自动返回砧界面,且卷轴图标会转变为你刚刚选择的物品,同时屏幕上方的三个空格会显示$(thing)当前目标$()所需的$(thing)锻造规则$()。" + }, + { + "type": "patchouli:image", + "images": [ + "tfc:textures/gui/book/gui/anvil_in_use.png" + ], + "text": "示例:选择镐头作为目标。", + "border": false + }, + { + "type": "patchouli:text", + "text": "屏幕的最中间有一根长条和一红一绿两个指针。$(2)绿色指针$()表示了目前的锻造进度。$(4)红色指针$()表示了锻造目标。$(br2)你需要做的,就是将$(2)绿色指针$()与$(4)红色指针$()对齐。", + "title": "完成锻造目标" + }, + { + "type": "patchouli:text", + "text": "使用$(2)绿色$()手法会将绿色指针向$(bold)右$()移动,而使用$(4)红色$()手法则会将绿色指针向$(bold)左$()移动。注意!如果你把绿色指针打出了屏幕,锻造素材就作废了!然而,单单将两个指针对齐是不够的。你还必须遵守额外的$(thing)锻造规则$()……" + }, + { + "type": "patchouli:text", + "text": "每个目标都会有两到三个$(thing)锻造规则$(),标注在屏幕顶部。锻造规则要求你按照特定的顺序使用特定的锻造手法来完成目标。比如,如果一个锻造规则要求“$(2)弯曲 倒数第二$()”,则你将指针对齐前的倒数第二个手法$(bold)必须$()是“$(2)弯曲$()”。", + "title": "锻造规则" + }, + { + "type": "patchouli:text", + "text": "锻造规则下方会显示你最后使用的三个锻造手法。被满足的锻造规则的轮廓会变为绿色。只有当所有锻造规则都被满足,且两个指针也对齐时才算锻造成功。$(br2)最后,别忘了留意锻造素材的$(l:mechanics/heating)温度$()。金属锭只有在温度足够高时(其工具提示会显示“可加工”)才可以用来锻造。锻造到一半的物品可以从砧上取出再加热,其锻造进度会保留。" + }, + { + "type": "patchouli:text", + "text": "锻造可不是件容易活儿。新手往往需要将素材来回敲打多次才能做好,而老手便能一气呵成。对于某些锻造目标(比如工具头)来说,如果能在几步内就做成,锻造出来的成品的$(thing)锻造评价$()会提升。用评价高的工具头做出来的工具会有一定的属性加成。", + "title": "锻造评价" + }, + { + "type": "patchouli:spotlight", + "item": "tfc:metal/pickaxe/wrought_iron{\"tfc:forging_bonus\":4}", + "title": "完美", + "link_recipes": false, + "text": "有四种不同的锻造评价:$(li)粗糙$(li)合格$(li)精良$(li)完美!$(br2)根据工具类型的不同,这些词条会改变工具的耐久度、挖掘速度、和伤害等属性。" + }, + { + "type": "patchouli:text", + "anchor": "welding", + "text": "焊接是一种将两个物品熔合为新物品的工艺。无论是在$(l:getting_started/primitive_anvils)石砧$()还是金属砧上操作,焊接流程都完全一致。$(br2)首先,必须将待焊接的两个物品放置在砧上。可通过手持物品对砧点击使用,或打开砧的操作界面将其放入最左侧的两个槽位中完成放置。", + "title": "焊接配方" + }, + { + "type": "patchouli:text", + "text": "此外,砧内需至少存放一份$(l:mechanics/flux)助焊剂$()以辅助焊接过程。当两个物品均达到$(l:mechanics/heating)可焊接温度$()(提示信息将显示“可焊接”)时,用任意$(thing)锤$()击打砧,或点击砧操作界面中的焊接按钮即可。此时将传出锻打声效,物品也随之熔合为一体。完成后,空手对砧使用$(item)$(k:key.use)$()即可取出成品。" } -} \ No newline at end of file + ], + "read_by_default": true, + "extra_recipe_mappings": { + "tag:tfc:anvils": 0 + } +} diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/blast_furnace.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/blast_furnace.json index 1e97e4963..3269dcf33 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/blast_furnace.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/blast_furnace.json @@ -1,12 +1,11 @@ { - "__comment__": "This file was automatically created by mcresources", "name": "高炉", "category": "tfc:mechanics", "icon": "tfc:blast_furnace", "pages": [ { "type": "patchouli:text", - "text": "$(thing)高炉$()是一种用来炼$(thing)钢$()的高级设备。将$(thing)铁矿石$()、$(thing)焦煤$()或$(l:beneath/ores_and_minerals#cursecoal)无烟煤$(),和$(thing)助焊剂$()在高热环境中混合就能制造出一种比锻铁更强的金属。$(br2)要搭建高炉,你必须先制作两个$(l:mechanics/crucible)坩埚$()、一根$(thing)鼓风口$()、和一个风箱。此外,你还会需要很多$(thing)锻铁板$()和$(thing)耐火砖块$()。" + "text": "$(thing)高炉$()是一种用来炼$(thing)钢$()的高级设备。将$(l:getting_started/finding_ores)铁矿石$()、$(l:tfg_tips/basic_automation)焦煤$()或$(l:beneath/ores_and_minerals#cursecoal)无烟煤$(),和$(l:mechanics/flux)助焊剂$()在高热环境中混合就能制造出一种比锻铁更强的金属。$(br2)要搭建高炉,你必须先制作两个$(l:mechanics/crucible)坩埚$()、一根$(thing)鼓风口$()、和一个风箱。此外,你还会需要很多$(thing)锻铁板$()和$(thing)耐火砖块$()。" }, { "type": "patchouli:crafting", @@ -30,7 +29,7 @@ }, { "type": "patchouli:text", - "text": "必须从高炉的烟囱顶投入炼钢所需的素材。要炼钢,首先将等量的$(thing)铁矿石$()和$(l:mechanics/flux)助焊剂$()投入高炉。铁矿石可以用任何能被熔化成$(thing)铸铁$()的物品代替。另外,你还需要在高炉燃烧的过程中不断加入$(l:tfg_tips/basic_automation)焦炭$()或$(l:beneath/ores_and_minerals#cursecoal)无烟煤$()来维持燃烧。" + "text": "必须从高炉的烟囱顶投入炼钢所需的素材。要炼钢,首先将等量的$(l:getting_started/finding_ores)铁矿石$()和$(l:mechanics/flux)助焊剂$()投入高炉。铁矿石可以用任何能被熔化成$(thing)铸铁$()的物品代替。另外,你还需要在高炉燃烧的过程中不断加入$(l:tfg_tips/basic_automation)焦炭$()或$(l:beneath/ores_and_minerals#cursecoal)无烟煤$()来维持燃烧。" }, { "type": "patchouli:text", diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/bloomery.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/bloomery.json index 6ccf049c2..dd50fadfc 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/bloomery.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/bloomery.json @@ -1,80 +1,79 @@ { - "__comment__": "This file was automatically created by mcresources", - "name": "锻铁炉", - "category": "tfc:mechanics", - "icon": "tfc:bloomery", - "pages": [ - { - "type": "patchouli:text", - "text": "$(thing)锻铁炉$()是一种用于将$(thing)铁矿$()烧炼成$(thing)生铁方坯$()的装置,生铁方坯可被进一步加工成$(thing)锻铁$()。常见的铁矿包括$(l:tfg_ores/earth_vein_index#normal_hematite)赤铁矿$()、$(l:tfg_ores/earth_vein_index#normal_limonite)褐铁矿$()和$(l:tfg_ores/earth_vein_index#normal_magnetite)磁铁矿$()。这些矿石直接熔化只会得到$(thing)铸铁$(),而非$(thing)锻铁$()。实际上,所有含铁物品熔化后都只会变成铸铁。若要将它们转化为可用的锻铁,就需要使用锻铁炉。任何含铁物品都可用于锻铁炉,包括铁制工具和铸铁锭!" - }, - { - "type": "patchouli:crafting", - "recipe": "tfc:crafting/bloomery", - "text": "锻铁炉由 8 块 $(thing)双层青铜板$() 制作而成。" - }, - { - "type": "patchouli:multiblock", - "multiblock_id": "tfc:bloomery", - "name": "一座锻铁炉", - "text": "最基础的锻铁炉结构。锻铁炉方块可以用$(item)$(k:key.use)$()打开或关闭。", - "enable_visualize": true - }, - { - "type": "patchouli:text", - "text": "锻铁炉最多可容纳 48 个 $(thing)输入项$(),每层烟囱最多放16件物品。可通过堆叠额外的石头来加高至多两层烟囱,每层额外的烟囱可以多容纳16件物品。$(br2)向锻铁炉添加物品时,请攀至烟囱顶部并将物品投入其中。若观察到内部形成灰色的矿石堆,即表示投放成功。$(br2)你可以使用$(item)木炭$()或$(item)煤炭$()作为锻铁炉的燃料。" - }, - { - "type": "patchouli:image", - "images": [ - "tfc:textures/gui/book/tutorial/bloomery_hole.png" - ], - "text": "每生产一块$(thing)生铁方坯$(),锻铁炉需要消耗$(thing)1份燃料$()和$(thing)144mB铸铁$()。", - "border": true - }, - { - "type": "patchouli:text", - "text": "若你不想费心计算配比,我们推荐使用$(item)25份金属矿粉$()和$(item)22份燃料$()的组合。在投入所需的$(thing)燃料$()和$(thing)矿石$()后,点燃锻铁炉门并等上 15 小时。锻铁炉熄灭后会留下许多方坯方块。用镐反复挖掘$(thing)方坯$()便能得到$(thing)生铁方坯$()。" - }, - { - "type": "patchouli:multiblock", - "multiblock": { - "pattern": [ - [ - "X" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:bloom[layers=8]" - } - }, - "name": "方坯", - "text": "一大块$(thing)方坯$()。", - "enable_visualize": false - }, - { - "type": "tfc:anvil_recipe", - "recipe": "tfc:anvil/refined_iron_bloom", - "text": "$(thing)生铁方坯$()还必须在$(l:mechanics/anvils)砧$()上打造成$(thing)精铁方坯$()。" - }, - { - "type": "tfc:anvil_recipe", - "recipe": "tfc:anvil/wrought_iron_from_bloom", - "text": "在$(l:mechanics/anvils)砧$()上进一步打造$(thing)精铁方坯$()就能获得$(thing)锻铁锭$()了。" - }, - { - "type": "patchouli:text", - "text": "$(li)如果投入锻铁炉的物品超出了它的所能处理的数量,它就会从锻铁炉门口吐出来。$()$(li)如果要取回投入锻铁炉中的物品,不要试图挖掘塔中的熔融物,直接把锻铁炉方块挖掉即可。$()$(li)方坯只会熔化成铸铁,而不是锻铁。方坯必须经过锤炼才能变成锻铁!$()", - "title": "铁匠的笔记" - } - ], - "read_by_default": true, - "extra_recipe_mappings": { - "tfc:bloom": 6, - "tfc:raw_iron_bloom": 7, - "tfc:refined_iron_bloom": 8 - } + "name": "锻铁炉", + "category": "tfc:mechanics", + "icon": "tfc:bloomery", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)锻铁炉$()是一种用于将$(thing)铁矿$()烧炼成$(thing)生铁方坯$()的装置,生铁方坯可被进一步加工成$(thing)锻铁$()。常见的铁矿包括$(l:tfg_ores/earth_vein_index#normal_hematite)赤铁矿$()、$(l:tfg_ores/earth_vein_index#normal_limonite)褐铁矿$()和$(l:tfg_ores/earth_vein_index#normal_magnetite)磁铁矿$()。这些矿石直接熔化只会得到$(thing)铸铁$(),而非$(thing)锻铁$()。实际上,所有含铁物品熔化后都只会变成铸铁。若要将它们转化为可用的锻铁,就需要使用锻铁炉。任何含铁物品都可用于锻铁炉,包括铁制工具和铸铁锭!" + }, + { + "type": "patchouli:crafting", + "recipe": "tfc:crafting/bloomery", + "text": "锻铁炉由 8 块 $(thing)双层青铜板$() 制作而成。" + }, + { + "type": "patchouli:multiblock", + "multiblock_id": "tfc:bloomery", + "name": "一座锻铁炉", + "text": "最基础的锻铁炉结构。锻铁炉方块可以用$(item)$(k:key.use)$()打开或关闭。", + "enable_visualize": true + }, + { + "type": "patchouli:text", + "text": "锻铁炉最多可容纳 48 个 $(thing)输入项$(),每层烟囱最多放16件物品。可通过堆叠额外的石头来加高至多两层烟囱,每层额外的烟囱可以多容纳16件物品。$(br2)向锻铁炉添加物品时,请攀至烟囱顶部并将物品投入其中。若观察到内部形成灰色的矿石堆,即表示投放成功。$(br2)你可以使用$(item)木炭$()或$(item)煤炭$()作为锻铁炉的燃料。" + }, + { + "type": "patchouli:image", + "images": [ + "tfc:textures/gui/book/tutorial/bloomery_hole.png" + ], + "text": "每生产一块$(thing)生铁方坯$(),锻铁炉需要消耗$(thing)1份燃料$()和$(thing)144mB铸铁$()。", + "border": true + }, + { + "type": "patchouli:text", + "text": "若你不想费心计算配比,我们推荐使用$(item)25份金属矿粉$()和$(item)22份燃料$()的组合。$(br2)在投入所需的$(thing)燃料$()和$(thing)矿石$()后,点燃锻铁炉门并等上 15 小时。$(thing)锻铁炉$()熄灭后会留下许多方坯方块。用镐反复挖掘$(thing)方坯$()便能得到$(thing)生铁方坯$()。" + }, + { + "type": "patchouli:multiblock", + "multiblock": { + "pattern": [ + [ + "X" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfc:bloom[layers=8]" + } + }, + "name": "方坯", + "text": "一大块$(thing)方坯$()。", + "enable_visualize": false + }, + { + "type": "tfc:anvil_recipe", + "recipe": "tfc:anvil/refined_iron_bloom", + "text": "$(thing)生铁方坯$()还必须在$(l:mechanics/anvils)砧$()上打造成$(thing)精铁方坯$()。" + }, + { + "type": "tfc:anvil_recipe", + "recipe": "tfc:anvil/wrought_iron_from_bloom", + "text": "在$(l:mechanics/anvils)砧$()上进一步打造$(thing)精铁方坯$()就能获得$(thing)锻铁锭$()了。" + }, + { + "type": "patchouli:text", + "text": "$(li)如果投入锻铁炉的物品超出了它的所能处理的数量,它就会从锻铁炉门口吐出来。$()$(li)如果要取回投入锻铁炉中的物品,不要试图挖掘塔中的熔融物,直接把锻铁炉方块挖掉即可。$()$(li)方坯只会熔化成铸铁,而不是锻铁。方坯必须经过锤炼才能变成锻铁!$()", + "title": "铁匠的笔记" + } + ], + "read_by_default": true, + "extra_recipe_mappings": { + "tfc:bloom": 6, + "tfc:raw_iron_bloom": 7, + "tfc:refined_iron_bloom": 8 + } } \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/crops.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/crops.json index f9bd66098..49b61d245 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/crops.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/crops.json @@ -1,3838 +1,3837 @@ { - "__comment__": "This file was automatically created by mcresources", - "name": "农作物", - "category": "tfc:mechanics", - "icon": "tfc:textures/item/food/wheat.png", - "pages": [ - { - "type": "patchouli:text", - "text": "农作物是食物和其他一些材料的来源。虽然每种作物都略有不同,但其实都大同小异。要种植农作物,你需要先找一些$(thing)种子$(),破坏$(l:the_world/wild_crops)野生作物$()可以就得到一点。$(br2)有了种子,你还需要一把$(thing)锄$()。种子也可以作为$(l:mechanics/fishing)鱼饵$()。" - }, - { - "type": "patchouli:text", - "text": "除了从野生作物获取种子,栽培作物也会产出种子。当一株完全成熟的作物不论是因为天气原因,或是过了收获时节而枯萎时就会转变为种子,为下一季种植更多作物提供了保障。" - }, - { - "type": "patchouli:text", - "title": "目录", - "text": "$(li)$(l:tfc:mechanics/crops#barley)大麦$()$(li)$(l:tfc:mechanics/crops#beet)甜菜$()$(li)$(l:tfc:mechanics/crops#cabbage)卷心菜$()$(li)$(l:tfc:mechanics/crops#canola)油菜$()$(li)$(l:tfc:mechanics/crops#carrot)胡萝卜$()$(li)$(l:tfc:mechanics/crops#flax)亚麻$()$(li)$(l:tfc:mechanics/crops#garlic)大蒜$()$(li)$(l:tfc:mechanics/crops#green_bean)绿豆$()$(li)$(l:tfc:mechanics/crops#jute)黄麻$()$(li)$(l:tfc:mechanics/crops#maize)玉米$()$(li)$(l:tfc:mechanics/crops#melon)西瓜$()$(li)$(l:tfc:mechanics/crops#oat)燕麦$()$(li)$(l:tfc:mechanics/crops#onion)洋葱$()" - }, - { - "type": "patchouli:text", - "text": "$(li)$(l:tfc:mechanics/crops#papyrus)纸莎草$()$(li)$(l:tfc:mechanics/crops#potato)马铃薯$()$(li)$(l:tfc:mechanics/crops#pumpkin)南瓜$()$(li)$(l:tfc:mechanics/crops#red_bell_pepper)红甜椒$()$(li)$(l:tfc:mechanics/crops#rice)大米$()$(li)$(l:tfc:mechanics/crops#rye)黑麦$()$(li)$(l:tfc:mechanics/crops#soybean)大豆$()$(li)$(l:tfc:mechanics/crops#squash)西葫芦$()$(li)$(l:tfc:mechanics/crops#sugarcane)甘蔗$()$(li)$(l:tfc:mechanics/crops#sunflower)向日葵$()$(li)$(l:tfc:mechanics/crops#tomatoes)西红柿$()$(li)$(l:tfc:mechanics/crops#wheat)小麦$()$(li)$(l:tfc:mechanics/crops#yellow_bell_pepper)黄甜椒$()" - }, - { - "type": "tfc:rock_knapping_recipe", - "recipes": [ - "tfg:rock_knapping/stone_hoe_head_1" - ], - "text": "要开始,首先通过$(thing)打制石器$()做一把$(thing)石锄$()" - }, - { - "type": "patchouli:crafting", - "recipe": "tfc:crafting/stone/hoe_sedimentary", - "text": "将锄头与木棍合成一把锄。$(br2)锄的功能与原版相同,$(item)$(k:key.use)$()点击泥土方块即可将其转化为$(thing)耕地$()。它还可以用于将$(thing)缠根泥土$()转化为$(thing)土$()。" - }, - { - "type": "patchouli:text", - "text": "所有作物都需要种植在耕地上才能生长。有些作物还有额外的要求,比如只能种在水里或者需要插一根木棍才能生长。$(br2)作物不需要$(thing)营养物质$()就能生长,但营养物质能加速其成熟。营养物质分为三种:$(b)氮$()、$(6)磷$()和$(d)钾$()。每种作物都有一种偏爱的养分。", - "title": "种植作物" - }, - { - "type": "patchouli:text", - "text": "消耗偏爱的营养物质可以加速作物的生长,并提高收获时的产量。作物消耗耕地中的某种营养物质的同时,会小幅产出其他两种营养物质。$(br2)接下来的几页会列出群峦传说中所有的作物。" - }, - { - "type": "patchouli:text", - "anchor": "barley", - "text": "$(bold)$(l:the_world/climate#temperature)温度$():-8 - 26 °C$(br)$(bold)$(l:mechanics/hydration)湿度$():18 - 75 %$(br)$(bold)营养物质$():氮$(br2)大麦是一种一格高的农作物。种植大麦会产出$(thing)大麦$()和$(thing)大麦种子$()。", - "title": "大麦" - }, - { - "type": "tfc:multimultiblock", - "text": "", - "multiblocks": [ - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/barley[age=0]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/barley[age=1]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/barley[age=2]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/barley[age=3]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/barley[age=4]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/barley[age=5]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/barley[age=6]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/barley[age=7]", - "Y": "tfc:farmland/loam" - } - } - ] - }, - { - "type": "patchouli:text", - "anchor": "oat", - "text": "$(bold)$(l:the_world/climate#temperature)温度$():3 - 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], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/oat[age=5]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/oat[age=6]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/oat[age=7]", - "Y": "tfc:farmland/loam" - } - } - ] - }, - { - "type": "patchouli:text", - "anchor": "rye", - "text": "$(bold)$(l:the_world/climate#temperature)温度$():-11 - 30 °C$(br)$(bold)$(l:mechanics/hydration)湿度$():25 - 85 %$(br)$(bold)营养物质$():磷$(br2)黑麦是一种一格高的农作物。种植黑麦会产出$(thing)黑麦$()和$(thing)黑麦种子$()。", - "title": "黑麦" - }, - { - "type": "tfc:multimultiblock", - "text": "", - "multiblocks": [ - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/rye[age=0]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - 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"anchor": "maize", - "text": "$(bold)$(l:the_world/climate#temperature)温度$():13 - 40 °C$(br)$(bold)$(l:mechanics/hydration)湿度$():75 - 100 %$(br)$(bold)营养物质$():磷$(br2)玉米是一种两格高的农作物。种植玉米会产出$(thing)玉米$()和$(thing)玉米种子$()。", - "title": "玉米" - }, - { - "type": "tfc:multimultiblock", - "text": "", - "multiblocks": [ - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "X": "minecraft:air", - "Y": "tfc:crop/maize[age=0,part=bottom]", - "Z": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "X": "minecraft:air", - "Y": "tfc:crop/maize[age=1,part=bottom]", - "Z": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "X": "minecraft:air", - "Y": "tfc:crop/maize[age=2,part=bottom]", - "Z": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/maize[age=3,part=top]", - "Y": "tfc:crop/maize[age=3,part=bottom]", - "Z": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/maize[age=4,part=top]", - "Y": "tfc:crop/maize[age=4,part=bottom]", - "Z": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/maize[age=5,part=top]", - "Y": "tfc:crop/maize[age=5,part=bottom]", - "Z": "tfc:farmland/loam" - } - } - ] - }, - { - "type": "patchouli:text", - "anchor": "wheat", - "text": "$(bold)$(l:the_world/climate#temperature)温度$():-4 - 35 °C$(br)$(bold)$(l:mechanics/hydration)湿度$():25 - 100 %$(br)$(bold)营养物质$():磷$(br2)小麦是一种一格高的农作物。种植小麦会产出$(thing)小麦$()和$(thing)小麦种子$()。", - "title": "小麦" - }, - { - "type": "tfc:multimultiblock", - "text": "", - "multiblocks": [ - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - 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], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/wheat[age=7]", - "Y": "tfc:farmland/loam" - } - } - ] - }, - { - "type": "patchouli:text", - "anchor": "rice", - "text": "$(bold)$(l:the_world/climate#temperature)温度$():15 - 30 °C$(br)$(bold)$(l:mechanics/hydration)湿度$():25 - 100 %$(br)$(bold)营养物质$():磷$(br2)水稻是一种一格高的农作物。水稻必须种植在一格淡水深的耕地上。种植水稻会产出$(thing)水稻$()和$(thing)水稻种子$()。", - "title": "水稻" - }, - { - "type": "tfc:multimultiblock", - "text": "注意:种植水稻种子的方块必须$(thing)含水$()。", - "multiblocks": [ - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/rice[age=0,fluid=water]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/rice[age=1,fluid=water]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/rice[age=2,fluid=water]", - "Y": "tfc:farmland/loam" - } - }, - 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"type": "patchouli:text", - "anchor": "cabbage", - "text": "$(bold)$(l:the_world/climate#temperature)温度$():-10 - 27 °C$(br)$(bold)$(l:mechanics/hydration)湿度$():15 - 65 %$(br)$(bold)营养物质$():氮$(br2)卷心菜是一种一格高的农作物。种植卷心菜会产出$(thing)卷心菜$()和$(thing)卷心菜种子$()。", - "title": "卷心菜" - }, - { - "type": "tfc:multimultiblock", - "text": "", - "multiblocks": [ - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/cabbage[age=0]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/cabbage[age=1]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/cabbage[age=2]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/cabbage[age=3]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/cabbage[age=4]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/cabbage[age=5]", - "Y": "tfc:farmland/loam" - } - } - ] - }, - { - "type": "patchouli:text", - "anchor": "carrot", - "text": "$(bold)$(l:the_world/climate#temperature)温度$():3 - 30 °C$(br)$(bold)$(l:mechanics/hydration)湿度$():25 - 100 %$(br)$(bold)营养物质$():钾$(br2)胡萝卜是一种一格高的农作物。种植胡萝卜会产出$(thing)胡萝卜$()和$(thing)胡萝卜种子$()。", - "title": "胡萝卜" - }, - { - "type": "tfc:multimultiblock", - "text": "", - "multiblocks": [ - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/carrot[age=0]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/carrot[age=1]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/carrot[age=2]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/carrot[age=3]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/carrot[age=4]", - "Y": "tfc:farmland/loam" - } - } - ] - }, - { - "type": "patchouli:text", - "anchor": "garlic", - "text": "$(bold)$(l:the_world/climate#temperature)温度$():-20 - 18 °C$(br)$(bold)$(l:mechanics/hydration)湿度$():15 - 75 %$(br)$(bold)营养物质$():氮$(br2)大蒜是一种一格高的农作物。种植大蒜会产出$(thing)大蒜$()和$(thing)大蒜种子$()。", - "title": "大蒜" - }, - { - "type": "tfc:multimultiblock", - "text": "", - "multiblocks": [ - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/garlic[age=0]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/garlic[age=1]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/garlic[age=2]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/garlic[age=3]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/garlic[age=4]", - "Y": "tfc:farmland/loam" - } - } - ] - }, - { - "type": "patchouli:text", - "anchor": "green_bean", - "text": "$(bold)$(l:the_world/climate#temperature)温度$():2 - 35 °C$(br)$(bold)$(l:mechanics/hydration)湿度$():38 - 100 %$(br)$(bold)营养物质$():氮$(br2)青豆是一种攀爬作物。如果耕地上插有木棍,青豆能长到两格高。种植青豆会产出$(thing)青豆$()和$(thing)青豆种子$()。", - "title": "青豆" - }, - { - "type": "tfc:multimultiblock", - "text": "需要插木棍才能使作物充分生长。", - "multiblocks": [ - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/green_bean[age=0,part=top,stick=true]", - 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100 %$(br)$(bold)营养物质$():钾$(br2)马铃薯是一种一格高的农作物。种植马铃薯会产出$(thing)马铃薯$()和$(thing)马铃薯种子$()。", - "title": "马铃薯" - }, - { - "type": "tfc:multimultiblock", - "text": "", - "multiblocks": [ - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/potato[age=0]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/potato[age=1]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/potato[age=2]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/potato[age=3]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/potato[age=4]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/potato[age=5]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/potato[age=6]", - "Y": "tfc:farmland/loam" - } - } - ] - }, - { - "type": "patchouli:text", - "anchor": "pumpkin", - "text": "$(bold)$(l:the_world/climate#temperature)温度$():0 - 30 °C$(br)$(bold)$(l:mechanics/hydration)湿度$():30 - 80 %$(br)$(bold)营养物质$():磷$(br2)南瓜是一种爬行作物。种植在耕地上时,南瓜梗会在成熟后在相邻位置放置最多两颗$(thing)南瓜$()。南瓜梗在入冬前可结果多次。南瓜可以制作成$(l:mechanics/lighting#jack_o_lanterns)南瓜灯$()。", - "title": "南瓜" - }, - { - "type": "tfc:multimultiblock", - "text": "", - "multiblocks": [ - { - "pattern": [ - [ - " ", - " CP", - " " - ], - [ - "GGG", - "G0G", - "GGG" - ] - ], - "mapping": { - "G": "tfc:farmland/loam", - "0": "tfc:farmland/loam", - "C": "tfc:crop/pumpkin[age=0]", - "P": "minecraft:air" - } - }, - { - "pattern": [ - [ - " ", - " CP", - " " - ], - [ - "GGG", - "G0G", - "GGG" - ] - ], - "mapping": { - "G": "tfc:farmland/loam", - 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"P": "minecraft:air" - } - }, - { - "pattern": [ - [ - " ", - " CP", - " " - ], - [ - "GGG", - "G0G", - "GGG" - ] - ], - "mapping": { - "G": "tfc:farmland/loam", - "0": "tfc:farmland/loam", - "C": "tfc:crop/melon[age=1]", - "P": "minecraft:air" - } - }, - { - "pattern": [ - [ - " ", - " CP", - " " - ], - [ - "GGG", - "G0G", - "GGG" - ] - ], - "mapping": { - "G": "tfc:farmland/loam", - "0": "tfc:farmland/loam", - "C": "tfc:crop/melon[age=2]", - "P": "minecraft:air" - } - }, - { - "pattern": [ - [ - " ", - " CP", - " " - ], - [ - "GGG", - "G0G", - "GGG" - ] - ], - "mapping": { - "G": "tfc:farmland/loam", - "0": "tfc:farmland/loam", - "C": "tfc:crop/melon[age=3]", - "P": "minecraft:air" - } - }, - { - "pattern": [ - [ - " ", - " CP", - " " - ], - [ - "GGG", - "G0G", - "GGG" - ] - ], - "mapping": { - "G": "tfc:farmland/loam", - "0": "tfc:farmland/loam", - "C": "tfc:crop/melon[age=4]", - "P": "minecraft:air" - } - }, - { - "pattern": [ - [ - " ", - " CP", - " " - ], - [ - "GGG", - "G0G", - 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[ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/red_bell_pepper[age=0]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/red_bell_pepper[age=1]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/red_bell_pepper[age=2]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/red_bell_pepper[age=3]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/red_bell_pepper[age=4]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/red_bell_pepper[age=5]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/red_bell_pepper[age=6]", - "Y": "tfc:farmland/loam" - } - } - ] - }, - { - "type": "patchouli:text", - "anchor": "yellow_bell_pepper", - "text": "$(bold)$(l:the_world/climate#temperature)温度$():16 - 30 °C$(br)$(bold)$(l:mechanics/hydration)湿度$():25 - 60 %$(br)$(bold)营养物质$():钾$(br2)黄甜椒是一种可采摘作物。在接近成熟时,可以使用$(item)$(k:key.use)$()采摘青甜椒。采摘时不破坏植株,允许植物在未来长出更多的甜椒。", - "title": "黄甜椒" - }, - { - "type": "tfc:multimultiblock", - "text": "", - "multiblocks": [ - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/yellow_bell_pepper[age=0]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/yellow_bell_pepper[age=1]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/yellow_bell_pepper[age=2]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/yellow_bell_pepper[age=3]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/yellow_bell_pepper[age=4]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/yellow_bell_pepper[age=5]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/yellow_bell_pepper[age=6]", - "Y": "tfc:farmland/loam" - } - } - ] - }, - { - "type": "patchouli:text", - "anchor": "onion", - "text": "$(bold)$(l:the_world/climate#temperature)温度$():0 - 30 °C$(br)$(bold)$(l:mechanics/hydration)湿度$():25 - 90 %$(br)$(bold)营养物质$():氮$(br2)洋葱是一种一格高的农作物。种植洋葱会产出$(thing)洋葱$()和$(thing)洋葱种子$()。", - "title": "洋葱" - }, - { - "type": "tfc:multimultiblock", - "text": "", - "multiblocks": [ - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/onion[age=0]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/onion[age=1]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/onion[age=2]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/onion[age=3]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/onion[age=4]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/onion[age=5]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/onion[age=6]", - 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{ - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/soybean[age=4]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/soybean[age=5]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/soybean[age=6]", - "Y": "tfc:farmland/loam" - } - } - ] - }, - { - "type": "patchouli:text", - "anchor": "squash", - "text": "$(bold)$(l:the_world/climate#temperature)温度$():5 - 33 °C$(br)$(bold)$(l:mechanics/hydration)湿度$():23 - 95 %$(br)$(bold)营养物质$():钾$(br2)西葫芦是一种一格高的农作物。种植西葫芦会产出$(thing)西葫芦$()和$(thing)西葫芦种子$()。", - "title": "西葫芦" - }, - { - "type": "tfc:multimultiblock", - "text": "", - "multiblocks": [ - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:crop/squash[age=0]", - "Y": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - 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} - } - ] - }, - { - "type": "patchouli:text", - "anchor": "sugarcane", - "text": "$(bold)$(l:the_world/climate#temperature)温度$():12 - 38 °C$(br)$(bold)$(l:mechanics/hydration)湿度$():40 - 100 %$(br)$(bold)营养物质$():钾$(br2)甘蔗是一种两格高的农作物。种植甘蔗会产出$(thing)甘蔗$()和$(thing)甘蔗种子$()。甘蔗可以制成$(thing)糖$()。", - "title": "甘蔗" - }, - { - "type": "tfc:multimultiblock", - "text": "", - "multiblocks": [ - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "X": "minecraft:air", - "Y": "tfc:crop/sugarcane[age=0,part=bottom]", - "Z": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "X": "minecraft:air", - "Y": "tfc:crop/sugarcane[age=1,part=bottom]", - "Z": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "X": "minecraft:air", - "Y": "tfc:crop/sugarcane[age=2,part=bottom]", - "Z": "tfc:farmland/loam" - } - }, - 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} - } - ] - }, - { - "type": "patchouli:text", - "anchor": "papyrus", - "text": "$(bold)$(l:the_world/climate#temperature)温度$():19 - 37 °C$(br)$(bold)$(l:mechanics/hydration)湿度$():70 - 100 %$(br)$(bold)营养物质$():钾$(br2)纸莎草是一种两格高的作物。纸莎草种子可以种植在耕地上,生长到两格高,并生产$(l:mechanics/papermaking)纸莎草$()和$(thing)纸莎草种子$()作为产物。", - "title": "纸莎草" - }, - { - "type": "tfc:multimultiblock", - "text": "", - "multiblocks": [ - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "X": "minecraft:air", - "Y": "tfc:crop/papyrus[age=0,part=bottom]", - "Z": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "X": "minecraft:air", - "Y": "tfc:crop/papyrus[age=1,part=bottom]", - "Z": "tfc:farmland/loam" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "X": "minecraft:air", - "Y": "tfc:crop/papyrus[age=2,part=bottom]", - "Z": "tfc:farmland/loam" - 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40 °C$(br)$(bold)$(l:mechanics/hydration)湿度$():20 - 80 %$(br)$(bold)营养物质$():氮$(br2)向日葵是一种两格高的作物。向日葵种子可以种植在耕地上,生长到两格高,并生产可加工为$(thing)种子油$()的$(item)向日葵花盘$()。种子油既可用作灯油,也可在后期用于制作$(thing)生物柴油$()。$(br)在$(l:firmalife/beekeeping)养蜂$()系统中,向日葵同样被视为有效花源。", + "title": "向日葵" + }, + { + "type": "tfc:multimultiblock", + "multiblocks": [ + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "X": "minecraft:air", + "Y": "tfg:sunflower[age=0,part=bottom]", + "Z": "tfc:farmland/loam" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "X": "minecraft:air", + "Y": "tfg:sunflower[age=1,part=bottom]", + "Z": "tfc:farmland/loam" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "X": "minecraft:air", + "Y": "tfg:sunflower[age=2,part=bottom]", + "Z": "tfc:farmland/loam" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "X": "minecraft:air", + "Y": "tfg:sunflower[age=3,part=bottom]", + "Z": "tfc:farmland/loam" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfg:sunflower[age=4,part=top]", + "Y": "tfg:sunflower[age=4,part=bottom]", + "Z": "tfc:farmland/loam" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfg:sunflower[age=5,part=top]", + "Y": "tfg:sunflower[age=5,part=bottom]", + "Z": "tfc:farmland/loam" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfg:sunflower[age=6,part=top]", + "Y": "tfg:sunflower[age=6,part=bottom]", + "Z": "tfc:farmland/loam" + } + } + ], + "text": "$(thing)野生向日葵$()生长于5°C至40°C的温度区间及100至450毫米的降雨环境。其种子亦可烘烤食用!" + }, + { + "type": "patchouli:text", + "anchor": "canola", + "text": "$(bold)$(l:the_world/climate#temperature)温度$(): -5 - 25 °C$(br)$(bold)$(l:mechanics/hydration)湿度$(): 10 - 60 %$(br)$(bold)营养物质$():磷$(br2)油菜是一种两格高的作物。油菜种子可种植在耕地上,生长到两格高,并生产可加工为$(thing)种子油$()的$(item)油菜籽荚$()。种子油既可用作灯油,也可在后期用于制作$(thing)生物柴油$()。$(br)在$(l:firmalife/beekeeping)养蜂$()系统中,油菜同样被视为有效花源。", + "title": "油菜" + }, + { + "type": "tfc:multimultiblock", + "multiblocks": [ + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "X": "minecraft:air", + "Y": "tfg:rapeseed[age=0,part=bottom]", + "Z": "tfc:farmland/loam" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "X": "minecraft:air", + "Y": "tfg:rapeseed[age=1,part=bottom]", + "Z": "tfc:farmland/loam" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "X": "minecraft:air", + "Y": "tfg:rapeseed[age=2,part=bottom]", + "Z": "tfc:farmland/loam" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfg:rapeseed[age=3,part=top]", + "Y": "tfg:rapeseed[age=3,part=bottom]", + "Z": "tfc:farmland/loam" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfg:rapeseed[age=4,part=top]", + "Y": "tfg:rapeseed[age=4,part=bottom]", + "Z": "tfc:farmland/loam" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfg:rapeseed[age=5,part=top]", + "Y": "tfg:rapeseed[age=5,part=bottom]", + "Z": "tfc:farmland/loam" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfg:rapeseed[age=6,part=top]", + "Y": "tfg:rapeseed[age=6,part=bottom]", + "Z": "tfc:farmland/loam" + } + } + ], + "text": "$(thing)野生油菜$()(亦称$(thing)芸苔$())生长于-7°C至25°C的温度区间及50至350毫米的降雨环境。", + "enable_visualize": false + }, + { + "type": "patchouli:text", + "anchor": "flax", + "text": "$(bold)$(l:the_world/climate#temperature)温度$():-8°C - 25°C$(br)$(bold)$(l:mechanics/hydration)湿度$():15 - 65 %$(br)$(bold)营养物质$():氮$(br2)亚麻是一种两格高的农作物。亚麻种子可以种植在耕地上,生长到两格高,并生产用于加工为$(thing)亚麻布$()或$(thing)粗麻布$()的$(item)亚麻茎杆$()。$(br)在$(l:firmalife/beekeeping)养蜂$()系统中,亚麻同样被视为有效花源。", + "title": "亚麻" + }, + { + "type": "tfc:multimultiblock", + "multiblocks": [ + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "X": "minecraft:air", + "Y": "tfg:flax[age=0,part=bottom]", + "Z": "tfc:farmland/loam" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "X": "minecraft:air", + "Y": "tfg:flax[age=1,part=bottom]", + "Z": "tfc:farmland/loam" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "X": "minecraft:air", + "Y": "tfg:flax[age=2,part=bottom]", + "Z": "tfc:farmland/loam" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "X": "minecraft:air", + "Y": "tfg:flax[age=3,part=bottom]", + "Z": "tfc:farmland/loam" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfg:flax[age=4,part=top]", + "Y": "tfg:flax[age=4,part=bottom]", + "Z": "tfc:farmland/loam" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfg:flax[age=5,part=top]", + "Y": "tfg:flax[age=5,part=bottom]", + "Z": "tfc:farmland/loam" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfg:flax[age=6,part=top]", + "Y": "tfg:flax[age=6,part=bottom]", + "Z": "tfc:farmland/loam" + } + } + ], + "text": "$(thing)野生亚麻$()生长于-5°C至23°C的温度区间及175至475毫米的降雨环境。" + } + ], + "read_by_default": true, + "extra_recipe_mappings": { + "tfc:seeds/barley": 6, + "tfc:food/barley": 6, + "tfc:seeds/oat": 8, + "tfc:food/oat": 8, + "tfc:seeds/rye": 10, + "tfc:food/rye": 10, + "tfc:seeds/maize": 12, + "tfc:food/maize": 12, + "tfc:seeds/wheat": 14, + "tfc:food/wheat": 14, + "tfc:seeds/rice": 16, + "tfc:food/rice": 16, + "tfc:seeds/beet": 18, + "tfc:food/beet": 18, + "tfc:seeds/cabbage": 20, + "tfc:food/cabbage": 20, + "tfc:seeds/carrot": 22, + "tfc:food/carrot": 22, + "tfc:seeds/garlic": 24, + "tfc:food/garlic": 24, + "tfc:seeds/green_bean": 26, + "tfc:food/green_bean": 26, + "tfc:seeds/potato": 28, + "tfc:food/potato": 28, + "tfc:seeds/pumpkin": 30, + "tfc:seeds/melon": 32, + "tfc:seeds/red_bell_pepper": 34, + "tfc:seeds/yellow_bell_pepper": 36, + "tfc:seeds/onion": 38, + "tfc:food/onion": 38, + "tfc:seeds/soybean": 40, + "tfc:food/soybean": 40, + "tfc:seeds/squash": 42, + "tfc:food/squash": 42, + "tfc:seeds/sugarcane": 44, + "tfc:food/sugarcane": 44, + "tfc:seeds/tomato": 46, + "tfc:food/tomato": 46, + "tfc:seeds/jute": 48, + "tfc:jute": 48, + "tfc:seeds/papyrus": 50, + "tfc:papyrus": 50, + "tfg:sunflower_seeds": 52, + "tfg:sunflower_product": 52, + "tfg:rapeseed_seeds": 54, + "tfg:rapeseed_product": 54, + "tfg:flax_seeds": 56, + "tfg:flax_product": 56 + } } \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/drinks.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/drinks.json index ddc5a8f9e..e2babb76d 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/drinks.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/drinks.json @@ -27,7 +27,7 @@ { "type": "patchouli:text", "title": "葡萄酒", - "text": "$(thing)葡萄酒$()是另一种酒精饮料,其酿造方式与其他酒类不同。这是一个复杂但回报丰厚的过程,无法用机器自动化完成。查看$(l:firmalife/wine)酿酒$()条目以了解如何制作。", + "text": "$(thing)葡萄酒$()是另一种酒精饮料,其酿造方式与其他酒类不同。这是一个复杂但回报丰厚的过程,无法用机器自动化完成。查看$(l:firmalife/wine)酿酒$()条目以了解如何制作。$(br2)所有种类的葡萄酒都提供额外的$(item)力量 (5:20)$()效果!", "item": "firmalife:bucket/red_wine,firmalife:bucket/white_wine,firmalife:bucket/rose_wine,firmalife:bucket/sparkling_wine,firmalife:bucket/dessert_wine" }, { @@ -52,7 +52,7 @@ }, { "type": "patchouli:text", - "text": "$(li)热可可:急迫 (0:30),体温升高4°C$(li)咖啡:速度提升 (0:30),体温升高4°C$(li)柠檬水:急迫 (0:30),体温降低2°C$(li)果子酒:力量 (2:40),体温降低2°C$(li)格瓦斯:力量 (1:20),体温降低2°C$(li)糖渍水果:跳跃提升 II (0:30)" + "text": "$(li)热可可:急迫 (0:30),体温升高4°C$(li)咖啡:速度提升 (0:30),体温升高4°C$(li)柠檬水:急迫 (0:30),体温降低2°C$(li)果子酒:急迫 (4:00),体温降低2°C$(li)格瓦斯:急迫 (2:00),体温降低2°C$(li)糖渍水果:跳跃提升 II (0:30)" }, { "type": "patchouli:spotlight", diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/fire_clay.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/fire_clay.json index 86a6207b9..c6d52650c 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/fire_clay.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/fire_clay.json @@ -1,22 +1,21 @@ { - "__comment__": "This file was automatically created by mcresources", "name": "耐火黏土", "category": "tfc:mechanics", "icon": "tfc:fire_clay", "pages": [ { "type": "patchouli:text", - "text": "耐火黏土能做成的东西不多,但每个都是科技进步上不可或缺的要素!耐火黏土比普通黏土能承受更高的高温,因此某些高级设备只能用耐火黏土建造。" + "text": "耐火黏土能做成的东西不多,但每个都是科技进步上不可或缺的要素!耐火黏土比普通黏土能承受更高的高温,因此某些高级设备只能用耐火黏土建造!" }, { "type": "patchouli:crafting", "recipe": "tfc:crafting/fire_clay", - "text": "耐火黏土是通过$(l:the_world/ores_and_minerals#graphite)石墨粉$()和$(l:the_world/ores_and_minerals#kaolinite)高岭石粉$()合成得到的,前者需用 $(l:mechanics/quern)手推磨$() 研磨。" + "text": "耐火黏土是通过$(l:the_world/ores_and_minerals#graphite)石墨粉$()和$(l:the_world/ores_and_minerals#kaolinite)高岭石粉$()合成得到的,前者需用 $(l:mechanics/quern)手推磨$() 研磨" }, { "type": "tfc:heat_recipe", "recipe": "tfc:heating/kaolin_clay", - "text": "高岭石粉是通过加热$(l:the_world/ores_and_minerals#kaolinite)高岭土$()得到的。然而现在这种工艺并不成熟,导致其产率只有20%左右。" + "text": "高岭石粉是通过加热$(l:the_world/ores_and_minerals#kaolinite)高岭土$()得到的。然而现在这种工艺并不成熟,导致其产率只有20%左右!" }, { "type": "tfc:knapping_recipe", diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/glassworking.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/glassworking.json index 687d13077..5690eca4d 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/glassworking.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/glassworking.json @@ -1,5 +1,4 @@ { - "__comment__": "This file was automatically created by mcresources", "name": "玻璃工艺", "category": "tfc:mechanics", "icon": "tfc:silica_glass_bottle", @@ -29,7 +28,7 @@ }, { "type": "patchouli:text", - "text": "进行玻璃加工前,还需要准备多种工具:$(br)$(li)一支用来$(thing)吹气$()和$(thing)拉伸$()的$(l:mechanics/glassworking#blowpipe)吹风管$();$(li)一支用来$(thing)平整$()的$(l:mechanics/glassworking#paddle)玻璃压板$();$(li)一对用来$(thing)挤压$()的$(l:mechanics/glassworking#jacks)夹钳$();$(li)和一把用来$(thing)锯割$()的$(l:mechanics/glassworking#saw)宝石锯$()。", + "text": "进行玻璃加工前,还需要准备多种工具:$(br)$(li)一支用来$(thing)吹气$()和$(thing)拉伸$()的$(l:mechanics/glassworking#blowpipe)吹风管$();$(li)一支用来$(thing)平整$()的$(l:mechanics/glassworking#paddle)玻璃压板$();$(li)一对用来$(thing)挤压$()的$(l:mechanics/glassworking#jacks)夹钳$();$(li)和一把用来$(thing)锯割$()的$(l:mechanics/glassworking#saw)宝石锯$()", "title": "加工工具" }, { diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/glassworking_applications.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/glassworking_applications.json index c8c0ee5f9..c2481e3ee 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/glassworking_applications.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/glassworking_applications.json @@ -1,5 +1,4 @@ { - "__comment__": "This file was automatically created by mcresources", "name": "玻璃制品", "category": "tfc:mechanics", "icon": "minecraft:glass", @@ -10,11 +9,11 @@ }, { "type": "patchouli:text", - "text": "在进行浇筑之前,可以先对玻璃进行$(thing)染色$()。玻璃的颜色是由所用玻璃原料的类型,以及加工时加入的添加剂粉末决定的。$(br2)每种类型的$(thing)玻璃原料$()都拥有自己的自然颜色,且只能染成某些特定的颜色。$(thing)二氧化硅$()和$(thing)赤铁矿$()玻璃可以被染成许多颜色,而$(thing)橄榄岩$()和$(thing)火山岩$()玻璃则只能被染成较少的几种颜色。" + "text": "在进行浇筑之前,可以先对玻璃进行$(thing)染色$()。玻璃的颜色是由所用玻璃原料的类型,以及加工时加入的添加剂粉末决定的。$(br2)每种类型的$(thing)玻璃原料$()都拥有自己的自然颜色,且只能染成某些特定的颜色。$(thing)二氧化硅$()玻璃原料可以被染成许多颜色,而$(thing)橄榄岩$()和$(thing)火山岩$()玻璃原料则只能被染成较少的几种颜色。" }, { "type": "patchouli:text", - "text": "$(thing)玻璃板$()是用$(thing)台式浇筑$()法制成的。将最多16块$(thing)镀黄铜块$()放置在统一平面以形成一块浇筑平台后:$(br) 1、将$(l:mechanics/glassworking)玻璃原料$()装入$(thing)吹风管$();$(br) 2、将吹风管加热至至少$(4)$(bold)淡红$();$(br) 3、$()对准浇筑平台$(item)$(k:key.use)$()点击$(thing)吹风管$();$(br) 4、手持$(l:mechanics/glassworking#paddle)玻璃压板$()$(item)$(k:key.use)$()点击平台上的玻璃原料以将玻璃平铺在整个平台表面。", + "text": "$(thing)玻璃板$()是用$(thing)台式浇筑$()法制成的。将最多16个$(thing)高岭土方块$()或$(thing)镀黄铜块$()放置在统一平面以形成一块浇筑平台后:$(br2) 1、将$(l:mechanics/glassworking)玻璃原料$()装入$(thing)吹风管$();$(br) 2、将吹风管加热至至少$(4)$(bold)淡红$();$(br) 3、$()对准浇筑平台$(item)$(k:key.use)$()点击$(thing)吹风管$();$(br) 4、手持$(l:mechanics/glassworking#paddle)玻璃压板$()$(item)$(k:key.use)$()点击平台上的玻璃原料以将玻璃平铺在整个平台表面。", "title": "台式浇筑" }, { @@ -38,7 +37,7 @@ }, { "type": "patchouli:text", - "text": "$(thing)玻璃块$()则需要用$(thing)盆式浇筑$()法制作。用5块$(thing)镀黄铜块$()将一块空气围起来后:$(br) 1、将$(l:mechanics/glassworking)玻璃原料$()装入$(thing)吹风管$();$(br) 2、将吹风管加热至至少$(4)$(bold)淡红$();$(br) 3、对准盆内部$(item)$(k:key.use)$()点击$(thing)吹风管$()。", + "text": "$(thing)玻璃块$()则需要用$(thing)盆式浇筑$()法制作。用5个$(thing)高岭土方块$()或$(thing)镀黄铜块$()将一块空气围起来后:$(br2) 1、将$(l:mechanics/glassworking)玻璃原料$()装入$(thing)吹风管$();$(br) 2、将吹风管加热至至少$(4)$(bold)淡红$();$(br) 3、对准盆内部$(item)$(k:key.use)$()点击$(thing)吹风管$()。", "title": "盆式浇筑" }, { @@ -73,7 +72,7 @@ { "type": "patchouli:text", "anchor": "coloring", - "text": "根据所选$(l:mechanics/glassworking)玻璃原料$()性质,玻璃会拥有一种自然的颜色。要将玻璃染成其他颜色,需要准备一只$(l:mechanics/bowls)碗$()。$(br2)将$(l:mechanics/bowls)碗$()放在地上,加入所需的$(thing)粉末$(),随后用装在$(thing)吹风管$()上的玻璃原料蘸取一些粉末。", + "text": "根据所选$(l:mechanics/glassworking)玻璃原料$()性质,玻璃会拥有一种自然的颜色。要将玻璃染成其他颜色,需要准备一只$(l:mechanics/bowls)碗$()。$(br2)将$(l:mechanics/bowls)碗$()放在地上,$(item)$(k:key.use)$()加入所需的$(thing)粉末$(),随后用装在$(thing)吹风管$()上的玻璃原料蘸取一些粉末。", "title": "玻璃染色" }, { diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/papermaking.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/papermaking.json index 144dabd32..b5e059fa0 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/papermaking.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/papermaking.json @@ -3,159 +3,159 @@ "category": "tfc:mechanics", "icon": "tfc:unrefined_paper", "pages": [ - { - "type": "patchouli:text", - "text": "$(thing)纸$()有三种获取方式:通过加工$(l:mechanics/crops#papyrus)纸莎草$()的茎来制作莎草纸,通过加工$(l:mechanics/papermaking#parchment)兽皮$()来制作羊皮纸,或经过$(l:mechanics/papermaking#paperfromwood)特定木材的复杂工序$()制成。纸可用于制作$(thing)书$()和$(thing)地图$()等书写材料。。" + { + "type": "patchouli:text", + "text": "$(thing)纸$()有三种获取方式:通过加工$(l:mechanics/crops#papyrus)纸莎草$()的茎来制作莎草纸,通过加工$(l:mechanics/papermaking#parchment)兽皮$()来制作羊皮纸,或经过$(l:mechanics/papermaking#paperfromwood)特定木材的复杂工序$()制成。纸可用于制作$(thing)书$()和$(thing)地图$()等书写材料。" + }, + { + "type": "patchouli:crafting", + "recipe": "tfc:crafting/papyrus_strips", + "text": "先用$(thing)刀$()将纸莎草切成条" + }, + { + "type": "tfc:sealed_barrel_recipe", + "recipe": "tfc:barrel/soaked_papyrus_strip", + "text": "然后,将纸莎草条浸入装有$(thing)淡水$()$(l:mechanics/barrels)大桶$()中。" + }, + { + "type": "tfc:loom_recipe", + "recipe": "tfc:loom/unrefined_paper", + "text": "将浸泡好的纸莎草条用织布机编织成$(thing)粗制纸$()。最后,将粗制纸在一根原木上展开,用小刀$(l:mechanics/leather_making#scraping)刮去$()其表层进行剖光,就能得到可以使用的$(thing)纸$()了。" + }, + { + "type": "patchouli:crafting", + "recipe": "tfc:crafting/vanilla/map", + "recipe2": "tfc:crafting/vanilla/name_tag" + }, + { + "type": "patchouli:crafting", + "recipe": "minecraft:writable_book", + "recipe2": "minecraft:book" + }, + { + "type": "patchouli:crafting", + "recipe": "tfc:crafting/wood/pine_lectern", + "recipe2": "tfc:crafting/wood/kapok_bookshelf" + }, + { + "type": "patchouli:text", + "text": "下一页会讲述如何制作羊皮纸。" + }, + { + "type": "patchouli:text", + "anchor": "parchment", + "text": "$(thing)羊皮纸$()是以$(l:mechanics/leather_making)刮制兽皮$()为主要原料,以及几种其他材料制成的纸。首先,需要先收集$(thing)浮石$()以便软化兽皮。浮石会生成在$(l:the_world/geology)火山$()四周,也可以通过在安山岩、流纹岩或英安岩地区的河流中收集矿物沉积物,并用$(l:mechanics/sluices)洗矿槽$()或$(l:mechanics/panning)淘金盘$()处理获得。", + "title": "羊皮纸" + }, + { + "type": "patchouli:multiblock", + "multiblock": { + "pattern": [ + [ + "X" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfc:groundcover/pumice" + } }, - { - "type": "patchouli:crafting", - "recipe": "tfc:crafting/papyrus_strips", - "text": "先用$(thing)刀$()将纸莎草切成条。" + "name": "浮石", + "text": "地上的浮石。", + "enable_visualize": false + }, + { + "type": "patchouli:crafting", + "recipe": "tfc:crafting/large_treated_hide", + "text": "将浮石、刮制兽皮与一把锤合成就能得到$(thing)糊化兽皮$()。" + }, + { + "type": "patchouli:crafting", + "recipe": "tfc:crafting/parchment", + "text": "最后,将糊化兽皮、$(l:mechanics/glassworking#lime)石灰粉$()、面粉和一只新鲜鸡蛋打在一起就能生产出可用的羊皮纸了。" + }, + { + "type": "patchouli:text", + "anchor": "paperfromwood", + "text": "$(thing)木材造纸$()是一种古老工艺,需将坚实木材加工成薄片,分解为纸浆后经压制、干燥与刮制而成。$(br2)注意较软的木材不适用于造纸", + "title": "木材造纸" + }, + { + "type": "patchouli:text", + "text": "首先你需要找到硬木:$(br2)金合欢木$(br)黑梣木$(br)山杨木$(br)白桦木$(br)黑檀木$(br)栗木$(br)山核桃木$(br)枫木$(br)橡木$(br)蔷薇木$(br)悬铃木" + }, + { + "type": "patchouli:spotlight", + "title": "去皮硬木", + "item": { + "tag": "tfg:stripped_hardwood" }, - { - "type": "tfc:sealed_barrel_recipe", - "recipe": "tfc:barrel/soaked_papyrus_strip", - "text": "然后,将纸莎草条浸入装有$(thing)淡水$()$(l:mechanics/barrels)大桶$()中。" + "text": "第一步是去除 $(thing)硬木$() 的外皮以显露内部纤维。你可以通过放置原木后手持斧头右键点击完成去皮" + }, + { + "type": "patchouli:crafting", + "title": "硬木条", + "recipe": "tfg:crafting/strip_hardwood", + "text": "接着,用斧头切削已去皮的木材得到 $(item)硬木条$()。这也可以使用斧具或更精密的方法完成" + }, + { + "type": "tfc:sealed_barrel_recipe", + "title": "浸泡硬木条", + "recipe": "tfg:barrel/soak_hardwood_strip", + "text": "将硬木条放入盛有$(thing)淡水$()的$(l:mechanics/barrels)大木桶$()中浸泡,此步骤将$(thing)削弱木材结构强度$()以便$(thing)进一步分解$()" + }, + { + "type": "tfc:quern_recipe", + "recipe": "tfg:quern/soaked_hardwood_strip", + "title": "硬木浆", + "text": "随后使用$(l:mechanics/quern)手推磨$()将浸水硬木条磨碎成$(item)硬木浆$()" + }, + { + "type": "patchouli:crafting", + "recipe": "gtceu:shaped/small_dust_assembling_hardwood", + "title": "纸浆堆叠", + "text": "手推磨只产出小堆纸浆,需要在$(thing)工作台$()上将其合并。更精密的粉碎工艺能提升纸浆的产量" + }, + { + "type": "patchouli:spotlight", + "item": "gtceu:thermochemically_treated_hardwood_dust", + "title": "纸浆分解", + "text": "在继续加工成纸张前,必须用$(thing)碱液$()在$(l:firmalife/oven_appliances#vat)不锈钢锅$()或$(l:mechanics/pot)陶锅$()中沸煮浆料以进一步分解。" + }, + { + "type": "patchouli:empty" + }, + { + "type": "patchouli:spotlight", + "item": "tfg:soaked_unrefined_paper", + "title": "纸浆压制", + "text": "经过碱液沸煮分解后,$(item)热化学处理硬木浆$()可被压制成一张$(item)浸泡粗制纸$()" + }, + { + "type": "tfc:anvil_recipe", + "recipe": "tfg:anvil/soaked_unrefined_paper", + "text": "你可以使用$(l:mechanics/anvils)砧$()将纸浆捶打成薄片" + }, + { + "type": "patchouli:spotlight", + "title": "桶内踩压", + "item": { + "tag": "firmalife:stomping_barrels" }, - { - "type": "tfc:loom_recipe", - "recipe": "tfc:loom/unrefined_paper", - "text": "将浸泡好的纸莎草条用织布机编织成$(thing)粗制纸$()。最后,将粗制纸在一根原木上展开,用小刀$(l:mechanics/leather_making#scraping)刮去$()其表层进行剖光,就能得到可以使用的$(thing)纸$()了。" - }, - { - "type": "patchouli:crafting", - "recipe": "tfc:crafting/vanilla/map", - "recipe2": "tfc:crafting/vanilla/name_tag" - }, - { - "type": "patchouli:crafting", - "recipe": "minecraft:writable_book", - "recipe2": "minecraft:book" - }, - { - "type": "patchouli:crafting", - "recipe": "tfc:crafting/wood/pine_lectern", - "recipe2": "tfc:crafting/wood/kapok_bookshelf" - }, - { - "type": "patchouli:text", - "text": "下一页会讲述如何制作羊皮纸。" - }, - { - "type": "patchouli:text", - "anchor": "parchment", - "text": "$(thing)羊皮纸$()是以$(l:mechanics/leather_making)刮制兽皮$()为主要原料,以及几种其他材料制成的纸。首先,需要先收集$(thing)浮石$()以便软化兽皮。浮石会生成在$(l:the_world/geology)火山$()四周,也可以通过在安山岩、流纹岩或英安岩地区的河流中收集矿物沉积物,并用$(l:mechanics/sluices)洗矿槽$()或$(l:mechanics/panning)淘金盘$()处理获得。", - "title": "羊皮纸" - }, - { - "type": "patchouli:multiblock", - "multiblock": { - "pattern": [ - [ - "X" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:groundcover/pumice" - } - }, - "name": "浮石", - "text": "地上的浮石", - "enable_visualize": false - }, - { - "type": "patchouli:crafting", - "recipe": "tfc:crafting/large_treated_hide", - "text": "将浮石、刮制兽皮与一把锤合成就能得到$(thing)糊化兽皮$()。" - }, - { - "type": "patchouli:crafting", - "recipe": "tfc:crafting/parchment", - "text": "最后,将糊化兽皮、$(l:mechanics/glassworking#lime)石灰粉$()、面粉和一只新鲜鸡蛋打在一起就能生产出可用的羊皮纸了。" - }, - { - "type": "patchouli:text", - "anchor": "paperfromwood", - "text": "$(thing)木材造纸$()是一种古老工艺,需将坚实木材加工成薄片,分解为纸浆后经压制、干燥与刮制而成。$(br2)注意较软的木材不适用于造纸。", - "title": "木材造纸" - }, - { - "type": "patchouli:text", - "text": "首先你需要找到硬木:$(br2)金合欢木$(br)黑梣木$(br)山杨木$(br)白桦木$(br)黑檀木$(br)栗木$(br)山核桃木$(br)枫木$(br)橡木$(br)蔷薇木$(br)悬铃木" - }, - { - "type": "patchouli:spotlight", - "title": "去皮硬木", - "item": { - "tag": "tfg:stripped_hardwood" - }, - "text": "第一步是去除 $(thing)硬木$() 的外皮以显露内部纤维。你可以通过放置原木后手持斧头右键点击完成去皮。" - }, - { - "type": "patchouli:crafting", - "title": "硬木条", - "recipe": "tfg:crafting/strip_hardwood", - "text": "接着,用斧头切削已去皮的木材得到 $(item)硬木条$()。这也可以使用斧具或更精密的方法完成。" - }, - { - "type": "tfc:sealed_barrel_recipe", - "title": "浸泡硬木条", - "recipe": "tfg:barrel/soak_hardwood_strip", - "text": "将硬木条放入盛有$(thing)淡水$()的$(l:mechanics/barrels)大木桶$()中浸泡,此步骤将$(thing)削弱木材结构强度$()以便$(thing)进一步分解$()。" - }, - { - "type": "tfc:quern_recipe", - "recipe": "tfg:quern/soaked_hardwood_strip", - "title": "硬木浆", - "text": "随后使用$(l:mechanics/quern)手推磨$()将浸水硬木条磨碎成$(item)硬木浆$()" - }, - { - "type": "patchouli:crafting", - "recipe": "gtceu:shaped/small_dust_assembling_hardwood", - "title": "纸浆堆叠", - "text": "手推磨只产出小堆纸浆,需要在$(thing)工作台$()上将其合并。更精密的粉碎工艺能提升纸浆的产量。" - }, - { - "type": "patchouli:spotlight", - "item": "gtceu:thermochemically_treated_hardwood_dust", - "title": "纸浆分解", - "text": "在继续加工成纸张前,必须用$(thing)碱液$()在$(l:firmalife/oven_appliances#vat)不锈钢锅$()或$(l:mechanics/pot)陶锅$()中沸煮浆料以进一步分解。" - }, - { - "type": "patchouli:empty" - }, - { - "type": "patchouli:spotlight", - "item": "tfg:soaked_unrefined_paper", - "title": "纸浆压制", - "text": "经过碱液沸煮分解后,$(item)热化学处理硬木浆$()可被压制成一张$(item)浸泡粗制纸$()" - }, - { - "type": "tfc:anvil_recipe", - "recipe": "tfg:anvil/soaked_unrefined_paper", - "text": "你可以使用$(l:mechanics/anvils)砧$()将纸浆捶打成薄片。" - }, - { - "type": "patchouli:spotlight", - "title": "桶内踩压", - "item": { - "tag": "firmalife:stomping_barrels" - }, - "text": "替代方案是在 $(l:firmalife/wine)踩踏桶$()中踩踏热化学处理硬木浆。" - }, - { - "type": "tfc:drying_recipe", - "recipe": "tfg:drying/unrefined_paper", - "text": "最后通过$(l:firmalife/drying)晾晒$()将$(item)浸泡粗制纸$()转化为$(item)粗制纸$(),再按前述方法刮制为$(item)纸$()" - }, - { - "type": "patchouli:text", - "title": "简化步骤...?", - "text": "随着科技树升级,你能以更少的步骤实现木材造纸,请查阅 $(thing)EMI$()了解不同木材造纸方案。" - } + "text": "替代方案是在 $(l:firmalife/wine)踩踏桶$()中踩踏热化学处理硬木浆" + }, + { + "type": "tfc:drying_recipe", + "recipe": "tfg:drying/unrefined_paper", + "text": "最后通过$(l:firmalife/drying)晾晒$()将$(item)浸泡粗制纸$()转化为$(item)粗制纸$(),再按前述方法刮制为$(item)纸$()。" + }, + { + "type": "patchouli:text", + "title": "简化步骤...?", + "text": "随着科技树升级,你能以更少的步骤实现木材造纸,请查阅 $(thing)EMI$()了解不同木材造纸方案。" + } ], "read_by_default": true } \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/prospecting.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/prospecting.json index 5cde795da..2d9bd85c5 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/prospecting.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/prospecting.json @@ -1,5 +1,4 @@ { - "__comment__": "This file was automatically created by mcresources", "name": "勘探", "category": "tfc:mechanics", "icon": "tfc:metal/propick/wrought_iron", @@ -18,7 +17,7 @@ "item": "tfc:metal/propick/copper", "title": "勘矿镐", "link_recipes": false, - "text": "若你正在寻找矿脉,且无法通过推测定位时,便是取出$(item)勘矿镐$()的时候了。若你熟悉原版$(thing)群峦传说$()中的基础勘矿镐,可能会惊讶地发现它们在$(thing)TFG$()整合包中的运作机制已彻底重构。" + "text": "若你正在寻找矿脉,且无法通过推测定位时,便是取出$(item)勘矿镐$()的时候了。若你熟悉原版$(thing)群峦传说$()中的基础勘矿镐,可能会惊讶地发现它们在$(thing)TFG$()整合包中的运作机制已彻底重构" }, { "type": "patchouli:text", @@ -45,12 +44,12 @@ { "type": "tfc:heat_recipe", "recipe": "tfc:heating/propick_head_mold", - "text": "模具$(l:getting_started/pottery)捏制$()完之后还需要$(l:mechanics/heating)烧制$()。$(br2)将液态金属倒入到烧制好的模具中就能$(l:getting_started/finding_ores#casting)铸造$()出勘矿镐了。" + "text": "黏土$(l:getting_started/pottery)捏制$()完之后还需要$(l:mechanics/heating)烧制$()才能做成$(item)勘矿镐头模具$()。$(br2)将液态金属倒入到烧制好的模具中就能$(l:getting_started/finding_ores#casting)铸造$()出勘矿镐了。" }, { "type": "tfc:anvil_recipe", "recipe": "tfc:anvil/copper_propick_head", - "text": "勘矿镐头也可以在$(l:mechanics/anvils)砧$()上使用任何可以制造工具的金属$(thing)锭$()$(l:mechanics/anvils#working)锻造$()而成。$(br2)最后用木棍和工具头在合成栏合成就能做出勘矿镐了。" + "text": "勘矿镐头也可以在$(l:mechanics/anvils)砧$()上使用任何可以制造工具的金属$(item)锭$()$(l:mechanics/anvils#working)锻造$()而成。$(br2)最后用木棍和工具头在合成栏合成就能做出勘矿镐了。" }, { "type": "patchouli:text", diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/quern.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/quern.json index c491ce536..b389e2589 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/quern.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/quern.json @@ -1,5 +1,4 @@ { - "__comment__": "This file was automatically created by mcresources", "name": "手推磨", "category": "tfc:mechanics", "icon": "tfc:quern", diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/support_beams.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/support_beams.json index ff85b5d33..3fd67b707 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/support_beams.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/support_beams.json @@ -1,244 +1,243 @@ { - "__comment__": "This file was automatically created by mcresources", - "name": "支撑梁及塌方", - "category": "tfc:mechanics", - "icon": "tfc:wood/support/oak", - "pages": [ + "name": "支撑梁及塌方", + "category": "tfc:mechanics", + "icon": "tfc:wood/support/oak", + "pages": [ + { + "type": "patchouli:text", + "text": "群峦传说中,天然岩石并不稳定,有发生$(thing)塌方$()的危险。如果不加防范,$(thing)天然岩石$()、$(thing)矿石$()、$(thing)平滑岩石$()、和钟乳$(thing)石锥$()等方块都可能从天而降,把你砸成肉饼!$(br2)为了防止发生这等惨剧,你必须确保周围的方块都$(thing)受到支撑$()。", + "title": "支撑梁" + }, + { + "type": "patchouli:text", + "text": "每次玩家挖掘任何$(thing)天然岩石$()时,若附近存在$(thing)未被支撑的$()天然岩石,就有可能发生塌方。一旦塌方开始,即便是已经$(thing)有支撑的$()岩石也可能开始塌方。$(br2)自然生成的洞穴顶部的岩石$(thing)自然承重$(),无需人工支撑。若天然岩石的正下方存在无法发生塌方的固体方块,那么这个方块也被算作是$(thing)被支撑的$()。此外,使用$(thing)支撑梁$()可以一次支撑一大片区域。" + }, + { + "type": "patchouli:text", + "text": "有等级的$(l:the_world/ores_and_minerals)矿石$()发生塌方时,其品质会降低一级——富集矿会变为普通矿,普通矿会变为贫瘠矿,而贫瘠矿会变为圆石。矿物则会直接转变为圆石。" + }, + { + "type": "patchouli:text", + "text": "泥土、草方块、黏土、沙砾、圆石、沙子等方块会受到重力影响。和原版不同,这些方块不仅会垂直下落,还会从过陡的坡上滑落,除非周围有支撑方块。$(l:mechanics/sluices)矿石沉积物$()也会发生滑坡,不过不会因此损失品质。" + }, + { + "type": "patchouli:crafting", + "recipe": "tfc:crafting/wood/oak_support", + "title": "支撑梁", + "text": "$(thing)支撑梁$()可以用$(thing)锯$()和任意类型的$(thing)原木$()合成。$(br2)在其他方块上放置$(thing)支撑梁$()就可以产生三格高的垂直支撑梁,在梁的下方必须有固体方块作为支撑。" + }, + { + "type": "tfc:multimultiblock", + "text": "放置$(thing)水平$()支撑梁可以连接距离不超过 5 个方块的两个$(thing)垂直$()支撑梁(如上图所示)。", + "multiblocks": [ { - "type": "patchouli:text", - "text": "群峦传说中,天然岩石并不稳定,有发生$(thing)塌方$()的危险。如果不加防范,$(thing)天然岩石$()、$(thing)矿石$()、$(thing)平滑岩石$()、和钟乳$(thing)石锥$()等方块都可能从天而降,把你砸成肉饼!$(br2)为了防止发生这等惨剧,你必须确保周围的方块都$(thing)受到支撑$()。", - "title": "支撑梁" - }, - { - "type": "patchouli:text", - "text": "每次玩家挖掘任何$(thing)天然岩石$()时,若附近存在$(thing)未被支撑的$()天然岩石,就有可能发生塌方。一旦塌方开始,即便是已经$(thing)有支撑的$()岩石也可能开始塌方。$(br2)自然生成的洞穴顶部的岩石$(thing)自然承重$(),无需人工支撑。若天然岩石的正下方存在无法发生塌方的固体方块,那么这个方块也被算作是$(thing)被支撑的$()。此外,使用$(thing)支撑梁$()可以一次支撑一大片区域。" - }, - { - "type": "patchouli:text", - "text": "有等级的$(l:the_world/ores_and_minerals)矿石$()发生塌方时,其品质会降低一级——富集矿会变为普通矿,普通矿会变为贫瘠矿,而贫瘠矿会变为圆石。矿物则会直接转变为圆石。" - }, - { - "type": "patchouli:text", - "text": "泥土、草方块、黏土、沙砾、圆石、沙子等方块会受到重力影响。和原版不同,这些方块不仅会垂直下落,还会从过陡的坡上滑落,除非周围有支撑方块。$(l:mechanics/sluices)矿石沉积物$()也会发生滑坡,不过不会因此损失品质。" - }, - { - "type": "patchouli:crafting", - "recipe": "tfc:crafting/wood/oak_support", - "title": "支撑梁", - "text": "$(thing)支撑梁$()可以用$(thing)锯$()和任意类型的$(thing)原木$()合成。$(br2)在其他方块上放置$(thing)支撑梁$()就可以产生三格高的垂直支撑梁,在梁的下方必须有固体方块作为支撑。" - }, - { - "type": "tfc:multimultiblock", - "text": "放置$(thing)水平$()支撑梁可以连接距离不超过 5 个方块的两个$(thing)垂直$()支撑梁(如上图所示)。", - "multiblocks": [ - { - "pattern": [ - [ - " ", - "CRD", - " " - ], - [ - " ", - "V W", - " " - ], - [ - " ", - "V W", - " " - ], - [ - "GGG", - "G0G", - "GGG" - ], - [ - " ", - " ", - " " - ] - ], - "mapping": { - "R": "air", - "C": "air", - "D": "air", - "V": "air", - "W": "air", - "0": "tfc:rock/raw/andesite", - "G": "tfc:rock/raw/andesite" - } - }, - { - "pattern": [ - [ - " ", - "CRD", - " " - ], - [ - " ", - "V W", - " " - ], - [ - " ", - "V W", - " " - ], - [ - "GGG", - "G0G", - "GGG" - ], - [ - " ", - " ", - " " - ] - ], - "mapping": { - "R": "air", - "C": "tfc:wood/vertical_support/oak", - "D": "air", - "V": "tfc:wood/vertical_support/oak", - "W": "air", - "0": "tfc:rock/raw/andesite", - "G": "tfc:rock/raw/andesite" - } - }, - { - "pattern": [ - [ - " ", - "CRD", - " " - ], - [ - " ", - "V W", - " " - ], - [ - " ", - "V W", - " " - ], - [ - "GGG", - "G0G", - "GGG" - ], - [ - " ", - " ", - " " - ] - ], - "mapping": { - "R": "air", - "C": "tfc:wood/vertical_support/oak", - "D": "tfc:wood/vertical_support/oak", - "V": "tfc:wood/vertical_support/oak", - "W": "tfc:wood/vertical_support/oak", - "0": "tfc:rock/raw/andesite", - "G": "tfc:rock/raw/andesite" - } - }, - { - "pattern": [ - [ - " ", - "CRD", - " " - ], - [ - " ", - "V W", - " " - ], - [ - " ", - "V W", - " " - ], - [ - "GGG", - "G0G", - "GGG" - ], - [ - " ", - " ", - " " - ] - ], - "mapping": { - "R": "tfc:wood/horizontal_support/oak[north=true,south=true]", - "C": "tfc:wood/vertical_support/oak[south=true]", - "D": "tfc:wood/vertical_support/oak[north=true]", - "V": "tfc:wood/vertical_support/oak", - "W": "tfc:wood/vertical_support/oak", - "0": "tfc:rock/raw/andesite", - "G": "tfc:rock/raw/andesite" - } - }, - { - "pattern": [ - [ - " ", - "CRD", - " " - ], - [ - " ", - "V W", - " " - ], - [ - " ", - "V W", - " " - ], - [ - "GGG", - "G0G", - "GGG" - ], - [ - " ", - " ", - " " - ] - ], - "mapping": { - "R": "tfc:wood/horizontal_support/oak[north=true,south=true]", - "C": "tfc:wood/vertical_support/oak[south=true]", - "D": "tfc:wood/vertical_support/oak[north=true]", - "V": "tfc:wood/vertical_support/oak", - "W": "tfc:wood/vertical_support/oak", - "0": "tfc:rock/raw/andesite", - "G": "tfc:rock/raw/andesite" - } - } + "pattern": [ + [ + " ", + "CRD", + " " + ], + [ + " ", + "V W", + " " + ], + [ + " ", + "V W", + " " + ], + [ + "GGG", + "G0G", + "GGG" + ], + [ + " ", + " ", + " " ] + ], + "mapping": { + "R": "air", + "C": "air", + "D": "air", + "V": "air", + "W": "air", + "0": "tfc:rock/raw/andesite", + "G": "tfc:rock/raw/andesite" + } }, { - "type": "patchouli:text", - "text": "只有$(thing)水平支撑梁$()才能起到$(thing)支撑$()效果,垂直的和转角的都不行。每一根水平支撑梁可以支撑以自身为中心,$(bold)9 x 5 x 9$()范围内的任何方块。$(br2)除了可以用支撑梁作为支撑,岩石下面的其他固体方块(例如其他有支撑的岩石)也会提供支撑。但是需要注意的是,$(thing)楼梯$()和$(thing)台阶$()等$(thing)非固体方块$(),以及$(thing)平滑岩石$(),是$(bold)无法$()提供支撑的。" + "pattern": [ + [ + " ", + "CRD", + " " + ], + [ + " ", + "V W", + " " + ], + [ + " ", + "V W", + " " + ], + [ + "GGG", + "G0G", + "GGG" + ], + [ + " ", + " ", + " " + ] + ], + "mapping": { + "R": "air", + "C": "tfc:wood/vertical_support/oak", + "D": "air", + "V": "tfc:wood/vertical_support/oak", + "W": "air", + "0": "tfc:rock/raw/andesite", + "G": "tfc:rock/raw/andesite" + } }, { - "type": "patchouli:text", - "text": "除$(thing)木质支撑梁$()外,$(bold)TFG$()还新增了更高阶的支撑梁类型,包括$(thing)石质支撑梁$()、$(thing)混凝土支撑梁$()与$(thing)钢质支撑梁$()。最高阶的支撑梁可支撑以水平梁为中心、范围高达$(bold)33 x 13 x 33$()方块的区域!" + "pattern": [ + [ + " ", + "CRD", + " " + ], + [ + " ", + "V W", + " " + ], + [ + " ", + "V W", + " " + ], + [ + "GGG", + "G0G", + "GGG" + ], + [ + " ", + " ", + " " + ] + ], + "mapping": { + "R": "air", + "C": "tfc:wood/vertical_support/oak", + "D": "tfc:wood/vertical_support/oak", + "V": "tfc:wood/vertical_support/oak", + "W": "tfc:wood/vertical_support/oak", + "0": "tfc:rock/raw/andesite", + "G": "tfc:rock/raw/andesite" + } }, { - "type": "patchouli:text", - "text": "最后请特别注意:$(l:mechanics/chisel)凿刻$()岩石和挖掘岩石一样可能导致塌方,尤其是在对任何可能引发坍塌的$(thing)天然岩石$()进行凿刻时。$(br2)$(br2)孩子们请牢记:遵守安全采矿准则!", - "title": "凿制" + "pattern": [ + [ + " ", + "CRD", + " " + ], + [ + " ", + "V W", + " " + ], + [ + " ", + "V W", + " " + ], + [ + "GGG", + "G0G", + "GGG" + ], + [ + " ", + " ", + " " + ] + ], + "mapping": { + "R": "tfc:wood/horizontal_support/oak[north=true,south=true]", + "C": "tfc:wood/vertical_support/oak[south=true]", + "D": "tfc:wood/vertical_support/oak[north=true]", + "V": "tfc:wood/vertical_support/oak", + "W": "tfc:wood/vertical_support/oak", + "0": "tfc:rock/raw/andesite", + "G": "tfc:rock/raw/andesite" + } + }, + { + "pattern": [ + [ + " ", + "CRD", + " " + ], + [ + " ", + "V W", + " " + ], + [ + " ", + "V W", + " " + ], + [ + "GGG", + "G0G", + "GGG" + ], + [ + " ", + " ", + " " + ] + ], + "mapping": { + "R": "tfc:wood/horizontal_support/oak[north=true,south=true]", + "C": "tfc:wood/vertical_support/oak[south=true]", + "D": "tfc:wood/vertical_support/oak[north=true]", + "V": "tfc:wood/vertical_support/oak", + "W": "tfc:wood/vertical_support/oak", + "0": "tfc:rock/raw/andesite", + "G": "tfc:rock/raw/andesite" + } } - ], - "read_by_default": true, - "extra_recipe_mappings": { - "tag:tfc:support_beams": 0 + ] + }, + { + "type": "patchouli:text", + "text": "只有$(thing)水平支撑梁$()才能起到$(thing)支撑$()效果,垂直的和转角的都不行。每一根水平支撑梁可以支撑以自身为中心,$(bold)9 x 5 x 9$()范围内的任何方块。$(br2)除了可以用支撑梁作为支撑,岩石下面的其他固体方块(例如其他有支撑的岩石)也会提供支撑。但是需要注意的是,$(thing)楼梯$()和$(thing)台阶$()等$(thing)非固体方块$(),以及$(thing)平滑岩石$(),是$(bold)无法$()提供支撑的。" + }, + { + "type": "patchouli:text", + "text": "除$(thing)木质支撑梁$()外,$(bold)TFG$()还新增了更高阶的支撑梁类型,包括$(thing)石质支撑梁$()、$(thing)混凝土支撑梁$()与$(thing)钢质支撑梁$()。最高阶的支撑梁可支撑以水平梁为中心、范围高达$(bold)33 x 13 x 33$()方块的区域!" + }, + { + "type": "patchouli:text", + "text": "最后请特别注意:$(l:mechanics/chisel)凿刻$()岩石和挖掘岩石一样可能导致塌方,尤其是在对任何可能引发坍塌的$(thing)天然岩石$()进行凿刻时。$(br2)$(br2)孩子们请牢记:遵守安全采矿准则!", + "title": "凿制" } + ], + "read_by_default": true, + "extra_recipe_mappings": { + "tag:tfc:support_beams": 0 + } } \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/surface_kaolin.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/surface_kaolin.json index e7199957e..ac88068aa 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/surface_kaolin.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/mechanics/surface_kaolin.json @@ -4,90 +4,90 @@ "category": "tfc:mechanics", "read_by_default": true, "pages": [ - { - "type": "patchouli:text", - "anchor": "kaolinite", - "text": "制作$(l:mechanics/fire_clay)耐火黏土$()需要高岭土。它生成于Y=75-110之间的高原、古老山脉、丘陵与高地,要求$(l:the_world/climate#temperature)温度$()不低于18°C,$(l:the_world/climate#rainfall)降雨量$()不低于300mm。$(thing)火球花$()会生长在高岭土上,其位置可能低至下方 35 格。" - }, - { - "type": "tfc:multimultiblock", - "text": "通常,向$(thing)东南方向$()行进可找到更温暖湿润的区域。", - "multiblocks": [ - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:plant/blood_lily", - "Y": "tfc:kaolin_clay_grass" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:plant/blood_lily", - "Y": "tfc:red_kaolin_clay" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:plant/blood_lily", - "Y": "tfc:white_kaolin_clay" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:plant/blood_lily", - "Y": "tfc:pink_kaolin_clay" - } - } - ] - }, - { - "type": "patchouli:spotlight", - "item": "tfc:powder/kaolinite", - "anchor": "powder", - "text": "只有$(thing)20%$()的高岭土能转化为$(thing)高岭石粉$(),建议使用$(l:getting_started/pit_kiln)坑窑$()就地烧制以节省物品栏空间。$(br2)同时请带回约20$(thing)块$()高岭土,以供后续$(l:mechanics/glassworking_applications)玻璃制品$()使用。" - } + { + "type": "patchouli:text", + "anchor": "kaolinite", + "text": "制作$(l:mechanics/fire_clay)耐火黏土$()需要高岭土。它生成于Y=75-110之间的高原、古老山脉、丘陵与高地,要求$(l:the_world/climate#temperature)温度$()不低于18°C,$(l:the_world/climate#rainfall)降雨量$()不低于300mm。$(thing)火球花$()会生长在高岭土上,其位置可能低至下方 35 格。" + }, + { + "type": "tfc:multimultiblock", + "text": "通常,向$(thing)东南方向$()行进可找到更温暖湿润的区域。", + "multiblocks": [ + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfc:plant/blood_lily", + "Y": "tfc:kaolin_clay_grass" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfc:plant/blood_lily", + "Y": "tfc:red_kaolin_clay" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfc:plant/blood_lily", + "Y": "tfc:white_kaolin_clay" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfc:plant/blood_lily", + "Y": "tfc:pink_kaolin_clay" + } + } + ] + }, + { + "type": "patchouli:spotlight", + "item": "tfc:powder/kaolinite", + "anchor": "powder", + "text": "只有$(thing)20%$()的高岭土能转化为$(thing)高岭石粉$(),建议使用$(l:getting_started/pit_kiln)坑窑$()就地烧制以节省物品栏空间。$(br2)同时请带回约20$(thing)块$()高岭土,以供后续$(l:mechanics/glassworking_applications)玻璃制品$()使用。" + } ] } \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/concrete_roads.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/concrete_roads.json index 88551ff42..cfe3c33d5 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/concrete_roads.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/concrete_roads.json @@ -1,15 +1,15 @@ { - "name": "混凝土道路", + "name": "混凝土路", "category": "tfc:roadsandroofs", "icon": "rnr:concrete_road_panel", "pages": [ { "type": "patchouli:text", - "text": "混凝土道路是可建造的速度最快的道路类型,正确建造时可提供30%移动速度加成。但施工时需确保混凝土在凝固前不被踩踏或开裂,否则将失去速度增益。" + "text": "混凝土路是可建造的速度最快的道路类型,正确建造时可提供30%移动速度加成。但施工时需确保混凝土在凝固前不被踩踏或开裂,否则将失去速度增益。" }, { "type": "patchouli:image", - "title": "混凝土道路", + "title": "混凝土路", "images": [ "rnr:textures/gui/book/concrete_road.png" ], @@ -31,11 +31,11 @@ }, { "type": "patchouli:text", - "text": "一旦获得$(thing)湿混凝土$(),即可用桶舀取并倾倒在基层方块上,它会自动向相邻方块蔓延。混凝土需一天时间硬化,在此期间需防止生物踩踏未凝固的混凝土,否则会形成不平整表面导致速度加成失效。可用鹤嘴锄抹平脚印痕迹。" + "text": "一旦获得$(thing)湿混凝土$(),即可用桶舀取并倾倒在$(thing)基层方块$()上,它会自动向相邻方块蔓延。混凝土需一天时间硬化,在此期间需防止生物踩踏未凝固的混凝土,否则会形成不平整表面导致速度加成失效。可用$(thing)鹤嘴锄$()抹平脚印痕迹。" }, { "type": "patchouli:image", - "title": "浇筑混凝土道路", + "title": "浇筑混凝土路", "images": [ "rnr:textures/gui/book/wet_concrete.png" ], diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/paving_cart.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/paving_cart.json index 03352247b..38d0c9027 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/paving_cart.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/roadsandroofs/paving_cart.json @@ -1,58 +1,58 @@ { - "name": "铺路车", - "category": "tfc:roadsandroofs", - "icon": "tfg:rnr_plow", - "pages": [ - { - "type": "patchouli:text", - "text": "$(thing)铺路车$()是一种用于快速高效铺设路面的专用推车。可填入路面材料与$(thing)碎石基层$()来修筑道路。该推车还能为现有基层方块完成填料作业。" - }, - { - "type": "patchouli:image", - "title": "铺路车", - "images": [ - "tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart.png" - ], - "border": true - }, - { - "type": "patchouli:image", - "title": "宽度调节滑块", - "images": [ - "tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart_gui_width.png" - ], - "border": true, - "text": "通过操作界面中的滑块可调整铺设路径的宽度" - }, - { - "type": "patchouli:image", - "title": "可变宽度路径", - "images": [ - "tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart_path_width.png" - ], - "border": true - }, - { - "type": "patchouli:image", - "title": "随机模式按钮", - "images": [ - "tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart_gui_random.png" - ], - "border": true, - "text": "这辆推车有一种模式,可以以随机模式铺设材料。" - }, - { - "type": "patchouli:image", - "title": "随机材料路径", - "images": [ - "tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart_path_random.png" - ], - "border": true - } - ], - "read_by_default": true, - "extra_recipe_mappings": { - "tfg:rnr_plow": 0 + "name": "铺路车", + "category": "tfc:roadsandroofs", + "icon": "tfg:rnr_plow", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)铺路车$()是一种用于快速高效铺设路面的专用推车。可填入路面材料与$(thing)碎石基层$()来修筑道路。该推车还能为现有基层方块完成填料作业" }, - "sortnum": 20 -} \ No newline at end of file + { + "type": "patchouli:image", + "title": "铺路车", + "images": [ + "tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart.png" + ], + "border": true + }, + { + "type": "patchouli:image", + "title": "宽度调节滑块", + "images": [ + "tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart_gui_width.png" + ], + "border": true, + "text": "通过操作界面中的滑块可调整铺设路径的宽度" + }, + { + "type": "patchouli:image", + "title": "可变宽度路径", + "images": [ + "tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart_path_width.png" + ], + "border": true + }, + { + "type": "patchouli:image", + "title": "随机模式按钮", + "images": [ + "tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart_gui_random.png" + ], + "border": true, + "text": "这辆推车有一种模式,可以以随机模式铺设材料。" + }, + { + "type": "patchouli:image", + "title": "随机材料路径", + "images": [ + "tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart_path_random.png" + ], + "border": true + } + ], + "read_by_default": true, + "extra_recipe_mappings": { + "tfg:rnr_plow": 0 + }, + "sortnum": 20 +} diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/hazards.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/hazards.json index 96fa0d99f..a308e6e7e 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/hazards.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_ores/hazards.json @@ -14,7 +14,7 @@ }, { "type": "patchouli:crafting", - "title": "口罩", + "title": "面罩", "recipe": "gtceu:shaped/face_mask", "text": "$(thing)口罩$()能抵御所有$(item)吸入性$()危害,例如砷中毒。" }, @@ -56,7 +56,7 @@ { "type": "patchouli:spotlight", "title": "容器隔离", - "text": "危险材料仅当存放在$(thing)物品栏$()时才会造成伤害,其他容器则不受此影响!$(br)当危险材料存放在$(l:tfg_tips/inventory_management)背包$()或$(l:getting_started/pottery#vessel)大缸$()等容器中时不会造成伤害。手持大缸时$(thing)右键点击$()可直接与容器进行物品转移。", + "text": "危险材料仅当存放在$(thing)物品栏$()时才会造成伤害,其他容器则不受此影响!$(br)当危险材料存放在$(l:tfg_tips/inventory_management)背包$()或$(l:getting_started/pottery#vessel)大缸$()等容器中时不会造成伤害。手持大缸时$(thing)右键点击$()可直接与容器进行物品转移", "item": "sophisticatedbackpacks:backpack,tfc:ceramic/vessel,tfc:ceramic/large_vessel" }, { diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_tips/inventory_management.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_tips/inventory_management.json index 3d2a9ff3c..7527c13a7 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_tips/inventory_management.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_tips/inventory_management.json @@ -44,7 +44,7 @@ }, { "type": "patchouli:spotlight", - "title": "应用能源 2", + "title": "应用能源2", "item": "ae2:drive", "text": "在 $(thing)HV$() 阶段后解锁,AE2 能提供你想要的所有存储和物流解决方案。" } diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_tips/space_crops.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_tips/space_crops.json index 4c30eda3e..c9b1767b0 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_tips/space_crops.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_tips/space_crops.json @@ -1,574 +1,574 @@ { - "name": "外星作物", - "category": "tfc:tfg_tips", - "icon": "betterend:textures/item/blossom_berry.png", - "pages": [ - { - "type": "patchouli:text", - "title": "外星作物", - "text": "事实证明,地球并不是唯一有生命的天体。在你的旅途中,你可能会遇到其他可以食用的植被。在地球上,它们都有你所熟悉的相同机制(有一些例外),可以根据你的需要在普通农田、$(thing)Firmalife$() $(l:firmalife/greenhouse)温室$()或$(thing)格雷科技$()电力温室中种植。" - }, - { - "type": "patchouli:text", - "text": "$(thing)空气分配器$()也会使一个封闭区域保持稳定的15°C。由于技术原因,在其他行星上无法在Jade信息提示中显示此温度,因此你只能使用物品栏的气候标签来查看温度。$(br2)另一个选择是使用$(thing)Firmalife$()的温室,它没有那么多产出,但也无视所有的气候条件。" - }, - { - "type": "patchouli:text", - "title": "紫颂果", - "text": "$(bold)位置$():月球$(br)$(bold)生物群系$():紫颂森林, 紫颂灌木丛$(br2)紫颂植株以高大的形态生长。破坏茎部不会产生任何东西,而破坏顶部的花朵会产生紫颂果或紫颂花。$(br)紫颂果可以作为$(thing)水果$()食用,烹饪后作为$(item)爆裂紫颂果$()食用,或者可以蒸馏成$(thing)氮气$()。$(br)" - }, - { - "type": "patchouli:multiblock", - "multiblock": { - "pattern": [ - [ - "Z " - ], - [ - "V D" - ], - [ - "EXB" - ], - [ - " V " - ], - [ - " 0 " - ] - ], - "mapping": { - "0": "ad_astra:moon_sand", - "V": "tfg:lunar_chorus_plant[down=true,up=true]", - "E": "tfg:lunar_chorus_plant[south=true,up=true]", - "X": "tfg:lunar_chorus_plant[north=true,down=true,south=true]", - "B": "tfg:lunar_chorus_plant[north=true,up=true]", - "D": "tfg:lunar_chorus_flower[age=5]", - "Z": "tfg:lunar_chorus_flower[age=0]" - } - }, - "text": "$(thing)紫颂花$() 也可以通过手动种在沙砾或沙子上生长", - "enable_visualize": false - }, - { - "type": "patchouli:text", - "title": "琥珀根", - "text": "$(bold)位置$():火星$(br)$(bold)$(l:the_world/climate#temperature)温度$():-150 - 15 °C$(br)$(bold)$(l:mechanics/hydration)湿度$():0 - 40 %$(br)$(bold)营养物质$():磷$(br2)琥珀根是单方块作物。琥珀新芽种子可以种植在农田上,会产生$(item)琥珀新芽$(),可以作为$(thing)谷物$()食用。" - }, - { - "type": "tfc:multimultiblock", - "multiblocks": [ - { - "pattern": [ - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "Y": "betterend:amber_root[age=0]", - "Z": "tfg:grass/mars_farmland" - } - }, - { - "pattern": [ - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "Y": "betterend:amber_root[age=1]", - "Z": "tfg:grass/mars_farmland" - } - }, - { - "pattern": [ - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "Y": "betterend:amber_root[age=2]", - "Z": "tfg:grass/mars_farmland" - } - }, - { - "pattern": [ - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "Y": "betterend:amber_root[age=3]", - "Z": "tfg:grass/mars_farmland" - } - } - ], - "text": "$(thing)野生琥珀根$() 会在所有气候中,在琥珀菌丝和红锈菌丝上生长。", - "enable_visualize": false - }, - { - "type": "patchouli:text", - "text": "$(bold)位置$():火星$(br)$(bold)$(l:the_world/climate#temperature)温度$():-150 - 15 °C$(br)$(bold)$(l:mechanics/hydration)湿度$():0 - 40 %$(br)$(bold)营养物质$():磷$(br2)百花果是单方块作物。百花果树种可以种植在农田上,会产出$(item)百花果$(),可以作为$(thing)水果$()食用。", - "title": "百花果" - }, - { - "type": "tfc:multimultiblock", - "multiblocks": [ - { - "pattern": [ - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "Y": "betterend:blossom_berry[age=0]", - "Z": "tfg:grass/mars_farmland" - } - }, - { - "pattern": [ - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "Y": "betterend:blossom_berry[age=1]", - "Z": "tfg:grass/mars_farmland" - } - }, - { - "pattern": [ - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "Y": "betterend:blossom_berry[age=2]", - "Z": "tfg:grass/mars_farmland" - } - }, - { - "pattern": [ - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "Y": "betterend:blossom_berry[age=3]", - "Z": "tfg:grass/mars_farmland" - } - } - ], - "text": "$(thing)野生百花果$() 会在所有气候中,在琥珀菌丝、红锈菌丝或赤血菌丝上生长。" - }, - { - "type": "patchouli:text", - "text": "$(bold)位置$(): 火星$(br)$(bold)$(l:the_world/climate#temperature)温度$(): -150 - 15 °C$(br)$(bold)$(l:mechanics/hydration)湿度$(): 0 - 40 %$(br)$(bold)营养物质$(): 磷$(br2)波鲁克斯菌 是单方块作物。波鲁克斯菌孢子可以种植在农田上,会产出$(item)波鲁克斯菌$(),可以作为$(thing)蔬菜$()食用。$(br2)建议在食用前$(item)烹饪$() 波鲁克斯菌。", - "title": "波鲁克斯菌" - }, - { - "type": "tfc:multimultiblock", - "multiblocks": [ - { - "pattern": [ - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "Y": "betterend:bolux_mushroom[age=0]", - "Z": "tfg:grass/mars_farmland" - } - }, - { - "pattern": [ - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "Y": "betterend:bolux_mushroom[age=1]", - "Z": "tfg:grass/mars_farmland" - } - }, - { - "pattern": [ - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "Y": "betterend:bolux_mushroom[age=2]", - "Z": "tfg:grass/mars_farmland" - } - }, - { - "pattern": [ - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "Y": "betterend:bolux_mushroom[age=3]", - "Z": "tfg:grass/mars_farmland" - } - } - ], - "text": "$(thing)野生波鲁克斯菌丛$() 会在所有气候中,在琥珀菌丝、红锈菌丝或赤血菌丝上生长。" - }, - { - "type": "patchouli:text", - "text": "$(bold)位置$(): 火星$(br)$(bold)$(l:the_world/climate#temperature)温度$(): -100 - 30 °C$(br)$(bold)$(l:mechanics/hydration)湿度$(): 0 - 60 %$(br)$(bold)营养物质$(): 氮$(br2)球茎南瓜 是会伸展的作物。球茎南瓜种子可以种植在农田上,并且当它成熟时,会在它旁边的地上放置最多两个$(item)球茎南瓜方块$()。如果球茎南瓜方块被收获,并且球茎藤重新成熟,它可以长出更多球茎南瓜。球茎南瓜可以作为$(thing)水果$()食用,或者用来生产萤石粉。", - "title": "球茎南瓜" - }, - { - "type": "tfc:multimultiblock", - "multiblocks": [ - { - "pattern": [ - [ - " ", - " C ", - " " - ], - [ - "GGG", - "G0G", - "GGG" - ] - ], - "mapping": { - "G": "tfg:grass/mars_farmland", - "0": "tfg:grass/mars_farmland", - "C": "betterend:cave_pumpkin_plant[age=0]" - } - }, - { - "pattern": [ - [ - " ", - " C ", - " " - ], - [ - "GGG", - "G0G", - "GGG" - ] - ], - "mapping": { - "G": "tfg:grass/mars_farmland", - "0": "tfg:grass/mars_farmland", - "C": "betterend:cave_pumpkin_plant[age=1]" - } - }, - { - "pattern": [ - [ - " ", - " C ", - " " - ], - [ - "GGG", - "G0G", - "GGG" - ] - ], - "mapping": { - "G": "tfg:grass/mars_farmland", - "0": "tfg:grass/mars_farmland", - "C": "betterend:cave_pumpkin_plant[age=2]" - } - }, - { - "pattern": [ - [ - " ", - " C ", - " " - ], - [ - "GGG", - "G0G", - "GGG" - ] - ], - "mapping": { - "G": "tfg:grass/mars_farmland", - "0": "tfg:grass/mars_farmland", - "C": "betterend:cave_pumpkin_plant[age=3]" - } - }, - { - "pattern": [ - [ - " ", - " CP", - " " - ], - [ - "GGG", - "G0G", - "GGG" - ] - ], - "mapping": { - "G": "tfg:grass/mars_farmland", - "0": "tfg:grass/mars_farmland", - "C": "betterend:cave_pumpkin_plant[age=3,south=true]", - "P": "betterend:cave_pumpkin" - } - } - ], - "text": "$(thing)野生球茎南瓜$() 会在所有气候中,在琥珀菌丝或赤血菌丝上生长。" - }, - { - "type": "patchouli:text", - "title": "查尔米菌丛", - "text": "$(bold)位置$(): 火星$(br)$(bold)$(l:the_world/climate#temperature)温度$(): -150 - 15 °C$(br)$(bold)$(l:mechanics/hydration)湿度$(): 0 - 40 %$(br)$(bold)营养物质$(): 磷$(br2)查尔米菌丛是单方块作物。查尔米菌孢子可以种植在农田上,会产出$(item)查尔米菌$(),可以作为$(thing)蔬菜$()食用。$(br2)建议在食用前$(item)烹饪$() 波鲁克斯菌。" - }, - { - "type": "tfc:multimultiblock", - "multiblocks": [ - { - "pattern": [ - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "Y": "betterend:chorus_mushroom[age=0]", - "Z": "tfg:grass/mars_farmland" - } - }, - { - "pattern": [ - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "Y": "betterend:chorus_mushroom[age=1]", - "Z": "tfg:grass/mars_farmland" - } - }, - { - "pattern": [ - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "Y": "betterend:chorus_mushroom[age=2]", - "Z": "tfg:grass/mars_farmland" - } - }, - { - "pattern": [ - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "Y": "betterend:chorus_mushroom[age=3]", - "Z": "tfg:grass/mars_farmland" - } - } - ], - "text": "$(thing)野生查尔米菌丛$() 会在所有气候中,在琥珀菌丝、红锈菌丝和赤血菌丝上生长。" - }, - { - "type": "patchouli:text", - "title": "夜影浆果", - "text": "$(bold)位置$(): 火星$(br)$(bold)$(l:the_world/climate#temperature)温度$(): -80 - 30 °C$(br)$(bold)$(l:mechanics/hydration)湿度$(): 50 - 100 %$(br)$(bold)营养物质$(): 磷$(br2)夜影浆果是单方块作物。夜影浆果种子可以种植在农田上,会产出$(item)夜影浆果$(),可以作为$(thing)水果$()食用。$(br2)建议在食用前$(item)烹饪$() 夜影浆果。" - }, - { - "type": "tfc:multimultiblock", - "multiblocks": [ - { - "pattern": [ - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "Y": "betterend:shadow_berry[age=0]", - "Z": "tfg:grass/mars_farmland" - } - }, - { - "pattern": [ - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "Y": "betterend:shadow_berry[age=1]", - "Z": "tfg:grass/mars_farmland" - } - }, - { - "pattern": [ - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "Y": "betterend:shadow_berry[age=2]", - "Z": "tfg:grass/mars_farmland" - } - }, - { - "pattern": [ - [ - "Y" - ], - [ - "Z" - ], - [ - "0" - ] - ], - "mapping": { - "Y": "betterend:shadow_berry[age=3]", - "Z": "tfg:grass/mars_farmland" - } - } - ], - "text": "$(thing)野生夜影浆果$() 会在所有气候中,在红锈菌丝和赤血菌丝上生长。" - } - ], - "read_by_default": true, - "extra_recipe_mappings": { - "tfg:lunar_chorus_flower": 2, - "minecraft:chorus_fruit": 2, - "betterend:amber_root_seeds": 4, - "betterend:amber_root_product": 4, - "betterend:blossom_berry_seeds": 6, - "betterend:blossom_berry_product": 6, - "betterend:bolux_mushroom_seeds": 8, - "betterend:bolux_mushroom_product": 8, - "betterend:cave_pumpkin_plant_seeds": 10, - "betterend:cave_pumpkin": 10, - "betterend:chorus_mushroom_seeds": 12, - "betterend:chorus_mushroom_product": 12, - "betterend:shadow_berry_seeds": 14, - "betterend:shadow_berry_product": 14 - } + "name": "外星作物", + "category": "tfc:tfg_tips", + "icon": "betterend:textures/item/blossom_berry.png", + "pages": [ + { + "type": "patchouli:text", + "title": "外星作物", + "text": "事实证明,地球并不是唯一有生命的天体。在你的旅途中,你可能会遇到其他可以食用的植被。在地球上,它们都有你所熟悉的相同机制(有一些例外),可以根据你的需要在普通农田、Firmalife的$(l:firmalife/greenhouse)温室$()或格雷科技的电力温室中种植。" + }, + { + "type": "patchouli:text", + "text": "$(thing)空气分配器$()也会使一个封闭区域保持稳定的15°C。由于技术原因,在其他行星上无法在Jade信息提示中显示此温度,因此你只能使用物品栏的气候标签来查看温度。$(br2)另一个选择是使用Firmalife的温室,它没有那么多产出,但也无视所有的气候条件。" + }, + { + "type": "patchouli:text", + "title": "紫颂果", + "text": "$(bold)位置$():月球$(br)$(bold)生物群系$():紫颂森林, 紫颂灌木丛$(br2)紫颂植株以高大的形态生长。破坏茎部不会产生任何东西,而破坏顶部的花朵会产生紫颂果或紫颂花。$(br)紫颂果可以作为$(thing)水果$()食用,烹饪后作为$(item)爆裂紫颂果$()食用,或者可以蒸馏成$(thing)氮气$()。$(br)" + }, + { + "type": "patchouli:multiblock", + "multiblock": { + "pattern": [ + [ + "Z " + ], + [ + "V D" + ], + [ + "EXB" + ], + [ + " V " + ], + [ + " 0 " + ] + ], + "mapping": { + "0": "ad_astra:moon_sand", + "V": "tfg:lunar_chorus_plant[down=true,up=true]", + "E": "tfg:lunar_chorus_plant[south=true,up=true]", + "X": "tfg:lunar_chorus_plant[north=true,down=true,south=true]", + "B": "tfg:lunar_chorus_plant[north=true,up=true]", + "D": "tfg:lunar_chorus_flower[age=5]", + "Z": "tfg:lunar_chorus_flower[age=0]" + } + }, + "text": "$(thing)紫颂花$() 也可以通过手动种在沙砾或沙子上生长。", + "enable_visualize": false + }, + { + "type": "patchouli:text", + "title": "琥珀根", + "text": "$(bold)位置$():火星$(br)$(bold)$(l:the_world/climate#temperature)温度$():-150 - 15 °C$(br)$(bold)$(l:mechanics/hydration)湿度$():0 - 40 %$(br)$(bold)营养物质$():磷$(br2)琥珀根是单方块作物。琥珀新芽种子可以种植在农田上,会产生$(item)琥珀新芽$(),可以作为$(thing)谷物$()食用。" + }, + { + "type": "tfc:multimultiblock", + "multiblocks": [ + { + "pattern": [ + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "Y": "betterend:amber_root[age=0]", + "Z": "tfg:grass/mars_farmland" + } + }, + { + "pattern": [ + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "Y": "betterend:amber_root[age=1]", + "Z": "tfg:grass/mars_farmland" + } + }, + { + "pattern": [ + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "Y": "betterend:amber_root[age=2]", + "Z": "tfg:grass/mars_farmland" + } + }, + { + "pattern": [ + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "Y": "betterend:amber_root[age=3]", + "Z": "tfg:grass/mars_farmland" + } + } + ], + "text": "$(thing)野生琥珀根$() 会在所有气候中,在琥珀菌丝和红锈菌丝上生长。", + "enable_visualize": false + }, + { + "type": "patchouli:text", + "text": "$(bold)位置$():火星$(br)$(bold)$(l:the_world/climate#temperature)温度$():-150 - 15 °C$(br)$(bold)$(l:mechanics/hydration)湿度$():0 - 40 %$(br)$(bold)营养物质$():磷$(br2)百花果是单方块作物。百花果树种可以种植在农田上,会产出$(item)百花果$(),可以作为$(thing)水果$()食用。", + "title": "百花果" + }, + { + "type": "tfc:multimultiblock", + "multiblocks": [ + { + "pattern": [ + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "Y": "betterend:blossom_berry[age=0]", + "Z": "tfg:grass/mars_farmland" + } + }, + { + "pattern": [ + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "Y": "betterend:blossom_berry[age=1]", + "Z": "tfg:grass/mars_farmland" + } + }, + { + "pattern": [ + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "Y": "betterend:blossom_berry[age=2]", + "Z": "tfg:grass/mars_farmland" + } + }, + { + "pattern": [ + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "Y": "betterend:blossom_berry[age=3]", + "Z": "tfg:grass/mars_farmland" + } + } + ], + "text": "$(thing)野生百花果$() 会在所有气候中,在琥珀菌丝、红锈菌丝或赤血菌丝上生长。" + }, + { + "type": "patchouli:text", + "text": "$(bold)位置$(): 火星$(br)$(bold)$(l:the_world/climate#temperature)温度$(): -150 - 15 °C$(br)$(bold)$(l:mechanics/hydration)湿度$(): 0 - 40 %$(br)$(bold)营养物质$(): 磷$(br2)波鲁克斯菌 是单方块作物。波鲁克斯菌孢子可以种植在农田上,会产出$(item)波鲁克斯菌$(),可以作为$(thing)蔬菜$()食用。$(br2)建议在食用前$(item)烹饪$() 波鲁克斯菌。", + "title": "波鲁克斯菌" + }, + { + "type": "tfc:multimultiblock", + "multiblocks": [ + { + "pattern": [ + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "Y": "betterend:bolux_mushroom[age=0]", + "Z": "tfg:grass/mars_farmland" + } + }, + { + "pattern": [ + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "Y": "betterend:bolux_mushroom[age=1]", + "Z": "tfg:grass/mars_farmland" + } + }, + { + "pattern": [ + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "Y": "betterend:bolux_mushroom[age=2]", + "Z": "tfg:grass/mars_farmland" + } + }, + { + "pattern": [ + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "Y": "betterend:bolux_mushroom[age=3]", + "Z": "tfg:grass/mars_farmland" + } + } + ], + "text": "$(thing)野生波鲁克斯菌丛$() 会在所有气候中,在琥珀菌丝、红锈菌丝或赤血菌丝上生长。" + }, + { + "type": "patchouli:text", + "text": "$(bold)位置$(): 火星$(br)$(bold)$(l:the_world/climate#temperature)温度$(): -100 - 30 °C$(br)$(bold)$(l:mechanics/hydration)湿度$(): 0 - 60 %$(br)$(bold)营养物质$(): 氮$(br2)球茎南瓜 是会伸展的作物。球茎南瓜种子可以种植在农田上,并且当它成熟时,会在它旁边的地上放置最多两个$(item)球茎南瓜方块$()。如果球茎南瓜方块被收获,并且球茎藤重新成熟,它可以长出更多球茎南瓜。球茎南瓜可以作为$(thing)水果$()食用,或者用来生产$(thing)萤石粉$()。$(br)", + "title": "球茎南瓜" + }, + { + "type": "tfc:multimultiblock", + "multiblocks": [ + { + "pattern": [ + [ + " ", + " C ", + " " + ], + [ + "GGG", + "G0G", + "GGG" + ] + ], + "mapping": { + "G": "tfg:grass/mars_farmland", + "0": "tfg:grass/mars_farmland", + "C": "betterend:cave_pumpkin_plant[age=0]" + } + }, + { + "pattern": [ + [ + " ", + " C ", + " " + ], + [ + "GGG", + "G0G", + "GGG" + ] + ], + "mapping": { + "G": "tfg:grass/mars_farmland", + "0": "tfg:grass/mars_farmland", + "C": "betterend:cave_pumpkin_plant[age=1]" + } + }, + { + "pattern": [ + [ + " ", + " C ", + " " + ], + [ + "GGG", + "G0G", + "GGG" + ] + ], + "mapping": { + "G": "tfg:grass/mars_farmland", + "0": "tfg:grass/mars_farmland", + "C": "betterend:cave_pumpkin_plant[age=2]" + } + }, + { + "pattern": [ + [ + " ", + " C ", + " " + ], + [ + "GGG", + "G0G", + "GGG" + ] + ], + "mapping": { + "G": "tfg:grass/mars_farmland", + "0": "tfg:grass/mars_farmland", + "C": "betterend:cave_pumpkin_plant[age=3]" + } + }, + { + "pattern": [ + [ + " ", + " CP", + " " + ], + [ + "GGG", + "G0G", + "GGG" + ] + ], + "mapping": { + "G": "tfg:grass/mars_farmland", + "0": "tfg:grass/mars_farmland", + "C": "betterend:cave_pumpkin_plant[age=3,south=true]", + "P": "betterend:cave_pumpkin" + } + } + ], + "text": "$(thing)野生球茎南瓜$() 会在所有气候中,在琥珀菌丝或赤血菌丝上生长。" + }, + { + "type": "patchouli:text", + "title": "查尔米菌", + "text": "$(bold)位置$(): 火星$(br)$(bold)$(l:the_world/climate#temperature)温度$(): -150 - 15 °C$(br)$(bold)$(l:mechanics/hydration)湿度$(): 0 - 40 %$(br)$(bold)营养物质$(): 磷$(br2)查尔米菌丛是单方块作物。查尔米菌孢子可以种植在农田上,会产出$(item)查尔米菌$(),可以作为$(thing)蔬菜$()食用。$(br2)建议在食用前$(item)烹饪$() 波鲁克斯菌。" + }, + { + "type": "tfc:multimultiblock", + "multiblocks": [ + { + "pattern": [ + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "Y": "betterend:chorus_mushroom[age=0]", + "Z": "tfg:grass/mars_farmland" + } + }, + { + "pattern": [ + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "Y": "betterend:chorus_mushroom[age=1]", + "Z": "tfg:grass/mars_farmland" + } + }, + { + "pattern": [ + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "Y": "betterend:chorus_mushroom[age=2]", + "Z": "tfg:grass/mars_farmland" + } + }, + { + "pattern": [ + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "Y": "betterend:chorus_mushroom[age=3]", + "Z": "tfg:grass/mars_farmland" + } + } + ], + "text": "$(thing)野生查尔米菌丛$() 会在所有气候中,在琥珀菌丝、红锈菌丝和赤血菌丝上生长。" + }, + { + "type": "patchouli:text", + "title": "夜影浆果", + "text": "$(bold)位置$(): 火星$(br)$(bold)$(l:the_world/climate#temperature)温度$(): -80 - 30 °C$(br)$(bold)$(l:mechanics/hydration)湿度$(): 50 - 100 %$(br)$(bold)营养物质$(): 磷$(br2)夜影浆果是单方块作物。夜影浆果种子可以种植在农田上,会产出$(item)夜影浆果$(),可以作为$(thing)水果$()食用。$(br2)建议在食用前$(item)烹饪$() 夜影浆果。" + }, + { + "type": "tfc:multimultiblock", + "multiblocks": [ + { + "pattern": [ + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "Y": "betterend:shadow_berry[age=0]", + "Z": "tfg:grass/mars_farmland" + } + }, + { + "pattern": [ + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "Y": "betterend:shadow_berry[age=1]", + "Z": "tfg:grass/mars_farmland" + } + }, + { + "pattern": [ + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "Y": "betterend:shadow_berry[age=2]", + "Z": "tfg:grass/mars_farmland" + } + }, + { + "pattern": [ + [ + "Y" + ], + [ + "Z" + ], + [ + "0" + ] + ], + "mapping": { + "Y": "betterend:shadow_berry[age=3]", + "Z": "tfg:grass/mars_farmland" + } + } + ], + "text": "$(thing)野生夜影浆果$() 会在所有气候中,在红锈菌丝和赤血菌丝上生长。" + } + ], + "read_by_default": true, + "extra_recipe_mappings": { + "tfg:lunar_chorus_flower": 2, + "minecraft:chorus_fruit": 2, + "betterend:amber_root_seeds": 4, + "betterend:amber_root_product": 4, + "betterend:blossom_berry_seeds": 6, + "betterend:blossom_berry_product": 6, + "betterend:bolux_mushroom_seeds": 8, + "betterend:bolux_mushroom_product": 8, + "betterend:cave_pumpkin_plant_seeds": 10, + "betterend:cave_pumpkin": 10, + "betterend:chorus_mushroom_seeds": 12, + "betterend:chorus_mushroom_product": 12, + "betterend:shadow_berry_seeds": 14, + "betterend:shadow_berry_product": 14 + } } \ No newline at end of file diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_tips/space_fauna.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_tips/space_fauna.json index 863a2d59b..95d7377a3 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_tips/space_fauna.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/tfg_tips/space_fauna.json @@ -10,7 +10,7 @@ }, { "type": "patchouli:text", - "text": "太空动物不需要含氧环境,但它们会将该区域视为对于其生存\"温和\"的。例如,如果你将冷栖动物(如嗅探兽)带到热行星(如金星),它会着火,除非它在含氧环境中。$(br)这使地球成为建造动物园的理想场所,如果你愿意的话。$(br)你可以使用$(thing)AE2$()的空间存储系统在行星之间运输动物。" + "text": "太空动物不需要含氧环境,但它们会将该区域视为对于其生存\"温和\"的。例如,如果你将冷栖动物(如嗅探兽)带到热行星(如金星),它会着火,除非它在含氧环境中。$(br)这使地球成为建造动物园的理想场所,如果你愿意的话。$(br)你可以使用AE2的空间存储系统在行星之间运输动物。" }, { "type": "patchouli:spotlight", @@ -105,12 +105,12 @@ "entity": "tfg:glacian_ram{NoAI:1b,birth:-100000000L,oldDay:9223372036854775807L,geneticSize:16}", "scale": 0.7, "name": " ", - "text": "一只霜原公羊/母羊" + "text": "一只霜原公羊/母羊。" }, { "type": "patchouli:text", - "title": "窃取兽", - "text": "$(thing)窃取兽$()是友好动物,喜欢偷你的东西!攻击它们可以取回物品,或喂食$(item)生鱼$()来驯服它们。$(br2)一旦驯服,你可以将它们背在背上,并为它们装备一个木箱子。按下$(k:key.wan_ancient_beasts.special_ability)$()将其扔出,它们会偷取附近箱子的内容物并带给你。" + "title": "夺掠兽", + "text": "$(thing)夺掠兽$()是友好动物,喜欢偷你的东西!攻击它们可以取回物品,或喂食$(item)生鱼$()来驯服它们。$(br2)一旦驯服,你可以将它们背在背上,并为它们装备一个木箱子。按下$(k:key.wan_ancient_beasts.special_ability)$()将其扔出,它们会偷取附近箱子的内容物并带给你。" }, { "type": "patchouli:entity", @@ -122,7 +122,7 @@ { "type": "patchouli:text", "title": "驰击兽", - "text": "$(thing)冲撞兽$()是半被动型动物。你可以用$(item)任意火星作物$()驯服它们,将其用作战斗型陆地坐骑。$(br2)按下$(k:key.wan_ancient_beasts.special_ability)$()进行头槌攻击,或长按$(item)空格键$()发动冲刺攻击。$(br2)它们也可以装备$(item)可染色的盔甲$()。" + "text": "$(thing)驰击兽$()是半被动型动物。你可以用$(item)任意火星作物$()驯服它们,将其用作战斗型陆地坐骑。$(br2)按下$(k:key.wan_ancient_beasts.special_ability)$()进行头槌攻击,或长按$(item)空格键$()发动冲刺攻击。$(br2)它们也可以装备$(item)可染色的盔甲$()。" }, { "type": "patchouli:entity", diff --git a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/the_world/wild_crops.json b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/the_world/wild_crops.json index 5fcfe90ac..632e45646 100644 --- a/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/the_world/wild_crops.json +++ b/kubejs/assets/tfc/patchouli_books/field_guide/zh_cn/entries/the_world/wild_crops.json @@ -1,661 +1,661 @@ { - "name": "野生作物", - "category": "tfc:the_world", - "icon": "tfc:textures/gui/book/icons/wild_crops.png", - "pages": [ - { - "type": "patchouli:text", - "text": "$(thing)野生作物$()可以在世界各地零星找到,它们以小片的形式生长。收获它们可以得到食物和种子,这些种子随后可以自行培育成非野生的形态。$(br2)你可以徒手,或者使用$(thing)小刀$()和其他锋利工具来收获野生作物。破坏时,它们会掉落$(thing)种子$()和一些$(thing)产物$()。" - }, - { - "type": "patchouli:multiblock", - "multiblock": { - "pattern": [ - [ - "X" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:wild_crop/wheat[mature=true]" - } - }, - "name": "野生小麦", - "text": "例如$(l:mechanics/crops#wheat)小麦$()就是一种野生作物。", - "enable_visualize": false - }, - { - "type": "patchouli:text", - "text": "每一种可以培育的$(l:mechanics/crops)作物$()也都能在野外找到。野生作物看起来与人工培育的同类相似,但更隐蔽地生长在草丛中。野生作物仅在六月到十月间成熟。在其他月份,它们会呈现枯死状态,直到下一个夏季。" - }, - { - "type": "tfc:multimultiblock", - "text": "所有不同品种的野生作物", - "multiblocks": [ - { - "pattern": [ - [ - "X" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:wild_crop/barley" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:wild_crop/oat" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:wild_crop/rye" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:wild_crop/maize[part=top]", - "Y": "tfc:wild_crop/maize[part=bottom]" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:wild_crop/barley" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:wild_crop/rice[fluid=water]" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:wild_crop/beet" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:wild_crop/cabbage" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:wild_crop/carrot" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:wild_crop/garlic" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:wild_crop/green_bean[part=top]", - "Y": "tfc:wild_crop/green_bean[part=bottom]" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:wild_crop/potato" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:wild_crop/onion" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:wild_crop/soybean" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:wild_crop/squash" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:wild_crop/sugarcane[part=top]", - "Y": "tfc:wild_crop/sugarcane[part=bottom]" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:wild_crop/tomato[part=top]", - "Y": "tfc:wild_crop/tomato[part=bottom]" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "Y" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:wild_crop/jute[part=top]", - "Y": "tfc:wild_crop/jute[part=bottom]" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:wild_crop/pumpkin" - } - }, - { - "pattern": [ - [ - "X" - ], - [ - "0" - ] - ], - "mapping": { - "X": "tfc:wild_crop/melon" - } - } - ] - }, - { - "type": "patchouli:text", - "text": "野生作物会在接近其可培育气候的区域生成,因此,如果你在寻找特定作物,请到该作物可以生长的气候区寻找。然而,与玩家种植的$(l:mechanics/crops)作物$()不同,野生作物不需要$(l:mechanics/hydration)水分$()。相反,它们的分布取决于该地区的平均$()温度$()和$()降雨量$()。", - "title": "寻找野生作物" - }, - { - "type": "patchouli:text", - "text": "接下来的页面展示了可找到野生作物的生长环境对照表。" - }, - { - "type": "tfc:table", - "strings": [ - { - "text": "作物", - "bold": true - }, - { - "text": "温度(°C)", - "bold": true - }, - { - "text": "降雨量(毫米)", - "bold": true - }, - { - "text": "大麦" - }, - { - "text": " -8 - 26" - }, - { - "text": " 70 - 310" - }, - { - "text": "燕麦" - }, - { - "text": " 3 - 40" - }, - { - "text": "140 - 400" - }, - { - "text": "黑麦" - }, - { - "text": "-11 - 30" - }, - { - "text": "100 - 350" - }, - { - "text": "玉米" - }, - { - "text": " 13 - 40" - }, - { - "text": "300 - 500" - }, - { - "text": "小麦" - }, - { - "text": " -4 - 35" - }, - { - "text": "100 - 400" - }, - { - "text": "水稻" - }, - { - "text": " 15 - 30" - }, - { - "text": "100 - 500" - }, - { - "text": "甜菜" - }, - { - "text": " -5 - 20" - }, - { - "text": " 70 - 300" - }, - { - "text": "卷心菜" - }, - { - "text": "-10 - 27" - }, - { - "text": " 60 - 280" - }, - { - "text": "胡萝卜" - }, - { - "text": " 3 - 30" - }, - { - "text": "100 - 400" - }, - { - "text": "大蒜" - }, - { - "text": "-20 - 18" - }, - { - "text": " 60 - 310" - }, - { - "text": "四季豆" - }, - { - "text": " 2 - 35" - }, - { - "text": "150 - 410" - }, - { - "text": "西瓜" - }, - { - "text": " 5 - 37" - }, - { - "text": "200 - 500" - } - ], - "text": "", - "title": "野生作物需求", - "legend": [], - "columns": 2, - "first_column_width": 80, - "column_width": 70, - "row_height": 10, - "left_buffer": 2, - "top_buffer": 12, - "draw_background": false - }, - { - "type": "patchouli:empty", - "draw_filler": false - }, - { - "type": "tfc:table", - "strings": [ - { - "text": "作物", - "bold": true - }, - { - "text": "温度(°C)", - "bold": true - }, - { - "text": "降雨量(毫米)", - "bold": true - }, - { - "text": "马铃薯" - }, - { - "text": " -1 - 37" - }, - { - "text": "200 - 410" - }, - { - "text": "南瓜" - }, - { - "text": " 0 - 30" - }, - { - "text": "120 - 390" - }, - { - "text": "洋葱" - }, - { - "text": " 0 - 30" - }, - { - "text": "100 - 390" - }, - { - "text": "大豆" - }, - { - "text": " 8 - 30" - }, - { - "text": "160 - 410" - }, - { - "text": "西葫芦" - }, - { - "text": " 5 - 33" - }, - { - "text": " 90 - 390" - }, - { - "text": "甘蔗" - }, - { - "text": " 12 - 38" - }, - { - "text": "160 - 500" - }, - { - "text": "番茄" - }, - { - "text": " 0 - 36" - }, - { - "text": "120 - 390" - }, - { - "text": "黄麻" - }, - { - "text": " 5 - 37" - }, - { - "text": "100 - 410" - }, - { - "text": "纸莎草" - }, - { - "text": " 19 - 37" - }, - { - "text": "310 - 500" - }, - { - "text": "红甜椒" - }, - { - "text": " 16 - 30" - }, - { - "text": "190 - 400" - }, - { - "text": "黄甜椒" - }, - { - "text": " 16 - 30" - }, - { - "text": "190 - 400" - }, - { - "text": "向日葵" - }, - { - "text": " 5 - 40" - }, - { - "text": "100 - 450" - } - ], - "text": "", - "title": "野生作物需求", - "legend": [], - "columns": 2, - "first_column_width": 80, - "column_width": 70, - "row_height": 10, - "left_buffer": 2, - "top_buffer": 12, - "draw_background": false - }, - { - "type": "patchouli:empty", - "draw_filler": false - }, - { - "type": "tfc:table", - "strings": [ - { - "text": "作物", - "bold": true - }, - { - "text": "温度(°C)", - "bold": true - }, - { - "text": "降雨量(毫米)", - "bold": true - }, - { - "text": "油菜" - }, - { - "text": " -5 - 25" - }, - { - "text": " 50 - 350" - }, - { - "text": "亚麻" - }, - { - "text": " -8 - 25" - }, - { - "text": "175 - 475" - } - ], - "text": "", - "title": "野生作物需求", - "legend": [], - "columns": 2, - "first_column_width": 80, - "column_width": 70, - "row_height": 10, - "left_buffer": 2, - "top_buffer": 12, - "draw_background": false - }, - { - "type": "patchouli:empty", - "draw_filler": false + "name": "野生作物", + "category": "tfc:the_world", + "icon": "tfc:textures/gui/book/icons/wild_crops.png", + "pages": [ + { + "type": "patchouli:text", + "text": "$(thing)野生作物$()可以在世界各地零星找到,它们以小片的形式生长。收获它们可以得到食物和种子,这些种子随后可以自行培育成非野生的形态。$(br2)你可以徒手,或者使用$(thing)小刀$()和其他锋利工具来收获野生作物。破坏时,它们会掉落$(thing)种子$()和一些$(thing)产物$()。" + }, + { + "type": "patchouli:multiblock", + "multiblock": { + "pattern": [ + [ + "X" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfc:wild_crop/wheat[mature=true]" } - ], - "read_by_default": true, - "sortnum": 4, - "extra_recipe_mappings": { - "tag:tfc:wild_crops": 0 + }, + "name": "野生小麦", + "text": "例如$(l:mechanics/crops#wheat)小麦$()就是一种野生作物。", + "enable_visualize": false + }, + { + "type": "patchouli:text", + "text": "每一种可以培育的$(l:mechanics/crops)作物$()也都能在野外找到。野生作物看起来与人工培育的同类相似,但更隐蔽地生长在草丛中。野生作物仅在六月到十月间成熟。在其他月份,它们会呈现枯死状态,直到下一个夏季。" + }, + { + "type": "tfc:multimultiblock", + "text": "所有不同品种的野生作物", + "multiblocks": [ + { + "pattern": [ + [ + "X" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfc:wild_crop/barley" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfc:wild_crop/oat" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfc:wild_crop/rye" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfc:wild_crop/maize[part=top]", + "Y": "tfc:wild_crop/maize[part=bottom]" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfc:wild_crop/barley" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfc:wild_crop/rice[fluid=water]" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfc:wild_crop/beet" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfc:wild_crop/cabbage" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfc:wild_crop/carrot" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfc:wild_crop/garlic" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfc:wild_crop/green_bean[part=top]", + "Y": "tfc:wild_crop/green_bean[part=bottom]" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfc:wild_crop/potato" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfc:wild_crop/onion" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfc:wild_crop/soybean" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfc:wild_crop/squash" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfc:wild_crop/sugarcane[part=top]", + "Y": "tfc:wild_crop/sugarcane[part=bottom]" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfc:wild_crop/tomato[part=top]", + "Y": "tfc:wild_crop/tomato[part=bottom]" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "Y" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfc:wild_crop/jute[part=top]", + "Y": "tfc:wild_crop/jute[part=bottom]" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfc:wild_crop/pumpkin" + } + }, + { + "pattern": [ + [ + "X" + ], + [ + "0" + ] + ], + "mapping": { + "X": "tfc:wild_crop/melon" + } + } + ] + }, + { + "type": "patchouli:text", + "text": "野生作物会在接近其可培育气候的区域生成,因此,如果你在寻找特定作物,请到该作物可以生长的气候区寻找。然而,与玩家种植的$(l:mechanics/crops)作物$()不同,野生作物不需要$(l:mechanics/hydration)水分$()。相反,它们的分布取决于该地区的平均$()温度$()和$()降雨量$()。", + "title": "寻找野生作物" + }, + { + "type": "patchouli:text", + "text": "接下来的页面展示了可找到野生作物的生长环境对照表。" + }, + { + "type": "tfc:table", + "strings": [ + { + "text": "作物", + "bold": true + }, + { + "text": "温度(°C)", + "bold": true + }, + { + "text": "降雨量(毫米)", + "bold": true + }, + { + "text": "大麦" + }, + { + "text": " -8 - 26" + }, + { + "text": " 70 - 310" + }, + { + "text": "燕麦" + }, + { + "text": " 3 - 40" + }, + { + "text": "140 - 400" + }, + { + "text": "黑麦" + }, + { + "text": "-11 - 30" + }, + { + "text": "100 - 350" + }, + { + "text": "玉米" + }, + { + "text": " 13 - 40" + }, + { + "text": "300 - 500" + }, + { + "text": "小麦" + }, + { + "text": " -4 - 35" + }, + { + "text": "100 - 400" + }, + { + "text": "水稻" + }, + { + "text": " 15 - 30" + }, + { + "text": "100 - 500" + }, + { + "text": "甜菜" + }, + { + "text": " -5 - 20" + }, + { + "text": " 70 - 300" + }, + { + "text": "卷心菜" + }, + { + "text": "-10 - 27" + }, + { + "text": " 60 - 280" + }, + { + "text": "胡萝卜" + }, + { + "text": " 3 - 30" + }, + { + "text": "100 - 400" + }, + { + "text": "大蒜" + }, + { + "text": "-20 - 18" + }, + { + "text": " 60 - 310" + }, + { + "text": "绿豆" + }, + { + "text": " 2 - 35" + }, + { + "text": "150 - 410" + }, + { + "text": "西瓜" + }, + { + "text": " 5 - 37" + }, + { + "text": "200 - 500" + } + ], + "text": "", + "title": "野生作物需求", + "legend": [], + "columns": 2, + "first_column_width": 80, + "column_width": 70, + "row_height": 10, + "left_buffer": 2, + "top_buffer": 12, + "draw_background": false + }, + { + "type": "patchouli:empty", + "draw_filler": false + }, + { + "type": "tfc:table", + "strings": [ + { + "text": "作物", + "bold": true + }, + { + "text": "温度(°C)", + "bold": true + }, + { + "text": "降雨量(毫米)", + "bold": true + }, + { + "text": "马铃薯" + }, + { + "text": " -1 - 37" + }, + { + "text": "200 - 410" + }, + { + "text": "南瓜" + }, + { + "text": " 0 - 30" + }, + { + "text": "120 - 390" + }, + { + "text": "洋葱" + }, + { + "text": " 0 - 30" + }, + { + "text": "100 - 390" + }, + { + "text": "大豆" + }, + { + "text": " 8 - 30" + }, + { + "text": "160 - 410" + }, + { + "text": "西葫芦" + }, + { + "text": " 5 - 33" + }, + { + "text": " 90 - 390" + }, + { + "text": "甘蔗" + }, + { + "text": " 12 - 38" + }, + { + "text": "160 - 500" + }, + { + "text": "西红柿" + }, + { + "text": " 0 - 36" + }, + { + "text": "120 - 390" + }, + { + "text": "黄麻" + }, + { + "text": " 5 - 37" + }, + { + "text": "100 - 410" + }, + { + "text": "纸莎草" + }, + { + "text": " 19 - 37" + }, + { + "text": "310 - 500" + }, + { + "text": "红辣椒" + }, + { + "text": " 16 - 30" + }, + { + "text": "190 - 400" + }, + { + "text": "黄辣椒" + }, + { + "text": " 16 - 30" + }, + { + "text": "190 - 400" + }, + { + "text": "向日葵" + }, + { + "text": " 5 - 40" + }, + { + "text": "100 - 450" + } + ], + "text": "", + "title": "野生作物需求", + "legend": [], + "columns": 2, + "first_column_width": 80, + "column_width": 70, + "row_height": 10, + "left_buffer": 2, + "top_buffer": 12, + "draw_background": false + }, + { + "type": "patchouli:empty", + "draw_filler": false + }, + { + "type": "tfc:table", + "strings": [ + { + "text": "作物", + "bold": true + }, + { + "text": "温度(°C)", + "bold": true + }, + { + "text": "降雨量(毫米)", + "bold": true + }, + { + "text": "油菜" + }, + { + "text": " -5 - 25" + }, + { + "text": " 50 - 350" + }, + { + "text": "亚麻" + }, + { + "text": " -8 - 25" + }, + { + "text": "175 - 475" + } + ], + "text": "", + "title": "野生作物需求", + "legend": [], + "columns": 2, + "first_column_width": 80, + "column_width": 70, + "row_height": 10, + "left_buffer": 2, + "top_buffer": 12, + "draw_background": false + }, + { + "type": "patchouli:empty", + "draw_filler": false } + ], + "read_by_default": true, + "sortnum": 4, + "extra_recipe_mappings": { + "tag:tfc:wild_crops": 0 + } } \ No newline at end of file diff --git a/kubejs/assets/tfc_support_indicator/lang/zh_cn.json b/kubejs/assets/tfc_support_indicator/lang/zh_cn.json index 96633a74f..23bb05f20 100644 --- a/kubejs/assets/tfc_support_indicator/lang/zh_cn.json +++ b/kubejs/assets/tfc_support_indicator/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "config.jade.plugin_tfc_support_indicator.support_indicator": "群峦传说:支撑显示", "tfc_support_indicator.might_trigger_collapse": "可能会引发崩塌", "tfc_support_indicator.self_supported": "被支撑中", diff --git a/kubejs/assets/tfc_textile/lang/zh_cn.json b/kubejs/assets/tfc_textile/lang/zh_cn.json index ab0848fb5..30bb721d9 100644 --- a/kubejs/assets/tfc_textile/lang/zh_cn.json +++ b/kubejs/assets/tfc_textile/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "item.tfc_textile.black_bear_boots": "黑熊靴子", "item.tfc_textile.black_bear_fur": "黑熊毛皮", "item.tfc_textile.black_bear_hat": "黑熊帽子", diff --git a/kubejs/assets/tfcagedalcohol/lang/zh_cn.json b/kubejs/assets/tfcagedalcohol/lang/zh_cn.json index 29b989a21..04f50a44d 100644 --- a/kubejs/assets/tfcagedalcohol/lang/zh_cn.json +++ b/kubejs/assets/tfcagedalcohol/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.tfcagedalcohol.fluid.aged_beer": "陈酿啤酒", "block.tfcagedalcohol.fluid.aged_cider": "陈酿苹果酒", "block.tfcagedalcohol.fluid.aged_corn_whiskey": "陈酿玉米威士忌", diff --git a/kubejs/assets/tfcambiental/lang/zh_cn.json b/kubejs/assets/tfcambiental/lang/zh_cn.json index 7c0a47500..b15d5a03d 100644 --- a/kubejs/assets/tfcambiental/lang/zh_cn.json +++ b/kubejs/assets/tfcambiental/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "curios.identifier.clothes_hat": "服装(头部)", "curios.identifier.clothes_pants": "服装(腿部)", "curios.identifier.clothes_socks": "服装(脚部)", diff --git a/kubejs/assets/tfcastikorcarts/lang/zh_cn.json b/kubejs/assets/tfcastikorcarts/lang/zh_cn.json index b35b0a68d..879102b4e 100644 --- a/kubejs/assets/tfcastikorcarts/lang/zh_cn.json +++ b/kubejs/assets/tfcastikorcarts/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "entity.tfcastikorcarts.animal_cart.acacia": "金合欢木牲畜运输车", "entity.tfcastikorcarts.animal_cart.african_padauk": "非洲紫檀木牲畜运输车", "entity.tfcastikorcarts.animal_cart.alder": "桤木牲畜运输车", diff --git a/kubejs/assets/tfcbetterbf/lang/zh_cn.json b/kubejs/assets/tfcbetterbf/lang/zh_cn.json index f001f1f8e..2467f97e6 100644 --- a/kubejs/assets/tfcbetterbf/lang/zh_cn.json +++ b/kubejs/assets/tfcbetterbf/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.tfcbetterbf.insulated_fire_bricks": "隔热耐火砖", "item.tfcbetterbf.insulation": "高炉隔热板" } \ No newline at end of file diff --git a/kubejs/assets/tfccanes/lang/zh_cn.json b/kubejs/assets/tfccanes/lang/zh_cn.json index e12f8cf5a..b8e37e023 100644 --- a/kubejs/assets/tfccanes/lang/zh_cn.json +++ b/kubejs/assets/tfccanes/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "item.tfccanes.refined_walking_cane": "锻铁手杖", "item.tfccanes.walking_cane": "木质手杖", "tfccanes.creative_tab.canes": "手杖", diff --git a/kubejs/assets/tfcchannelcasting/lang/zh_cn.json b/kubejs/assets/tfcchannelcasting/lang/zh_cn.json index 05048a3cb..42d70c8d4 100644 --- a/kubejs/assets/tfcchannelcasting/lang/zh_cn.json +++ b/kubejs/assets/tfcchannelcasting/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.tfcchannelcasting.channel": "浇注道", "block.tfcchannelcasting.fluid.dark_chocolate": "黑巧克力", "block.tfcchannelcasting.fluid.milk_chocolate": "牛奶巧克力", diff --git a/kubejs/assets/tfcgroomer/lang/zh_cn.json b/kubejs/assets/tfcgroomer/lang/zh_cn.json index 176561d4f..38f96e22b 100644 --- a/kubejs/assets/tfcgroomer/lang/zh_cn.json +++ b/kubejs/assets/tfcgroomer/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "block.tfcgroomer.bismuth_bronze_grooming_station": "铋青铜喂食槽", "block.tfcgroomer.black_bronze_grooming_station": "黑青铜喂食槽", "block.tfcgroomer.black_steel_grooming_station": "黑钢喂食槽", diff --git a/kubejs/assets/tfchotornot/lang/zh_cn.json b/kubejs/assets/tfchotornot/lang/zh_cn.json index 3a58c95f2..c6a2bedc5 100644 --- a/kubejs/assets/tfchotornot/lang/zh_cn.json +++ b/kubejs/assets/tfchotornot/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "item.tfchotornot.burlap_potholder": "粗麻布隔热垫", "item.tfchotornot.mittens": "手套", "item.tfchotornot.silk_potholder": "丝绸隔热垫", diff --git a/kubejs/assets/tfclunchbox/lang/zh_cn.json b/kubejs/assets/tfclunchbox/lang/zh_cn.json index 083a76d5f..c86be34df 100644 --- a/kubejs/assets/tfclunchbox/lang/zh_cn.json +++ b/kubejs/assets/tfclunchbox/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "container.tfclunchbox.cooling_lunchbox": "冷藏午餐盒", "container.tfclunchbox.electric_lunchbox": "电动午餐盒", "container.tfclunchbox.lunchbox": "午餐盒", diff --git a/kubejs/assets/tfcscraping/lang/zh_cn.json b/kubejs/assets/tfcscraping/lang/zh_cn.json index 634952aef..5b4cf13f5 100644 --- a/kubejs/assets/tfcscraping/lang/zh_cn.json +++ b/kubejs/assets/tfcscraping/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "item.tfcscraping.ceramic.scraping_knife_blade_mold": "刮皮刀片模具", "item.tfcscraping.ceramic.unfired_scraping_knife_blade_mold": "未烧制的刮皮刀片模具", "item.tfcscraping.metal.scraping_knife.bismuth_bronze": "铋青铜刮皮刀", diff --git a/kubejs/assets/tfg/lang/zh_cn.json b/kubejs/assets/tfg/lang/zh_cn.json index 0d16e0aef..ff52a5e82 100644 --- a/kubejs/assets/tfg/lang/zh_cn.json +++ b/kubejs/assets/tfg/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "biome.tfg.nether/basalt_deltas": "玄武岩三角洲", "biome.tfg.nether/decaying_caverns": "腐朽洞窟", "biome.tfg.nether/lush_hollow": "繁茂空谷", diff --git a/kubejs/assets/vintageimprovements/lang/zh_cn.json b/kubejs/assets/vintageimprovements/lang/zh_cn.json index 34cd30723..a8c53c46b 100644 --- a/kubejs/assets/vintageimprovements/lang/zh_cn.json +++ b/kubejs/assets/vintageimprovements/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "advancement.vintageimprovements.belt_grinder": "光彩照人", "advancement.vintageimprovements.belt_grinder.desc": "使用带式研磨机加工材料", "advancement.vintageimprovements.belt_grinder_skin_change": "时装秀", diff --git a/kubejs/assets/wan_ancient_beasts/lang/zh_cn.json b/kubejs/assets/wan_ancient_beasts/lang/zh_cn.json index b3a245b7b..b5f13d680 100644 --- a/kubejs/assets/wan_ancient_beasts/lang/zh_cn.json +++ b/kubejs/assets/wan_ancient_beasts/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "advancements.beasts.bred_all_beasts.description": "繁殖所有远古生物", "advancements.beasts.bred_all_beasts.title": "生命总会找到出路", "advancements.beasts.eater_fear.description": "获得噬颚兽施加的畏惧效果", diff --git a/kubejs/assets/waterflasks/lang/zh_cn.json b/kubejs/assets/waterflasks/lang/zh_cn.json index 1d1c12471..7d1382845 100644 --- a/kubejs/assets/waterflasks/lang/zh_cn.json +++ b/kubejs/assets/waterflasks/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "item.waterflasks.bladder": "膀胱", "item.waterflasks.broken_iron_flask": "损坏的铁水壶", "item.waterflasks.broken_leather_flask": "损坏的皮革水壶", diff --git a/kubejs/assets/xaeroworldmap/lang/zh_cn.json b/kubejs/assets/xaeroworldmap/lang/zh_cn.json index 4f91e24f5..a784a14da 100644 --- a/kubejs/assets/xaeroworldmap/lang/zh_cn.json +++ b/kubejs/assets/xaeroworldmap/lang/zh_cn.json @@ -1,5 +1,4 @@ { - "__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.", "effect.xaeroworldmap.no_cave_maps": "禁止世界地图洞穴模式", "effect.xaeroworldmap.no_cave_maps_harmful": "禁止世界地图洞穴模式", "effect.xaeroworldmap.no_world_map": "没有世界地图",