diff --git a/CHANGELOG.md b/CHANGELOG.md index 182c7f0af..1c3ab203f 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -14,6 +14,7 @@ - Supply carts now don't apply debuffs to the player if a cart is overburdened, instead applying those debuffs to the animal. This avoids some weird behaviour and also buffs the "weight" of items that can be carried in a supply cart by 3x (#2997) @Ujhik - Improved performance of blocks checking if they're oxygenated @Mqrius - Added Bamboo Lumber and unified wood-related recipes in the backend (please let us know if anything's wrong!) (#3002) @Inceitious +- Added a recipe to convert iodine and methane back into iodomethane (#3129) @Pyritie ### Bug fixes - Fixed Uranium Triplatinum not requiring Radon in the Alloy Blast Smelter @TomPlop - Added a workaround for oil spouts sometimes giving a fluid that couldn't be used in non-GregTech machines @Pyritie @@ -24,6 +25,7 @@ - German @Enderderschander - Ukranian @MetEnBouldry - Japanese @sakura-gondra +- Russian @Nixieeunrare ## [0.11.22] - 16-02-2026 ### Changes diff --git a/kubejs/server_scripts/tfg/mars/recipes.iodine.js b/kubejs/server_scripts/tfg/mars/recipes.iodine.js index d4ac26ee0..7482bb288 100644 --- a/kubejs/server_scripts/tfg/mars/recipes.iodine.js +++ b/kubejs/server_scripts/tfg/mars/recipes.iodine.js @@ -105,6 +105,15 @@ function registerTFGMarsIodineRecipes(event) { .duration(20 * 5) .EUt(GTValues.VA[GTValues.MV]) + event.recipes.gtceu.chemical_reactor('tfg:iodomethane_synthesis') + .itemInputs('#forge:dusts/iodine') + .inputFluids(Fluid.of('gtceu:methane', 1000)) + .outputFluids( + Fluid.of('tfg:iodomethane', 1000), + Fluid.of('gtceu:hydrogen', 1000)) + .duration(20 * 5) + .EUt(GTValues.VA[GTValues.MV]) + event.recipes.gtceu.chemical_reactor('tfg:trideuteroiodomethane_separation') .inputFluids( Fluid.of('tfg:trideuteroiodomethane', 1000),