diff --git a/kubejs/assets/gtceu/lang/en_us.json b/kubejs/assets/gtceu/lang/en_us.json index 1781e33bb..05c58fdc7 100644 --- a/kubejs/assets/gtceu/lang/en_us.json +++ b/kubejs/assets/gtceu/lang/en_us.json @@ -1756,6 +1756,7 @@ "block.surface_rock": "%s Surface Rock", "block.tfg.bioreactor": "Bioreactor", "block.tfg.growth_chamber": "Growth Chamber", + "block.tfg.heat_exchanger": "Heat Exchanger", "block.tfg.hydroponics_facility": "Hydroponics Facility", "block.tfg.ostrum_linear_accelerator": "Ostrum Linear Accelerator", "block.tfg.pisciculture_fishery": "Pisciculture Fishery", diff --git a/kubejs/assets/tfg/lang/en_us.json b/kubejs/assets/tfg/lang/en_us.json index f958d842e..7bf845e11 100644 --- a/kubejs/assets/tfg/lang/en_us.json +++ b/kubejs/assets/tfg/lang/en_us.json @@ -1,1039 +1,4 @@ { - "tfg.block_entity.artisan_table": "Artisan Table", - "tfg.block_entity.large_nest_box": "Large Nest Box", - "tfc.jei.flint_knapping": "Flint Knapping", - "tfc.jei.straw_knapping": "Straw Knapping", - "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.black": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.gray": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.light_gray": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.white": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.pink": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.magenta": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.purple": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.blue": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.light_blue": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.cyan": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.green": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.lime": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.yellow": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.orange": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.red": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.brown": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_black_block_on": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_gray_block_on": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_light_gray_block_on": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_white_block_on": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_pink_block_on": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_magenta_block_on": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_purple_block_on": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_blue_block_on": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_light_blue_block_on": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_cyan_block_on": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_green_block_on": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_lime_block_on": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_yellow_block_on": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_orange_block_on": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_red_block_on": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_brown_block_on": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_black_block": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_gray_block": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_light_gray_block": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_white_block": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_pink_block": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_magenta_block": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_purple_block": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_blue_block": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_light_blue_block": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_cyan_block": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_green_block": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_lime_block": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_yellow_block": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_orange_block": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_red_block": "Dyeing", - "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_brown_block": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_black": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_gray": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_light_gray": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_white": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_pink": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_magenta": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_purple": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_blue": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_light_blue": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_cyan": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_green": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_lime": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_yellow": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_orange": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_red": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_brown": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.aged_to_vintage_beer": "Ageing further", - "tfc.recipe.barrel.tfg.barrel.aged_to_vintage_cider": "Ageing further", - "tfc.recipe.barrel.tfg.barrel.aged_to_vintage_rum": "Ageing further", - "tfc.recipe.barrel.tfg.barrel.aged_to_vintage_sake": "Ageing further", - "tfc.recipe.barrel.tfg.barrel.aged_to_vintage_vodka": "Ageing further", - "tfc.recipe.barrel.tfg.barrel.aged_to_vintage_whiskey": "Ageing further", - "tfc.recipe.barrel.tfg.barrel.aged_to_vintage_rye_whiskey": "Ageing further", - "tfc.recipe.barrel.tfg.barrel.aged_to_vintage_corn_whiskey": "Ageing further", - "tfc.recipe.barrel.tfg.barrel.aged_to_vintage_mead": "Ageing further", - "tfc.recipe.barrel.tfg.barrel.treated_chipboard_composite": "Treating Chipboard Composite", - "tfc.recipe.barrel.tfg.barrel.soak_hardwood_strip": "Soaking Hardwood Strips", - "tfc.recipe.barrel.tfg.barrel.treated_wood_dust": "Treating Wood Dust", - "tfc.recipe.barrel.tfg.barrel.treated_wood_planks": "Treating Wood Planks", - "tfc.recipe.barrel.tfg.barrel.packed_ice": "Freezing Ice", - "tfc.recipe.barrel.tfg.barrel.cooling_water_1": "Cooling Water", - "tfc.recipe.barrel.tfg.barrel.cooling_water_2": "Cooling Water", - "tfc.recipe.barrel.tfg.barrel.cooling_water_3": "Cooling Water", - "tfc.recipe.barrel.tfg.barrel.cooling_water_4": "Cooling Water", - "tfc.recipe.barrel.tfg.sealed_barrel.prepared_leather_gloves": "Soaking Leather Gloves", - "tfc.recipe.barrel.tfg.barrel.rapeseed_to_oil": "Extracting Canola Oil", - "tfc.recipe.barrel.tfg.barrel.sunflower_to_oil": "Extracting Sunflower Oil", - "tfc.recipe.barrel.tfg.barrel.maple_syrup_to_sugar": "Making sugar", - "tfc.recipe.barrel.tfg.barrel.birch_syrup_to_sugar": "Making sugar", - "tfc.recipe.barrel.tfg.barrel.develop_black_and_white_film": "Developing film", - "tfc.recipe.barrel.tfg.barrel.develop_high_sensitivity_black_and_white_film": "Developing film", - "tfc.recipe.barrel.tfg.barrel.develop_color_film": "Developing film", - "tfc.recipe.barrel.tfg.barrel.develop_high_sensitivity_color_film": "Developing film", - "tfc.recipe.barrel.tfg.barrel.clay_ball": "Hydrating Clay", - "tfc.recipe.barrel.tfg.barrel.light_concrete": "Solidifying Concrete", - "tfc.recipe.barrel.tfg.barrel.reinforced_light_concrete_support": "Solidifying Concrete", - "tfc.recipe.barrel.tfg.barrel.dark_concrete": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.dark_concrete_support": "Dyeing", - "tfc.recipe.barrel.tfg.barrel.reinforced_dark_concrete_support": "Dyeing", - "recipe.capability.Heat.name": "Not enough Heat from the Heat Battery", - "tfg.food_recipe.brining": "Brining", - "tfg.food_recipe.smoking": "Smoking", - "tfg.food_recipe.drying": "Drying", - "tfg.food_recipe.freeze_drying": "Desiccate", - "tfg.food_recipe.deep_frying": "Deep Frying", - "tfg.recipe.macerator_warning": "Only outputs first slot until HV", - "tfg.grapplemod.repair": "Repair recipe, keeps your upgrades. §lNEVER combine two grapples or you'll lose ALL your upgrades!§r", - "tfg.grapplemod.upgrades.maxlen": "Increases §lMax Length§r by 20, up to 200.", - "tfg.grapplemod.downgrades.maxlen": "Decreases §lMax Length§r by 20, down to 20. (Jute Rope is Returned).", - "tfg.grapplemod.upgrades.motor.lv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1\n§lMotorAcceleration§r set to 0.125", - "tfg.grapplemod.upgrades.motor.mv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.14\n§lMotorAcceleration§r set to 0.25", - "tfg.grapplemod.upgrades.motor.hv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.28\n§lMotorAcceleration§r set to 0.375", - "tfg.grapplemod.upgrades.motor.ev": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.42\n§lMotorAcceleration§r set to 0.5", - "tfg.grapplemod.upgrades.motor.iv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.56\n§lMotorAcceleration§r set to 0.625", - "tfg.grapplemod.upgrades.motor.luv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.7\n§lMotorAcceleration§r set to 0.75", - "tfg.grapplemod.upgrades.motor.zpm": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.84\n§lMotorAcceleration§r set to 0.875", - "tfg.grapplemod.upgrades.motor.uv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 2\n§lMotorAcceleration§r set to 1", - "tfg.grapplemod.downgrades.motor": "Disables the §lMotor§r Upgrade, returning the original motor.\nOnly works if you use the same type of Motor as before.", - "tfg.grapplemod.upgrades.smart_motor": "Enables the §lSmart Motor§r Upgrade, requires a Motor to be installed.", - "tfg.grapplemod.downgrades.smart_motor": "Disables the §lSmart Motor§r Upgrade, can be removed with the Motor already uninstalled. Returns the Basic Electronic Circuit", - "tfg.grapplemod.upgrades.sticky": "Enables the §lSticky§r Upgrade, causing the hook to stick to any block the rope touches.", - "tfg.grapplemod.downgrades.sticky": "Disables the §lSticky§r Upgrade, returning the Sticky Resin", - "tfg.grapplemod.upgrades.forcefield.lv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 0.625", - "tfg.grapplemod.upgrades.forcefield.mv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 1.25", - "tfg.grapplemod.upgrades.forcefield.hv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 1.875", - "tfg.grapplemod.upgrades.forcefield.ev": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 2.5", - "tfg.grapplemod.upgrades.forcefield.iv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 3.125", - "tfg.grapplemod.upgrades.forcefield.luv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 3.75", - "tfg.grapplemod.upgrades.forcefield.zpm": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 4.375", - "tfg.grapplemod.upgrades.forcefield.uv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 5", - "tfg.grapplemod.downgrades.forcefield": "Disables the §lForce Field§r Upgrade, returning the original Field Generator.\nOnly works if you use the same type of Field Generator as before.", - "tfg.grapplemod.upgrades.magnet.magnetic_iron_ingot": "Enables the §lMagnet§r Upgrade, causing the hook itself to attach to nearby blocks.\n§lAttraction Radius§r set to 1.25", - "tfg.grapplemod.upgrades.magnet.magnetic_steel_ingot": "Enables the §lMagnet§r Upgrade, causing the hook itself to attach to nearby blocks.\n§lAttraction Radius§r set to 2.5", - "tfg.grapplemod.upgrades.magnet.magnetic_neodymium_ingot": "Enables the §lMagnet§r Upgrade, causing the hook itself to attach to nearby blocks.\n§lAttraction Radius§r set to 3.75", - "tfg.grapplemod.upgrades.magnet.magnetic_samarium_ingot": "Enables the §lMagnet§r Upgrade, causing the hook itself to attach to nearby blocks.\n§lAttraction Radius§r set to 5", - "tfg.grapplemod.downgrades.magnet": "Disables the §lMagnet§r Upgrade, returning the original Magnetic Ingot.\nOnly works if you use the same type of Magnetic Ingot as before.", - "tfg.grapplemod.upgrades.gravity.0.5": "Lowers the Hook's §lGravity§r to 50% (1 -> 0.5)", - "tfg.grapplemod.downgrades.gravity.0.5": "Returns the Hook's §lGravity§r back to 100% (0.5 -> 1).\nThe empty bucket will be filled with the Helium you used", - "tfg.grapplemod.upgrades.gravity.0": "Lowers the Hook's §lGravity§r to 0% (1 -> 0)", - "tfg.grapplemod.downgrades.gravity.0": "Returns the Hook's §lGravity§r back to 100% (0 -> 1).\nThe Gravitation Engine Unit will be returned.", - "tfg.grapplemod.upgrades.throwspeed.lv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 2.25", - "tfg.grapplemod.upgrades.throwspeed.mv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 2.5", - "tfg.grapplemod.upgrades.throwspeed.hv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 2.75", - "tfg.grapplemod.upgrades.throwspeed.ev": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 3", - "tfg.grapplemod.upgrades.throwspeed.iv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 3.25", - "tfg.grapplemod.upgrades.throwspeed.luv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 3.5", - "tfg.grapplemod.upgrades.throwspeed.zpm": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 3.75", - "tfg.grapplemod.upgrades.throwspeed.uv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 4", - "tfg.grapplemod.downgrades.throwspeed": "Resets the §lThrow Speed§r of the hook back to normal, returning the original Piston.\nOnly works if you use the same type of Piston as before.", - "tfg.grapplemod.upgrades.doublehook": "Adds a §lSecondary Hook§r to your Grappling Hook", - "tfg.grapplemod.downgrades.doublehook": "Removes the §lSecondary Hook§r from your Grappling Hook", - "tfg.grapplemod.upgrades.vertical_throwing_angle": "Increases the §lVertical Throwing Angle§r of the hook by 5°, up to 90°.", - "tfg.grapplemod.downgrades.vertical_throwing_angle": "Decreases the §lVertical Throwing Angle§r of the hook by 5°, down to 0°.", - "tfg.grapplemod.upgrades.angle": "Increases the §lHorizontal Angle§r for throwing your §lDouble Hooks§r by 5°, up to 90°.\nOnly accessible with a §lDouble Hook§r installed.", - "tfg.grapplemod.downgrades.angle": "Decreases the §lHorizontal Angle§r for throwing your §lDouble Hooks§r by 5°, down to 5°°.\nOnly accessible with a §lDouble Hook§r installed.", - "tfg.gui.consumes": "Consumes: ", - "tfg.gui.cycle_duration": "Cycle duration: ", - "tfg.gui.max_energy_per_tick_amps.prefix": "Max EU/t:", - "tfg.gui.menu.field_guide_splash_text": "Tip: Read the field guide!!!", - "tfg.gui.menu.fps_count": "FPS:", - "tfg.gui.menu.ram_usage": "RAM:", - "tfg.gui.per_cycle": "per cycle", - "tfg.gui.refrigerator.unify_dates.disabled": "Expiration Date Unification is: §cOff", - "tfg.gui.refrigerator.unify_dates.enabled": "Expiration Date Unification is: §aOn", - "tfg.gui.rnr_plow.empty_crushed_base_course": "§cMissing Crushed Base Course!!", - "tfg.gui.rnr_plow.random_mode": "Randomize Materials", - "tfg.gui.rnr_plow.width": "Path Width: %d Blocks", - "tfg.gui.smr_generator.booster_used": "Booster: %s", - "tfg.gui.smr_generator.credit": "Credits to Frontiers Team", - "tfg.gui.smr_generator.lubricant_used": "Lubricant: %s", - "tfg.multiblock.large_boiler.fuel_efficiency": "Fuel Efficiency: %s", - "tfg.emi.bacon_requirement": "Bacon - The Raw Pork must be smoked first", - "tfg.emi.large_boiler_booster.temperature_bonus": "Temp Bonus: %s", - "tfg.emi.large_boiler_booster.min_boiler": "Requires: %s boiler", - "emi.category.tfg.large_boiler_booster": "Large Boiler Booster", - "tfg.tooltip.food_trait.refrigerating": "§bRefrigerating", - "tfg.tooltip.foodtrait.freeze_dried": "Cryodesiccated", - "tfg.tooltip.extraterrestrial_farming": "§4Temperature:§r An oxygenated environment provides 15°C", - "tfg.tooltip.moon_rabbit_variant.pink": "Pink Fur", - "tfg.tooltip.moon_rabbit_variant.white": "White Fur", - "tfg.tooltip.moon_rabbit_variant.grey": "Stony Fur", - "tfg.tooltip.moon_rabbit_variant.cyan": "Seafoam Fur", - "tfg.tooltip.moon_rabbit_variant.purple": "Lavender Fur", - "tfg.tooltip.moon_rabbit_variant.sofu": "Sundae Fur", - "tfg.tooltip.attribution.glacian_ram": "§9§oCredit: Ad Astra", - "tfg.tooltip.attribution.sniffer": "§9§oCredit: Minecraft", - "tfg.tooltip.attribution.wraptor": "§9§oCredit: Species", - "tfg.tooltip.surfer_variant.base": "Teal Hide", - "tfg.tooltip.surfer_variant.__comment__": "For magenta, yellow, blue, red, and pink colors. You can make something up!", - "tfg.tooltip.surfer_variant.bubble": "Blossom Berry Hide", - "tfg.tooltip.surfer_variant.horn": "Golden Hide", - "tfg.tooltip.surfer_variant.tube": "Nox Berry Hide", - "tfg.tooltip.surfer_variant.fire": "Sangnum Hide", - "tfg.tooltip.surfer_variant.brain": "Glacian Hide", - "tfg.tooltip.attribution.surfer": "§9§oCredit: Wan's Ancient Beasts", - "tfg.tooltip.nametag": "§7Used on a Scribing Table along with an item to name it, or with black dye to name the tag.", - "tfg.tooltip.yeast_starter": "§7Created with dried fruit", - "tfg.tooltip.beehive": "§7Needs to be filled with empty frames and surrounded by flowers to attract bees.", - "tfg.tooltip.obsolete.tree_tap": "§4Obsolete§f: Replaced by the AFC TreeTap, you can craft it from this one by placing this in a crafting table!", - "tfg.tooltip.obsolete.fridge": "§4Obsolete§f: Replaced by the TFG Refrigerator, you can craft it from this one by placing this in a crafting table!", - "tfg.tooltip.blaze_burner": "§cSuperheat§r §7with Coke, Anthracite, or Flawless and Exquisite coal gems.", - "tfg.tooltip.machine.perfect_overclock": "This machine has §2Perfect Overclocking§r!", - "tfg.tooltip.machine.parallel": "Can §dParallelize§r with Parallel Control Hatches.", - "tfg.tooltip.machine.customize_interior": "§7The interior is customizable! Check the multiblock preview in EMI.", - "tfg.tooltip.machine.customize_greenhouse": "§7This multiblock's walls can use any valid §eIron Greenhouse§7 tier blocks. Check the multiblock preview in EMI.", - "tfg.tooltip.armor.copper_diving_suit_warmth": "§7Warmth: -1", - "tfg.tooltip.armor.copper_diving_suit_insulation": "§7Insulation: +1", - "tfg.tooltip.armor.netherite_diving_suit_warmth": "§7Warmth: -2", - "tfg.tooltip.armor.netherite_diving_suit_insulation": "§7Insulation: +9", - "tfg.tooltip.armor.netherite_diving_suit_set": "§7Wear the full set to be §eHeatproof§7 from ambient temperatures.", - "tfg.tooltip.armor.nanomuscle_warmth": "§7Warmth: 0", - "tfg.tooltip.armor.nanomuscle_insulation": "§7Insulation: +10", - "tfg.tooltip.armor.nanomuscle_set": "§7Wear the full set to be §eFully Insulated§7 from ambient temperatures.", - "tfg.tooltip.armor.nanomuscle_legs_buff": "§7Provides §9Speed I§7 when worn", - "tfg.tooltip.armor.quarktech_warmth": "§7Warmth: 0", - "tfg.tooltip.armor.quarktech_insulation": "§7Insulation: +10", - "tfg.tooltip.armor.quarktech_set": "§7Wear the full set to be §eFully Insulated§7 from ambient temperatures.", - "tfg.tooltip.armor.space_suit_warmth": "§7Warmth: 0", - "tfg.tooltip.armor.space_suit_insulation": "§7Insulation: +10", - "tfg.tooltip.armor.space_suit_set": "§7Wear the full set to be §eFully Insulated§7 from ambient temperatures.", - "tfg.tooltip.repair_kits": "§7Repairs 25% of a tool's maximum durability", - "tfg.tooltip.support.tier1": "§79 x 5 x 9", - "tfg.tooltip.support.tier2": "§717 x 9 x 17", - "tfg.tooltip.support.tier3": "§733 x 13 x 33", - "tfg.tooltip.solar_panel.single": "Produces §6128 FE/t§r (32 EU/t) on the §6moon§r during the §6day§r", - "tfg.tooltip.solar_panel.large_tier1": "Massive structure producing from §61024 to 4096 EU/t§r on the §6moon§r during the §6day§r", - "tfg.tooltip.solar_panel.large_tier2": "Massive structure producing from §64096 to 16384 EU/t§r on the §6moon§r during the §6day§r", - "tfg.tooltip.solar_panel.large_tier3": "Massive structure producing from §616384 to 65536 EU/t§r on the §6moon§r during the §6day§r", - "tfg.tooltip.petrified_egg": "§7Requires Magma to Incubate", - "tfg.tooltip.large_egg": "§7Can only be incubated in a §oLarge Nest", - "tfg.tooltip.sniffer_wool": "§7Harvested from the back of a Sniffer", - "tfg.tooltip.wraptor_wool": "§7Harvested from the feathers of a Wraptor", - "tfg.tooltip.wraptor_sugar": "§7Don't think about it too much", - "tfg.tooltip.cooling_foods": "§bCools you by: 2°C", - "tfg.tooltip.cooling_foods_strong": "§bCools you by: 10°C", - "tfg.tooltip.warming_foods": "§6Warms you by: 4°C", - "tfg.tooltip.hotornot_container": "§aSafely contains §6hot§a, §bcold§a, and §elighter-than-air§a items and fluids.§r", - "tfg.tooltip.hotornot_hot_equipment": "§7Provides protection from all §6hot§7 items, fluids, and pipes.§r", - "tfg.tooltip.hotornot_cold_equipment": "§7Provides protection from all §bcold§7 items, fluids, and pipes.§r", - "tfg.tooltip.hotornot_floating_equipment": "§7Provides protection from all §elighter-than-air§7 gases.§r", - "tfg.tooltip.polycaprolactam": "Also known as Nylon", - "tfg.tooltip.vessel_warning": "§cHeating an overfilled vessel will void any overflow and may ruin your alloying!§r", - "tfg.tooltip.machine.one_energy_hatch": "Accepts exactly §6One§r Energy Hatch.", - "tfg.tooltip.machine.two_energy_hatches": "Accepts up to §6Two§r Energy Hatches.", - "tfg.tooltip.machine.subtick": "This machine supports §2Subticking§r!", - "tfg.tooltip.machine.coil_energy_discount": "Every coil after §6Cupronickel§r reduces energy usage by 10%.", - "tfg.tooltip.machine.coil_speed_discount": "§6Cupronickel§r coils process 75% slower. Every coil after §3Kanthal§r increases processing speed by 50%.", - "tfg.tooltip.machine.bioreactor_1": "§7Chemistry meets Biology§r", - "tfg.tooltip.machine.bioreactor_2": "§7Combines organic and inorganic ingredients to produce synthetic biological products.§r", - "tfg.tooltip.machine.growth_chamber_1": "§7Growing new life§r", - "tfg.tooltip.machine.growth_chamber_2": "§7Contains everything needed for Biological Engineering.§r", - "tfg.tooltip.machine.evaporation_tower_1": "§7Not to be confused with the Distillation Tower§r", - "tfg.tooltip.machine.evaporation_tower_2": "§7Gets rid of excess solvent to condense solutions.§r", - "tfg.tooltip.machine.electric_greenhouse_1": "§7§oPutting the Factory in Factory Farming§r", - "tfg.tooltip.machine.electric_greenhouse_2": "§7Grow crops all year round with electricity! The Electric Greenhouse can accept fertilizer to enhance growth or be looped with the Pisciculture Fishery for ultimate efficiency.§r", - "tfg.tooltip.machine.cooling_tower_1": "§7Heating up the Atmosphere§r", - "tfg.tooltip.machine.cooling_tower_2": "§7Cools the hot coolant by dissipitating excess heat to the atmosphere.§r", - "tfg.tooltip.machine.hydroponics_facility_1": "§7§oFarming the loOOng way§r", - "tfg.tooltip.machine.hydroponics_facility_2": "§7The upgraded form of the EGH! The Hydroponics Facility boosts greenhouse output chances and has no restrictions on being oxygenated.§r", - "tfg.tooltip.machine.pisciculture_fishery_1": "§7§o1 Fish, 2 Fish...§r", - "tfg.tooltip.machine.pisciculture_fishery_2": "§7Pisciculture Fisheries are not only a source of fresh fish but also vital in boosting greenhouse production through §3Aquaponics.§7 The structure can be filled with any fluid tagged as §o#tfg:pisciculture_fishery_fluids§r", - "tfg.tooltip.machine.high_temp_precision_fabricator_1": "§7Extreme Candy Floss Machine§r", - "tfg.tooltip.machine.high_temp_precision_fabricator_2": "§7Grows Monocrystalline Silicon Boules and more, in a clean way that won't upset your Cleanroom!§r", - "tfg.tooltip.ore_prospector_stats": "Scan Range: %s, Cross Section: %s x %s.", - "tfg.tooltip.ore_prospector_count": "This prospector will display ore counts.", - "tfg.tooltip.ore_prospector_xray": "This prospector will display a %s x-ray view of ore blocks.", - "tfg.tooltip.ore_prospector_mode_vein": "per-vein", - "tfg.tooltip.ore_prospector_mode_block": "per-block", - "tfg.tooltip.obsolete.depreciated": "§cDeprecated, cannot be crafted any more", - "tfg.tooltip.antipoison_pill": "§9Cures Poison", - "tfg.tooltip.antipoison_tablet": "§9Cures All Active Harmful Effects", - "tfg.tooltip.dna_syringe.empty": "§7An empty syringe.§r", - "tfg.tooltip.dna_syringe.dirty1": "§7A used syringe.§r", - "tfg.tooltip.dna_syringe.dirty2": "§7Be careful not to poke anyone with this...§r", - "tfg.tooltip.dna_syringe.full": "DNA sample: ", - "tfg.tooltip.dna_syringe.explain": "Right-click on a mob to obtain a DNA sample. Place in a crafting grid to clear contents.", - "tfg.tooltip.shift_hint": "[Hold-Shift]", - "tfg.tooltip.lab_equipment.part": "§7Precisely Holds: ", - "tfg.tooltip.lab_equipment.set": "§7Does not contain a 5000mB round bottom flask.", - "tfg.tooltip.lab_equipment.set_dirty": "§7Soon you might discover penicillin if you dont clean this...", - "tfg.tooltip.single_itemstack_bus.0": "§6Item Slots: §f1", - "tfg.tooltip.single_itemstack_bus.1": "§6Stack Size: §f1", - "tfg.tooltip.growth_chamber": "This machine can run more recipes at once by increasing the number of layers.", - "tfg.tooltip.wireless_card_1": "Enables wireless connections from any range, even from different planets!", - "tfg.tooltip.wireless_card_2": "Items can still be transferred through the terminal, but at a very high power cost.", - "tfg.tooltip.wireless_card_3": "Use a §dRailgun§r for your interplanetary logistical needs instead.", - "tfg.tooltip.component.nuclear_turbine_1": "§eBase Production:§r 8192 EU/t", - "tfg.tooltip.component.nuclear_turbine_2": "Each Rotor Holder above §5EV§r §7adds§r 10% efficiency and multiplies EU/t by 2.", - "tfg.tooltip.component.smr_generator_1": "§eBase Production:§r 4096 EU/t", - "tfg.tooltip.component.smr_generator_2": "Dedicated to produce power from sCO2 and the Small Modular Reactor.\n Use Lubricant and Booster to increase its efficiency and manage the cooling loop of the SMR.", - "tfg.tooltip.show_recipes": "Show Recipes", - "tfg.tooltip.machine.fission_reactor_mk1_1": "§7The power of the atom§r", - "tfg.tooltip.machine.fission_reactor_mk1_2": "§7Customizable Fission Reactor, add better components, process rods and materials into it and watch out for its temperature.§r", - "tfg.tooltip.machine.smt_1": "§ePower Production:§r From 2048 to 32768 EU/t", - "tfg.tooltip.machine.smt_2": "§7Requires a lubricant to run and can increase power output by using a booster.§r", - "tfg.tooltip.machine.smt_3": "§7Only accept§r SMT Input Hatch §7to input fluids.§r", - "tfg.tooltip.machine.small_fission_reactor_mk1_1": "§7The power of the atom but smaller§r", - "tfg.tooltip.machine.small_fission_reactor_mk1_2": "§7Can only process§r Americium 241 Rod§7 with§r TiCl₄-Doped Supercritical CO₂", - "tfg.tooltip.machine.heat_battery_1": "§7It stores heat§r", - "tfg.tooltip.machine.heat_battery_2": "§7Increase its temperature by inputting hot fluids and use the heat to boil other fluids or run recipes in the OLA.§r", - "tfg.tooltip.machine.heat_battery_3": "§7To transfer Heat to a Ostrum Linear Accelerator, make both§r Heat Port§7 and§r Heat Input Hatch§7 face each other.§r", - "tfg.tooltip.machine.smr_fluid_import_hatch": "§7Can only be used in a Small Modular Turbine§r", - "tfg.tooltip.component.blue_ice": "Can be placed inside a Fission Reactor to increase the maximum heat by §90.5§r", - "tfg.tooltip.component.aes_insulation_frame": "Can be placed inside a Fission Reactor to increase the maximum heat by §91§r", - "tfg.tooltip.component.glacian_fur": "Can be placed inside a Fission Reactor to increase the maximum heat by §92§r", - "tfg.tooltip.component.impure_moderate_core_frame": "Can be placed inside a Fission Reactor to increase the maximum heat by §95§r", - "tfg.tooltip.component.moderate_core_frame": "Can be placed inside a Fission Reactor to increase the maximum heat by §910§r", - "tfg.tooltip.component.dry_ice": "Can be used as an input in the Fission Reactor to cool it down, requires a Material Holder", - "tfg.tooltip.component.refrigerant_pellet": "Can be used as an input in the Fission Reactor to cool it down, requires a Material Holder", - "tfg.tooltip.component.sandy_copper_frame": "Can be placed inside a Heat Battery to increase its storage ability", - "tfg.tooltip.component.sandy_beryllium_frame": "Can be placed inside a Heat Battery to increase its storage ability", - "tfg.tooltip.tool_behaviour.silk_ice": "§dSculptor+:§r Silk harvests all Ice Blocks", - "tfg.tooltip.progenitor_cells.mob": "Animal culture: ", - "tfg.tooltip.fake_nutrition_info_listener": "§7§oHold (Shift) for Nutrition Info", - "tfg.tooltip.fake_nutrition_info": "§7Nutrition:", - "tfg.tooltip.cheese_slice_microplastics": "§b- Microplastics: 1.9", - "tfg.tooltip.recipe_condition.oxygenated.true": "§bIn Oxygenated Environment", - "tfg.tooltip.recipe_condition.oxygenated.false": "§5In De-oxygenated Environment", - "tfg.tooltip.recipe_condition.climate_rain": "Rainfall mm", - "tfg.tooltip.recipe_condition.climate_temp": "Climate °C", - "tfg.tooltip.recipe_condition.gravity": "Gravity m/s²", - "tfg.tooltip.firmalife_greenhouse.oxygen_required": "§cAn oxygenated environment is required!", - "tfg.tooltip.firmalife_greenhouse.oxygen_required.block": "§7An oxygenated environment is required to function as a greenhouse in space.", - "tfg.tooltip.grow_light_disapointment": "§7No. This will not increase your crop growth speed...", - "tfg.tooltip.rotten_voiding_cover": "§7The Rotten Voiding Cover works just like an Item Voiding Cover but only targets and destroys §cRotten Items.", - "tfg.tooltip.fertilizer.nitrogen": "§b(N) Nitrogen", - "tfg.tooltip.fertilizer.phosphorus": "§6(P) Phosphorus", - "tfg.tooltip.fertilizer.potassium": "§d(K) Potassium", - "tfg.tooltip.crop.hydration": " \uD83C\uDF0A Hydration: ", - "tfg.tooltip.crop.temperature": " \uD83D\uDD25 Temperature: ", - "tfg.tooltip.crop.fertilizer": " \uD83E\uDDEA Fertilizer: ", - "tfg.tooltip.crop.dimension": " ⚐ Source: ", - "tfg.tooltip.crop.fruiting_months": " ❀ Fruiting: ", - "tfg.tooltip.crop.flooded": " §c�§r This crop needs to be §nflooded§r to grow!", - "tfg.tooltip.crop.stick": " §c�§r This crop needs a §nstick§r to grow!", - "tfg.tooltip.crop.grape_trellis": " §c�§r This crop needs a §ngrape trellis§r to grow!", - "ore_vein.tfg.__comment__": "DO NOT TRANSLATE THIS FILE. Translate the OresToFieldGuide/data/veins files instead.", - "ore_vein.tfg.deep_sheldonite": "Cooperite & Bornite", - "ore_vein.tfg.deep_garnet_amethyst": "Amethyst & Garnet", - "ore_vein.tfg.deep_garnet_opal": "Opal & Garnet", - "ore_vein.tfg.deep_gold": "Gold (Deep)", - "ore_vein.tfg.deep_hematite": "Hematite, Goethite, & Ruby", - "ore_vein.tfg.deep_limonite": "Goethite & Malachite", - "ore_vein.tfg.deep_magnetite": "Chromite & Magnetite", - "ore_vein.tfg.deep_molybdenum": "Wulfenite & Molybdenite", - "ore_vein.tfg.deep_pitchblende": "Uraninite & Pitchblende", - "ore_vein.tfg.deep_sapphire": "Sapphire & Almandine", - "ore_vein.tfg.deep_scheelite": "Scheelite & Tungstate", - "ore_vein.tfg.deep_topaz": "Topaz & Chalcocite", - "ore_vein.tfg.desert_oilsands": "Desert Oilsands", - "ore_vein.tfg.desert_oilsands.emi.0": "Only in dry climates.", - "ore_vein.tfg.desert_oilsands.emi.1": "Max rainfall: 120mm", - "ore_vein.tfg.normal_apatite": "Apatite & Pyrochlore", - "ore_vein.tfg.normal_basaltic_sands": "Mineral Sands", - "ore_vein.tfg.normal_beryllium": "Emerald & Beryllium", - "ore_vein.tfg.normal_bismuthinite": "Bismuth (Normal)", - "ore_vein.tfg.normal_cassiterite": "Cassiterite (Normal)", - "ore_vein.tfg.normal_coal": "Coal", - "ore_vein.tfg.normal_copper": "Copper & Chalcopyrite", - "ore_vein.tfg.normal_garnet_tin": "Garnet & Cassiterite Sands", - "ore_vein.tfg.normal_garnierite": "Garnierite & Cobaltite", - "ore_vein.tfg.normal_garnierite.emi.0": "Tip: Gabbro is always", - "ore_vein.tfg.normal_garnierite.emi.1": "underneath Basalt.", - "ore_vein.tfg.normal_gold": "Gold, Limonite, & Hematite", - "ore_vein.tfg.normal_graphite": "Graphite & Diamond", - "ore_vein.tfg.normal_gypsum": "Gypsum & Calcite", - "ore_vein.tfg.normal_hematite": "Hematite & Limonite", - "ore_vein.tfg.normal_lapis": "Lapis, Lazurite, & Sodalite", - "ore_vein.tfg.normal_limonite": "Limonite", - "ore_vein.tfg.normal_lubricant": "Soapstone, Talc, & Trona", - "ore_vein.tfg.normal_magnetite": "Magnetite & Vanadium", - "ore_vein.tfg.normal_manganese": "Manganese & Tantalum", - "ore_vein.tfg.normal_mica": "Kyanite, Mica, & Bauxite", - "ore_vein.tfg.normal_monazite": "Bastnasite & Monazite", - "ore_vein.tfg.normal_oilsands": "Oilsands", - "ore_vein.tfg.normal_olivine": "Bentonite & Olivine", - "ore_vein.tfg.normal_quartz": "Quartzes", - "ore_vein.tfg.normal_redstone": "Redstone, Cinnabar, & Ruby", - "ore_vein.tfg.normal_redstone.emi.0": "Tip: Granite is always", - "ore_vein.tfg.normal_redstone.emi.1": "underneath Rhyolite.", - "ore_vein.tfg.normal_salt": "Salts & Borax", - "ore_vein.tfg.normal_saltpeter": "Saltpeter & Electrotine", - "ore_vein.tfg.normal_silver": "Silver, Galena, & Lead", - "ore_vein.tfg.normal_sphalerite": "Sphalerite & Pyrite", - "ore_vein.tfg.normal_spodumene": "Spodumene & Lepidolite", - "ore_vein.tfg.normal_sulfur": "Sulfur & Pyrite", - "ore_vein.tfg.normal_tarkianite": "Tarkianite & Oilsands", - "ore_vein.tfg.normal_tarkianite.emi.0": "Only in dry climates.", - "ore_vein.tfg.normal_tarkianite.emi.1": "Min temp: 7°C", - "ore_vein.tfg.normal_tarkianite.emi.2": "Max rainfall: 100mm", - "ore_vein.tfg.normal_tetrahedrite": "Tetrahedrite (Normal)", - "ore_vein.tfg.surface_bismuthinite": "Bismuth (Surface)", - "ore_vein.tfg.surface_cassiterite": "Cassiterite (Surface)", - "ore_vein.tfg.surface_copper": "Chalcopyrite & Realgar", - "ore_vein.tfg.surface_sphalerite": "Sphalerite & Sulfur", - "ore_vein.tfg.surface_tetrahedrite": "Tetrahedrite (Surface)", - "ore_vein.tfg.deep_mars_chromite": "Redstone & Chromite", - "ore_vein.tfg.deep_mars_pitchblende": "Pitchblende, Thorianite, & Uraninite", - "ore_vein.tfg.deep_mars_sheldonite": "Bornite & Cooperite", - "ore_vein.tfg.mars_almandine": "Almandine & Sapphire", - "ore_vein.tfg.mars_apatite": "Apatite & Pyrochlore", - "ore_vein.tfg.mars_beryllium": "Emerald & Beryllium", - "ore_vein.tfg.mars_coal": "Coal & Hematite", - "ore_vein.tfg.mars_copper": "Copper & Chalcopyrite", - "ore_vein.tfg.mars_galena": "Silver, Galena, & Lead", - "ore_vein.tfg.mars_gold": "Gold, Electrotine, & Bauxite", - "ore_vein.tfg.mars_graphite": "Graphite & Diamond", - "ore_vein.tfg.mars_hematite": "Hematite & Limonite", - "ore_vein.tfg.mars_lapis": "Lapis, Lazurite, & Sodalite", - "ore_vein.tfg.mars_lubricant": "Trona, Talc, & Glauconite", - "ore_vein.tfg.mars_neodynium": "Bastnasite & Monazite", - "ore_vein.tfg.mars_nickel": "Garnierite & Cobaltite", - "ore_vein.tfg.mars_pitchblende": "Pitchblende & Thorianite, & Hematite", - "ore_vein.tfg.mars_quartzite": "Quartzite, Asbestos, & Barite", - "ore_vein.tfg.mars_salt": "Salts & Spodumene", - "ore_vein.tfg.mars_stibnite": "Tetrahedrite (Normal)", - "ore_vein.tfg.mars_sulfur": "Sphalerite & Pyrite", - "ore_vein.tfg.mars_tantalite": "Manganese & Tantalum", - "ore_vein.tfg.mars_tungsten": "Scheelite & Tungstate", - "ore_vein.tfg.mars_surface_bismuthinite": "Bismuth", - "ore_vein.tfg.mars_surface_cassiterite": "Cassiterite", - "ore_vein.tfg.mars_surface_hematite": "Hematite & Limonite", - "ore_vein.tfg.mars_surface_nickel_galena": "Sphalerite & Galena", - "ore_vein.tfg.mars_surface_tetrahedrite": "Tetrahedrite (Surface)", - "ore_vein.tfg.moon_apatite": "Apatite & Pyrochlore", - "ore_vein.tfg.moon_bauxite": "Bauxite & Ilmenite", - "ore_vein.tfg.moon_beryllium": "Emerald & Beryllium", - "ore_vein.tfg.moon_cassiterite": "Cassiterite & Chalcopyrite", - "ore_vein.tfg.moon_sheldonite": "Cooperite & Bornite", - "ore_vein.tfg.moon_desh": "Desh & Ilmenite", - "ore_vein.tfg.moon_garnet": "Amethyst, Opal, & Garnet", - "ore_vein.tfg.moon_garnierite": "Garnierite & Cobaltite", - "ore_vein.tfg.moon_gold": "Gold & Magnetite", - "ore_vein.tfg.moon_graphite": "Graphite & Diamond", - "ore_vein.tfg.moon_gypsum": "Gypsum & Calcite", - "ore_vein.tfg.moon_lubricant": "Soapstone, Talc, & Trona", - "ore_vein.tfg.moon_magnetite": "Chromite & Magnetite", - "ore_vein.tfg.moon_manganese": "Manganese & Tantalum", - "ore_vein.tfg.moon_mica": "Kyanite, Mica, & Bauxite", - "ore_vein.tfg.moon_molybdenum": "Wulfenite & Molybdenite", - "ore_vein.tfg.moon_monazite": "Bastnasite & Monazite", - "ore_vein.tfg.moon_pyrolusite": "Pyrolusite and Cobalt", - "ore_vein.tfg.moon_quartz": "Certus Quartz", - "ore_vein.tfg.moon_redstone": "Redstone, Cinnabar, & Ruby", - "ore_vein.tfg.moon_saltpeter": "Saltpeter & Electrotine", - "ore_vein.tfg.moon_sapphire": "Sapphire & Almandine", - "ore_vein.tfg.moon_scheelite": "Scheelite & Tungstate", - "ore_vein.tfg.moon_silver": "Silver, Galena, & Lead", - "ore_vein.tfg.moon_sphalerite": "Sphalerite & Pyrite", - "ore_vein.tfg.moon_tetrahedrite": "Tetrahedrite & Chalcocite", - "ore_vein.tfg.moon_topaz": "Topaz & Chalcocite", - "ore_vein.tfg.nether_anthracite": "Anthracite", - "ore_vein.tfg.nether_apatite": "Apatite & Pyrochlore", - "ore_vein.tfg.nether_basaltic_sands": "Mineral Sands", - "ore_vein.tfg.nether_beryllium": "Emerald & Beryllium", - "ore_vein.tfg.nether_cassiterite": "Cassiterite", - "ore_vein.tfg.nether_sheldonite": "Cooperite & Bornite", - "ore_vein.tfg.nether_copper": "Copper & Chalcopyrite", - "ore_vein.tfg.nether_garnet": "Amethyst, Opal, & Garnet", - "ore_vein.tfg.nether_garnet_tin": "Garnet & Cassiterite Sands", - "ore_vein.tfg.nether_garnierite": "Garnierite & Cobaltite", - "ore_vein.tfg.nether_goethite": "Goethite", - "ore_vein.tfg.nether_gold": "Gold & Hematite", - "ore_vein.tfg.nether_graphite": "Graphite & Diamond", - "ore_vein.tfg.nether_gypsum": "Gypsum & Calcite", - "ore_vein.tfg.nether_hematite": "Hematite & Limonite", - "ore_vein.tfg.nether_lapis": "Lapis, Lazurite, & Sodalite", - "ore_vein.tfg.nether_lubricant": "Soapstone, Talc, & Trona", - "ore_vein.tfg.nether_magnetite": "Chromite", - "ore_vein.tfg.nether_manganese": "Manganese & Tantalum", - "ore_vein.tfg.nether_mica": "Kyanite, Mica, & Bauxite", - "ore_vein.tfg.nether_molybdenum": "Wulfenite & Molybdenite", - "ore_vein.tfg.nether_monazite": "Bastnasite & Monazite", - "ore_vein.tfg.nether_naquadah": "Naquadah", - "ore_vein.tfg.nether_olivine": "Bentonite & Olivine", - "ore_vein.tfg.nether_pitchblende": "Uraninite & Pitchblende", - "ore_vein.tfg.nether_quartz": "Nether Quartz", - "ore_vein.tfg.nether_redstone": "Redstone, Cinnabar, & Ruby", - "ore_vein.tfg.nether_saltpeter": "Saltpeter & Electrotine", - "ore_vein.tfg.nether_sapphire": "Sapphire & Almandine", - "ore_vein.tfg.nether_scheelite": "Scheelite & Tungstate", - "ore_vein.tfg.nether_silver": "Silver, Galena, & Lead", - "ore_vein.tfg.nether_sphalerite": "Sphalerite & Pyrite", - "ore_vein.tfg.nether_sulfur": "Sulfur & Pyrite", - "ore_vein.tfg.nether_tetrahedrite": "Tetrahedrite", - "ore_vein.tfg.nether_topaz": "Topaz & Chalcocite", - "ore_vein.tfg.venus_manual_salt": "Salts & Spodumene", - "ore_vein.tfg.venus_manual_salt.emi.0": "Only in Salt Flats.", - "ore_vein.tfg.venus_manual_sulfur": "Sulfur & Pyrite", - "ore_vein.tfg.venus_manual_sulfur.emi.0": "Only in Sulfuric Ravine.", - "item.tfg.antipoison_pill": "Antipoison Pill", - "item.tfg.haste_pill": "Haste Pill", - "item.tfg.night_vision_pill": "Night Vision Pill", - "item.tfg.poison_pill": "Poison Pill", - "item.tfg.regeneration_pill": "Regeneration Pill", - "item.tfg.slowness_pill": "Slowness Pill", - "item.tfg.speed_pill": "Speed Pill", - "item.tfg.water_breathing_pill": "Water Breathing Pill", - "item.tfg.weakness_pill": "Weakness Pill", - "item.tfg.antipoison_tablet": "Antipoison Tablet", - "item.tfg.haste_tablet": "Haste Tablet", - "item.tfg.night_vision_tablet": "Night Vision Tablet", - "item.tfg.poison_tablet": "Poison Tablet", - "item.tfg.regeneration_tablet": "Regeneration Tablet", - "item.tfg.slowness_tablet": "Slowness Tablet", - "item.tfg.speed_tablet": "Speed Tablet", - "item.tfg.water_breathing_tablet": "Water Breathing Tablet", - "item.tfg.weakness_tablet": "Weakness Tablet", - "item.tfg.absorption_salvo": "Absorption Salvo", - "item.tfg.fire_resistance_salvo": "Fire Resistance Salvo", - "item.tfg.instant_health_salvo": "Instant Health Salvo", - "item.tfg.invisibility_salvo": "Invisibility Salvo", - "item.tfg.luck_salvo": "Luck Salvo", - "item.tfg.resistance_salvo": "Resistance Salvo", - "item.tfg.paracetamol_pill": "Paracetamol Pill", - "item.tfg.rad_away_pill": "RadAway™ Pill", - "item.tfg.paraffin_wax": "Paraffin Wax", - "item.tfg.flint_arrow_head": "Flint Arrow Head", - "item.tfg.fletching": "Fletching", - "item.tfg.phantom_silk": "Phantom Silk", - "item.tfg.phantom_thread": "Phantom Thread", - "item.tfg.polycaprolactam_fabric": "Polycaprolactam Fabric", - "item.tfg.polycaprolactam_string": "Polycaprolactam String", - "item.tfg.space_suit_fabric": "Space Suit Fabric", - "item.tfg.vitrified_pearl": "Vitrified Ender Pearl", - "item.tfg.fishing_net.wood": "Wood Fishing Net", - "item.tfg.fishing_net.brass": "Brass Fishing Net", - "item.tfg.fishing_net.rose_gold": "Rose Gold Fishing Net", - "item.tfg.fishing_net.sterling_silver": "Sterling Silver Fishing Net", - "item.tfg.fishing_net.invar": "Invar Fishing Net", - "item.tfg.fishing_net.cupronickel": "Cupronickel Fishing Net", - "item.tfg.fishing_net.tin_alloy": "Tin Alloy Fishing Net", - "item.tfg.fishing_net.magnalium": "Magnalium Fishing Net", - "item.tfg.conifer_rosin": "Conifer Rosin", - "item.tfg.hardwood_strip": "Hardwood Strip", - "item.tfg.soaked_hardwood_strip": "Soaked Hardwood Strip", - "item.tfg.soaked_unrefined_paper": "Soaked Unrefined Paper", - "item.tfg.prepared_leather_gloves": "Prepared Leather Gloves", - "item.tfg.latex_soaked_gloves": "Latex-Soaked Gloves", - "item.tfg.unfired_chalk": "Unfired Chalk Stick", - "item.tfg.armor_stand_arms": "Armor Stand with Arms", - "item.tfg.flint_club_head": "Flint Club Head", - "item.tfg.unfinished_electron_tube": "Unfinished Electron Tube", - "item.tfg.unfinished_vacuum_tube": "Unfinished Vacuum Tube", - "item.tfg.unfinished_basic_electronic_circuit": "Unfinished Basic Electronic Circuit", - "item.tfg.unfinished_good_electronic_circuit": "Unfinished Good Electronic Circuit", - "item.tfg.unfinished_inscriber_accumulation_press": "Unfinished Inscriber Accumulation Press", - "item.tfg.brick.deepslate": "Migmatite Brick", - "item.tfg.brick.dripstone": "Travertine Brick", - "item.tfg.brick.moon_stone": "Anorthosite Brick", - "item.tfg.brick.moon_deepslate": "Norite Brick", - "item.tfg.brick.mars_stone": "Argillite Brick", - "item.tfg.brick.venus_stone": "Trachyte Brick", - "item.tfg.brick.mercury_stone": "Komatiite Brick", - "item.tfg.brick.glacio_stone": "Phonolite Brick", - "item.tfg.brick.permafrost": "Permafrost Brick", - "item.tfg.brick.red_granite": "Red Granite Brick", - "item.tfg.brick.sandy_jadestone": "Lamproite Brick", - "item.tfg.brick.flavolite": "Ignimbrite Brick", - "item.tfg.brick.scoria": "Scoria Brick", - "item.tfg.brick.scorchia": "Scorchia Brick", - "item.tfg.brick.tuff": "Tuff Brick", - "item.tfg.mud_brick.alfisol": "Alkaline Mud Brick", - "item.tfg.mud_brick.mollisol": "Volcanic Mud Brick", - "item.tfg.mud_brick.oxisol": "Tropical Mud Brick", - "item.tfg.mud_brick.podzol": "Layered Mud Brick", - "item.tfg.terra_firma_greg": "TerraFirmaGreg", - "item.tfg.scaffolding_frame": "Scaffolding Frame", - "item.tfg.airship_hull": "Airship Hull", - "item.tfg.airship_balloon": "Airship Balloon", - "item.tfg.lv_aircraft_engine": "LV Aircraft Engine", - "item.tfg.hv_aircraft_engine": "HV Aircraft Engine", - "item.tfg.ev_aircraft_engine": "EV Aircraft Engine", - "item.tfg.black_steel_plated_airplane_propeller": "Black Steel Plated Airplane Propeller", - "item.tfg.redblu_steel_plated_airplane_propeller": "Red & Blue Steel Plated Airplane Propeller", - "item.tfg.stainless_steel_plated_airplane_propeller": "Stainless Steel Plated Airplane Propeller", - "item.tfg.titanium_plated_airplane_propeller": "Titanium Plated Airplane Propeller", - "item.tfg.redblu_steel_landing_gear": "Red & Blue Steel Landing Gear", - "item.tfg.aluminium_landing_gear": "Aluminium Landing Gear", - "item.tfg.stainless_steel_landing_gear": "Stainless Steel Landing Gear", - "item.tfg.titanium_landing_gear": "Titanium Landing Gear", - "item.tfg.redblu_steel_hull_reinforcement": "Red & Blue Steel Hull Reinforcement", - "item.tfg.aluminium_hull_reinforcement": "Aluminium Hull Reinforcement", - "item.tfg.stainless_steel_hull_reinforcement": "Stainless Steel Hull Reinforcement", - "item.tfg.titanium_hull_reinforcement": "Titanium Hull Reinforcement", - "item.tfg.ulv_universal_circuit": "ULV Universal Circuit", - "item.tfg.lv_universal_circuit": "LV Universal Circuit", - "item.tfg.mv_universal_circuit": "MV Universal Circuit", - "item.tfg.hv_universal_circuit": "HV Universal Circuit", - "item.tfg.ev_universal_circuit": "EV Universal Circuit", - "item.tfg.iv_universal_circuit": "IV Universal Circuit", - "item.tfg.luv_universal_circuit": "LuV Universal Circuit", - "item.tfg.zpm_universal_circuit": "ZPM Universal Circuit", - "item.tfg.uv_universal_circuit": "UV Universal Circuit", - "item.tfg.uhv_universal_circuit": "UHV Universal Circuit", - "item.tfg.chipboard_composite": "Chipboard Composite", - "item.tfg.piglin_disguise": "Piglin Disguise", - "item.tfg.trowel": "Trowel", - "item.tfg.foil_pack": "Foil Pack", - "item.tfg.used_foil_pack": "Used Foil Pack", - "item.tfg.clean_foil_pack": "Clean Foil Pack", - "item.tfg.dry_ice": "Dry Ice", - "item.tfg.food.raw_birt": "Raw Birt", - "item.tfg.food.cooked_birt": "Cooked Birt", - "item.tfg.food.raw_crawlermari": "Raw Crawlermari", - "item.tfg.food.cooked_crawlermari": "Cooked Crawlermari", - "item.tfg.food.raw_limpet": "Raw Limpet", - "item.tfg.food.cooked_limpet": "Cooked Limpet", - "item.tfg.food.raw_moon_rabbit": "Raw Moon Rabbit", - "item.tfg.food.cooked_moon_rabbit": "Cooked Moon Rabbit", - "item.tfg.food.freeze_dried.red_grapes": "Freeze Dried Red Grapes", - "item.tfg.food.freeze_dried.white_grapes": "Freeze Dried White Grapes", - "item.tfg.food.freeze_dried.glow_berries": "Freeze Dried Glow Berries", - "item.tfg.food.freeze_dried.chorus_fruit": "Freeze Dried Chorus Fruit", - "item.tfg.food.freeze_dried.popped_chorus_fruit": "Freeze Dried Popped Chorus Fruit", - "item.tfg.food.freeze_dried.blackberry": "Freeze Dried Blackberries", - "item.tfg.food.freeze_dried.blueberry": "Freeze Dried Blueberries", - "item.tfg.food.freeze_dried.bunchberry": "Freeze Dried Bunchberries", - "item.tfg.food.freeze_dried.cloudberry": "Freeze Dried Cloudberries", - "item.tfg.food.freeze_dried.cranberry": "Freeze Dried Cranberries", - "item.tfg.food.freeze_dried.elderberry": "Freeze Dried Elderberries", - "item.tfg.food.freeze_dried.gooseberry": "Freeze Dried Gooseberries", - "item.tfg.food.freeze_dried.raspberry": "Freeze Dried Raspberries", - "item.tfg.food.freeze_dried.snowberry": "Freeze Dried Snowberries", - "item.tfg.food.freeze_dried.strawberry": "Freeze Dried Strawberries", - "item.tfg.food.freeze_dried.wintergreen_berry": "Freeze Dried Wintergreen Berries", - "item.tfg.food.freeze_dried.banana": "Freeze Dried Banana", - "item.tfg.food.freeze_dried.cherry": "Freeze Dried Cherries", - "item.tfg.food.freeze_dried.green_apple": "Freeze Dried Green Apple", - "item.tfg.food.freeze_dried.lemon": "Freeze Dried Lemon", - "item.tfg.food.freeze_dried.olive": "Freeze Dried Olives", - "item.tfg.food.freeze_dried.orange": "Freeze Dried Orange", - "item.tfg.food.freeze_dried.peach": "Freeze Dried Peach", - "item.tfg.food.freeze_dried.plum": "Freeze Dried Plum", - "item.tfg.food.freeze_dried.red_apple": "Freeze Dried Red Apple", - "item.tfg.food.freeze_dried.pumpkin_chunks": "Freeze Dried Pumpkin Chunks", - "item.tfg.food.freeze_dried.melon_slice": "Freeze Dried Melon Slice", - "item.tfg.food.freeze_dried.fig": "Freeze Dried Fig", - "item.tfg.food.freeze_dried.pineapple": "Freeze Dried Pineapple", - "item.tfg.food.freeze_dried.blossom_berry": "Freeze Dried Blossom Berry", - "item.tfg.food.freeze_dried.shadow_berry": "Freeze Dried Nox Berry", - "item.tfg.food.freeze_dried.cave_pumpkin": "Freeze Dried Bulbkin Chunks", - "item.tfg.food.calorie_paste": "Calorie Paste", - "item.tfg.food.meal_bag": "Meal Bag", - "item.tfg.food.ice_soup": "Ice Soup", - "item.tfg.food.raw_glacian_mutton": "Raw Glacian Mutton", - "item.tfg.food.cooked_glacian_mutton": "Cooked Glacian Mutton", - "item.tfg.food.raw_sniffer_beef": "Raw Sniffer Beef", - "item.tfg.food.cooked_sniffer_beef": "Cooked Sniffer Beef", - "item.tfg.food.raw_wraptor": "Raw Wraptor", - "item.tfg.food.cooked_wraptor": "Cooked Wraptor", - "item.tfg.food.raw_springling_collar": "Raw Springling Collar", - "item.tfg.food.cooked_springling_collar": "Cooked Springling Collar", - "item.tfg.food.raw_walker_steak": "Raw Walker Steak", - "item.tfg.food.cooked_walker_steak": "Cooked Walker Steak", - "item.tfg.food.raw_glider_wings": "Raw Glider Wings", - "item.tfg.food.cooked_glider_wings": "Cooked Glider Wings", - "item.tfg.food.raw_whole_soarer": "Raw Whole Soarer", - "item.tfg.food.cooked_whole_soarer": "Cooked Whole Soarer", - "item.tfg.food.raw_crusher_meat": "Raw Crusher Meat", - "item.tfg.food.cooked_crusher_meat": "Cooked Crusher Meat", - "item.tfg.food.raw_goober_meat": "Raw Goober Meat", - "item.tfg.food.cooked_goober_meat": "Cooked Goober Meat", - "item.tfg.food.raw_long_pig_filet": "Raw Long Pig Filet", - "item.tfg.food.cooked_long_pig_filet": "Cooked Long Pig Filet", - "item.tfg.food.raw_surfer_steak": "Raw Surfer Steak", - "item.tfg.food.cooked_surfer_steak": "Cooked Surfer Steak", - "item.tfg.food.raw_stackatick_chunks": "Raw Stackatick Chunks", - "item.tfg.food.raw_stickastackatick": "Raw Stick'a'Stackatick", - "item.tfg.food.cooked_stickastackatick": "Cooked Stick'a'Stackatick", - "item.tfg.food.raw_cruncher_ribs": "Raw Cruncher Ribs", - "item.tfg.food.cooked_cruncher_ribs": "Cooked Cruncher Ribs", - "item.tfg.food.raw_dino_nugget": "Prepared Dinosaur Nugget", - "item.tfg.food.cooked_dino_nugget": "Beer Battered Dinosaur Nugget", - "item.tfg.food.raw_beer_battered_cheese_curds": "Beer Battered Cheese Curds", - "item.tfg.food.cooked_beer_battered_cheese_curds": "Fried Beer Battered Cheese Curds", - "item.tfg.food.raw_fries": "Raw French Fries", - "item.tfg.food.cooked_fries": "French Fries", - "item.tfg.food.poutine": "Poutine", - "item.tfg.food.brioche_dough": "Brioche Dough", - "item.tfg.food.brioche_bun": "Brioche Bun", - "item.tfg.food.raw_burger_patty": "Raw Burger Patty", - "item.tfg.food.cooked_burger_patty": "Burger Patty", - "item.tfg.food.slice_of_cheese": "Slice of \"Cheese\"", - "item.tfg.food.hamburger": "Hamburger", - "item.tfg.food.cheeseburger": "Cheeseburger", - "item.tfg.food.oatmeal": "Oatmeal", - "item.tfg.food.raw_instant_mac": "Uncooked Instant Mac & Cheese", - "item.tfg.food.cooked_instant_mac": "Instant Mac & Cheese", - "item.tfg.food.raw_bison_meat": "Raw Bison Meat", - "item.tfg.food.cooked_bison_meat": "Cooked Bison Meat", - "item.tfg.spice.bay_leaf": "Bay Leaf", - "item.tfg.spice.cardamom_pods": "Cardamom Pods", - "item.tfg.spice.cilantro_leaves": "Cilantro Leaves", - "item.tfg.spice.cumin_seeds": "Cumin Seeds", - "item.tfg.spice.oregano_leaves": "Oregano Leaves", - "item.tfg.spice.allspice": "Allspice", - "item.tfg.roasted_sunflower_seeds": "Roasted Sunflower Seeds", - "item.tfg.sunflower_seeds": "Sunflower Seed", - "item.tfg.sunflower_product": "Sunflower Cap", - "item.tfg.rapeseed_seeds": "Canola Seeds", - "item.tfg.rapeseed_product": "Canola Ovules", - "item.tfg.spawn_egg.moon_rabbit": "Moon Rabbit Spawn Egg", - "item.tfg.spawn_egg.surfer": "Surfer Spawn Egg", - "item.tfg.spawn_egg.wraptor": "Wraptor Spawn Egg", - "item.tfg.spawn_egg.glacian_ram": "Glacian Spawn Egg", - "item.tfg.spawn_egg.sniffer": "Sniffer Spawn Egg", - "item.tfg.flintlock_mechanism": "Flintlock Mechanism", - "item.tfg.advanced_clockwork_mechanism": "Advanced Clockwork Mechanism", - "item.tfg.certus_mechanism": "Certus Mechanism", - "item.tfg.small_bullet_casing": "Small Bullet Casing", - "item.tfg.large_bullet_casing": "Large Bullet Casing", - "item.tfg.shell_bullet_casing": "Shell Bullet Casing", - "item.tfg.nitrocellulose": "Nitrocellulose", - "item.tfg.aes_wool": "Alkaline Earth Silicate Wool", - "item.tfg.aes_compressed_wool": "Compressed Alkaline Earth Silicate Wool", - "item.tfg.aes_insulation_sheet": "Sheet of Alkaline Earth Silicate Insulation", - "item.tfg.aes_insulation_roll": "Roll of Alkaline Earth Silicate Insulation", - "item.tfg.rocket_cone_t2": "Improved Rocket Nose Cone", - "item.tfg.rocket_fin_t2": "Improved Rocket Fin", - "item.tfg.cryo_fluix_pearl": "Cryogenized Fluix Pearl", - "item.tfg.marker.earth_orbit": "Earth Orbit", - "item.tfg.marker.moon_orbit": "Moon Orbit", - "item.tfg.marker.mars_orbit": "Mars Orbit", - "item.tfg.marker.venus_orbit": "Venus Orbit", - "item.tfg.marker.mercury_orbit": "Mercury Orbit", - "item.tfg.marker.glacio_orbit": "Europa Orbit", - "item.tfg.railgun_ammo_shell": "Railgun Ammo Shell", - "item.tfg.sulfur_fumes_bucket": "Dense Sulfuric Fumes Bucket", - "item.tfg.geyser_slurry_bucket": "Super Heated Slurry Bucket", - "item.tfg.cryogenized_fluix_bucket": "Cryogenized Fluix Bucket", - "item.tfg.fluix_bucket": "Liquid Fluix Bucket", - "item.tfg.latex_bucket": "Latex Bucket", - "item.tfg.vulcanized_latex_bucket": "Vulcanized Latex Bucket", - "item.tfg.conifer_pitch_bucket": "Conifer Pitch Bucket", - "item.tfg.compressed_nitrox_bucket": "Nitrox Bucket", - "item.tfg.compressed_heliox_bucket": "Heliox Bucket", - "item.tfg.compressed_heliox_3_bucket": "Heliox-3 Bucket", - "item.tfg.compressed_trimix_bucket": "50/30/20 Trimix Bucket", - "item.tfg.compressed_trimix_3_bucket": "50/30/20 Trimix-3 Bucket", - "item.tfg.heavy_ammoniacal_water_bucket": "Heavy Ammoniacal Water Bucket", - "item.tfg.semiheavy_ammoniacal_water_bucket": "Semiheavy Ammoniacal Water Bucket", - "item.tfg.harvest_basket": "Harvest Basket", - "item.tfg.aluminium_harvest_basket": "Aluminium Harvest Basket", - "item.tfg.wood.lumber.bamboo": "Bamboo Lumber", - "item.tfg.wood.lumber.aeronos": "Aeronos Lumber", - "item.tfg.wood.lumber.strophar": "Strophar Lumber", - "item.tfg.wood.lumber.glacian": "Glacian Lumber", - "item.tfg.twigs.aeronos": "Aeronos Twig", - "item.tfg.twigs.strophar": "Strophar Twig", - "item.tfg.twigs.glacian": "Glacian Twig", - "item.tfg.twigs.alphacene": "Alphacene Twig", - "item.tfg.crimsene_gem": "Crimsene Rosin", - "item.tfg.warpane_gem": "Warpane Rosin", - "item.tfg.glacian_wool": "Glacian Wool", - "item.tfg.sniffer_wool": "Mineral Rich Tufts", - "item.tfg.sniffer_egg": "Sniffer Egg", - "item.tfg.wraptor_wool": "Mineral Rich Down Feathers", - "item.tfg.wraptor_egg": "Wraptor Egg", - "item.tfg.wraptor_sugar": "Wraptor Sugar", - "item.tfg.aes_polyurethane": "Bio-AES Reinforced R-Polyurethane Foam", - "item.tfg.mli_shielding": "Multi-Layer Insulated Shielding", - "item.tfg.rocket_cone_t3": "Advanced Rocket Nose Cone", - "item.tfg.rocket_fin_t3": "Advanced Rocket Fin", - "item.tfg.elite_power_thruster": "§aElite Power Thruster", - "item.tfg.silica_aerogel": "Silica Aerogel", - "item.tfg.better_space_suit_fabric": "Adaptive Space Suit Fabric", - "item.tfg.universal_compost_browns": "Brown Universal Compost", - "item.tfg.universal_compost_greens": "Green Universal Compost", - "item.tfg.universal_compost_browns_bag": "Bag of Brown Universal Compost", - "item.tfg.universal_compost_greens_bag": "Bag of Green Universal Compost", - "item.tfg.etching_diamond_tip": "Etching Diamond Tip", - "item.tfg.spade_head_extruder_mold": "Extruder Mold (Spade Head)", - "item.tfg.mining_hammer_head_extruder_mold": "Extruder Mold (Mining Hammer Head)", - "item.tfg.sword_head_extruder_mold": "Extruder Mold (Sword Head)", - "item.tfg.pickaxe_head_extruder_mold": "Extruder Mold (Pickaxe Head)", - "item.tfg.shovel_head_extruder_mold": "Extruder Mold (Shovel Head)", - "item.tfg.axe_head_extruder_mold": "Extruder Mold (Axe Head)", - "item.tfg.hoe_head_extruder_mold": "Extruder Mold (Hoe Head)", - "item.tfg.scythe_head_extruder_mold": "Extruder Mold (Sycthe Head)", - "item.tfg.file_head_extruder_mold": "Extruder Mold (File Head)", - "item.tfg.hammer_head_extruder_mold": "Extruder Mold (Hammer Head)", - "item.tfg.saw_head_extruder_mold": "Extruder Mold (Saw Head)", - "item.tfg.knife_head_extruder_mold": "Extruder Mold (Knife Head)", - "item.tfg.butchery_knife_head_extruder_mold": "Extruder Mold (Butchery Knife Head)", - "item.tfg.propick_head_extruder_mold": "Extruder Mold (Prospector's Pick Head)", - "item.tfg.javelin_head_extruder_mold": "Extruder Mold (Javelin Head)", - "item.tfg.chisel_head_extruder_mold": "Extruder Mold (Chisel Head)", - "item.tfg.mace_head_extruder_mold": "Extruder Mold (Mace Head)", - "item.tfg.mattock_head_extruder_mold": "Extruder Mold (Mattock Head)", - "item.tfg.fish_hook_extruder_mold": "Extruder Mold (Fish Hook)", - "item.tfg.whisk_extruder_mold": "Extruder Mold (Whisk)", - "item.tfg.screwdriver_tip_extruder_mold": "Extruder Mold (Screwdriver Tip)", - "item.tfg.wrench_tip_extruder_mold": "Extruder Mold (Wrench Tip)", - "item.tfg.wire_cutter_head_extruder_mold": "Extruder Mold (Wire Cutter Head)", - "item.tfg.small_casing_extruder_mold": "Extruder Mold (Small Bullet Casing)", - "item.tfg.shell_casing_extruder_mold": "Extruder Mold (Shell Bullet Casing)", - "item.tfg.large_casing_extruder_mold": "Extruder Mold (Large Bullet Casing)", - "item.tfg.photo_cell_t1": "Basic Photovoltaic Cell", - "item.tfg.electric_extendo_grip": "Electric Extendo Grip", - "item.tfg.treated_chipboard_composite": "Treated Chipboard Composite", - "item.tfg.high_density_treated_fiberboard": "Medium Density Treated Fiberboard", - "item.tfg.flax_seeds": "Flax Seeds", - "item.tfg.flax_product": "Flax Stems", - "item.tfg.flax_bundle": "Flax Bundle", - "item.tfg.flax_line": "Flax Line Fibers", - "item.tfg.flax_tow": "Flax Tow Fibers", - "item.tfg.flax_waste": "Scraped Flax", - "item.tfg.bundled_scraped_flax": "Bundled Scraped Flax", - "item.tfg.linen_thread": "Linen Thread", - "item.tfg.linen_cloth": "Linen Cloth", - "item.tfg.uv_led": "§dUltraviolet §fLED", - "item.tfg.smd_uv_led": "§fSMD §dUltraviolet §fLED", - "item.tfg.silicon_seed_crystal": "Silicon Seed Crystal", - "item.tfg.empty_dna_syringe": "Empty Syringe", - "item.tfg.filled_dna_syringe": "Filled Syringe", - "item.tfg.dirty_dna_syringe": "Dirty Syringe", - "item.tfg.clean_dna_syringe": "Clean Syringe", - "item.tfg.stainless_steel_needle": "Stainless Steel Needle", - "item.tfg.empty_rod": "Empty Fissile Fuel Rod", - "item.tfg.empty_rod_t2": "Empty Beryllium Fissile Fuel Rod", - "item.tfg.empty_rod_t3": "Empty Zirconium Fissile Fuel Rod", - "item.tfg.thorium_rod": "Thorium Fuel Rod", - "item.tfg.depleted_thorium_rod": "Depleted Thorium Fuel Rod", - "item.tfg.uranium_rod": "Uranium Fuel Rod", - "item.tfg.depleted_uranium_rod": "Depleted Uranium Fuel Rod", - "item.tfg.plutonium_rod": "Plutonium Fuel Rod", - "item.tfg.depleted_plutonium_rod": "Depleted Plutonium Fuel Rod", - "item.tfg.tbu_232_rod": "Thorium-Uranium Breeder Fuel Rod", - "item.tfg.depleted_tbu_232_rod": "Depleted Thorium-Uranium Breeder Fuel Rod", - "item.tfg.americium_241_rod": "Americium Fuel Rod", - "item.tfg.depleted_americium_241_rod": "Depleted Americium Fuel Rod", - "item.tfg.neptunium_237_rod": "Neptunium Fuel Rod", - "item.tfg.depleted_neptunium_237_rod": "Depleted Neptunium Fuel Rod", - "item.tfg.californium_252_rod": "Californium Fuel Rod", - "item.tfg.depleted_californium_252_rod": "Depleted Californium Fuel Rod", - "item.tfg.refrigerant_pellet": "Refrigerant Pellet", - "item.tfg.terrafirmaguard_pa6": "TerraFirmaGuard PA6", - "item.tfg.graphite_compound": "Graphite Compound", - "item.tfg.raw_graphite_briquette": "Raw Graphite Briquette", - "item.tfg.faulty_graphite_briquette": "Faulty Graphite Briquette", - "item.tfg.washed_graphite_briquette": "Washed Graphite Briquette", - "item.tfg.pure_graphite_rod": "Pure Graphite Rod", - "item.tfg.impure_graphite_rod": "Impure Graphite Rod", - "item.tfg.annealed_graphite_rod": "Annealed Graphite Rod", - "item.tfg.impure_annealed_graphite_rod": "Impure Annealed Graphite Rod", - "item.tfg.graphite_moderator": "Graphite Moderator", - "item.tfg.impure_graphite_moderator": "Impure Graphite Moderator", - "item.tfg.advanced_polymer_binder": "Advanced Polymer Binder", - "item.tfg.beaker": "Beaker", - "item.tfg.beaker.filled": "Beaker of %s", - "item.tfg.flask": "Flask", - "item.tfg.flask.filled": "Flask of %s", - "item.tfg.vial": "Pipette", - "item.tfg.vial.filled": "Pipette of %s", - "item.tfg.lab_equipment": "Lab Equipment", - "item.tfg.dirty_lab_equipment": "Dirty Lab Equipment", - "item.tfg.wireless_card": "Interplanetary Wireless Card", - "item.tfg.wet_magenta_chalk": "Wet Magenta Chalk", - "item.tfg.wet_pink_chalk": "Wet Pink Chalk", - "item.tfg.wet_green_chalk": "Wet Green Chalk", - "item.tfg.wet_lime_chalk": "Wet Lime Chalk", - "item.tfg.wet_light_gray_chalk": "Wet Light Gray Chalk", - "item.tfg.wet_yellow_chalk": "Wet Yellow Chalk", - "item.tfg.wet_black_chalk": "Wet Black Chalk", - "item.tfg.wet_light_blue_chalk": "Wet Light Blue Chalk", - "item.tfg.wet_brown_chalk": "Wet Brown Chalk", - "item.tfg.wet_cyan_chalk": "Wet Cyan Chalk", - "item.tfg.wet_orange_chalk": "Wet Orange Chalk", - "item.tfg.wet_red_chalk": "Wet Red Chalk", - "item.tfg.wet_gray_chalk": "Wet Gray Chalk", - "item.tfg.wet_white_chalk": "Wet White Chalk", - "item.tfg.wet_blue_chalk": "Wet Blue Chalk", - "item.tfg.wet_purple_chalk": "Wet Purple Chalk", - "item.tfg.lamp_casting_mold": "Lamp Casting Mold", - "item.tfg.trapdoor_casting_mold": "Trapdoor Casting Mold", - "item.tfg.chain_casting_mold": "Chain Casting Mold", - "item.tfg.bell_casting_mold": "Bell Casting Mold", - "item.tfg.rnr_plow": "Paving Cart", - "item.tfg.cobalt_brass_wheel": "Cobalt Brass Wheel", - "item.tfg.cellulose_matrix": "Cellulose Matrix", - "item.tfg.smooth_endoplasmic_reticula": "Smooth Endoplasmic Reticula", - "item.tfg.rough_endoplasmic_reticula": "Rough Endoplasmic Reticula", - "item.tfg.alpha_keratin": "α-Keratin", - "item.tfg.progenitor_cells": "Progenitor Cells", - "item.tfg.catalyser_pt_re_zsm": "Platinum-Rhenium ZSM-5 Catalyzer", - "item.tfg.used_catalyser": "Used Platinum-Rhenium ZSM-5 Catalyzer", - "item.tfg.loaded_resin": "Rhenium-Loaded Resin", - "item.tfg.rod_mold": "Fire Rod Mold", - "item.tfg.small_gear_mold": "Fire Small Gear Mold", - "item.tfg.nugget_mold": "Nugget Mold", - "item.tfg.unfired_rod_mold": "Unfired Fire Rod Mold", - "item.tfg.unfired_small_gear_mold": "Unfired Fire Small Gear Mold", - "item.tfg.unfired_nugget_mold": "Unfired Nugget Mold", - "item.tfg.fish_roe": "%s Roe", - "item.tfg.rotten_voiding_cover": "Rotten Voiding Cover", - "item.tfg.flora_pellets": "Flora Pellets", - "item.tfg.magnesia_refractory_brick_ingot": "Resin-Bonded Magnesia Refractory Brick", - "item.tfg.blue_alloy_desh_foil": "Blue Alloy-Plated Desh Foil", - "item.tfg.chorus_ceramic_insulation": "Chorus-Infused Ceramic Insulation", - "item.tfg.fired_chorus_ceramic_insulation": "Fired Chorus-Infused Ceramic Insulation", - "item.tfg.tier_1_double_rocket": "R-Aluminosteel Two-Person Rocket", - "item.tfg.tier_2_double_rocket": "ASM 4914 Titanium Two-Person Rocket", - "item.tfg.tier_3_double_rocket": "45-Ti Tungstensteel Two-Person Rocket", - "item.tfg.mo_activated_sic_substrate": "Molybdenum-Activated Silicon Carbide Substrate", - "item.tfg.copper_bonded_al2o3_pcb": "Copper-Bonded Alumina Printed Circuit Board", - "item.tfg.chromium_bonded_beo_pcb": "Chromium-Bonded Beryllia Printed Circuit Board", - "item.tfg.optical_borosilicate_blank": "Optical Borosilicate Blank", - "item.tfg.worked_optical_borosilicate_blank": "Worked Optical Borosilicate Blank", - "item.tfg.cassava_seeds": "Cassava Seeds", - "item.tfg.cassava_product": "Cassava Root", - "item.tfg.peanut_seeds": "Peanut Seeds", - "item.tfg.peanut_product": "Peanuts", - "item.tfg.lentil_seeds": "Lentil Seeds", - "item.tfg.lentil_product": "Lentils", - "item.tfg.food.cooked_lentil": "Cooked Lentils", - "item.tfg.food.cooked_cassava": "Cooked Cassava", - "item.tfg.food.cooked_beans": "Cooked Beans", - "item.tfg.cucumber_seeds": "Cucumber Seeds", - "item.tfg.cucumber_product": "Cucumber", - "item.tfg.radish_seeds": "Radish Seeds", - "item.tfg.radish_product": "Radish", - "item.tfg.beans_seeds": "Bean Seeds", - "item.tfg.beans_product": "Beans", - "item.tfg.ghost_pepper_seeds": "Ghost Pepper Seeds", - "item.tfg.ghost_pepper_product": "Ghost Pepper", - "tfg.creative_tab.tfg": "TerraFirmaGreg", - "tfg.disabled_portal": "Portal magic seems to be blocked by an unknown force, try reaching another dimension by going down or up", - "curios.identifier.face": "Face", - "gtceu.medical_condition.radioactive": "§4Radioactive", - "symptom.tfg.glowing": "Glowing", - "tfg.greate.uls_limit": "§432§r (§8ULS§r)", - "tfg.greate.ls_limit": "§f128§r (§7LS§r)", - "tfg.greate.windmill_hint_1": "Windmills are affected by relative", - "tfg.greate.windmill_hint_2": "elevation and the amount of empty", - "tfg.greate.windmill_hint_3": "space around them.", - "trim_material.tfc.almandine_tfc": "Almandine", - "trim_material.tfc.andradite_tfc": "Andradite", - "trim_material.tfc.blue_topaz_tfc": "Blue Topaz", - "trim_material.tfc.cinnabar_tfc": "Cinnabar", - "trim_material.tfc.coal_tfc": "Coal", - "trim_material.tfc.diamond_tfc": "Diamond", - "trim_material.tfc.emerald_tfc": "Emerald", - "trim_material.tfc.green_sapphire_tfc": "Green Sapphire", - "trim_material.tfc.grossular_tfc": "Grossular", - "trim_material.tfc.rutile_tfc": "Rutile", - "trim_material.tfc.lazurite_tfc": "Lazurite", - "trim_material.tfc.pyrope_tfc": "Pyrope", - "trim_material.tfc.rock_salt_tfc": "Sylvite", - "trim_material.tfc.ruby_tfc": "Ruby", - "trim_material.tfc.salt_tfc": "salt", - "trim_material.tfc.sapphire_tfc": "Sapphire", - "trim_material.tfc.sodalite_tfc": "Sodalite", - "trim_material.tfc.armalcolite_tfc": "Armalcolite", - "trim_material.tfc.spessartine_tfc": "Spessartine", - "trim_material.tfc.topaz_tfc": "Topaz", - "trim_material.tfc.uvarovite_tfc": "Uvarovite", - "trim_material.tfc.nether_quartz_tfc": "Nether Quartz", - "trim_material.tfc.certus_quartz_tfc": "Certus Quartz", - "trim_material.tfc.quartzite_tfc": "Quartzite", - "trim_material.tfc.realgar_tfc": "Realgar", - "trim_material.tfc.malachite_tfc": "Malachite", - "trim_material.tfc.glass_tfc": "Glass", - "trim_material.tfc.olivine_tfc": "Olivine", - "trim_material.tfc.opal_tfc": "Opal", - "trim_material.tfc.amethyst_tfc": "Amethyst", - "trim_material.tfc.lapis_tfc": "Lapis", - "trim_material.tfc.apatite_tfc": "Apatite", - "trim_material.tfc.red_garnet_tfc": "Red Garnet", - "trim_material.tfc.yellow_garnet_tfc": "Yellow Garnet", - "trim_material.tfc.monazite_tfc": "Monazite", - "trim_material.tfc.rose_quartz_tfc": "Rose Quartz", - "trim_material.tfc.fluix_tfc": "Fluix", - "trim_material.tfc.silver_tfc": "Silver", - "trim_material.tfc.sterling_silver_tfc": "Sterling Silver", - "trim_material.tfc.gold_tfc": "Gold", - "trim_material.tfc.rose_gold_tfc": "Rose Gold", - "trim_material.tfc.nickel_tfc": "Nickel", - "trim_material.tfc.platinum_tfc": "Platinum", - "trim_material.tfc.titanium_tfc": "Titanium", - "trim_material.tfc.bismuth_tfc": "Bismuth", - "trim_material.tfc.neutronium_tfc": "Neutronium", - "trim_material.tfc.pyrite_tfc": "Pyrite", - "trim_material.tfc.redx_tfc": "RedX", - "tfg.emi.ore_veins.rock_types": "Found in rock types:", - "tfg.emi.ore_veins.rarity": "Rarity: 1/%d chunks", - "tfg.emi.ore_veins.density": "Density: %d", - "tfg.emi.ore_veins.y_ranges": "Y Level: %d to %d", - "tfg.emi.ore_veins.size": "Size: %d", - "tfg.emi.ore_veins.height": "Height: %d", - "tfg.emi.ore_veins.radius": "Radius: %d", - "ore_vein.tfg.rose_quartz": "Rose Quartz", - "ore_vein.tfg.rose_quartz.emi.0": "Found in low-elevation", - "ore_vein.tfg.rose_quartz.emi.1": "biomes in climates", - "ore_vein.tfg.rose_quartz.emi.2": "below -10°C.", - "emi.category.tfg.ore_vein_info": "Ore Veins", - "tfg.emi.liquid_bb_burn_time": "Duration: %d secs", - "tfg.emi.liquid_bb_superheat": "§lSuperheated", - "emi.category.tfg.blaze_burner": "Blaze Burner Fuels", - "emi.category.tfg.block_interaction": "Block Modifications", - "emi.category.deafission.fission_reactor_coolant": "Fission Reactor Cooling", - "emi.category.deafission.fission_reactor_processing": "Fission Reactor Material Holder", - "emi.category.deafission.fission_reactor_fuel": "Fission Reactor Fuel", - "tfg.toast.ore_prospector_none": "No ores found in range.", - "tfg.toast.ore_prospector_message": "Ores found within %s §6blocks in this direction: %s", - "tfg.hangglider.disabled_dimension": "You can't use a hang glider here!", - "emi.category.tfg.artisan_table": "Artisan Table", - "tfg.machine.food_refrigerator_power_usage": "§7Consumes§r %s EU/t §7while active to keep your food fresh.§r", - "tfg.nuclear.average_heat.text": "Heat: From %s to %s", - "tfg.nuclear.skip": "", - "tfg.machine.aux_exchanger.heat.title": "=== Heat Information ===", - "tfg.machine.aux_exchanger.recipe_temperature": "Recipe Temperature: ", - "tfg.machine.aux_exchanger.recipe_temperature.desc": "Temperature required by this recipe", - "tfg.machine.aux_exchanger.battery_temperature": "Battery Temperature: ", - "tfg.machine.aux_exchanger.battery_temperature.desc": "Current temperature of the heat battery", - "tfg.machine.aux_exchanger.hu_consumed": "HU Consumed: ", - "tfg.machine.aux_exchanger.hu_consumed.desc": "Heat units consumed per recipe cycle", - "tfg.machine.aux_exchanger.total_hu": "Total HU Available: ", - "tfg.machine.aux_exchanger.total_hu.desc": "Total heat units stored in the heat battery", - "tfg.machine.aux_exchanger.speed_modifier": "Speed Modifier: ", - "tfg.machine.aux_exchanger.speed_modifier.desc": "Recipe speed based on battery temperature", - "tfg.machine.aux_exchanger.heat_unavailable": "Heat information unavailable", - "tfg.machine.aux_echanger.output.title": "=== Output ===", - "tfg.multiblock.large_boiler.booster_active": "Booster: %s (%sK)", - "tfg.multiblock.large_boiler.booster_none": "Booster: None", - "tfg.multiblock.large_boiler.water_boosted": "Water: %s (%s Steam)", - "tfg.multiblock.large_boiler.water_normal": "Water: Standard", - "fluid.tag.tfg.water_boiler_t2": "Distilled Water", - "tfg.multiblock.large_boiler.mode": "Boiler Mode: ", - "tfg.recipe_type.large_boiler": "Standard", - "tfg.recipe_type.super_boiler": "Advanced", - "tfg.multiblock.turbine.obstructed": "Your turbine is obstructed, check under and inside the chimney that there is nothing blocking it", - "tfg.clientmessage.spatialioblocked.claimedchunks": "Spatial IO blocked: Region contains chunks claimed by another team", "biome.tfg.earth/badlands": "Badlands", "biome.tfg.earth/canyons": "Canyons", "biome.tfg.earth/low_canyons": "Low Canyons", @@ -1121,16 +86,16 @@ "biome.tfg.earth/plateau_lake": "Plateau Lake", "biome.tfg.earth/ice_sheet": "Ice Sheet", "biome.tfg.earth/ice_sheet_mountains": "Ice Sheet Mountains", - "biome.tfg.earth/ice_sheet_oceanic_mountains": "Ice Sheet Oceanic Mountains", + "biome.tfg.earth/ice_sheet_oceanic_mountains": "Oceanic Ice Sheet Mountains", "biome.tfg.earth/ice_sheet_shield_volcano": "Ice Sheet Shield Volcano", "biome.tfg.earth/ice_sheet_tuyas": "Ice Sheet Tuyas", "biome.tfg.earth/subglacial_lake": "Subglacial Lake", "biome.tfg.earth/ice_sheet_edge": "Ice Sheet Edge", "biome.tfg.earth/ice_sheet_tuyas_edge": "Ice Sheet Tuyas Edge", "biome.tfg.earth/ice_sheet_mountains_edge": "Ice Sheet Mountains Edge", - "biome.tfg.earth/ice_sheet_oceanic_mountains_edge": "Ice Sheet Oceanic Mountains Edge", + "biome.tfg.earth/ice_sheet_oceanic_mountains_edge": "Oceanic Ice Sheet Mountains Edge", "biome.tfg.earth/meltwater_lake": "Meltwater Lake", - "biome.tfg.earth/ice_sheet_oceanic": "Ice Sheet Oceanic", + "biome.tfg.earth/ice_sheet_oceanic": "Oceanic Ice Sheet", "biome.tfg.earth/ice_sheet_shore": "Ice Sheet Shore", "biome.tfg.earth/glaciated_shield_volcano": "Glaciated Shield Volcano", "biome.tfg.earth/glaciated_mountains": "Glaciated Mountains", @@ -2125,6 +1090,8 @@ "block.tfg.ghost_pepper": "Ghost Pepper", "block.tfg.ghost_pepper_wild": "Wild Ghost Pepper", "block.tfg.ghost_pepper_dead": "Dead Ghost Pepper", + "tfg.block_entity.artisan_table": "Artisan Table", + "tfg.block_entity.large_nest_box": "Large Nest Box", "effect.tfg.arsenicosis_warning": "Arsenicosis", "effect.tfg.asbestosis_warning": "Asbestosis", "effect.tfg.berylliosis_warning": "Berylliosis", @@ -2154,6 +1121,11 @@ "entity.tfg.tier_3_double_rocket": "45-Ti Tungstensteel Two-Person Rocket", "entity.tfg.wraptor.female": "Wraptor", "entity.tfg.wraptor.male": "Wraptor", + "entity.tfg.leopard_seal": "Leopard Seal", + "entity.tfg.bison": "Bison", + "entity.tfg.mongoose": "Mongoose", + "entity.tfg.jerboa": "Jerboa", + "entity.tfg.lemming": "Lemming", "fluid.tfg.heavy_ammoniacal_water": "Heavy Ammoniacal Water", "fluid.tfg.semiheavy_ammoniacal_water": "Semiheavy Ammoniacal Water", "fluid.tfg.sulfur_fumes": "Dense Sulfuric Fumes", @@ -2171,6 +1143,464 @@ "fluid.tfg.vintage_corn_whiskey": "Vintage Corn Whiskey", "fluid.tfg.vintage_rye_whiskey": "Vintage Rye Whiskey", "fluid.tfg.vintage_mead": "Vintage Mead", + "tfg.gui.consumes": "Consumes: ", + "tfg.gui.cycle_duration": "Cycle duration: ", + "tfg.gui.max_energy_per_tick_amps.prefix": "Max EU/t:", + "tfg.gui.menu.field_guide_splash_text": "Tip: Read the field guide!!!", + "tfg.gui.menu.fps_count": "FPS:", + "tfg.gui.menu.ram_usage": "RAM:", + "tfg.gui.per_cycle": "per cycle", + "tfg.gui.refrigerator.unify_dates.disabled": "Expiration Date Unification is: §cOff", + "tfg.gui.refrigerator.unify_dates.enabled": "Expiration Date Unification is: §aOn", + "tfg.gui.rnr_plow.empty_crushed_base_course": "§cMissing Crushed Base Course!!", + "tfg.gui.rnr_plow.random_mode": "Randomize Materials", + "tfg.gui.rnr_plow.width": "Path Width: %d Blocks", + "tfg.gui.smr_generator.booster_used": "Booster: %s", + "tfg.gui.smr_generator.credit": "Credits to Frontiers Team", + "tfg.gui.smr_generator.lubricant_used": "Lubricant: %s", + "tfg.multiblock.large_boiler.fuel_efficiency": "Fuel Efficiency: %s", + "tfg.emi.bacon_requirement": "Bacon - The Raw Pork must be smoked first", + "tfg.emi.large_boiler_booster.temperature_bonus": "Temp Bonus: %s", + "tfg.emi.large_boiler_booster.min_boiler": "Requires: %s boiler", + "emi.category.tfg.large_boiler_booster": "Large Boiler Booster", + "item.tfg.antipoison_pill": "Antipoison Pill", + "item.tfg.haste_pill": "Haste Pill", + "item.tfg.night_vision_pill": "Night Vision Pill", + "item.tfg.poison_pill": "Poison Pill", + "item.tfg.regeneration_pill": "Regeneration Pill", + "item.tfg.slowness_pill": "Slowness Pill", + "item.tfg.speed_pill": "Speed Pill", + "item.tfg.water_breathing_pill": "Water Breathing Pill", + "item.tfg.weakness_pill": "Weakness Pill", + "item.tfg.antipoison_tablet": "Antipoison Tablet", + "item.tfg.haste_tablet": "Haste Tablet", + "item.tfg.night_vision_tablet": "Night Vision Tablet", + "item.tfg.poison_tablet": "Poison Tablet", + "item.tfg.regeneration_tablet": "Regeneration Tablet", + "item.tfg.slowness_tablet": "Slowness Tablet", + "item.tfg.speed_tablet": "Speed Tablet", + "item.tfg.water_breathing_tablet": "Water Breathing Tablet", + "item.tfg.weakness_tablet": "Weakness Tablet", + "item.tfg.absorption_salvo": "Absorption Salvo", + "item.tfg.fire_resistance_salvo": "Fire Resistance Salvo", + "item.tfg.instant_health_salvo": "Instant Health Salvo", + "item.tfg.invisibility_salvo": "Invisibility Salvo", + "item.tfg.luck_salvo": "Luck Salvo", + "item.tfg.resistance_salvo": "Resistance Salvo", + "item.tfg.paracetamol_pill": "Paracetamol Pill", + "item.tfg.rad_away_pill": "RadAway™ Pill", + "item.tfg.paraffin_wax": "Paraffin Wax", + "item.tfg.flint_arrow_head": "Flint Arrow Head", + "item.tfg.fletching": "Fletching", + "item.tfg.phantom_silk": "Phantom Silk", + "item.tfg.phantom_thread": "Phantom Thread", + "item.tfg.polycaprolactam_fabric": "Polycaprolactam Fabric", + "item.tfg.polycaprolactam_string": "Polycaprolactam String", + "item.tfg.space_suit_fabric": "Space Suit Fabric", + "item.tfg.vitrified_pearl": "Vitrified Ender Pearl", + "item.tfg.fishing_net.wood": "Wood Fishing Net", + "item.tfg.fishing_net.brass": "Brass Fishing Net", + "item.tfg.fishing_net.rose_gold": "Rose Gold Fishing Net", + "item.tfg.fishing_net.sterling_silver": "Sterling Silver Fishing Net", + "item.tfg.fishing_net.invar": "Invar Fishing Net", + "item.tfg.fishing_net.cupronickel": "Cupronickel Fishing Net", + "item.tfg.fishing_net.tin_alloy": "Tin Alloy Fishing Net", + "item.tfg.fishing_net.magnalium": "Magnalium Fishing Net", + "item.tfg.conifer_rosin": "Conifer Rosin", + "item.tfg.hardwood_strip": "Hardwood Strip", + "item.tfg.soaked_hardwood_strip": "Soaked Hardwood Strip", + "item.tfg.soaked_unrefined_paper": "Soaked Unrefined Paper", + "item.tfg.prepared_leather_gloves": "Prepared Leather Gloves", + "item.tfg.latex_soaked_gloves": "Latex-Soaked Gloves", + "item.tfg.unfired_chalk": "Unfired Chalk Stick", + "item.tfg.armor_stand_arms": "Armor Stand with Arms", + "item.tfg.flint_club_head": "Flint Club Head", + "item.tfg.unfinished_electron_tube": "Unfinished Electron Tube", + "item.tfg.unfinished_vacuum_tube": "Unfinished Vacuum Tube", + "item.tfg.unfinished_basic_electronic_circuit": "Unfinished Basic Electronic Circuit", + "item.tfg.unfinished_good_electronic_circuit": "Unfinished Good Electronic Circuit", + "item.tfg.unfinished_inscriber_accumulation_press": "Unfinished Inscriber Accumulation Press", + "item.tfg.brick.deepslate": "Migmatite Brick", + "item.tfg.brick.dripstone": "Travertine Brick", + "item.tfg.brick.moon_stone": "Anorthosite Brick", + "item.tfg.brick.moon_deepslate": "Norite Brick", + "item.tfg.brick.mars_stone": "Argillite Brick", + "item.tfg.brick.venus_stone": "Trachyte Brick", + "item.tfg.brick.mercury_stone": "Komatiite Brick", + "item.tfg.brick.glacio_stone": "Phonolite Brick", + "item.tfg.brick.permafrost": "Permafrost Brick", + "item.tfg.brick.red_granite": "Red Granite Brick", + "item.tfg.brick.sandy_jadestone": "Lamproite Brick", + "item.tfg.brick.flavolite": "Ignimbrite Brick", + "item.tfg.brick.scoria": "Scoria Brick", + "item.tfg.brick.scorchia": "Scorchia Brick", + "item.tfg.brick.tuff": "Tuff Brick", + "item.tfg.mud_brick.alfisol": "Alkaline Mud Brick", + "item.tfg.mud_brick.mollisol": "Volcanic Mud Brick", + "item.tfg.mud_brick.oxisol": "Tropical Mud Brick", + "item.tfg.mud_brick.podzol": "Layered Mud Brick", + "item.tfg.terra_firma_greg": "TerraFirmaGreg", + "item.tfg.scaffolding_frame": "Scaffolding Frame", + "item.tfg.airship_hull": "Airship Hull", + "item.tfg.airship_balloon": "Airship Balloon", + "item.tfg.lv_aircraft_engine": "LV Aircraft Engine", + "item.tfg.hv_aircraft_engine": "HV Aircraft Engine", + "item.tfg.ev_aircraft_engine": "EV Aircraft Engine", + "item.tfg.black_steel_plated_airplane_propeller": "Black Steel Plated Airplane Propeller", + "item.tfg.redblu_steel_plated_airplane_propeller": "Red & Blue Steel Plated Airplane Propeller", + "item.tfg.stainless_steel_plated_airplane_propeller": "Stainless Steel Plated Airplane Propeller", + "item.tfg.titanium_plated_airplane_propeller": "Titanium Plated Airplane Propeller", + "item.tfg.redblu_steel_landing_gear": "Red & Blue Steel Landing Gear", + "item.tfg.aluminium_landing_gear": "Aluminium Landing Gear", + "item.tfg.stainless_steel_landing_gear": "Stainless Steel Landing Gear", + "item.tfg.titanium_landing_gear": "Titanium Landing Gear", + "item.tfg.redblu_steel_hull_reinforcement": "Red & Blue Steel Hull Reinforcement", + "item.tfg.aluminium_hull_reinforcement": "Aluminium Hull Reinforcement", + "item.tfg.stainless_steel_hull_reinforcement": "Stainless Steel Hull Reinforcement", + "item.tfg.titanium_hull_reinforcement": "Titanium Hull Reinforcement", + "item.tfg.ulv_universal_circuit": "ULV Universal Circuit", + "item.tfg.lv_universal_circuit": "LV Universal Circuit", + "item.tfg.mv_universal_circuit": "MV Universal Circuit", + "item.tfg.hv_universal_circuit": "HV Universal Circuit", + "item.tfg.ev_universal_circuit": "EV Universal Circuit", + "item.tfg.iv_universal_circuit": "IV Universal Circuit", + "item.tfg.luv_universal_circuit": "LuV Universal Circuit", + "item.tfg.zpm_universal_circuit": "ZPM Universal Circuit", + "item.tfg.uv_universal_circuit": "UV Universal Circuit", + "item.tfg.uhv_universal_circuit": "UHV Universal Circuit", + "item.tfg.chipboard_composite": "Chipboard Composite", + "item.tfg.piglin_disguise": "Piglin Disguise", + "item.tfg.trowel": "Trowel", + "item.tfg.foil_pack": "Foil Pack", + "item.tfg.used_foil_pack": "Used Foil Pack", + "item.tfg.clean_foil_pack": "Clean Foil Pack", + "item.tfg.dry_ice": "Dry Ice", + "item.tfg.food.raw_birt": "Raw Birt", + "item.tfg.food.cooked_birt": "Cooked Birt", + "item.tfg.food.raw_crawlermari": "Raw Crawlermari", + "item.tfg.food.cooked_crawlermari": "Cooked Crawlermari", + "item.tfg.food.raw_limpet": "Raw Limpet", + "item.tfg.food.cooked_limpet": "Cooked Limpet", + "item.tfg.food.raw_moon_rabbit": "Raw Moon Rabbit", + "item.tfg.food.cooked_moon_rabbit": "Cooked Moon Rabbit", + "item.tfg.food.freeze_dried.red_grapes": "Freeze Dried Red Grapes", + "item.tfg.food.freeze_dried.white_grapes": "Freeze Dried White Grapes", + "item.tfg.food.freeze_dried.glow_berries": "Freeze Dried Glow Berries", + "item.tfg.food.freeze_dried.chorus_fruit": "Freeze Dried Chorus Fruit", + "item.tfg.food.freeze_dried.popped_chorus_fruit": "Freeze Dried Popped Chorus Fruit", + "item.tfg.food.freeze_dried.blackberry": "Freeze Dried Blackberries", + "item.tfg.food.freeze_dried.blueberry": "Freeze Dried Blueberries", + "item.tfg.food.freeze_dried.bunchberry": "Freeze Dried Bunchberries", + "item.tfg.food.freeze_dried.cloudberry": "Freeze Dried Cloudberries", + "item.tfg.food.freeze_dried.cranberry": "Freeze Dried Cranberries", + "item.tfg.food.freeze_dried.elderberry": "Freeze Dried Elderberries", + "item.tfg.food.freeze_dried.gooseberry": "Freeze Dried Gooseberries", + "item.tfg.food.freeze_dried.raspberry": "Freeze Dried Raspberries", + "item.tfg.food.freeze_dried.snowberry": "Freeze Dried Snowberries", + "item.tfg.food.freeze_dried.strawberry": "Freeze Dried Strawberries", + "item.tfg.food.freeze_dried.wintergreen_berry": "Freeze Dried Wintergreen Berries", + "item.tfg.food.freeze_dried.banana": "Freeze Dried Banana", + "item.tfg.food.freeze_dried.cherry": "Freeze Dried Cherries", + "item.tfg.food.freeze_dried.green_apple": "Freeze Dried Green Apple", + "item.tfg.food.freeze_dried.lemon": "Freeze Dried Lemon", + "item.tfg.food.freeze_dried.olive": "Freeze Dried Olives", + "item.tfg.food.freeze_dried.orange": "Freeze Dried Orange", + "item.tfg.food.freeze_dried.peach": "Freeze Dried Peach", + "item.tfg.food.freeze_dried.plum": "Freeze Dried Plum", + "item.tfg.food.freeze_dried.red_apple": "Freeze Dried Red Apple", + "item.tfg.food.freeze_dried.pumpkin_chunks": "Freeze Dried Pumpkin Chunks", + "item.tfg.food.freeze_dried.melon_slice": "Freeze Dried Melon Slice", + "item.tfg.food.freeze_dried.fig": "Freeze Dried Fig", + "item.tfg.food.freeze_dried.pineapple": "Freeze Dried Pineapple", + "item.tfg.food.freeze_dried.blossom_berry": "Freeze Dried Blossom Berry", + "item.tfg.food.freeze_dried.shadow_berry": "Freeze Dried Nox Berry", + "item.tfg.food.freeze_dried.cave_pumpkin": "Freeze Dried Bulbkin Chunks", + "item.tfg.food.calorie_paste": "Calorie Paste", + "item.tfg.food.meal_bag": "Meal Bag", + "item.tfg.food.ice_soup": "Ice Soup", + "item.tfg.food.raw_glacian_mutton": "Raw Glacian Mutton", + "item.tfg.food.cooked_glacian_mutton": "Cooked Glacian Mutton", + "item.tfg.food.raw_sniffer_beef": "Raw Sniffer Beef", + "item.tfg.food.cooked_sniffer_beef": "Cooked Sniffer Beef", + "item.tfg.food.raw_wraptor": "Raw Wraptor", + "item.tfg.food.cooked_wraptor": "Cooked Wraptor", + "item.tfg.food.raw_springling_collar": "Raw Springling Collar", + "item.tfg.food.cooked_springling_collar": "Cooked Springling Collar", + "item.tfg.food.raw_walker_steak": "Raw Walker Steak", + "item.tfg.food.cooked_walker_steak": "Cooked Walker Steak", + "item.tfg.food.raw_glider_wings": "Raw Glider Wings", + "item.tfg.food.cooked_glider_wings": "Cooked Glider Wings", + "item.tfg.food.raw_whole_soarer": "Raw Whole Soarer", + "item.tfg.food.cooked_whole_soarer": "Cooked Whole Soarer", + "item.tfg.food.raw_crusher_meat": "Raw Crusher Meat", + "item.tfg.food.cooked_crusher_meat": "Cooked Crusher Meat", + "item.tfg.food.raw_goober_meat": "Raw Goober Meat", + "item.tfg.food.cooked_goober_meat": "Cooked Goober Meat", + "item.tfg.food.raw_long_pig_filet": "Raw Long Pig Filet", + "item.tfg.food.cooked_long_pig_filet": "Cooked Long Pig Filet", + "item.tfg.food.raw_surfer_steak": "Raw Surfer Steak", + "item.tfg.food.cooked_surfer_steak": "Cooked Surfer Steak", + "item.tfg.food.raw_stackatick_chunks": "Raw Stackatick Chunks", + "item.tfg.food.raw_stickastackatick": "Raw Stick'a'Stackatick", + "item.tfg.food.cooked_stickastackatick": "Cooked Stick'a'Stackatick", + "item.tfg.food.raw_cruncher_ribs": "Raw Cruncher Ribs", + "item.tfg.food.cooked_cruncher_ribs": "Cooked Cruncher Ribs", + "item.tfg.food.raw_dino_nugget": "Prepared Dinosaur Nugget", + "item.tfg.food.cooked_dino_nugget": "Beer Battered Dinosaur Nugget", + "item.tfg.food.raw_beer_battered_cheese_curds": "Beer Battered Cheese Curds", + "item.tfg.food.cooked_beer_battered_cheese_curds": "Fried Beer Battered Cheese Curds", + "item.tfg.food.raw_fries": "Raw French Fries", + "item.tfg.food.cooked_fries": "French Fries", + "item.tfg.food.poutine": "Poutine", + "item.tfg.food.brioche_dough": "Brioche Dough", + "item.tfg.food.brioche_bun": "Brioche Bun", + "item.tfg.food.raw_burger_patty": "Raw Burger Patty", + "item.tfg.food.cooked_burger_patty": "Burger Patty", + "item.tfg.food.slice_of_cheese": "Slice of \"Cheese\"", + "item.tfg.food.hamburger": "Hamburger", + "item.tfg.food.cheeseburger": "Cheeseburger", + "item.tfg.food.oatmeal": "Oatmeal", + "item.tfg.food.raw_instant_mac": "Uncooked Instant Mac & Cheese", + "item.tfg.food.cooked_instant_mac": "Instant Mac & Cheese", + "item.tfg.food.raw_bison_meat": "Raw Bison Meat", + "item.tfg.food.cooked_bison_meat": "Cooked Bison Meat", + "item.tfg.spice.bay_leaf": "Bay Leaf", + "item.tfg.spice.cardamom_pods": "Cardamom Pods", + "item.tfg.spice.cilantro_leaves": "Cilantro Leaves", + "item.tfg.spice.cumin_seeds": "Cumin Seeds", + "item.tfg.spice.oregano_leaves": "Oregano Leaves", + "item.tfg.spice.allspice": "Allspice", + "item.tfg.roasted_sunflower_seeds": "Roasted Sunflower Seeds", + "item.tfg.sunflower_seeds": "Sunflower Seed", + "item.tfg.sunflower_product": "Sunflower Cap", + "item.tfg.rapeseed_seeds": "Canola Seeds", + "item.tfg.rapeseed_product": "Canola Ovules", + "item.tfg.spawn_egg.moon_rabbit": "Moon Rabbit Spawn Egg", + "item.tfg.spawn_egg.surfer": "Surfer Spawn Egg", + "item.tfg.spawn_egg.wraptor": "Wraptor Spawn Egg", + "item.tfg.spawn_egg.glacian_ram": "Glacian Spawn Egg", + "item.tfg.spawn_egg.sniffer": "Sniffer Spawn Egg", + "item.tfg.flintlock_mechanism": "Flintlock Mechanism", + "item.tfg.advanced_clockwork_mechanism": "Advanced Clockwork Mechanism", + "item.tfg.certus_mechanism": "Certus Mechanism", + "item.tfg.small_bullet_casing": "Small Bullet Casing", + "item.tfg.large_bullet_casing": "Large Bullet Casing", + "item.tfg.shell_bullet_casing": "Shell Bullet Casing", + "item.tfg.nitrocellulose": "Nitrocellulose", + "item.tfg.aes_wool": "Alkaline Earth Silicate Wool", + "item.tfg.aes_compressed_wool": "Compressed Alkaline Earth Silicate Wool", + "item.tfg.aes_insulation_sheet": "Sheet of Alkaline Earth Silicate Insulation", + "item.tfg.aes_insulation_roll": "Roll of Alkaline Earth Silicate Insulation", + "item.tfg.rocket_cone_t2": "Improved Rocket Nose Cone", + "item.tfg.rocket_fin_t2": "Improved Rocket Fin", + "item.tfg.cryo_fluix_pearl": "Cryogenized Fluix Pearl", + "item.tfg.marker.earth_orbit": "Earth Orbit", + "item.tfg.marker.moon_orbit": "Moon Orbit", + "item.tfg.marker.mars_orbit": "Mars Orbit", + "item.tfg.marker.venus_orbit": "Venus Orbit", + "item.tfg.marker.mercury_orbit": "Mercury Orbit", + "item.tfg.marker.glacio_orbit": "Europa Orbit", + "item.tfg.railgun_ammo_shell": "Railgun Ammo Shell", + "item.tfg.sulfur_fumes_bucket": "Dense Sulfuric Fumes Bucket", + "item.tfg.geyser_slurry_bucket": "Super Heated Slurry Bucket", + "item.tfg.cryogenized_fluix_bucket": "Cryogenized Fluix Bucket", + "item.tfg.fluix_bucket": "Liquid Fluix Bucket", + "item.tfg.latex_bucket": "Latex Bucket", + "item.tfg.vulcanized_latex_bucket": "Vulcanized Latex Bucket", + "item.tfg.conifer_pitch_bucket": "Conifer Pitch Bucket", + "item.tfg.compressed_nitrox_bucket": "Nitrox Bucket", + "item.tfg.compressed_heliox_bucket": "Heliox Bucket", + "item.tfg.compressed_heliox_3_bucket": "Heliox-3 Bucket", + "item.tfg.compressed_trimix_bucket": "50/30/20 Trimix Bucket", + "item.tfg.compressed_trimix_3_bucket": "50/30/20 Trimix-3 Bucket", + "item.tfg.heavy_ammoniacal_water_bucket": "Heavy Ammoniacal Water Bucket", + "item.tfg.semiheavy_ammoniacal_water_bucket": "Semiheavy Ammoniacal Water Bucket", + "item.tfg.harvest_basket": "Harvest Basket", + "item.tfg.aluminium_harvest_basket": "Aluminium Harvest Basket", + "item.tfg.wood.lumber.bamboo": "Bamboo Lumber", + "item.tfg.wood.lumber.aeronos": "Aeronos Lumber", + "item.tfg.wood.lumber.strophar": "Strophar Lumber", + "item.tfg.wood.lumber.glacian": "Glacian Lumber", + "item.tfg.twigs.aeronos": "Aeronos Twig", + "item.tfg.twigs.strophar": "Strophar Twig", + "item.tfg.twigs.glacian": "Glacian Twig", + "item.tfg.twigs.alphacene": "Alphacene Twig", + "item.tfg.crimsene_gem": "Crimsene Rosin", + "item.tfg.warpane_gem": "Warpane Rosin", + "item.tfg.glacian_wool": "Glacian Wool", + "item.tfg.sniffer_wool": "Mineral Rich Tufts", + "item.tfg.sniffer_egg": "Sniffer Egg", + "item.tfg.wraptor_wool": "Mineral Rich Down Feathers", + "item.tfg.wraptor_egg": "Wraptor Egg", + "item.tfg.wraptor_sugar": "Wraptor Sugar", + "item.tfg.aes_polyurethane": "Bio-AES Reinforced R-Polyurethane Foam", + "item.tfg.mli_shielding": "Multi-Layer Insulated Shielding", + "item.tfg.rocket_cone_t3": "Advanced Rocket Nose Cone", + "item.tfg.rocket_fin_t3": "Advanced Rocket Fin", + "item.tfg.elite_power_thruster": "§aElite Power Thruster", + "item.tfg.silica_aerogel": "Silica Aerogel", + "item.tfg.better_space_suit_fabric": "Adaptive Space Suit Fabric", + "item.tfg.universal_compost_browns": "Brown Universal Compost", + "item.tfg.universal_compost_greens": "Green Universal Compost", + "item.tfg.universal_compost_browns_bag": "Bag of Brown Universal Compost", + "item.tfg.universal_compost_greens_bag": "Bag of Green Universal Compost", + "item.tfg.etching_diamond_tip": "Etching Diamond Tip", + "item.tfg.spade_head_extruder_mold": "Extruder Mold (Spade Head)", + "item.tfg.mining_hammer_head_extruder_mold": "Extruder Mold (Mining Hammer Head)", + "item.tfg.sword_head_extruder_mold": "Extruder Mold (Sword Head)", + "item.tfg.pickaxe_head_extruder_mold": "Extruder Mold (Pickaxe Head)", + "item.tfg.shovel_head_extruder_mold": "Extruder Mold (Shovel Head)", + "item.tfg.axe_head_extruder_mold": "Extruder Mold (Axe Head)", + "item.tfg.hoe_head_extruder_mold": "Extruder Mold (Hoe Head)", + "item.tfg.scythe_head_extruder_mold": "Extruder Mold (Sycthe Head)", + "item.tfg.file_head_extruder_mold": "Extruder Mold (File Head)", + "item.tfg.hammer_head_extruder_mold": "Extruder Mold (Hammer Head)", + "item.tfg.saw_head_extruder_mold": "Extruder Mold (Saw Head)", + "item.tfg.knife_head_extruder_mold": "Extruder Mold (Knife Head)", + "item.tfg.butchery_knife_head_extruder_mold": "Extruder Mold (Butchery Knife Head)", + "item.tfg.propick_head_extruder_mold": "Extruder Mold (Prospector's Pick Head)", + "item.tfg.javelin_head_extruder_mold": "Extruder Mold (Javelin Head)", + "item.tfg.chisel_head_extruder_mold": "Extruder Mold (Chisel Head)", + "item.tfg.mace_head_extruder_mold": "Extruder Mold (Mace Head)", + "item.tfg.mattock_head_extruder_mold": "Extruder Mold (Mattock Head)", + "item.tfg.fish_hook_extruder_mold": "Extruder Mold (Fish Hook)", + "item.tfg.whisk_extruder_mold": "Extruder Mold (Whisk)", + "item.tfg.screwdriver_tip_extruder_mold": "Extruder Mold (Screwdriver Tip)", + "item.tfg.wrench_tip_extruder_mold": "Extruder Mold (Wrench Tip)", + "item.tfg.wire_cutter_head_extruder_mold": "Extruder Mold (Wire Cutter Head)", + "item.tfg.small_casing_extruder_mold": "Extruder Mold (Small Bullet Casing)", + "item.tfg.shell_casing_extruder_mold": "Extruder Mold (Shell Bullet Casing)", + "item.tfg.large_casing_extruder_mold": "Extruder Mold (Large Bullet Casing)", + "item.tfg.photo_cell_t1": "Basic Photovoltaic Cell", + "item.tfg.electric_extendo_grip": "Electric Extendo Grip", + "item.tfg.treated_chipboard_composite": "Treated Chipboard Composite", + "item.tfg.high_density_treated_fiberboard": "Medium Density Treated Fiberboard", + "item.tfg.flax_seeds": "Flax Seeds", + "item.tfg.flax_product": "Flax Stems", + "item.tfg.flax_bundle": "Flax Bundle", + "item.tfg.flax_line": "Flax Line Fibers", + "item.tfg.flax_tow": "Flax Tow Fibers", + "item.tfg.flax_waste": "Scraped Flax", + "item.tfg.bundled_scraped_flax": "Bundled Scraped Flax", + "item.tfg.linen_thread": "Linen Thread", + "item.tfg.linen_cloth": "Linen Cloth", + "item.tfg.uv_led": "§dUltraviolet §fLED", + "item.tfg.smd_uv_led": "§fSMD §dUltraviolet §fLED", + "item.tfg.silicon_seed_crystal": "Silicon Seed Crystal", + "item.tfg.empty_dna_syringe": "Empty Syringe", + "item.tfg.filled_dna_syringe": "Filled Syringe", + "item.tfg.dirty_dna_syringe": "Dirty Syringe", + "item.tfg.clean_dna_syringe": "Clean Syringe", + "item.tfg.stainless_steel_needle": "Stainless Steel Needle", + "item.tfg.empty_rod": "Empty Fissile Fuel Rod", + "item.tfg.empty_rod_t2": "Empty Beryllium Fissile Fuel Rod", + "item.tfg.empty_rod_t3": "Empty Zirconium Fissile Fuel Rod", + "item.tfg.thorium_rod": "Thorium Fuel Rod", + "item.tfg.depleted_thorium_rod": "Depleted Thorium Fuel Rod", + "item.tfg.uranium_rod": "Uranium Fuel Rod", + "item.tfg.depleted_uranium_rod": "Depleted Uranium Fuel Rod", + "item.tfg.plutonium_rod": "Plutonium Fuel Rod", + "item.tfg.depleted_plutonium_rod": "Depleted Plutonium Fuel Rod", + "item.tfg.tbu_232_rod": "Thorium-Uranium Breeder Fuel Rod", + "item.tfg.depleted_tbu_232_rod": "Depleted Thorium-Uranium Breeder Fuel Rod", + "item.tfg.americium_241_rod": "Americium Fuel Rod", + "item.tfg.depleted_americium_241_rod": "Depleted Americium Fuel Rod", + "item.tfg.neptunium_237_rod": "Neptunium Fuel Rod", + "item.tfg.depleted_neptunium_237_rod": "Depleted Neptunium Fuel Rod", + "item.tfg.californium_252_rod": "Californium Fuel Rod", + "item.tfg.depleted_californium_252_rod": "Depleted Californium Fuel Rod", + "item.tfg.refrigerant_pellet": "Refrigerant Pellet", + "item.tfg.terrafirmaguard_pa6": "TerraFirmaGuard PA6", + "item.tfg.graphite_compound": "Graphite Compound", + "item.tfg.raw_graphite_briquette": "Raw Graphite Briquette", + "item.tfg.faulty_graphite_briquette": "Faulty Graphite Briquette", + "item.tfg.washed_graphite_briquette": "Washed Graphite Briquette", + "item.tfg.pure_graphite_rod": "Pure Graphite Rod", + "item.tfg.impure_graphite_rod": "Impure Graphite Rod", + "item.tfg.annealed_graphite_rod": "Annealed Graphite Rod", + "item.tfg.impure_annealed_graphite_rod": "Impure Annealed Graphite Rod", + "item.tfg.graphite_moderator": "Graphite Moderator", + "item.tfg.impure_graphite_moderator": "Impure Graphite Moderator", + "item.tfg.advanced_polymer_binder": "Advanced Polymer Binder", + "item.tfg.beaker": "Beaker", + "item.tfg.beaker.filled": "Beaker of %s", + "item.tfg.flask": "Flask", + "item.tfg.flask.filled": "Flask of %s", + "item.tfg.vial": "Pipette", + "item.tfg.vial.filled": "Pipette of %s", + "item.tfg.lab_equipment": "Lab Equipment", + "item.tfg.dirty_lab_equipment": "Dirty Lab Equipment", + "item.tfg.wireless_card": "Interplanetary Wireless Card", + "item.tfg.wet_magenta_chalk": "Wet Magenta Chalk", + "item.tfg.wet_pink_chalk": "Wet Pink Chalk", + "item.tfg.wet_green_chalk": "Wet Green Chalk", + "item.tfg.wet_lime_chalk": "Wet Lime Chalk", + "item.tfg.wet_light_gray_chalk": "Wet Light Gray Chalk", + "item.tfg.wet_yellow_chalk": "Wet Yellow Chalk", + "item.tfg.wet_black_chalk": "Wet Black Chalk", + "item.tfg.wet_light_blue_chalk": "Wet Light Blue Chalk", + "item.tfg.wet_brown_chalk": "Wet Brown Chalk", + "item.tfg.wet_cyan_chalk": "Wet Cyan Chalk", + "item.tfg.wet_orange_chalk": "Wet Orange Chalk", + "item.tfg.wet_red_chalk": "Wet Red Chalk", + "item.tfg.wet_gray_chalk": "Wet Gray Chalk", + "item.tfg.wet_white_chalk": "Wet White Chalk", + "item.tfg.wet_blue_chalk": "Wet Blue Chalk", + "item.tfg.wet_purple_chalk": "Wet Purple Chalk", + "item.tfg.lamp_casting_mold": "Lamp Casting Mold", + "item.tfg.trapdoor_casting_mold": "Trapdoor Casting Mold", + "item.tfg.chain_casting_mold": "Chain Casting Mold", + "item.tfg.bell_casting_mold": "Bell Casting Mold", + "item.tfg.rnr_plow": "Paving Cart", + "item.tfg.cobalt_brass_wheel": "Cobalt Brass Wheel", + "item.tfg.cellulose_matrix": "Cellulose Matrix", + "item.tfg.smooth_endoplasmic_reticula": "Smooth Endoplasmic Reticula", + "item.tfg.rough_endoplasmic_reticula": "Rough Endoplasmic Reticula", + "item.tfg.alpha_keratin": "α-Keratin", + "item.tfg.progenitor_cells": "Progenitor Cells", + "item.tfg.catalyser_pt_re_zsm": "Platinum-Rhenium ZSM-5 Catalyzer", + "item.tfg.used_catalyser": "Used Platinum-Rhenium ZSM-5 Catalyzer", + "item.tfg.loaded_resin": "Rhenium-Loaded Resin", + "item.tfg.rod_mold": "Fire Rod Mold", + "item.tfg.small_gear_mold": "Fire Small Gear Mold", + "item.tfg.nugget_mold": "Nugget Mold", + "item.tfg.unfired_rod_mold": "Unfired Fire Rod Mold", + "item.tfg.unfired_small_gear_mold": "Unfired Fire Small Gear Mold", + "item.tfg.unfired_nugget_mold": "Unfired Nugget Mold", + "item.tfg.fish_roe": "%s Roe", + "item.tfg.rotten_voiding_cover": "Rotten Voiding Cover", + "item.tfg.flora_pellets": "Flora Pellets", + "item.tfg.magnesia_refractory_brick_ingot": "Resin-Bonded Magnesia Refractory Brick", + "item.tfg.blue_alloy_desh_foil": "Blue Alloy-Plated Desh Foil", + "item.tfg.chorus_ceramic_insulation": "Chorus-Infused Ceramic Insulation", + "item.tfg.fired_chorus_ceramic_insulation": "Fired Chorus-Infused Ceramic Insulation", + "item.tfg.tier_1_double_rocket": "R-Aluminosteel Two-Person Rocket", + "item.tfg.tier_2_double_rocket": "ASM 4914 Titanium Two-Person Rocket", + "item.tfg.tier_3_double_rocket": "45-Ti Tungstensteel Two-Person Rocket", + "item.tfg.mo_activated_sic_substrate": "Molybdenum-Activated Silicon Carbide Substrate", + "item.tfg.copper_bonded_al2o3_pcb": "Copper-Bonded Alumina Printed Circuit Board", + "item.tfg.chromium_bonded_beo_pcb": "Chromium-Bonded Beryllia Printed Circuit Board", + "item.tfg.optical_borosilicate_blank": "Optical Borosilicate Blank", + "item.tfg.worked_optical_borosilicate_blank": "Worked Optical Borosilicate Blank", + "item.tfg.cassava_seeds": "Cassava Seeds", + "item.tfg.cassava_product": "Cassava Root", + "item.tfg.peanut_seeds": "Peanut Seeds", + "item.tfg.peanut_product": "Peanuts", + "item.tfg.lentil_seeds": "Lentil Seeds", + "item.tfg.lentil_product": "Lentils", + "item.tfg.food.cooked_lentil": "Cooked Lentils", + "item.tfg.food.cooked_cassava": "Cooked Cassava", + "item.tfg.food.cooked_beans": "Cooked Beans", + "item.tfg.cucumber_seeds": "Cucumber Seeds", + "item.tfg.cucumber_product": "Cucumber", + "item.tfg.radish_seeds": "Radish Seeds", + "item.tfg.radish_product": "Radish", + "item.tfg.beans_seeds": "Bean Seeds", + "item.tfg.beans_product": "Beans", + "item.tfg.ghost_pepper_seeds": "Ghost Pepper Seeds", + "item.tfg.ghost_pepper_product": "Ghost Pepper", + "tfc.jei.flint_knapping": "Flint Knapping", + "tfc.jei.straw_knapping": "Straw Knapping", "material.tfg.latex": "Latex", "material.tfg.vulcanized_latex": "Vulcanized Latex", "material.tfg.fluix": "Fluix", @@ -2511,305 +1941,905 @@ "material.tfg.silicon_carbide_silicon_carbide": "SiC-SiC", "material.tfg.3_aminopropyltriethoxysilane": "3-Aminopropyltriethoxysilane", "material.tfg.3_chloropropylamine": "3-Chloropropylamine", + "ore_vein.tfg.__comment__": "DO NOT TRANSLATE THIS FILE. Translate the OresToFieldGuide/data/veins files instead.", + "ore_vein.tfg.deep_sheldonite": "Cooperite & Bornite", + "ore_vein.tfg.deep_garnet_amethyst": "Amethyst & Garnet", + "ore_vein.tfg.deep_garnet_opal": "Opal & Garnet", + "ore_vein.tfg.deep_gold": "Gold (Deep)", + "ore_vein.tfg.deep_hematite": "Hematite, Goethite, & Ruby", + "ore_vein.tfg.deep_limonite": "Goethite & Malachite", + "ore_vein.tfg.deep_magnetite": "Chromite & Magnetite", + "ore_vein.tfg.deep_molybdenum": "Wulfenite & Molybdenite", + "ore_vein.tfg.deep_pitchblende": "Uraninite & Pitchblende", + "ore_vein.tfg.deep_sapphire": "Sapphire & Almandine", + "ore_vein.tfg.deep_scheelite": "Scheelite & Tungstate", + "ore_vein.tfg.deep_topaz": "Topaz & Chalcocite", + "ore_vein.tfg.desert_oilsands": "Desert Oilsands", + "ore_vein.tfg.desert_oilsands.emi.0": "Only in dry climates.", + "ore_vein.tfg.desert_oilsands.emi.1": "Max rainfall: 120mm", + "ore_vein.tfg.normal_apatite": "Apatite & Pyrochlore", + "ore_vein.tfg.normal_basaltic_sands": "Mineral Sands", + "ore_vein.tfg.normal_beryllium": "Emerald & Beryllium", + "ore_vein.tfg.normal_bismuthinite": "Bismuth (Normal)", + "ore_vein.tfg.normal_cassiterite": "Cassiterite (Normal)", + "ore_vein.tfg.normal_coal": "Coal", + "ore_vein.tfg.normal_copper": "Copper & Chalcopyrite", + "ore_vein.tfg.normal_garnet_tin": "Garnet & Cassiterite Sands", + "ore_vein.tfg.normal_garnierite": "Garnierite & Cobaltite", + "ore_vein.tfg.normal_garnierite.emi.0": "Tip: Gabbro is always", + "ore_vein.tfg.normal_garnierite.emi.1": "underneath Basalt.", + "ore_vein.tfg.normal_gold": "Gold, Limonite, & Hematite", + "ore_vein.tfg.normal_graphite": "Graphite & Diamond", + "ore_vein.tfg.normal_gypsum": "Gypsum & Calcite", + "ore_vein.tfg.normal_hematite": "Hematite & Limonite", + "ore_vein.tfg.normal_lapis": "Lapis, Lazurite, & Sodalite", + "ore_vein.tfg.normal_limonite": "Limonite", + "ore_vein.tfg.normal_lubricant": "Soapstone, Talc, & Trona", + "ore_vein.tfg.normal_magnetite": "Magnetite & Vanadium", + "ore_vein.tfg.normal_manganese": "Manganese & Tantalum", + "ore_vein.tfg.normal_mica": "Kyanite, Mica, & Bauxite", + "ore_vein.tfg.normal_monazite": "Bastnasite & Monazite", + "ore_vein.tfg.normal_oilsands": "Oilsands", + "ore_vein.tfg.normal_olivine": "Bentonite & Olivine", + "ore_vein.tfg.normal_quartz": "Quartzes", + "ore_vein.tfg.normal_redstone": "Redstone, Cinnabar, & Ruby", + "ore_vein.tfg.normal_redstone.emi.0": "Tip: Granite is always", + "ore_vein.tfg.normal_redstone.emi.1": "underneath Rhyolite.", + "ore_vein.tfg.normal_salt": "Salts & Borax", + "ore_vein.tfg.normal_saltpeter": "Saltpeter & Electrotine", + "ore_vein.tfg.normal_silver": "Silver, Galena, & Lead", + "ore_vein.tfg.normal_sphalerite": "Sphalerite & Pyrite", + "ore_vein.tfg.normal_spodumene": "Spodumene & Lepidolite", + "ore_vein.tfg.normal_sulfur": "Sulfur & Pyrite", + "ore_vein.tfg.normal_tarkianite": "Tarkianite & Oilsands", + "ore_vein.tfg.normal_tarkianite.emi.0": "Only in dry climates.", + "ore_vein.tfg.normal_tarkianite.emi.1": "Min temp: 7°C", + "ore_vein.tfg.normal_tarkianite.emi.2": "Max rainfall: 100mm", + "ore_vein.tfg.normal_tetrahedrite": "Tetrahedrite (Normal)", + "ore_vein.tfg.surface_bismuthinite": "Bismuth (Surface)", + "ore_vein.tfg.surface_cassiterite": "Cassiterite (Surface)", + "ore_vein.tfg.surface_copper": "Chalcopyrite & Realgar", + "ore_vein.tfg.surface_sphalerite": "Sphalerite & Sulfur", + "ore_vein.tfg.surface_tetrahedrite": "Tetrahedrite (Surface)", + "ore_vein.tfg.deep_mars_chromite": "Redstone & Chromite", + "ore_vein.tfg.deep_mars_pitchblende": "Pitchblende, Thorianite, & Uraninite", + "ore_vein.tfg.deep_mars_sheldonite": "Bornite & Cooperite", + "ore_vein.tfg.mars_almandine": "Almandine & Sapphire", + "ore_vein.tfg.mars_apatite": "Apatite & Pyrochlore", + "ore_vein.tfg.mars_beryllium": "Emerald & Beryllium", + "ore_vein.tfg.mars_coal": "Coal & Hematite", + "ore_vein.tfg.mars_copper": "Copper & Chalcopyrite", + "ore_vein.tfg.mars_galena": "Silver, Galena, & Lead", + "ore_vein.tfg.mars_gold": "Gold, Electrotine, & Bauxite", + "ore_vein.tfg.mars_graphite": "Graphite & Diamond", + "ore_vein.tfg.mars_hematite": "Hematite & Limonite", + "ore_vein.tfg.mars_lapis": "Lapis, Lazurite, & Sodalite", + "ore_vein.tfg.mars_lubricant": "Trona, Talc, & Glauconite", + "ore_vein.tfg.mars_neodynium": "Bastnasite & Monazite", + "ore_vein.tfg.mars_nickel": "Garnierite & Cobaltite", + "ore_vein.tfg.mars_pitchblende": "Pitchblende & Thorianite, & Hematite", + "ore_vein.tfg.mars_quartzite": "Quartzite, Asbestos, & Barite", + "ore_vein.tfg.mars_salt": "Salts & Spodumene", + "ore_vein.tfg.mars_stibnite": "Tetrahedrite (Normal)", + "ore_vein.tfg.mars_sulfur": "Sphalerite & Pyrite", + "ore_vein.tfg.mars_tantalite": "Manganese & Tantalum", + "ore_vein.tfg.mars_tungsten": "Scheelite & Tungstate", + "ore_vein.tfg.mars_surface_bismuthinite": "Bismuth", + "ore_vein.tfg.mars_surface_cassiterite": "Cassiterite", + "ore_vein.tfg.mars_surface_hematite": "Hematite & Limonite", + "ore_vein.tfg.mars_surface_nickel_galena": "Sphalerite & Galena", + "ore_vein.tfg.mars_surface_tetrahedrite": "Tetrahedrite (Surface)", + "ore_vein.tfg.moon_apatite": "Apatite & Pyrochlore", + "ore_vein.tfg.moon_bauxite": "Bauxite & Ilmenite", + "ore_vein.tfg.moon_beryllium": "Emerald & Beryllium", + "ore_vein.tfg.moon_cassiterite": "Cassiterite & Chalcopyrite", + "ore_vein.tfg.moon_sheldonite": "Cooperite & Bornite", + "ore_vein.tfg.moon_desh": "Desh & Ilmenite", + "ore_vein.tfg.moon_garnet": "Amethyst, Opal, & Garnet", + "ore_vein.tfg.moon_garnierite": "Garnierite & Cobaltite", + "ore_vein.tfg.moon_gold": "Gold & Magnetite", + "ore_vein.tfg.moon_graphite": "Graphite & Diamond", + "ore_vein.tfg.moon_gypsum": "Gypsum & Calcite", + "ore_vein.tfg.moon_lubricant": "Soapstone, Talc, & Trona", + "ore_vein.tfg.moon_magnetite": "Chromite & Magnetite", + "ore_vein.tfg.moon_manganese": "Manganese & Tantalum", + "ore_vein.tfg.moon_mica": "Kyanite, Mica, & Bauxite", + "ore_vein.tfg.moon_molybdenum": "Wulfenite & Molybdenite", + "ore_vein.tfg.moon_monazite": "Bastnasite & Monazite", + "ore_vein.tfg.moon_pyrolusite": "Pyrolusite and Cobalt", + "ore_vein.tfg.moon_quartz": "Certus Quartz", + "ore_vein.tfg.moon_redstone": "Redstone, Cinnabar, & Ruby", + "ore_vein.tfg.moon_saltpeter": "Saltpeter & Electrotine", + "ore_vein.tfg.moon_sapphire": "Sapphire & Almandine", + "ore_vein.tfg.moon_scheelite": "Scheelite & Tungstate", + "ore_vein.tfg.moon_silver": "Silver, Galena, & Lead", + "ore_vein.tfg.moon_sphalerite": "Sphalerite & Pyrite", + "ore_vein.tfg.moon_tetrahedrite": "Tetrahedrite & Chalcocite", + "ore_vein.tfg.moon_topaz": "Topaz & Chalcocite", + "ore_vein.tfg.nether_anthracite": "Anthracite", + "ore_vein.tfg.nether_apatite": "Apatite & Pyrochlore", + "ore_vein.tfg.nether_basaltic_sands": "Mineral Sands", + "ore_vein.tfg.nether_beryllium": "Emerald & Beryllium", + "ore_vein.tfg.nether_cassiterite": "Cassiterite", + "ore_vein.tfg.nether_sheldonite": "Cooperite & Bornite", + "ore_vein.tfg.nether_copper": "Copper & Chalcopyrite", + "ore_vein.tfg.nether_garnet": "Amethyst, Opal, & Garnet", + "ore_vein.tfg.nether_garnet_tin": "Garnet & Cassiterite Sands", + "ore_vein.tfg.nether_garnierite": "Garnierite & Cobaltite", + "ore_vein.tfg.nether_goethite": "Goethite", + "ore_vein.tfg.nether_gold": "Gold & Hematite", + "ore_vein.tfg.nether_graphite": "Graphite & Diamond", + "ore_vein.tfg.nether_gypsum": "Gypsum & Calcite", + "ore_vein.tfg.nether_hematite": "Hematite & Limonite", + "ore_vein.tfg.nether_lapis": "Lapis, Lazurite, & Sodalite", + "ore_vein.tfg.nether_lubricant": "Soapstone, Talc, & Trona", + "ore_vein.tfg.nether_magnetite": "Chromite", + "ore_vein.tfg.nether_manganese": "Manganese & Tantalum", + "ore_vein.tfg.nether_mica": "Kyanite, Mica, & Bauxite", + "ore_vein.tfg.nether_molybdenum": "Wulfenite & Molybdenite", + "ore_vein.tfg.nether_monazite": "Bastnasite & Monazite", + "ore_vein.tfg.nether_naquadah": "Naquadah", + "ore_vein.tfg.nether_olivine": "Bentonite & Olivine", + "ore_vein.tfg.nether_pitchblende": "Uraninite & Pitchblende", + "ore_vein.tfg.nether_quartz": "Nether Quartz", + "ore_vein.tfg.nether_redstone": "Redstone, Cinnabar, & Ruby", + "ore_vein.tfg.nether_saltpeter": "Saltpeter & Electrotine", + "ore_vein.tfg.nether_sapphire": "Sapphire & Almandine", + "ore_vein.tfg.nether_scheelite": "Scheelite & Tungstate", + "ore_vein.tfg.nether_silver": "Silver, Galena, & Lead", + "ore_vein.tfg.nether_sphalerite": "Sphalerite & Pyrite", + "ore_vein.tfg.nether_sulfur": "Sulfur & Pyrite", + "ore_vein.tfg.nether_tetrahedrite": "Tetrahedrite", + "ore_vein.tfg.nether_topaz": "Topaz & Chalcocite", + "ore_vein.tfg.venus_manual_salt": "Salts & Spodumene", + "ore_vein.tfg.venus_manual_salt.emi.0": "Only in Salt Flats.", + "ore_vein.tfg.venus_manual_sulfur": "Sulfur & Pyrite", + "ore_vein.tfg.venus_manual_sulfur.emi.0": "Only in Sulfuric Ravine.", + "tfg.creative_tab.tfg": "TerraFirmaGreg", + "tfg.disabled_portal": "Portal magic seems to be blocked by an unknown force, try reaching another dimension by going down or up", + "curios.identifier.face": "Face", + "gtceu.medical_condition.radioactive": "§4Radioactive", + "symptom.tfg.glowing": "Glowing", + "tfg.greate.uls_limit": "§432§r (§8ULS§r)", + "tfg.greate.ls_limit": "§f128§r (§7LS§r)", + "tfg.greate.windmill_hint_1": "Windmills are affected by relative", + "tfg.greate.windmill_hint_2": "elevation and the amount of empty", + "tfg.greate.windmill_hint_3": "space around them.", + "trim_material.tfc.almandine_tfc": "Almandine", + "trim_material.tfc.andradite_tfc": "Andradite", + "trim_material.tfc.blue_topaz_tfc": "Blue Topaz", + "trim_material.tfc.cinnabar_tfc": "Cinnabar", + "trim_material.tfc.coal_tfc": "Coal", + "trim_material.tfc.diamond_tfc": "Diamond", + "trim_material.tfc.emerald_tfc": "Emerald", + "trim_material.tfc.green_sapphire_tfc": "Green Sapphire", + "trim_material.tfc.grossular_tfc": "Grossular", + "trim_material.tfc.rutile_tfc": "Rutile", + "trim_material.tfc.lazurite_tfc": "Lazurite", + "trim_material.tfc.pyrope_tfc": "Pyrope", + "trim_material.tfc.rock_salt_tfc": "Sylvite", + "trim_material.tfc.ruby_tfc": "Ruby", + "trim_material.tfc.salt_tfc": "salt", + "trim_material.tfc.sapphire_tfc": "Sapphire", + "trim_material.tfc.sodalite_tfc": "Sodalite", + "trim_material.tfc.armalcolite_tfc": "Armalcolite", + "trim_material.tfc.spessartine_tfc": "Spessartine", + "trim_material.tfc.topaz_tfc": "Topaz", + "trim_material.tfc.uvarovite_tfc": "Uvarovite", + "trim_material.tfc.nether_quartz_tfc": "Nether Quartz", + "trim_material.tfc.certus_quartz_tfc": "Certus Quartz", + "trim_material.tfc.quartzite_tfc": "Quartzite", + "trim_material.tfc.realgar_tfc": "Realgar", + "trim_material.tfc.malachite_tfc": "Malachite", + "trim_material.tfc.glass_tfc": "Glass", + "trim_material.tfc.olivine_tfc": "Olivine", + "trim_material.tfc.opal_tfc": "Opal", + "trim_material.tfc.amethyst_tfc": "Amethyst", + "trim_material.tfc.lapis_tfc": "Lapis", + "trim_material.tfc.apatite_tfc": "Apatite", + "trim_material.tfc.red_garnet_tfc": "Red Garnet", + "trim_material.tfc.yellow_garnet_tfc": "Yellow Garnet", + "trim_material.tfc.monazite_tfc": "Monazite", + "trim_material.tfc.rose_quartz_tfc": "Rose Quartz", + "trim_material.tfc.fluix_tfc": "Fluix", + "trim_material.tfc.silver_tfc": "Silver", + "trim_material.tfc.sterling_silver_tfc": "Sterling Silver", + "trim_material.tfc.gold_tfc": "Gold", + "trim_material.tfc.rose_gold_tfc": "Rose Gold", + "trim_material.tfc.nickel_tfc": "Nickel", + "trim_material.tfc.platinum_tfc": "Platinum", + "trim_material.tfc.titanium_tfc": "Titanium", + "trim_material.tfc.bismuth_tfc": "Bismuth", + "trim_material.tfc.neutronium_tfc": "Neutronium", + "trim_material.tfc.pyrite_tfc": "Pyrite", + "trim_material.tfc.redx_tfc": "RedX", + "tfg.emi.ore_veins.rock_types": "Found in rock types:", + "tfg.emi.ore_veins.rarity": "Rarity: 1/%d chunks", + "tfg.emi.ore_veins.density": "Density: %d", + "tfg.emi.ore_veins.y_ranges": "Y Level: %d to %d", + "tfg.emi.ore_veins.size": "Size: %d", + "tfg.emi.ore_veins.height": "Height: %d", + "tfg.emi.ore_veins.radius": "Radius: %d", + "ore_vein.tfg.rose_quartz": "Rose Quartz", + "ore_vein.tfg.rose_quartz.emi.0": "Found in low-elevation", + "ore_vein.tfg.rose_quartz.emi.1": "biomes in climates", + "ore_vein.tfg.rose_quartz.emi.2": "below -10°C.", + "emi.category.tfg.ore_vein_info": "Ore Veins", + "tfg.emi.liquid_bb_burn_time": "Duration: %d secs", + "tfg.emi.liquid_bb_superheat": "§lSuperheated", + "emi.category.tfg.blaze_burner": "Blaze Burner Fuels", + "emi.category.tfg.block_interaction": "Block Modifications", + "emi.category.deafission.fission_reactor_coolant": "Fission Reactor Cooling", + "emi.category.deafission.fission_reactor_processing": "Fission Reactor Material Holder", + "emi.category.deafission.fission_reactor_fuel": "Fission Reactor Fuel", + "tfg.toast.ore_prospector_none": "No ores found in range.", + "tfg.toast.ore_prospector_message": "Ores found within %s §6blocks in this direction: %s", + "tfg.hangglider.disabled_dimension": "You can't use a hang glider here!", + "emi.category.tfg.artisan_table": "Artisan Table", + "tfg.machine.food_refrigerator_power_usage": "§7Consumes§r %s EU/t §7while active to keep your food fresh.§r", + "tfg.nuclear.average_heat.text": "Heat: From %s to %s", + "tfg.nuclear.skip": "", + "tfg.machine.aux_exchanger.heat.title": "=== Heat Information ===", + "tfg.machine.aux_exchanger.recipe_temperature": "Recipe Temperature: ", + "tfg.machine.aux_exchanger.recipe_temperature.desc": "Temperature required by this recipe", + "tfg.machine.aux_exchanger.battery_temperature": "Battery Temperature: ", + "tfg.machine.aux_exchanger.battery_temperature.desc": "Current temperature of the heat battery", + "tfg.machine.aux_exchanger.hu_consumed": "HU Consumed: ", + "tfg.machine.aux_exchanger.hu_consumed.desc": "Heat units consumed per recipe cycle", + "tfg.machine.aux_exchanger.total_hu": "Total HU Available: ", + "tfg.machine.aux_exchanger.total_hu.desc": "Total heat units stored in the heat battery", + "tfg.machine.aux_exchanger.speed_modifier": "Speed Modifier: ", + "tfg.machine.aux_exchanger.speed_modifier.desc": "Recipe speed based on battery temperature", + "tfg.machine.aux_exchanger.heat_unavailable": "Heat information unavailable", + "tfg.machine.aux_echanger.output.title": "=== Output ===", + "tfg.multiblock.large_boiler.booster_active": "Booster: %s (%sK)", + "tfg.multiblock.large_boiler.booster_none": "Booster: None", + "tfg.multiblock.large_boiler.water_boosted": "Water: %s (%s Steam)", + "tfg.multiblock.large_boiler.water_normal": "Water: Standard", + "fluid.tag.tfg.water_boiler_t2": "Distilled Water", + "tfg.multiblock.large_boiler.mode": "Boiler Mode: ", + "tfg.recipe_type.large_boiler": "Standard", + "tfg.recipe_type.super_boiler": "Advanced", + "tfg.multiblock.turbine.obstructed": "Your turbine is obstructed, check under and inside the chimney that there is nothing blocking it", + "tfg.clientmessage.spatialioblocked.claimedchunks": "Spatial IO blocked: Region contains chunks claimed by another team", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.black": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.gray": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.light_gray": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.white": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.pink": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.magenta": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.purple": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.blue": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.light_blue": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.cyan": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.green": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.lime": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.yellow": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.orange": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.red": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.decorative_vase.brown": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_black_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_gray_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_light_gray_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_white_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_pink_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_magenta_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_purple_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_blue_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_light_blue_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_cyan_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_green_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_lime_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_yellow_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_orange_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_red_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_brown_block_on": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_black_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_gray_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_light_gray_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_white_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_pink_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_magenta_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_purple_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_blue_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_light_blue_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_cyan_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_green_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_lime_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_yellow_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_orange_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_red_block": "Dyeing", + "tfc.recipe.barrel.simplylight.barrel.dyeing.illuminant_brown_block": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_black": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_gray": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_light_gray": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_white": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_pink": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_magenta": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_purple": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_blue": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_light_blue": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_cyan": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_green": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_lime": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_yellow": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_orange": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_red": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dyeing.charger_armor_brown": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.aged_to_vintage_beer": "Ageing further", + "tfc.recipe.barrel.tfg.barrel.aged_to_vintage_cider": "Ageing further", + "tfc.recipe.barrel.tfg.barrel.aged_to_vintage_rum": "Ageing further", + "tfc.recipe.barrel.tfg.barrel.aged_to_vintage_sake": "Ageing further", + "tfc.recipe.barrel.tfg.barrel.aged_to_vintage_vodka": "Ageing further", + "tfc.recipe.barrel.tfg.barrel.aged_to_vintage_whiskey": "Ageing further", + "tfc.recipe.barrel.tfg.barrel.aged_to_vintage_rye_whiskey": "Ageing further", + "tfc.recipe.barrel.tfg.barrel.aged_to_vintage_corn_whiskey": "Ageing further", + "tfc.recipe.barrel.tfg.barrel.aged_to_vintage_mead": "Ageing further", + "tfc.recipe.barrel.tfg.barrel.treated_chipboard_composite": "Treating Chipboard Composite", + "tfc.recipe.barrel.tfg.barrel.soak_hardwood_strip": "Soaking Hardwood Strips", + "tfc.recipe.barrel.tfg.barrel.treated_wood_dust": "Treating Wood Dust", + "tfc.recipe.barrel.tfg.barrel.treated_wood_planks": "Treating Wood Planks", + "tfc.recipe.barrel.tfg.barrel.packed_ice": "Freezing Ice", + "tfc.recipe.barrel.tfg.barrel.cooling_water_1": "Cooling Water", + "tfc.recipe.barrel.tfg.barrel.cooling_water_2": "Cooling Water", + "tfc.recipe.barrel.tfg.barrel.cooling_water_3": "Cooling Water", + "tfc.recipe.barrel.tfg.barrel.cooling_water_4": "Cooling Water", + "tfc.recipe.barrel.tfg.sealed_barrel.prepared_leather_gloves": "Soaking Leather Gloves", + "tfc.recipe.barrel.tfg.barrel.rapeseed_to_oil": "Extracting Canola Oil", + "tfc.recipe.barrel.tfg.barrel.sunflower_to_oil": "Extracting Sunflower Oil", + "tfc.recipe.barrel.tfg.barrel.maple_syrup_to_sugar": "Making sugar", + "tfc.recipe.barrel.tfg.barrel.birch_syrup_to_sugar": "Making sugar", + "tfc.recipe.barrel.tfg.barrel.develop_black_and_white_film": "Developing film", + "tfc.recipe.barrel.tfg.barrel.develop_high_sensitivity_black_and_white_film": "Developing film", + "tfc.recipe.barrel.tfg.barrel.develop_color_film": "Developing film", + "tfc.recipe.barrel.tfg.barrel.develop_high_sensitivity_color_film": "Developing film", + "tfc.recipe.barrel.tfg.barrel.clay_ball": "Hydrating Clay", + "tfc.recipe.barrel.tfg.barrel.light_concrete": "Solidifying Concrete", + "tfc.recipe.barrel.tfg.barrel.reinforced_light_concrete_support": "Solidifying Concrete", + "tfc.recipe.barrel.tfg.barrel.dark_concrete": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.dark_concrete_support": "Dyeing", + "tfc.recipe.barrel.tfg.barrel.reinforced_dark_concrete_support": "Dyeing", + "recipe.capability.Heat.name": "Not enough Heat from the Heat Battery", + "tfg.food_recipe.brining": "Brining", + "tfg.food_recipe.smoking": "Smoking", + "tfg.food_recipe.drying": "Drying", + "tfg.food_recipe.freeze_drying": "Desiccate", + "tfg.food_recipe.deep_frying": "Deep Frying", + "tfg.recipe.macerator_warning": "Only outputs first slot until HV", + "tfg.grapplemod.repair": "Repair recipe, keeps your upgrades. §lNEVER combine two grapples or you'll lose ALL your upgrades!§r", + "tfg.grapplemod.upgrades.maxlen": "Increases §lMax Length§r by 20, up to 200.", + "tfg.grapplemod.downgrades.maxlen": "Decreases §lMax Length§r by 20, down to 20. (Jute Rope is Returned).", + "tfg.grapplemod.upgrades.motor.lv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1\n§lMotorAcceleration§r set to 0.125", + "tfg.grapplemod.upgrades.motor.mv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.14\n§lMotorAcceleration§r set to 0.25", + "tfg.grapplemod.upgrades.motor.hv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.28\n§lMotorAcceleration§r set to 0.375", + "tfg.grapplemod.upgrades.motor.ev": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.42\n§lMotorAcceleration§r set to 0.5", + "tfg.grapplemod.upgrades.motor.iv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.56\n§lMotorAcceleration§r set to 0.625", + "tfg.grapplemod.upgrades.motor.luv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.7\n§lMotorAcceleration§r set to 0.75", + "tfg.grapplemod.upgrades.motor.zpm": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 1.84\n§lMotorAcceleration§r set to 0.875", + "tfg.grapplemod.upgrades.motor.uv": "Enables the §lMotor§r Upgrade, automatically reeling you in.\n§lMotorMaxSpeed§r set to 2\n§lMotorAcceleration§r set to 1", + "tfg.grapplemod.downgrades.motor": "Disables the §lMotor§r Upgrade, returning the original motor.\nOnly works if you use the same type of Motor as before.", + "tfg.grapplemod.upgrades.smart_motor": "Enables the §lSmart Motor§r Upgrade, requires a Motor to be installed.", + "tfg.grapplemod.downgrades.smart_motor": "Disables the §lSmart Motor§r Upgrade, can be removed with the Motor already uninstalled. Returns the Basic Electronic Circuit", + "tfg.grapplemod.upgrades.sticky": "Enables the §lSticky§r Upgrade, causing the hook to stick to any block the rope touches.", + "tfg.grapplemod.downgrades.sticky": "Disables the §lSticky§r Upgrade, returning the Sticky Resin", + "tfg.grapplemod.upgrades.forcefield.lv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 0.625", + "tfg.grapplemod.upgrades.forcefield.mv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 1.25", + "tfg.grapplemod.upgrades.forcefield.hv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 1.875", + "tfg.grapplemod.upgrades.forcefield.ev": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 2.5", + "tfg.grapplemod.upgrades.forcefield.iv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 3.125", + "tfg.grapplemod.upgrades.forcefield.luv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 3.75", + "tfg.grapplemod.upgrades.forcefield.zpm": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 4.375", + "tfg.grapplemod.upgrades.forcefield.uv": "Enables the §lForce Field§r Upgrade, repelling you from nearby blocks while Grappling.\n§lRepel Force§r set to 5", + "tfg.grapplemod.downgrades.forcefield": "Disables the §lForce Field§r Upgrade, returning the original Field Generator.\nOnly works if you use the same type of Field Generator as before.", + "tfg.grapplemod.upgrades.magnet.magnetic_iron_ingot": "Enables the §lMagnet§r Upgrade, causing the hook itself to attach to nearby blocks.\n§lAttraction Radius§r set to 1.25", + "tfg.grapplemod.upgrades.magnet.magnetic_steel_ingot": "Enables the §lMagnet§r Upgrade, causing the hook itself to attach to nearby blocks.\n§lAttraction Radius§r set to 2.5", + "tfg.grapplemod.upgrades.magnet.magnetic_neodymium_ingot": "Enables the §lMagnet§r Upgrade, causing the hook itself to attach to nearby blocks.\n§lAttraction Radius§r set to 3.75", + "tfg.grapplemod.upgrades.magnet.magnetic_samarium_ingot": "Enables the §lMagnet§r Upgrade, causing the hook itself to attach to nearby blocks.\n§lAttraction Radius§r set to 5", + "tfg.grapplemod.downgrades.magnet": "Disables the §lMagnet§r Upgrade, returning the original Magnetic Ingot.\nOnly works if you use the same type of Magnetic Ingot as before.", + "tfg.grapplemod.upgrades.gravity.0.5": "Lowers the Hook's §lGravity§r to 50% (1 -> 0.5)", + "tfg.grapplemod.downgrades.gravity.0.5": "Returns the Hook's §lGravity§r back to 100% (0.5 -> 1).\nThe empty bucket will be filled with the Helium you used", + "tfg.grapplemod.upgrades.gravity.0": "Lowers the Hook's §lGravity§r to 0% (1 -> 0)", + "tfg.grapplemod.downgrades.gravity.0": "Returns the Hook's §lGravity§r back to 100% (0 -> 1).\nThe Gravitation Engine Unit will be returned.", + "tfg.grapplemod.upgrades.throwspeed.lv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 2.25", + "tfg.grapplemod.upgrades.throwspeed.mv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 2.5", + "tfg.grapplemod.upgrades.throwspeed.hv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 2.75", + "tfg.grapplemod.upgrades.throwspeed.ev": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 3", + "tfg.grapplemod.upgrades.throwspeed.iv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 3.25", + "tfg.grapplemod.upgrades.throwspeed.luv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 3.5", + "tfg.grapplemod.upgrades.throwspeed.zpm": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 3.75", + "tfg.grapplemod.upgrades.throwspeed.uv": "Increases the §lThrow Speed§r of the Hook, causing it to travel farther.\n§lThrow Speed§r set to 4", + "tfg.grapplemod.downgrades.throwspeed": "Resets the §lThrow Speed§r of the hook back to normal, returning the original Piston.\nOnly works if you use the same type of Piston as before.", + "tfg.grapplemod.upgrades.doublehook": "Adds a §lSecondary Hook§r to your Grappling Hook", + "tfg.grapplemod.downgrades.doublehook": "Removes the §lSecondary Hook§r from your Grappling Hook", + "tfg.grapplemod.upgrades.vertical_throwing_angle": "Increases the §lVertical Throwing Angle§r of the hook by 5°, up to 90°.", + "tfg.grapplemod.downgrades.vertical_throwing_angle": "Decreases the §lVertical Throwing Angle§r of the hook by 5°, down to 0°.", + "tfg.grapplemod.upgrades.angle": "Increases the §lHorizontal Angle§r for throwing your §lDouble Hooks§r by 5°, up to 90°.\nOnly accessible with a §lDouble Hook§r installed.", + "tfg.grapplemod.downgrades.angle": "Decreases the §lHorizontal Angle§r for throwing your §lDouble Hooks§r by 5°, down to 5°°.\nOnly accessible with a §lDouble Hook§r installed.", "tag.item.tfg.dried_fruit": "Dried Fruit", - "quests.low_voltage": "&7LV&r - Low Voltage", - "quests.low_voltage.subtitle": "Tame electricity and begin your GregTech journey", - "quests.low_voltage.lv_machine_hull.title": "Your second machine hull", - "quests.low_voltage.lv_machine_hull.subtitle": "It's time to get into electricity", - "quests.low_voltage.lv_machine_hull.desc.1": "You're getting real close to your &6first LV Machine&r and the beginning of the electric age! If you haven't made any &4Red Steel&r yet, you'll now have to, but in return you will get &6new ways&r to improve your production.\n\nThis is the GregTech philosophy: &6the further you progress, the better the new recipes become&r.\n\nTry to make at least 3 or 4 casings to begin.", - "quests.low_voltage.lv_machine_hull.desc.2": "For some players, reaching a new tier is marked by crafting the first &6circuit&r, for others it's the &6machine hull&r or the &6energy hatch&r. You can use whatever works best for you, but for the sake of organization, these quests will use the machine hull.\n\nAs a quick reminder, &cmachines explode when exposed to rain or water&r on any of the blocks they're adjacent to, unless the machine specifically says otherwise.", - "quests.low_voltage.lv_machine_casing.title": "Your next machines", - "quests.low_voltage.lv_machine_casing.subtitle": "More options!", - "quests.low_voltage.lv_machine_casing.desc": "Now that you've got some electricity going, it's time to use it! We recommend starting by making machines that will make it easier and cheaper to make even more machines.\n\nTo make getting into LV less intimidating, &5TFG&r gives you the option to use &6Create&r machines in place of some &6GregTech&r machines.\n\nWe introduced them &6last chapter&r, but just know that if there is an alternative to a GregTech machine, you will have the choice within the quest.", - "quests.low_voltage.lv_motor.title": "The First of Many Motors", - "quests.low_voltage.lv_motor.subtitle": "Low Voltage beckons...", - "quests.low_voltage.lv_motor.desc": "Remember that &2EMI is your friend&r if recipes are getting overwhelming. You can click the button with four stacked squares on the bottom right of any recipe, and EMI will show you a tree of all the crafting ingredients, and you can even have it add a \"shopping list\" to your favourites!\n\nGetting back on topic, set yourself up for &7LV&r by crafting six &aLV Electric Motors&r! This may seem like a lot, but that's the bare minimum required to get to the good stuff in &7LV&r.", - "quests.low_voltage.lv_age_progression.title": "LV Age Progression", - "quests.low_voltage.lv_age_progression.subtitle": "Too many options, too little time!", - "quests.low_voltage.lv_age_progression.desc": "&7LV&r will require you to craft a lot of different machines! Here's a friendly tip if you're struggling to set goals: pick an item in a later quest and go backwards from there.\n\nWith that in mind... why don't we start with a &5Fusion Controller&r? Never mind, slightly too ambitious - let's check a closer goal instead. Ah, yes, the &3Electric Blast Furnace&r - the main end goal of &7LV&r - should be a good target.\n\nThe EBF is &aexpensive&r, which is why you should initially focus on machines to make components and materials cheaper. Our quests will try to guide you in the right direction.\n\nOther important goals are crafting the &3LV Assembler&r, making your first &aMV Circuits&r and getting your first &bCircuit Assembler&r.", - "quests.low_voltage.lv_age_progression.task": "I... might have some sense of direction now", - "quests.low_voltage.lost.title": "Lost?", - "quests.low_voltage.lost.subtitle": "This is all very overwhelming", - "quests.low_voltage.lost.desc.1": "Getting into &7LV&r opens up a LOT of options, so it's easy to get lost. Here's our recommendations:\n\n1) Set up a source of power. Check the quests below this, there's several options, all are viable. Don't cheap out, build multiple generators!\n\nBe sure to &eread the GregTech Energy quest chapter&r so you get a good understanding of how EU, Volts, Amps, and Cable Loss all work.", - "quests.low_voltage.lost.desc.2": "2) Focus on machines that make building more machines cheaper.\n\nThe Polarizer is a super cheap machine that can magnetize rods for basically free. If you didn't craft the Steam Age equivalents, set up a Bender, Wiremill, Lathe, and Cutter.\n\nAfter that, focus on making Rubber cheaper with a Chemical Reactor and Fluid Solidifier (left), and making electronic components cheaper with an Assembler (bottom).\n\nOnce everything's at its cheapest, make sure you craft components in batches to save you lots of time.", - "quests.low_voltage.lost.desc.3": "3) Build a canner and make some batteries. Battery buffers will help a lot with the growth of your factory, and the Ore Prospector is an absolute game changer.\n\n4) &7LV&r has two main end goals, the &aCircuit Assembler&r and the &aElectric Blast Furnace&r. You should now be ready to tackle those.", - "quests.low_voltage.lost.task": "I know what to do now!", - "quests.low_voltage.lv_steam_turbine.title": "The Steam Turbine", - "quests.low_voltage.lv_steam_turbine.subtitle": "You must construct additional turbines", - "quests.low_voltage.lv_steam_turbine.desc": "The &3Steam Turbine&r is most players' first &7LV&r generator, as you've already got steam production set up from your Steam machines.\n\nWhen provided Steam, the turbine will output EU at a ratio of &d2 mB = 1 EU&r.\n\nOne downside of steam is transporting it, and due to its lack of energy density, you'll need large or huge pipes to carry it around.\n\nYou may also consider upgrading to the Large Bronze Boiler once you start needing more power than what your single-block boilers can produce.", - "quests.low_voltage.lbb.title": "Large Bronze Boiler", - "quests.low_voltage.lbb.subtitle": "Boom, boom, boom, boom", - "quests.low_voltage.lbb.desc.1": "The &3Large Boiler&r is an &6optional&r big-boy variant of the Small Boilers. It runs off solid or liquid fuel.\n\nIf you want Steam-based power production, this is an alternative to the Create Steam Engine.\n\nMake sure you set it up so it never runs out of water like your Small Boilers, otherwise it'll &cexplode&r!", - "quests.low_voltage.lbb.desc.2": "Once fully heated up, the &3LBB&r produces 800 Steam per tick, which is &d400EU/t&r after conversion, or 12.5 Basic Steam Turbines. Such (relatively!) immense power comes at the cost of &la lot&r of burnable fuel. &5With this in consideration&r, the GUI lets you &9throttle&r the Boiler down to 25 percent power for 200 Steam per tick. That's &d100EU/t&r, or slightly above 3 Basic Steam Turbines.\n\nWe recommend holding off making this until you're ready to power your EBF, or if you have a lot of steam multiblocks.", - "quests.low_voltage.lbb.desc.3": "In TerraFirmaGreg, you have a few options for fuel. You can use a Hose Pulley to pull Lava out of a deep underground lake (no, infinite lava is not a thing), or set up a tree farm into a coke oven for Charcoal and Creosote. Lastly, there are huge surface-level Coal veins that you can extract with some automated mining machines and turn into Coke and significantly more Creosote than charcoal.\n\nIf you go the tree farm route, you'll need three coke ovens to power a full-throttle LBB.", - "quests.low_voltage.lv_polariser.title": "Basic Polarizer", - "quests.low_voltage.lv_polariser.subtitle": "The Polarizer polarizes!", - "quests.low_voltage.lv_polariser.desc": "One of the cheapest - if not the cheapest - &7LV&r machine. Use this to make &6Redstone-free Magnetic Rods&r for your Motors. Whenever you start to batch your Motors, this machine will save you stacks and stacks of Redstone.", - "quests.low_voltage.link_chapter.title": "Explain energy to me", - "quests.low_voltage.link_chapter.subtitle": "There is a whole chapter about energy", - "quests.low_voltage.link_chapter.desc": "GregTech's energy system (EU, Energy Units) works differently to FE (Forge Energy), the system used by almost every other mod, so we've dedicated a chapter of the questbook to talk about it.\n\nIt might look like a lot of reading, but it's important to understand if you want to avoid accidents and get the most out of your power generation.\n\nThere's four ways to generate power in LV, and all are viable options. If you're new to GregTech, Steam is the easiest but falls off fast as you progress to further tiers. Gas fuel is more complicated to produce, but has the cheapest generators. Combustion is somewhere in between.\n\nHere's a link to the energy chapter", - "quests.low_voltage.link_chapter.task": "I read it", - "quests.low_voltage.lv_combuston_gen.title": "The Combustion Generator", - "quests.low_voltage.lv_combuston_gen.subtitle": "It does boom and make energy", - "quests.low_voltage.lv_combuston_gen.desc": "The &7LV Combustion Generator&r may be a bit more expensive to craft compared to other generators, but its fuels carry a lot of energy. This makes it easier to move, or if you need to power a generator far from your base, a drum filled with &2Bio Diesel&r can transport a large amount of EU.\n\nLike other &7LV Generators&r, it produces &a32 EU/t&r.", - "quests.low_voltage.lv_biodiesel.title": "Bio Diesel", - "quests.low_voltage.lv_biodiesel.subtitle": "Your first combustion fuel", - "quests.low_voltage.lv_biodiesel.desc": "You will need a &7LV Chemical Reactor&r to make &2Bio Diesel&r. Simply mix your &aSeed Oil&r with any &eAlcohol&r from &6TFC&r. Other recipes using &dEthanol&r will require you to reach &bMV&r.", - "quests.low_voltage.lv_seed_oil.title": "Seed Oil", - "quests.low_voltage.lv_seed_oil.subtitle": "The Real Power of Plants", - "quests.low_voltage.lv_seed_oil.desc": "You have two options to produce &aSeed Oil&r: either by using the &9Vacuum Chamber&r or, if you already have it, the &7LV Extractor&r will do a great job.\n\nAlso, note that &aSeed Oil&r isn't only used for making &2Bio Diesel&r.\n\nIt can also be processed into &6Lubricant&r or sent directly to your &cBlaze Burner&r for fuel.", - "quests.low_voltage.lv_seeds.title": "First, grab seeds", - "quests.low_voltage.lv_seeds.subtitle": "These are tall plants", - "quests.low_voltage.lv_seeds.desc": "If you come across these plants, you should pick them up and start a farm.\n\nThey will be your best source of &aSeed Oil&r, a liquid used for producing &eBio Diesel&r. Canola is a bit more resistant to lower temperatures, while Sunflowers are happier in warmer climates. You also could grow them in your Electric Greenhouse if you don't want to spend as much time farming, at the expense of having to spend a little power to grow them.", - "quests.low_voltage.lv_seeds.task": "Canola or Sunflowers", - "quests.low_voltage.lv_gas_turbine.title": "The Gas Turbine", - "quests.low_voltage.lv_gas_turbine.subtitle": "For petrochemical enthusiasts", - "quests.low_voltage.lv_gas_turbine.desc": "With the help of &7Syngas&r, you now have a viable way to use the &cGas Turbine&r at &7LV&r. They work exactly like the other &6generators&r but should be a tiny bit cheaper than the &6Combustion Generator&r.", - "quests.low_voltage.lv_gas_syngas.title": "Syngas", - "quests.low_voltage.lv_gas_syngas.subtitle": "Not Wood Gas", - "quests.low_voltage.lv_gas_syngas.desc": "Making &7Syngas&r is really easy. You simply need &b3 Coke Ovens&r for each &6Brewery&r or &6Vacuum Chamber&r. Then you collect &7wood&r with the help of a &bCreate Tree Farm&r to minimize the energy costs, and you can enjoy this weak but easy-to-make &7gas fuel&r.", - "quests.low_voltage.lv_naphtha_light.title": "Naphtha and Light Oil Residue", - "quests.low_voltage.lv_naphtha_light.subtitle": "You can make plastic with them", - "quests.low_voltage.lv_naphtha_light.desc": "If you really hate farming and prefer adventuring in the &6desert&r or mining massive amounts of &7Oilsands&r, then maybe &7Naphtha&r (better from &7Raw Oil&r) or &7Light Oil Residue&r (better from &7Oil&r) should be fuels you could look at.\n\nBeing quite good for how easy they are to produce, they need to be manually harvested at that point though.", - "quests.low_voltage.lv_turbo_charge.title": "Turbo Charger", - "quests.low_voltage.lv_turbo_charge.subtitle": "Useful to charge your electric tools faster", - "quests.low_voltage.lv_turbo_charge.desc": "&oThis quest's subject is optional, but may still be of interest to you. We've put it here in the name of completeness.&r\n\nThe &3Turbo Charger&r charges &6RF and EU&r items such as &9Drills&r extremely quickly.\n\nIt accepts up to 4 Amps for every item it charges, making it &6twice as fast&r as the &3Battery Buffer&r. It cannot discharge, though.\n\n&eAny&r Charger will complete this Quest.", - "quests.low_voltage.lv_turbo_charge.task": "Any Turbo Charger will do", - "quests.low_voltage.lv_aqueous_accumulator.title": "Aqueous Accumulator", - "quests.low_voltage.lv_aqueous_accumulator.subtitle": "Thermal Foundation is calling", - "quests.low_voltage.lv_aqueous_accumulator.desc": "The &3Aqueous Accumulator&r is basically a Rock Crusher but for fluids. Simply place the machine next to two source blocks of the appropriate fluid, set the circuit, and voila! It'll keep producing more of that fluid. It effectively does the same thing as a mechanical pump, but using electricity instead of mechanical power, so you may find it easier to fit into your factory. As a bonus, the HV one will make infinite lava too!\n\nYou can safely waterlog the source blocks to prevent them freezing in winter, and the machine will continue to work.", - "quests.low_voltage.lv_aqueous_accumulator.task": "Any Aqueous Accumulator", - "quests.low_voltage.lv_wiremill.title": "Basic Wiremill", - "quests.low_voltage.lv_wiremill.subtitle": "No more painful wires!", - "quests.low_voltage.lv_wiremill.desc.1": "You could make any other &7LV&r Machine, but it would be easiest to start with the most useful one. We know, we know... you wanna make some of the crazier stuff first, but trust us, this is the best starting point.\n\nThe Wiremill lets you make &6two Wires from one Ingot&r. That should be three times cheaper than what you were doing up until now!", - "quests.low_voltage.lv_wiremill.desc.2": "&9Note:&r Recipes inside &3LV Machines&r go up to a maximum usage of &a32 EU/t (LV)&r. Anything higher than that and you will need a &bMV&r (or better) Machine. Needless to say, we aren't quite there yet.\n\nYou will need a &dProgrammed Circuit&r for certain recipes. We're sure you don't want to spend a precious Circuit to craft one, so &6read the dedicated quest for important details&r.\n\nWith this machine safely crafted - welcome to the age of all things electric!", - "quests.low_voltage.lv_wiremill.task": "Any of these", - "quests.low_voltage.lv_bender.title": "Basic Bender", - "quests.low_voltage.lv_bender.subtitle": "The Bender bends!", - "quests.low_voltage.lv_bender.desc": "Arguably the second best &7LV&r machine to craft, but we're down if you want to argue otherwise.\n\nThis unlocks the ability to convert one &6Ingot into one Plate&r, which is a better ratio than the Forge Hammer.", - "quests.low_voltage.lv_bender.task": "Any of these", - "quests.low_voltage.lv_lathe.title": "Basic Lathe", - "quests.low_voltage.lv_lathe.subtitle": "Get rid of your archaic tech", - "quests.low_voltage.lv_lathe.desc.1": "The Lathe is an important machine to help shape metals. Thanks to it, you can turn &6one Ingot into two Rods&r, and &6one Bolt into one screw&r. That's twice the efficiency on those recipes as opposed to crafting by hand.", - "quests.low_voltage.lv_lathe.desc.2": "&l&3Lore:&r&o The GregTech 5 Lathe produces one Rod and 2 small piles of Dust per Ingot. We also have a setting for this in GTCEu, but it's turned off by default.\n\n&oThe GT6 Lathe acts like GT5's, but Bolts lathe into one Screw and 1/72 of a pile of Dust. Disgusting!", - "quests.low_voltage.lv_lathe.task": "Any of these", - "quests.low_voltage.universal_cell.title": "Better bucket", - "quests.low_voltage.universal_cell.subtitle": "You can see inside, unlike those drums...", - "quests.low_voltage.universal_cell.desc.1": "Cells are an alternative form of Fluid storage. All Cell types with the same type and amount of Fluid inside them &6stack&r. They can be automatically filled with a &3Canning Machine&r.\n\nThe basic Fluid Cells hold &done bucket&r of Fluid, while the Steel Cells hold eight buckets.\n\nNot sold on them yet? Unlike drums and buckets, cells &asafely contain&r their contents, preventing you from getting burnt, frozen, or floating. They're also significantly cheaper!", - "quests.low_voltage.universal_cell.desc.2": "Universal Cells hold up to &done bucket&r, but also can store &9fractions&r of Buckets. They're particularly ideal if you want to store leftover Fluid without crafting a whole Drum. \n\nCells made from higher tier materials can hold even more fluid, but &9Drums&r and &9Super Tanks&r can hold even more.\n\nLike Drums, Cells can be placed into a crafting grid to clear their contents.", - "quests.low_voltage.universal_cell.task": "Any cell", - "quests.low_voltage.machine_auto_output_behaviour.title": "Machine Auto-Output Behaviour", - "quests.low_voltage.machine_auto_output_behaviour.subtitle": "Let's learn.", - "quests.low_voltage.machine_auto_output_behaviour.desc.1": "All machines typically have one &7Front Face&r, and one &9Output Face&r.\n\nThe &7Front Face&r should be obvious.\nThe &9Output Face&r is the face with a dot or hole on it. By default, this is at the back of the machine as you place it.\n\nMachines can &aauto-output&r through their output face. To enable auto-output, click the appropriate button in the GUI. Fluid and item auto-outputs are toggled separately. Further control over auto-outputs can be achieved with &dFilters&r and &dCovers&r, which are explained in the &dCover Behavior&r quest found in this chapter.", - "quests.low_voltage.machine_auto_output_behaviour.desc.2": "Right-clicking a machine with a &5Wrench&r changes the output side, and shift-right-clicking changes the front side. Keep in mind that the front side &ccannot&r also be the output side! \n\nBy default, items and fluids cannot be inserted through the output side, but this can be toggled with a &5Screwdriver&r. Either right-click the output face directly, or shift-right-click on the grid corresponding to the side of the output.", - "quests.low_voltage.machine_auto_output_behaviour.task": "Hmm, how interesting!", - "quests.low_voltage.programmed_circuits.title": "Programmed Circuits", - "quests.low_voltage.programmed_circuits.subtitle": "Don't want to spend your circuits to select recipes?", - "quests.low_voltage.programmed_circuits.desc.1": "By clicking the &6Circuit Configuration Slot&r in machines, you can create a &bghost Programmed Circuit&r. \n\nThis is a fake circuit that allows you to select a given configuration for recipes! There's no need to spend your circuits crafting &bProgrammed Circuits&r anymore.\n\n&dElectric Machines&r and &dItem Input Buses&r will have a Ghost Circuit Slot.", - "quests.low_voltage.programmed_circuits.desc.2": "&l&3Lore:&r&o This feature is originally from GTNH.", - "quests.low_voltage.programmed_circuits.task": "I got it, I don't need to craft circuits", - "quests.low_voltage.lv_conveyor.title": "LV Conveyor Module", - "quests.low_voltage.lv_conveyor.subtitle": "A crafting component, but also a cover!", - "quests.low_voltage.lv_conveyor.desc": "Less common as a component, but used in a number of critical machines.\n\nWhen placed on a machine, conveyor modules will transfer items. You can configure them to import or export.\n\nThey can also accept various &9Item Filters&r.", - "quests.low_voltage.lv_robot_arm.title": "LV Robot Arm", - "quests.low_voltage.lv_robot_arm.subtitle": "You're going to hate making these", - "quests.low_voltage.lv_robot_arm.desc.1": "When placed on a machine, Robot Arms are a more configurable version of a Conveyor Module. They allow you to transfer items in specific batches, at specific rates, or keep a certain amount of items stocked.\n\nPractical uses for the Robot Arm will be explained in future Quests as a tutorial.\n\n&9Note:&r The functionalities provided by the Robot Arm work &lonly&r if it is &lrequired&r to perform the operation.", - "quests.low_voltage.lv_robot_arm.desc.2": "&l&3Lore:&r&o GregTech 5 had blocks such as the Buffer, Filter and Type Filter to allow fine control over items. In GTCE it's all been replaced by the almighty Robot Arm and various Filter Covers. Much more compact!", - "quests.low_voltage.lv_piston.title": "LV Electric Piston", - "quests.low_voltage.lv_piston.subtitle": "A crafting component - did you expect anything fancier?", - "quests.low_voltage.lv_piston.desc": "A specialized motor needed to make certain machines.\n\nOne of the more intricate crafting components, as it's made using a motor.", - "quests.low_voltage.lv_pump.title": "LV Electric Pump", - "quests.low_voltage.lv_pump.subtitle": "A crafting component, but also a cover!", - "quests.low_voltage.lv_pump.desc": "When placed on a machine, pumps will transfer fluid. You can configure them to import or export.\n\nIt can accept a &9Fluid Filter&r.", - "quests.low_voltage.lv_fluid_regulator.title": "LV Fluid Regulator", - "quests.low_voltage.lv_fluid_regulator.subtitle": "A cover that you may not use much", - "quests.low_voltage.lv_fluid_regulator.desc": "The &aFluid Regulator&r is sort of the equivalent to a &9Robot Arm&r for Fluids.\n\nIt can transfer fluids, but has two useful modes:\n\n&9-&r &dSupply Exact&r will transfer the amount of specified Fluid per tick if available. No more, no less.\n&9-&r &dKeep Exact&r will make sure the exact amount of Fluid in the attached machine is being kept.\n\nYou won't need it much, because natively GT machines will fill only one slot with the &6Pump Cover&r", - "quests.low_voltage.cover_behaviour.title": "Cover Behaviour", - "quests.low_voltage.cover_behaviour.subtitle": "Extra utility without taking up blockspace!", - "quests.low_voltage.cover_behaviour.desc.1": "Covers are placed by right-clicking with Cover in hand on a face of a machine, and removed with a &5Crowbar&r (or by mining the machine, but that's way slower).\n\nPretty much any GregTech Tile-Entity will accept Covers, even if they wouldn't provide any functionality.\n\nOpening a Cover is done by sneak-right-clicking it with an &5empty hand&r. You can also right-click with a &5Screwdriver&r, or sneak-right-click on another face using the grid.", - "quests.low_voltage.cover_behaviour.desc.2": "For Covers that transfer Items/Fluids, you will have a button to enable/disable other forms of transfer through the cover:\n\n&9- &rDisabled: only the cover will be allowed to transfer on this machine side.\n\n&9-&r Allow Filtered (only relevant with a filter!): other transfer will be enabled only if it matches the filter\n\n&9-&r Allow Unfiltered: any other transfer is allowed on this machine side.\n\nPlacing a cover of a lower voltage tier on a machine is &9safe&r.", - "quests.low_voltage.cover_behaviour.task": "I'm an expert on Covers now, don't you worry.", - "quests.low_voltage.lv_canner.title": "Basic Canner", - "quests.low_voltage.lv_canner.subtitle": "This machine does nothing exciting", - "quests.low_voltage.lv_canner.desc": "Make this machine when you feel like it's time you invested into Batteries.", - "quests.low_voltage.lv_battery.title": "Batteries!", - "quests.low_voltage.lv_battery.subtitle": "Batteries for storing energy!", - "quests.low_voltage.lv_battery.desc": "&aBatteries&r can be put into the energy slot at the bottom middle of machine GUIs, or in a &3Battery Buffer&r.\n\nWhen inside your inventory, they can be sneak-right-clicked to allow the batteries to &dcharge&r your EU items.\n\n&7LV&r, &bMV&r, and &6HV&r Batteries come in three forms, allowing you to pick the one you find the best depending on materials you have. &dLithium&r has the best capacity, followed by &dCadmium&r, then &dSodium&r.\n\nOur recommendation? Find a Salt vein, and either &aelectrolyze Salt&r for &dSodium&r, or &awash crushed Lepidolite&r for &dLithium&r.\n\nGet &eany&r &aBattery&r to complete this quest.", - "quests.low_voltage.lv_battery.task": "Any LV Battery", - "quests.low_voltage.lv_battery_preparation.title": "Battery Preparations!", - "quests.low_voltage.lv_battery_preparation.subtitle": "Batteries are great!", - "quests.low_voltage.lv_battery_preparation.desc": "Make some Battery Alloy, used for Battery Hulls.\n\nAntimony is found in &6Stibnite&r, look through your TFC Field Guide for more information on where to find it.\n\n&9Note:&r This quest does &lnot&r contain functional Batteries - head downwards for that.", - "quests.low_voltage.lv_battery_buffer_4x.title": "Battery Buffer", - "quests.low_voltage.lv_battery_buffer_4x.subtitle": "Useful if you don't want to build tons of generators", - "quests.low_voltage.lv_battery_buffer_4x.desc.1": "By itself, the Battery Buffer does nothing. However, if you place batteries inside its internal storage, it will act as a power buffer.\n\nThe &3Battery Buffer&r handles &9two Amps in&r, and &9one Amp out&r, &dper Battery&r. The output side has the dot, and all other sides are used as inputs.\n\n&6It'll also charge &lboth&r EU and RF Tools inside it&r.\n\nThis is a must have if you don't have unlimited power at hand. Get &eany&r &7LV&r Battery Buffer to finish the quest. However, the 16 slots variant is likely overkill at this stage.", - "quests.low_voltage.lv_battery_buffer_4x.desc.2": "&9Note:&r Don't loop your lossy Cables back to your Battery Buffer! If you think about it, you'll just end up voiding energy.\n\n&l&3Lore:&r&o To be frank with you, the GTCE Battery Buffer was... mediocre. It's been reworked in GTCEu to provide a mix between GT5 and GTCE's functionality. Energy now splits evenly across all batteries!", - "quests.low_voltage.lv_battery_buffer_4x.task": "Any Battery Buffer", - "quests.low_voltage.lv_amp_explanation.title": "But what are Amps?", - "quests.low_voltage.lv_amp_explanation.subtitle": "Amps and You: a how-to", - "quests.low_voltage.lv_amp_explanation.desc": "This questline serves as a quick guide to &9GregTech Amperage&r. As for &dVoltage&r mechanics, we'll go over those once you reach &bMV&r.\n\n&6&lTL;DR:&r For safety, match the Amperage limit of your Cables with the max amount of Amps provided by your Energy Producers.\n\nStill confused? Check the &cGregTech Energy&r chapter for a full rundown on GregTech's electricity system!", - "quests.low_voltage.lv_ore_prospector.title": "This is Hacking", - "quests.low_voltage.lv_ore_prospector.subtitle": "Prospector NEO", - "quests.low_voltage.lv_ore_prospector.desc": "The Prospector is an amazing tool that'll help you find veins in no time.\n\nIts GUI is interactive. Right-clicking will scan for ores, displaying them on a dynamic map.\n\n&l&3Lore:&r&o Back in OUR day, the portable Prospector was locked to &dLuV&f. Kids these days have it easy.", - "quests.low_voltage.night_vision_goggles.subtitle": "See in the dark!", - "quests.low_voltage.night_vision_goggles.desc": "Charge them up and put them on your face to get a permanent Night Vision effect as long as the batteries last! You can toggle this effect with a keybind, set to &aO&r by default.", - "quests.low_voltage.lv_sprayer.title": "Spray Can", - "quests.low_voltage.lv_sprayer.subtitle": "Time for server tag wars", - "quests.low_voltage.lv_sprayer.desc": "Unfortunately, this is only an &lEmpty&r Spray Can, which you have to fill with Dye before using.\n\n&aSpray Cans&r do not provide any functionality involving machines, but can be quite &bvisually appealing and useful&r!\n\nAny (or almost any) GregTech tile entity (machine, pipe, cable...) can be &6painted&r to one of the 16 colors of your choosing. This is great for screenshots, or to separate different setups for convenience in a Multiplayer base. They also help with distinguishing between pipelines and cables.\n\nHolding the &aSpray Can&r in the offhand will automatically paint any block you place.", - "quests.low_voltage.other_machines.title": "But wait, there's more!", - "quests.low_voltage.other_machines.subtitle": "You can't escape Greg...", - "quests.low_voltage.other_machines.desc": "We won't go over the &dfull scale of regular Ore Processing&r. Why regular? Some ores require special treatment, but that's a topic for much later. Oh no, we're already getting carried away!\n\nSome machines like the &bChemical Bath&r or the &bElectrolyser&r could be useful.\n\nIntimidated by ore processing? Check the dedicated &cOre Processing&r chapter for a full walkthrough!", - "quests.low_voltage.other_machines.task": "I agree to lose my sanity", - "quests.low_voltage.lv_chemical_bath.title": "Basic Chemical Bath", - "quests.low_voltage.lv_chemical_bath.subtitle": "The Chemical Bath bathes...", - "quests.low_voltage.lv_chemical_bath.desc.1": "&lOutside of Ore Processing:&r\n\nYou can use the Chemical Bath to replace recipes made with the &6sealed barrel&r, making leather and treated wood &6painless&r.\n\nThere are some other less important recipes, such as dyeing various items and blocks, or bleaching them.", - "quests.low_voltage.lv_chemical_bath.desc.2": "&lFor Ore Processing:&r\n\nSome &aCrushed Ores&r have alternate routes when washed into &aPurified Ore&r, involving bathing in either &aMercury&r or &aSodium Persulfate&r. This step isn't really important, unless you really want that special &6Byproduct&r. This can be a nice alternate source of Silver (hint, hint!).", - "quests.low_voltage.lv_electroliser.title": "Basic Electrolyzer", - "quests.low_voltage.lv_electroliser.subtitle": "It goes bzzz", - "quests.low_voltage.lv_electroliser.desc.1": "&lOutside of Ore Processing:&r\n\nSimilar to the Centrifuge, this machine does a lot of things - we can't hope to list them all! Fortunately, it's one of the cheapest &7LV&r machines, so grab it as soon as it becomes necessary.", - "quests.low_voltage.lv_electroliser.desc.2": "&lFor Ore Processing:&r\n\nOkay, we lied. It's not &oexactly&r used for Ore Processing, it's actually used in the &adecomposition of Dusts&r. However, most of the useful electrolysis recipes are locked at &bMV&r. You can peep at the &emolecular formula&r in a dust's tooltip to see what you can get from electrolysis.", - "quests.low_voltage.lv_electroliser.desc.3": "&cTake caution!&r Due to how ores work, directly smelting dusts into Ingots can give higher metal yields than electrolysis. However, it means you lose the other products in the dust. You will have to decide whether you want to prioritise direct value, or byproduct count.", - "quests.low_voltage.lv_mixer.title": "Basic Mixer", - "quests.low_voltage.lv_mixer.subtitle": "The Mixer mixes...", - "quests.low_voltage.lv_mixer.desc": "The electric mixer will &6significantly speed up&r the process of making colored steel, since now it can directly make the &aColored Steel Dust&r. Even if you don't think you need it now, you'll find it &6essential&r later on.\n\nYou're used to alloying things in a Crucible, but for any new alloys (as well as all of the old ones), the GregTech way of alloying is to &amix together dusts&r and then heat them into ingots or extract them into fluids. &7(Don't look at the Alloy Blast Smelter in JEI, that's not until &5EV&r&7.)&r", - "quests.low_voltage.soldering_alloy.title": "Soldering Alloy", - "quests.low_voltage.soldering_alloy.subtitle": "I got soul but I'm not a solder", - "quests.low_voltage.soldering_alloy.desc": "&aSoldering Alloy&r is used solely as a &9Fluid&r, and in most cases is &dinterchangeable&r in circuit recipes as a cheaper alternative to Tin&r.\n\nThe choice is yours. Save more materials? Make Soldering Alloy. Spend less time crafting materials? Tin is the way to go.\n\nRemember that you'll need to mix the soldering alloy dust first, then use an extractor to turn it into liquid. Ignore the Alloy Blast Smelter recipes in JEI!", - "quests.low_voltage.gallium_arsenide.title": "Gallium Arsenide", - "quests.low_voltage.gallium_arsenide.subtitle": "I hate byproducts, they're awesome", - "quests.low_voltage.gallium_arsenide.desc": "Many materials going forward cannot be smelted directly from any Ores! They are instead obtained as byproducts from processing of other ores. Gallium and Arsenic are &4among&r these materials.\n\nFor &dGallium&r, you may, ranged from worst to best (compromising difficulty and yields):\n\n&9- &3Electrolyze &aSphalerite&r for a low chance of small dust. Note that you lose out on direct smelting value.\n\n&9-&r Put &aCrushed Bauxite&r in the &3Chemical Bath&r. Note that this requires &9Sodium Persulfate&r.\n\n&9-&r Obtain it as a Byproduct of &aSphalerite&r Ore Processing in the &3Thermal Centrifuge&r or &3Centrifuge&r.\n\nFor &dArsenic&r, you will have to mine and &3centrifuge&r &aRealgar&r, or put &aCobaltite&r through an EBF.", - "quests.low_voltage.lv_assembler.title": "Basic Assembler", - "quests.low_voltage.lv_assembler.subtitle": "No IKEA instruction manual required", - "quests.low_voltage.lv_assembler.desc.1": "While this is an extremely &9important&r machine for progression, we don't recommend trying to craft it as your first LV machine as it is &cexpensive.&r\n\nHowever, if you've followed the quests up to this point, now is a good time to craft it!\n\nThe &3Assembler&r is crucial to gameplay. Consider it as important as a Crafting Table, except... well, it's a machine, duh.", - "quests.low_voltage.lv_assembler.desc.2": "You will be able to make use of better recipes for:\n\n&9-&r &6Vacuum Tubes&r, giving over double the previous yield\n\n&9-&r &6Resistors&r, granting 4 resistors per craft!\n\n&9-&r &6Circuit Boards&r, greatly reducing copper used.\n\nWahoo!\n\n&l&3Lore:&r&o Back in the days of GregTech 2, the Assembling Machine only had two slots, and was only really used for alternate Circuit and Hull recipes.", - "quests.low_voltage.lv_assembler.task": "Basic Assembler", - "quests.low_voltage.t2_circuit_board.subtitle": "They don't make 'em like this any more...", - "quests.low_voltage.t2_circuit_board.desc.1": "This Circuit Board is used to create &dMV Circuits&r!\n\n&9Note:&r You have <wo&r options when making the Phenolic Printed Circuit Board. If you use &aSodium Persulfate&r or &aIron III Chloride&r, making boards takes &6only a quarter of the Silver&r as opposed to the Artisan Table recipe.\n\n&lHowever&r, given how painful it may be for you to obtain these chemicals &oright now&r, you can simply use more Silver by mining most of a Galena Vein...\n\nThe quest for &aSodium Persulfate&r is in the &bMV&r chapter, if you're down for some light reading.", - "quests.low_voltage.t2_circuit_board.desc.2": "&l&3Lore:&r&o Back in GTCEu 1.12.2, these circuit boards were called &2Good Circuit Boards&f. Not exactly a fitting name, as they're &4rather evil&f to craft.", - "quests.low_voltage.lv_diode.title": "Diode", - "quests.low_voltage.lv_diode.subtitle": "Don't be swayed by EMI!", - "quests.low_voltage.lv_diode.desc": "Don't let JEI fool you... there's only two possible recipes right now for this Primitive Diode -- the liquid glass ones.\n\nDiodes have a infamously &4nasty recipe&r, but they will become cheaper and more convenient once you can obtain &ePolyethylene&r.\n\nThis is required for &dMV Circuits&r.", - "quests.low_voltage.1_mv_circuit.title": "First MV Circuit!", - "quests.low_voltage.1_mv_circuit.subtitle": "Does that mean we're at MV yet?", - "quests.low_voltage.1_mv_circuit.desc": "Well... got any Aluminium Ingots yet?\n\nEach Electric Age has Circuits corresponding to its tier. The Good Electronic Circuit is the &dfirst MV Circuit&r you can make out of the three tiers of &bMV&r Circuitry.\n\nAlways be on the lookout for a cheaper way to make your circuits - new sets of recipes become available each time you make a new tier of &2Circuit Assembler&r. Conveniently, this tier of Circuit unlocks one now! Its recipes are far, far cheaper than the Deployers.\n\n&6Having this and Aluminium will grant access to MV Machines.&r\n\nIf you are having trouble understanding the mess that is GregTech circuits, check out the &6Progression Table&r chapter.", - "quests.low_voltage.lv_circuit_assembler.title": "The Circuit Assembler", - "quests.low_voltage.lv_circuit_assembler.subtitle": "Hopefully, your first MV Circuit expense", - "quests.low_voltage.lv_circuit_assembler.desc.1": "From now on, all Circuits should be made in a &3Circuit Assembler&r. Use it now to enjoy &6far cheaper LV and MV circuits&r.\n\nEach time you upgrade to a new tier of &3Circuit Assembler&r, you will be able to craft more &dadvanced themes&r of circuit. These will use &ccomplex&r and &msometimes&r unfamiliar ingredients, but will be more efficient to craft overall.", - "quests.low_voltage.lv_circuit_assembler.desc.2": "&l&3Lore:&r&o The Circuit Assembler has made appearances in and out of GregTech versions. GT5 did not have it, and it was reimplemented in GT5 Unofficial. GTCE decided not to port it, and the tug-of-war continues with its inclusion in GTCEu.", - "quests.low_voltage.lv_greenhouse.title": "Electric Greenhouse", - "quests.low_voltage.lv_greenhouse.subtitle": "The power of &mKubejs&r... Java", - "quests.low_voltage.lv_greenhouse.desc.1": "The multiblock &3Electric Greenhouse&r can be your source of &aLogs&r and other plants if you prefer making GregTech machines over Create contraptions. It also has the unique property of being able to grow more of TFC's decorative plants!", - "quests.low_voltage.lv_greenhouse.desc.2": "&9Note: &rThis multiblock can have its walls customized to use any valid iron tier greenhouse block. Check the EMI multiblock preview for more usable blocks. The EGH can also be improved in a few ways, including fertilizer or later in &cHV&r with the &3Hydroponics Loop.&r", - "quests.low_voltage.lv_greenhouse.desc.3": "&l&3Lore:&r&o This multiblock was originally created for the GTCEu Community Pack, but is also available on the GTCEu developer documentation. It's significantly slower than default to keep in line with TFC's slower tree growing speeds, but prior to TFG 0.9, it used to take almost an hour for each recipe!\n\nIn TFG 0.11 it was remade from scratch with new recipes, a new structure, a mk2 in the form of the hydroponic facility and custom renders by RubenVerg.\n\nThe original subtitle for this quest was \"The power of Kubejs\" since originally it was an example of a custom machine that could be made in Kubejs--A dev kit. But now the structure is entirely made in Java to support TFC's food properties properly.", - "quests.low_voltage.lv_centrifuge.title": "Basic Centrifuge", - "quests.low_voltage.lv_centrifuge.subtitle": "It does the opposite of the Mixer", - "quests.low_voltage.lv_centrifuge.desc.1": "&lOutside of Ore Processing:&r\n\nOh boy, what can't this machine do? Decomposition recipes to separate dust types, separating air, do your taxes, and many others...\n\nThe list is too long! Let's just say &cyou need the Centrifuge&r.", - "quests.low_voltage.lv_centrifuge.desc.2": "&lFor Ore Processing:&r\n\nThis takes &aImpure Dust&r or &aPurified Dust&r and turns them into clean Dust, plus an added tiny Dust &6Byproduct&r. This is outside of the optimal chain for Byproducts, but this is also the cheapest Ore Processing machine of the presented array to run and to setup on a small scale.", - "quests.low_voltage.lv_centrifuge.desc.3": "&l&3Lore:&r&o In base GTCE, this was objectively the strongest Ore Processing machine as it was fairly easy to use, and gave three tiny dusts, just like the Ore Washer or the Thermal Centrifuge. We tuned it down in favor of diversity.", - "quests.low_voltage.lv_glue.title": "Glued", - "quests.low_voltage.lv_glue.subtitle": "What a sticky situation", - "quests.low_voltage.lv_glue.desc": "You can now &3centrifuge&r &aSticky Resin&r, which will give you &aGlue&r in fluid form (and the less useful Plantball, for now).\n\nGive yourself a headstart and get on producing Glue. You can use it to make &6cheaper Resistors&r, as well as &6cheaper Circuit Boards&r in the &3Assembler&r.\n\n&eNote:&r You can also centrifuge TFC's &aGlue&r or &aConifer Rosin&r, whichever's easiest!", - "quests.low_voltage.lv_glue.task": "Glue", - "quests.low_voltage.lv_cutter.title": "Basic Cutter", - "quests.low_voltage.lv_cutter.subtitle": "The Cutter... cuts...", - "quests.low_voltage.lv_cutter.desc": "For now, you should use &9Water&r for its recipes instead of trying to acquire Lubricant.\n\nIf you don't have one yet, this machine will also cut &6Rods into four Bolts&r.\n\nThis machine is the only way to obtain &dGem Plates&r, which are needed to craft Filters, and by extension, the &3Gas Collector&r.", - "quests.low_voltage.lv_cutter.task": "Any cutter", - "quests.low_voltage.lv_distillery.subtitle": "The distillery distills...", - "quests.low_voltage.lv_distillery.desc": "The Distillery is kind of like a centrifuge, but mostly for organic/petrochemical fluids.\n\nIn &7LV&r, you can only extract one output from one input, but this will change after you get to the Distillation Tower in &6HV&r.\n\nYou won't use this machine for all that much in LV (unless you're using Combustion fuel), but it's essential for obtaining &ePhenol&r.", - "quests.low_voltage.phenolic_resin.subtitle": "Artificial Resin", - "quests.low_voltage.phenolic_resin.desc.1": "Phenolic Resin is made from a chemical reaction of &6Phenol&r and &aFormaldehyde&r.\n\nWhile you only really have two options for obtaining the Phenol in &7LV&r (distilling either Creosote or Heavy Oil Residue), the Formaldehyde will require &dMethane&r, which has more options.", - "quests.low_voltage.phenolic_resin.desc.2": "The simplest (and slowest) is with hydrogen and carbon in a chemical reactor, which will also require very slow water electrolysis.\n\nThe distillery also has many options, including via Creosote.\n\nIf you're using Syngas as a fuel, you can also oxidize that into Methane.\n\nLastly, if you're feeling silly, you can also centrifuge a ton of mushrooms from the Beneath.", - "quests.low_voltage.magnesia.subtitle": "Also the name of a place in Greece!", - "quests.low_voltage.magnesia.desc": "Also known as Magnesium Oxide, Magnesia can be obtained in two ways:\n\n- Magnesite Ore\n\n- React Magnesium and Lye to create Magnesium Hydroxide, then calcinate it in a Coke Oven. Magnesium can be obtained from a variety of different ores.", - "quests.low_voltage.refractory_brick.subtitle": "The Cooler™ Fire Bricks", - "quests.low_voltage.refractory_brick.desc": "It's almost time to tear down your old TFC blast furnace setup! If you'd like, you can recycle most of it down into &6Refractory Clay Dust&r (we recommend using the Arc Furnace so you get back both the dust and the iron!), otherwise you can cook up some more Fire Clay. Just make sure you've got a large stockpile of Steel first!\n\nFrom there, mix the refractory clay dust with some Magnesia, Graphite, and Resin to create the improved ceramics required for &dyour first Coils&r.", - "quests.low_voltage.lv_gas_collector.title": "Basic Gas Collector", - "quests.low_voltage.lv_gas_collector.subtitle": "It'll take your breath away", - "quests.low_voltage.lv_gas_collector.desc": "The Gas Collector collects Air that can then be centrifuged into &aOxygen&r and &aNitrogen&r.\n\n&l&3Lore:&r&o GregTech 5 players remember when they had to use a Compressor with IC2 cells to get Compressed Air... here, cell chemistry is no more.", - "quests.low_voltage.lv_oxygen.title": "Breath of Fresh Oxygen", - "quests.low_voltage.lv_oxygen.subtitle": "Achtually, it's Dioxygen...", - "quests.low_voltage.lv_oxygen.desc.1": "You could waste &o&eprecious years of your life&r in JEI looking for the most optimal Oxygen recipe, given the many ways to obtain it. Various minerals will produce it when electrolyzed.\n\nIf only the quest book had more information!", - "quests.low_voltage.lv_oxygen.desc.2": "Surprise! The best source according to us (!) is &acentrifuging Air&r after making a &dGas Collector&r, which you might not be able to make just yet. This recipe also gives &aNitrogen&r, which is handy as it can speed up certain &3Electric Blast Furnace&r recipes&r.\n\nThe second best source according to us (!) is &aelectrolyzing Silicon Dioxide&r. Silicon Dioxide is obtained from various sources, such as Glass Dust and various Stone Dusts. We will come back to &6this method later&r because this one is actually &6god&r.", - "quests.low_voltage.lv_oxygen.desc.3": "The third best source according to us (!) is &aelectrolyzing Water&r. In reality, electrolysis of water is more suitable for &aHydrogen production&r due to the higher energy cost. &4Don't use this method as your main source of Oxygen&r, only for &1Hydrogen&r, once again we will help you later on to make Hydrogen.\n\nThe fourth best source according to us (!) is &ato not void&r it, EVER! Any Oxygen obtained from any source is worth something and should be stored in Tanks.", - "quests.low_voltage.lv_oxygen.task": "Oxygen", - "quests.low_voltage.lv_nitrogen.title": "Nitrogen Gas", - "quests.low_voltage.lv_nitrogen.subtitle": "Your EBF booster", - "quests.low_voltage.lv_nitrogen.desc": "For now, your only use for Nitrogen will be to make your EBF &6faster&r, which may not sound like that big of a deal, but with how much you'll be using it, it's definitely worth setting up. Faster recipes mean less energy used too!", - "quests.low_voltage.lv_nitrogen.task": "Nitrogen", - "quests.low_voltage.lv_arc_furnace.title": "The Arc Furnace", - "quests.low_voltage.lv_arc_furnace.subtitle": "The Arc Furnace has never been so good", - "quests.low_voltage.lv_arc_furnace.desc.1": "The &3Arc Furnace&r uses a lil' bit of &9Oxygen&r to smelt items in a different fashion than Furnaces.\n\nYou can use it to make easier &aWrought Iron&r, double your &aGlass&r, and gain access to &aAnnealed Copper&r for cheaper electronic components.\n\nIt can also recycle various components and machines back to their original materials.", - "quests.low_voltage.lv_arc_furnace.desc.2": "&l&3Lore:&r&o Previous GregTech versions had both the Arc Furnace and the &bPlasma Arc Furnace&f. In that case, why not use one machine for both? Well, that's exactly what we thought - but we ultimately decided to remove one of the two &bplasma&f recipes. And then the other &bplasma&f recipe.\n\n&oIn short, the &bPlasma Arc Furnace&f is &4gone&f. RIP.", - "quests.low_voltage.lv_extractor.title": "Basic Liquid Extraction", - "quests.low_voltage.lv_extractor.subtitle": "The Extractor extracts...", - "quests.low_voltage.lv_extractor.desc.1": "Hm... didn't we make this joke already?\n\nThe &3Basic Extractor&r is your go-to machine for turning solids into liquids. Use it to melt Rubber that you previously solidified, to &dmelt Soldering Alloy&r for your circuits, and to &dmelt Red Alloy&r for the &6best Vacuum Tube recipe&r in the &3Assembler&r!", - "quests.low_voltage.lv_extractor.desc.2": "&l&3Lore:&r&o Did you notice this machine doubles as both an Extractor and a Fluid Extractor? The two of them were separate machines in previous versions of GregTech.", - "quests.low_voltage.lv_chemical_reactor.title": "Basic Chemical Reactor", - "quests.low_voltage.lv_chemical_reactor.subtitle": "Chemistry for dummies", - "quests.low_voltage.lv_chemical_reactor.task": "Liquid Rubber", - "quests.low_voltage.lv_chemical_reactor.desc.1": "The &3Chemical Reactor&r will be required for &la lot&r of recipes.\n\nLet's give it a spin - why don't we use your freshly made Chemical Reactor to unlock a new, &6better recipe for Rubber&r? Rubber is &dunusable&r as a Fluid, so you will need to make another machine to process it further.", - "quests.low_voltage.lv_chemical_reactor.desc.2": "You can't make Rubber using the Chemical Reactor alone, so here are some &aother machines&r you might want to aim for: \n\nA &3Solidifier&r is useful to solidify your Rubber directly into &aRubber Sheets&r. You'll want these moving forward.\n\nYou could then make use of an &3Assembler&r to use your molten Rubber for &aCables&r. This isn't important for Tin Cables, but better cables will &eneed&r to be made in the Assembler.", - "quests.low_voltage.lv_fluid_solidifier.title": "Basic Fluid Solidifier", - "quests.low_voltage.lv_fluid_solidifier.subtitle": "The Fluid Solidifier solidifies...", - "quests.low_voltage.lv_fluid_solidifier.desc": "Build this machine next to your &3Chemical Reactor&r to automatically solidify Rubber into &aRubber Sheets&r.\n\nYou can make your Chemical Reactor auto-output if you &dwrench&r the side of your &3Chemical Reactor&r and enable Fluid &9auto-output&r.\n\nThere will be more Fluids to solidify, so you may re-purpose your &3Fluid Solidifier&r when not crafting Rubber - or make a second one!", - "quests.low_voltage.mold_rotor.title": "Combo!", - "quests.low_voltage.mold_rotor.subtitle": "Time to end the misery of hand crafting rotors!", - "quests.low_voltage.mold_rotor.desc": "Use both of your new machines to turn a material into a Fluid, and solidify it back to a Rotor! This combination makes Rotors far easier to craft - &6four Ingots per Rotor&r, as well.\n\nYou can also do the same for &6Gears&r and &6Small Gears&r, which will then be superseded when you make a &3MV Extruder&r.\n\n&9Note:&r Some metals require higher voltages than &7LV&r for Fluid Extraction, so make sure to keep an eye on the recipe tier in EMI.", - "quests.low_voltage.mold_plate.title": "Casting Mold and Rubber Sheets", - "quests.low_voltage.mold_plate.subtitle": "Even cheaper rubber", - "quests.low_voltage.mold_plate.desc": "Stop wasting your time with your &6Alloy Smelter&r. You're gonna need a lot of &6Rubber Sheets&r, and later on you will also use it for other kinds of plastics.\n\nYou may think you can use the Extruder to make rubber sheets instead, but the &6Fluid Solidifier&r can do so much more, while the Extruder is pretty useless until &bMV&r.", - "quests.low_voltage.cupronickel_ingot.title": "Cupronickel Ingots", - "quests.low_voltage.cupronickel_ingot.subtitle": "It's an alloy", - "quests.low_voltage.cupronickel_ingot.desc": "A big part of progression in GregTech revolves around gaining access to new materials that you'll use to upgrade your machines or unlock advanced components.\n\nOne such material you'll encounter is &bCupronickel&r — the beginning of a long journey.\nThis material is used to build your first &6Electric Blast Furnace&r, an essential step in your industrial growth.\n\nLuckily, this first step is fairly simple: an Alloy Smelter will get the job done.\nSo even if the recipe asks for &b128 Cupronickel&r, don't worry — it's easier than it looks!&r\n\nLater on, their counterparts will become much more complex, so enjoy the simplicity while it lasts!", - "quests.low_voltage.cupronickel_coil.title": "Cupronickel Coils", - "quests.low_voltage.cupronickel_coil.subtitle": "Baby's first heating coil", - "quests.low_voltage.cupronickel_coil.desc": "Prepare &a128 Cupronickel&r, &a32 Blue Steel&r and &a16 Tin Alloy&r ingots, as well as &a64 Refractory Bricks&r to craft the Heating Coils required for your first Electric Blast Furnace.\n\nThis is still less than half (!) of the cost of the whole EBF in raw materials. You will also need about a stack each of Invar and Steel, so get mining.\n\nThe Cupronickel Coils will allow the EBF to perform recipes up to &d1,800K&r (ignoring Voltage bonuses). That's pretty hot if you ask us.\n\n&6Tutorial on Coils in the &lGregTech Energy&r&6 tab - check it out to learn more!&r", - "quests.low_voltage.lv_ebf.title": "The Electric Blast Furnace", - "quests.low_voltage.lv_ebf.subtitle": "One of the core machines of GregTech. We like it big.", - "quests.low_voltage.lv_ebf.desc.1": "This quest explains the core mechanic of the &3Electric Blast Furnace&r, while the quest just over this one will explain the mechanics of the Multiblock Parts that you'll also need. Be sure to check this quest out.\n\nAnyway, the &3EBF&r is your &efirst electric multiblock&r! Congrats. It's used to process materials at high temperatures.\n\nYou'll become familiar with the EBF to make &aAluminium&r and progress to &d&bMV Age&r. It can also make &7Steel&r faster than the the &6Blast Furnace&r, which means you can finally tear down your old TFC smithy if you'd like.", - "quests.low_voltage.lv_ebf.desc.2": "It's important to keep in mind that the EBF is a beefy boy. The minimum power cost to run a recipe is &9120 EU/t&r! That's slightly under 4 &7LV&r Generators or Alternators.\n\nYou may wish to consider building a separate power line, with separate Generators close to the EBF and Battery Buffer to run this. Be wary of the cable loss.", - "quests.low_voltage.lv_ebf.desc.3": "Is your EBF flickering and not getting enough power? You are likely encountering &ecable loss&r - read the GregTech Energy chapter to learn more about this mechanic.\n\nMake sure you have your generators as close to your EBF as possible, and use an appropriate cable - we recommend 2x Tin Cable, arranged like in the above picture.", - "quests.low_voltage.multiblock_tech.title": "Multiblock Techniques", - "quests.low_voltage.multiblock_tech.subtitle": "Oh we love multiblocks right?", - "quests.low_voltage.multiblock_tech.desc": "This is the &6basics&r of what you need to build your first &bEBF&r, though it is highly customisable. Remember to use &6EMI&r, use &6U&r on the controller and don't hesitate to &6left click on the structure blocks&r to see what the possibilities are.\n\nAn important notice, each Energy Hatch can accept &a2A&r, which means that at &7LV&r they can each handle &a64 EU/t&r. With two of them, your &eEBF&r can run at &a128 EU/t&r.\n\nFor more details about this mechanic, refer to the &eGregTech Energy Chapter&r, specifically the &eSpending Energy&r section.\n\nMultiblocks bear a large variety of interesting mechanics that might seem daunting, but don't worry - you don't need to do anything fancy right yet. You'll learn more as you go!", - "quests.low_voltage.multiblock_tech.task.1": "Input Bus", - "quests.low_voltage.multiblock_tech.task.2": "Output Bus", - "quests.low_voltage.multiblock_tech.task.3": "Input Hatch", - "quests.low_voltage.lv_superconductor.title": "LV Superconductor", - "quests.low_voltage.lv_superconductor.subtitle": "No loss no bzzz", - "quests.low_voltage.lv_superconductor.desc.1": "&6Superconductors&r are special Wires available for each Voltage tier. They don't come with a Cable counterpart, but that isn't necessary, as they have absolutely &6zero cable loss&r.\n\nThey also won't damage you when you touch them. This makes them the best choice for wiring, if not a little expensive in comparison to the other wires.\n\nIf you weren't already enamoured, the 1x variant also covers 2 Amps. Isn't that nice?\n\nNow is a good time to replace your crappy &aTin Cables&r. Recycle them in the &3Extractor&r to recover both the Tin and Rubber used to craft them.", - "quests.low_voltage.lv_superconductor.desc.2": "&l&3Lore:&r&o No version of GregTech has had actual Superconductors for &7LV&f up until Gregicality and GTCEu, though some modpacks had lossless cables.", - "quests.low_voltage.aluminium_dust.title": "Aluminium Dust", - "quests.low_voltage.aluminium_dust.subtitle": "Time for an adventure", - "quests.low_voltage.aluminium_dust.desc": "There's many minerals that can be electrolyzed into aluminium, but most of them are off-limits until &bMV&r. Sapphire is one exception, otherwise several ore processing recipes can also yield aluminium dust as a byproduct. Look through JEI for your options, and consult the &2Field Guide&r on where to find each ore.\n\nOnce you have enough aluminium, we recommend making the electrolyzer as your first MV machine to unlock all the other options.\n\nNow all you need is an EBF! You should've started to work towards one already, otherwise you'd better get started!", - "quests.low_voltage.aluminium_ingot.title": "Your first Aluminium Ingot", - "quests.low_voltage.aluminium_ingot.subtitle": "We're basically in MV now, right?", - "quests.low_voltage.aluminium_ingot.desc": "Well... can you show us an &bMV&r Circuit as well?\n\n&aAluminium&r is the main ingredient for &bMV&r machinery. Get ready to need a lot of it.\n\nThe process of smelting Aluminium can be cut down by about a third with &9Nitrogen&r, which is obtained by centrifuging &9Air&r from a &3Gas Collector&r.\n\n&6You will still need MV Circuits in order to make MV machines!&r", - "quests.low_voltage.mv_hull.title": "Your third machine hull", - "quests.low_voltage.mv_hull.subtitle": "This is going quite well, only 7 to go!", - "quests.low_voltage.mv_hull.desc1": "Good job, you now have your &bMV Machine Hull&r, your first &bMV Circuit&r and your first &6Circuit Assembler&r.\n\nThis is the gist of &6GregTech&r, every tier you are going to make new &6machines&r using new &6materials&r and &6chemicals&r. You are going to have &5so much fun&r, we are kinda jealous!", - "quests.low_voltage.mv_hull.desc2": "Before going further into &bMV&r, remember that in &6TFG&r you can use &6Create&r to reinforce your infrastructure if you don't want to use too much of GregTech. Aluminium Shafts and Cogwheels have 4x the stress capacity of steel ones, so you should be able to run all your machines much faster with them!", - "quests.low_voltage.aluminium_greate.title": "Aluminium-tier Greate", - "quests.low_voltage.aluminium_greate.subtitle": "Also known as Medium Stress", - "quests.low_voltage.aluminium_greate.desc": "It's been a while since your last upgrade, but now you have access to the next tier of Greate cogs and shafts. Like before, the aluminium ones have &bfour times&r the stress capacity of steel.\n\nContinuing with Greate beyond this point is very optional, and we encourage you to move over to GregTech, but the upgrade may help you de-spaghettify some of your old setups if you'd like to continue using them.\n\nYou can scale up your stress production with a &eSteam Engine&r, or convert EU into SU via the &9Create Additions&r &eElectric Motor&r.", - "quests.low_voltage.oil.title": "Found Oil early?", - "quests.low_voltage.oil.subtitle": "For LV overachievers", - "quests.low_voltage.oil.desc": "If you've found any Oilsands ores or Oil spouts (in deserts) in your travels, you can actually start using a little bit of it in LV.\n\nYou can either convert it into Heavy Oil Residue and put it in your boilers, or convert it into Diesel to power your Combustion Generators.", - "quests.low_voltage.glowstone.title": "Permanent Lighting", - "quests.low_voltage.glowstone.subtitle": "A roundabout way of inventing light bulbs", - "quests.low_voltage.glowstone.desc": "Looking for some cheap, permanent light sources? Now that you've got an LV Extractor (and soon an LV Fluid Solidifer), you can put all that &6Glowstone Dust&r you found in The Beneath to work. Ran out? You can make more in a Mixer.\n\nCheck out JEI for all the new light sources you can make with both liquid glowstone and glowstone blocks. GregTech also has some made with glowstone dust in an assembler.\n\nAs a bonus, you can also use liquid glowstone as an infinite fuel for your lamps!", - "quests.low_voltage.next_machines.title": "Even more machines", - "quests.low_voltage.next_machines.subtitle": "Now the fun begins", - "quests.low_voltage.next_machines.desc": "Now that you've got a few machines going, it's time to put them to work.\n\nTo the right of this quest are some purely optional machines (we don't know where else to put them in this chapter!), but otherwise the Assembler will make electronic components cheaper, while the Chemical Reactor, Extractor, and Fluid Solidifier will make Rubber cheaper. After that, the rest of &7LV&r is yours to explore!", - "quests.low_voltage.food_machines.title": "Food Machines", - "quests.low_voltage.food_machines.subtitle": "Fast Food on the Go", - "quests.low_voltage.food_machines.desc": "The Food Processor and Electric Oven are two custom machines designed specifically to work with TerraFirmaCraft's food system.\n\nThe processor can handle mixing bowl recipes, soups, sandwiches, smoking, brining, drying... You name it, this machine can do it. Except for cooking. That's what the oven is for.\n\nThe Rotten Voiding Cover can be placed on any machine or Input Bus to automatically void any food items that become rotten. Useful to stop your food automation from getting backed up!", - "quests.low_voltage.bakelite.subtitle": "Also known as Poly­oxy­benzyl­methylen­glycol­anhydride... try saying that five times fast", - "quests.low_voltage.bakelite.desc.1": "Your first Polymer! Simply mix Phenolic Resin with either Asbestos or Treated Chipboard Composite to finish it.\n\nYou'll be using Bakelite for crafting both Phenolic Circuit Boards and MV Machine Hulls, so making a big batch of it is a good idea, though you'll replace it with Polyethylene in &bMV&r.\n\nYou now also have access to a cheaper recipe for ULV and LV Machine Hulls!", - "quests.low_voltage.bakelite.desc.2": "&l&3Lore:&r&o Bakelite is the first plastic made from synthetic components. The award for first plastic ever goes to Parkesine, but that requires Nitrocellulose which is a long long chain of recipes to craft - too long for LV.\n\nThe second ever plastic is Galalith, created with milk proteins and formaldehyde, but milk is difficult to automate.", - "quests.low_voltage.lv_forming_press.subtitle": "The Forming Press forms...", - "quests.low_voltage.lv_forming_press.desc": "This machine usually isn't used for much, but in TFG it can do TFC Welding recipes if you still need access to them for any reason. It can also easily duplicate any extruder or casting mold.\n\nMore pressingly (pun intended), you'll need it to craft an essential component for your next circuits, the &aPhenolic Circuit Board&r.\n\nYou'll gain access to a cheaper recipe once you're in &bMV&r.", - "quests.low_voltage.lv_laser_engraver.subtitle": "Pew pew!", - "quests.low_voltage.lv_laser_engraver.desc": "The Basic Laser Engraver is required to make Transmitters for Create's logistics system. Other than that, it unfortunately can't do much other than make polished stone.\n\nYou'll deal with lasers more once you get to &bMV&r.", + "tfg.tooltip.food_trait.refrigerating": "§bRefrigerating", + "tfg.tooltip.foodtrait.freeze_dried": "Cryodesiccated", + "tfg.tooltip.extraterrestrial_farming": "§4Temperature:§r An oxygenated environment provides 15°C", + "tfg.tooltip.moon_rabbit_variant.pink": "Pink Fur", + "tfg.tooltip.moon_rabbit_variant.white": "White Fur", + "tfg.tooltip.moon_rabbit_variant.grey": "Stony Fur", + "tfg.tooltip.moon_rabbit_variant.cyan": "Seafoam Fur", + "tfg.tooltip.moon_rabbit_variant.purple": "Lavender Fur", + "tfg.tooltip.moon_rabbit_variant.sofu": "Sundae Fur", + "tfg.tooltip.attribution.glacian_ram": "§9§oCredit: Ad Astra", + "tfg.tooltip.attribution.sniffer": "§9§oCredit: Minecraft", + "tfg.tooltip.attribution.wraptor": "§9§oCredit: Species", + "tfg.tooltip.attribution.surfer": "§9§oCredit: Wan's Ancient Beasts", + "tfg.tooltip.attribution.tfc": "§9§oCredit: TerraFirmaCraft 1.21", + "tfg.tooltip.surfer_variant.base": "Teal Hide", + "tfg.tooltip.surfer_variant.__comment__": "For magenta, yellow, blue, red, and pink colors. You can make something up!", + "tfg.tooltip.surfer_variant.bubble": "Blossom Berry Hide", + "tfg.tooltip.surfer_variant.horn": "Golden Hide", + "tfg.tooltip.surfer_variant.tube": "Nox Berry Hide", + "tfg.tooltip.surfer_variant.fire": "Sangnum Hide", + "tfg.tooltip.surfer_variant.brain": "Glacian Hide", + "tfg.tooltip.nametag": "§7Used on a Scribing Table along with an item to name it, or with black dye to name the tag.", + "tfg.tooltip.yeast_starter": "§7Created with dried fruit", + "tfg.tooltip.beehive": "§7Needs to be filled with empty frames and surrounded by flowers to attract bees.", + "tfg.tooltip.obsolete.tree_tap": "§4Obsolete§f: Replaced by the AFC TreeTap, you can craft it from this one by placing this in a crafting table!", + "tfg.tooltip.obsolete.fridge": "§4Obsolete§f: Replaced by the TFG Refrigerator, you can craft it from this one by placing this in a crafting table!", + "tfg.tooltip.blaze_burner": "§cSuperheat§r §7with Coke, Anthracite, or Flawless and Exquisite coal gems.", + "tfg.tooltip.machine.perfect_overclock": "This machine has §2Perfect Overclocking§r!", + "tfg.tooltip.machine.parallel": "Can §dParallelize§r with Parallel Control Hatches.", + "tfg.tooltip.machine.customize_interior": "§7The interior is customizable! Check the multiblock preview in EMI.", + "tfg.tooltip.machine.customize_greenhouse": "§7This multiblock's walls can use any valid §eIron Greenhouse§7 tier blocks. Check the multiblock preview in EMI.", + "tfg.tooltip.armor.copper_diving_suit_warmth": "§7Warmth: -1", + "tfg.tooltip.armor.copper_diving_suit_insulation": "§7Insulation: +1", + "tfg.tooltip.armor.netherite_diving_suit_warmth": "§7Warmth: -2", + "tfg.tooltip.armor.netherite_diving_suit_insulation": "§7Insulation: +9", + "tfg.tooltip.armor.netherite_diving_suit_set": "§7Wear the full set to be §eHeatproof§7 from ambient temperatures.", + "tfg.tooltip.armor.nanomuscle_warmth": "§7Warmth: 0", + "tfg.tooltip.armor.nanomuscle_insulation": "§7Insulation: +10", + "tfg.tooltip.armor.nanomuscle_set": "§7Wear the full set to be §eFully Insulated§7 from ambient temperatures.", + "tfg.tooltip.armor.nanomuscle_legs_buff": "§7Provides §9Speed I§7 when worn", + "tfg.tooltip.armor.quarktech_warmth": "§7Warmth: 0", + "tfg.tooltip.armor.quarktech_insulation": "§7Insulation: +10", + "tfg.tooltip.armor.quarktech_set": "§7Wear the full set to be §eFully Insulated§7 from ambient temperatures.", + "tfg.tooltip.armor.space_suit_warmth": "§7Warmth: 0", + "tfg.tooltip.armor.space_suit_insulation": "§7Insulation: +10", + "tfg.tooltip.armor.space_suit_set": "§7Wear the full set to be §eFully Insulated§7 from ambient temperatures.", + "tfg.tooltip.repair_kits": "§7Repairs 25% of a tool's maximum durability", + "tfg.tooltip.support.tier1": "§79 x 5 x 9", + "tfg.tooltip.support.tier2": "§717 x 9 x 17", + "tfg.tooltip.support.tier3": "§733 x 13 x 33", + "tfg.tooltip.solar_panel.single": "Produces §6128 FE/t§r (32 EU/t) on the §6moon§r during the §6day§r", + "tfg.tooltip.solar_panel.large_tier1": "Massive structure producing from §61024 to 4096 EU/t§r on the §6moon§r during the §6day§r", + "tfg.tooltip.solar_panel.large_tier2": "Massive structure producing from §64096 to 16384 EU/t§r on the §6moon§r during the §6day§r", + "tfg.tooltip.solar_panel.large_tier3": "Massive structure producing from §616384 to 65536 EU/t§r on the §6moon§r during the §6day§r", + "tfg.tooltip.petrified_egg": "§7Requires Magma to Incubate", + "tfg.tooltip.large_egg": "§7Can only be incubated in a §oLarge Nest", + "tfg.tooltip.sniffer_wool": "§7Harvested from the back of a Sniffer", + "tfg.tooltip.wraptor_wool": "§7Harvested from the feathers of a Wraptor", + "tfg.tooltip.wraptor_sugar": "§7Don't think about it too much", + "tfg.tooltip.cooling_foods": "§bCools you by: 2°C", + "tfg.tooltip.cooling_foods_strong": "§bCools you by: 10°C", + "tfg.tooltip.warming_foods": "§6Warms you by: 4°C", + "tfg.tooltip.hotornot_container": "§aSafely contains §6hot§a, §bcold§a, and §elighter-than-air§a items and fluids.§r", + "tfg.tooltip.hotornot_hot_equipment": "§7Provides protection from all §6hot§7 items, fluids, and pipes.§r", + "tfg.tooltip.hotornot_cold_equipment": "§7Provides protection from all §bcold§7 items, fluids, and pipes.§r", + "tfg.tooltip.hotornot_floating_equipment": "§7Provides protection from all §elighter-than-air§7 gases.§r", + "tfg.tooltip.polycaprolactam": "Also known as Nylon", + "tfg.tooltip.vessel_warning": "§cHeating an overfilled vessel will void any overflow and may ruin your alloying!§r", + "tfg.tooltip.machine.one_energy_hatch": "Accepts exactly §6One§r Energy Hatch.", + "tfg.tooltip.machine.two_energy_hatches": "Accepts up to §6Two§r Energy Hatches.", + "tfg.tooltip.machine.subtick": "This machine supports §2Subticking§r!", + "tfg.tooltip.machine.coil_energy_discount": "Every coil after §6Cupronickel§r reduces energy usage by 10%.", + "tfg.tooltip.machine.coil_speed_discount": "§6Cupronickel§r coils process 75% slower. Every coil after §3Kanthal§r increases processing speed by 50%.", + "tfg.tooltip.machine.bioreactor_1": "§7Chemistry meets Biology§r", + "tfg.tooltip.machine.bioreactor_2": "§7Combines organic and inorganic ingredients to produce synthetic biological products.§r", + "tfg.tooltip.machine.growth_chamber_1": "§7Growing new life§r", + "tfg.tooltip.machine.growth_chamber_2": "§7Contains everything needed for Biological Engineering.§r", + "tfg.tooltip.machine.evaporation_tower_1": "§7Not to be confused with the Distillation Tower§r", + "tfg.tooltip.machine.evaporation_tower_2": "§7Gets rid of excess solvent to condense solutions.§r", + "tfg.tooltip.machine.electric_greenhouse_1": "§7§oPutting the Factory in Factory Farming§r", + "tfg.tooltip.machine.electric_greenhouse_2": "§7Grow crops all year round with electricity! The Electric Greenhouse can accept fertilizer to enhance growth or be looped with the Pisciculture Fishery for ultimate efficiency.§r", + "tfg.tooltip.machine.cooling_tower_1": "§7Heating up the Atmosphere§r", + "tfg.tooltip.machine.cooling_tower_2": "§7Cools the hot coolant by dissipitating excess heat to the atmosphere.§r", + "tfg.tooltip.machine.hydroponics_facility_1": "§7§oFarming the loOOng way§r", + "tfg.tooltip.machine.hydroponics_facility_2": "§7The upgraded form of the EGH! The Hydroponics Facility boosts greenhouse output chances and has no restrictions on being oxygenated.§r", + "tfg.tooltip.machine.pisciculture_fishery_1": "§7§o1 Fish, 2 Fish...§r", + "tfg.tooltip.machine.pisciculture_fishery_2": "§7Pisciculture Fisheries are not only a source of fresh fish but also vital in boosting greenhouse production through §3Aquaponics.§7 The structure can be filled with any fluid tagged as §o#tfg:pisciculture_fishery_fluids§r", + "tfg.tooltip.machine.high_temp_precision_fabricator_1": "§7Extreme Candy Floss Machine§r", + "tfg.tooltip.machine.high_temp_precision_fabricator_2": "§7Grows Monocrystalline Silicon Boules and more, in a clean way that won't upset your Cleanroom!§r", + "tfg.tooltip.ore_prospector_stats": "Scan Range: %s, Cross Section: %s x %s.", + "tfg.tooltip.ore_prospector_count": "This prospector will display ore counts.", + "tfg.tooltip.ore_prospector_xray": "This prospector will display a %s x-ray view of ore blocks.", + "tfg.tooltip.ore_prospector_mode_vein": "per-vein", + "tfg.tooltip.ore_prospector_mode_block": "per-block", + "tfg.tooltip.obsolete.depreciated": "§cDeprecated, cannot be crafted any more", + "tfg.tooltip.antipoison_pill": "§9Cures Poison", + "tfg.tooltip.antipoison_tablet": "§9Cures All Active Harmful Effects", + "tfg.tooltip.dna_syringe.empty": "§7An empty syringe.§r", + "tfg.tooltip.dna_syringe.dirty1": "§7A used syringe.§r", + "tfg.tooltip.dna_syringe.dirty2": "§7Be careful not to poke anyone with this...§r", + "tfg.tooltip.dna_syringe.full": "DNA sample: ", + "tfg.tooltip.dna_syringe.explain": "Right-click on a mob to obtain a DNA sample. Place in a crafting grid to clear contents.", + "tfg.tooltip.shift_hint": "[Hold-Shift]", + "tfg.tooltip.lab_equipment.part": "§7Precisely Holds: ", + "tfg.tooltip.lab_equipment.set": "§7Does not contain a 5000mB round bottom flask.", + "tfg.tooltip.lab_equipment.set_dirty": "§7Soon you might discover penicillin if you dont clean this...", + "tfg.tooltip.single_itemstack_bus.0": "§6Item Slots: §f1", + "tfg.tooltip.single_itemstack_bus.1": "§6Stack Size: §f1", + "tfg.tooltip.growth_chamber": "This machine can run more recipes at once by increasing the number of layers.", + "tfg.tooltip.wireless_card_1": "Enables wireless connections from any range, even from different planets!", + "tfg.tooltip.wireless_card_2": "Items can still be transferred through the terminal, but at a very high power cost.", + "tfg.tooltip.wireless_card_3": "Use a §dRailgun§r for your interplanetary logistical needs instead.", + "tfg.tooltip.component.nuclear_turbine_1": "§eBase Production:§r 8192 EU/t", + "tfg.tooltip.component.nuclear_turbine_2": "Each Rotor Holder above §5EV§r §7adds§r 10% efficiency and multiplies EU/t by 2.", + "tfg.tooltip.component.smr_generator_1": "§eBase Production:§r 4096 EU/t", + "tfg.tooltip.component.smr_generator_2": "Dedicated to produce power from sCO2 and the Small Modular Reactor.\n Use Lubricant and Booster to increase its efficiency and manage the cooling loop of the SMR.", + "tfg.tooltip.show_recipes": "Show Recipes", + "tfg.tooltip.machine.fission_reactor_mk1_1": "§7The power of the atom§r", + "tfg.tooltip.machine.fission_reactor_mk1_2": "§7Customizable Fission Reactor, add better components, process rods and materials into it and watch out for its temperature.§r", + "tfg.tooltip.machine.smt_1": "§ePower Production:§r From 2048 to 32768 EU/t", + "tfg.tooltip.machine.smt_2": "§7Requires a lubricant to run and can increase power output by using a booster.§r", + "tfg.tooltip.machine.smt_3": "§7Only accept§r SMT Input Hatch §7to input fluids.§r", + "tfg.tooltip.machine.small_fission_reactor_mk1_1": "§7The power of the atom but smaller§r", + "tfg.tooltip.machine.small_fission_reactor_mk1_2": "§7Can only process§r Americium 241 Rod§7 with§r TiCl₄-Doped Supercritical CO₂", + "tfg.tooltip.machine.heat_battery_1": "§7It stores heat§r", + "tfg.tooltip.machine.heat_battery_2": "§7Increase its temperature by inputting hot fluids and use the heat to boil other fluids or run recipes in the OLA.§r", + "tfg.tooltip.machine.heat_battery_3": "§7To transfer Heat to a Ostrum Linear Accelerator, make both§r Heat Port§7 and§r Heat Input Hatch§7 face each other.§r", + "tfg.tooltip.machine.smr_fluid_import_hatch": "§7Can only be used in a Small Modular Turbine§r", + "tfg.tooltip.component.blue_ice": "Can be placed inside a Fission Reactor to increase the maximum heat by §90.5§r", + "tfg.tooltip.component.aes_insulation_frame": "Can be placed inside a Fission Reactor to increase the maximum heat by §91§r", + "tfg.tooltip.component.glacian_fur": "Can be placed inside a Fission Reactor to increase the maximum heat by §92§r", + "tfg.tooltip.component.impure_moderate_core_frame": "Can be placed inside a Fission Reactor to increase the maximum heat by §95§r", + "tfg.tooltip.component.moderate_core_frame": "Can be placed inside a Fission Reactor to increase the maximum heat by §910§r", + "tfg.tooltip.component.dry_ice": "Can be used as an input in the Fission Reactor to cool it down, requires a Material Holder", + "tfg.tooltip.component.refrigerant_pellet": "Can be used as an input in the Fission Reactor to cool it down, requires a Material Holder", + "tfg.tooltip.component.sandy_copper_frame": "Can be placed inside a Heat Battery to increase its storage ability", + "tfg.tooltip.component.sandy_beryllium_frame": "Can be placed inside a Heat Battery to increase its storage ability", + "tfg.tooltip.tool_behaviour.silk_ice": "§dSculptor+:§r Silk harvests all Ice Blocks", + "tfg.tooltip.progenitor_cells.mob": "Animal culture: ", + "tfg.tooltip.fake_nutrition_info_listener": "§7§oHold (Shift) for Nutrition Info", + "tfg.tooltip.fake_nutrition_info": "§7Nutrition:", + "tfg.tooltip.cheese_slice_microplastics": "§b- Microplastics: 1.9", + "tfg.tooltip.recipe_condition.oxygenated.true": "§bIn Oxygenated Environment", + "tfg.tooltip.recipe_condition.oxygenated.false": "§5In De-oxygenated Environment", + "tfg.tooltip.recipe_condition.climate_rain": "Rainfall mm", + "tfg.tooltip.recipe_condition.climate_temp": "Climate °C", + "tfg.tooltip.recipe_condition.gravity": "Gravity m/s²", + "tfg.tooltip.firmalife_greenhouse.oxygen_required": "§cAn oxygenated environment is required!", + "tfg.tooltip.firmalife_greenhouse.oxygen_required.block": "§7An oxygenated environment is required to function as a greenhouse in space.", + "tfg.tooltip.grow_light_disapointment": "§7No. This will not increase your crop growth speed...", + "tfg.tooltip.rotten_voiding_cover": "§7The Rotten Voiding Cover works just like an Item Voiding Cover but only targets and destroys §cRotten Items.", + "tfg.tooltip.fertilizer.nitrogen": "§b(N) Nitrogen", + "tfg.tooltip.fertilizer.phosphorus": "§6(P) Phosphorus", + "tfg.tooltip.fertilizer.potassium": "§d(K) Potassium", + "tfg.tooltip.crop.hydration": " \uD83C\uDF0A Hydration: ", + "tfg.tooltip.crop.temperature": " \uD83D\uDD25 Temperature: ", + "tfg.tooltip.crop.fertilizer": " \uD83E\uDDEA Fertilizer: ", + "tfg.tooltip.crop.dimension": " ⚐ Source: ", + "tfg.tooltip.crop.fruiting_months": " ❀ Fruiting: ", + "tfg.tooltip.crop.flooded": " §c�§r This crop needs to be §nflooded§r to grow!", + "tfg.tooltip.crop.stick": " §c�§r This crop needs a §nstick§r to grow!", + "tfg.tooltip.crop.grape_trellis": " §c�§r This crop needs a §ngrape trellis§r to grow!", + "quests.ae2": "Applied Energistics 2", + "quests.ae2.subtitle": "The strongest tool to help you with GregTech, unlocked after your first trip to the moon", + "quests.ae2.certus_quartz.title": "Certus Quartz", + "quests.ae2.certus_quartz.subtitle": "One small step for you, one giant leap for logistics", + "quests.ae2.certus_quartz.desc": "With your first step on the Moon comes access to your first &bCertus Quartz&r vein.\nDon't worry, they're quite common and should be easy to locate, though having a decent Ore Prospector wouldn't hurt.\n\nWhether you decide to set up a miner or manually dig out a full vein, make sure to gather a hefty amount, as you'll need it to progress through AE2.", + "quests.ae2.certus_quartz.task": "Certus Quartz Ore", + "quests.ae2.polarizer.title": "Polarizer", + "quests.ae2.polarizer.subtitle": "Redstone isn't enough", + "quests.ae2.polarizer.desc": "One of your main resources for Applied Energistics 2 will be &bCharged Certus Quartz&r.\n\nTo obtain it, there’s really only one method: the &6HV&r Polarizer.\n\nYou’ll quickly notice how long this recipe takes, so it’s strongly recommended to dedicate a Polarizer exclusively to this task.\n\nIt may seem expensive or daunting at first, but don't worry—it’s absolutely worth it.\n\nAlso, remember not to charge all your Certus Quartz!\nYou’ll need some uncharged ones for items like the Annihilation Core, so always keep a small reserve on hand.", + "quests.ae2.hv_machines.title": "The Three Musketeers", + "quests.ae2.hv_machines.subtitle": "Or is it four?", + "quests.ae2.hv_machines.desc": "The &eSifter&r is used for ore processing to increase your yield of Certus Quartz, Quartzite, Nether Quartz, Ruby, and Armalcolite—all of which are essential for AE2. Alternatively, you can smelt the ores directly in a Furnace if you're in a rush, but you'll lose out on a lot of free resources by doing that.\n\nThe second machine, the &eMixer&r, is your only method to create &dFluix Crystals&r (more about that in the next quest). Don’t forget that you can also use the Greate Mixer as a &6HS&r-tier machine.\n\nThirdly, a &eLaser Engraver&r can combine lesser quality gems together into Exquisite, which will give you better Fluix yields.\n\nLastly, keep in mind that an &eAutoclave&r can help you generate even more gems from dusts. Once you have the resources, crafting one will make your life significantly easier.", + "quests.ae2.hv_machines.task": "Greate or GregTech?", + "quests.ae2.fluix_crystal.subtitle": "Energetic Crystal", + "quests.ae2.fluix_crystal.desc": "As you can see, there are multiple ways to create Fluix Crystals using a Mixer.\n\nThe higher the purity of your input gems, the better the yield — that’s exactly why we recommended crafting a &eSifter&r earlier.\n\nYou’ll need a massive amount of Fluix Crystals, especially since the &5liquid version&r is used in most Applied Energistics 2 recipes.\n\nSo prepare yourself—you’re going to need a lot!", + "quests.ae2.extractor.title": "Fluid Extractor", + "quests.ae2.extractor.subtitle": "The precious fluix", + "quests.ae2.extractor.desc": "Most of your Fluix Crystals will be converted into &5Liquid Fluix&r.\nHowever, make sure to keep a few in their crystal form for the occasional recipe that specifically requires it.\n\nAny &eExtractor&r will do the job here — no need for anything fancy.", + "quests.ae2.extractor.task": "Any Extractor", + "quests.ae2.fluix_liquid.title": "Liquid Fluix", + "quests.ae2.fluix_liquid.subtitle": "The Moon is so cheap", + "quests.ae2.fluix_liquid.desc": "We told you you'd need a vast quantity of Liquid Fluix… but we didn’t mention there’s a way to drastically increase your yield per Fluix Crystal.\n\nIntroducing: &bCryogenized Fluix&r, an ultra-cold fluid only craftable on the Moon using a &bVacuum Freezer&r. Simply combine Liquid Fluix with Helium-3!\n\nThis special fluid can be used as a substitute in nearly all recipes that require Liquid Fluix—but only when you're crafting on the Moon.\n\nMoon-based AE2 recipes come with huge benefits: reduced energy costs, less components needed, or sometimes both! Investing in a proper Moon base for AE2 production will pay off massively, especially in early game.\n\nIt’s not strictly mandatory — yet. But setting up a second base now will ease your future progression, as planet-based infrastructure becomes essential later on. So… why not get ahead of the curve?", + "quests.ae2.ae_processor.title": "Processors", + "quests.ae2.ae_processor.subtitle": "AE2 Components", + "quests.ae2.ae_processor.desc": "All three &eProcessors&r will be used extensively across Applied Energistics 2 recipes.\n\nThis also gives you a great opportunity to see how effective the &3Moon&r recipes can be for crafting them.\n\nBut in the end, the choice is yours — build your infrastructure where it suits you best.", + "quests.ae2.forming_press.title": "Forming Press", + "quests.ae2.forming_press.subtitle": "Small is good too", + "quests.ae2.forming_press.desc": "To get the printed circuits, you'll need to craft the &6HV&r Forming Press.\n\nThe good news? It has multiple input slots, meaning you can insert all your circuit presses at once, so a single Forming Press is enough to handle every printed circuit type.", + "quests.ae2.ae_press.title": "Inscriber Press", + "quests.ae2.ae_press.subtitle": "Treasure hunt", + "quests.ae2.ae_press.desc": "One of the last things you’ll need before diving fully into Applied Energistics 2 is collecting the 4 &ePresses&r.\n\nTo obtain them, you must locate an &eAE2 Meteorite&r on the &3Moon&r — they will look like dark spheres at the bottom of large craters. Luckily, they aren't particularly rare, and a single meteorite will contain all four Presses.\n\n&cBe careful though&r — these meteorites are often guarded, so gear up, bring an ore prospector if you have one, and happy hunting!", + "quests.ae2.ae_guide.title": "Welcome to AE2", + "quests.ae2.ae_guide.subtitle": "Another free book for your collection!", + "quests.ae2.ae_guide.desc": "Here you are, ready to begin your &bAE2&r infrastructure!\n\nThis chapter will mainly guide you through what you can and cannot craft yet.\nWe’ll also highlight the most important items you should focus on.\n\nHowever, to fully understand Applied Energistics 2, we strongly recommend using the &bG&r keybind (similar to Create's Ponder system) or open the &bME Guide&r we provide as a reward from this quest. It’s the best in-game tutorial for AE2.\nAlternatively, watch some online videos about AE2 on &61.20.1&r for more detailed explanations — AE2 is a very popular mod, so there's a ton of tutorials out there!\n\n&dPro tip&r: Many &bAE2&r recipes have alternative Moon recipes that are much cheaper. Once again, investing in your Moon base will greatly reward you throughout the entire game.", + "quests.ae2.books_again.title": "Need the book again?", + "quests.ae2.books_again.desc": "Here's a repeatable quest if you want a physical copy of the AE2 Guide again.", + "quests.ae2.hv.title": "HV Tier AE2", + "quests.ae2.hv.desc": "This entire branch is fully unlockable in &6HV&r!", + "quests.ae2.ae_controller.subtitle": "The beating heart of your ME network", + "quests.ae2.ae_controller.desc": "To get started, you’ll need to power your &bME Network&r. These are the two &bAE2&r blocks that can directly accept &bEU&r energy.\n\nWe strongly recommend crafting a &bME Controller&r, as &bchannels&r are enabled in TerraFirmaGreg, and the &bME Controller&r is the best way to manage multiple channels efficiently.\n\nThis is also a great time to use the in-game guide (press &aU&r on a &bME Controller&r) or watch some videos about &bAE2&r on version 1.20.1 to learn more!", + "quests.ae2.drive.subtitle": "The brains of the network", + "quests.ae2.drive.desc": "You will need to store your disks, and thanks to the &bMEGA&r addon, you now have an extra option.\n\nYou should start with a &bME Drive&r. It can store up to &e10&r disks and consumes &e4 EU/t&r. This will be your main storage solution.\n\nThe other option is the &bME Cell Dock&r. It only stores &e1&r disk but consumes just &e1 EU/t&r, and it can be placed directly on a cable like a cover. This makes it quite useful for &aSubnets&r.", + "quests.ae2.cell_housing.desc": "The &bME Cell Housing&r exists in two versions: one for &aItems&r and one for &9Fluids&r.\n\nYou can take their Storage Component out using a &ePacker&r or simply by Sneak + Right-click while holding the storage cell in your hand.", + "quests.ae2.cables.title": "Fluix Cables", + "quests.ae2.cables.subtitle": "The arteries of the network", + "quests.ae2.cables.desc": "Your basic cables to connect your &bAE2&r infrastructure.\n\nRemember that regular cables carry only &e8 Channels&r, while &6Dense Cables&r can carry up to &a32 Channels&r.\n\nGood news: in &2TFG&r, you can directly craft the &9Smart Cables&r! They are very helpful as they show a &evisual indicator&r for the number of used channels.", + "quests.ae2.terminals.subtitle": "The... fingers? of the network?", + "quests.ae2.terminals.desc": "These terminals are mandatory to access your ME Network and to set up your auto-crafting system.", + "quests.ae2.molecular_assembler.desc": "The &9Molecular Assembler&r is basically your auto-crafting table.\n\nYou can use it for passive crafting, or combine it with a &9Pattern Provider&r.\n\nAs always, check the in-game guide using &eG&r to learn more about it.", + "quests.ae2.crafting_unit.subtitle": "The second? brains of the network", + "quests.ae2.crafting_unit.desc": "The &dCrafting Unit&r works the same way as your &bME Cell Housing&r.\n\nUse a &6Packer&r to make it functional — by itself, it serves no purpose, though you can use it to complete multi-blocks.\n\nIt’s your mandatory structure to run your &bAE2&r auto-crafting.\n\nAs usual, use the in-game guide from &bAE2&r to learn more about the &dCrafting CPU&r.", + "quests.ae2.crafting_storage.title": "Crafting Storage", + "quests.ae2.crafting_storage.desc": "These are mandatory for any sort of auto crafting — the bigger the storage, the bigger the recipe chain that can be done with one request. You can also place multiple of them next to each other to add their storage size.\n\nUse the in-game guide for further details — it will explain everything far better than we ever could in a quest.\n\nTake your time to read it, it’s a great resource!", + "quests.ae2.crafting_storage.task": "Any crafting storage", + "quests.ae2.pattern_provider.title": "ME Pattern Provider", + "quests.ae2.pattern_provider.subtitle": "These tell your machines how to craft things", + "quests.ae2.pattern_provider.desc": "The &9Pattern Provider&r is a modern &bAE2&r block. If you're only familiar with AE2 in previous versions of Minecraft, this is the block that you put your patterns into now instead of an Interface.\n\nIt can push items into the connected inventory on a crafting request, and pushing items back into it will send them back to your ME storage.\n\nIf you connect these to your GregTech machines, make sure you select the \"Allow Input From Output Face\" option on them so you can both input and output from the same side!\n\nAs always, check the in-game guide using &eG&r to learn more about it.", + "quests.ae2.pattern_provider.task": "Either Pattern Provider", + "quests.ae2.pattern.subtitle": "Crafting instructions", + "quests.ae2.pattern.desc": "Each of these tells your ME system how to craft a specific item. You'll need one for every single recipe, so it's worth aiming for the most efficient way to craft a ton of these.\n\nTo clear a Pattern, simply Sneak + Right-click them.\n\nUse the in-game guide for full details on how to use them, just remember to set the pattern type to \"Processing\" for any recipes that'll go in GregTech machines.", + "quests.ae2.interface.subtitle": "I'm giving up on the body part analogy", + "quests.ae2.interface.desc": "The &dME Interface&r is one of your bread and butter tools to get items or fluids out of, or inside, your network.\n\nIf you've only used AE2 in older Minecraft versions, these now only make network contents passively available for other things to pull out of, and don't actively push anything or hold patterns. You'll want the Pattern Provider for that.\n\nThe ME Interface can do way too many things to list here, so check the in-game guide using &eG&r to learn more about it.", + "quests.ae2.interface_automation.title": "Interface Automation", + "quests.ae2.interface_automation.desc": "The best way to passively route items and fluids around your base is through the &bME Interface&r. Since Interfaces don't push out their contents, you'll need to slap a cover on your machine or pipe.\n\nRemember to enable the &eAllow Input&r option on the Output face in your GregTech machine's GUI, in order to push and pull from the same side.\n\nUsing filters on your covers can also be a handy way for multiple machines to pull out of the same Interface.\n\nTo avoid overfilling a machine's item input slots, you'll need to use a Robot Arm cover on &eKeep Exact&r mode with a filter.\n\nThe fluid input doesn’t have this issue, as it will fill only one slot automatically.", + "quests.ae2.crafting_accelerator.desc": "Simply use the in-game guide — it will explain everything far better than we ever could in a quest.\n\nTake your time to read it, it’s a great resource!", + "quests.ae2.export_bus.title": "Export Bus", + "quests.ae2.export_bus.desc": "The &dME Export Bus&r is a strong tool to get items or fluids out of your &dME Network&r.\nOnce you're able to craft them, you should especially look at the &eExtendedAE&r ones, as they can be of great help for some automation.\n\n&cImportant note&r: These have much more of a &4TPS impact&r than something like ME Interfaces, so it's best to use them sparingly.", + "quests.ae2.export_bus.task": "Any Export Bus", + "quests.ae2.import_bus.desc": "The &dME Import Bus&r is one way to get items and fluids into your &dME Network&r. You could also just push items and fluids into an Interface or Pattern Provider for the same result, though, so Import Buses are more niche.\n\n&cImportant note&r: These have much more of a &4TPS impact&r than something like ME Interfaces, so it's best to use them sparingly.", + "quests.ae2.storage_bus.desc": "The &bME Storage Bus&r is how you tell your ME network about items and fluids stored somewhere outside of ME Drives. They can be very powerful in combination with Super Tanks and Super Chests — just be sure to give the Storage Bus a higher &ePriority&r than your Drive, and partition it to the item or fluid you want to store, so your network tries to put things there first.\n\nStorage Buses are also essential for setting up Subnets — check out the in-game guide for more details on how those work.\n\nAlso, &aExtended AE&r comes with a lot of Storage Bus variants that may come in handy later. For example, you could tell your network to \"store\" all of your &6hot ingots&r in your Vacuum Freezer.", + "quests.ae2.storage_bus.task": "Any Storage Bus variant", + "quests.ae2.cell_component_1k.desc": "The &bStorage Component&r will be a core part of your progression through &aAE2&r, and they can be quite expensive, even though you will need them to make your &bStorage Cells&r.\n\nThe &e1k ME Storage Component&r is simple enough to not have a specialized moon recipe, but all of the others do, and since the Storage Components get exponentially more expensive... have we convinced you to make a Moon base yet?", + "quests.ae2.cell_component_4k.desc": "Take a look at how the &e4k Storage Component&r has a tremendously cheaper recipe on the &dMoon&r. This will be a consistent trend — the Moon recipes will always use one circuit tier lower than the non-Moon ones.", + "quests.ae2.cell_component_16k.desc": "The &e16k Storage Component&r is starting to get exponentially more expensive, so now you can really start seeing the savings from having a Moon base.\n\nYou do have a Moon base, right?", + "quests.ae2.p2p.title": "P2P Tunneling", + "quests.ae2.p2p.desc": "Channels are enabled here by default, so you may want to learn about &dP2P&r. They're essentially a way to condense multiple channels down into a single channel, letting you carry hundreds of them across your base through a single cable.\n\nAs usual, we advise you to use the in-game guide for more detailed information, and there's also plenty of video tutorials out there that you may find useful.\n\nWe also recommend making the &bAdvanced Memory Card&r from &dBetter P2P&r as soon as possible. It will be a big help when you've got many different P2P tunnels to deal with. You can even place a load of &dME P2P Inputs&r on your ME Controller ahead of time, and connect them to an output whenever you need.", + "quests.ae2.p2p.task": "Any P2P Tunnel", + "quests.ae2.cell_workbench.desc": "The &bCell Workbench&r is used to customize your storage cells.\n\nYou can give them &aWhitelist&r/&cBlacklist&r filters or partitions, or add upgrades like the &4Overflow Destruction Card&r — but be cautious with this one!\n\nThe &bIO Port&r is used to \"defragment\" your drives, if you've got the same items scattered across several of them.", + "quests.ae2.requester.desc.1": "The &aME Requester&r may be one of your &6strongest tools&r if you want to build your automation around &eauto-crafting&r and not passive production.\n\nIt can send Crafting Request batches of an item when your network has fewer than a specified amount.\n\nIf you are using a lot of &dCrafting Upgrades&r, you'd be better off using this machine as it will have much less of an impact on your &cTPS&r.", + "quests.ae2.requester.desc.2": "Also note that you can set your Crafting CPUs to be dedicated to Player-started crafting, automatic crafting requests, or neither, which can be useful to stop your Requesters from hogging all your CPUs.\n\nIf you like, you can also make a specialized &bTerminal&r to have access to all your Requesters from one place.", + "quests.ae2.emitters.desc": "&bEmitters&r and the &bToggle Bus&r are your way to manage &cRedstone&r signals in &bAE2&r.\n\nThe Level Emitter is especially useful for setting up passive production when combined with the GregTech Machine Controller Cover!\n\nCheck the in-game guide for more detailed information.", + "quests.ae2.batteries.desc": "These are the batteries for your ME Network. You may not need them at the beginning, but just keep them in mind — your energy cost could rise quickly, and a blackout in your ME Network can be a really dangerous situation.", + "quests.ae2.cutting_knife.title": "Cutting Knives", + "quests.ae2.cutting_knife.desc": "These are tools for easily renaming all of your ME components. Why would you want to do this? If you rename your Pattern Providers, their names will show up in the Pattern Terminal, which can be very handy for keeping track of which Pattern Provider is connected to which machine.\n\nFor example &oSmall Gear Extruder&r as a name for the Pattern Provider would let you easily know that this Extruder contains a Small Gear mold, so you should only put Small Gear patterns in it.", + "quests.ae2.cutting_knife.task": "Either cutting knife", + "quests.ae2.pattern_box.desc": "The Pattern Box can carry around all your Blank and Encoded Patterns in one inventory slot, and they will be visible in any AE2 device UI as long as the box is somewhere in your inventory.", + "quests.ae2.wireless_access.title": "ME Wireless Network", + "quests.ae2.wireless_access.subtitle": "Get Free WiFi Anywhere You Go", + "quests.ae2.wireless_access.desc": "Once you've made it to &5EV&r, you'll gain access to the ME Wireless Access Point, which basically acts like a WiFi Router for your ME network. Connect it to a central point in your base, shove as many Wireless Booster cards as you want to increase its range (and power draw), and then link a Wireless Terminal to it.\n\nOnce you have Epoxy and Rhodium, you'll be able to combine all of your Wireless Terminals together via a Universal Terminal!", + "quests.ae2.interplanetary_wireless.subtitle": "Forgot something at home?", + "quests.ae2.interplanetary_wireless.desc": "You can upgrade your Wireless Terminal with this special Card, allowing access to your network from any distance, even on different worlds! Sounds too good to be true? There's a major catch — transferring items uses a huge amount of energy.\n\nYou can sort of get around this with some Energy Cards and a battery in your inventory set to Discharge Mode, but it should work well enough for those times when you accidentally left something at your base on Earth and don't want to fly all the way back.\n\nFor proper automated transfer, you'll need a Railgun.", + "quests.ae2.universal_circuits.title": "Universal Circuits", + "quests.ae2.universal_circuits.subtitle": "Oh so THAT's what these are for!", + "quests.ae2.universal_circuits.desc": "Ever wondered what the point of the Universal Circuit items was? Besides nice quest icons, they're primarily used for AE2!\n\nAE2 doesn't handle item tags in patterns well, so the universal circuits are designed to be used in any patterns that require circuits. This way, whenever you unlock a new kind of circuit, you only need to add one pattern to convert the new circuit into the universal one, instead of updating &oall&r of your old patterns!", + "quests.ae2.stock_bridge.title": "AE Stock Bridge", + "quests.ae2.stock_bridge.desc": "If you invested heavily into Create's logistics network, you might despair at the thought of having to tear it all down to replace it with AE2. The &bStock Bridge&r acts as a bridge between your ME network and your Create one. Check its Ponder to learn how to set it up.\n\nWe still recommend moving over any old setups to AE2 eventually, mostly because it's much lighter on your game's performance.", + "quests.ae2.iv.title": "IV Tier AE2", + "quests.ae2.iv.desc": "This entire branch becomes fully unlockable once you reach &1IV&r.", + "quests.ae2.accumulation_press.desc": "To get this &eNew Inscriber Press&r, you will need to invest a bit.\n\nFirst, you must upgrade your Implosion Compressor with &5two EV Energy Hatches&r.\n\nThen, get yourself a new IV Laser Engraver if you don't already have one.\n\nAnd finally, prepare a lot of Industrial TNT — it’s the &conly one that works&r for this process.\n\nPlan carefully, as this step is quite demanding!", + "quests.ae2.accumulation_processor.desc": "The &eAccumulation Processor&r will require a large amount of Silicon for each craft.\n\nWe hope you already have a dedicated EBF producing Silicon, or at least a strong infrastructure to manufacture it quickly.\n\nPrepare accordingly, as you’ll need plenty of it!", + "quests.ae2.mega_crafting.desc": "These are a neat upgrade for your &bCrafting CPU&r.\n\nThey will help to speed up your auto-crafting and allow you to handle larger jobs with ease.", + "quests.ae2.mega_battery.desc": "A &ebigger battery&r for a bigger network. Nothing else to it!", + "quests.ae2.extended_pattern_access.desc": "The &eExtended Pattern Terminal&r is a wonderful upgrade to manage all your patterns in an easier way.\n\nYou get &6more search options&r for your patterns, and with how many you should be getting now, it will be a huge QoL improvement.\n\nMake the \"upgrade\" version to simply sneak-right-click your existing pattern providers to upgrade them without having to take all the patterns out.", + "quests.ae2.extended_pattern_access.task": "Either the part or the upgrade", + "quests.ae2.extended_interface.desc": "Here they are, your bigger &bInterface&r with an upgrade so you don't even need to disconnect them to upgrade.\n\nYou will be quite happy with them!", + "quests.ae2.extended_interface.task": "Either the part or the upgrade", + "quests.ae2.extended_patprov.desc": "Here they are, your bigger &bPattern Providers&r with an upgrade so you don't even need to disconnect them to upgrade.\n\nYou will be quite happy with them!", + "quests.ae2.extended_patprov.task": "Either the part or the upgrade", + "quests.ae2.extended_drive.desc": "The &dME Extended Drive&r will &6double&r the amount of &eStorage Cells&r you can have within it.\n\nYou can also craft the &eupgrade&r to simply &aRight Click&r your existing ME Drives without having to take your discs out, and it won't cost you more.", + "quests.ae2.extended_drive.task": "Either the part or the upgrade", + "quests.ae2.extended_import_export.desc": "These are eight times faster than their regular counterparts. Enjoy!", + "quests.ae2.extended_import_export.task": "Either the part or the upgrade", + "quests.ae2.extended_io_port.desc": "This upgrade will let you &atransfer faster&r while also offering &6more upgrade slots&r if needed.", + "quests.ae2.extended_molecular_assembler.desc": "The upgrade of the &bMolecular Assembler&r.\n\nIt runs &68 crafting jobs&r at the same time and goes &62 times faster&r.\n\nIt will be a &agreat upgrade&r before you get the &dMatrix Multiblock&r a bit later on.", + "quests.ae2.wireless.desc": "The &aME Wireless Connector&r is your go-to if you don't want to put down massive lines of &bME Cables&r. They effectively work like short-range Quantum Tunnels, but have a limited range and don't work across dimensions. That would be too easy, wouldn't it?\n\nDon't forget to check the in-game guide with &eG&r to learn about how they work and their limitations.", + "quests.ae2.mega_cell_housing.desc": "These &bCell Housings&r work the same way as the basic ones, but you will need these to make the bigger disks from &dMEGA&r.", + "quests.ae2.cell_component_64k.desc": "Now that you have &1IV&r Circuits, you can make this enormous &5Storage Component&r. Aren't you glad you made a Moon base?", + "quests.ae2.cell_component_256k.desc": "The &c256k ME Storage Component&r is the last one you can make with a regular Assembler, and it's so big that you may never need any of the bigger sizes.\n\nUnless you're up for the challenge, of course.", + "quests.ae2.luv.title": "LuV Tier AE2", + "quests.ae2.luv.desc": "This branch becomes unlockable once you reach &dLuV&r.", + "quests.ae2.cell_component_1m.desc": "The &3MEGA Storage Components&r will need an &bAssembly Line&r. Note that the non-Moon recipe must be crafted within a Cleanroom, or you can use a Cleaning Maintenance Hatch if you have access to one.\n\nNo need for that on the Moon though.", + "quests.ae2.cell_component_4m.desc": "Simply bigger and more expensive.", + "quests.ae2.cell_component_16m.desc": "This one can only be made on the &cMoon&r and nowhere else. It will also require a Cleanroom environment, so if you don’t want to bother with a Cleanroom on the &cMoon&r, you should make the &7Cleaning Maintenance Hatch&r.\n\nIt will also need some research. Refer to the &cZPM&r Chapter if you don’t know what that means.", + "quests.ae2.cell_component_64m.desc": "The &c64M MEGA Storage Component&r is the biggest one you can make in &cTerraFirmaGreg&r. Honestly, we believe you'll never need it, but it’s there for completionists.", + "quests.ae2.oversize_interface.desc": "The &dME Oversize Interface&r is a &dME Extended Interface&r but each slot can hold 16x more items or fluids. If you have processes that need huge quantities, this could be your go-to.", + "quests.ae2.assembler_matrix.desc": "The &6Assembler Matrix&r is basically a customizable multiblock Molecular Assembler. The requirements for this quest should let you build one that we deem quite strong enough. You could add more layers of &bPattern Core&r or &aCraft Core&r if you want to.\n\nAs usual, check the in-game guide for detailed informations.", + "quests.combat_tips.stone_main.title": "Stone Age", + "quests.combat_tips.hammer.title": "Hammers", + "quests.combat_tips.hammer.subtitle": "It's hammer time!", + "quests.combat_tips.hammer.description": "While combat may not be the first thing you think to do with your hammer, it can be surprisingly effective. Hammers deal &2Crushing&r damage which can help you against Skeletons. \n\nFor more information on &cDamage Types&r consult the &3Field Guide&r.", + "quests.combat_tips.hammer.task": "Any Hammer", + "quests.combat_tips.javelin.title": "Javelins", + "quests.combat_tips.javelin.subtitle": "Caveman's bow", + "quests.combat_tips.javelin.description": "If you want to keep your foes away from you, javelins are the weapon for you. They are the earliest ranged weapons you will have available to you. They deal &9Piercing&r damage, which can help you against Zombies. \n\nFor more information on &cDamage Types&r consult the &3Field Guide&r. \n\nOnce you acquire leather you will be able to craft a &5Quiver&r which allows you to have easy access to up to 8 javelins! ", + "quests.combat_tips.javelin.task": "Any Javelin", + "quests.combat_tips.axe.title": "Axes", + "quests.combat_tips.axe.subtitle": "Good for more than wood", + "quests.combat_tips.axe.description": "Until you can upgrade, an axe will be your most reliable weapon. Along with high damage, they deal &6Slashing&r damage, which will help you against Creepers. \n\nFor more information on &cDamage Types&r consult the &3Field Guide&r.", + "quests.combat_tips.axe.task": "Any Axe", + "quests.combat_tips.knife.title": "Knives", + "quests.combat_tips.knife.subtitle": "Stabby stabby", + "quests.combat_tips.knife.description": "Knives are most useful for crafting, but they can be a weapon in a pinch. They deal &9Piercing&r damage, which can help you against Zombies. \n\nFor more information on &cDamage Types&r consult the &3Field Guide&r.", + "quests.combat_tips.knife.task": "Any Knife", + "quests.combat_tips.club.title": "Flint Club", + "quests.combat_tips.club.subtitle": "Gronk Bonk", + "quests.combat_tips.club.description": "The flint clubs are rather unconventional weapons. Instead of dealing damage, they will break your target's bones, stopping them in their tracks.\n\nBoth the standard and fortified flint clubs can be crafted with primitive materials. The fortified flint club boasts a faster attack speed and more durability.", + "quests.combat_tips.mold_main.title": "Primitive Metallurgy", + "quests.combat_tips.wood_shield.title": "Wooden Shield", + "quests.combat_tips.wood_shield.subtitle": "Skeletons hurt, like a lot", + "quests.combat_tips.wood_shield.description": "A shield will protect you from most damage sources you point it at. Be warned, it will &4not&r protect you from explosions.", + "quests.combat_tips.leather.title": "Leather Armor", + "quests.combat_tips.leather.subtitle": "Clothes at last", + "quests.combat_tips.leather.description": "Once you have leather, you will be able to get your first true armor. It isn't great, but it will provide that extra protection you may need. \n\nThey also give you a slight resistance to &6Slashing&r damage.", + "quests.combat_tips.mold_weapons.title": "Molded Weapons", + "quests.combat_tips.mold_weapons.subtitle": "The power of metal", + "quests.combat_tips.mold_weapons.description": "Molds allow you to make copper and bronze versions of all weapons, including three new types: Swords, Scythes, and Maces. \n\nSwords: These well rounded weapons deal &6Slashing&r damage. \n\nScythes: They do more damage than swords, but are slower. They deal &6Slashing&r damage. \n\nMaces: They are the best weapons that deal &2Crushing&r damage.", + "quests.combat_tips.mold_weapons.task1": "Any Sword", + "quests.combat_tips.mold_weapons.task2": "Any Scythe", + "quests.combat_tips.mold_weapons.task3": "Any Mace", + "quests.combat_tips.bow.title": "Bow and Arrow", + "quests.combat_tips.bow.subtitle": "Then I took an arrow to the knee...", + "quests.combat_tips.bow.description": "While javelins are cool, it's hard to beat a bow and arrow. Arrows can be expensive, so setting up a bird farm isn't a bad idea. Arrows deal &9Piercing&r damage. \n\nOnce you have leather you will be able to craft a &5Quiver&r which allows you to have easy access to up to 8 stacks of arrows!", + "quests.combat_tips.bow.task2": "Any Arrow", + "quests.combat_tips.bronze_main.title": "Bronze Age", + "quests.combat_tips.forged_weapons.title": "Forged Weapons", + "quests.combat_tips.forged_weapons.subtitle": "To wrought iron and beyond!", + "quests.combat_tips.forged_weapons.description": "From wrought iron and above you will need the appropriate anvil to forge them. Additionally, the anvil unlocks butchery knives. \n\nButchery Knives: Faster than swords, but do less damage. They allow you to get &cdouble&r meat from mobs. This doesn't affect any other drops.", + "quests.combat_tips.forged_weapons.task": "Any Butchery Knife", + "quests.combat_tips.shield.title": "Metal Shield", + "quests.combat_tips.shield.subtitle": "Premium protection", + "quests.combat_tips.shield.description": "Now these are some real shields. Using one of these will protect you from any damage, including explosions. \n\nThey also come in a bunch of fun shapes!", + "quests.combat_tips.shield.task": "Any Metal Shield", + "quests.combat_tips.armor.title": "Metal Armor", + "quests.combat_tips.armor.subtitle": "Only the shiniest suit of armor", + "quests.combat_tips.armor.description": "Metal armor requires a two-step forging process, but don't be scared off by its difficulty. Metal armor will boost your survival chances going into the &dBeneath&r or if you fight off a group of &3Illagers&r.\n\nAll metal armor will give you bonus protection to &6Slashing&r, &9Piercing&r, and &2Crushing&r damage", + "quests.combat_tips.armor.task1": "Any Metal Helmet", + "quests.combat_tips.armor.task2": "Any Metal Chestplate", + "quests.combat_tips.armor.task3": "Any Metal Greaves", + "quests.combat_tips.armor.task4": "Any Metal Boots", + "quests.combat_tips.iron_main.title": "Iron Age", + "quests.combat_tips.crossbow.title": "Crossbow", + "quests.combat_tips.crossbow.subtitle": "It's like a manual gun", + "quests.combat_tips.crossbow.description": "Quite simply, it functions the same as the vanilla crossbow. Similar to the bow you can use a &5Quiver&r to hold up to 8 stacks of arrows.", + "quests.combat_tips.flintlock_mechanism.title": "Flintlock Mechanism", + "quests.combat_tips.flintlock_mechanism.subtitle": "Sparks on demand!", + "quests.combat_tips.flintlock_mechanism.description": "This is your first &2Gun Mechanism&r, which are the main crafting components of most guns. The &6Flintlock Mechanism&r allows you to make your first two guns! The first of which is the &9Flintlock Pistol&r.\n\nOnce you acquire steel you will be able to make a much cheaper &6Flintlock Mechanism&r.", + "quests.combat_tips.flintlock_gun.title": "Flintlock Pistol", + "quests.combat_tips.flintlock_gun.subtitle": "Eat Lead!", + "quests.combat_tips.flintlock_gun.description": "Well this is the moment you have been waiting for, it's a gun. Now it's not that good of a gun, but technology has to start somewhere. Guns have many advantages compared to other ranged weapons, useful to you now is that &3Glayzes&r and &2Klayzes&r cannot block bullets.\n\nFor more information on how TACZ guns work view the gun at the top of this quest chapter.", + "quests.tasktype.checkmark": "Click here to complete this quest/task", + "quests.tasktype.item.any": "Any of this item:", + "quests.tasktype.lookat": "Look at a:", + "quests.tasktype.travelto": "Travel to:", + "quests.groups.primitive": "Primitive Age", + "quests.groups.voltaic_age": "Voltaic Age", + "quests.groups.space_age": "Space Age", + "quests.groups.interstellar": "Interstellar Age", + "quests.groups.technological_help": "Technological Help", + "quests.groups.tips": "Tips", + "quests.groups.space_survival": "Space Survival", + "quests.computer": "ComputerCraft", + "quests.computer.subtitle": "A very powerful Lua scripting mod", + "quests.create_logistics": "Create Logistics", + "quests.create_logistics.subtitle": "Warehouse management for dummies", + "quests.create_logistics.introduction.title": "Boxing Clever", + "quests.create_logistics.introduction.desc": "By utilising a few machines from &3Create&r, you'll be able to improve your item transportation and storage capabilities significantly. Later on once you progress into the &2Voltaic Age&r, you'll even be able to set up processes to automatically order specific items or route them around your base as needed!\n\nAs this questline deals primarily with machines from Create, this means &5Pondering&r the machines will be your best source of information aside from these quests, so be sure to look through their entries.", + "quests.create_logistics.packager.title": "Packager", + "quests.create_logistics.packager.subtitle": "Pack it up", + "quests.create_logistics.packager.desc.1": "When provided with a &credstone signal&r, the &3Packager&r will wrap up items from the block it is attached to (you can switch the connection side with a &5wrench&r) and output a neat little cardboard package. Each cardboard package has 9 slots' worth of inventory, so it's great for moving a bunch of items around at once. To craft the Packager, you need plenty of &dWrought Iron&r and an &dElectron Tube&r, not to mention a bunch of &dCardboard&r (&dPaper&r and &dGlue&r).\n\nNote that once crafted, the packager works without any additional cardboard, so don't worry about upkeep!", + "quests.create_logistics.packager.desc.2": "Putting a &3Sign&r on the Packager will make it automatically label the sign's contents onto all packages as a destination address. This will be more useful once you start working with various ways to route packages around. \n\nPackagers can also unwrap any packages that get put into it, unloading their contents into the attached inventory.\n\n&c&lNote that Framed Signs do not work for this purpose&r!", + "quests.create_logistics.frogport.title": "Package Frogports", + "quests.create_logistics.frogport.subtitle": "The chain of command", + "quests.create_logistics.frogport.desc.1": "&3Package Frogports&r are one of three ways you can move packages around and get them to where you want them to be. They can hang packages onto &3Chain Conveyor&r lines be transported along the chain connections. To use them, you first need a network of &3Chain Conveyors&r connected to each other using chains and then powered: Any chain with the tag &d#forge:chains&r will do. Right click on a chain connection before placing down a Frogport to have it interact with that segment of chain.\n\nFrogports placed directly on top of a &3Packager&r automatically hang up packages that are created in said Packager.", + "quests.create_logistics.frogport.desc.2": "Frogports can also receive packages in addition to sending them. If you right click on a Frogport, you can see that it has a name you can edit. This name acts as an &aaddress&r - if any packages that are labelled with a destination address matches its name, the Frogport will &aautomatically collect them&r by taking them off the chain network! This collected package will be put into the inventory of the block the Frogport is placed on.\n\nAs long as the chain network is connected to the input and output Frogports &osomehow&r, the package will eventually find its way, although you may want to optimize the paths to reduce package travel time on your own.", + "quests.create_logistics.package_filter.title": "Package Filters", + "quests.create_logistics.package_filter.subtitle": "The general solution to package routing", + "quests.create_logistics.package_filter.desc": "Packages can be routed using the specialized &3Package Filter&r, which can be used just like any filter in any &3Create&r machine that supports filter slots. Just right click while holding the filter and type in the address that should be filtered, and any packages with that specified destination address will be let through. This is useful especially for &3Brass Tunnels&r to make your belt network route your packages around based on destination.", + "quests.create_logistics.postbox.title": "Postboxes", + "quests.create_logistics.postbox.subtitle": "You've got mail", + "quests.create_logistics.postbox.desc.1": "&3Postboxes&r are used to route packages around using &aTrain Networks&r. You first right click a &3Train Station&r to link the Postbox to that station before placing it, and from then on any trains that stop there will be able to interact with the Postbox (given it is within 4 blocks of the station). \n\nMuch like &3Package Frogports&r, they can be named. Passing trains will then pick up any packages whose destination does not match the Postbox's name. Furthermore, if the train has any packages in its inventories that &odo&r match the Postbox, they will be passed into the Postbox's inventory instead.", + "quests.create_logistics.postbox.desc.2": "One last cool thing about &3Postboxes&r is that when extracting automatically from them (via chutes, funnels, etc), only packages with a destination that &amatches the Postbox's name&r will be taken out and any packages with a different destination will remain inside to be loaded onto trains later.", + "quests.create_logistics.nbt_handling.title": "Tell me more", + "quests.create_logistics.nbt_handling.subtitle": "Other information on packages and addresses", + "quests.create_logistics.nbt_handling.desc.1": "Here are some other important things that may be useful when trying to route packages around:\n\n&3-&r Packages are randomly created from a selection of four possible items, so stuff like GregTech's &3Item Filters&r will be &cvery tedious to set up&r! We recommend using the &3Package Filter&r wherever you can, but...\n\n&3-&r If you really want to try using other methods to move packages around, the destination address is stored as NBT data in the tag &eAddress&r. For example, a package with the destination address \"Home\" will have in its NBT data: &e{Address:\"Home\"}&r.", + "quests.create_logistics.nbt_handling.desc.2": "&3-&r Package address filtering actually supports a simplified form of &eRegEx&r. This means you can:\n\n&e-&r Match any length string with *\n\n&e-&r Match any single character with ?\n\n&e-&r Match a single character from a group of characters surrounded by [] (e.g. A[cr]t will match 'Act' and 'Art', but not 'Ant')\n\n&e-&r Match a single character that does not belong to a group of characters surrounded by [! ] (e.g. A[!cr]t will match 'Aft' and 'Apt', but not 'Act' or 'Art')\n\n&e-&r Match a string from a list of strings given inside {}(e.g. TerraFirma{Craft,Greg} will match both TerraFirma&eCraft&r and TerraFirma&eGreg&r)\n\n&e-&r All previous symbols can be escaped; For example, A\\* will be read as A* and only match 'A*'.", + "quests.create_logistics.bottler.title": "Bottler", + "quests.create_logistics.bottler.subtitle": "A packager but for fluids", + "quests.create_logistics.bottler.desc": "The Bottler is the fluid equivalent of the packager. Place it next to any kind of fluid container (Fluid Tank, Drums, machines, and so on), and put a Frogport on top of the Bottler, and the rest will work as you'd expect! The Bottler at the destination can similarly push directly into fluid containers, no pump needed!", + "quests.create_logistics.rose_quartz.title": "Roses are red...", + "quests.create_logistics.rose_quartz.subtitle": "...But Rose Quartz is Pink", + "quests.create_logistics.rose_quartz.desc": "Moving packages around is good and all, but surely that can't be all there is? Well, you're exactly right. There's much more that can be done with packages, including &areading inventory contents&r and &ahaving things be delivered remotely&r, and later on even &aautomatically sending ingredients to be processed&r based on an item's threshold!\n\nBut before delving into &2High Logistics&r, some preparations are in order.\n\nThe &dTransmitters&r that would be required for crafting such equipment can only realistically be produced via high-energy light refracted through a very unique mineral: &dRose Quartz&r. In other words, we need both a &7Basic &3Laser Engraver&r and some way of obtaining a &dRose Quartz Lens&r, so you better get to getting these done, eh?", + "quests.create_logistics.cold_rose_quartz.title": "Rose Quartz Source: Cold Regions", + "quests.create_logistics.cold_rose_quartz.subtitle": "The North Remembers", + "quests.create_logistics.cold_rose_quartz.desc.1": "The only natural source of &dRose Quartz&r of a high enough quality to easily craft the &dLens&r out of is located far, far to the north in freezing temperatures (below &b-10°C&r). Getting Kaolin clay flashbacks yet? \n\nRose Quartz only forms in the cores of ancient glaciers, meaning you'll have to look where they eventually come to rest - beaches, lakes, plains, and even underwater in the oceans. Although not common, the glacier core is easily identified by their &bBlue Ice&r outer shells. The &dRose Quartz&r will be found inside - first as ore, then as compressed raw ore blocks in the very center.\n\nWhat we need is &dExquisite Rose Quartz&r, which you can get by &3crushing, washing, and then sifting&r the raw ore you mined; The Exquisite gem has a 3 percent chance of being sifted out, but you only need one such gem to proceed. \n\n&c&lDo not smelt the ore as this will only get you normal quality Rose Quartz&r!", + "quests.create_logistics.cold_rose_quartz.desc.2": "The same preparations you once may have made for Kaolin clay will apply here as well: Prepare a lot of food, a source of portable water to drink, and some transportation (boats are nice, but &3aircraft&r should be well within your reach at this point).\n\nYou may also want to consider packing some &3Copper Diving Gear&r. The &3Helmet&r will allow you to &abreathe underwater&r when paired with a &3Copper Backtank&r (you need to fill it with pressurized air by placing it down and powering it with Create rotational force), and the &3Boots&r will let you &atraverse underwater easier&r; The glacier cores are often found in the ocean, and may be quite a hassle to mine up without these preparations (although they can be found on land as well).", + "quests.create_logistics.fabricate_rose_quartz.title": "Rose Quartz Source: MV", + "quests.create_logistics.fabricate_rose_quartz.subtitle": "Just as good as the real thing", + "quests.create_logistics.fabricate_rose_quartz.desc": "Since high-level logistics aren't super necessary for progression, you may also consider leaving the procurement of the Lens up until &bMV&r when you will be able to do it at home. &dRose Quartz&r can be crystallized from its dust form (mixed from 8 parts redstone and 1 part nether quartz) with an &bAdvanced &3Autoclave&r, switching out the usual (distilled) water for &bIce Water&r to simulate natural conditions. Similarly, at &bMV&r tier the &dRose Quartz Lens&r itself can be cut from a &dRose Quartz Plate&r, although it has to be acquired from a full block of Rose Quartz (being a gem plate, it must be processed in a &3Cutter&r).", + "quests.create_logistics.rose_quartz_lens.title": "Rose-tinted Glasses", + "quests.create_logistics.rose_quartz_lens.subtitle": "YONO (You Only Need One)", + "quests.create_logistics.rose_quartz_lens.desc": "Whichever way you obtained the materials needed, you need a &3Lathe&r to actually create the Lens. A &7Basic &3Lathe&r will be enough to create the lens from an &dExquisite Rose Quartz&r gem, but if you want to make the lens from a mere plate you will need better equipment in the form of an &bAdvanced &3Lathe&r.\n\nOnce you've crafted it, the lens can be used in a &7Basic &3Laser Engraver&r with a &dDouble Red Alloy Plate&r to create the &dTransmitter&r unit you need, and won't be consumed in the process.", + "quests.create_logistics.stock_link.title": "Stock Link", + "quests.create_logistics.stock_link.subtitle": "We got storage buses at home", + "quests.create_logistics.stock_link.desc": "The first &2High Logistics&r machine you can make is a &3Stock Link&r, which can be used to create a &dLogistics Network&r. When placed onto any side of a &3Packager&r, the Stock Link will &amake the inventory the Packager is attached to visible to the network&r! On its own, the Stock Link isn't super useful, but it is a core component of all the other machines yet to come...\n\nRemember to right click on an existing Stock Link before placing one down to tune the two to share the same network. To cancel this, you can simply craft the Stock Link by itself to clear its attunement.", + "quests.create_logistics.stock_ticker.title": "Stock Ticker", + "quests.create_logistics.stock_ticker.subtitle": "Waiter! Waiter! More Silty Loam Rooted Dirt, please!", + "quests.create_logistics.stock_ticker.desc.1": "If you've already used &3Stock Links&r to provide various items to a &dLogistics Network&r, the next step is to make something that can call in said items remotely... And that's where the &3Stock Ticker&r comes in. Much like the Stock Link, you first need to right click an existing link to attune the Ticker to that network. You then need to place down a &3Blaze Burner&r or any mob in a &3Seat&r next to the Stock Ticker to have them work as a &3Stock Keeper&r.", + "quests.create_logistics.stock_ticker.desc.2": "Now that the poor creature is indentured for life, you can click on them to see all the items on the &dLogistics Network&r. You can even search for items in the network, and create an order to be sent to specific addresses! There's no range limitation for this, although you do need to create your own way of routing around the packages that will be ordered through the Stock Links as well as have the link in question chunkloaded for this to work.", + "quests.create_logistics.stock_ticker.desc.3": "Additionally, you can set up the Ticker so that only specific items are shown, or set up categories of items.", + "quests.create_logistics.redstone_requester.title": "Redstone Requester", + "quests.create_logistics.redstone_requester.subtitle": "Same-day Delivery", + "quests.create_logistics.redstone_requester.desc": "The &3Redstone Requester&r can be seen as a more specialized &3Stock Ticker&r. You can't view items in the &dLogistics Network&r from it, but you can set up an order to be requested automatically every time the machine gets a redstone signal. This can be very useful for setting up automated provision of specific items - consider using a &3Threshold Switch&r or &3Smart Observer&r alongside this, for example.\n\nRemember that like any other &2High Logistics&r machine, you need to right click on an existing link before placing the Requester down to attune it to that network first!", + "quests.create_logistics.tablecloths.title": "Table Cloths", + "quests.create_logistics.tablecloths.subtitle": "They paved paradise and put up a shopping mall", + "quests.create_logistics.tablecloths.desc.1": "&3Table Cloths&r are Create's system for player-owned shops! Each Table Cloth can sell one item. You'll need a small setup with a Stock Ticker, Packager, and a Stock Keeper (a Blaze Burner or mob in a seat) to get started.\n\nRight-click the Stock Keeper with your Table Cloth, then select the item to sell. Then just place the Table Cloth down on a block or some Scaffolding. After it's placed, right-click the slot in the front of the Table Cloth with an item you want as payment. Afterwards, right-click and hold to change the amount of that item.", + "quests.create_logistics.tablecloths.desc.2": "To buy items from another player's shop, right-click the Table Cloths with an empty hand to add them to a Shopping List. Once they're ready, right-click the Stock Keeper with the Shopping List to buy the items! A Shopping List can be cleared by sneak-right-clicking. Payment is then stored in the Stock Ticker, and the shop owner can collect it later or send it back to their base!", + "quests.create_logistics.factory_gauge.title": "Factory Gauge", + "quests.create_logistics.factory_gauge.subtitle": "Automation, reinvented", + "quests.create_logistics.factory_gauge.desc.1": "The &3Factory Gauge&r is the ultimate &2High Logistics&r machine, requiring you to have the technology to make both &dAluminium&r and &dDiodes&r before you can craft one - But it's extremely powerful to match.\n\nThe first thing a Factory Gauge can do is be placed on a &3Packager&r to monitor the amount of a specific item in the connected inventory. When set up like this, the gauge's outer border will be &9Blue&r and it is said to be in &9Restocker Mode&r.\n\nThe other way of using a Factory Gauge is to have it automatically ordering ingredients when the amount of target products in a &dLogistics Network&r falls below a threshold. This is the operating mode when the gauge is placed on any block that is not a Packager; the outer border will be &eYellow&r, and it is said to be in &9Recipe Mode&r.", + "quests.create_logistics.factory_gauge.desc.2": "In either mode, You can set a specific value that the Factory Gauge should attempt to maintain. You then have to set a target address in the GUI which is where the automatic order made will be directed to a target address of your choice.\n\nFor the &9Restocker Mode&r, the specified address should ideally point towards the packager the gauge has been placed on so that the incoming packages are automatically unwrapped into the target inventory.", + "quests.create_logistics.factory_gauge.desc.3": "For the &9Recipe Mode&r, the specified address should point towards wherever you manufacture the product.\n\nAdditionally, you need to set up one additional gauge for each type of ingredient used, then connect them to the first gauge with &a'Add New Connection'&r in the GUI.\nIf the product you are trying to craft in &9Recipe Mode&r is a normal crafting recipe, you will need to &a'Use Mechanical Crafting'&r and ensure that the package is unwraped into a 3x3 &3Mechanical Crafter&r array.", + "quests.create_logistics.factory_gauge.desc.4": "&cIt is important that the package is not unwrapped en route&r, as the package itself holds crafting recipe instructions - if the ingredients must come from different sources, look into using a &3Re-Packager&r to act as a buffer for the packages.\n\n&3Note:&r Factory Gauge requests are technically 'Promises', which are guarantees by the network that the items in question &owill&r be delivered at some point in the future. This is done to prevent the items from being over-requested. By default, these promises never expire; This means the promise will remain in place forever if the items are unlikely to be delivered in the future. You can change this behavior by adjusting the bottom section of the gauge GUI, which will limit how long promises stick around for.", + "quests.development": "Progression Table", + "quests.development.subtitle": "An easy way to understand your progression on GregTech", + "quests.development.explanation.title": "Let's do some explaining", + "quests.development.explanation.subtitle": "It is actually quite easy", + "quests.development.explanation.desc.1": "The &lCircuit Progression&r of GregTech can seem intimidating at first, but it's not that bad.\n\nFirst, you need to understand that circuits of the same tier are interchangeable. For example, to craft an &6HV&r &6Mixer&r, you can use any &6HV-tier&r circuit.", + "quests.development.explanation.desc.2": "Now, let's talk about &lprogression&r. As you may notice, each circuit shares a color code on its icon and a name. For example, all &aQuantum Processors&r are &agreen&r and crafted inside &1IV-tier&r Circuit Assemblers. To craft one, you first need the previous circuit — that's why, to craft your first &dLuV&r &dCircuit&r, the Nanoprocessor Mainframe, you must start by crafting a Nanoprocessor and progress through each &7step&r. In this case, it would take three steps.\n\nThis is why the rightmost &6circuits&r in each line are always cheaper to &a craft&r: they require fewer &7steps&r.", + "quests.development.explanation.desc.3": "Additionally, we have added &lUniversal Circuits&r. They can be &a crafted&r from any &6circuit&r — whether &1IV&r, &dLuV&r, &3UV&r, or any other tier — and are extremely useful for &9automation&r with AE2. Try to encode all your &fpatterns&r with &lUniversal Circuits&r, so whenever you upgrade to a better circuit, you won't have to redo all your &fpatterns&r — only the ones used to craft the Universal Circuit.", + "quests.development.explanation.task": "Okay I read the whole three pages", + "quests.development.ulv.title": "&8ULV&r Circuits", + "quests.development.ulv.subtitle": "", + "quests.development.ulv.desc": "On this line you can see the Steam, or &8ULV&r, equivalents.", + "quests.development.lv.title": "&7LV&r Circuits", + "quests.development.lv.subtitle": "", + "quests.development.lv.desc": "Circuits along this line are &7LV&r, and are interchangeable in recipes.\n\n&cElectronic Circuits&r are the &oworst&r in terms of cost and effort required to produce, but you have to start somewhere.\n\n&eBasic Integrated Processors&r act as a middle layer between &cElectronic Circuits&r and &2Microchip Processors.&r\n\nFinally, &2Microchip Processors&r will be the best option for the rest of the playthrough.", + "quests.development.mv.title": "&bMV&r Circuits", + "quests.development.mv.subtitle": "", + "quests.development.mv.desc": "Circuits along this line are &bMV&r, and are interchangeable in recipes.\n\nThe pattern stays other same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce.", + "quests.development.hv.title": "&6HV&r Circuits", + "quests.development.hv.subtitle": "", + "quests.development.hv.desc": "Circuits along this line are &6HV&r, and are interchangeable in recipes.\n\nThe pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce.", + "quests.development.ev.title": "&5EV&r Circuits", + "quests.development.ev.subtitle": "", + "quests.development.ev.desc": "Circuits along this line are &5EV&r, and are interchangeable in recipes.\n\nThe pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce.", + "quests.development.iv.title": "&1IV&r Circuits", + "quests.development.iv.subtitle": "", + "quests.development.iv.desc": "Circuits along this line are &1IV&r, and are interchangeable in recipes.\n\nThe pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce.", + "quests.development.luv.title": "&dLuV&r Circuits", + "quests.development.luv.subtitle": "", + "quests.development.luv.desc": "Circuits along this line are &dLuV&r, and are interchangeable in recipes.\n\nThe pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce.\n\nMake sure to set up &3wetware board production&r as soon as possible! These take a &6very long time&r to make.\n\nIt's &dLuV&r, not &4LUV&r.", + "quests.development.zpm.title": "&cZPM&r Circuits", + "quests.development.zpm.subtitle": "", + "quests.development.zpm.desc": "Circuits along this line are &cZPM&r, and are interchangeable in recipes.", + "quests.development.uv.title": "&3UV&r Circuits", + "quests.development.uv.subtitle": "", + "quests.development.uv.desc": "Circuits along this line are &3UV&r, and are interchangeable for each other.", + "quests.development.uhv.title": "&4UHV&r Circuits", + "quests.development.uhv.subtitle": "", + "quests.development.uhv.desc": "Congratulations! You've reached the end of the circuit progression.\n\nThe only &4UHV&r circuit is the &6Wetware Mainframe&r, which is used for crafting some endgame stuff.", + "quests.development.hull_lv.title": "Craftable in &6Steam Age&r and &7LV&r", + "quests.development.hull_lv.subtitle": "Hand crafted and artisanal", + "quests.development.hull_lv.desc": "&7Early game&r Circuits are made using hand crafting and Create.\n\nHave a good &3Create&r setup to make them easier to produce then pick up the &3Circuit Assembler&r to make them a lot more efficient.", + "quests.development.hull_mv.title": "Craftable in &bMV&r", + "quests.development.hull_mv.subtitle": "Integrated Dynamics", + "quests.development.hull_mv.desc.1": "The &9Integrated&r Circuit line may not be a strict upgrade in terms of cost, but will tide you over as a stepping stone towards the next tier.\n\nThey will require a MV &3Laser Engraver&r and a MV &3Cutting Machine&r.", + "quests.development.hull_mv.desc.2": "&l&3Lore:&r&o In Omnifactory, and in previous Gregicality, this circuit line was called &9Refined&r and was standardized like further tiers.", + "quests.development.hull_hv.title": "Craftable in &bMV&r and &6HV&r", + "quests.development.hull_hv.subtitle": "They tend to be small", + "quests.development.hull_hv.desc": "&eMicro&r Circuits are where the &3Cleanroom&r becomes a requirement to progress.\n\nDon't get caught out by the &aMainframe&r - it requires a &3HV Circuit Assembler&r.", + "quests.development.hull_ev.title": "Craftable in &5EV&r", + "quests.development.hull_ev.subtitle": "Nano Age", + "quests.development.hull_ev.desc": "This is the &9Nano&r Circuit line.\n\nYou may need to go out in &bspace&r to craft them.\n\nStarting from here, circuit progression will follow a pattern:\n\n&9-&r Processor\n&9-&r Assembly\n&9-&r Supercomputer\n&9-&r Mainframe", + "quests.development.hull_iv.title": "Craftable in &1IV&r", + "quests.development.hull_iv.subtitle": "GregTech gets Quantum", + "quests.development.hull_iv.desc": "Welcome to the &9Quantum&r Circuit line.\n\nYou may want to invest in &aPBI&r at this point, as &dAdvanced SMDs&r will skyrocket your circuit production.", + "quests.development.hull_luv.title": "Craftable in &dLuV&r", + "quests.development.hull_luv.subtitle": "Crystallisation", + "quests.development.hull_luv.desc": "This is the &9Crystal&r Circuit line.\n\nIt's locked behind &3Fusion&r.", + "quests.development.hull_zpm.title": "Craftable in &cZPM&r", + "quests.development.hull_zpm.subtitle": "Soft and Wetware", + "quests.development.hull_zpm.desc": "This is the &9Wetware&r Circuit line.\n\nIt will be the biggest automation challenge to face in this modpack. Best of luck.", "quests.extreme_voltage": "&5EV&r - Extreme Voltage", "quests.extreme_voltage.subtitle": "Reach Mars, discover Nuclear Fission, and build new massive multiblocks", "quests.extreme_voltage.welcome_to_ev.title": "This is Extreme Voltage", @@ -3104,17 +3134,1943 @@ "quests.extreme_voltage.mo_si_b.desc": "This is your third &eExotic Turbine Rotor&r and definitely the hardest one to obtain. As usual, we will not explain the process, and you will have to rely on EMI to navigate this complex production chain. Keep in mind that looping materials is particularly important for this one.\n\nIn terms of stats, you will not find anything better until much later in the &1IV&r chapter, making it a potentially valuable investment, although it remains entirely optional.", "quests.extreme_voltage.rocket_t2_rotor.subtitle": "Natural upgrade", "quests.extreme_voltage.rocket_t2_rotor.desc": "The &bASM 4914 Titanium Rocket Alloy Turbine Rotor&r is the natural upgrade if you did not craft the &bInconel&r one. It offers solid average stats and should perform well in your &eTurbines&r, making it a reliable option.\n\nDo not overlook it if you want to avoid the low &bEfficiency&r of the &bTungsten-Bismuth&r rotor.", - "quests.tasktype.checkmark": "Click here to complete this quest/task", - "quests.tasktype.item.any": "Any of this item:", - "quests.tasktype.lookat": "Look at a:", - "quests.tasktype.travelto": "Travel to:", - "quests.groups.primitive": "Primitive Age", - "quests.groups.voltaic_age": "Voltaic Age", - "quests.groups.space_age": "Space Age", - "quests.groups.interstellar": "Interstellar Age", - "quests.groups.technological_help": "Technological Help", - "quests.groups.tips": "Tips", - "quests.groups.space_survival": "Space Survival", + "quests.gregtech_energy": "GregTech Energy", + "quests.gregtech_energy.subtitle": "So how does all of that work?", + "quests.gregtech_energy.start.title": "Let's do some explaining", + "quests.gregtech_energy.start.desc": "We know that GregTech isn’t the easiest mod to get into — especially when it comes to the &cenergy system&r. That’s why we’ll take our time in this chapter to explain as much as we can.\n\nSome things here might not make full sense until later in your progression, so don’t stress yourself. Just try to understand what you can for now, and feel free to &dcome back to this chapter&r whenever you have questions.\n\nWe’ve split this chapter into &efour categories&r, each one covering a topic related to the GregTech Energy System. We’ll provide as many examples as possible to help you understand how it all works.", + "quests.gregtech_energy.start.task": "Welcome aboard", + "quests.gregtech_energy.start.subtitle": "It's not as bad as you think", + "quests.gregtech_energy.moving.title": "Moving your Energy", + "quests.gregtech_energy.moving.subtitle": "So, energy transfer, huh", + "quests.gregtech_energy.moving.desc": "Moving Energy in GregTech means understanding a few core mechanics.\n\nFirst, &bEnergy Tiers&r. From &aLV&r to &cUHV&r, everything in GregTech — wires, machines, recipes — is tied to a tier. You’ll need the &ecorrect cable material&r to move energy. For example:\n&7•&r Tin wire = &aLV&r\n&7•&r Copper wire = &bMV&r\n\nSecond, you’ve got the &bAmperage&r mechanic. Think of 1 Amp (or 1A) as &ea packet of energy&r. Machines request energy \"packets\", which then get sent down the wire.\n&7•&r 1A of LV = &a32 EU&r\n&7•&r 1A of HV = &e512 EU&r\n\nMost machines and energy hatches will only request &62A at maximum&r.\n\nMastering these two ideas is key before going further into energy distribution.", + "quests.gregtech_energy.moving.task": "I understand", + "quests.gregtech_energy.transformer.title": "The Super Transformer", + "quests.gregtech_energy.transformer.subtitle": "Better than Optimus Prime", + "quests.gregtech_energy.transformer.desc": "For every problem, GregTech has a multiblock solution. Enter the &dActive Transformer&r.\n\nThis beast is your ultimate transformer. It can transform energy between any tiers — from &aLV&r to &cUHV&r — without caring about amps or a mess of single block transformers.\n\nBut that's not even the best part: it can transmit energy using Laser Pipes.\n&7•&r Lasers send absurd amounts of Amps.\n&7•&r No loss. No cables. Just pure energy.\n&7•&r Only one catch: it &chas to be in a perfectly straight line&r.\n\nWhen cables feel weak, &luse lasers.", + "quests.gregtech_energy.transformer.task": "Any Laser Hatch from EV to IV", + "quests.gregtech_energy.moving_wire.title": "Moving with wires", + "quests.gregtech_energy.moving_wire.subtitle": "Funky to place", + "quests.gregtech_energy.moving_wire.desc": "Moving energy around in GregTech can be tricky — &bmost cables are lossy&r. For every block, for every amp, you might lose energy as it travels through your wires. But don’t worry, there are solutions:\n\n&7•&r Cover your wires with rubber. By doing so, you'll significantly reduce energy loss over distance. Just check the quest items for a reference.\n\n&7•&r Use higher-tier cables. Platinum cables, for example, only lose 1 EU per block — practically nothing when compared to the 8192 EU it can carry.\n\n&7•&r &bSuperconductors&r. These beauties are a bit pricier, but they have &9zero loss&r. They don’t need rubber covers, and won't zap you either. Just be aware that they're usually only craftable near the end of their tier.\n\nOptimize your energy flow — &breduce losses&r and make your systems more efficient.", + "quests.gregtech_energy.moving_wire.task": "I finished looking at wires", + "quests.gregtech_energy.moving_amp.title": "Managing Amp", + "quests.gregtech_energy.moving_amp.subtitle": "It burns?", + "quests.gregtech_energy.moving_amp.desc.1": "You’ll notice each wire has its own &eMax Amperage&r — that’s the amount of amps a cable can safely carry before burning.\nTo know how many amps will flow through a cable, you must consider two things:\n\n- A Generator or Battery outputs a specific amount of Amps:\nBattery Buffers will output as many amps as they have batteries inside.\nEvery single-block generator outputs &e1A&r.\nFor multiblock generators, it depends on the &aDynamo Energy Hatch&r — the value is shown in its tooltip.\n\nAmperage output is also based on what is needed: each machine connected to a power line will request amps to fill its internal buffer.", + "quests.gregtech_energy.moving_amp.desc.2": "Let’s look at an example:\nYou have &e6 machines&r connected to an &e8x Battery Buffer&r filled with 8 batteries.\nThe buffer will try to send &e1A&r to each machine — that’s &e6A&r total.\nThe amps are delivered in order: the closest machines get power first, and the furthest ones last.\nIf your cables only support &c4A&r, they’ll &cBURN&r. You’ll need &a8A cables&r in this case.\n\n&bTip:&r The first machine in the line might need a cable that handles &e8A&r,\nbut the last machine may only need &e1A&r, as it’s only receiving what’s left.\n&c⚠ Be careful:&r adding another machine at the end could cause the cable to burn if it exceeds the limit.", + "quests.gregtech_energy.moving_amp.task": "I got it", + "quests.gregtech_energy.produce_energy.title": "Producing Energy", + "quests.gregtech_energy.produce_energy.subtitle": "Gas or Oil?", + "quests.gregtech_energy.produce_energy.desc": "It’s all about making energy, right? This part won’t be the most complicated one, since &eproducing energy&r in &2TerraFirmaGreg&r works pretty much like in &5standard GregTech&r.\n\nYou’ll learn about the various &6methods to generate energy&r, as well as some of the &afuels&r you can use to get the most out of your setup.", + "quests.gregtech_energy.produce_energy.task": "Let's go!", + "quests.gregtech_energy.lv_generator.title": "Let's make energy", + "quests.gregtech_energy.lv_generator.subtitle": "Welcome to LV", + "quests.gregtech_energy.lv_generator.desc.1": "All of these are your basic &61-block Generators&r. They have a single &9input&r for their fuel — whether it’s &esteam&r, &agas&r, or &6liquid fuel&r — and they output exactly &e1A&r of power at their energy tier.\n\nThey’re simple to work with and will be your &ofirst source of power&r in &5GregTech&r until you reach the &dlarge multiblock generators&r later on.\n\nTo know what fuels can be used, &aEMI&r is your best friend — or you can check the &bquests on the left&r, where we’ve listed the most &aoptimal inputs&r. For now here are the <hree ways&r to begin your power production, all of them are &aviable&r the choice is yours.", + "quests.gregtech_energy.lv_generator.desc.2": "&e1. Steam Power&r:\n\nThis is the most classic method. You can convert the steam produced by your High Pressure Boilers into EU using a Steam Turbine.\n\nIt generates &e32 EU/t&r with &e64 mB/t&r of steam. If you follow this path, we highly recommend making a Large Bronze Boiler, which can easily be fueled with Lava or other burnable solid fuels (check JEI!).", + "quests.gregtech_energy.lv_generator.desc.3": "&e2. Rotational Power&r:\n\nYou can use Create's rotational power with an Alternator to generate RF, then convert it into EU using an &7LV&r Converter.\n\n(Check the Alternators quest in the LV Chapter for more details.)", + "quests.gregtech_energy.lv_generator.desc.4": "&e3. Biodiesel Power (TFG Exclusive)&r:\n\nCanola and Sunflowers can be processed into large amounts of Seed Oil. Combine it with TFC Alcohol to produce Biodiesel.\n\nThis method may seem more complex, but Biodiesel is extremely powerful during &7LV&r and &bMV&r tiers. It scales well into &5EV&r with &eCetane-Boosted Diesel&r later on.\n\nTo use Biodiesel, you’ll need a &7LV&r Combustion Generator. While it may be slightly more expensive, every mB of Biodiesel provides a high amount of EU, making it easier to transport and store.\n\nIt's your choice how you want to start your energy production.", + "quests.gregtech_energy.lv_generator.desc.5": "&e4. Syngas Power (TFG Exclusive)&r:\n\nWith the help of the &6Coke Oven&r and a &6Vacuum Chamber&r, you can obtain this early-game gas. It is not the strongest option, but it is sufficient if you want to follow a &eGas-Only&r power path. A &6Create&r-based tree farm is highly recommended to get the best efficiency out of it.", + "quests.gregtech_energy.lv_generator.task": "Any LV Generator", + "quests.gregtech_energy.mv_generator.title": "The MV Generators", + "quests.gregtech_energy.mv_generator.subtitle": "Basically the same as the LV ones", + "quests.gregtech_energy.mv_generator.desc": "To run your &bMV&r machines, you will need to upgrade your power production.\n\nIf an &7LV&r Generator produces &e32 EU/t&r, the &bMV&r Generator runs at &e128 EU/t&r.\nIt consumes four times more fuel to produce four times more energy.\n\nTo better understand power generation at &bMV&r, we strongly recommend checking the dedicated quest in the &bMV&r chapter, located right at the beginning.\n\nAt &bMV&r, you also gain access to more options:\n\n- Oil-based fuels like Diesel or Light Oil Residue\n- Gas-based fuels like Benzene, LPG, or Methane\n- You can continue using Biodiesel or Steam, though you may need larger pipes (Aluminium, Steel, or Potin can handle it)\n\nExplore your options carefully to optimize your energy setup.", + "quests.gregtech_energy.mv_generator.task": "Any MV Generator", + "quests.gregtech_energy.hv_single_generator.title": "The last single block generators", + "quests.gregtech_energy.hv_single_generator.subtitle": "Third time's the charm?", + "quests.gregtech_energy.hv_single_generator.desc": "If you don’t want to build the &eLarge Steam Turbine&r, these are your only options for &6HV&r.\n\nHowever, keep in mind that they won’t be available for &5EV&r and beyond.\n\nStill, they remain strong choices for energy generation at the &6HV&r tier.", + "quests.gregtech_energy.hv_single_generator.task": "Any HV Generator", + "quests.gregtech_energy.hv_fuel.title": "The obtainable HV fuels", + "quests.gregtech_energy.hv_fuel.subtitle": "To each their own", + "quests.gregtech_energy.hv_fuel.desc": "These are the three fuels respectively used for the Combustion, Steam, and Gas Generators.\n\nIf you have reached &6HV&r, we highly recommend choosing one of these three options.\n\nHowever, don’t worry—other fuels are not necessarily bad.\n\nYou should always pick the solution that works best for your setup and playstyle.", + "quests.gregtech_energy.hv_fuel.task": "I got it", + "quests.gregtech_energy.hv_choice.title": "Producing at HV", + "quests.gregtech_energy.hv_choice.subtitle": "Your choice", + "quests.gregtech_energy.hv_choice.desc": "By reaching &6HV&r, you now have access to your first multiblock for power generation.\n\nIt’s also considered the worst one… but it can still work well if you really want to use it.\n\nYour other option is to continue using the previous generators—you now have access to new and better fuels.", + "quests.gregtech_energy.hv_choice.task": "I understand", + "quests.gregtech_energy.lpt.title": "The Large Plasma Turbine", + "quests.gregtech_energy.lpt.subtitle": "You need a Fusion Reactor", + "quests.gregtech_energy.lpt.desc.1": "The &6Large Plasma Turbine&r — also known as &dLPT&r — is a real powerhouse. Not in size (it’s fairly standard), but in capacity. You’ll need LuV Circuits, a LuV Machine Hull, and tons of Tungstensteel to craft it. It’s considered the most powerful generator in TerraFirmaGreg.\n\nSo, how does it work? You’ll need Plasma produced by a Fusion Reactor. That plasma is cooled down inside the LPT while generating energy. You will need an output hatch to get the cooled plasma out.", + "quests.gregtech_energy.lpt.desc.2": "By default, the LPT starts at &e16384 EU/t&r, which doesn't look like much, but that energy output &cdoubles&r with each increase in the Rotor Holder after &1IV&r.\n\nFor example, using a LuV Rotor Holder (x2) with an HSS-E Turbine Rotor (x2.8) will give you a staggering &e91750 EU/t&r — that’s about &a2.8A of LuV&r power!\n\nLike other turbines, it will slow down and stop if the Dynamo Hatch is full so you won't waste plasma, but unlike the others, this one doesn’t require a Muffler Hatch.", + "quests.gregtech_energy.lgt.title": "The Large Gas Turbine", + "quests.gregtech_energy.lgt.subtitle": "The fan favorite", + "quests.gregtech_energy.lgt.desc.1": "The &6Large Gas Turbine&r — also known as &dLGT&r — is one of your two main sources of energy production for most of the modpack. You’ll be able to build your first one at &5EV&r using Stainless Steel. It can carry you from &5EV&r all the way to &dLuV&r, until you feel ready to upgrade to the Large Plasma Turbine.\n\nThat said, many players can finish TerraFirmaGreg using only these turbines — provided you have a strong infrastructure to handle the gas demands of high-tier LGTs.\n\nTo build the LGT, you’ll need the usual Maintenance Hatch and Input Hatch. This turbine requires a Muffler Hatch, but it does not use an Output Hatch.", + "quests.gregtech_energy.lgt.desc.2": "The default output is &e4096 EU/t&r. That output &cdoubles&r with each upgrade to the Rotor Holder after &5EV&r. For example, an LGT using an IV Rotor Holder (×2) with a HSS-E Turbine Rotor (280%% power) will produce:\n4096 × 2 × 2.8 = &e22,937.6 EU/t&r — that's about &a2.8A of IV&r.\n\nTo fully extract that energy, you’ll need at least a IV 4A Dynamo Hatch, since a normal Dynamo Hatch only handles 2A.\n\nJust so you know: the Efficiency stat of a Turbine Rotor increases the duration of the recipe, which means you get more power from each mB of fuel.\n\nLastly, if the Dynamo Hatch fills up, the LGT will start voiding excess, so you'll want to turn your LGTs off when your battery buffer or substation starts getting full, via an Advanced Energy Detector Cover and Machine Controller Cover.", + "quests.gregtech_energy.lst.title": "The Large Steam Turbine", + "quests.gregtech_energy.lst.subtitle": "It... exists but better now", + "quests.gregtech_energy.lst.desc.1": "The &6Large Steam Turbine&r — or &dLST&r — might not be the most common Large Generator in standard GregTech, but thanks to its early unlock at &6HV&r and the fact that Large Boilers are stronger in TerraFirmaGreg, it definitely has its place.\n\nTo make it work, you’ll need an Input Hatch for steam, an Output Hatch for Distilled Water, and of course a Maintenance Hatch. That’s all you need!\n\nLike all Large Turbines, you’ll place a Rotor Holder on one side and a Dynamo Hatch on the other to extract power. For the LST, the Rotor Holder must be at least &6HV-tier&r. Upgrading to an &eEV&r Rotor Holder will &cdouble&r the output and increases efficiency slightly, but that's the highest tier it'll accept.", + "quests.gregtech_energy.lst.desc.2": "The base output of the LST is &e2048 EU/t&r. Let’s take an example: with an EV Rotor Holder (×2) and a Inconel-718 Turbine Rotor (220%% power), you’ll get:\n2048 × 2 × 2.2 = &e9\u202F011,2 EU/t&r — that’s about &a4.4A of EV&r.\n\nTo extract that energy, you’d need either an IV Dynamo Hatch or an EV 16A Dynamo Hatch.\n\nWhile the LST isn’t the best turbine out there, if you have plenty of Large Boilers or access to a large amount of fuel, these steel-based turbines could absolutely serve you well.", + "quests.gregtech_energy.lce.title": "The Large Combustion Generator", + "quests.gregtech_energy.lce.subtitle": "Don't belive its GUI", + "quests.gregtech_energy.lce.desc.1": "The &6Large Combustion Engine&r (&dLCE&r) and the &5Extreme Combustion Engine&r (&dECE&r) are your champions if you’re into transforming Oils into fuels. These two &6bad boys&r share the same fuel types and even look alike — but they require different materials to build.\n\nTo craft the LCE, you’ll need to reach &5EV&r and unlock Titanium, along with at least one IV Circuit. For the ECE, it’ll be Tungstensteel and a LuV Circuit — something you should be able to build comfortably during &1IV&r.", + "quests.gregtech_energy.lce.desc.2": "Both machines require an Input Hatch for fuel and also Lubricant. For the &dECE&r, adding Oxygen or Liquid Oxygen will grant you a &cmassive energy boost&r. Check the tooltip of your fuel to compare how much extra energy you get with oxidizers — it's well worth it.\n\nKeep in mind: both engines need a Muffler Hatch.", + "quests.gregtech_energy.lpt_fuel.title": "Plasma Fuels", + "quests.gregtech_energy.lpt_fuel.subtitle": "It's very hot", + "quests.gregtech_energy.lpt_fuel.desc.1": "&6Large Plasma Turbines&r require high-tech fuels to run, and we recommend two strong options:\n\nThe first option becomes available with your MK1 Fusion Reactor: &eHelium Plasma&r.\nYou can create it using Deuterium and Tritium Gas — both gases are obtained by distilling &aLiquid Ender Air&r.\nThis fuel isn't the most powerful, but it's by far the easiest and earliest to produce.", + "quests.gregtech_energy.lpt_fuel.desc.2": "The second option requires a MK3 Fusion Reactor and allows you to generate &eNickel Plasma&r.\nTo make it, you’ll need Liquid Potassium — which you can extract from various ores — and the infamous Fluorine, which you should already know how to produce by now.\n\n⚠ Don’t forget: Helium Gas and Liquid Nickel should be collected and returned to your storage for future reuse.\n\nThese two fuels are your best candidates for powering the &dLPT&r, depending on how far you've progressed in your industrial madness.", + "quests.gregtech_energy.lpt_fuel.task": "I don't want to make a bucket of Plasma", + "quests.gregtech_energy.lgt_fuel.title": "Gas Fuels", + "quests.gregtech_energy.lgt_fuel.subtitle": "Everyone's favorite", + "quests.gregtech_energy.lgt_fuel.desc.1": "All of these fuels are used for &2Gas Turbines&r — ranked here from the least efficient to the best.\n\nThe &bGas Turbine&r is overall a bit cheaper than its counterpart, the &bCombustion Generator&r, but &eGas Fuels&r are also less energy-dense than combustion fuels. This does not mean they are worse — only that you will need more millibuckets (mB) to achieve the same output. Later in progression, they can be used inside the &2Large Gas Turbine&r, a very powerful multiblock that requires a bit more management.", + "quests.gregtech_energy.lgt_fuel.desc.2": "In TerraFirmaGreg, &eGas Fuels&r have been widely rebalanced. &6We do not recommend relying on &eBenzene&r or &eNitrobenzene&r, as they have been heavily nerfed.&r At the start of &7LV&r, we advise using &eSyngas&r or &eLPG&r if you want to process your Oilsands. Later on, you can upgrade to &eReformate Gas&r at &bMV&r and further improve its production once you unlock the &2Cracker&r.", + "quests.gregtech_energy.lgt_fuel.task": "Gas in a bucket?", + "quests.gregtech_energy.syngas.title": "Syngas", + "quests.gregtech_energy.syngas.subtitle": "I can get Gas fuel at LV?", + "quests.gregtech_energy.syngas.desc": "The &eSyngas&r is a new TFG gas fuel. You can unlock it very early at &8ULV&r and use it in your first &6Gas Turbines&r during &7LV&r. It is not a particularly strong fuel, but it can be transformed into valuable byproducts such as &eLubricant&r, &eMethane&r, and &eHydrogen&r.\n\nEven though it is not the most powerful option and can be difficult to scale, using only three &6Coke Ovens&r and one &6Brewery&r or &6Vacuum Chamber&r you can produce a steady supply that should be sufficient to reach &bMV&r and unlock the far stronger &eReformate Gas&r.", + "quests.gregtech_energy.reformate_gas.title": "Reformate Gas", + "quests.gregtech_energy.reformate_gas.subtitle": "Is that reformate Benzene?", + "quests.gregtech_energy.reformate_gas.desc.1": "The &9Reformate Gas&r is a strong and new gas fuel taking the usual role of Benzene at &bMV&r.\n\nTo produce it, you will need to build a &6Liquefaction Tower&r and obtain some &5Rhenium&r from the &6Tarkianite&r veins found only in dry and hot climates. Two &6Pyrolyse Ovens&r — one producing Creosote and the other Wood Tar — will provide all the materials required to generate this fuel. Remember that you can produce steam with a &6Fluid Heater&r if you want to simplify the setup.", + "quests.gregtech_energy.reformate_gas.desc.2": "It is also important to consider the improved yield available at &6HV&r when using a &6Cracker&r. This will allow you to loop most of your &5Rhenium&r, making Reformate Gas effectively an infinite fuel.\n\nAdding &9Nitrogen&r and &9Hydrogen&r to the process will further strengthen your production throughput.", + "quests.gregtech_energy.btx.title": "BTX Fuel", + "quests.gregtech_energy.btx.subtitle": "Not a Korean boy band", + "quests.gregtech_energy.btx.desc": "Obtaining the &5EV Energy Hatches&r means you can finally get &eBTX Fuel&r (Benzene-Toluene-Xylene) production started. This fuel will last you for a very long time and remains competitive in a &6Large Turbine&r well into the late game. Even if it looks like a massive undertaking at first, rest assured that it will be well worth the effort.\n\nThis production line requires a large number of wood-based products. Sap becomes relevant again due to the need for &eGlue&r — you can either tap your trees passively or extract it directly from logs. You will also need to distill &eWood Tar&r in a &6Distillation Tower&r. Beyond that, make sure you can produce infinite amounts of &eEthanol&r, &eNether Quartz&r, &eSodium&r, &eAmmonia&r, &eLye&r, and &eReinforced Epoxy Resin Sheets&r.\n\nIf you want a more detailed breakdown of the BTX Fuel production chain, refer to the &5EV&r Chapter.", + "quests.gregtech_energy.fission_rod.title": "Fission Fuels", + "quests.gregtech_energy.fission_rod.subtitle": "Don't get me too hot", + "quests.gregtech_energy.fission_rod.desc.1": "To begin producing power on &2Earth&r, you will need to invest in an impressive setup on &4Mars&r to produce and process &cThorium-Uranium Breeder Fuel&r; every time you craft a new &cBreeder Rod&r, you must use an &5OLA&r recipe, which is quite expensive, but the advantage is that the rods are fully recyclable after being depleted.\n\nAfter obtaining your first &cBreeder Rod&r, it is very important to decide which isotope you want to target.", + "quests.gregtech_energy.fission_rod.desc.2": "The &aAmericium Rod&r has extremely high durability but very low &cHeat&r, and it is the only rod that can be used in a &eSmall Fission Reactor&r; this incredibly potent rod is very difficult to obtain, as you will need to run your &cFission Reactor&r at an extremely low temperature to maximize americium output—refer to EMI to determine the heat range you should target.\n\nThe &bNeptunium Rod&r is the standard option, offering good power output and good durability; it can produce up to &1360k EU/t&r at &1IV&r but requires a very extensive infrastructure, and with one &cFission Reactor&r, one &6Heat Battery&r, and one &9Cooling Tower&r, you should be able to generate a massive amount of steam in a perfectly looped system.", + "quests.gregtech_energy.fission_rod.desc.3": "Be very cautious, however: if your &cBreeder Rods&r are operated at too high a temperature, you will lose part of the &7TBU Waste&r and will not be able to fully recycle the rod; always be extremely careful when running a &cBreeder Rod&r, as losing them is something you absolutely want to avoid.\n\nWhen targeting specific temperatures to increase isotope yield, remember that you can mix multiple rods together, and as always, refer to EMI to see which rods use which coolants.", + "quests.gregtech_energy.smr.title": "Small Modular Reactor", + "quests.gregtech_energy.smr.subtitle": "Finally Power for these far outposts", + "quests.gregtech_energy.smr.desc.1": "If you manage to obtain two &aAmericium-241 Rods&r, you can start looking into the &eSmall Fission Reactor&r and the &aSmall Modular Turbine&r; this generator setup is ideal for long-term, sustainable power generation with no required interaction, making it perfect for isolated outposts or as backup power for your base if everything goes wrong.", + "quests.gregtech_energy.smr.desc.2": "In the &eSmall Fission Reactor&r, you must install two &bFuel Holders&r, as this is the minimum required to produce power, and then craft enough &3TiCl2 Doped Supercritical CO2&r, which is the only coolant this reactor can use; the good news is that the system will be perfectly looped.\n\nTo set up the &aSmall Modular Turbine&r, you must use its dedicated &aSMT Input Hatches&r, as no other input hatches will function; the modular aspect comes from the requirement to use a &eLubricant&r to run the generator, either the &bGregTech&r one or the version produced with the &5OLA&r, which doubles efficiency, and you can further enhance output by adding a &dBooster&r—currently &bOzone&r or &61,1-Cyclohexanediyl Dihydroperoxide&r—to increase the amount of &eEU&r produced.", + "quests.gregtech_energy.smr.desc.3": "While this setup may seem intimidating at first, the benefit of having an extremely long-lasting and reliable power source anywhere in the world is significant, making it well suited for isolated harvesters, miners, or even a fully independent base.", + "quests.gregtech_energy.cooling_tower.subtitle": "Finally Fission Power on Earth", + "quests.gregtech_energy.cooling_tower.desc.1": "The most traditional way to generate power using &eFission Energy&r is through a combination of a &6Heat Battery&r and a &9Cooling Tower&r; the amount of &9Distilled Water&r required is so high that you should not expect to skip the tower. The initial setup usually consists of a &cFission Reactor&r running &bNeptunium Rods&r (you may also add some &aAmericium Rods&r) using &eBoron Coolant&r, which is then cooled through the &6Heat Battery&r.", + "quests.gregtech_energy.cooling_tower.desc.2": "The &cHeat Units&r generated this way should be used to produce &bHigh Pressure Steam&r from &9Distilled Water&r; this steam can then be sent to &eNuclear Turbines&r, which will output &aWarm Water&r that is cooled back into &9Distilled Water&r using the &9Cooling Tower&r. Be prepared to allocate a large amount of space for this setup.\n\nAs a helpful tip, remember that the &9Cooling Tower&r requires a circuit to be selected to operate, and the higher the circuit, the higher the flow rate it can handle.", + "quests.gregtech_energy.gasoline.title": "Gasoline", + "quests.gregtech_energy.gasoline.subtitle": "The middle child", + "quests.gregtech_energy.gasoline.desc": "&aGasoline&r is a really strong combustion fuel that you unlock at &6HV&r, but realistically only begin to make when you build your first &6Distillation Towers&r. &7Toluene&r is easily made from &7Wood Tar&r or &7Heavy Oil Residue&r, while everything else you need is &dRefinery Gas&r, &eNaphtha&r, and a mix of &3Oxygen&r, &bHydrogen&r, and &1Carbon&r.\n\nIt's strong, quite easy to make, and even better, it can be upgraded into &cHigh Octane Gasoline&r.", + "quests.gregtech_energy.high_gasoline.title": "High Octane Gasoline (HOG)", + "quests.gregtech_energy.high_gasoline.subtitle": "Highly Powerful", + "quests.gregtech_energy.high_gasoline.desc": "The direct upgrade of &cGasoline&r is a &5two times more powerful fuel&r. As the name doesn't suggest, you have to add not only &dOctane&r but also other materials from &7Petrochem&r. At that point, we expect you to be able to navigate through &bEMI&r and begin the fabrication of this insanely strong fuel.", + "quests.gregtech_energy.lst_fuel.title": "This is Steam", + "quests.gregtech_energy.lst_fuel.subtitle": "Not much of a choice", + "quests.gregtech_energy.lst_fuel.desc": "Steam isn’t complicated — just boil water.\n\nTo do it efficiently, we recommend using &6Large Boilers&r. There's two versions: one each for &8ULV&r and &bMV&r. Each tier provides a strong increase in steam output.\n\nHowever, be aware: the scaling of the &dLarge Steam Turbine&r with these boilers is not the best compared to other power generation methods.\n\nAs a reminder: &e2 mB&r of steam = &e1 EU&r.", + "quests.gregtech_energy.lst_fuel.task": "I will switch to a denser fuel", + "quests.gregtech_energy.lst_fuel.task.1": "Large Boilers", + "quests.gregtech_energy.lce_fuel.title": "Liquid Fuel", + "quests.gregtech_energy.lce_fuel.subtitle": "The polluter's favourite", + "quests.gregtech_energy.lce_fuel.desc.1": "All of these fuels are used for &6Combustion Generators&r — ranked here from the least efficient to the best.\n\nDuring the early game, we recommend starting with Diesel or Biodiesel. Later on, you can upgrade to Cetane-Boosted Diesel at &6HV&r by mixing it with Nitrogen, Hydrogen, and Oxygen.", + "quests.gregtech_energy.lce_fuel.desc.2": "Once you reach &5EV&r and get your hands on a &6Distillation Tower&r, it's time to switch over to Gasoline and High Octane Gasoline. Don’t attempt this too early — oils need to be distilled properly, and doing it with a regular Distillery is not efficient at all.\n\nTo make this work, you'll need a combination of oil distillation and some organic compound processing. Thankfully, a Pyrolyse Oven and a Distillation Tower will handle it all smoothly.\n\nIf you manage a steady supply of High Octane Gasoline, you should be able to finish the entire modpack running only on Combustion Generators.", + "quests.gregtech_energy.lce_fuel.task": "I got enough", + "quests.gregtech_energy.large_solar.subtitle": "Huge Easy Power", + "quests.gregtech_energy.large_solar.desc.1": "The Large Solar Array MK I will be your go-to solution if you want to set up a larger base on the Moon.\n\nIt’s especially useful for &bAE2&r processing lines, and it can also power your Moon Dust Harvesters.\n\nDon’t forget that you can use the GregTech Terminal item to build the multiblock instantly by sneak-right-clicking on the controller.\n\nCheck the available recipes by simply pressing &eU&r on the controller to see your options.", + "quests.gregtech_energy.large_solar.desc.2": "&6The Large Solar Array MK I&r comes with &92 different recipes&r:\n\n&9• Passive Mode&r —\nThis mode slowly consumes &dPhotovoltaic Cells&r, meaning it's fine when you're actively setting up your base if you throw a stack in there, but won't last forever. It will only generate &62A HV&r during the day — enough for basic systems, but far from optimal.\n\n&9• Active Mode&r —\nIf you want to &amaximize the energy output&r, you’ll need to manage coolant. This will require your Moon Base to be more built up, but the reward is you get &52A EV&r instead!\n\nThere's also MK II and MK III versions for higher tiers, requiring more advanced coolants.", + "quests.gregtech_energy.large_solar_t2.subtitle": "Even stronger", + "quests.gregtech_energy.large_solar_t2.desc.1": "If you're building an &dAE2 base on the Moon&r, chances are you'll need a lot more energy. That's where the &6Large Solar Array MK II&r comes in!\n\nJust like the MK I, it offers 2 different recipes — but this time, neither is fully passive.", + "quests.gregtech_energy.large_solar_t2.desc.2": "Both &bSolar Coolant&r and &bCryogenized Fluix&r are fully renewable on the Moon. In fact, the Solar Coolant loop recycles its &eFluorine&r and &eChlorine&r inputs — meaning you only need a steady supply of:\n\n• Helium-3 — can be extracted with a &aFluid Drill Rig&r\n• Water — collect it passively with an &aAqueous Accumulator&r\n\n&cPower emergency fallback:&r\nIf your fluid supply is interrupted, the LSA MK II can still operate using Photovoltaic Cells.\nThis fallback method keeps your base online while you troubleshoot the issue.\n\nA must-have for any serious off-world AE2 infrastructure.", + "quests.gregtech_energy.large_solar_t3.subtitle": "Maximal Power", + "quests.gregtech_energy.large_solar_t3.desc": "The final tier is the &6Large Solar Array MK III&r. It works the same way as the MK II, but its new Solar Coolant requires the addition of &aArgon&r and &bSilica Aerogel&r.\n\nYou should already be familiar with &bSilica Aerogel&r — you used it in your &dRocket Tier 3&r.\nHowever, it's much harder to produce on the Moon, and you may need a constant supply shipped from &aEarth&r.\n\nWe’ll let you decide how to handle this logistical challenge — whether it’s through automation, or interplanetary transport, the choice is yours.\n\n&eHigh-tech energy&r demands &chigh-level infrastructure&r. Plan wisely!", + "quests.gregtech_energy.solar_panel.subtitle": "Light in the Dark", + "quests.gregtech_energy.solar_panel.desc": "The Solar Panel will be your first source of power on the Moon.\n\nThey produce 32 EU/t during daytime, but keep in mind they actually generate FE, so you’ll need a Converter to transform it into EU.\n\nYou can use up to 4 Solar Panels on an &bMV Converter&r.", + "quests.gregtech_energy.storage.title": "Storing Energy", + "quests.gregtech_energy.storage.subtitle": "Gotta put all that juice somewhere", + "quests.gregtech_energy.storage.desc": "Storing your energy is one of the most fundamental pillars of the power system in GregTech.\n\nWhy is that? Simply because even the strongest generators won't be enough to keep up when you start a big craft — especially in late game.\n\nTo deal with this, GregTech provides multiple solutions to store astronomical amounts of EU. These storages act as a buffer between your energy production and the machines that drain it during complex operations.\n\nWhether you’re preparing for a Fusion Reactor, an LCR, or any HV-IV scale crafting chain, you’ll need that extra backup of energy to keep everything stable.\n\nDon’t underestimate the power of a good battery — it may just be the thing that saves your base from a blackout during critical moments.", + "quests.gregtech_energy.storage.task": "I understand", + "quests.gregtech_energy.tank.title": "Storing Fuel", + "quests.gregtech_energy.tank.subtitle": "There's more kinds of batteries than just electric ones", + "quests.gregtech_energy.tank.desc.1": "Obviously, storing energy can also mean storing the fuel that makes it.\n\nFor this scenario, while Drums and Crates are decent early options, you should not overlook the &dSuper Tank&r and the &dSuper Chest&r.", + "quests.gregtech_energy.tank.desc.2": "These beasts are capable of storing tremendous amounts of fluid or items — perfect for automated energy setups, especially when you want to generate power far away from your main base without having to build an entire cable network.\n\nJust load them up with gas, fuel, steam or even plasma, and let them handle the rest. With proper planning, your outposts can be fully operational with no live connection to your central grid.\n\nEnergy doesn’t always come in wires — sometimes, it comes in barrels.", + "quests.gregtech_energy.tank.task": "Any Super Tank", + "quests.gregtech_energy.battery_buffer.title": "Battery Buffer", + "quests.gregtech_energy.battery_buffer.subtitle": "The basic battery buffer beckons batteries", + "quests.gregtech_energy.battery_buffer.desc.1": "Battery Buffers are your basic machines to store and manage energy — though technically, they don’t store energy on their own. They simply serve as a housing for your batteries.\n\n&c⚠ If you don’t want them to explode&r:\n- &4Never input higher-tier energy&r into a lower-tier Battery Buffer.\n- Batteries can only be charged if they are of &cequal or lower tier&r than the Battery Buffer.", + "quests.gregtech_energy.battery_buffer.desc.2": "A Battery Buffer can accept up to 2x its output amperage.\nSo for example, a 4x Battery Buffer can take in &a8A&r — but will only output &e4A&r max (1A per battery slot).\n\n&eReminder&r:\n- No batteries = no output.\n- The number of batteries determines the number of Amps it outputs. (That means a &68x Battery Buffer&r with only &e3 batteries&r will only output &e3A&r.)\n\nUse them wisely — they are the foundation of any stable energy network.", + "quests.gregtech_energy.battery_buffer.task.1": "Any battery buffer", + "quests.gregtech_energy.battery_buffer.task.2": "Another one", + "quests.gregtech_energy.pss.title": "The Power Substation", + "quests.gregtech_energy.pss.subtitle": "All your eggs in one basket", + "quests.gregtech_energy.pss.desc.1": "The &dPower Substation&r — also known as the &dPSS&r — is the &6ultimate custom battery multiblock&r. Once you're able to craft it in &5EV&r, it should easily serve as your base's central source of power, so it can be a good thing to focus towards.\n\nIt can store so much energy... you’d probably need multiple lifetimes to fill it.", + "quests.gregtech_energy.pss.desc.2": "&eHow it works&r:\n- Build the structure using &aPalladium Substation Casings&r.\n- Add at least &b1 Energy Hatch&r (input) and &b1 Dynamo Hatch&r (output).\n- It accepts &aany hatch&r — &cAmperage-based&r or &6Laser&r.\n- &cNo risk of explosion&r — transformers are &aintegrated&r.\n\n&eCapacitor Layers&r:\n- You can add up to &d17 layers&r of &9Capacitor Blocks&r on top of the structure.\n- Each layer must be &cfully filled&r — no gaps.\n- Mix &fempty&r and &6full&r capacitors however you like.\n\nSurround each layer with &bLaminated Glass&r.\n\nLet’s be honest: &cYou’ll never need 17 layers&r... but hey, it’s nice to dream big.\nIf you ever do build a full 17-layer PSS, &lplease send help&r — you’ve gone too far.", + "quests.gregtech_energy.batteries.title": "Super Batteries", + "quests.gregtech_energy.batteries.subtitle": "Sci-Fi power storage", + "quests.gregtech_energy.batteries.desc": "In &7LV&r and &bMV&r, you probably built your first batteries made of Sodium or Lithium.\n\nBut let’s be real — these are the weakest batteries GregTech has to offer.\n\nIn this quest, we’ll look at the powerful alternatives: the &acrystal batteries&r.\nThey are much more potent, store way more energy, and can help you push your factory to the next tier.\n\nAre they more expensive? Of course. But let’s be real...\nPower is Power. Who’s counting?", + "quests.gregtech_energy.batteries.task": "Any crystal battery", + "quests.gregtech_energy.spending_energy.title": "Spending Energy", + "quests.gregtech_energy.spending_energy.subtitle": "Oh you will spend energy", + "quests.gregtech_energy.spending_energy.desc.1": "How to spend all this energy?\n\nUse your machines! Sounds simple, right?\nWell... not exactly. There are many small details that you should learn to help you on your quest to completing &3TerraFirmaGreg&r.\n\nBasic Machines:\n- These machines are simple.\n- They can request up to &a2A&r each.\n- If you input a higher tier of energy... &4\uD83D\uDCA5 they explode&r.\n\nGregTech Multiblocks:\nNow things get interesting. Multiblocks offer more flexibility and power — &eif&r you understand how they work.", + "quests.gregtech_energy.spending_energy.desc.2": "Standard Mechanics:\n- If a multiblock can accept two Energy Hatches (most of them), this allows you to use higher-tier recipes than the machine’s base tier.\n\nExample:\nIf you're building an Electric Blast Furnace and you install two &7LV&r Energy Hatches, it will be able to process &6MV&r-tier EBF recipes.\n\nThis is one of the key benefits of multiblocks over single-block machines — to upgrade them to the next tier, you only have to swap out their energy hatches instead of replacing the whole machine.", + "quests.gregtech_energy.spending_energy.desc.3": "Some multiblocks only accept one Energy Hatch, but that doesn't mean you're limited to 1 amp!\n\nYou can still use a 4A or 16A Energy Hatch. This will allow &bOverclocking&r of recipes, but not the recipe tier.\n\nExample:\nThe Large Circuit Assembler only allows one Energy Hatch. If you install a 4A IV Energy Hatch, you will be able to overclock all IV and lower recipes.\n\nHowever, it cannot craft LuV-tier recipes because the machine doesn't support multiple hatches. That limitation is intentional, to prevent skipping the GregTech progression system.", + "quests.gregtech_energy.spending_energy.desc.4": "So remember: More amps on a single hatch means faster processing, but two hatches are required to unlock higher-tier recipes.", + "quests.gregtech_energy.spending_energy.task": "I understand", + "quests.gregtech_energy.overclock.title": "Overclock", + "quests.gregtech_energy.overclock.subtitle": "Basic upgrade mechanic", + "quests.gregtech_energy.overclock.desc.1": "Have you heard about Overclocking, but don't really understand what it is? Let's take some time to explain it.\n\nWe should start with the basics:\n&dLV&r represents a maximum of 32 EU/t — sometimes less, but never more.\n&dMV&r goes up to 128 EU/t.\n&dHV&r reaches 512 EU/t.\nBasically, every tier is a 4x increase in power usage.", + "quests.gregtech_energy.overclock.desc.2": "What happens when you run a lower-tier recipe in a higher-tier machine? That's what we call &eOverclocking&r!\n\nAn &dMV&r recipe (33–128 EU/t) run in an &dHV&r machine will both: 1) Use 4x more energy, and 2) Be 2x faster.\n\nThe same MV recipe in an &dEV&r machine? 16x the energy cost, but only 4x faster.\n\nAs you can see, it's more power efficient to use multiple machines rather than overclocking a single one.\nBut let's be real: in most setups, you’ll prefer overclocking to building a ton of the same machines.\n\nStill, it's good to know this early on, when energy is tight.", + "quests.gregtech_energy.overclock.desc.3": "There’s a special kind of overclocking exclusive to just a few multiblocks: &ePerfect Overclocking&r.\nHere, instead of 4x energy for 2x speed, you get &a4x energy&r for &a4x speed&r! This makes it just as efficient as running multiple machines.\n\nCurrently in TerraFirmaGreg, only the following multiblocks support this:\n- Large Chemical Reactor\n- Heat Exchanger\n- Electric Blast Furnace*\n- Alloy Blast Smelter*\n- Rotary Hearth Furnace*", + "quests.gregtech_energy.overclock.task": "So the red ones go faster, got it", + "quests.gregtech_energy.blast_oc.title": "The Blast Overclocking", + "quests.gregtech_energy.blast_oc.subtitle": "You don't need to understand this one", + "quests.gregtech_energy.blast_oc.desc.1": "If you haven't learnt about Perfect Overclocking yet, you should read the quest right above this one first.\n\nThese three multiblocks share a special ability: they can &ePerfect Overclock&r recipes depending on the &ctemperature of the machine&r. You can check the current temperature by clicking on the controller.\n\nThere are two ways to increase the temperature:\n1) Use higher-tier energy inputs\n2) Upgrade the coils", + "quests.gregtech_energy.blast_oc.desc.2": "To see the temperature of a coil, simply &3hold Shift&r while hovering over it.\n\nOnce you know your machine's temperature, you’ll need the temperature of the recipe. The easiest way to find it is to use EMI.\n\nWith both values, you can do a quick calculation to see if Perfect Overclocking applies:\n&bYour machine must be at least 1800K hotter per overclock tier than the recipe requires.&r", + "quests.gregtech_energy.blast_oc.desc.3": "Example:\n- Stainless Steel recipe requires &c1700K&r and is &aHV&r tier.\n- Your EBF is at &bLuV&r and has a temperature of &c5900K&r.\n- HV to LuV is &a3 overclock tiers&r.\n- 1800 x 3 = &c5400K&r → Add the recipe's base: 5400 + 1700 = &c7100K&r needed for full Perfect Overclock.\n- Since your machine is only at &c5900K&r, you will Perfect Overclock from HV to EV and EV to IV, but only a normal overclock from IV to LuV.\n\nSo the recipe will take 1.7 seconds instead of 0.85 seconds if it were fully overclocked.\n\nFeeling overwhelmed? Just remember this: better coils = faster and cheaper recipes.", + "quests.gregtech_energy.blast_oc.task": "Better coils more gooder, got it", + "quests.gregtech_energy.subtick.title": "Subtick", + "quests.gregtech_energy.subtick.subtitle": "Parallel?", + "quests.gregtech_energy.subtick.desc.1": "Another hidden mechanic in GregTech Multiblocks: the &dSubtick&r.\n\nWhat is it? Subtick activates when a recipe becomes so fast it takes less than one tick to process. Normally, machines can’t go faster than one recipe per tick — but with Subtick, they can!\n\nHow does it work? Once a recipe hits 1 tick duration, upgrading the Energy Hatch further won’t make it faster.\nBut thanks to Subtick, instead of wasting power, the machine will &aparallel the recipe internally&r.", + "quests.gregtech_energy.subtick.desc.2": "For example: If your Large Chemical Reactor (LCR) runs a LuV recipe at 1 tick, then at ZPM, it will run &e2 recipes per tick&r. Even faster hatches mean more internal parallel.\n\n&dNote&r: As of now, all the Large Machines can subtick in a limited way, but &aonly the LCR&r and &eHeat Exchanger&r support both Subtick and Perfect Overclocking. That’s also why there's no IV multiblock with parallel hatches for the LCR: it’s already doing it... but better.", + "quests.gregtech_energy.parallel_hatch.title": "Parallel Hatch", + "quests.gregtech_energy.parallel_hatch.subtitle": "Parallel again?", + "quests.gregtech_energy.parallel_hatch.desc.1": "The &dParallel Hatch&r is the main draw of the Large Multiblocks.\n\nWhat does it do?\nWhere allowed (mostly on the Multiblocks crafted from the Alloy Blast Smelter), it lets you run &amultiple recipes at the same time&r.\n\nIt does this by consuming more energy per tick, but massively increasing throughput. Perfect if you’re mass-producing alloys, circuits, or plates.", + "quests.gregtech_energy.parallel_hatch.desc.2": "Just place a Parallel Hatch on the Multiblock and make sure it’s fed with enough energy and input materials. Most multiblocks that allow it will show so in EMI or in the questbook.\n\n&dNote&r: The Large Chemical Reactor does not use Parallel Hatches — it already comes with something better called &bSubtick&r — read the nearby quest to find out more.", + "quests.gregtech_energy.parallel_hatch.task": "Any Parallel Hatch", + "quests.gregtech_energy.rotor.title": "Turbine Rotors", + "quests.gregtech_energy.rotor.subtitle": "So many choices!", + "quests.gregtech_energy.rotor.desc.1": "Rotor Holders naturally require a Rotor to use, but there's a lot of options and they all have different stats, so what do they all mean?\n\nHigher &9Efficiency&r will increase the duration of the recipe effectively reducing fuel usage. Meanwhile, &9Power&r will increase how much EU the turbine will generate. Lastly, &9Durability&r should be obvious.", + "quests.gregtech_energy.rotor.desc.2": "Ideally, you'll want to maximize all three, but the choice will depend on how much fuel you're producing, how many turbines you have, and how often you want to replace them, so there's no definitive correct answer. &7(Besides neutronium, of course...)&r\n\nThat being said, if you're completely lost, we recommend looking up the quests in each chapter.\n\nUnfortunately, you can't automatically pipe new rotors into rotor holders as they need the block in front of them to be completely empty, but a &aMechanical Arm&r will work!", + "quests.gregtech_energy.rotor.task": "Any Turbine Rotor", + "quests.gregtech_energy.fission_reactor.title": "Fission Reactor MK I", + "quests.gregtech_energy.fission_reactor.subtitle": "Strap yourself in, this is complicated", + "quests.gregtech_energy.fission_reactor.desc.1": "The &dFission Reactor&r is certainly an uncommon sight in GregTech - both in theme, and how it works. But fear not, we are here to guide you with this multi-purpose big-brain multiblock!\n\nWe'll spare you the physics for now, &efellow engineer&r. The most important thing you should know is that the reactor is like a big thermal &dbattery-generator&r. You input proper fuel, and get &cheat&r (just like &6EU/t&r) that gets stored in the reactor as &crising temperature&r (stored &6EU&r).\n\nYou can then transfer this heat to &9coolant fluids&r for running turbines, or performing EBF-style crafting recipes. Sometimes you may even have &ctoo much&r of it. And oh, you also get new elements to make new fuels and circuits and stuff. Maybe explore the solar system a bit more? Boring stuff.", + "quests.gregtech_energy.fission_reactor.desc.2": "To start off, get your hands on some &dThorium&r. Remember to wear all the relevant PPE - &eDeatek Intergalactic&r is not responsible for any bodily harm resulting from improper handling of fissile materials. We really shouldn't have to remind you at this point anymore. Check the hazards quest if you need a refresher.\n\nNext, craft some empty &dFuel Rods&r and fill them with the &dNuclear Fuel Processing Plant&r. The rods are reusable, so you don't have to make too many. In fact, you might want to make just a single one for now.\n\nYou'll of course need a completed reactor, too. Check the EMI preview. Note how there is a central column of Fuel Holders, and then some optional columns for Components and Material Holders - more of these later.\n\nWait. Why just a &osingle&r rod? Oh, are &ewe&r glad you asked. Let's delve deep into the reactor mechanics in the next page.", + "quests.gregtech_energy.fission_reactor.desc.3": "The more fuel rods you have installed in the reactor, the &chotter&r it gets. And the hotter it is, the more heat it is able to transfer out to the coolant fluid and processable items. But physics has its limits, and the reactor can only ever get &cso hot&r, so don't install too many fuel cells.\n\nBut fear not! Unlike how the &0big-oil&r propaganda machine insists, nuclear energy is &aperfectly safe&r. Should the heat level of the reactor border dangerous territory, the reactor enters an &9automatic cooldown sequence&r, and won't start again until all heat has been &asafely dissipated&r. It's quite slow, though.\n\nThere has to be a way to make it hotter and faster? Once again, good thing you asked! &eOur brilliant engineers&r have a solution for you!", + "quests.gregtech_energy.fission_reactor.desc.4": "In addition to the 5 &dFuel Holders&r, you can install &oup to&r 20 &dComponents&r. The reactors from some other manufacturers require very exact positioning, but our reactor is smarter. The &6stats&r of all installed ones will simply be &6summed up&r, and that's it!\n\nCurrently, the reactor is able to utilize them in three&7*&r different ways:\n&e1)&r Max temperature &7(insulator)&r\n&e2)&r Efficiency &7(fuel lasts longer)&r\n&e3)&r Throttle &7(slows down the reactions)&r\n\n&7*)&r It's possible your local galaxy doesn't have the necessary materials for all of them. We estimate to find materials only for the first category.\n\nBut be wary. Rising the &ctemperature&r comes with a &cdownside&r.", + "quests.gregtech_energy.fission_reactor.desc.5": "While a &chotter&r reactor makes coolants and processing &cfaster&r, it is also more demaning for the fuel rods. Each fuel rod has limited durability, and this scales linearly with the temperature.\n\nAs you need more fuel rods for the higher heat, this in effect makes the damage scale &nquadratically&r. If you want to heat coolants the most efficiently, you'll use low temperature. But if you want faster fissile conversion, use as high a heat as the insulation allows.", + "quests.gregtech_energy.fission_reactor.desc.6": "You are finally ready to take a look at the various recipes involving the reactor; check where the &dcontroller&r is used, and you'll find three &eEMI&r tabs:\n\n&e1)&r Fission Reactor &7(fuels and compatible coolants)&r\n&e2)&r Fission Heat Processing &7(think: EBF)&r\n&e3)&r Fission Products &7(when the fuel runs out)&r\n&e4)&r The multiblock preview\n\nVarious &afuels&r are only compatible with certain &9coolant fluids&r, so pay attention to this. And once a fuel rod is completely used up, statistical certainty can safely state it having &btra&dns&rf&dor&bmed&r into new elements.\n\nThe processing recipes on the other hand can run regardless of the fuel, as long as the temperature level is high enough.", + "quests.gregtech_energy.fission_reactor.desc.7": "The simplified math is as follows: with sufficient coolant fluid and a &c100%%&r heat fuel rod, the reactor will reach a temperature of about &c200&r. This can also be referred to as heat level, or just heat. Having &dtwo&r &c100%%&r fuel cells is equal to &done&r &c200%%&r cell, and both lead to about &c400&r heat.\n\nThis is because the fuel rod generates &6200 HU/t&r (heat units). Coolant fluids are able to extract &61 HU/t&r per &c1&r degree of heat.\n\nIf the reactor's max heat is &c190&r, a &c100%%&r fuel cell will overheat it. You can increase this with the components, or alternatively &dactive coolants&r via the processing system. Each recipe has a heat impact.", + "quests.gregtech_energy.fission_reactor.desc.8": "For example, if the recipe's temperature is &c100&r, and impact &6-10 HU/t&r, it is able to cool down the reactor by &619 HU/t &rat &c190&r degrees.\n\nThat makes it possible to run the reactor with lower max heat, and not overheat! If the temperature is below &c100&r, it won't run at all - just like EBF recipes have limits.\n\nThis is all &ewe&r can teach you for now. Come back later to see if there was been any advancements, &efellow nuclear engineer&r!", + "quests.high_voltage": "&6HV&r - High Voltage", + "quests.high_voltage.subtitle": "Upgrade your power, learn about the Cleanroom, make more chemicals, and get ready for Space", + "quests.high_voltage.energium_crystals.title": "Super Batteries", + "quests.high_voltage.energium_crystals.subtitle": "Science-fiction batteries!", + "quests.high_voltage.energium_crystals.desc": "&aEnergium Crystals&r store a significant amount of &9EU&r. They're also arguably cheaper.", + "quests.high_voltage.autoclave.title": "HV Autoclave", + "quests.high_voltage.autoclave.subtitle": "Home-grown batteries", + "quests.high_voltage.autoclave.desc": "The &3HV Autoclave&r - despite being optional - is a machine you'll definitively want to grab.\n\nThis unlocks unique Batteries that are &6far superior&r to their standard counterparts.", + "quests.high_voltage.chem_bath.title": "High Voltage Bathing", + "quests.high_voltage.chem_bath.subtitle": "Please don't bathe with your toaster...", + "quests.high_voltage.chem_bath.desc": "The &3HV Chemical Bath&r is used to &ddye Lenses&r using &aChemical Dye&r. This will let you engrave more types of Wafers, and cool other kinds of Hot Ingots.", + "quests.high_voltage.maintenance_hatches.title": "Advanced Maintenance", + "quests.high_voltage.maintenance_hatches.subtitle": "I have become maintenance, eater of tape", + "quests.high_voltage.maintenance_hatches.desc.1": "You now have access to two &3new Maintenance Hatches&r. \n\nThe &3Automatic Maintenance Hatch&r is pretty simple - it eliminates the need for Maintenance, &6forever&r.\n\nThe &3Configurable Maintenance Hatch&r is more interesting. You can configure it to cut off &a10%% duration&r on recipes, at the cost of making Maintenance happen three times as fast. That is &d16 real hours&r of activity. Additionally, you can use it on Multiblock Generators to increase the duration of the recipe, which indirectly increases their fuel efficiency by 10%%!\n\n&9Reminder:&r You can put Tape in the maintenance Hatch to automatically fix problems.", + "quests.high_voltage.maintenance_hatches.desc.2": "&l&3Lore:&r&o The Automatic Maintenance Hatch texture and mechanic comes from TecTech, an addon mod originally made for GregTech: New Horizons.\n\n&oYou'll see more from TecTech if you stick with us with the late game.", + "quests.high_voltage.hv_components.title": "High Voltage Components", + "quests.high_voltage.hv_components.subtitle": "We call this \"fun\"", + "quests.high_voltage.hv_components.desc.1": "Just like &bMV&r, you'll need to make higher-tier components.\n\nThe painful &dFlawless Gems&r have been replaced with slightly-more-painful &dVitrified Ender Pearls&r. Also notice that the &aMotors&r require &d2x Silver Cables&r.\n&aHulls&r and &aMachines&r use &dGold Cables&r.\n\nFinally, a use for that stockpile of Gold!", + "quests.high_voltage.hv_components.desc.2": "&9&lTips to make life less painful:&r\n\n- Use &dElectrotine decomposition&r and &dOre Processing&r for &eElectrum&r.\n- Use the &3Chemical Bath&r with &dMercury&r for &eGold&r and &eSilver&r from a wide variety of ores.", + "quests.high_voltage.assembler.title": "HV Assembler", + "quests.high_voltage.assembler.desc": "The &3HV Assembler&r is the next step in progression, but also unlocks a handful of useful utilities - check around this quest for more.\n\nYou will need this &6HV Assembler&r to make your &dRocket&r.", + "quests.high_voltage.lenses.title": "I see the world in colour", + "quests.high_voltage.lenses.desc": "You'll want to grab these two lenses. The &aSimple System on Chip&r will be used for the best &dULV Circuit&r recipe, while the LPIC Wafer is required for your next Energy Hatch.", + "quests.high_voltage.ulv_circuits.title": "Best ULV circuits!", + "quests.high_voltage.ulv_circuits.desc": "&8ULV&r Circuits are used in some &9AE2&r recipes and &aCreate&r recipes.", + "quests.high_voltage.hv_energy_hatch.title": "Upgrade your EBF II", + "quests.high_voltage.hv_energy_hatch.subtitle": "Noticing a pattern here?", + "quests.high_voltage.hv_energy_hatch.desc": "The &aLow Power Integrated Circuit&r requires an &3HV Cutter&r inside your &3Cleanroom&r.\n\n&3HV Energy Hatches&r will be nice additions so you can run your Multiblocks (mainly your Electric Blast Furnace and Large Chemical Reactor) directly off a &6HV&r line.", + "quests.high_voltage.chem_reactor.title": "High Voltage Chemistry", + "quests.high_voltage.chem_reactor.desc": "The &3HV Chemical Reactor&r unlocks a ton of new recipes. Ah, who doesn't love the ever-growing demand on more advanced Chemistry?\n\n&9Note:&r We've actually unlocked a ton of new content by reaching &6HV&r. However, not every processing line or item is crucial right now. It'd make the &6HV&r chapter far too dense if we included everything!\n\nYou could still check out the &5EV&r Chapter if you want to push yourself.", + "quests.high_voltage.rutile_loop.title": "Almost Titanium", + "quests.high_voltage.rutile_loop.subtitle": "...means it WASN'T Titanium!", + "quests.high_voltage.rutile_loop.desc": "Titanium requires a slightly more &binvolved&r process than the previous materials to process. To get started, you'll need &aRutile&r, which can be obtained by processing &aIlmenite&r that you can get from &aBauxite&r, &aAluminium&r, &aArmalcolite&r and &aDesh&r, which can be found in massive quantities on &dThe Moon&r.\n\nOnce you've gotten enough &5Rutile&r, your journey to &6Titanium&r continues in the next quest. There's no need to rush things.\n\n&9Tip:&r Ore processing for &aBauxite&r is ridiculously good! It can easily &6triples&r your &aRutile&r yield.", + "quests.high_voltage.rutile_loop_2.title": "Almost Titanium²", + "quests.high_voltage.rutile_loop_2.subtitle": "Is it titanium yet?", + "quests.high_voltage.rutile_loop_2.desc.1": "To get your grubby hands on some Titanium, &aRutile&r must first be reduced to &aTitanium Tetrachloride&r in an &3HV Chemical Reactor&r, then reduced again in an &3EBF&r with &dMagnesium&r to finally arrive at Titanium.\n\nThe &dCarbon&r, &dChlorine&r, &dOxygen&r, and &dMagnesium&r used in the process can be &6perfectly recovered&r from the byproduct &dCarbon Monoxide&r and &dMagnesium Chloride&r with no loss. If you set up a system to recover them, &athe only material&r that you'll need to provide for Titanium is &dRutile&r!", + "quests.high_voltage.rutile_loop_2.desc.2": "&aTitanium Tetrachloride&r also acts as a catalyst in the production of plastics. A touch of &aTiCl₄&r in the polymerisation process can increase the polymer yield to &6133%%&r&r. Naturally, this is completely optional.", + "quests.high_voltage.superconductors.title": "HV Superconductors", + "quests.high_voltage.superconductors.desc": "By this point, normal Cables have such insignificant loss that superconductors aren't a requirement. That being said, they're still useful for being able to split and combine cables on the fly, and these ones are half oxygen so they're cheap too!\n\nSuperconductors are still required to craft &aField Generators&r.", + "quests.high_voltage.nichrome_coils.title": "Nichrome Coils", + "quests.high_voltage.nichrome_coils.subtitle": "A long way to go before we beat the Sun", + "quests.high_voltage.nichrome_coils.desc.1": "&3Nichrome Heating Coils&r increase the temperature of your &3Blast Furnace&r to &d3,600K&r.\n\nThese will be required to upgrade your primary &3EBF&r so you can make &6Titanium&r.", + "quests.high_voltage.nichrome_coils.desc.2": "&l&3Lore:&r&o In the original GregTech 5, there were only three types of coils. This was the last tier.", + "quests.high_voltage.titanium.title": "Titanium", + "quests.high_voltage.titanium.desc": "&aTitanium&r has the highest corrosion resistance and strength-to-density ratio of any metallic element, so it's only natural that we'll be using it as the main material in our &5EV&r machinery.\n\nConfirm that your closed loop for &aRutile&r is up to standard, and prepare to run a dedicated &3EBF&r for hours.\n\nA quick aside - now we're at &5EV&r, single block generators are about to fall out of style! You'll need to run several &3HV Generators&r to keep up - later, upgrades to Multiblock Generators will be required.\n\nWhile Multiblock generators are much more expensive, you'll find them to be much more energy efficient! Have a look at the &dEnergy Chapter&r for more infos!", + "quests.high_voltage.vacuum_freezer.title": "Ice Cold", + "quests.high_voltage.vacuum_freezer.subtitle": "Did you know vacuums actually make things hotter?", + "quests.high_voltage.vacuum_freezer.desc": "The &3Vacuum Freezer&r is a multiblock used to cool down &eHot Ingots&r. All ingots made in the EBF with a temperature above &d1750K&r will need it.\n\nMost of the time, your &3Electric Blast Furnace&r will be the bottleneck, so you don't need to worry about overclocking your freezer.\n\nSince &eHot Ingots&r &churt you&r when held, item routing will be very useful.", + "quests.high_voltage.mv_superconductors.title": "MV Superconductors", + "quests.high_voltage.mv_superconductors.desc": "&a4A&r of &bMV&r energy transmission may be appealing, but you probably don't need these at this point. The option is always there if you need it.", + "quests.high_voltage.circuit_assembler.title": "HV Circuit Assembler", + "quests.high_voltage.circuit_assembler.subtitle": "You will need the Cleanroom before you can craft this one", + "quests.high_voltage.circuit_assembler.desc": "The next &3Circuit Assembler&r. This tier of Circuit Assembler is only required for one type of Circuit - your first ever &aMainframe&r, but you won't be able to craft that until Mars in &5EV&r. You may have only one use for them, the &5EV Circuit Assembler&r.\n\nOther than that, the &6HV&r Circuit Assembler is also required to make AE2's &eProcessors&r.\n\nYou can put this off until &5EV&r or simply just use it for faster circuit making.", + "quests.high_voltage.microprocessor_mainframe.title": "Mainframes - first IV Circuits!", + "quests.high_voltage.microprocessor_mainframe.desc": "The first &1IV&r circuit. Congratulations on making it this far!\n\nThis will be used when you get to &5EV&r, or you can use it right now to craft an Advanced Nanosuit Chestplate, a big upgrade to your jetpack!.\n\n&l&3Lore:&r&o The original texture for the Mainframes was taken from an image of an IBM zEnterprise mainframe.", + "quests.high_voltage.cleanroom.title": "The Cleanroom", + "quests.high_voltage.cleanroom.subtitle": "They put me in a room... a clean room", + "quests.high_voltage.cleanroom.desc.1": "The &3Cleanroom&r is a hollow multiblock free of contaminants. Going forward, most new âuit-related recipes&r, as well as some unique blocks like &3Fusion Casings&r, will need to be run in machines inside a Cleanroom.\n\nCreating it will put your &aPolyethylene&r automation to the test for all the &dPlascrete&r and/or &dCleanroom Glass&r you will make.\n\nWe'll start you off with a 5x5x5 Cleanroom, but you should upgrade its size when you start feeling cramped.", + "quests.high_voltage.cleanroom.desc.2": "&l&3Lore:&r&o The Cleanroom comes from GregTech 5, but as is often the case, the GT5 implementation is much more punishing. The recipes would run without regard to cleanliness, but had a %% chance of completion equal to the cleanliness of the Cleanroom. This caused a lot of accidental voiding.\n\n&oFurthermore, if the Cleanroom had a maintenance issue, the cleanliness would cap out at 90%%, which means 10%% of items would be voided.\n\n&oThe GTCEu Cleanroom will &6never void&f recipe outputs.", + "quests.high_voltage.cleanroom.task": "Maintenance Hatch or Auto Maintenance Hatch", + "quests.high_voltage.prospector.title": "HV Prospector", + "quests.high_voltage.prospector.desc.1": "This prospector boasts a &6higher range&r than its &7LV&r counterpart.\n\nSneak right-clicking with the Prospector in your hand will change its mode to &6Fluid Vein Mode&r. This will instead display the base &dyield&r of Fluid veins, along with how full they are.\n\nThis will be really useful to find &9Helium-3&r and &9Bedrock Veins&r on the moon.", + "quests.high_voltage.prospector.desc.2": "&9Reminder:&r The yield of a &3Fluid Drilling Rig&r is directly proportional to the \"fullness\" of the vein. When low enough, the output will default to a yield that can be defined in the CEu config.\n\n&9Tip:&r When the fullness drops below 30%% (alright, rough estimate), you should consider moving to another vein for the sake of power-to-yield efficiency. Aiming for the &3Advanced Fluid Drilling Rig&r in &5EV&r may interest you, as not only does it significantly boost the output, but it also reduces the rate at which it drains the vein!\n\n&cCaution:&r Due to a bug, the Prospector display may be offset by one chunk, so avoid placing your Rig in the corners of a fluid vein, or you may end up pumping the wrong fluid!", + "quests.high_voltage.fluorine.title": "Fluorine", + "quests.high_voltage.fluorine.subtitle": "Have you brushed your teeth today?", + "quests.high_voltage.fluorine.desc": "Fluorine is the rarest gas to obtain from electrolysis in this game.\n\nYou can obtain it from &aLepidolite&r, &aBastnatite&r, and &aMica&r, but the best source is from &aTopaz&r.\n\nIf you're ever short on Fluorine, note that the &3Moon&r has huge veins of Topaz.", + "quests.high_voltage.ptfe.title": "Polytetrafluoroethylene", + "quests.high_voltage.ptfe.subtitle": "A.K.A - Teflon", + "quests.high_voltage.ptfe.desc": "&aPolytetrafluoroethylene (PTFE)&r is a &7Carbon&r-&bFluorine&r polymer. Similarly to PVC, PTFE can be used to increase the yield of Plastic Circuit Boards and other crafts. Presently, it is used to make the walls of &3Large Chemical Reactors&r.\n\n&3Chlorine&r is required in the process, which is fully recycled if you electrolyze the &aHydrochloric Acid&r waste.\n\n&bFluorine&r will also be used in the &aUranium&r and &7Naquadah&r refinement processes.\n\n&9Tip:&r From this point onwards, you should be solidifying Polymers as &dBar&r (Ingot) form, as they can easily be shaped to whichever form you will need using the &3Extruder&r.", + "quests.high_voltage.lcr.title": "Large Chemical Reactor", + "quests.high_voltage.lcr.desc.1": "The &3Large Chemical Reactor (LCR)&r is a multiblock &3Chemical Reactor&r with more input/output slots. Its Teflon casings allow it to process extra recipes.\n\nThe &3LCR&r can perform some exclusive reactions which allow you to combine multiple normal &3Chemical Reactor&r steps into a &6single step&r. Examples below:\n\n&9-&r &aNitrogen Dioxide&r (for Nitric Acid and Dinitrogen Tetroxide)\n&9-&r &aSulfuric Acid&r\n&9-&r &aPhenol&r\n&9-&r &aEpichlorohydrin&r (you need it for Epoxy!)\n&9-&r &aEpoxy&r", + "quests.high_voltage.lcr.desc.2": "There are also &3LCR&r exclusive recipes. For example, &dRadon&r can only be made in the LCR right now.\n\nAll &dOverclocks&r in the &3LCR&r are &6100%% efficient&r (known as Perfect overclocks); each overclock will &5quadruple the speed&r, as opposed to doubling it.\n\nThe &3LCR&r has yet another &6advantage&r. You can use &32 Energy Hatches&r to allow it to run recipes of the &5next tier&r, similar to the &3Electric Blast Furnace&r.", + "quests.high_voltage.lcr.desc.3": "&9Tip:&r Given the amount of LCRs you may end up using, why not try utilising &dwallsharing&r to its full potential?\n\nYou could share one 2A (standard) &3Energy Hatch&r between 2 LCRs.\n\nYou might want to share &3Input/Output Hatches&r, but make sure each LCR is running the correct recipe.\n\nKeep in mind Maintenance hatches are not sharable.", + "quests.high_voltage.tnt.title": "TNT", + "quests.high_voltage.tnt.task": "Any explosive", + "quests.high_voltage.tnt.desc.1": "Get ready to make some explosives, as they will be required for the &cImplosion Compressor&r. You have four options, from easy to hardest, but we advise you to work towards the &dIndustrial TNT&r whenever you can.", + "quests.high_voltage.tnt.desc.2": "&cTNT&r (Trinitrotoluene) can't be prepared with the usual Gunpowder and Sand anymore. Instead, you'll have to produce &aGelled Toluene&r and react it with Sulfuric Acid to make TNT.\n\nUsing the &3HV Chemical Reactor&r recipe will double the yield of &aGelled Toluene&r at the cost of requiring additional inputs.", + "quests.high_voltage.tnt.desc.3": "We don't have any easy tips to give you for &aToluene&r. It's going to be tricky no matter which route you take.\n\nThat being said, don't miss out on the direct &aHeavy Oil Residue&r to &aToluene&r recipe in the single block &3Distillery&r.\n\n&aToluene&r can also optionally be used in &5EV&r to make &dGasoline&r.\n\n&cTNT&r is used in the &3Implosion Compressor&r to make Gems. It also blows stuff up.", + "quests.high_voltage.ender_pearls.title": "Ender Pearls", + "quests.high_voltage.ender_pearls.subtitle": "Sci-fi gemstones, or something", + "quests.high_voltage.ender_pearls.desc": "You won't find any Endermen dropping Ender Pearls in TFG.\nEven the ones lurking in the Beneath won’t help you there.\n\nInstead, your only option for now is to craft them yourself:\n\nCombine &2Beryllium Dust&r and &2Potassium Dust&r in a &6HV&r Mixer to create the elusive &5Ender Dust&r.\n\nOnce that's done, throw it into an &7Implosion Compressor&r and recreate the iconic Ender Pearl — GregTech style.", + "quests.high_voltage.boules.title": "Phosphorus Boules", + "quests.high_voltage.boules.subtitle": "That's dope, bro!", + "quests.high_voltage.boules.desc": "Doping is the process of intentionally introducing impurities into semiconductors to alter their properties.\n\n&7Polysilicon&r can be doped with small amounts of &ePhosphorus&r to make a better &eSilicon Boule&r.\n\nPhosphorus-doped Silicon Boules typically yield &68 times&r more wafers than their non-doped counterparts. However, they are not strictly needed until &5EV&r, where they'll be used in more complex wafers.\n\n&9Note&r: All processing of Phosphorus Boules and Wafers will require a &dCleanroom&r.", + "quests.high_voltage.implosion_compressor.title": "Implosion Compressor", + "quests.high_voltage.implosion_compressor.desc": "The &3Implosion Compressor&r turns the Dust form of Gems into their Gem form.\n\nIt's required to get &aEnder Pearls&r.\n\n&cTNT&r can be used for the Implosion.", + "quests.high_voltage.nitric_acid.title": "Nitric Acid", + "quests.high_voltage.nitric_acid.subtitle": "This won't eat your skin", + "quests.high_voltage.nitric_acid.desc.1": "Nitric Acid's fumes are extremely toxic! It's also a very potent oxidizer.\n\n&aNitric Acid&r is used in:\n\n&9-&r Cetane-Boosted Diesel, a better Diesel fuel that you'll get to soon.\n&9-&r The optional gem slurry chains.\n&9-&r The Platinum Group Sludge chain in &1IV&r.\n&9-&r Polybenzimidazole (try saying that ten times fast!) in &1IV&r.", + "quests.high_voltage.nitric_acid.desc.2": "There are two main ways to make &aNitric Acid&r - &othe &agood&f way and the &4bad&f ways!&r\n\nTherefore, we'll point you towards the best method:\n\nGet a &3Large Chemical Reactor&r and use it to make &aNitrogen Dioxide&r. From there, react it in a regular &3Chemical Reactor&r with more &dOxygen&r and &dWater&r and you got yourself some &aNitric Acid&r!\n\nThis requires a lot of &dOxygen&r. Refer to its own Quest in &7LV&r for the most efficient ways to obtain in large amount. Notice that this is Hydrogen free!", + "quests.high_voltage.cetane_diesel.title": "Cetane-boosted Diesel", + "quests.high_voltage.cetane_diesel.subtitle": "This is to go further beyond", + "quests.high_voltage.cetane_diesel.desc": "Now that you unlocked the &6HV&r Mixer and have access to &eNitric Acid&r, it becomes possible to make &aCetane Boosted Diesel&r, granting a &e180%%&r increase in potency.\n\nThe only tricky part is obtaining &bTetranitromethane&r. We recommend producing it by mixing &9Nitric Acid&r and &dEthenone&r. Ethenone itself isn’t hard to make if you combine &9Sulfuric Acid&r - which you should have plenty of by now - and &cAcetic Acid&r, easily produced from &3Oxygen&r and &5Ethylene&r.\n\n&cDon’t forget&r to set your machine on Circuit 2, or else you’ll end up producing &6Polyethylene&r instead!", + "quests.high_voltage.smd_components.title": "SMD Components", + "quests.high_voltage.smd_components.subtitle": "Alternate components!", + "quests.high_voltage.smd_components.desc": "The &eSMD&r (surface-mount device) &aComponents&r are CEu-exclusive components that are required for the next tier of circuits (&5Nano&r). They can also be used in place of their non-SMD counterparts in most Circuit recipes.\n\nOf course they're more complicated to make, this is GregTech! What did you expect?\n\nInvest in automation for these - you won't stop needing them.", + "quests.high_voltage.smd_components_2.title": "More SMD Components", + "quests.high_voltage.smd_components_2.desc": "&aPlatinum&r (needed for SMD Diodes) has its own dedicated Quest in the &5EV&r tab. But you could also get Platinium directly from Platinium vein or Chemical Washer processing.\n\n&l&3Lore:&r&o The SMD Inductors make an appearance in GTCEu for the first time. It's more consistent and convenient to have all Circuit components receive an SMD counterpart.", + "quests.high_voltage.hv_macerator.title": "Universal Macerator", + "quests.high_voltage.hv_macerator.subtitle": "Shredding your Ores with byproducts", + "quests.high_voltage.hv_macerator.desc.1": "The &3HV Macerator&r finally unlocks more of the slots shown in JEI. With this, &9all&r of the slots are now available. This also allows you to receive the &6unique ore Byproduct&r from macerating &dThermal &dCentrifuged Ore&r.\n\nMacerating Ores costs &a32 EU/t&r with &5two overclocks&r, which makes this machine able to fit in &7LV&r lines - very, very convenient.\n\nDespite the signicant improvements this machine provides, it still isn't completely worth it to set up advanced processing for every single ore. Energy and time are still things to consider!", + "quests.high_voltage.hv_macerator.desc.2": "&l&3Lore:&r&o In GregTech 5u, the &6HV&r&o Macerator only gave two slots. Urgh... we weren't planning on using that Stone Dust, anyway...", + "quests.high_voltage.ammonia.title": "Ammonia", + "quests.high_voltage.ammonia.desc": "&aAmmonia&r is &doptional&r in &6HV&r.\n\nYou may use it in the production of:\n&9-&r Nitric Acid, although we don't recommend this.\n&9-&r Rocket Fuel, required to leave this planet.\n&9-&r Polybenzimidazole (now THAT'S a tongue twister!) in &1IV&r.\n\nThe \"least painful\" recipe should be the one in the &3HV Chemical Reactor&r. Make sure your &aHydrogen&r production (mostly from &aWater electrolysis&r) is enough to support the demand.\n\nYou could also obtain &aAmmonia&r as a waste product from &dPlatinum Group Sludge&r processing.", + "quests.high_voltage.hv_mixer.title": "High Voltage Mixer", + "quests.high_voltage.hv_mixer.subtitle": "Mixing never got so good", + "quests.high_voltage.hv_mixer.desc": "You will need the &6HV&r Mixer to make the &6Rocket Alloy&r, but that's not its only useful recipe.\n\nIt also unlocks:\n- &dIndium&r\n- &eCetane Boosted Diesel&r\n- The valuable &6Ultimet Alloy&r used for &9Turbine Rotors&r\n- &dFluix Crystals&r, which is absolutely essential for &dAE2&r", + "quests.high_voltage.blue_alloy.title": "Blue Alloy", + "quests.high_voltage.blue_alloy.subtitle": "You're blue now... that's my alloy", + "quests.high_voltage.blue_alloy.desc": "&aBlue Alloy&r is an excellent Cable material for &6HV&r power.\n\nNothing is preventing you from using it for &bMV&r power too! Make sure that you don't overvolt your machines, though.\n\nSuperconductors for &6HV&r are unlocked... later.\n\n&aElectrotine&r is obtained as an ore, so don't craft it in the Mixer!\n\nFurthermore, &aElectrotine&r can be separated for &dElectrum&r and &dRedstone&r.", + "quests.high_voltage.ev_circuits.title": "First EV Circuits!", + "quests.high_voltage.ev_circuits.subtitle": "Standing out amongst the rest", + "quests.high_voltage.ev_circuits.desc": "Your first &5EV&r Circuit gets a unique texture. If you still consider yourself to be in &bMV&r, &ahold off&r on making too many of these, as they won't benefit you right now. We can't stop you from making these if you &djust wanna flex&r on us, though.", + "quests.high_voltage.hv_hull.title": "Welcome to HV!", + "quests.high_voltage.hv_hull.subtitle": "Soon to be a minestronaut", + "quests.high_voltage.hv_hull.desc.1": "&2We hope you're getting the hang of &9GregTech&r, because now it's time to push your skills a bit further.\nIn this chapter, you'll unlock &eadvanced multiblocks&r, &ecomplex processes&r, and even take your first steps onto the &fMoon&r!\n\n&6For this chapter, you have two main goals :&r\n- Craft your first &5EV&r Machine Hull\n- Begin your journey to the &fMoon&r\n\nUnlocking the Moon will also grant access to &bCertus Quartz&r, paving the way for &dApplied Energistics 2&r. You’re free to tackle these objectives in any order you prefer.", + "quests.high_voltage.hv_hull.desc.2": "To craft the &5EV&r Machine Hull:\n- Build your first &aCleanroom&r\n- Construct a &bVacuum Freezer&r to cool hot ingots\n- Process &9Rutile&r into &7Titanium&r\n\nYou'll find plenty of &9Rutile&r on the &fMoon&r, but it can also be located in &eBauxite&r veins in the &aOverworld&r.", + "quests.high_voltage.hv_hull.desc.3": "To reach the Moon:\n- Craft a generous amount of &6Rocket Alloy&r\n- Create your first &eEnder Eye&r using the &3Chemical Bath&r and the &7Implosion Compressor&r\n- Prepare all the &bequipment&r you'll need to &bbreathe in space&r\n\nGetting the &bVacuum Freezer&r and &6better coils&r will speed up &6Rocket Alloy&r production, but they’re not mandatory.\n\n&dChoose your path!&r", + "quests.high_voltage.nichrome.title": "Nichrome Ingots", + "quests.high_voltage.nichrome.subtitle": "It doesn't have much use", + "quests.high_voltage.nichrome.desc": "Your third alloy is here and it's essential for your next set of coils in the &6EBF&r.\n\nAs usual you will need &9128 ingots&r but this time you’ll notice that you can’t use a &6Chemical Washer&r. Instead, you're required to use a &6Vacuum Freezer&r.\n\nGood news: it’s actually simpler and faster.\n\nYou’ll only be using &6Nichrome&r for these coils, but don’t get too comfortable — it will return later for the next set of &5RTM Coils&r.", + "quests.high_voltage.rocket_t1.title": "Your First Rocket!", + "quests.high_voltage.rocket_t1.subtitle": "The first of many", + "quests.high_voltage.rocket_t1.desc": "Wow, it's time to build your &6Rocket&r!\n\nAssemble all the parts with &d8 Dense Rocket Alloy&r. To finish the insulation, you'll need &b2304mb&r of &bLiquid Silicon&r (&b16 ingots&r) and &f16 pieces of dust&r.\n\nYou have two choices:\n&e-&r &eBorosilicate Glass Dust&r — crafted in a &6Mixer&r with &dBoron&r and &fGlass Dust&r\n\n&e-&r &5Vitrified Asbestos&r — obtained through a &6Pyrolyse Oven&r\n\nGo with whichever's easiest for you!", + "quests.high_voltage.rocket_t1.task": "Either rocket", + "quests.high_voltage.vitrified_pearl.title": "Vitrified Ender Pearl", + "quests.high_voltage.vitrified_pearl.subtitle": "An Exotic Ceramic", + "quests.high_voltage.vitrified_pearl.desc": "Heat the Ender Pearl in a &ePyrolyse Oven&r along with some appropriate insulation to properly vitrify it into something resembling a &3ceramic&r.\n\nYou won’t need many of these for now — at minimum, just one for your &6Rocket&r and another for your &6HV Circuit Assembler&r.\nBut be warned: from &5EV&r and beyond, the demand will rise quickly.", + "quests.high_voltage.kaolinite_powder.title": "High-Temperature Refractory Fire Clay", + "quests.high_voltage.kaolinite_powder.subtitle": "You didn't miss me, right?", + "quests.high_voltage.kaolinite_powder.desc": "So the bad news is you've got an upcoming reunion with an old friend. The good news is the reunion is at your own house!\n\nIf you've got any &4kaolinite&r left over from forever ago, time to dig it out of your old forge building and put it to use. And if you don't, well, now you can just make it at home!\n\nKaolinite will be used again in some upcoming recipes for industrial ceramics and heat shielding.", + "quests.high_voltage.linked_quest_energy.title": "More information about energy", + "quests.high_voltage.linked_quest_energy.subtitle": "GregTech Wiki", + "quests.high_voltage.linked_quest_energy.desc": "Still stuck using steam? Want to learn more about GregTech's energy system? Make sure you've look at the GregTech Energy quest chapter!", + "quests.high_voltage.linked_quest_energy.task": "Have a look at the Energy Chapter", + "quests.high_voltage.ev_machine_hull.title": "&5EV&r Machine Hull", + "quests.high_voltage.ev_machine_hull.subtitle": "That's half of the GregTech tiers done", + "quests.high_voltage.ev_machine_hull.desc": "Well, that was quite the experience! Between the &9Rutile Processing&r line, the &5Vacuum Chamber&r, and the &5Cleanroom&r, you’ve uncovered a lot of new mechanics. \n\nThat’s great — because this is probably only the halfway point of the modpack.\n\nDid you walk on the &fMoon&r yet? If not, we strongly encourage you to go. You’ll encounter &dessential mechanics&r for later stages of the modpack and unlock &bAE2&r, all while gaining access to &aricher ore veins&r.\n\nIf you’ve already made your lunar journey, then we hope your infrastructure is solid — because it’s time to enter &5EV&r. This complex chapter will introduce &7even more advanced systems&r and take your factory to the next level.", + "quests.high_voltage.250_iq.title": "250IQ", + "quests.high_voltage.250_iq.subtitle": "Stop burning your hands!", + "quests.high_voltage.250_iq.desc.1": "This is a guide on how to automatically route &lall&r your Hot Ingots to your Chemical Bath, while keeping everything automated in tip-top shape.\n\nThe cheap way would be to use filters, and manually add Hot Ingots one by one... which is so boring! Let's try the fun option.\n\nInstall an &aItem Tag Filter&r Cover on the side of your &3Chemical Bath&r, open it and set it to whitelist -&e&l*hot_ingots*&r-.\n\nFrom here, you can route with &9any logistics system&r of your choice.", + "quests.high_voltage.250_iq.desc.2": "Connect the output of your &3EBF(s)&r to the input of your &3Chemical Bath&r and the output dump (Chest or Crate). You can also have a &dRestrictive Pipe&r in front of the output dump to ensure the Chemical Bath will be prioritized.\n\n&l&9Note:&r If you wish to know more tags for more automation setups, they will display if you press Shift when hovering over an item. For instance, an item tagged with &e&o#forge:plates/copper&r would be filtered as &e&lplates/copper&r.\n\n&9&lOther Note:&r The Item Tag Filter partially supports &dregex&r. Hover over the info icon for more information.", + "quests.high_voltage.bedrock_miner.subtitle": "Unlimited ores?", + "quests.high_voltage.bedrock_miner.desc.1": "This may be the first time you encounter the &cBedrock Ore Miner&r, as it's rarely used in GregTech. \nIt functions similarly to the &bFluid Drilling Rig&r, except the veins it targets will &nnever deplete&r.\n\nIt doesn't consume much energy — running fine at &bMV&r or &6HV&r — and requires &ano input materials&r.\n\nSo, what's the catch?\nFinding the veins.", + "quests.high_voltage.bedrock_miner.desc.2": "You’ll need a &6HV&r Ore Prospector set to &oBedrock Ore Mode&r (&7Shift + Right Click&r), and a fair bit of patience. Once you find your target, you’ll also have to figure out how to bring the resources back to your outpost.\n\nOn the &fMoon&r, you can find your first bedrock ore veins, allowing you to passively obtain several essential elements completely for free, forever. Check JEI to see what's available! The higher the Weight, the more common the vein is.\n\nSince these will be so spread apart, this sounds like a great excuse to build a &7moon train&r!", + "quests.high_voltage.space_alloy.title": "R-Aluminosteel", + "quests.high_voltage.space_alloy.subtitle": "We made this one up", + "quests.high_voltage.space_alloy.desc.1": "To make your first &6Rocket Alloy&r, you will need to put &7Aluminium&r, &7Stainless Steel&r and &cLiquid Red Steel&r into your new &6HV&r Mixer.\n\nThe recipe takes some time, so expect to have your mixer fully dedicated to this step.\n\nAfter that, your dust will need to be smelted in your EBF at &bMV&r. If you already have &6Nichrome Coils&r and your EBF is running at &6HV&r, you will be able to &aPerfect Overclock&r the recipe! (check the GregTech Energy chapter if you don't understand)", + "quests.high_voltage.space_alloy.desc.2": "You can cool the ingots down with a &9Chemical Bath&r or, if you already have one, a &9Vacuum Freezer&r for a shorter processing time.\n\n&7144mb equals 1 ingot&r, so make sure not to extract too much &cRed Steel&r.\n\nYou will need &6189 Rocket Alloy&r ingots total, which means:\n- &7126 Aluminium&r\n- &756 Stainless Steel&r\n- &721 Red Steel&r\n\n&aNothing too bad!&r", + "quests.high_voltage.steel_engine.subtitle": "Blue Steel is back, baby", + "quests.high_voltage.steel_engine.desc": "The &6Steel Engine&r is required so your rocket can &atravel to the Moon&r.\n\nThe recipe isn't too bad — we assume you're ready to tackle each part.\n\nTo get &91152mb of Liquid Blue Steel&r, you will need &78 ingots&r.", + "quests.high_voltage.rocket_fins.subtitle": "So you reach the right destination", + "quests.high_voltage.rocket_fins.desc": "Originally, we made the &6Rocket Fins&r use an &bAlloy Smelter&r simply to remind you that you now have access to the &bMulti-Smelter&r — a wonderful small EBF that can be used both as a &eFurnace&r and an &bAlloy Smelter&r.\n\nThe quest to craft it is in the &bMV&r Chapter.\n\nWe changed this recipe to the assembler because \"rocket fins\" aren't exactly an alloy.", + "quests.high_voltage.rocket_nose_cone.subtitle": "The nose knows...", + "quests.high_voltage.rocket_nose_cone.desc": "The &6Rocket Nose Cone&r is the hardest part of your Rocket.\nYou will need a hefty amount of &aPolyethylene&r — so we hope you already have it passively produced — and a &6HV&r Emitter.\nYou should be able to get your hands on &dChromium&r by electrolyzing &cRuby Dust&r.\n\nThe &aVitrified Ender Pearl&r is trickier and requires you to follow the quest unlocked by the &6HV Chemical Reactor&r.\nGet ready to make &cTNT&r, build an &5Implosion Compressor&r, and recreate the famous Enderman drop — since you won’t find Ender Pearls natively in &2TFG&r.", + "quests.high_voltage.launch_pad.subtitle": "Ready for launch in T-10...", + "quests.high_voltage.launch_pad.desc": "The Launch Pad is &6required&r to launch your Rocket — you can't just place it on any old block!\n\n&cTriple check&r that you bring a &csecond Launch Pad&r with you, as you will need another one for the return trip!", + "quests.high_voltage.rocket_fuel.title": "Rocket Fuel", + "quests.high_voltage.rocket_fuel.subtitle": "Easier than you think", + "quests.high_voltage.rocket_fuel.desc": "For each trip in your rocket, you will need &6three buckets of Rocket Fuel&r. It may look complicated (and to be fair, it does have a lot of steps) but all you need is &bChlorine&r, &bMethane&r, &bNitrogen&r, &bOxygen&r and &bWater&r. Nothing too bad!\n\nIf you already have a &5Large Chemical Reactor&r, you could even skip some steps!\n\nIf you haven't use it yet, this is a good point to check out the &7EMI Recipe Tree&r to have an easier time. Simply click on the small icon with 4 squares on the right of the crafting recipe, then hover over the question mark at the bottom right of your screen for full instructions!", + "quests.high_voltage.space_suit.title": "Space Suit", + "quests.high_voltage.space_suit.subtitle": "This may be the hardest part", + "quests.high_voltage.space_suit.desc.1": "We know you're eager to get going, but you'll need a space suit if you want to live for more than a few seconds on the moon, loaded with a &bbreathable gas&r — and if you want to refill it without taking it off, a &eGas Tank&r.\n\nThe hardest part will definitely be the &dPolycaprolactam Fabric&r (also known as Nylon).\n\nYou will need an EBF and an &6HV&r &eChemical Reactor&r.\n\nFrom there, you'll be able to craft it using &aBenzene&r, &bHydrogen&r, &9Chlorine&r, &bOxygen&r, and &3Ammonia&r.\n\nWe won't tell you every step, but you should be able to figure it out yourself through &aEMI&r now that you're a fierce GregTech player.", + "quests.high_voltage.space_suit.desc.2": "Once everything is ready, simply &eRight-Click&r a drum or tank filled with a breathable gas like &bCompressed Nitrox&r to fill them up, just like a bucket. 1000mB will last you for 20 minutes. Once you've got your space suit on, you can \"drink\" from the Gas Tank to fill up your suit.\n\nYou may also find it helpful to take a peek at the Space Survival quest chapter, in case there's anything else you'd like to bring with you!", + "quests.high_voltage.space_suit.task": "Fill it and drink it", + "quests.high_voltage.welcome_moon.title": "I'm on the &3Moon&r!", + "quests.high_voltage.welcome_moon.subtitle": "Hope you have everything to come back", + "quests.high_voltage.welcome_moon.desc": "&2Congrats&r, you’ve successfully landed on the &7Moon&r!\nHere, you’ll find &bCertus Quartz&r veins and the meteors that allow you to begin unlocking &dAE2&r.\n\nBut that’s not all — some veins here have much higher density than those on Earth.\n\nFor instance, you can easily find &6Ilmenite&r, &7Bauxite&r, &7Aluminium&r, and &5Chromite&r veins on the Moon.\nEstablishing a small base here will be crucial to keep progressing.\n\nYour biggest challenge will be transporting resources, as there are no easy cross-dimensional tools like the &5Ender Chest&r or &dAE2 Quantum Link&r just yet.\n\nWe hope you're well prepared, unless you want to craft a second rocket and space suit just to go collect your corpse!", + "quests.high_voltage.gun.title": "Bring a gun", + "quests.high_voltage.gun.subtitle": "And if that don't work, use more gun", + "quests.high_voltage.gun.task1": "Any gun", + "quests.high_voltage.gun.task2": "Any medicine or aged alcohol", + "quests.high_voltage.gun.desc": "Getting a little too comfortable on Earth? You won't be alone on the moon, so make sure you're well prepared to defend yourself - you'll need more than just a sword or some stone javelins.\n\n&4The Moon is dangerous&r and you wouldn't want to lose your precious Rocket right?\n\nPick out a nice gun (if you're not sure, we recommend the &o\"Clockwork\" Rifle&r), craft some ammo, and maybe try out some attachments if you're feeling fancy.\n\nIt's also a good idea to bring some nutritious food to raise your max HP (try the meal bags!) as well as some alcohol and medicine for buffs and healing.", + "quests.high_voltage.space_survival.title": "Home away from home", + "quests.high_voltage.space_survival.subtitle": "More than just a mining dimension", + "quests.high_voltage.space_survival.desc": "If you haven't already, be sure to check out the &3Tips - Space Survival&r quest chapter! It contains all the information you'll need to establish a proper moon colony.", + "quests.high_voltage.hypertubes.title": "Hypertubes", + "quests.high_voltage.hypertubes.subtitle": "The future is now, old man", + "quests.high_voltage.hypertubes.desc": "Looking for a cooler way to quickly get around your base? Try &3Hypertubes&r! Just stand near one end and you'll be sucked up and transported to the other, and they can go in any direction too!\n\nThese do require Stress Units to power, but if you don't have a Create setup any more, you can turn EU into SU with a GregTech Energy Converter and an Electric Motor from &9&oCreate Crafts and Additions&r.", + "quests.high_voltage.wand.title": "Infinity Construction Wand", + "quests.high_voltage.wand.subtitle": "Ultimate skyblock tool", + "quests.high_voltage.wand.desc": "This wand does exactly the same thing as the other wands, except with &3no durability&r. Do you like building lots of tall buildings or paving over acres of pristine grassland? This is the tool for you!\n\nKeep in mind that Building Gadgets is available soon in &5EV&r, which provides even more powerful tools for avid builders.", + "quests.high_voltage.moon_harvester.title": "The Moon Harvester", + "quests.high_voltage.moon_harvester.subtitle": "Remember Bedrock miner?", + "quests.high_voltage.moon_harvester.desc": "The &7Moon&r is your first entry into &einfinite ores&r — but it’s a slow one.\nYou will need to harvest different kinds of &bRegolith Dust&r, each obtainable only in a specific biome.\nTo do this, you’ll rely on the &6Moon Harvester&r. There are two important things to remember when using it:\n\n• It requires an &9Input Bus&r so you can set the right &9circuit&r.\n• It supports &ecoils&r just like the &6Cracker&r — the higher the tier of your coils, the bigger the energy discount.\nThis is especially useful when harvesting Regolith far from your base.\n\nOf course, raw dust isn’t enough.\nYou’ll need a &asmall processing line&r to extract resources from the Regolith dust. So make sure to bring them to your &7Moon base&r for processing.", + "quests.high_voltage.regolith_vapor.title": "Regolith Vapor", + "quests.high_voltage.regolith_vapor.subtitle": "The little something to make dusts into ores", + "quests.high_voltage.regolith_vapor.desc": "To process your &bRegolith Dust&r, you’ll need &bRegolith Vapor&r — and setting it up is a bit more involved.\n\nHere’s what you’ll need:\n\n• &7Asurine Dust&r — obtainable infinitely with a &6Rock Breaker&r.\n• &eCarbon Dioxide&r — produced from &9Oxygen&r and &7Carbon Dust&r (easy, thanks to the infinite &bDiamond Dust&r you’ll be getting).\n• &9Nitrogen&r — acquired through the cultivation of &dChorus Fruits&r.\n\nTip: You can loop your &9Oxygen&r through &bSilicon Dioxide&r, which also gives you a steady bonus of &eSilicon Dust&r — a very useful side product.", + "quests.high_voltage.regolith_vapor.task": "Got it", + "quests.high_voltage.regolith_dust.title": "Regolith for each biomes", + "quests.high_voltage.regolith_dust.subtitle": "The three musketeers", + "quests.high_voltage.regolith_dust.desc": "You can obtain &b4 different types of Regolith Dust&r, each producing unique resources.\n\nEach type is tied to a specific &7deep biome&r on the &7Moon&r. Keep in mind: these biomes are not directly connected to each other, so you’ll need to explore a bit.\n\nFinding the right biome is made much easier with the &aXaero Map&r — use it to quickly locate where each dust can be harvested.", + "quests.high_voltage.dusty_ores.title": "Dusty Ores", + "quests.high_voltage.dusty_ores.subtitle": "Are you telling more Ore Processing?", + "quests.high_voltage.dusty_ores.desc": "The &7Dusty Ore&r is an exclusive &dTerraFirmaGreg&r ore type. All the &cinfinite ores&r you’ll obtain on the &7Moon&r — and later on &4Mars&r — will appear as Dusty Ores.\n\nAt this stage, the only way to process them is by using a &6Centrifuge&r to extract their dusts.\n\nPretty limiting, right? Don’t worry — you’ll unlock far &ebetter processing&r options once you reach &eVenus&r!\n\nPro tip: You can already speed things up with a &6Large Chemical Reactor&r. Thanks to &bPerfect Overclocking&r, it can handle Dusty Ores much faster than the basic recipe suggests.", + "quests.high_voltage.dusty_ores.task": "All the Moon Dusty Ores", + "quests.high_voltage.final_dust.title": "Infinite Dusts", + "quests.high_voltage.final_dust.subtitle": "Finally infinite resources", + "quests.high_voltage.final_dust.desc": "This is all the &cinfinite resources&r you can obtain on the &7Moon&r before unlocking the more advanced processing available on &eVenus&r.\n\nWith these, you should have everything you need to keep progressing through &dGregTech&r — especially to secure the &amaintenance&r of your Moon Base.\n\nThese resources are essential for:\n• Crafting &dAE2 components&r\n• Producing an &cinfinite&r supply of &6Railgun Ammo&r\n\nPassive automation is now within your reach — take the step and make it happen!", + "quests.high_voltage.titanium_greate.title": "Titanium-tier Greate", + "quests.high_voltage.titanium_greate.desc": "This is the final tier of Greate that's accessible in TerraFirmaGreg. The only \"extreme\" it's doing is being extremely optional.", + "quests.high_voltage.pisciculture.title": "Pisciculture Fishery", + "quests.high_voltage.pisciculture.subtitle": "A multiblock for pollock.", + "quests.high_voltage.pisciculture.desc.1": "The &bPisciculture Fishery&r is not only your one stop shop for infinite fish, but also a supporting multiblock in the &3Aquaponics Loop&r. A circular loop of recipes between the Pisciculture fishery and the &2Electric Greenhouse&r which boosts each others yields and if done properly--Will require no external inputs.", + "quests.high_voltage.pisciculture.desc.2": "&5Note:&r The structure can be filled with any liquid with the fluid tag &o&7#tfg:pisciculture_fishery_fluids&r&r. But, be aware that some fluids will freeze in space and that some recipes may not run if the multiblock controller is not in an &noxygenated environment&r.", + "quests.high_voltage.multi_structure_terminal.subtitle": "Terminal++", + "quests.high_voltage.multi_structure_terminal.desc": "The &4Multi-Structure Manager&r is an advanced terminal and a direct upgrade from the GregTech one. You can use it the same way to &ebuild a multiblock&r by right-clicking a controller, with the &dadded options&r to choose the tier (size of the multiblock or coils used) and whether to place Input/Output ports.\n\nIt can also scan nearby multiblocks to upgrade their hatches or coils, and if linked to your &bME Network&r, it can directly use your ME Storage to upgrade the ports.", + "quest.high_voltage.desh_ingot.title": "Desh", + "quest.high_voltage.desh_ingot.subtitle": "Lunar Ore", + "quest.high_voltage.desh_ingot.desc": "The &7Moon&r features a wide variety of veins and new ores, but &6Desh&r should be your main priority during your first visit.\n\nFirst, it allows you to craft the &eLarge Solar Array MK I&r, which can sustain a solid amount of power without having to spam &eAd Astra Solar Panels&r (and isn't as expensive as it looks at first glance!).\n\nSecondly, just as important (if not more) for your progression is the ability to craft &bBlue Alloy-Plated Desh Foils&r, which are required for &6Nichrome Coils&r and therefore necessary to reach &5EV&r.\n\nAlso keep in mind that processing &6Desh Ores&r with &dSodium Persulfate&r can yield &aRhenium Dust&r, which becomes extremely important to build or expand your &bCleanroom&r.", + "quest.high_voltage.desh_ingot.task": "Any Desh Ore", + "quests.high_voltage.boron_tools.title": "Boron Carbide Tools", + "quests.high_voltage.boron_tools.subtitle": "Durability at its peak", + "quests.high_voltage.boron_tools.desc": "&2Boron Carbide Tools&r provide higher durability than &cever&r, at the cost of lackluster speed.\n\nIf raw speed is your main goal, you may want to consider &dUltimet Tools&r instead.\n\nBoron Carbide tools can be good for tools that you mostly craft with, such as a screwdriver.", + "quests.high_voltage.boron_tools.task": "Any Boron Carbide Tool", + "quest.high_voltage.desh_blue_foils.subtitle": "It's not a sandwich", + "quest.high_voltage.desh_blue_foils.desc": "The &bBlue Alloy-Plated Desh Foils&r should bring back memories of the good old days when you had no machines and had to use &eFlux&r to weld your double ingots.\n\nEach set of 16 &6Coils&r requires 64 &6Desh&r and &bBlue Alloy&r Ingots, but as you can probably assume by now, you will likely want to batch-craft much more than that.\n\nAt this stage, it is highly recommended to establish a base on the &7Moon&r and take the opportunity to set up your &dAE2 Factory&r—though of course, no one is forcing you to do so.", + "quests.high_voltage.perlite.title": "Perlite", + "quests.high_voltage.perlite.subtitle": "Obsidian but wet", + "quests.high_voltage.perlite.desc": "&7Perlite&r is a form of hydrated &9Obsidian&r. To obtain the Obsidian, either use a Fluid Solidifier with &6Lava&r (which you can extract from many places in-world), or you can liquefy any &fMafic Igneous Rock&r and combine it with Ice.\n\nPerlite is also an excellent water purefier, so it can be used to obtain Distilled Water much more quickly. You can also electrolyze any leftover Obsidian Dust for easy &eIron&r and &dMagnesium&r.", + "quest.high_voltage.chorus_insulation.subtitle": "Don't try this with popcorn!", + "quest.high_voltage.chorus_insulation.desc": "You can find &dChorus Fruit&r on the &7Moon&r. They are hard to miss, as they grow in fairly dense \"forests\", but watch out for the aggressive residents.\n\nBreaking the flowers at their tops will let you grow them within an &aElectric Greenhouse&r on the &7Moon&r, and will also be your main source of Nitrogen there.\n\nThe rest is fairly straightforward: &bAsurine&r can be found in large blue clusters, while &7Suevite&r can be sourced from any of the AE2 meteors you may find - both can be duplicated using the &eRock Crusher&r.", + "quest.high_voltage.inconel_rotor.subtitle": "The best rotors for overachievers", + "quest.high_voltage.inconel_rotor.desc": "&bInconel-718&r makes for an extremely powerful &eTurbine Rotor&r, but it will be quite challenging to obtain. We will not provide further details, as this is entirely optional and meant as a personal challenge—you only pursue it if you want, and it is not required at any point to progress in the modpack.\n\nYou will encounter better rotors than this one as you advance into the &5EV&r chapter, so if you prefer, you can safely skip this challenge.", + "quest.high_voltage.r_alumino_rotor.subtitle": "Rocket Rotor", + "quest.high_voltage.r_alumino_rotor.desc": "This &eTurbine Rotor&r offers excellent &cPower&r and &aDurability&r, but falls slightly short in &bEfficiency&r. It is up to you to decide whether you prefer this one compared to &dUltimet&r. It may also be more difficult to produce, so the choice is yours to make.", + "quest.high_voltage.ultimet.title": "Ultimet", + "quest.high_voltage.ultimet.subtitle": "Ultimet is the ultimate", + "quest.high_voltage.ultimet.desc": "The &dUltimet&r turbine rotor is a high-performance material, providing excellent &eSpeed&r for your &bDrill&r or &bWrench&r, and makes for a &eTurbine Rotor&r with very good &bEfficiency&r, especially if you are not producing large amounts of fuel or want to build additional &eSteam Turbines&r.\n\nThis alloy is also mandatory for progressing toward your new &aCircuits&r, so even if you do not intend to craft the tools, you will still need to produce it. Keep in mind that &dUltimet&r ingots can also be cooled using a &dChemical Bath&r.", + "quest.high_voltage.ultimet.task": "Any Ultimet Tool", + "quests.high_voltage.alumina_board.subtitle": "Higher education for rocks", + "quests.high_voltage.alumina_board.desc": "The &bCopper Bonded Alumina Circuit Boards&r are a direct upgrade over the old &7Silicon Carbide&r ones. With them, you can craft twice as many &eCeramic Circuit Boards&r while skipping the more complex process of producing &7Silicon Carbide&r.\n\nThis option is entirely optional, and it is up to you to decide whether you want to invest the resources into this upgrade. If you need a huge amount of &5Potassium&r for whatever reason, this method can also generate huge amounts of it.\n\nTake note that the next tier, &aChromium Bonded Beryllia Boards&r, are not yet available in the modpack.", + "quests.high_voltage.large_steam_turbine.subtitle": "Expensive but so good", + "quests.high_voltage.large_steam_turbine.task": "Any Dynamo Hatch though we recommend at least 4A", + "quests.high_voltage.large_steam_turbine.desc": "The &eLarge Steam Turbine&r is a very powerful &bMultiblock&r for generating power at &6HV&r. Since there is no single-block generator alternative for &bSteam&r at this tier, you will need to invest in this multiblock if you plan to keep using steam power.\n\nTo understand how it works, refer to the &bGregTech Energy&r chapter and read the entry related to turbines there.", + "quests.low_voltage": "&7LV&r - Low Voltage", + "quests.low_voltage.subtitle": "Tame electricity and begin your GregTech journey", + "quests.low_voltage.lv_machine_hull.title": "Your second machine hull", + "quests.low_voltage.lv_machine_hull.subtitle": "It's time to get into electricity", + "quests.low_voltage.lv_machine_hull.desc.1": "You're getting real close to your &6first LV Machine&r and the beginning of the electric age! If you haven't made any &4Red Steel&r yet, you'll now have to, but in return you will get &6new ways&r to improve your production.\n\nThis is the GregTech philosophy: &6the further you progress, the better the new recipes become&r.\n\nTry to make at least 3 or 4 casings to begin.", + "quests.low_voltage.lv_machine_hull.desc.2": "For some players, reaching a new tier is marked by crafting the first &6circuit&r, for others it's the &6machine hull&r or the &6energy hatch&r. You can use whatever works best for you, but for the sake of organization, these quests will use the machine hull.\n\nAs a quick reminder, &cmachines explode when exposed to rain or water&r on any of the blocks they're adjacent to, unless the machine specifically says otherwise.", + "quests.low_voltage.lv_machine_casing.title": "Your next machines", + "quests.low_voltage.lv_machine_casing.subtitle": "More options!", + "quests.low_voltage.lv_machine_casing.desc": "Now that you've got some electricity going, it's time to use it! We recommend starting by making machines that will make it easier and cheaper to make even more machines.\n\nTo make getting into LV less intimidating, &5TFG&r gives you the option to use &6Create&r machines in place of some &6GregTech&r machines.\n\nWe introduced them &6last chapter&r, but just know that if there is an alternative to a GregTech machine, you will have the choice within the quest.", + "quests.low_voltage.lv_motor.title": "The First of Many Motors", + "quests.low_voltage.lv_motor.subtitle": "Low Voltage beckons...", + "quests.low_voltage.lv_motor.desc": "Remember that &2EMI is your friend&r if recipes are getting overwhelming. You can click the button with four stacked squares on the bottom right of any recipe, and EMI will show you a tree of all the crafting ingredients, and you can even have it add a \"shopping list\" to your favourites!\n\nGetting back on topic, set yourself up for &7LV&r by crafting six &aLV Electric Motors&r! This may seem like a lot, but that's the bare minimum required to get to the good stuff in &7LV&r.", + "quests.low_voltage.lv_age_progression.title": "LV Age Progression", + "quests.low_voltage.lv_age_progression.subtitle": "Too many options, too little time!", + "quests.low_voltage.lv_age_progression.desc": "&7LV&r will require you to craft a lot of different machines! Here's a friendly tip if you're struggling to set goals: pick an item in a later quest and go backwards from there.\n\nWith that in mind... why don't we start with a &5Fusion Controller&r? Never mind, slightly too ambitious - let's check a closer goal instead. Ah, yes, the &3Electric Blast Furnace&r - the main end goal of &7LV&r - should be a good target.\n\nThe EBF is &aexpensive&r, which is why you should initially focus on machines to make components and materials cheaper. Our quests will try to guide you in the right direction.\n\nOther important goals are crafting the &3LV Assembler&r, making your first &aMV Circuits&r and getting your first &bCircuit Assembler&r.", + "quests.low_voltage.lv_age_progression.task": "I... might have some sense of direction now", + "quests.low_voltage.lost.title": "Lost?", + "quests.low_voltage.lost.subtitle": "This is all very overwhelming", + "quests.low_voltage.lost.desc.1": "Getting into &7LV&r opens up a LOT of options, so it's easy to get lost. Here's our recommendations:\n\n1) Set up a source of power. Check the quests below this, there's several options, all are viable. Don't cheap out, build multiple generators!\n\nBe sure to &eread the GregTech Energy quest chapter&r so you get a good understanding of how EU, Volts, Amps, and Cable Loss all work.", + "quests.low_voltage.lost.desc.2": "2) Focus on machines that make building more machines cheaper.\n\nThe Polarizer is a super cheap machine that can magnetize rods for basically free. If you didn't craft the Steam Age equivalents, set up a Bender, Wiremill, Lathe, and Cutter.\n\nAfter that, focus on making Rubber cheaper with a Chemical Reactor and Fluid Solidifier (left), and making electronic components cheaper with an Assembler (bottom).\n\nOnce everything's at its cheapest, make sure you craft components in batches to save you lots of time.", + "quests.low_voltage.lost.desc.3": "3) Build a canner and make some batteries. Battery buffers will help a lot with the growth of your factory, and the Ore Prospector is an absolute game changer.\n\n4) &7LV&r has two main end goals, the &aCircuit Assembler&r and the &aElectric Blast Furnace&r. You should now be ready to tackle those.", + "quests.low_voltage.lost.task": "I know what to do now!", + "quests.low_voltage.lv_steam_turbine.title": "The Steam Turbine", + "quests.low_voltage.lv_steam_turbine.subtitle": "You must construct additional turbines", + "quests.low_voltage.lv_steam_turbine.desc": "The &3Steam Turbine&r is most players' first &7LV&r generator, as you've already got steam production set up from your Steam machines.\n\nWhen provided Steam, the turbine will output EU at a ratio of &d2 mB = 1 EU&r.\n\nOne downside of steam is transporting it, and due to its lack of energy density, you'll need large or huge pipes to carry it around.\n\nYou may also consider upgrading to the Large Bronze Boiler once you start needing more power than what your single-block boilers can produce.", + "quests.low_voltage.lbb.title": "Large Bronze Boiler", + "quests.low_voltage.lbb.subtitle": "Boom, boom, boom, boom", + "quests.low_voltage.lbb.desc.1": "The &3Large Boiler&r is an &6optional&r big-boy variant of the Small Boilers. It runs off solid or liquid fuel.\n\nIf you want Steam-based power production, this is an alternative to the Create Steam Engine.\n\nMake sure you set it up so it never runs out of water like your Small Boilers, otherwise it'll &cexplode&r!", + "quests.low_voltage.lbb.desc.2": "Once fully heated up, the &3LBB&r produces 800 Steam per tick, which is &d400EU/t&r after conversion, or 12.5 Basic Steam Turbines. Such (relatively!) immense power comes at the cost of &la lot&r of burnable fuel. &5With this in consideration&r, the GUI lets you &9throttle&r the Boiler down to 25 percent power for 200 Steam per tick. That's &d100EU/t&r, or slightly above 3 Basic Steam Turbines.\n\nWe recommend holding off making this until you're ready to power your EBF, or if you have a lot of steam multiblocks.", + "quests.low_voltage.lbb.desc.3": "In TerraFirmaGreg, you have a few options for fuel. You can use a Hose Pulley to pull Lava out of a deep underground lake (no, infinite lava is not a thing), or set up a tree farm into a coke oven for Charcoal and Creosote. Lastly, there are huge surface-level Coal veins that you can extract with some automated mining machines and turn into Coke and significantly more Creosote than charcoal.\n\nIf you go the tree farm route, you'll need three coke ovens to power a full-throttle LBB.", + "quests.low_voltage.lv_polariser.title": "Basic Polarizer", + "quests.low_voltage.lv_polariser.subtitle": "The Polarizer polarizes!", + "quests.low_voltage.lv_polariser.desc": "One of the cheapest - if not the cheapest - &7LV&r machine. Use this to make &6Redstone-free Magnetic Rods&r for your Motors. Whenever you start to batch your Motors, this machine will save you stacks and stacks of Redstone.", + "quests.low_voltage.link_chapter.title": "Explain energy to me", + "quests.low_voltage.link_chapter.subtitle": "There is a whole chapter about energy", + "quests.low_voltage.link_chapter.desc": "GregTech's energy system (EU, Energy Units) works differently to FE (Forge Energy), the system used by almost every other mod, so we've dedicated a chapter of the questbook to talk about it.\n\nIt might look like a lot of reading, but it's important to understand if you want to avoid accidents and get the most out of your power generation.\n\nThere's four ways to generate power in LV, and all are viable options. If you're new to GregTech, Steam is the easiest but falls off fast as you progress to further tiers. Gas fuel is more complicated to produce, but has the cheapest generators. Combustion is somewhere in between.\n\nHere's a link to the energy chapter", + "quests.low_voltage.link_chapter.task": "I read it", + "quests.low_voltage.lv_combuston_gen.title": "The Combustion Generator", + "quests.low_voltage.lv_combuston_gen.subtitle": "It does boom and make energy", + "quests.low_voltage.lv_combuston_gen.desc": "The &7LV Combustion Generator&r may be a bit more expensive to craft compared to other generators, but its fuels carry a lot of energy. This makes it easier to move, or if you need to power a generator far from your base, a drum filled with &2Bio Diesel&r can transport a large amount of EU.\n\nLike other &7LV Generators&r, it produces &a32 EU/t&r.", + "quests.low_voltage.lv_biodiesel.title": "Bio Diesel", + "quests.low_voltage.lv_biodiesel.subtitle": "Your first combustion fuel", + "quests.low_voltage.lv_biodiesel.desc": "You will need a &7LV Chemical Reactor&r to make &2Bio Diesel&r. Simply mix your &aSeed Oil&r with any &eAlcohol&r from &6TFC&r. Other recipes using &dEthanol&r will require you to reach &bMV&r.", + "quests.low_voltage.lv_seed_oil.title": "Seed Oil", + "quests.low_voltage.lv_seed_oil.subtitle": "The Real Power of Plants", + "quests.low_voltage.lv_seed_oil.desc": "You have two options to produce &aSeed Oil&r: either by using the &9Vacuum Chamber&r or, if you already have it, the &7LV Extractor&r will do a great job.\n\nAlso, note that &aSeed Oil&r isn't only used for making &2Bio Diesel&r.\n\nIt can also be processed into &6Lubricant&r or sent directly to your &cBlaze Burner&r for fuel.", + "quests.low_voltage.lv_seeds.title": "First, grab seeds", + "quests.low_voltage.lv_seeds.subtitle": "These are tall plants", + "quests.low_voltage.lv_seeds.desc": "If you come across these plants, you should pick them up and start a farm.\n\nThey will be your best source of &aSeed Oil&r, a liquid used for producing &eBio Diesel&r. Canola is a bit more resistant to lower temperatures, while Sunflowers are happier in warmer climates. You also could grow them in your Electric Greenhouse if you don't want to spend as much time farming, at the expense of having to spend a little power to grow them.", + "quests.low_voltage.lv_seeds.task": "Canola or Sunflowers", + "quests.low_voltage.lv_gas_turbine.title": "The Gas Turbine", + "quests.low_voltage.lv_gas_turbine.subtitle": "For petrochemical enthusiasts", + "quests.low_voltage.lv_gas_turbine.desc": "With the help of &7Syngas&r, you now have a viable way to use the &cGas Turbine&r at &7LV&r. They work exactly like the other &6generators&r but should be a tiny bit cheaper than the &6Combustion Generator&r.", + "quests.low_voltage.lv_gas_syngas.title": "Syngas", + "quests.low_voltage.lv_gas_syngas.subtitle": "Not Wood Gas", + "quests.low_voltage.lv_gas_syngas.desc": "Making &7Syngas&r is really easy. You simply need &b3 Coke Ovens&r for each &6Brewery&r or &6Vacuum Chamber&r. Then you collect &7wood&r with the help of a &bCreate Tree Farm&r to minimize the energy costs, and you can enjoy this weak but easy-to-make &7gas fuel&r.", + "quests.low_voltage.lv_naphtha_light.title": "Naphtha and Light Oil Residue", + "quests.low_voltage.lv_naphtha_light.subtitle": "You can make plastic with them", + "quests.low_voltage.lv_naphtha_light.desc": "If you really hate farming and prefer adventuring in the &6desert&r or mining massive amounts of &7Oilsands&r, then maybe &7Naphtha&r (better from &7Raw Oil&r) or &7Light Oil Residue&r (better from &7Oil&r) should be fuels you could look at.\n\nBeing quite good for how easy they are to produce, they need to be manually harvested at that point though.", + "quests.low_voltage.lv_turbo_charge.title": "Turbo Charger", + "quests.low_voltage.lv_turbo_charge.subtitle": "Useful to charge your electric tools faster", + "quests.low_voltage.lv_turbo_charge.desc": "&oThis quest's subject is optional, but may still be of interest to you. We've put it here in the name of completeness.&r\n\nThe &3Turbo Charger&r charges &6RF and EU&r items such as &9Drills&r extremely quickly.\n\nIt accepts up to 4 Amps for every item it charges, making it &6twice as fast&r as the &3Battery Buffer&r. It cannot discharge, though.\n\n&eAny&r Charger will complete this Quest.", + "quests.low_voltage.lv_turbo_charge.task": "Any Turbo Charger will do", + "quests.low_voltage.lv_aqueous_accumulator.title": "Aqueous Accumulator", + "quests.low_voltage.lv_aqueous_accumulator.subtitle": "Thermal Foundation is calling", + "quests.low_voltage.lv_aqueous_accumulator.desc": "The &3Aqueous Accumulator&r is basically a Rock Crusher but for fluids. Simply place the machine next to two source blocks of the appropriate fluid, set the circuit, and voila! It'll keep producing more of that fluid. It effectively does the same thing as a mechanical pump, but using electricity instead of mechanical power, so you may find it easier to fit into your factory.\n\nYou can safely waterlog the source blocks to prevent them freezing in winter, and the machine will continue to work.", + "quests.low_voltage.lv_aqueous_accumulator.task": "Any Aqueous Accumulator", + "quests.low_voltage.lv_wiremill.title": "Basic Wiremill", + "quests.low_voltage.lv_wiremill.subtitle": "No more painful wires!", + "quests.low_voltage.lv_wiremill.desc.1": "You could make any other &7LV&r Machine, but it would be easiest to start with the most useful one. We know, we know... you wanna make some of the crazier stuff first, but trust us, this is the best starting point.\n\nThe Wiremill lets you make &6two Wires from one Ingot&r. That should be three times cheaper than what you were doing up until now!", + "quests.low_voltage.lv_wiremill.desc.2": "&9Note:&r Recipes inside &3LV Machines&r go up to a maximum usage of &a32 EU/t (LV)&r. Anything higher than that and you will need a &bMV&r (or better) Machine. Needless to say, we aren't quite there yet.\n\nYou will need a &dProgrammed Circuit&r for certain recipes. We're sure you don't want to spend a precious Circuit to craft one, so &6read the dedicated quest for important details&r.\n\nWith this machine safely crafted - welcome to the age of all things electric!", + "quests.low_voltage.lv_wiremill.task": "Any of these", + "quests.low_voltage.lv_bender.title": "Basic Bender", + "quests.low_voltage.lv_bender.subtitle": "The Bender bends!", + "quests.low_voltage.lv_bender.desc": "Arguably the second best &7LV&r machine to craft, but we're down if you want to argue otherwise.\n\nThis unlocks the ability to convert one &6Ingot into one Plate&r, which is a better ratio than the Forge Hammer.", + "quests.low_voltage.lv_bender.task": "Any of these", + "quests.low_voltage.lv_lathe.title": "Basic Lathe", + "quests.low_voltage.lv_lathe.subtitle": "Get rid of your archaic tech", + "quests.low_voltage.lv_lathe.desc.1": "The Lathe is an important machine to help shape metals. Thanks to it, you can turn &6one Ingot into two Rods&r, and &6one Bolt into one screw&r. That's twice the efficiency on those recipes as opposed to crafting by hand.", + "quests.low_voltage.lv_lathe.desc.2": "&l&3Lore:&r&o The GregTech 5 Lathe produces one Rod and 2 small piles of Dust per Ingot. We also have a setting for this in GTCEu, but it's turned off by default.\n\n&oThe GT6 Lathe acts like GT5's, but Bolts lathe into one Screw and 1/72 of a pile of Dust. Disgusting!", + "quests.low_voltage.lv_lathe.task": "Any of these", + "quests.low_voltage.universal_cell.title": "Better bucket", + "quests.low_voltage.universal_cell.subtitle": "You can see inside, unlike those drums...", + "quests.low_voltage.universal_cell.desc.1": "Cells are an alternative form of Fluid storage. All Cell types with the same type and amount of Fluid inside them &6stack&r. They can be automatically filled with a &3Canning Machine&r.\n\nThe basic Fluid Cells hold &done bucket&r of Fluid, while the Steel Cells hold eight buckets.\n\nNot sold on them yet? Unlike drums and buckets, cells &asafely contain&r their contents, preventing you from getting burnt, frozen, or floating. They're also significantly cheaper!", + "quests.low_voltage.universal_cell.desc.2": "Universal Cells hold up to &done bucket&r, but also can store &9fractions&r of Buckets. They're particularly ideal if you want to store leftover Fluid without crafting a whole Drum. \n\nCells made from higher tier materials can hold even more fluid, but &9Drums&r and &9Super Tanks&r can hold even more.\n\nLike Drums, Cells can be placed into a crafting grid to clear their contents.", + "quests.low_voltage.universal_cell.task": "Any cell", + "quests.low_voltage.machine_auto_output_behaviour.title": "Machine Auto-Output Behaviour", + "quests.low_voltage.machine_auto_output_behaviour.subtitle": "Let's learn.", + "quests.low_voltage.machine_auto_output_behaviour.desc.1": "All machines typically have one &7Front Face&r, and one &9Output Face&r.\n\nThe &7Front Face&r should be obvious.\nThe &9Output Face&r is the face with a dot or hole on it. By default, this is at the back of the machine as you place it.\n\nMachines can &aauto-output&r through their output face. To enable auto-output, click the appropriate button in the GUI. Fluid and item auto-outputs are toggled separately. Further control over auto-outputs can be achieved with &dFilters&r and &dCovers&r, which are explained in the &dCover Behavior&r quest found in this chapter.", + "quests.low_voltage.machine_auto_output_behaviour.desc.2": "Right-clicking a machine with a &5Wrench&r changes the output side, and shift-right-clicking changes the front side. Keep in mind that the front side &ccannot&r also be the output side! \n\nBy default, items and fluids cannot be inserted through the output side, but this can be toggled with a &5Screwdriver&r. Either right-click the output face directly, or shift-right-click on the grid corresponding to the side of the output.", + "quests.low_voltage.machine_auto_output_behaviour.task": "Hmm, how interesting!", + "quests.low_voltage.programmed_circuits.title": "Programmed Circuits", + "quests.low_voltage.programmed_circuits.subtitle": "Don't want to spend your circuits to select recipes?", + "quests.low_voltage.programmed_circuits.desc.1": "By clicking the &6Circuit Configuration Slot&r in machines, you can create a &bghost Programmed Circuit&r. \n\nThis is a fake circuit that allows you to select a given configuration for recipes! There's no need to spend your circuits crafting &bProgrammed Circuits&r anymore.\n\n&dElectric Machines&r and &dItem Input Buses&r will have a Ghost Circuit Slot.", + "quests.low_voltage.programmed_circuits.desc.2": "&l&3Lore:&r&o This feature is originally from GTNH.", + "quests.low_voltage.programmed_circuits.task": "I got it, I don't need to craft circuits", + "quests.low_voltage.lv_conveyor.title": "LV Conveyor Module", + "quests.low_voltage.lv_conveyor.subtitle": "A crafting component, but also a cover!", + "quests.low_voltage.lv_conveyor.desc": "Less common as a component, but used in a number of critical machines.\n\nWhen placed on a machine, conveyor modules will transfer items. You can configure them to import or export.\n\nThey can also accept various &9Item Filters&r.", + "quests.low_voltage.lv_robot_arm.title": "LV Robot Arm", + "quests.low_voltage.lv_robot_arm.subtitle": "You're going to hate making these", + "quests.low_voltage.lv_robot_arm.desc.1": "When placed on a machine, Robot Arms are a more configurable version of a Conveyor Module. They allow you to transfer items in specific batches, at specific rates, or keep a certain amount of items stocked.\n\nPractical uses for the Robot Arm will be explained in future Quests as a tutorial.\n\n&9Note:&r The functionalities provided by the Robot Arm work &lonly&r if it is &lrequired&r to perform the operation.", + "quests.low_voltage.lv_robot_arm.desc.2": "&l&3Lore:&r&o GregTech 5 had blocks such as the Buffer, Filter and Type Filter to allow fine control over items. In GTCE it's all been replaced by the almighty Robot Arm and various Filter Covers. Much more compact!", + "quests.low_voltage.lv_piston.title": "LV Electric Piston", + "quests.low_voltage.lv_piston.subtitle": "A crafting component - did you expect anything fancier?", + "quests.low_voltage.lv_piston.desc": "A specialized motor needed to make certain machines.\n\nOne of the more intricate crafting components, as it's made using a motor.", + "quests.low_voltage.lv_pump.title": "LV Electric Pump", + "quests.low_voltage.lv_pump.subtitle": "A crafting component, but also a cover!", + "quests.low_voltage.lv_pump.desc": "When placed on a machine, pumps will transfer fluid. You can configure them to import or export.\n\nIt can accept a &9Fluid Filter&r.", + "quests.low_voltage.lv_fluid_regulator.title": "LV Fluid Regulator", + "quests.low_voltage.lv_fluid_regulator.subtitle": "A cover that you may not use much", + "quests.low_voltage.lv_fluid_regulator.desc": "The &aFluid Regulator&r is sort of the equivalent to a &9Robot Arm&r for Fluids.\n\nIt can transfer fluids, but has two useful modes:\n\n&9-&r &dSupply Exact&r will transfer the amount of specified Fluid per tick if available. No more, no less.\n&9-&r &dKeep Exact&r will make sure the exact amount of Fluid in the attached machine is being kept.\n\nYou won't need it much, because natively GT machines will fill only one slot with the &6Pump Cover&r", + "quests.low_voltage.cover_behaviour.title": "Cover Behaviour", + "quests.low_voltage.cover_behaviour.subtitle": "Extra utility without taking up blockspace!", + "quests.low_voltage.cover_behaviour.desc.1": "Covers are placed by right-clicking with Cover in hand on a face of a machine, and removed with a &5Crowbar&r (or by mining the machine, but that's way slower).\n\nPretty much any GregTech Tile-Entity will accept Covers, even if they wouldn't provide any functionality.\n\nOpening a Cover is done by sneak-right-clicking it with an &5empty hand&r. You can also right-click with a &5Screwdriver&r, or sneak-right-click on another face using the grid.", + "quests.low_voltage.cover_behaviour.desc.2": "For Covers that transfer Items/Fluids, you will have a button to enable/disable other forms of transfer through the cover:\n\n&9- &rDisabled: only the cover will be allowed to transfer on this machine side.\n\n&9-&r Allow Filtered (only relevant with a filter!): other transfer will be enabled only if it matches the filter\n\n&9-&r Allow Unfiltered: any other transfer is allowed on this machine side.\n\nPlacing a cover of a lower voltage tier on a machine is &9safe&r.", + "quests.low_voltage.cover_behaviour.task": "I'm an expert on Covers now, don't you worry.", + "quests.low_voltage.lv_canner.title": "Basic Canner", + "quests.low_voltage.lv_canner.subtitle": "This machine does nothing exciting", + "quests.low_voltage.lv_canner.desc": "Make this machine when you feel like it's time you invested into Batteries.", + "quests.low_voltage.lv_battery.title": "Batteries!", + "quests.low_voltage.lv_battery.subtitle": "Batteries for storing energy!", + "quests.low_voltage.lv_battery.desc": "&aBatteries&r can be put into the energy slot at the bottom middle of machine GUIs, or in a &3Battery Buffer&r.\n\nWhen inside your inventory, they can be sneak-right-clicked to allow the batteries to &dcharge&r your EU items.\n\n&7LV&r, &bMV&r, and &6HV&r Batteries come in three forms, allowing you to pick the one you find the best depending on materials you have. &dLithium&r has the best capacity, followed by &dCadmium&r, then &dSodium&r.\n\nOur recommendation? Find a Salt vein, and either &aelectrolyze Salt&r for &dSodium&r, or &awash crushed Lepidolite&r for &dLithium&r.\n\nGet &eany&r &aBattery&r to complete this quest.", + "quests.low_voltage.lv_battery.task": "Any LV Battery", + "quests.low_voltage.lv_battery_preparation.title": "Battery Preparations!", + "quests.low_voltage.lv_battery_preparation.subtitle": "Batteries are great!", + "quests.low_voltage.lv_battery_preparation.desc": "Make some Battery Alloy, used for Battery Hulls.\n\nAntimony is found in &6Stibnite&r, look through your TFC Field Guide for more information on where to find it.\n\n&9Note:&r This quest does &lnot&r contain functional Batteries - head downwards for that.", + "quests.low_voltage.lv_battery_buffer_4x.title": "Battery Buffer", + "quests.low_voltage.lv_battery_buffer_4x.subtitle": "Useful if you don't want to build tons of generators", + "quests.low_voltage.lv_battery_buffer_4x.desc.1": "By itself, the Battery Buffer does nothing. However, if you place batteries inside its internal storage, it will act as a power buffer.\n\nThe &3Battery Buffer&r handles &9two Amps in&r, and &9one Amp out&r, &dper Battery&r. The output side has the dot, and all other sides are used as inputs.\n\n&6It'll also charge &lboth&r EU and RF Tools inside it&r.\n\nThis is a must have if you don't have unlimited power at hand. Get &eany&r &7LV&r Battery Buffer to finish the quest. However, the 16 slots variant is likely overkill at this stage.", + "quests.low_voltage.lv_battery_buffer_4x.desc.2": "&9Note:&r Don't loop your lossy Cables back to your Battery Buffer! If you think about it, you'll just end up voiding energy.\n\n&l&3Lore:&r&o To be frank with you, the GTCE Battery Buffer was... mediocre. It's been reworked in GTCEu to provide a mix between GT5 and GTCE's functionality. Energy now splits evenly across all batteries!", + "quests.low_voltage.lv_battery_buffer_4x.task": "Any Battery Buffer", + "quests.low_voltage.lv_amp_explanation.title": "But what are Amps?", + "quests.low_voltage.lv_amp_explanation.subtitle": "Amps and You: a how-to", + "quests.low_voltage.lv_amp_explanation.desc": "This questline serves as a quick guide to &9GregTech Amperage&r. As for &dVoltage&r mechanics, we'll go over those once you reach &bMV&r.\n\n&6&lTL;DR:&r For safety, match the Amperage limit of your Cables with the max amount of Amps provided by your Energy Producers.\n\nStill confused? Check the &cGregTech Energy&r chapter for a full rundown on GregTech's electricity system!", + "quests.low_voltage.lv_ore_prospector.title": "This is Hacking", + "quests.low_voltage.lv_ore_prospector.subtitle": "Prospector NEO", + "quests.low_voltage.lv_ore_prospector.desc": "The Prospector is an amazing tool that'll help you find veins in no time.\n\nIts GUI is interactive. Right-clicking will scan for ores, displaying them on a dynamic map.\n\n&l&3Lore:&r&o Back in OUR day, the portable Prospector was locked to &dLuV&f. Kids these days have it easy.", + "quests.low_voltage.night_vision_goggles.subtitle": "See in the dark!", + "quests.low_voltage.night_vision_goggles.desc": "Charge them up and put them on your face to get a permanent Night Vision effect as long as the batteries last! You can toggle this effect with a keybind, set to &aO&r by default.", + "quests.low_voltage.lv_sprayer.title": "Spray Can", + "quests.low_voltage.lv_sprayer.subtitle": "Time for server tag wars", + "quests.low_voltage.lv_sprayer.desc": "Unfortunately, this is only an &lEmpty&r Spray Can, which you have to fill with Dye before using.\n\n&aSpray Cans&r do not provide any functionality involving machines, but can be quite &bvisually appealing and useful&r!\n\nAny (or almost any) GregTech tile entity (machine, pipe, cable...) can be &6painted&r to one of the 16 colors of your choosing. This is great for screenshots, or to separate different setups for convenience in a Multiplayer base. They also help with distinguishing between pipelines and cables.\n\nHolding the &aSpray Can&r in the offhand will automatically paint any block you place.", + "quests.low_voltage.other_machines.title": "But wait, there's more!", + "quests.low_voltage.other_machines.subtitle": "You can't escape Greg...", + "quests.low_voltage.other_machines.desc": "We won't go over the &dfull scale of regular Ore Processing&r. Why regular? Some ores require special treatment, but that's a topic for much later. Oh no, we're already getting carried away!\n\nSome machines like the &bChemical Bath&r or the &bElectrolyser&r could be useful.\n\nIntimidated by ore processing? Check the dedicated &cOre Processing&r chapter for a full walkthrough!", + "quests.low_voltage.other_machines.task": "I agree to lose my sanity", + "quests.low_voltage.lv_chemical_bath.title": "Basic Chemical Bath", + "quests.low_voltage.lv_chemical_bath.subtitle": "The Chemical Bath bathes...", + "quests.low_voltage.lv_chemical_bath.desc.1": "&lOutside of Ore Processing:&r\n\nYou can use the Chemical Bath to replace recipes made with the &6sealed barrel&r, making leather and treated wood &6painless&r.\n\nThere are some other less important recipes, such as dyeing various items and blocks, or bleaching them.", + "quests.low_voltage.lv_chemical_bath.desc.2": "&lFor Ore Processing:&r\n\nSome &aCrushed Ores&r have alternate routes when washed into &aPurified Ore&r, involving bathing in either &aMercury&r or &aSodium Persulfate&r. This step isn't really important, unless you really want that special &6Byproduct&r. This can be a nice alternate source of Silver (hint, hint!).", + "quests.low_voltage.lv_electroliser.title": "Basic Electrolyzer", + "quests.low_voltage.lv_electroliser.subtitle": "It goes bzzz", + "quests.low_voltage.lv_electroliser.desc.1": "&lOutside of Ore Processing:&r\n\nSimilar to the Centrifuge, this machine does a lot of things - we can't hope to list them all! Fortunately, it's one of the cheapest &7LV&r machines, so grab it as soon as it becomes necessary.", + "quests.low_voltage.lv_electroliser.desc.2": "&lFor Ore Processing:&r\n\nOkay, we lied. It's not &oexactly&r used for Ore Processing, it's actually used in the &adecomposition of Dusts&r. However, most of the useful electrolysis recipes are locked at &bMV&r. You can peep at the &emolecular formula&r in a dust's tooltip to see what you can get from electrolysis.", + "quests.low_voltage.lv_electroliser.desc.3": "&cTake caution!&r Due to how ores work, directly smelting dusts into Ingots can give higher metal yields than electrolysis. However, it means you lose the other products in the dust. You will have to decide whether you want to prioritise direct value, or byproduct count.", + "quests.low_voltage.lv_mixer.title": "Basic Mixer", + "quests.low_voltage.lv_mixer.subtitle": "The Mixer mixes...", + "quests.low_voltage.lv_mixer.desc": "The electric mixer will &6significantly speed up&r the process of making colored steel, since now it can directly make the &aColored Steel Dust&r. Even if you don't think you need it now, you'll find it &6essential&r later on.\n\nYou're used to alloying things in a Crucible, but for any new alloys (as well as all of the old ones), the GregTech way of alloying is to &amix together dusts&r and then heat them into ingots or extract them into fluids. &7(Don't look at the Alloy Blast Smelter in JEI, that's not until &5EV&r&7.)&r", + "quests.low_voltage.soldering_alloy.title": "Soldering Alloy", + "quests.low_voltage.soldering_alloy.subtitle": "I got soul but I'm not a solder", + "quests.low_voltage.soldering_alloy.desc": "&aSoldering Alloy&r is used solely as a &9Fluid&r, and in most cases is &dinterchangeable&r in circuit recipes as a cheaper alternative to Tin&r.\n\nThe choice is yours. Save more materials? Make Soldering Alloy. Spend less time crafting materials? Tin is the way to go.\n\nRemember that you'll need to mix the soldering alloy dust first, then use an extractor to turn it into liquid. Ignore the Alloy Blast Smelter recipes in JEI!", + "quests.low_voltage.gallium_arsenide.title": "Gallium Arsenide", + "quests.low_voltage.gallium_arsenide.subtitle": "I hate byproducts, they're awesome", + "quests.low_voltage.gallium_arsenide.desc": "Many materials going forward cannot be smelted directly from any Ores! They are instead obtained as byproducts from processing of other ores. Gallium and Arsenic are &4among&r these materials.\n\nFor &dGallium&r, you may, ranged from worst to best (compromising difficulty and yields):\n\n&9- &3Electrolyze &aSphalerite&r for a low chance of small dust. Note that you lose out on direct smelting value.\n\n&9-&r Put &aCrushed Bauxite&r in the &3Chemical Bath&r. Note that this requires &9Sodium Persulfate&r.\n\n&9-&r Obtain it as a Byproduct of &aSphalerite&r Ore Processing in the &3Thermal Centrifuge&r or &3Centrifuge&r.\n\nFor &dArsenic&r, you will have to mine and &3centrifuge&r &aRealgar&r, or put &aCobaltite&r through an EBF.", + "quests.low_voltage.lv_assembler.title": "Basic Assembler", + "quests.low_voltage.lv_assembler.subtitle": "No IKEA instruction manual required", + "quests.low_voltage.lv_assembler.desc.1": "While this is an extremely &9important&r machine for progression, we don't recommend trying to craft it as your first LV machine as it is &cexpensive.&r\n\nHowever, if you've followed the quests up to this point, now is a good time to craft it!\n\nThe &3Assembler&r is crucial to gameplay. Consider it as important as a Crafting Table, except... well, it's a machine, duh.", + "quests.low_voltage.lv_assembler.desc.2": "You will be able to make use of better recipes for:\n\n&9-&r &6Vacuum Tubes&r, giving over double the previous yield\n\n&9-&r &6Resistors&r, granting 4 resistors per craft!\n\n&9-&r &6Circuit Boards&r, greatly reducing copper used.\n\nWahoo!\n\n&l&3Lore:&r&o Back in the days of GregTech 2, the Assembling Machine only had two slots, and was only really used for alternate Circuit and Hull recipes.", + "quests.low_voltage.lv_assembler.task": "Basic Assembler", + "quests.low_voltage.t2_circuit_board.subtitle": "They don't make 'em like this any more...", + "quests.low_voltage.t2_circuit_board.desc.1": "This Circuit Board is used to create &dMV Circuits&r!\n\n&9Note:&r You have <wo&r options when making the Phenolic Printed Circuit Board. If you use &aSodium Persulfate&r or &aIron III Chloride&r, making boards takes &6only a quarter of the Silver&r as opposed to the Artisan Table recipe.\n\n&lHowever&r, given how painful it may be for you to obtain these chemicals &oright now&r, you can simply use more Silver by mining most of a Galena Vein...\n\nThe quest for &aSodium Persulfate&r is in the &bMV&r chapter, if you're down for some light reading.", + "quests.low_voltage.t2_circuit_board.desc.2": "&l&3Lore:&r&o Back in GTCEu 1.12.2, these circuit boards were called &2Good Circuit Boards&f. Not exactly a fitting name, as they're &4rather evil&f to craft.", + "quests.low_voltage.lv_diode.title": "Diode", + "quests.low_voltage.lv_diode.subtitle": "Don't be swayed by EMI!", + "quests.low_voltage.lv_diode.desc": "Don't let JEI fool you... there's only two possible recipes right now for this Primitive Diode -- the liquid glass ones.\n\nDiodes have a infamously &4nasty recipe&r, but they will become cheaper and more convenient once you can obtain &ePolyethylene&r.\n\nThis is required for &dMV Circuits&r.", + "quests.low_voltage.1_mv_circuit.title": "First MV Circuit!", + "quests.low_voltage.1_mv_circuit.subtitle": "Does that mean we're at MV yet?", + "quests.low_voltage.1_mv_circuit.desc": "Well... got any Aluminium Ingots yet?\n\nEach Electric Age has Circuits corresponding to its tier. The Good Electronic Circuit is the &dfirst MV Circuit&r you can make out of the three tiers of &bMV&r Circuitry.\n\nAlways be on the lookout for a cheaper way to make your circuits - new sets of recipes become available each time you make a new tier of &2Circuit Assembler&r. Conveniently, this tier of Circuit unlocks one now! Its recipes are far, far cheaper than the Deployers.\n\n&6Having this and Aluminium will grant access to MV Machines.&r\n\nIf you are having trouble understanding the mess that is GregTech circuits, check out the &6Progression Table&r chapter.", + "quests.low_voltage.lv_circuit_assembler.title": "The Circuit Assembler", + "quests.low_voltage.lv_circuit_assembler.subtitle": "Hopefully, your first MV Circuit expense", + "quests.low_voltage.lv_circuit_assembler.desc.1": "From now on, all Circuits should be made in a &3Circuit Assembler&r. Use it now to enjoy &6far cheaper LV and MV circuits&r.\n\nEach time you upgrade to a new tier of &3Circuit Assembler&r, you will be able to craft more &dadvanced themes&r of circuit. These will use &ccomplex&r and &msometimes&r unfamiliar ingredients, but will be more efficient to craft overall.", + "quests.low_voltage.lv_circuit_assembler.desc.2": "&l&3Lore:&r&o The Circuit Assembler has made appearances in and out of GregTech versions. GT5 did not have it, and it was reimplemented in GT5 Unofficial. GTCE decided not to port it, and the tug-of-war continues with its inclusion in GTCEu.", + "quests.low_voltage.lv_greenhouse.title": "Electric Greenhouse", + "quests.low_voltage.lv_greenhouse.subtitle": "The power of &mKubejs&r... Java", + "quests.low_voltage.lv_greenhouse.desc.1": "The multiblock &3Electric Greenhouse&r can be your source of &aLogs&r and other plants if you prefer making GregTech machines over Create contraptions. It also has the unique property of being able to grow more of TFC's decorative plants!", + "quests.low_voltage.lv_greenhouse.desc.2": "&9Note: &rThis multiblock can have its walls customized to use any valid iron tier greenhouse block. Check the EMI multiblock preview for more usable blocks. The EGH can also be improved in a few ways, including fertilizer or later in &cHV&r with the &3Hydroponics Loop.&r", + "quests.low_voltage.lv_greenhouse.desc.3": "&l&3Lore:&r&o This multiblock was originally created for the GTCEu Community Pack, but is also available on the GTCEu developer documentation. It's significantly slower than default to keep in line with TFC's slower tree growing speeds, but prior to TFG 0.9, it used to take almost an hour for each recipe!\n\nIn TFG 0.11 it was remade from scratch with new recipes, a new structure, a mk2 in the form of the hydroponic facility and custom renders by RubenVerg.\n\nThe original subtitle for this quest was \"The power of Kubejs\" since originally it was an example of a custom machine that could be made in Kubejs--A dev kit. But now the structure is entirely made in Java to support TFC's food properties properly.", + "quests.low_voltage.lv_centrifuge.title": "Basic Centrifuge", + "quests.low_voltage.lv_centrifuge.subtitle": "It does the opposite of the Mixer", + "quests.low_voltage.lv_centrifuge.desc.1": "&lOutside of Ore Processing:&r\n\nOh boy, what can't this machine do? Decomposition recipes to separate dust types, separating air, do your taxes, and many others...\n\nThe list is too long! Let's just say &cyou need the Centrifuge&r.", + "quests.low_voltage.lv_centrifuge.desc.2": "&lFor Ore Processing:&r\n\nThis takes &aImpure Dust&r or &aPurified Dust&r and turns them into clean Dust, plus an added tiny Dust &6Byproduct&r. This is outside of the optimal chain for Byproducts, but this is also the cheapest Ore Processing machine of the presented array to run and to setup on a small scale.", + "quests.low_voltage.lv_centrifuge.desc.3": "&l&3Lore:&r&o In base GTCE, this was objectively the strongest Ore Processing machine as it was fairly easy to use, and gave three tiny dusts, just like the Ore Washer or the Thermal Centrifuge. We tuned it down in favor of diversity.", + "quests.low_voltage.lv_glue.title": "Glued", + "quests.low_voltage.lv_glue.subtitle": "What a sticky situation", + "quests.low_voltage.lv_glue.desc": "You can now &3centrifuge&r &aSticky Resin&r, which will give you &aGlue&r in fluid form (and the less useful Plantball, for now).\n\nGive yourself a headstart and get on producing Glue. You can use it to make &6cheaper Resistors&r, as well as &6cheaper Circuit Boards&r in the &3Assembler&r.\n\n&eNote:&r You can also centrifuge TFC's &aGlue&r or &aConifer Rosin&r, whichever's easiest!", + "quests.low_voltage.lv_glue.task": "Glue", + "quests.low_voltage.lv_cutter.title": "Basic Cutter", + "quests.low_voltage.lv_cutter.subtitle": "The Cutter... cuts...", + "quests.low_voltage.lv_cutter.desc": "For now, you should use &9Water&r for its recipes instead of trying to acquire Lubricant.\n\nIf you don't have one yet, this machine will also cut &6Rods into four Bolts&r.\n\nThis machine is the only way to obtain &dGem Plates&r, which are needed to craft Filters, and by extension, the &3Gas Collector&r.", + "quests.low_voltage.lv_cutter.task": "Any cutter", + "quests.low_voltage.lv_distillery.subtitle": "The distillery distills...", + "quests.low_voltage.lv_distillery.desc": "The Distillery is kind of like a centrifuge, but mostly for organic/petrochemical fluids.\n\nIn &7LV&r, you can only extract one output from one input, but this will change after you get to the Distillation Tower in &6HV&r.\n\nYou won't use this machine for all that much in LV (unless you're using Combustion fuel), but it's essential for obtaining &ePhenol&r.", + "quests.low_voltage.phenolic_resin.subtitle": "Artificial Resin", + "quests.low_voltage.phenolic_resin.desc.1": "Phenolic Resin is made from a chemical reaction of &6Phenol&r and &aFormaldehyde&r.\n\nWhile you only really have two options for obtaining the Phenol in &7LV&r (distilling either Creosote or Heavy Oil Residue), the Formaldehyde will require &dMethane&r, which has more options.", + "quests.low_voltage.phenolic_resin.desc.2": "The simplest (and slowest) is with hydrogen and carbon in a chemical reactor, which will also require very slow water electrolysis.\n\nThe distillery also has many options, including via Creosote.\n\nIf you're using Syngas as a fuel, you can also oxidize that into Methane.\n\nLastly, if you're feeling silly, you can also centrifuge a ton of mushrooms from the Beneath.", + "quests.low_voltage.magnesia.subtitle": "Also the name of a place in Greece!", + "quests.low_voltage.magnesia.desc": "Also known as Magnesium Oxide, Magnesia can be obtained in two ways:\n\n- Magnesite Ore\n\n- React Magnesium and Lye to create Magnesium Hydroxide, then calcinate it in a Coke Oven. Magnesium can be obtained from a variety of different ores.", + "quests.low_voltage.refractory_brick.subtitle": "The Cooler™ Fire Bricks", + "quests.low_voltage.refractory_brick.desc": "It's almost time to tear down your old TFC blast furnace setup! If you'd like, you can recycle most of it down into &6Refractory Clay Dust&r (we recommend using the Arc Furnace so you get back both the dust and the iron!), otherwise you can cook up some more Fire Clay. Just make sure you've got a large stockpile of Steel first!\n\nFrom there, mix the refractory clay dust with some Magnesia, Graphite, and Resin to create the improved ceramics required for &dyour first Coils&r.", + "quests.low_voltage.lv_gas_collector.title": "Basic Gas Collector", + "quests.low_voltage.lv_gas_collector.subtitle": "It'll take your breath away", + "quests.low_voltage.lv_gas_collector.desc": "The Gas Collector collects Air that can then be centrifuged into &aOxygen&r and &aNitrogen&r.\n\n&l&3Lore:&r&o GregTech 5 players remember when they had to use a Compressor with IC2 cells to get Compressed Air... here, cell chemistry is no more.", + "quests.low_voltage.lv_oxygen.title": "Breath of Fresh Oxygen", + "quests.low_voltage.lv_oxygen.subtitle": "Achtually, it's Dioxygen...", + "quests.low_voltage.lv_oxygen.desc.1": "You could waste &o&eprecious years of your life&r in JEI looking for the most optimal Oxygen recipe, given the many ways to obtain it. Various minerals will produce it when electrolyzed.\n\nIf only the quest book had more information!", + "quests.low_voltage.lv_oxygen.desc.2": "Surprise! The best source according to us (!) is &acentrifuging Air&r after making a &dGas Collector&r, which you might not be able to make just yet. This recipe also gives &aNitrogen&r, which is handy as it can speed up certain &3Electric Blast Furnace&r recipes&r.\n\nThe second best source according to us (!) is &aelectrolyzing Silicon Dioxide&r. Silicon Dioxide is obtained from various sources, such as Glass Dust and various Stone Dusts. We will come back to &6this method later&r because this one is actually &6god&r.", + "quests.low_voltage.lv_oxygen.desc.3": "The third best source according to us (!) is &aelectrolyzing Water&r. In reality, electrolysis of water is more suitable for &aHydrogen production&r due to the higher energy cost. &4Don't use this method as your main source of Oxygen&r, only for &1Hydrogen&r, once again we will help you later on to make Hydrogen.\n\nThe fourth best source according to us (!) is &ato not void&r it, EVER! Any Oxygen obtained from any source is worth something and should be stored in Tanks.", + "quests.low_voltage.lv_oxygen.task": "Oxygen", + "quests.low_voltage.lv_nitrogen.title": "Nitrogen Gas", + "quests.low_voltage.lv_nitrogen.subtitle": "Your EBF booster", + "quests.low_voltage.lv_nitrogen.desc": "For now, your only use for Nitrogen will be to make your EBF &6faster&r, which may not sound like that big of a deal, but with how much you'll be using it, it's definitely worth setting up. Faster recipes mean less energy used too!", + "quests.low_voltage.lv_nitrogen.task": "Nitrogen", + "quests.low_voltage.lv_arc_furnace.title": "The Arc Furnace", + "quests.low_voltage.lv_arc_furnace.subtitle": "The Arc Furnace has never been so good", + "quests.low_voltage.lv_arc_furnace.desc.1": "The &3Arc Furnace&r uses a lil' bit of &9Oxygen&r to smelt items in a different fashion than Furnaces.\n\nYou can use it to make easier &aWrought Iron&r, double your &aGlass&r, and gain access to &aAnnealed Copper&r for cheaper electronic components.\n\nIt can also recycle various components and machines back to their original materials.", + "quests.low_voltage.lv_arc_furnace.desc.2": "&l&3Lore:&r&o Previous GregTech versions had both the Arc Furnace and the &bPlasma Arc Furnace&f. In that case, why not use one machine for both? Well, that's exactly what we thought - but we ultimately decided to remove one of the two &bplasma&f recipes. And then the other &bplasma&f recipe.\n\n&oIn short, the &bPlasma Arc Furnace&f is &4gone&f. RIP.", + "quests.low_voltage.lv_extractor.title": "Basic Liquid Extraction", + "quests.low_voltage.lv_extractor.subtitle": "The Extractor extracts...", + "quests.low_voltage.lv_extractor.desc.1": "Hm... didn't we make this joke already?\n\nThe &3Basic Extractor&r is your go-to machine for turning solids into liquids. Use it to melt Rubber that you previously solidified, to &dmelt Soldering Alloy&r for your circuits, and to &dmelt Red Alloy&r for the &6best Vacuum Tube recipe&r in the &3Assembler&r!", + "quests.low_voltage.lv_extractor.desc.2": "&l&3Lore:&r&o Did you notice this machine doubles as both an Extractor and a Fluid Extractor? The two of them were separate machines in previous versions of GregTech.", + "quests.low_voltage.lv_chemical_reactor.title": "Basic Chemical Reactor", + "quests.low_voltage.lv_chemical_reactor.subtitle": "Chemistry for dummies", + "quests.low_voltage.lv_chemical_reactor.task": "Liquid Rubber", + "quests.low_voltage.lv_chemical_reactor.desc.1": "The &3Chemical Reactor&r will be required for &la lot&r of recipes.\n\nLet's give it a spin - why don't we use your freshly made Chemical Reactor to unlock a new, &6better recipe for Rubber&r? Rubber is &dunusable&r as a Fluid, so you will need to make another machine to process it further.", + "quests.low_voltage.lv_chemical_reactor.desc.2": "You can't make Rubber using the Chemical Reactor alone, so here are some &aother machines&r you might want to aim for: \n\nA &3Solidifier&r is useful to solidify your Rubber directly into &aRubber Sheets&r. You'll want these moving forward.\n\nYou could then make use of an &3Assembler&r to use your molten Rubber for &aCables&r. This isn't important for Tin Cables, but better cables will &eneed&r to be made in the Assembler.", + "quests.low_voltage.lv_fluid_solidifier.title": "Basic Fluid Solidifier", + "quests.low_voltage.lv_fluid_solidifier.subtitle": "The Fluid Solidifier solidifies...", + "quests.low_voltage.lv_fluid_solidifier.desc": "Build this machine next to your &3Chemical Reactor&r to automatically solidify Rubber into &aRubber Sheets&r.\n\nYou can make your Chemical Reactor auto-output if you &dwrench&r the side of your &3Chemical Reactor&r and enable Fluid &9auto-output&r.\n\nThere will be more Fluids to solidify, so you may re-purpose your &3Fluid Solidifier&r when not crafting Rubber - or make a second one!", + "quests.low_voltage.mold_rotor.title": "Combo!", + "quests.low_voltage.mold_rotor.subtitle": "Time to end the misery of hand crafting rotors!", + "quests.low_voltage.mold_rotor.desc": "Use both of your new machines to turn a material into a Fluid, and solidify it back to a Rotor! This combination makes Rotors far easier to craft - &6four Ingots per Rotor&r, as well.\n\nYou can also do the same for &6Gears&r and &6Small Gears&r, which will then be superseded when you make a &3MV Extruder&r.\n\n&9Note:&r Some metals require higher voltages than &7LV&r for Fluid Extraction, so make sure to keep an eye on the recipe tier in EMI.", + "quests.low_voltage.mold_plate.title": "Casting Mold and Rubber Sheets", + "quests.low_voltage.mold_plate.subtitle": "Even cheaper rubber", + "quests.low_voltage.mold_plate.desc": "Stop wasting your time with your &6Alloy Smelter&r. You're gonna need a lot of &6Rubber Sheets&r, and later on you will also use it for other kinds of plastics.\n\nYou may think you can use the Extruder to make rubber sheets instead, but the &6Fluid Solidifier&r can do so much more, while the Extruder is pretty useless until &bMV&r.", + "quests.low_voltage.cupronickel_ingot.title": "Cupronickel Ingots", + "quests.low_voltage.cupronickel_ingot.subtitle": "It's an alloy", + "quests.low_voltage.cupronickel_ingot.desc": "A big part of progression in GregTech revolves around gaining access to new materials that you'll use to upgrade your machines or unlock advanced components.\n\nOne such material you'll encounter is &bCupronickel&r — the beginning of a long journey.\nThis material is used to build your first &6Electric Blast Furnace&r, an essential step in your industrial growth.\n\nLuckily, this first step is fairly simple: an Alloy Smelter will get the job done.\nSo even if the recipe asks for &b128 Cupronickel&r, don't worry — it's easier than it looks!&r\n\nLater on, their counterparts will become much more complex, so enjoy the simplicity while it lasts!", + "quests.low_voltage.cupronickel_coil.title": "Cupronickel Coils", + "quests.low_voltage.cupronickel_coil.subtitle": "Baby's first heating coil", + "quests.low_voltage.cupronickel_coil.desc": "Prepare &a128 Cupronickel&r, &a32 Blue Steel&r and &a16 Tin Alloy&r ingots, as well as &a64 Refractory Bricks&r to craft the Heating Coils required for your first Electric Blast Furnace.\n\nThis is still less than half (!) of the cost of the whole EBF in raw materials. You will also need about a stack each of Invar and Steel, so get mining.\n\nThe Cupronickel Coils will allow the EBF to perform recipes up to &d1,800K&r (ignoring Voltage bonuses). That's pretty hot if you ask us.\n\n&6Tutorial on Coils in the &lGregTech Energy&r&6 tab - check it out to learn more!&r", + "quests.low_voltage.lv_ebf.title": "The Electric Blast Furnace", + "quests.low_voltage.lv_ebf.subtitle": "One of the core machines of GregTech. We like it big.", + "quests.low_voltage.lv_ebf.desc.1": "This quest explains the core mechanic of the &3Electric Blast Furnace&r, while the quest just over this one will explain the mechanics of the Multiblock Parts that you'll also need. Be sure to check this quest out.\n\nAnyway, the &3EBF&r is your &efirst electric multiblock&r! Congrats. It's used to process materials at high temperatures.\n\nYou'll become familiar with the EBF to make &aAluminium&r and progress to &d&bMV Age&r. It can also make &7Steel&r faster than the the &6Blast Furnace&r, which means you can finally tear down your old TFC smithy if you'd like.", + "quests.low_voltage.lv_ebf.desc.2": "It's important to keep in mind that the EBF is a beefy boy. The minimum power cost to run a recipe is &9120 EU/t&r! That's slightly under 4 &7LV&r Generators or Alternators.\n\nYou may wish to consider building a separate power line, with separate Generators close to the EBF and Battery Buffer to run this. Be wary of the cable loss.", + "quests.low_voltage.lv_ebf.desc.3": "Is your EBF flickering and not getting enough power? You are likely encountering &ecable loss&r - read the GregTech Energy chapter to learn more about this mechanic.\n\nMake sure you have your generators as close to your EBF as possible, and use an appropriate cable - we recommend 2x Tin Cable, arranged like in the above picture.", + "quests.low_voltage.multiblock_tech.title": "Multiblock Techniques", + "quests.low_voltage.multiblock_tech.subtitle": "Oh we love multiblocks right?", + "quests.low_voltage.multiblock_tech.desc": "This is the &6basics&r of what you need to build your first &bEBF&r, though it is highly customisable. Remember to use &6EMI&r, use &6U&r on the controller and don't hesitate to &6left click on the structure blocks&r to see what the possibilities are.\n\nAn important notice, each Energy Hatch can accept &a2A&r, which means that at &7LV&r they can each handle &a64 EU/t&r. With two of them, your &eEBF&r can run at &a128 EU/t&r.\n\nFor more details about this mechanic, refer to the &eGregTech Energy Chapter&r, specifically the &eSpending Energy&r section.\n\nMultiblocks bear a large variety of interesting mechanics that might seem daunting, but don't worry - you don't need to do anything fancy right yet. You'll learn more as you go!", + "quests.low_voltage.multiblock_tech.task.1": "Input Bus", + "quests.low_voltage.multiblock_tech.task.2": "Output Bus", + "quests.low_voltage.multiblock_tech.task.3": "Input Hatch", + "quests.low_voltage.lv_superconductor.title": "LV Superconductor", + "quests.low_voltage.lv_superconductor.subtitle": "No loss no bzzz", + "quests.low_voltage.lv_superconductor.desc.1": "&6Superconductors&r are special Wires available for each Voltage tier. They don't come with a Cable counterpart, but that isn't necessary, as they have absolutely &6zero cable loss&r.\n\nThey also won't damage you when you touch them. This makes them the best choice for wiring, if not a little expensive in comparison to the other wires.\n\nIf you weren't already enamoured, the 1x variant also covers 2 Amps. Isn't that nice?\n\nNow is a good time to replace your crappy &aTin Cables&r. Recycle them in the &3Extractor&r to recover both the Tin and Rubber used to craft them.", + "quests.low_voltage.lv_superconductor.desc.2": "&l&3Lore:&r&o No version of GregTech has had actual Superconductors for &7LV&f up until Gregicality and GTCEu, though some modpacks had lossless cables.", + "quests.low_voltage.aluminium_dust.title": "Aluminium Dust", + "quests.low_voltage.aluminium_dust.subtitle": "Time for an adventure", + "quests.low_voltage.aluminium_dust.desc": "There's many minerals that can be electrolyzed into aluminium, but most of them are off-limits until &bMV&r. Sapphire is one exception, otherwise several ore processing recipes can also yield aluminium dust as a byproduct. Look through JEI for your options, and consult the &2Field Guide&r on where to find each ore.\n\nOnce you have enough aluminium, we recommend making the electrolyzer as your first MV machine to unlock all the other options.\n\nNow all you need is an EBF! You should've started to work towards one already, otherwise you'd better get started!", + "quests.low_voltage.aluminium_ingot.title": "Your first Aluminium Ingot", + "quests.low_voltage.aluminium_ingot.subtitle": "We're basically in MV now, right?", + "quests.low_voltage.aluminium_ingot.desc": "Well... can you show us an &bMV&r Circuit as well?\n\n&aAluminium&r is the main ingredient for &bMV&r machinery. Get ready to need a lot of it.\n\nThe process of smelting Aluminium can be cut down by about a third with &9Nitrogen&r, which is obtained by centrifuging &9Air&r from a &3Gas Collector&r.\n\n&6You will still need MV Circuits in order to make MV machines!&r", + "quests.low_voltage.mv_hull.title": "Your third machine hull", + "quests.low_voltage.mv_hull.subtitle": "This is going quite well, only 7 to go!", + "quests.low_voltage.mv_hull.desc1": "Good job, you now have your &bMV Machine Hull&r, your first &bMV Circuit&r and your first &6Circuit Assembler&r.\n\nThis is the gist of &6GregTech&r, every tier you are going to make new &6machines&r using new &6materials&r and &6chemicals&r. You are going to have &5so much fun&r, we are kinda jealous!", + "quests.low_voltage.mv_hull.desc2": "Before going further into &bMV&r, remember that in &6TFG&r you can use &6Create&r to reinforce your infrastructure if you don't want to use too much of GregTech. Aluminium Shafts and Cogwheels have 4x the stress capacity of steel ones, so you should be able to run all your machines much faster with them!", + "quests.low_voltage.aluminium_greate.title": "Aluminium-tier Greate", + "quests.low_voltage.aluminium_greate.subtitle": "Also known as Medium Stress", + "quests.low_voltage.aluminium_greate.desc": "It's been a while since your last upgrade, but now you have access to the next tier of Greate cogs and shafts. Like before, the aluminium ones have &bfour times&r the stress capacity of steel.\n\nContinuing with Greate beyond this point is very optional, and we encourage you to move over to GregTech, but the upgrade may help you de-spaghettify some of your old setups if you'd like to continue using them.\n\nYou can scale up your stress production with a &eSteam Engine&r, or convert EU into SU via the &9Create Additions&r &eElectric Motor&r.", + "quests.low_voltage.oil.title": "Found Oil early?", + "quests.low_voltage.oil.subtitle": "For LV overachievers", + "quests.low_voltage.oil.desc": "If you've found any Oilsands ores or Oil spouts (in deserts) in your travels, you can actually start using a little bit of it in LV.\n\nYou can either convert it into Heavy Oil Residue and put it in your boilers, or convert it into Diesel to power your Combustion Generators.", + "quests.low_voltage.glowstone.title": "Permanent Lighting", + "quests.low_voltage.glowstone.subtitle": "A roundabout way of inventing light bulbs", + "quests.low_voltage.glowstone.desc": "Looking for some cheap, permanent light sources? Now that you've got an LV Extractor (and soon an LV Fluid Solidifer), you can put all that &6Glowstone Dust&r you found in The Beneath to work. Ran out? You can make more in a Mixer.\n\nCheck out JEI for all the new light sources you can make with both liquid glowstone and glowstone blocks. GregTech also has some made with glowstone dust in an assembler.\n\nAs a bonus, you can also use liquid glowstone as an infinite fuel for your lamps!", + "quests.low_voltage.next_machines.title": "Even more machines", + "quests.low_voltage.next_machines.subtitle": "Now the fun begins", + "quests.low_voltage.next_machines.desc": "Now that you've got a few machines going, it's time to put them to work.\n\nTo the right of this quest are some purely optional machines (we don't know where else to put them in this chapter!), but otherwise the Assembler will make electronic components cheaper, while the Chemical Reactor, Extractor, and Fluid Solidifier will make Rubber cheaper. After that, the rest of &7LV&r is yours to explore!", + "quests.low_voltage.food_machines.title": "Food Machines", + "quests.low_voltage.food_machines.subtitle": "Fast Food on the Go", + "quests.low_voltage.food_machines.desc": "The Food Processor and Electric Oven are two custom machines designed specifically to work with TerraFirmaCraft's food system.\n\nThe processor can handle mixing bowl recipes, soups, sandwiches, smoking, brining, drying... You name it, this machine can do it. Except for cooking. That's what the oven is for.\n\nThe Rotten Voiding Cover can be placed on any machine or Input Bus to automatically void any food items that become rotten. Useful to stop your food automation from getting backed up!", + "quests.low_voltage.bakelite.subtitle": "Also known as Poly­oxy­benzyl­methylen­glycol­anhydride... try saying that five times fast", + "quests.low_voltage.bakelite.desc.1": "Your first Polymer! Simply mix Phenolic Resin with either Asbestos or Treated Chipboard Composite to finish it.\n\nYou'll be using Bakelite for crafting both Phenolic Circuit Boards and MV Machine Hulls, so making a big batch of it is a good idea, though you'll replace it with Polyethylene in &bMV&r.\n\nYou now also have access to a cheaper recipe for ULV and LV Machine Hulls!", + "quests.low_voltage.bakelite.desc.2": "&l&3Lore:&r&o Bakelite is the first plastic made from synthetic components. The award for first plastic ever goes to Parkesine, but that requires Nitrocellulose which is a long long chain of recipes to craft - too long for LV.\n\nThe second ever plastic is Galalith, created with milk proteins and formaldehyde, but milk is difficult to automate.", + "quests.low_voltage.lv_forming_press.subtitle": "The Forming Press forms...", + "quests.low_voltage.lv_forming_press.desc": "This machine usually isn't used for much, but in TFG it can do TFC Welding recipes if you still need access to them for any reason. It can also easily duplicate any extruder or casting mold.\n\nMore pressingly (pun intended), you'll need it to craft an essential component for your next circuits, the &aPhenolic Circuit Board&r.\n\nYou'll gain access to a cheaper recipe once you're in &bMV&r.", + "quests.low_voltage.lv_laser_engraver.subtitle": "Pew pew!", + "quests.low_voltage.lv_laser_engraver.desc": "The Basic Laser Engraver is required to make Transmitters for Create's logistics system. Other than that, it unfortunately can't do much other than make polished stone.\n\nYou'll deal with lasers more once you get to &bMV&r.", + "quests.medium_voltage": "&bMV&r - Medium Voltage", + "quests.medium_voltage.subtitle": "Venture into petrochemistry and refine electronics", + "quests.medium_voltage.mv_machine_hull.title": "Welcome to MV!", + "quests.medium_voltage.mv_machine_hull.subtitle": "More technology, more problems", + "quests.medium_voltage.mv_machine_hull.desc.1": "Every time you enter a new tier, things can get a bit overwhelming. You’ll be faced with lots of &enew machines&r to build and &echemicals&r to produce.\n\nAs you’ve probably seen in the quests, you have &2three main objectives&r to complete before progressing into &6HV&r. Let's break them down one by one.", + "quests.medium_voltage.mv_machine_hull.desc.2": "First, you'll need to upgrade your &dEBF&r with two new &bMV Energy Hatches&r. This will allow it to overclock and run &6HV recipes&r. That upgrade is key for producing &estainless steel&r, the main material for &6HV&r, and also &eKanthal&r, which you’ll need to upgrade your &dEBF coils&r.", + "quests.medium_voltage.mv_machine_hull.desc.3": "Your second objective—although you can tackle it first if you prefer—involves diving into chemistry. Your first plastic, &ePolyethylene&r, is essential for future progress. There are two possible paths you can follow, and the quests will help guide you:\n\n- &ePetrochem route&r: extract oil from the ground or oilsands. This path also unlocks &eDiesel&r production for fuel combustion.\n\n- &eBiochem route&r: use a &6Pyrolyse Oven&r and wood (a Create-powered tree farm works great). This method gives you more &eBenzene&r and opens the door to using a &eGas Generator&r.\n\nEach path has its pros and cons, but eventually, you’ll need both anyway.", + "quests.medium_voltage.mv_machine_hull.desc.4": "The final step here is unlocking the &6second HV Circuit&r. It only requires &atwo steps&r, making it faster than crafting the &6first HV Circuit&r, which needs &cthree steps&r.\n\nTo achieve this, you'll need to get your hands on a &dLaser Engraver&r, which allows you to produce your first &dWafers&r. With those, you can craft an &6HV Circuit&r that you'll use to build the &bMV Circuit Assembler&r.\n\nIt's not strictly necessary to do this now—you can continue using the first HV Circuit for progression—but &ait will make your life much easier&r if you take care of it now. Trust us.", + "quests.medium_voltage.mv_miner.title": "Automatic Mining", + "quests.medium_voltage.mv_miner.subtitle": "So are you bored of mining yourself?", + "quests.medium_voltage.mv_miner.desc.1": "This kind soul&r will mine ores for you when placed above a vein.\n\nVertical range is unlimited below the miner. Horizontal range is displayed in the tooltip.\n\nThe &bMV&r variant may not have the range to mine a full vein, but the &6HV&r variant does, so you may wish hold off for now. Get &eeither&r to complete this Quest.", + "quests.medium_voltage.mv_miner.desc.2": "You will need &9Power&r. &aCharged Batteries&r may work, but they tend to run out of power, which is a bit inconvenient.\n\nOur top suggestion is to use a filled &3Drum&r of some kind of fuel &7(if you're using Steam, no dice!)&r and a &3Generator&r.\n\nPlace the Drum above your Generator and right-click it with a &5Soft Mallet&r or &5Screwdriver&r to auto-output into the Generator.", + "quests.medium_voltage.mv_miner.desc.3": "&cNote:&r Do not forget to &dchunkload&r all 9 chunks of the ore vein &7(open the map, claim the chunks with ctrl left-click, and enable force loading after claiming them)&r.\n\n&9Tip:&r You can either use an &3ME Chest&r, a &3Backpack&r, or a &3GT Crate&r as the output inventory to make transporting the ores back home a simple task. The &3ME Chest&r can be powered with EU directly, by the way.", + "quests.medium_voltage.mv_miner.task": "Any miner", + "quests.medium_voltage.mv_component.title": "The MV Components", + "quests.medium_voltage.mv_component_.subtitle": "Hated crafting these in the previous tier?", + "quests.medium_voltage.mv_component.desc": "Here's a list of the components you will need in &bMV&r. To alleviate the pain, be sure to autocraft or &dbulk-craft&r these parts, especially &aMotors&r.\n\nFamiliar with the &aEmitter&r? This tier's Emitter requires a &dFlawless Emerald&r in its recipe, which'll be only attainable with the &3Sifting Machine&r for now.\n\nConveyors, Pumps and Robot Arms are objective upgrades to &7LV&r versions if you use them as covers.", + "quests.medium_voltage.electrolyzer.title": "MV Electrolyzer", + "quests.medium_voltage.electrolyzer.subtitle": "We made it to MV, and, well...", + "quests.medium_voltage.electrolyzer.desc.1": "&bThis one should look familiar&r—you’ve seen it before.\n&2We highly recommend crafting it as soon as possible,&r as it will unlock a wide range of new &7Aluminium&r sources.\n\nUntil now, you were limited to electrolyzing Sapphire or ore processing byproducts to obtain &7Aluminium Dust&r.\nBut with the &bMV&r Electrolyzer, a whole new world of resources opens up.", + "quests.medium_voltage.electrolyzer.desc.2": "&6Here are some key materials to look for:&r\n&9Ruby&r – Grants both &7Aluminium&r and &5Chromium&r.\n&9Pyrope&r – Often found alongside Sapphire veins.\n&9Lepidolite&r – Offers a generous selection of valuable byproducts.\n&9Sodalite&r – Comes with &3Chlorine&r and &bSilicon&r.\n&9Topaz&r – Yields both &3Fluorine&r and &7Aluminium&r in solid quantities.\n\n&2And that’s just the beginning!&r Use &aEMI&r to explore even more options—we promise, there’s a lot to discover.\n\n&cOh, and by the way:&r Electrolyzing Clay is now gated behind &6HV&r. \n&7We’re not sorry.&r", + "quests.medium_voltage.mv_extruder.title": "Advanced Extruder", + "quests.medium_voltage.mv_extruder.subtitle": "The biggest upgrade you'll make", + "quests.medium_voltage.mv_extruder.desc": "We &lSINCERELY&r hope at &cno&r point you made the &7LV&r Extruder, because only the &bMV&r Extruder is actually useful. If you did, immediately &arecycle it&r through the Arc Furnace.\n\nThe Extruder shapes solid materials into (almost!) any form using &aIngots&r. This is a great way to reduce the amount of microcrafting, as well as keeping a high conversion ratio.\n\nThe Extruder can make &6Bolts&r, &6&6Small Gears&r, &6Gears&r, and &6&6Rings&r at the highest efficiency in a single step!\n\nYou may also like to use it for &dPipes&r, &dScrews&r, and &dRotors&r.", + "quests.medium_voltage.mv_chemical_reactor.title": "Advanced Chemical Reactor", + "quests.medium_voltage.mv_chemical_reactor.subtitle": "Stronger, better, faster", + "quests.medium_voltage.mv_chemical_reactor.desc": "You already know about the &dChemical Reactor&r from the &7LV Chapter&r—but here’s a refresher.\n\nAt &bMV&r, you unlock &anew recipes&r and also gain the ability to &aoverclock your LV recipes&r. That means they can run &atwice as fast&r, but will consume &e4x the energy&r. It’s up to you to decide whether the trade-off is worth it.\n\nBut that’s not the only reason to build the &bMV Chemical Reactor&r. If you’re taking the &dorganic chemistry path&r, you’ll need it to run the &dEthylene&r recipe, which uses &dSulfuric Acid&r and &dEthanol&r—this one requires &bMV power&r.\n\nIn any case, it’s a solid machine, and not too expensive. Go ahead and build it when you have a bit of spare time.", + "quests.medium_voltage.mv_mixer.title": "Advanced Mixer", + "quests.medium_voltage.mv_mixer.subtitle": "Mixing more complex alloys", + "quests.medium_voltage.mv_mixer.desc": "If you're wanting to dive into &bMV&r, start here.\n\nThe dusts created in an &3MV Mixer&r have great utility.", + "quests.medium_voltage.mv_energy.title": "Electricity Generation in MV", + "quests.medium_voltage.mv_energy.subtitle": "Things are 'boutta get rough", + "quests.medium_voltage.mv_energy.desc.1": "Hello there, and welcome to &bMV Energy Production&r.\n\nIn this quest, we’ll go over the different options available to keep your &bMV machines&r powered and running smoothly.\n\nWe won’t cover this in every chapter, so we highly recommend that you &aread the dedicated chapter on GregTech Energy&r for a deeper understanding of how everything works.\n\nFor now, here are your &athree main options&r:\n\n&7- &bUse an MV Generator&r to directly produce &bMV-level energy&r.\n\n&7- &bStep up your &7LV&r power by using transformers&r, with a &e4:1 ratio&r between &7LV&r and &bMV&r.\n\n&7- &bConvert RF&r using your &dAlternator&r to get &bMV energy&r directly.\n\n", + "quests.medium_voltage.mv_energy.desc.2": "Higher-tier Generators will increase their fuel consumption proportionally to their Generation rate, keeping the duration of fuels and the specific amount of energy from fuels the same. The &3Advanced Steam Turbine&r will use &d5,120 mB Steam&r per second, equivalent to &d256 mB/t&r.\n\nGet &eany&r of the generators to complete this quest, but you may prefer starting off with the &3Advanced Steam Turbine&r.", + "quests.medium_voltage.mv_energy.desc.3": "There are a few new power options available for &bMV&r. Selecting the Generators and pressing &4U&r will let you see which fuels count as &aCombustion&r or &aGas&r.\n\nQuests in the top left corner of this Chapter are for the valuable Power options.\n\nIf you stick to &9Steam&r for your Power generation, you'll probably need a &3Large Boiler&r.", + "quests.medium_voltage.mv_energy.desc.4": "&3Transformers&r allow you to step up and down safely between Voltage tiers. They convert the power they receive into an equivalent amount of power 1 voltage tier above or below the input voltage.\n\nApart from running machines on different voltage tiers, Transformers come in handy for transporting power across longer distances, as cable loss has less of an effect at higher voltages. Just like real life!", + "quests.medium_voltage.mv_energy.desc.5": "Transformers have 5 low voltage sides, and 1 high voltage side.\n\nThe &9normal&r Transformer can only do 1A <-> 4A conversion, but &9Adjustable&r Transformers can be changed between 1A <-> 4A, 2A <-> 8A, 4A <-> 16A, and 16A <-> 64A conversions.\n\nUse a &aSoft Hammer&r to change between transforming up and down, and a &aScrewdriver&r on Adjustable Transformers to change the amperage.\n\nHigher tier Transformers will require &9Coils&r.", + "quests.medium_voltage.mv_energy.desc.6": "Lastly, as you already know from the &7LV Chapter&r, you can use a &dConverter&r to, well... convert your &cRF&r directly into &bMV energy&r.", + "quests.medium_voltage.mv_battery.title": "MV Battery Buffer", + "quests.medium_voltage.mv_battery.subtitle": "Energy management", + "quests.medium_voltage.mv_battery.desc": "As always, we highly encourage you to use a &bBattery Buffer&r, so even if you use more &6energy&r than you produce, you won't run out of it right away, and you will be able to get the energy back while your machines aren't running.", + "quests.medium_voltage.mv_battery.task": "Any MV Battery Buffer", + "quests.medium_voltage.mv_batteries.title": "Better Batteries", + "quests.medium_voltage.mv_batteries.subtitle": "Baby Got Battery", + "quests.medium_voltage.mv_batteries.desc": "&bMV&r Batteries will appeal to you if you want to buffer Energy, just like &7LV&r.\n\nThe cost in &aSodium&r, &aLithium&r or &aCadmium&r jumps up to 8 dusts, so you should use whatever you have the most of. The difference in capacity isn't &7THAT&r huge, after all!\n\nGet &eeither&r Battery to complete the Quest.", + "quests.medium_voltage.mv_steel_alloy.title": "Steel Alloys", + "quests.medium_voltage.mv_steel_alloy.subtitle": "Steel Your Heart", + "quests.medium_voltage.mv_steel_alloy.desc": "Vanadium steel is required in small quantities in progression. It's &6nearly four times as durable&r as Steel if used in GregTech tools. The Vanadium comes from &aVanadium Magnetite&r, which you may have encountered in Magnetite veins.", + "quests.medium_voltage.pyrolyse.title": "Pyrolyse Oven", + "quests.medium_voltage.pyrolyse.subtitle": "Thermal Decomposition", + "quests.medium_voltage.pyrolyse.desc.1": "The &3Pyrolyse Oven&r is an electric equivalent to the &3Coke Oven&r. It can produce &9Coal Coke&r and &9Charcoal&r with a &9Creosote&r byproduct just as before, but also has additional &6Organic Byproducts&r, the most beneficial of these being &aWood Tar&r.\n\nAnother product is &aBiomass&r, which is more pertinent for your progression as of this moment.", + "quests.medium_voltage.pyrolyse.desc.2": "The byproducts can be Distilled for an array of organic resources, with &odifferent&r byproducts giving &odifferent&r ratios of &odifferent&r chemicals.\n\nYou will need to take a peek at the &9Distillation&r Quest to get to grips with the power of distillation...", + "quests.medium_voltage.pyrolyse.desc.3": "There are recipes that can accept &bNitrogen&r to double the speed. This isn't quite worth pursuing right now, but Nitrogen will eventually be free and infinite.\n\nYou should be more than fine with a single &3LV Energy Hatch&r, and Superconductors to supply a steady &d64 EU/t&r. Additionally, &3Cupronickel Coils&r are perfect when you're getting used to the Pyrolyse Oven, but you may want to upgrade to &bKanthal&r eventually.", + "quests.medium_voltage.pyrolyse.desc.4": "&9&lNote:&r&l The Plant path is one path you can take towards &9&lEthylene&r&l, which is a necessary chemical in progressing to &6HV&r&l. The other path involves Oil.&r\n\nThe Pyrolyse Oven remains &doptional&r. However, it is very rewarding to construct one either for Power, or for the various Byproducts, and we highly recommend you give it a look.\n\n&l&3Lore:&r&o In GT5u, the structure for the Pyrolyse Oven was infamously a giant box with only 9 coils inside. Players usually spent several minutes debugging what is wrong due to a lack of a EMI preview.", + "quests.medium_voltage.mv_fluid_rig.title": "Fluid Drilling Rigs", + "quests.medium_voltage.mv_fluid_rig.subtitle": "Fluid Drilling Rigs in CEu!", + "quests.medium_voltage.mv_fluid_rig.desc.1": "It's quite the investment to own a &3Fluid Drilling Rig&r, but it is &oby far&r the most prominent &6source of Oil&r.\n\nIt pumps fluids from underneath Bedrock itself. Note that the fluids aren't actually there, instead being simulated.\n\nFluid veins are stored within &cchunk-aligned regions&r. Each vein has a different fluid, but they are mostly types of Oil.\n\nYou can't carry out prospecting for fluid veins &oyet&r - this will come at &6HV&r.", + "quests.medium_voltage.mv_fluid_rig.desc.2": "Each vein generates with a different base yield. This is typically between &d150mB&r to &d300mB per second when using the &bAdvanced Fluid Drilling Rig&r also known as &bFluid Rig Mk1&r.\n\nWhen drained, fluid veins will slowly deplete. This will cause the fluid yield to decrease over time until it reaches its depletion yield. At that point, you should move the Rig to a different vein.\n\nA &3Basic Fluid Drilling Rig&r will last for 100,000 operations (with 1 second per operation) until depletion. This is enough for &6well over 10,000&r buckets of Oil. Higher tier Rigs will massively increase the yield based on the multiplier listed in their tooltip, while also decreasing the depletion rate.", + "quests.medium_voltage.mv_fluid_rig.desc.3": "&lWhat you can find in the &2Overworld&r&l:&r\n\n&9Oil:&r richer in &aLight Oil Residue&r, the most appreciated variant.\n&9Light Oil:&r richer in &aRefinery Gas&r, usable for power.\n&9Heavy Oil:&r richer in &aHeavy Oil Residue&r, which has uses that are more niche but notably Toluene.\n&9Raw Oil:&r richer in &aNaphtha&r, the best source of the early-game oil products.\n&9Natural Gas:&r grants &aRefinery Gas&r with no distillation required.\n&9Salt Water:&r grants &aSodium Hydroxide&r and &aChlorine&r, useful later.", + "quests.medium_voltage.mv_fluid_rig.desc.4": "&lWhat you can find in the &cBeneath&r&l:&r\n\n&9Natural Gas:&r grants &aRefinery Gas&r but with higher yield than the Overworld vein.\n&9Lava:&r hopefully, you know what this is.\n\nWhen starting out, you may have to tap randomly until you find something you like. Remember that whatever you pump could also be used to refuel your Fluid Rig.", + "quests.medium_voltage.mv_fluid_rig.desc.5": "An example of Fluid Regions on &9The Moon&r:", + "quests.medium_voltage.mv_oilsands.title": "America Simulator", + "quests.medium_voltage.mv_oilsands.subtitle": "This quest was sponsored by the US Military", + "quests.medium_voltage.mv_oilsands.desc": "Underground, you may come across pure Oilsands ore veins. You can &3centrifuge&r the Dust to get &aOil&r.\n\n&9&lNote:&r&l The Oil path is one path towards &9&lEthylene&r&l. The other paths involve getting natural with some Ethanol.&r\n\nFor now, Oil is &doptional&r. It becomes mandatory much later when you get to &5EV&r.\n\nOil can also be refined in the form of &aLight Oil Residue&r, &aDiesel&r or even &aGasoline&r, which are excellent power options.\n\nIf you chose this path, you should use it for both Power and Ethylene.\n\nOilsands are a &6great starting point&r - they'll tide you over until you unlock Fluid Drilling Rigs.", + "quests.medium_voltage.mv_lpg.title": "The Church of Natural Farts", + "quests.medium_voltage.mv_lpg.subtitle": "Whoever smelt it...", + "quests.medium_voltage.mv_lpg.desc.1": "&aRefinery Gas&r, &aLPG&r and &aMethane&r are &9Gas Fuels&r. LPG (Liquid Petroleum Gas) is a mix of hydrocarbons typically used in heating appliances.\n\nRefinery Gas is obtained either through &dNatural Gas&r or &dLight Oil&r, the latter yielding more, yet requiring an extra step of distillation.\n\nUse of a &3Centrifuge&r to separate into &aLPG&r and &aMethane&r should always be done, as it's practically free.", + "quests.medium_voltage.mv_lpg.desc.2": "&a&aLPG&r and &aMethane&r are burned in a &3Gas Turbine&r. Among the other fuel options, they are the easier to set up which makes them excellent to get started. Their drawback is that they cannot be refined further, so upgrading the &3Fluid Drilling Rig&r may be a top priority if you stick to this fuel source.\n\n&aMethane&r can also be obtained from a few &anatural sources&r. &eBetween us&r, they're memes, but you can explore them if you wish. Ultimately, your power source is your choice.", + "quests.medium_voltage.mv_brewery.title": "Local Brewery selling Booze", + "quests.medium_voltage.mv_brewery.subtitle": "*hic*... *hic*", + "quests.medium_voltage.mv_brewery.desc.1": "The Brewery can be used to make &aLubricant&r from &aRedstone&r and &aCreosote&r/&aOil&r. Lubricant has some niche uses, namely being used in the &3Cutter&r to significantly reduce the duration of its recipes.\n\nThe Brewery is a very, very slow machine, but it requires almost no power to run its recipes. Building &2many Breweries&r will help you obtain enough Biomass on your quest for plastic.\n\n&9Note:&r The Brewery unlocks the Biomass path towards &9Ethylene&r. The same can be done in the &3Pyrolyse Oven&r. The other path involves Oil.&r", + "quests.medium_voltage.mv_brewery.desc.2": "&l&3Lore:&r&o You could make your own Brewery if you want to build up a company and start selling Booze... in GregTech 6.&r", + "quests.medium_voltage.mv_biomass.title": "Biomass", + "quests.medium_voltage.mv_biomass.subtitle": "Plants aren't industrial enough!", + "quests.medium_voltage.mv_biomass.desc.1": "Welcome to the organic &dEthylene&r path! The goal here is to produce &dEthanol&r and mix it with &dSulfuric Acid&r to make &dEthylene&r.\n\nTo get &dEthanol&r, you'll need to distill it from &aBiomass&r—so let's look at the different ways to produce that biomass.\n\nThe first method is simple: put &asaplings&r into a &dBrewery&r with water. The downside? &eIt's slow&r.", + "quests.medium_voltage.mv_biomass.desc.2": "The second method is more complex, but yields much better results. You’ll need to get &aBio Chaff&r, which comes from &amacerating Plant Balls&r. Note that you won't get any &aextra chance&r until you unlock &6HV Crushing&r.\n\n&bPlant Balls&r can be obtained by:\n-Centrifuging &9Sugarcane&r or &9Beets&r\n-Centrifuging every &awood&r that you can tap &9#afc:tappable_logs&r\n-Compressing &asaplings&r directly\n\nFinally, process your &aBio Chaff&r with water in a &dBrewery&r or go for a &dPyrolyse Oven&r for a &e66 percent boost&r in output.", + "quests.medium_voltage.mv_biomass.desc.3": "&l&3Lore:&r&o You may recognise Plantballs from IndustrialCraft2! In IC2 Experimental, there was this rather... obscure way to turn Biomass into Biogas for power, which sadly required too much investment to be really worth it.", + "quests.medium_voltage.mv_distillery.title": "Distillery", + "quests.medium_voltage.mv_distillery.subtitle": "The Illusion of Free Choice", + "quests.medium_voltage.mv_distillery.desc.1": "Before we start, here's some important information if you're aiming to make Ethylene:\n\nTaking the &aOil&r route will require &oat least&r a &3LV Distillery&r.\n\nWith the &aBiomass&r route, you will &lneed&r a &3MV Distillery&r.\n\nGet &eeither&r to complete this quest.", + "quests.medium_voltage.mv_distillery.desc.2": "Got all that? &6Alright&r! Let's discuss a complex topic: &9Distillation&r. We'll try to help you understand how and why the &aEMI&r recipes are the way they are, so stick with us.\n\nNearly all the &3Distillery&r recipes are duplicates from the &3Distillation Tower&r, except that they only have one Fluid output, and void everything else.\n\nIn other words, you could argue the &3Distillery&r is an &dinferior&r &3Distillation Tower&r.", + "quests.medium_voltage.mv_distillery.desc.3": "This doesn't mean that the &3Distillery&r is the worse of the two. It is unlocked earlier, and it is &dsmaller&r, &dcheaper&r, and &dmore energy efficient&r per recipe.\n\nHell, in many cases, you won't even mind losing the other Fluids.\n\n&3Distilleries&r are an essential component for power generation, whether you pick &aDiesel&r or &aBenzene&r.\n\nYou'll probably want many of them at as low-tier as possible to avoid the energy losses from Overclocking.", + "quests.medium_voltage.mv_distillery.task": "Either an LV or MV Distillery", + "quests.medium_voltage.mv_benzene.title": "The Church of Benzene", + "quests.medium_voltage.mv_benzene.subtitle": "In the end, it &lwas&r always Benzene", + "quests.medium_voltage.mv_benzene.desc.1": "&aBenzene&r is a &9Gas Fuel&r. To skip some frustration, let's check out the two best ways to obtain it.\n\nThe first option is typically &dWood based&r. Put Logs in the &3Pyrolyse Oven&r for &9Wood Tar&r, which you &3distill&r for &aBenzene&r. The extra Charcoal you obtain can then either be broken down further into &9Coal Tar&r, turned into &9Syngas&r, or sent to a Boiler.\n\nYour second option is &dHeavy Oil based&r. Put Heavy Oil in a &3Distillery&r for &9Heavy Oil Residue&r, which you &aseverely steam-crack&r and &3distill&r again for &aBenzene&r.", + "quests.medium_voltage.mv_benzene.desc.2": "For information on how to process Oil, check the Light Oil Residue and Naphtha Quests.\n\nIn general, it is better to prioritize placing down more machines (&dparallelisation&r) over overclocking the recipes. That way, you end up losing less energy processing the resources.\n\n&aBenzene&r is burned in a &3Gas Turbine&r at a pretty terrible rate. This power source starts weaker than its &eDiesel&r cousin, but can be enhanced by being refined into &6Reformate Gas&r. Ultimately, your power source is your choice.", + "quests.medium_voltage.mv_benzene.desc.3": "&l&3Lore:&r&o Benzene has been one of the most powerful gas fuels since GTCEu - so good that it became a meme. Nowadays, its days are numbered everywhere.", + "quests.medium_voltage.reformate_gas.title": "The Reformate Church", + "quests.medium_voltage.reformate_gas.subtitle": "When one giant falls, a new one arises", + "quests.medium_voltage.reformate_gas.desc": "The &7Reformate Gas&r is your new go-to gas fuel at &bMV&r if that's the path you want to take. For perfect efficiency, you only need &61 Liquefaction Tower&r and &62 Pyrolyze Ovens&r, and you can start producing this precious gas non-stop.\n\nThe amount of Rhenium consumed is so low that one vein should last you to the end of the modpack, or at the very least to &6HV&r, where - with the help of the &6Cracker&r - this gas can become truly infinite.", + "quests.medium_voltage.mv_light_fuel.title": "Light Oil Residue", + "quests.medium_voltage.mv_light_fuel.subtitle": "Turn up the lights in here, baby", + "quests.medium_voltage.mv_light_fuel.desc": "Distillating &aOil&r will give you Residue that you will need to desulfurize.\n\n&aHydrogen Sulfide&r is perfectly &drecycled&r in an &3Electrolyzer&r.\n\nTo automate this process, simply place your &3Chemical Reactor&r and your &3Electrolyzer&r next to each other. Be sure to use your &5Screwdriver&r to &4enable input from the output side&r.\n\n&aLight Oil Residue&r is a mediocre &9Power&r option, but you can turn it into something much greater... check the Quest to the left.", + "quests.medium_voltage.mv_diesel.title": "The Church of Diesel", + "quests.medium_voltage.mv_diesel.subtitle": "Mother, how is diesel made?", + "quests.medium_voltage.mv_diesel.desc.1": "&aDiesel&r is a &dOil-based &9Combustion Fuel&r.\n\nTo mix &aLight Oil Residue&r and &aHeavy Oil Residue&r, the right ratio for &3Distilleries&r is &63:2&r from &dOil&r or &dRaw Oil&r.\n\nThis would necessitate 3 Distilleries for Light Oil Residue, or 2 Distilleries for Heavy Fuel.", + "quests.medium_voltage.mv_diesel.desc.2": "You can cut the amount of &dOil&r required &6drastically&r by using &dHeavy Oil&r for &aHeavy Oil Residue&r specifically. &dOilsands&r is a great option if you wish to go down this route!\n\n&o(For the math nerds, you go from 8.33 Oil -> 6 Diesel, to 5 Oil + 0.4 Heavy Oil -> 6 Diesel)&r\n\n&eNote:&r Do &cnot attempt&r to put Oil in the &3Distillation Tower&r You might think it's a good idea because it gives both Light Oil Residue and Heavy Fuel. However, this process requires a lot of overclocking to be worth your time, and you will lose more energy than what the byproducts are worth.", + "quests.medium_voltage.mv_diesel.desc.3": "In general, it is better to prioritize placing down more machines (&dparallelisation&r) over overclocking the recipes. That way, you end up losing less energy processing the resources.\n\n&aDiesel&r is burned in a &3Combustion Generator&r. It can be further refined to &6Cetane-Boosted Diesel&r in &6HV&r. Compared to the other power sources, it is generally more efficient, but a more demanding processing line. If you take the &eOil&r route for &aPolyethylene&r, this can work great with existing infrastructure. Ultimately, the power source you want to use is your choice.", + "quests.medium_voltage.coal_tower.title": "Liquefaction Tower", + "quests.medium_voltage.coal_tower.subtitle": "Who doesn't love new Multiblocks", + "quests.medium_voltage.coal_tower.desc.1": "The &bLiquefaction Tower&r is a new &bmultiblock&r used in the process of making &aReformate Gas&r and its byproducts, &7Coal Tar&r and &7Syngas&r. Depending on the &9Coil&r you use, you will get a discount on the &7recipe duration&r of every recipe. Simply use shift-click while hovering on a coil to know its bonuses.\n\nNotice that the &9Liquefaction Tower&r can be boosted by using &7Hydrogen&r, reducing the duration and therefore the cost. Don't forget to set the right &6circuit&r so it works.\n\nBy the way, if you don't know, a second is 20 ticks. So the amount it consumes per tick has to be multiplied by 20 to know how much it consumes per second.", + "quests.medium_voltage.coal_tower.desc.2": "&l&3Lore:&r&o The same person who made the Fission Reactor also made the first design of the Liquefaction Tower, isn't it crazy.", + "quests.medium_voltage.mv_jetpack.title": "I Believe I Can Fly", + "quests.medium_voltage.mv_jetpack.subtitle": "...well, almost Fly", + "quests.medium_voltage.mv_jetpack.desc": "This Jetpack takes most &aCombustion Fuels&r (excluding oils) to enable a primitive form of flight.\n\nFill it like you would fill a Drum, or with a &3Canning Machine&r.\n\nPress &4H&r (default) to enable Hover Mode.", + "quests.medium_voltage.mv_ethanol.title": "Ethanol", + "quests.medium_voltage.mv_ethanol.subtitle": "Yo, wait - that's alcohol!", + "quests.medium_voltage.mv_ethanol.desc": "Put your previously made &aBiomass&r into a &3MV Distillery&r to make &aEthanol&r.\n\nYou will need this for &dEthylene&r by reacting it with &aSulfuric Acid&r in a &3MV Chemical Reactor&r... unless you chose to go down the Oil path.\n\nOnce you have a hefty starting stock of Ethanol, consider making and distilling &9Fermented Biomass&r in a &3Distillation Tower&r (when you get there!) for extra chemicals.\n\n&cDo not try&r to use Ethanol as a Power source... it's quite possibly its worst use. If it's organic &9Power&r that you want, we suggest taking a look at &dBenzene&r instead!", + "quests.medium_voltage.mv_bio_diesel.title": "The Church of Bio Diesel", + "quests.medium_voltage.mv_bio_diesel.subtitle": "Flower Power", + "quests.medium_voltage.mv_bio_diesel.desc": "Want to try something plant-based but without a tree farm? Give &3Bio Diesel&r a shot! The best route for it is through &dSeed Oil&r from either Sunflowers or Canola. Just mix it with a little Ethanol and Sodium Hydroxide (from Sea Water!) in a Chemical Reactor and you're done! As a bonus, this route also outputs Glycerol which you can turn into &dEthylene&r!", + "quests.medium_voltage.mv_mutli_channel.title": "Multiple Channel Pipes", + "quests.medium_voltage.mv_mutli_channel.subtitle": "Is it already AE2?", + "quests.medium_voltage.mv_mutli_channel.desc": "Regular &o&dGregTech&r Fluid Pipes can only transport one fluid type at a time.\n\n&3Quadruple Fluid Pipes&r can transfer four different types of fluids. &3Nonuple Fluid Pipes&r can transfer nine different types! Useful for compact setups.\n\n&3Nonuple Fluid Pipes&r will be useful in &5EV&r for handling the many outputs of the &3Distillation Tower&r.\n\nGet &eeither&r to finish this quest.", + "quests.medium_voltage.mv_naphtha.title": "Naphtha or Light Oil Residue", + "quests.medium_voltage.mv_naphtha.subtitle": "We're still confused on how Naphtha is pronounced", + "quests.medium_voltage.mv_naphtha.desc": "Distillating &aOil&r or &aRaw Oil&r will give you Fuel that you will need to desulfurize.\n\n&aHydrogen Sulfide&r is perfectly &drecycled&r in an &3Electrolyzer&r.\n\nTo automate this process, simply place your &3Chemical Reactor&r and your &3Electrolyzer&r next to each other. Be sure to use your &5Screwdriver&r to &4enable input from the output side&r.\n\n&aNaphtha&r is a good &9Product&r source, surprsingly it's also a really good fuel (we heard nerf is coming) but if you are sitting on Oil sand or you don't have Raw Oil then Light Oil may be better. Keep following the quests to the right for more details.", + "quests.medium_voltage.mv_fuel_cracking.title": "Fuel Cracking", + "quests.medium_voltage.mv_fuel_cracking.subtitle": "Fuel and oil cracking can get complicated...", + "quests.medium_voltage.mv_fuel_cracking.desc.1": "Don't panic! We'll mostly be doing this to get hydrocarbons.\n\nThere are many ways to acquire &dEthylene&r from Oil processing. It's easy to get lost in all the options and recipes!\n\nThe best way is to steam-crack &aNaphtha&r in a &3Chemical Reactor&r. Be sure to make the &aSeverely Steam-Cracked&r version for a higher yield of Ethylene.", + "quests.medium_voltage.mv_fuel_cracking.desc.2": "Once in &6HV&r, you'll have the option to do this recipe in the &3Cracking Unit&r at 100 percent efficiency. Unfortunately, the recipes you are doing with the Chemical Reactor have a loss of &450 percent&r.\n\n&9Note:&r All of this looks and feels terribly inefficient - we hope that's strong motivation to tier up! The &3Distillation Tower&r will be a huge upgrade for petrochem, but you're not quite there... yet. Right now, you'll have to use a &3Distillery&r to get &dEthylene&r.", + "quests.medium_voltage.mv_ethylene.title": "Ethylene", + "quests.medium_voltage.mv_ethylene.subtitle": "One of many hydrocarbons", + "quests.medium_voltage.mv_ethylene.desc": "Our warmest congratulations on making it here.\n\nThe way you should obtain &aEthylene&r was described in the previous Quest, depending on the route you chose.\n\n&aEthylene&r will shortly be used in polymer production. It's also useful in a few other reactions.", + "quests.medium_voltage.mv_sulfuric_acid.title": "Sulfuric Acid", + "quests.medium_voltage.mv_sulfuric_acid.subtitle": "...what he thought was H2O was H2SO4!", + "quests.medium_voltage.mv_sulfuric_acid.desc.1": "EMI might look a little overwhelming here, so we'll go through the best path for Sulfuric Acid here.\n\nMaking &eSulfuric Acid&r is a three step process. It is used in many important reactions, so you should automate its production ASAP.", + "quests.medium_voltage.mv_sulfuric_acid.desc.2": "To automate it, you will need &3three LV Chemical Reactors&r. We would recommend building a dedicated setup somewhere with &3a single LV Generator&r to power all three machines. You can then spaghetti your pipes to handle input and output.\n\n&9-&r Step 1: React &aSulfur&r with &bOxygen&r to form &aSulfur Dioxide&r.\n&9-&r Step 2: React &aSulfur Dioxide&r with more &bOxygen&r to form &aSulfur Trioxide&r.\n&9-&r Step 3: React &aSulfur Trioxide&r with &bWater&r to form &eSulfuric Acid&r.", + "quests.medium_voltage.mv_sulfuric_acid.desc.3": "&l&3Lore:&r&o GregTech 5's Chemical Reactor only had one Fluid slot. To circumvent that, they would do &dcell chemistry&f. The way you would automate Sulfuric Acid was by having one cell travel from machine to machine and then loop back to its starting position. A somewhat fun and interesting automation challenge, but also a chore!", + "quests.medium_voltage.mv_aciditic.title": "It will Melt Your Flesh", + "quests.medium_voltage.mv_aciditic.subtitle": "...if you don't read this quest.", + "quests.medium_voltage.mv_aciditic.desc.1": "You may notice that some fluids say they are &aAcidic&r, with &9Sulfuric Acid&r being one of them.\n\nThis means that many fluid pipes will not be able to transport them safely!\n\nAt &bMV&r, the cheapest pipes for acid transportation are probably &aGold&r, with the more expensive &aVanadium Steel&r or &aChrome&r pipes taking second and third place.\n\n&aStainless Steel&r or &aPolytetrafluoroethylene&r (try saying that fast) will be valid options once you are in &6HV&r.", + "quests.medium_voltage.mv_aciditic.desc.2": "You have three practical options for acid storage at around this point: &dGlass Vials&r, &dGold Drums&r, or &dSuper Tanks&r. Glass Vials are like &9Fluid Cells&r, and are made to store acids. Gold Drums are self-explanatory. Super Tanks can store any fluid without restriction, but are the most expensive.\n\n&cWARNING:&r Acids in the wrong pipes will cause &cvoiding&r, &cpipe burning&r, and high chance of &cdeath&r! Be careful!\n\n&l&3Lore:&r&o The acid transportation and storage mechanics originate from GregTech 6.", + "quests.medium_voltage.mv_aciditic.task": "I'm an acid professional, don't worry", + "quests.medium_voltage.mv_hydrochloric.title": "Hydrochloric Acid", + "quests.medium_voltage.mv_hydrochloric.subtitle": "You'll need a lot of this!", + "quests.medium_voltage.mv_hydrochloric.desc": "Obtain &9Hydrochloric Acid&r by mixing &aHydrogen&r and &aChlorine&r.\n\nThis acid is also obtained as waste from a lot of reactions involving &aChlorine&r. Depending on your setups, you may never need to produce it directly.", + "quests.medium_voltage.mv_hydrogen.title": "Hydrogen Gas", + "quests.medium_voltage.mv_hydrogen.subtitle": "You know about Hydrogen right?", + "quests.medium_voltage.mv_hydrogen.desc": "There are &amany ways&r to get your hands on &dHydrogen&r—and it will often be a &abyproduct&r of other chemical reactions.\n\nIn &dPetrochem&r, you’ll produce a lot of &dMethane&r, which can be &aelectrolyzed&r into &dHydrogen&r. You could also electrolyze &9Water&r, but we recommend going for &9Seawater&r instead, as it gives more useful byproducts.\n\nLater on, the &ebest method&r will be reacting &9Water&r with &dMethane&r directly—but that’s &6HV-gated&r and will start off &erather slow&r.", + "quests.medium_voltage.mv_chlorine.title": "Chlorine Gas", + "quests.medium_voltage.mv_chlorine.subtitle": "Salty Gas", + "quests.medium_voltage.mv_chlorine.desc": "&dChlorine&r is a core component of your chemical toolkit. You’ll need &da lot of it&r for various reactions and crafting steps—the first one being &dHydrochloric Acid&r.\n\nThere are many ways to obtain &dChlorine&r, but the main source is &dsalt&r. It’s basically everywhere, so you won’t struggle to find it.\n\nWe recommend &aelectrolyzing seawater&r as an early method, but keep in mind—it’s &eslow&r.", + "quests.medium_voltage.mv_seawater.title": "Sea Water", + "quests.medium_voltage.mv_seawater.subtitle": "As wide as an ocean...", + "quests.medium_voltage.mv_seawater.desc": "This quest is here to emphasize the presence of &9Sea Water&r in &aTerrafirmaCraft&r.\n\nYou can easily get an &ainfinite source&r with just two source blocks and either a Mechanical Pump or an Aqueous Accumulator. From there, you can &aelectrolyze it&r to get both &dChlorine&r and &dHydrogen&r.", + "quests.medium_voltage.mv_long_pipe.title": "Long-Distance Pipeline", + "quests.medium_voltage.mv_long_pipe.subtitle": "Wondering how to move these liquids around?", + "quests.medium_voltage.mv_long_pipe.desc.1": "&3Long-Distance Fluid Pipes&r can be used to send fluids across great distances. Place one endpoint at each end, and connect them with pipeline blocks.\n\nThese pipes instantly transfer from the input side to the output side.\n\nThey also have a minimum distance between pipe endpoints, so you can't use these for short-range operations.", + "quests.medium_voltage.mv_long_pipe.desc.2": "These pipes have a reputation of being &4buggy&r to set up. If they don't seem to work at first, try rotating the endpoints with a &eWrench&r.", + "quests.medium_voltage.mv_polyethylene.title": "Polyethylene", + "quests.medium_voltage.mv_polyethylene.subtitle": "Baby's first polymer!", + "quests.medium_voltage.mv_polyethylene.desc": "If you want to be less fancy, just call it plastic.\n\nFor the polymerization process, add &aOxygen&r, which gives better returns than Air, then solidify like you would with Rubber.\n\n&aPolyethylene (PE)&r is the key to unlocking &6many new things&r. It's commonly used as &dSheets&r, or in &dFluid&r form.\n\n&l&3Lore:&r&o The OreDict and fluid name for Polyethylene in 1.12.2 GTCEu was &bplastic&f, for cross-mod compatibility.", + "quests.medium_voltage.mv_pvc.title": "Polyvinyl Chloride", + "quests.medium_voltage.mv_pvc.subtitle": "You've already made one polymer, what's two?", + "quests.medium_voltage.mv_pvc.desc": "&aPolyvinyl Chloride (PVC)&r is the 3rd-most produced plastic in real life. Here in CEu, it can be substituted for Polyethylene in the production of &aPlastic Circuit Boards&r and other items to increase the yield. It is required from &5EV&r onwards to wrap Cables.\n\nPVC item pipes also have the &6highest throughput&r available for a while, but most of your setups right now won't need such speed. Still, it's good to keep this knowledge in your pocket.\n\n&9Pro tip:&r The fluid form of PVC is never used in base GTCEu, so feel free to solidify all of it into sheets.", + "quests.medium_voltage.mv_boards.title": "Ceramic Boards", + "quests.medium_voltage.mv_boards.subtitle": "It's a Casio on a Ceramic Board", + "quests.medium_voltage.mv_boards.desc": "At this point, you have all the tools available to start making Ceramic Boards. Higher-tier ceramics in future will increase your PCB yields substantially.\n\nThe recipe chains are starting to get pretty long, so we recommend processing large batches in two dedicated &3Chemical Reactors&r.", + "quests.medium_voltage.mv_sodium_iron.title": "Redstone T-p-T / Iron III Chloride", + "quests.medium_voltage.mv_sodium_iron.subtitle": "Let's etch some Copper off Circuit Boards!", + "quests.medium_voltage.mv_sodium_iron.desc.1": "&aSodium Persulfate&r can be used in &9Ore Processing&r in the &3Chemical Bath&r to get various bonus outputs you would not normally obtain. It's completely optional, but pretty rewarding.\n\n&lWait, stop! That's only a distraction&r - the real topic of this Quest is...\n\n&aSodium Persulfate&r and &aIron III Chloride&r are used to make cheaper &9Good Circuit Boards&r, as their inclusion cuts Silver usage by a factor of four.\n\nSodium Persulfate stops being useful for etching after this, so you'll have to use &4Redstone T-p-T&r or &aIron III Chloride&r for your &9Ceramic Circuit Boards&r.", + "quests.medium_voltage.mv_sodium_iron.desc.2": "Making &aSodium Persulfate&r will yield &aHydrochloric Acid&r as a coproduct, which you may re-use to make &aIron III Chloride&r. This should the best approach right now, but the decision is entirely yours.\n\nThough if you are able to bring back Sea Water passively, Iron III Chloride shall be quite easy.\n\n&4Redstone T-p-T&r is much harder to craft at this point, but will only become mandatory when reaching &1IV&r. It's an option in &eHV&r if you want to get a head start!", + "quests.medium_voltage.mv_inductor.title": "Inductors", + "quests.medium_voltage.mv_inductor.subtitle": "Z = jwL", + "quests.medium_voltage.mv_inductor.desc": "A Circuit Component that you can now make thanks to the &3MV Assembler&r and &3Polyethylene&r.\n\nIf you want the cheapest recipe, &aNickel-Zinc Ferrite&r is the way to go.", + "quests.medium_voltage.mv_electronic_components.title": "Electronic Components", + "quests.medium_voltage.mv_electronic_components.subtitle": "A core piece of GT progression system", + "quests.medium_voltage.mv_electronic_components.desc": "Let's talk about the &dElectronic Components&r from &dGregTech&r. They are a &ccore part&r of the mod's progression and are used to make &aall circuits&r in the game.\n\nMost components have &amultiple recipes&r. Depending on the &9materials&r you choose, you can achieve &ebetter yields&r. We encourage you to browse through &aEMI&r and decide which ones fit your situation best.\n\nThese components can be crafted in &clarge stacks&r—you'll need &ea lot&r of them for your future circuits!\n\nFor the &dTransistor&r, you’ll specifically need &5Silicon Ingots&r... but by now, you should be &cvery familiar&r with &chandling hot stuff&r, right?", + "quests.medium_voltage.mv_best_lv.title": "Best LV Circuits", + "quests.medium_voltage.mv_best_lv.subtitle": "It Feels Good to be the Best", + "quests.medium_voltage.mv_best_lv.desc": "&6The best LV Circuits&r! You can start to churn these guys out, as you'll be making them for the rest of the game.\n\nTry to keep a stockpile of these crafted at all times - making these on-demand can take a while.\n\nReaching &5EV&r will unlock methods to make them even cheaper.", + "quests.medium_voltage.mv_best_mv.title": "Best MV Circuits", + "quests.medium_voltage.mv_best_mv.subtitle": "MV has peaked", + "quests.medium_voltage.mv_best_mv.desc": "&6The best MV Circuits&r! You will be making these for the remainder of the game.\n\nEventually (in &9IV&r), they will become even cheaper.", + "quests.medium_voltage.mv_second_hv.title": "More HV Circuits", + "quests.medium_voltage.mv_second_hv.subtitle": "On that HV grind", + "quests.medium_voltage.mv_second_hv.desc": "Congrats finishing a major milestone of the &bMV Chapter&r.\n\nBetter &6HV&r Circuits - much &dcheaper&r and easier to make than before.\n\nYou should now be &aready to move on&r to the HV Chapter, unless you're yet to scale up your Power Production.", + "quests.medium_voltage.mv_circuit_assembler.title": "Your Second Circuit Assembler", + "quests.medium_voltage.mv_circuit_assembler.subtitle": "Yippee, yahoo", + "quests.medium_voltage.mv_circuit_assembler.desc": "As is common for every tier, the &3Circuit Assembler&r is an essential part of progression, always opening up a new Tier of circuits.\n\nAt this point you should be placing an &3Extractor&r next to your Circuit Assembler. Send off dozens of stacks of &aSoldering Alloy&r Ingots, and you won't have to worry about refilling again.", + "quests.medium_voltage.mv_more_lv.title": "More LV Circuits", + "quests.medium_voltage.mv_more_lv.subtitle": "You have unlocked a new tier of Circuits!", + "quests.medium_voltage.mv_more_lv.desc.1": "The Integrated Logic Circuit is an alternate &7LV &aCircuit&r, which is easier to mass-produce, and can be upgraded to &bMV&r (and then &6HV&r).\n\n&9Note:&r This is not a strict upgrade to the cost of Circuits - you would need to get to the next Tier for that. It is still an important upgrade, and is required to get to &6HV circuits&r.", + "quests.medium_voltage.mv_more_lv.desc.2": "&l&3Lore:&r&o The circuit progression in GTCEu is mostly based on GT5u's progression. It has been rebalanced to not be as painful. &lSpecifically&r&o this circuit tier, which was a trap!", + "quests.medium_voltage.mv_more_mv.title": "More MV Circuits", + "quests.medium_voltage.mv_more_mv.subtitle": "More... I demand more!", + "quests.medium_voltage.mv_more_mv.desc": "The &bMV&r Circuit for the Integrated Tier. Don't make a ton of these, and only use them to make your first HV Circuits, because you'll soon gain access to an even better MV circuit.", + "quests.medium_voltage.mv_first_hv.title": "First HV Circuits!", + "quests.medium_voltage.mv_first_hv.subtitle": "...but hold on before getting too giddy", + "quests.medium_voltage.mv_first_hv.desc": "Alright... technically, obtaining &6HV&r Circuits and Stainless Steel lets you progress to &6HV&r - but let's not rush things.\n\nThe first thing you should make with these is a &3MV Circuit Assembler&r to unlock the new tier of Circuits right away; cheaper recipes is the &dreal payoff&r here.", + "quests.medium_voltage.mv_multi_smelter.title": "Ultimate Smelter", + "quests.medium_voltage.mv_multi_smelter.subtitle": "Possibly the most powerful furnace you've seen", + "quests.medium_voltage.mv_multi_smelter.desc": "At its lowest power (Cupronickel coils and &7LV&r Voltage), the &dMulti Smelter&r smelts 32 items in just 12 seconds - equivalent to &926.7 Furnaces&r, or 3.3 Steam Ovens!\n\nIf that wasn't already enough to convince you, standard &aoverclocks&r can be applied with sufficient voltage.\n\nAnd even better - higher tier &3Coils&r increase the amount of items it can smelt in &dparallel&r!", + "quests.medium_voltage.hv_machine_hull.title": "The HV Machine Hull", + "quests.medium_voltage.hv_machine_hull.subtitle": "That's your fourth machine hull! This is progression", + "quests.medium_voltage.hv_machine_hull.desc": "This is it—the &6HV Machine Hull&r! Congratulations on reaching this major milestone.\n\nYou had to manage &dchemicals&r, upgrade your &dEBF&r, mix a &cnew alloy&r, and learn about &aWafers&r and the &aLaser Engraver&r. We hope your &aunderstanding of GregTech&r is growing stronger every day.\n\nFrom now on, &ecomplexity will increase&r at each tier, but you’ll also gain access to &anew machines&r that will ease earlier processes and introduce &9interesting new mechanics&r.\n\nEven though you’ve just unlocked the &6HV Chapter&r, remember that this marks only &atwo&r of the &bMV Chapter&r’s main milestones.\n\nIf you haven’t unlocked the &6Second HV Circuit&r yet, we highly encourage you to do so before moving forward.\n\nOtherwise, &aWelcome to HV!&r", + "quests.medium_voltage.mv_stainless.title": "Stainless Steel", + "quests.medium_voltage.mv_stainless.subtitle": "HV is in your grasp", + "quests.medium_voltage.mv_stainless.desc.1": "Any Steel you encounter in day-to-day life is most likely &7Stainless Steel&r. It is extremely resilient against corrosion.&r\n\nStainless Steel is the material for &6HV&r components, like Aluminium for &bMV&r and Steel for &7LV&r. It is also used in high quantities for the &3Distillation Tower&r.\n\nIt requires &cChromium&r, obtained mainly from &cRuby&r or &cChromite&r, and &2Manganese&r, obtained from &2Pyrolusite&r and others in its vein.", + "quests.medium_voltage.mv_stainless.desc.2": "Smelting Stainless Steel requires &dHV Power&r, which you likely do not have at this point. Scaling Power Production is crucial.\n\nIf you &9haven't already&r, it would be a good idea to get a second EBF going. They can share blocks, so that means your second EBF only requires &a10 Cupronickel Coils&r instead of 16.\n\nHave one EBF run off &bMV&r for Aluminium and any other recipes requiring &bMV&r Power, and one running off &6HV&r with &32 MV Energy Hatches&r.", + "quests.medium_voltage.mv_energy_hatch.title": "Upgrade your EBF!", + "quests.medium_voltage.mv_energy_hatch.subtitle": "LV is so old-school!", + "quests.medium_voltage.mv_energy_hatch.desc": "A &7LV&r Battery Buffer and two &7LV&r Energy Hatches likely won't cut it anymore. Let's remedy that!\n\nUpgrade your Electric Blast Furnace with a &3MV Energy Hatch&r. Now, you can run it with &bMV&r Generators without having to mess around with &3Transformers&r.", + "quests.medium_voltage.mv_kanthal_coil.title": "Kanthal Coils", + "quests.medium_voltage.mv_kanthal_coil.subtitle": "Is it getting hot in here?", + "quests.medium_voltage.mv_kanthal_coil.desc": "&3Kanthal Heating Coils&r are the next major step in progression. They increase the temperature of your &3Blast Furnace&r to &d2,700K&r, allowing you to process new materials. They may also &eaccelerate&r less hot recipes - check the &aGregTech Energy&r chapter to the top-left for details about how Blast Furnace overclocks work.\n\nRemember that you &ccannot&r mix coils in an EBF.", + "quests.medium_voltage.mv_kanthal_ingot.title": "Kanthal", + "quests.medium_voltage.mv_kanthal_ingot.subtitle": "This one is hot", + "quests.medium_voltage.mv_kanthal_ingot.desc.1": "Oh good lord 128 ingots, that’s a lot of &cKanthal&r needed here... And what the heck is this &chot ingot&r thing again? &cYes, again!&r\n\nHere we are with a mechanic you should remember from &aTerrafirmaCraft&r—it hasn't been that long, right?\n\n&cHot ingots&r will &cburn you&r if you carry them around and you don't have &cany way&r to counter it using Tongs...\n\nAlso unlike &aTFC&r, &cthey don’t cool down naturally&r! You’ll need to actively &acool them&r down.", + "quests.medium_voltage.mv_kanthal_ingot.desc.2": "To do that, place them into a &dChemical Bath&r with &9Water&r—or even better, &9Distilled Water&r for a &e50 percent faster&r cooling time.\n\nWe highly recommend you &aautomate&r this process to avoid carrying those hot ingots yourself. Use &apipes&r to send them directly from your &dEBF&r to your &dChem Bath&r.\n\nYou can also set up an &aItem Tag Filter&r to help with sorting the hot ingots &7#forge:hot_ingots*&r.", + "quests.medium_voltage.mv_assembler.title": "Advanced Assembler", + "quests.medium_voltage.mv_assembler.subtitle": "Assengers, Avemble", + "quests.medium_voltage.mv_assembler.desc": "The &3Assembler&r is a staple for every Tier; an important goal to unlock more recipes and progress further into the Age. Many in the community see crafting a voltage tier's Assembler as a sign of &oproperly&r reaching said voltage.\n\nThat being said, welcome to &bMV&r!\n\nThe &bMV &3Assembler&r unlocks &eTransistors&r, &eCapacitors&r and &eInductors&r, used for the next tiers of Circuits.", + "quests.medium_voltage.mv_cells.title": "Large Cells", + "quests.medium_voltage.mv_cells.subtitle": "Like cells... only larger!", + "quests.medium_voltage.mv_cells.desc": "Aluminium Cells are a big upgrade over the Steel Cells or Universal Fluid Cells.\n\nThey can hold any fraction of Fluid - up to &d32 buckets&r!", + "quests.medium_voltage.mv_jetpack_2.title": "I Believe I Can Fly II", + "quests.medium_voltage.mv_jetpack_2.subtitle": "...still not quite there.", + "quests.medium_voltage.mv_jetpack_2.desc": "This jetpack enables flight, and requires energy.\n\nCharge it like you would charge a Battery.\n\nPress &4H&r (default) to enable Hover Mode.\n\n&o&7(Yeah, yeah, a jetpack is supposed to work off propellants. Y'all are always here to nitpick.)&r", + "quests.medium_voltage.mv_cutter.title": "Advanced Cutter", + "quests.medium_voltage.mv_cutter.subtitle": "Upgrades, people, upgrades!", + "quests.medium_voltage.mv_cutter.desc": "The &3MV Cutter&r is required to cut &7Silicon Boules&r to prepare them for &aLaser Engraving&r.\n\nWe recommend you supply this machine with a steady stream of &dLubricant&r to cut down on the processing time.\n\nLubricant can be &3brewed&r from &eOil&r and &aTalc&r, &2Soapstone&r, &dCreosote&r or &cRedstone&r.", + "quests.medium_voltage.mv_cutter.task": "Any Cutter", + "quests.medium_voltage.mv_laser_engraver.title": "Laser Engraving", + "quests.medium_voltage.mv_laser_engraver.subtitle": "Teaching rocks to think", + "quests.medium_voltage.mv_laser_engraver.desc": "The &3Laser Engraver&r engraves patterns into &9Silicon Wafers&r based on the type of &9Lens&r it is given. After the wafers are engraved, they must be passed through a &3Cutting Machine&r to turn them into components ready to be put into Circuits.\n\nHigher tier Engravers can etch more complex wafers for more efficient Circuits.", + "quests.medium_voltage.polysilicon.title": "Polysilicon", + "quests.medium_voltage.polysilicon.subtitle": "Not actually a polymer", + "quests.medium_voltage.polysilicon.desc.1": "&bPolysilicon&r, also known as Polycrystalline Silicon, is a high-purity form of Silicon used for making Silicon Boules.\n\nIf you haven't made any sort of \"closed loop\" recipe chain yet, this may be your first one! A closed loop recipe chain means they are structured in a way so all of the chemicals and items in the intermediate steps are completely reusable - in this case, all you have to do is input &7Silicon Dust&r to receive &bPolysilicon Dust&r at the end.", + "quests.medium_voltage.polysilicon.desc.2": "To get started, combine &7Silicon Dust&r, &eHydrochloric Acid&r, and &9Hydrogen&r in a chemical reactor to make Chlorosilane and Trichlorosilane.\n\nReact these chemicals again (ideally in an adjacent second chemical reactor) to make Dichlorosilane and Silane.\n\nFinally, electrolyze both of these to get &bPolysilicon Dust&r, regular Silicon Dust, Hydrogen, and Chlorine.\n\nThe Hydrogen and Chlorine can then be recombined into more Hydrochloric acid and sent back to the start, along with the Silicon Dust.\n\nIf you've set up the chain correctly, all you need to input is 1 Silicon Dust for each Polysilicon you receive at the end.", + "quests.medium_voltage.polysilicon.desc.3": "To help with the logistics, you may be interested in using Quad pipes or Pump Covers, both of which can use &aFluid Filters&r. This is how you'll handle any process in the future that outputs multiple liquids that need to go different places.\n\nYou'll be needing Polysilicon for every single boule for the rest of your game, so it's well worth setting up a chain of machines for this now instead of just crafting it by hand.", + "quests.medium_voltage.mv_silicon_boule.title": "Silicon Boules", + "quests.medium_voltage.mv_silicon_boule.subtitle": "Giant crystals!", + "quests.medium_voltage.mv_silicon_boule.desc": "&9Silicon Boules&r are made in the &3High Temperature Precision Fabricator&r with a &aSilicon Seed Crystal&r and a pinch of &aGallium Arsenide&r within a Quartz Crucible. Their primary purpose is to make &6Wafers&r for circuits.\n\nAfter making the Boule, process it in the &3Cutter&r to get 16 Silicon Wafers ready for engraving.\n\n&cWarning:&r Each Silicon Boule takes &47.5 minutes&r to make at 120 EU/t, or 1,080,000 EU! If the HTPF loses power midway, the recipe will start to &close progress&r.\n\nWith that being said, Silicon Boules take an absolute age to craft, so consider &3stockpiling&r them.\n\nAlso note that the basic boule recipe is faster within a Cleanroom, once you've got one of those set up.", + "quests.medium_voltage.mv_silicon.title": "Silicon Dust", + "quests.medium_voltage.mv_silicon.subtitle": "Sillycon", + "quests.medium_voltage.mv_silicon.desc.1": "Going forward, Silicon will be essential for anything involving electronics, so it's definitely something you're going to want a reliable setup for.\n\nTo obtain &5Silicon&r, we’ll suggest &ctwo main methods&r so you have clear directions. As always, it’s up to you to figure out what’s &abest for your situation&r.", + "quests.medium_voltage.mv_silicon.desc.2": "First method: mining silicon-rich ores. Look for &9Mica&r or &9Kyanite&r veins—they also contain &dAluminium&r. Alternatively, you can electrolyze &aZeolite Dust&r, found in Chalcopyrite and Realgar veins.\n\nSecond method: Although more expensive to set up, and slower early on, generating Silicon out of cobblestone becomes the &ebest method&r at &6HV&r and beyond. Plus, it generates &9Oxygen&r as a bonus!\n\nThe idea is simple: electrolyze &aSilicon Dioxide Dust&r into Oxygen and Silicon. You can get Silicon Dioxide Dust by centrifuging &9Flint Dust&r, which itself comes from &9Flint&r collected by &asifting Gravel&r.\n\nThis setup can become &afully passive&r easily. Try using the &aEMI Recipe Tree&r tool (bottom left of your screen) to plan your builds—it really helps!", + "quests.medium_voltage.mv_ulpic.title": "ULPIC Chips", + "quests.medium_voltage.mv_ulpic.subtitle": "Pickin' up Chips", + "quests.medium_voltage.mv_ulpic.desc": "Using a Sapphire Lens, engrave a Silicon Wafer into an ULPIC Wafer.\n\nThis can be processed in a Cutter for ULPIC Chips, which are important for some multiblock components!\n\nMore specifically, the MV Energy Hatches that you will need to upgrade your EBF to the &6HV&r energy tier.", + "quests.medium_voltage.mv_ic.title": "IC Chips", + "quests.medium_voltage.mv_ic.subtitle": "I C U", + "quests.medium_voltage.mv_ic.desc": "Using a Ruby Lens, engrave a Silicon Wafer into an ILC Wafer.\n\nThis can be processed in a Cutter for Integrated Circuit Chips, which are important components for improving upon your circuit crafting capabilities.", + "quests.medium_voltage.mv_ram.title": "Download more RAM", + "quests.medium_voltage.mv_ram.subtitle": "Also a Daft Punk album", + "quests.medium_voltage.mv_ram.desc": "&aRandom Access Memory&r is required for many Circuits.", + "quests.medium_voltage.mv_cpu.title": "Get a better CPU", + "quests.medium_voltage.mv_cpu.subtitle": "Gamers usually prefer GPU", + "quests.medium_voltage.mv_cpu.desc": "The &eCPU Wafer&r is a special one—it can be upgraded later through a &2Chemical Reaction&r.\n\nBut for now, you’ll need the &eCPU Chip&r to craft the best &bMV&r circuits available at this stage.\n\nMake sure to produce a few extra, as they’ll be essential for future upgrades.", + "quests.medium_voltage.lsb.title": "Getting very steamy", + "quests.medium_voltage.lsb.subtitle": "If you have unlimited fuel, it can still be good", + "quests.medium_voltage.lsb.desc": "If you're &lstill&r running off the &3Large Bronze Boiler&r, you may want to upgrade to the &3Large Steel Boiler&r.\n\nIt's slightly more efficient than the &3LBB&r, and produces &d1800 mB/t of Steam&r.\n\nWe'd recommend you try other power options at this point.", + "quests.medium_voltage.stainless_greate.title": "Stainless Steel-tier Greate", + "quests.medium_voltage.stainless_greate.subtitle": "High Stress", + "quests.medium_voltage.stainless_greate.desc": "This quest is just here to let you know that Greate has another upgrade at this point.\n\nYou may find the next tier of Crushing Wheels useful, as they can give the full amount of byproducts, just like the HV Macerator, but also process multiple items at the same time!", + "quests.medium_voltage.terminal_dismantler.title": "Dismantler Terminal", + "quests.medium_voltage.terminal_dismantler.subtitle": "When your wrench isn't fast enough", + "quests.medium_voltage.terminal_dismantler.desc": "The &7Dismantler&r is an amazing tool, allowing you to dismantle your multiblocks instantly by simply shift-right-clicking the controller, though be wary that the Multiblock must be fully formed to be completely dismantled.", + "quests.medium_voltage.htpf.subtitle": "I'm Mr. Clean", + "quests.medium_voltage.htpf.desc.1": "The &6High Temperature Precision Fabricator&r (HTPF) is your new clean multiblock designed to produce &bLenses&r and &eSilicon Boules&r.\n\nIt operates similarly to the &eElectric Blast Furnace&r, using improved &6Coils&r that allow &aPerfect Overclocking&r and requiring specific temperature levels to run certain recipes.\n\nUnlike the &eElectric Blast Furnace&r, however, it does not have a &7Muffler Hatch&r, which means you will be able to integrate it into your &bCleanroom&r once unlocked - this allows some recipes to run faster, while others will require its clean environment.", + "quests.medium_voltage.htpf.desc.2": "&l&3Lore&r:&r &oIn base &bGTCEu&r, &oyou would use an &eEBF&r &ofor these recipes, but in &aTerrafirmaGreg&r &owe wanted a dedicated multiblock that could properly fit inside a &bCleanroom&r. &oThis led to the creation of the &6High Temperature Precision Fabricator&r, which also comes with a cute little animation.&r", + "quests.medium_voltage.gem_lens.title": "Optical Lenses", + "quests.medium_voltage.gem_lens.subtitle": "So sparkly!", + "quests.medium_voltage.gem_lens.desc.1": "Each &bLens&r you craft will involve coating a &7Blank Lens&r with a certain liquefied &dGem&r. Keep in mind that higher-quality gems produce significantly more liquid, so you are strongly advised to process these ores using a &aSifter&r.\n\nBe aware that higher-tier lenses may require more advanced liquid processing and different types of &7Blank Lenses&r, though this will only become relevant later in the modpack.", + "quests.medium_voltage.gem_lens.desc.2": "&3&lLore:&r&r &oIn base &bGTCEu&r, &oa single exquisite gem was enough to craft lenses, and later the process became even simpler by just dyeing a glass lens.\n\nThis felt overly simplistic, and since &aTerrafirmaGreg&r features a wide variety of gems, we decided it was more fitting to make proper use of them instead of relying on dyes.&r", + "quests.medium_voltage.gem_slurry.title": "Gem Suspensions", + "quests.medium_voltage.gem_slurry.subtitle": "Another type of ore processing?", + "quests.medium_voltage.gem_slurry.desc": "While you are setting this up, note that processing gems through a &5Liquefaction Tower&r to produce &dGem Suspensions&r also unlocks a unique ore processing line that is roughly six times more efficient than the standard methods you are used to.\n\nThis dedicated line can also provide exclusive by-products that cannot be obtained through other processing routes.\n\n&l&cNote&r:&r Many gems do not yet have access to this unique line, and additional implementations will be added as the modpack is developed.", + "quests.medium_voltage.silicon_carbide.subtitle": "Silicon will get under your skin", + "quests.medium_voltage.silicon_carbide.desc.1": "The process of crafting &bSilicon Carbide&r is significantly more complex than what you have done so far, but do not be discouraged. as always, take your time while browsing EMI and try to batch-craft as much as possible. You should have learned by now that in &bGregTech&r, you should never be afraid of producing too much.", + "quests.medium_voltage.silicon_carbide.desc.2": "We will guide you step by step through this quest, as the process is somewhat unique. First, run your &eQuartz&r gems through a &aSifter&r to obtain the highest quality gems possible, as this will drastically reduce the amount of &7Graphite&r required; once you have produced the &6Hot Rough Silicon Carbide Ingots&r, you can cool them using a &dChemical Bath&r until you later unlock the &bVacuum Freezer&r.\n\nThe next step is slightly unusual: you will need to macerate the ingots into &7Dust&r, which must then be processed in a &dChemical Bath&r with &aHydrochloric Acid&r; if you do not already have this acid, refer to the quests at the top left of this chapter; electrolyzing seawater and processing the resulting materials is your best option to obtain an infinite supply of &aHydrochloric Acid&r.", + "quests.medium_voltage.chemical_bath.subtitle": "Why can't we just cool these in a lake?", + "quests.medium_voltage.chemical_bath.desc": "The &dChemical Bath&r is a versatile machine primarily used to dye various materials and get certain resources out of ores, but until you reach the &6HV&r chapter and unlock the &bVacuum Freezer&r, it will also serve to cool your hot ingots. Later on, it will also be required for specific dipping recipes.", + "quests.medium_voltage.rene_41.subtitle": "Ou la la", + "quests.medium_voltage.rene_41.desc": "&bRené-41&r is a high-performance alloy with excellent resistance to high temperatures, making it essential for crafting your new advanced &6Coils&r. The catch is that it requires many different materials to be combined together.\n\nTo craft 16 &6Coils&r, you will need 32 &bRené-41 Ingots&r, so plan ahead carefully, as producing a larger batch may be wise to sustain the numerous &eKanthal Coils&r you will rely on until the next tier becomes available.", + "quests.medium_voltage.silicon_rubber.title": "Silicon Rubber", + "quests.medium_voltage.silicon_rubber.subtitle": "Silicon, silicon, silicon everywhere!", + "quests.medium_voltage.silicon_rubber.desc": "&bSilicon Rubber&r is essentially an improved version of regular rubber. As you progress through &bGregTech&r, you will unlock better substitutes for older materials, and this is one of them.\n\nIt can be used to coat your &eWires&r at a lower cost, but more importantly, it is mandatory for crafting the components of your new &aCircuits&r.\n\nIf you are struggling to obtain enough &fLatex&r from trees, this material will solve the issue, as it is produced from &eSilicon&r, &aChlorine&r, and &7Methane&r, resources that you can easily generate infinitely at this stage.", + "quests.medium_voltage.sic_sic_rotor.subtitle": "Is this sick or am I sick of you?", + "quests.medium_voltage.sic_sic_rotor.desc": "The &bSiC-SiC Rotor&r is what we refer to as an &eExotic Turbine Rotor&r. Its stats can be considered either extreme or simply poor, and this particular model suffers from very low efficiency and durability, meaning that if you plan to use it, you should set up a passive production line to replace it whenever it breaks.\n\nIf you are not a fan of &aCreate&r or do not heavily rely on steam power, this rotor will likely be a waste of resources, so feel free to skip it.", + "quests.medium_voltage.vanadium_tools.title": "Vanadium Steel Tools", + "quests.medium_voltage.vanadium_tools.subtitle": "A whole new set of Tools", + "quests.medium_voltage.vanadium_tools.desc": "Each new tier unlocks additional materials used to craft an entirely new set of &eTools&r.\n\nWhile you may not want to replace your full set every time, it is still worth reviewing their stats, as some provide higher mining speed while others offer greater durability, and there is no absolute best choice. It ultimately depends on your priorities.\n\n&bVanadium Steel Tools&r provide higher durability than &cRed Steel&r with only a slight increase in speed - if raw speed is your main goal, you may want to consider &dDiamond-Tipped Tools&r instead.", + "quests.medium_voltage.vanadium_tools.task": "Any Vanadium Steel Tool", + "quests.medium_voltage.rhenium.title": "Rhenium", + "quests.medium_voltage.rhenium.subtitle": "The beautiful... platinum group metal of the desert", + "quests.medium_voltage.rhenium.desc": "At the moment, &aRhenium&r can only be found via &eTarkianite Ore&r, sourced from the Deserts of the world.\n\nYou can find hot and dry climates by travelling to the South-West, where you'll have to hunt for areas with an average temperature of at least 7°C and average rainfall of at most 100mm.\n\nIn &bMV&r, Rhenium is optional, but it'll be required later in &6HV&r.\n\nLater on, you'll be able to get more Rhenium through other methods.", + "quests.medium_voltage.diamond_tools.title": "Diamond-Tipped Tools", + "quests.medium_voltage.diamond_tools.subtitle": "Finally, now we can make a pickaxe and go to the nether!", + "quests.medium_voltage.diamond_tools.desc": "Each new tier unlocks additional materials used to craft an entirely new set of &eTools&r.\n\nWhile you may not want to replace your full set every time, it is still worth reviewing their stats, as some provide higher mining speed while others offer greater durability, and there is no absolute best choice. It ultimately depends on your priorities.\n\n&bDiamond-Tipped Tools&r provide higher durability than &9Blue Steel&r with a slight increase in speed - if raw durability is your main goal, you may want to consider &bVanadium Steel Tools&r instead.", + "quests.medium_voltage.diamond_tools.task": "Any Diamond-Tipped Tool", + "quests.medium_voltage.large_steel_boiler.subtitle": "TERMINAL OVERLOAD", + "quests.medium_voltage.large_steel_boiler.desc.1": "The &eLarge Steel Boiler&r may be your best method for &bSteam&r generation. Like the &eLBB&r, it can be boosted with specific fluids, but this version gains access to many new &aBoosters&r, including some you may not have unlocked yet.\n\nThe &eLSB&r also comes with a secondary mode. You can switch modes directly in the controller GUI, allowing the use of new fuels that were not available with the &eLBB&r. Note that each recipe requires both a fluid and a &6Binder&r, and using &8Charcoal&r as the binder can drastically reduce the amount of fluid needed.\n\n&cTo switch mode your LSB can't be running a recipe, you can use a soft hammer to stop it.&r", + "quests.medium_voltage.large_steel_boiler.desc.2": "Here is the list of all the &aBoosters&r available and their consumption:\n\n-Creosote => Temperature Increase: &c200&r — Consumption: &b32 mB/s&r — Available at &8ULV&r\n\n-Conifer Pitch and Maple/Birch Sap => Temperature Increase: &c200&r — Consumption: &b32 mB/s&r — Available at &8ULV&r\n\n-Olive Oil => Temperature Increase: &c400&r — Consumption: &b8 mB/s&r — Available at &8ULV&r\n\n-Wood Gas => Temperature Increase: &c400&r — Consumption: &b52 mB/s&r — Available at &7LV&r\n\n&6LSB Exclusive&r:\n\n-Raw Aromatic Mix => Temperature Increase: &c1000&r — Consumption: &b600 mB/s&r — Available at &bMV&r\n\n-Rocket Fuel => Temperature Increase: &c4000&r — Consumption: &b200 mB/s&r — Available at &6HV&r\n\n-Radioactive Effluent => Temperature Increase: &c8000&r — Consumption: &b1 mB/s&r — Available at &5EV&r", + "quests.medium_voltage.large_steel_boiler.desc.3": "&l&3Lore:&r&o &oIn GTm the Large Boilers are usually pretty straightforward as it just burns fuel without any kind of modularity. Obviously in TFG we wanted to add a twist to make it a bit more complex but also more modular.&r", + "quests.metal_age": "Metallurgy Age", + "quests.metal_age.subtitle": "Your First Technological Advancements.", + "quests.metal_age.weld_bronze_ingots.title": "Welding Bronze", + "quests.metal_age.weld_bronze_ingots.subtitle": "I told you to get used to it", + "quests.metal_age.weld_bronze_ingots.desc": "Obtain at least 14 Ingots of any Bronze type, then weld them together in the Copper Anvil.\n\nThe Tier 2 Anvil can be made from Bismuth Bronze, Bronze or Black Bronze, but not a mixture of the three.", + "quests.metal_age.anvil_recycling.title": "Anvil Recycling?", + "quests.metal_age.anvil_recycling.subtitle": "Because 14 ingots is a lot now", + "quests.metal_age.anvil_recycling.desc": "Once you craft the next tier of Anvil (such as going from Copper to Bronze, or Bronze to Wrought Iron), the previous tier basically becomes useless.\n\nHowever, since it's made out of metal, you &ocan and should&r melt the previous tier of Anvil back into its liquid metal form!\nGrab a Vessel and place it on the right hand side of the Charcoal Forge interface, then place the Anvil and slowly heat it until it reaches the melting temperature. The molten metal will be deposited inside the Vessel, then you can cast it back into ingots or whatever you like!", + "quests.metal_age.bronze_anvil.title": "T2 Anvil: Bronze", + "quests.metal_age.bronze_anvil.subtitle": "Basic mechanical power starts here", + "quests.metal_age.bronze_anvil.desc": "To work metal into more than just double ingots, you'll need to use an anvil of the same tier or better. Working on an anvil can be a little bit complicated, but there's an entry in the TFG Tips section of the field guide that goes into more detail.\n\nBronze also marks the start of automation, where you'll begin to harness mechanical power!", + "quests.metal_age.bronze_goodies.title": "Bronze Level Mechanical Power", + "quests.metal_age.bronze_goodies.subtitle": "Oh No, It's Create Again", + "quests.metal_age.bronze_goodies.desc": "Bronze is a sturdy enough material to enable very basic mechanical power.\n\nCheck the &oEarly Automation&r quest chapter to get started!", + "quests.metal_age.copper_diving.title": "Copper Diving Equipment", + "quests.metal_age.copper_diving.subtitle": "If mining wasn't dangerous enough", + "quests.metal_age.copper_diving.desc": "Struggling with aquifers in your ore veins? You can craft a set of copper diving equipment, with an air supply that can last for 20 minutes!", + "quests.metal_age.bloomery.title": "Bloomery", + "quests.metal_age.bloomery.subtitle": "Required if you seek the Iron Age.", + "quests.metal_age.bloomery.desc": "The Bloomery is a Multiblock from TerraFirmaCraft that allows you to create Wrought Iron. Melting iron in a forge will produce Cast Iron, which is brittle and nowhere near as strong or durable as Wrought Iron.\n\nThe Bloomery is expensive, so it will be worth investing some time into setting up automatic plate production and ore processing.\n\nThe Field Guide contains a detailed entry on how the Bloomery works and the correct ratios of iron and fuel that it needs.", + "quests.metal_age.mining.title": "Mining in the Metallurgy Age", + "quests.metal_age.mining.subtitle": "ROCK AND STONE!", + "quests.metal_age.mining.desc": "Extracting valuable resources from the ground is a major part of this modpack, and the Metallurgy Age is no exception! You will consume a &llot&r of metal to progress, and one way to mine a lot of it at once is with a Mining Hammer! This is a tool that can mine blocks in a 3x3x1 area at the cost of a slower mining speed. You can also hold sneak to break single blocks at a time.", + "quests.metal_age.bellows.title": "Bellows", + "quests.metal_age.bellows.subtitle": "Higher temperatures can be reached, at a small price.", + "quests.metal_age.bellows.desc": "The Bellows is a device that can force extra air into a fire or forge in front of it, allowing the heat produced by the fuel inside to reach higher temperatures than usual, at the cost of fuel duration.\n\nThese higher temperatures are required to fire pottery with charcoal or melt certain metals.\n\nCoal and Coke can also reach higher temperatures without it.", + "quests.metal_age.wrought_iron_anvil.title": "T3 Anvil: Wrought Iron", + "quests.metal_age.wrought_iron_anvil.subtitle": "Waterwheels, Windmills and more Greate", + "quests.metal_age.wrought_iron_anvil.desc": "With the Wrought Iron Anvil you'll be able to work Wrought Iron Ingots into different items such as Sheets, Tool heads, etc.\n\nWrought Iron tools and armor isn't much of an improvement over Bronze, but it has far more durability.\n\nCreating the next anvil is going to be a significant step up in difficulty, so this is a good point to settle down and explore some of the other things this modpack has to offer.", + "quests.metal_age.toolbelt.title": "Toolbelt", + "quests.metal_age.toolbelt.subtitle": "Free up your inventory!", + "quests.metal_age.toolbelt.desc": "Put one of these in your &6Belt Slot&r and you'll free up a whole row of your inventory!\n\nYou can swap tools at any time by pressing the &aSwap Tool&r (default: X) keybind to open a radial menu.\n\nToolbelts can be upgraded with eight pouches to hold 9 items total.", + "quests.metal_age.coke_oven.title": "Coke Oven", + "quests.metal_age.coke_oven.subtitle": "Finally, No More Charcoal Piles", + "quests.metal_age.coke_oven.desc.1": "The Coke Oven is your first GregTech multiblock! It allows you to automatically create Charcoal and other powerful combustibles. The Coke Oven will burn one Log into one Charcoal and 250mb of Creosote, which is an important chemical used in wood treating and as an early fuel.\n\nIf you craft the main Coke Oven block and press the JEI 'Uses' key on it (defaults to \"U\"), you'll find the tab called \"Multiblock Info\", which shows you how to build the Coke Oven in the world.\n\nYou can also just place the Controller block in the world, and interact with it while sneaking to create a Hologram of blocks missing.", + "quests.metal_age.coke_oven.desc.2": "Coke Ovens can be fully automated using a Coke Oven Hatch. The Hatch is placed on the sides of the Oven and work as both Inputs and Outputs for both Items and Liquids.\n\nYou can easly create a simple, one way Coke Oven by using a Crate for the input, a Chest for the output, and a Drum, Barrel, or Large Wooden Tank to collect the Creosote. Unlike Chests, Crates are able to store large objects such as Logs. You can also sneak and right-click GregTech pipes with a wrench to make them one-way.", + "quests.metal_age.wrought_iron_goodies.title": "Wrought Iron level Mechanical Power", + "quests.metal_age.wrought_iron_goodies.subtitle": "What's this \"Andesite Alloy\" you speak of?", + "quests.metal_age.wrought_iron_goodies.desc": "With Wrought Iron you've unlocked access to the Metal Casing, the foundation of many of Create's mechanical blocks such as Gearboxes. Some of the more advanced ones will require Steel, but it's possible to build a partially automatic tree and crop farm at this point.\n\nCreosote is used to create Treated Wood Planks, which can be crafted into Waterwheels and Windmills, a significant improvement over animal power.", + "quests.metal_age.fire_clay_ingredients.title": "Fire Clay Ingredients", + "quests.metal_age.fire_clay_ingredients.subtitle": "The TerraFirmaCraft Rite of Passage.", + "quests.metal_age.fire_clay_ingredients.desc": "Fire Clay is a special clay made out of Kaolinite, Graphite and regular Clay, which is especially resistant to high temperatures. Its two main uses are the Crucible, which works as an improved version of a Vessel for Metal Smelting and Alloying, and the Blast Furance, which is required for the creation of the next anvil and metal tier, Steel.\n\nYou'll likely need to travel far, far away from your base to obtain both Graphite and Kaolin Clay, so preparation is key!", + "quests.metal_age.overworld_kaolin.title": "Kaolin Source: Overworld", + "quests.metal_age.overworld_kaolin.subtitle": "Welcome to the Jungle", + "quests.metal_age.overworld_kaolin.desc": "Kaolin Clay can be found exclusively in areas with the combination of high altitude, temperature (at least 18°C), and humidity (at least 300mm rainfall). A full list of Kaolin Clay's spawn requirements and tips can be found in the Field Guide.\n\nYou'll very likely need to travel very, VERY far towards the South East, likely across the ocean. Prepare yourself with an Iron Flask, large quantities of food, some sort of watercraft like a Canoe, Rowboat or Kayak, and extra portable storage for bringing home as much Kaolin as you can.\n\nThere are quests in TerraFirmaGreg Tips that go over portable storage and watercrafts.", + "quests.metal_age.beneath_kaolin.title": "Kaolin Source: The Beneath", + "quests.metal_age.beneath_kaolin.subtitle": "To the Depths", + "quests.metal_age.beneath_kaolin.desc": "Deep, DEEP underground, past the bedrock, you'll find The Beneath, a complex network of caves filled with dangers of all kinds around every corner. In the upper areas, you may be able to find the Lush Hollow, a small green oasis in the depths where Kaolin Clay can spawn. A particular monster may be guarding it, however...!\n\nWhile you're down here, you could also look for Anthracite, an excellent fuel for making steel.\n\nSurviving in the Beneath is difficult, so check the TerraFirmaGreg Tips section of this questbook and the Field Guide for more information.", + "quests.metal_age.beneath_kaolin.task": "Traverse the Overworld Bedrock and reach The Beneath", + "quests.metal_age.overworld_graphite.title": "Graphite Source: Overworld", + "quests.metal_age.overworld_graphite.subtitle": "You mean I can't just rely on surface indicators?", + "quests.metal_age.overworld_graphite.desc": "Graphite spawns exclusively in flat, wide discs deep underground.\n\nYou will have to go exploring underground through the caves to try and spot some! Graphite veins can spawn in any stone type and also include Coal and Diamond. However, due to the depth of the veins, indicators likely will not appear on the surface. Tools such as a metal Shield, Digger Helmet, Propick, and Spyglass can also prove to be very useful!", + "quests.metal_age.beneath_graphite.title": "Graphite Source: The Beneath", + "quests.metal_age.beneath_graphite.subtitle": "To the Depths", + "quests.metal_age.beneath_graphite.desc": "Deep, DEEP underground, past the bedrock, you'll find The Beneath, a complex network of caves filled with dangers of all kinds around every corner. Down in the Beneath you can find huge, tall Graphite veins, but a particular monster may be guarding it...!\n\nWhile you're down here, you could also look for Anthracite, an excellent fuel for making steel.\n\nSurviving in the Beneath is difficult, so check the TerraFirmaGreg Tips section of this questbook and the Field Guide for more information.", + "quests.metal_age.beneath_graphite.task": "Traverse the Overworld Bedrock and reach The Beneath", + "quests.metal_age.kaolin_clay.title": "Kaolin Clay", + "quests.metal_age.kaolin_clay.subtitle": "Kaolin Trek: The Next Generation", + "quests.metal_age.kaolin_clay.desc": "Once you find Kaolin Clay, you should bring as much back as you can possibly carry! Unfortunately, only 20 percent of it will successfully cook into Kaolinite Powder, so it's recommended to bake it in situ with pit kilns, to save inventory space.\n\nAfter you craft the Crucible and the Blast Furnace, you won't need much more of it, but it's still a good idea to bring home more than you think you'll need, to avoid a repeat journey.\n\nP.S.: If you've found blood lilies but no clay, try digging down a little further! Sometimes it spawns a little underground.", + "quests.metal_age.graphite.title": "Graphite", + "quests.metal_age.graphite.subtitle": "Pencils do not exist", + "quests.metal_age.graphite.desc": "Once you find graphite, you should bring back as much as you can! Though you won't need as much of it as Kaolin clay.\nGraphite veins are also rich in Coal and Diamonds, and you'll want the coal for making Steel soon.", + "quests.metal_age.graphite.task": "Any form of Graphite", + "quests.metal_age.fire_clay.title": "Fire Clay", + "quests.metal_age.fire_clay.subtitle": "At last", + "quests.metal_age.fire_clay.desc": "Heat up Kaolin Clay to get Kaolinite Powder. You can use a Forge to heat them individually, but cooking big batches inside small vessels in a Pit Kiln may be faster.\n\nFor the Graphite, process the ore as normal, then crush the Graphite Dust again to get Graphite Powder.\n\nFinally, combine 4 Graphite Powder, 4 Kaolinite Powder, and 1 Clay to create Fire Clay.", + "quests.metal_age.fire_clay_products.title": "Fire Clay products", + "quests.metal_age.fire_clay_products.subtitle": "Extremely Heat Resistant Clay", + "quests.metal_age.fire_clay_products.desc": "Just like regular Clay, Fire Clay can be Knapped to create things that you'll then need to fire. Most importantly, Fire Clay is used to create the Crucible and Fire Clay Bricks, both of which are required for the Blast Furnace.\n\nYou'll also be able to create a Mold Table and Casting Channels, which lets you cast your metal from the crucible into multiple molds at once.\n\nLastly, there's Fire Ingot Molds, which only have a 1 percent chance of breaking instead of regular clay's 10 percent.", + "quests.metal_age.crucible.title": "Crucible", + "quests.metal_age.crucible.subtitle": "Melt metals like a pro", + "quests.metal_age.crucible.desc": "The Crucible is placed on top of a Forge. It comes with 9 inventory slots and has a capacity for 4608mB of fluid, including an interface to check your alloying ratios. They also retain their contents when broken. They can also collect Pig Iron when placed below a Blast Furnace.\n\nKeep in mind that the crucible WILL try to alloy everything inside it - it does not keep metals separate like a TC Smeltery - so it's a good idea to keep it clean when you aren't using it.", + "quests.metal_age.fire_bricks.title": "Fire Bricks", + "quests.metal_age.fire_bricks.subtitle": "For the Blast Furnace", + "quests.metal_age.fire_bricks.desc": "Fire Bricks are used in the construction of the Blast Furnace, you need at the very least 4 Bricks to make the furnace.\n\nThe Bricks will require insulation to make sure the process of making steel is effective, you can either place 3 Wrought Iron Plates around the Fire Bricks, or use Blast Furnace Insulation", + "quests.metal_age.fully_stacked_blast_furnace.title": "Fully Stacked Blast Furnace", + "quests.metal_age.fully_stacked_blast_furnace.subtitle": "The completed Blast Furnace", + "quests.metal_age.fully_stacked_blast_furnace.desc": "A full size Blast Furnace is able to melt and process large amounts of iron at once. It's a good idea to make it bigger when you can, because you'll need a lot of steel for the future.\n\nAfter you've got your first Steam Alloy Smelter, you'll be able to create more Fire Bricks more cheaply.", + "quests.metal_age.blast_furnace_fuel.title": "Fuel for the Blast Furnace", + "quests.metal_age.blast_furnace_fuel.subtitle": "Hope you followed the tips in the previous quests...", + "quests.metal_age.blast_furance_fuel.desc": "Regular Charcoal is not hot enough to be able to create Steel. You will need either Coke or Anthracite.\n\nCoke can be created by putting Coal into a Coke Oven, while Anthracite can be used as-is after being dug up from the Beneath.", + "quests.metal_age.blast_furnace.title": "Blast Furnace", + "quests.metal_age.blast_furnace.subtitle": "Then I started Blastin'", + "quests.metal_age.blast_furnace.desc": "The Blast Furnace is a multiblock structure that allows you to create Pig Iron. Placing a combination of Iron, Flux and fuel (see the adjacent quest) inside the Blast Furnace produces Pig Iron, which can be worked into Steel.\n\nIn order for the Blast Furnace to reach its required high temperatures, it will need its own Bellows, used to force air through a Tuyere which you place inside the blast furnace.\n\nThe Field Guide contains an entry on how the Blast Furnace works and how to build one.", + "quests.metal_age.steel_anvil.title": "T4 Anvil: Steel", + "quests.metal_age.steel_anvil.subtitle": "A huge leap from wrought iron", + "quests.metal_age.steel_anvil.desc": "With the Steel Anvil, you'll be able to work Steel Ingots into different forms.\n\nSteel tools and equipment have a significant boost over their bronze and wrought iron counterparts, so they're worth making if your existing ones are about to break. You'll be needing to create a lot of alloys soon, so some new mining equipment would be a wise investment.", + "quests.metal_age.steel_goodies.title": "Steel level Mechanical Power", + "quests.metal_age.steel_goodies.subtitle": "Blow, Crush, and Pipe", + "quests.metal_age.steel_goodies.desc": "Steel unlocks a new Greate tier, with increased maximum stress capacity! You can now also make things like the Encased Fan, which can automate ore washing, and the Mechanical Pump, which gives you much more access to fluid logistics.\n\nThe Mechanical Pump is especially useful, as with some smarts, you can easily automate the Blast Furnace.\n\nTo power these, you also gain access to the Steam Engine, allowing you to convert fuel and water into huge amounts of mechanical power!", + "quests.metal_age.weak_steel.title": "Weak Steel Ingredients", + "quests.metal_age.weak_steel.subtitle": "Hope you like math", + "quests.metal_age.weak_steel.desc": "Weak Steel is one part of the necessary metals to create Black Steel. You can alloy it with 2 parts Steel, 1 part Nickel and 1 part Black Bronze.\n\nYou can check the liquid weak steel's recipe for more precise alloying percentage rates.", + "quests.metal_age.weak_steel.task1": "1 Part Nickel", + "quests.metal_age.weak_steel.task2": "2 Parts Steel", + "quests.metal_age.weak_steel.task3": "1 Part Black Bronze", + "quests.metal_age.highcarb_black_steel.title": "Black Steel Ingredients", + "quests.metal_age.highcarb_black_steel.subtitle": "Conservation of matter does not apply", + "quests.metal_age.highcarb_black_steel.desc": "The final two anvils are made out of complex alloys that will require a lot of metal to be created. Weak Steel and Pig Iron can be welded to create High Carbon Black Steel, which can then be worked on an anvil into Black Steel.\n\nOnce you get a Steam Alloy Smelter, use that instead to &6double your output&r.", + "quests.metal_age.black_steel_anvil.title": "T5 Anvil: Black Steel", + "quests.metal_age.black_steel_anvil.subtitle": "Steam power is within your grasp", + "quests.metal_age.black_steel_anvil.desc": "With the Black Steel Anvil you'll now be able to work Black Steel Ingots into different items.\n\nYou've also now opened up a massive new section in the Early Automation chapter related to high pressure Steam Power!\n\nFrom here, you can either dive straight into industrialization or finish up the last tier of anvils if you'd like. You can't avoid colored steel forever, though!", + "quests.metal_age.black_steel_goodies.title": "Black Steel level Mechanical Power", + "quests.metal_age.black_steel_goodies.subtitle": "The Industrial Revolution and its consequences", + "quests.metal_age.black_steel_goodies.desc": "With Black Steel comes high pressure Steam Power! Stronger steel allows for more potent and compact steam boilers, fuelling new machines to craft your first electronics.", + "quests.metal_age.red_blu.title": "Red and Blue Steel", + "quests.metal_age.red_blu.subtitle": "Some of the oldest modded Minecraft fantasy steels", + "quests.metal_age.red_blu.desc": "The final tier of anvil can be made out of either Red or Blue Steel. Both are complex alloys of Steel and multiple different metals.\n\nBlue Steel is prized for its exceptional heat resistance and tool speed, while Red Steel boasts huge amounts of strength and durability.", + "quests.metal_age.weak_red_steel.title": "Weak Red Steel Ingredients", + "quests.metal_age.weak_red_steel.subtitle": "This is getting a little ridiculous", + "quests.metal_age.weak_red_steel.desc": "Like before, Weak Red Steel is the first step of Red Steel's creation. Its alloy is made from 4 parts Black Steel, 2 parts Steel, 1 part Brass, and 1 part Rose Gold.\n\nYou can check the liquid Weak Red Steel's recipe for more precise alloying percentage rates.", + "quests.metal_age.weak_red_steel.steel": "2 Parts Steel", + "quests.metal_age.weak_red_steel.black_steel": "4 Parts Black Steel", + "quests.metal_age.weak_red_steel.brass": "1 Part Brass", + "quests.metal_age.weak_red_steel.rose_gold": "1 Part Rose Gold", + "quests.metal_age.weak_blu_steel.title": "Weak Blue Steel Ingredients", + "quests.metal_age.weak_blu_steel.subtitle": "This is getting out of hand.", + "quests.metal_age.weak_blu_steel.desc": "Like before, Weak Blue Steel is the first step of Blue Steel's creation. Its alloy is made from 4 parts Black Steel, 2 parts Steel, 1 part Bismuth Bronze, and 1 part Sterling Silver.\n\nYou can check the liquid Weak Blue Steel's recipe for more precise alloying percentage rates.", + "quests.metal_age.weak_blue_steel.steel": "2 Parts Steel", + "quests.metal_age.weak_blue_steel.black_steel": "4 Parts Black Steel", + "quests.metal_age.weak_blue_steel.sterling_silver": "1 Part Sterling Silver", + "quests.metal_age.weak_blue_steel.bismuth_bronze": "1 Part Bismuth Bronze", + "quests.metal_age.highcarb_red_steel.title": "Red Steel Ingredients", + "quests.metal_age.highcarb_red_steel.subtitle": "Minecraft is not a physics simulator", + "quests.metal_age.highcarb_red_steel.desc": "Red Steel first starts as High Carbon Red Steel, which is made by welding Weak Red Steel and Black Steel. It needs to be worked on the Anvil to turn it into Red Steel.\n\nIf you have a Steam Alloy Smelter, use that instead to &6double your output&r.", + "quests.metal_age.highcarb_blu_steel.title": "Blue Steel Ingredients", + "quests.metal_age.highcarb_blu_steel.subtitle": "Lavoisier is rolling in his grave", + "quests.metal_age.highcarb_blu_steel.desc": "Blue Steel first starts as High Carbon Blue Steel, which is made by welding Weak Blue Steel and Black Steel. It needs to be worked on the Anvil to turn it into Blue Steel.\n\nIf you have a Steam Alloy Smelter, use that instead to &6double your output&r.", + "quests.metal_age.redblu_anvil.title": "T6 Anvil: Red or Blue Steel", + "quests.metal_age.redblu_anvil.subtitle": "It's over", + "quests.metal_age.redblu_anvil.desc": "The final tier of Anvil! With the Tier 6 Anvil you'll be able to work both Red and Blue Steel Ingots into different items.\n\nThis marks the end of TerraFirmaCraft's progression. Now it's time to finish the Industrial Age and create your very first Low Voltage circuitry.", + "quests.metal_age.red_steel_flask.title": "Red Steel Flask", + "quests.metal_age.red_steel_flask.subtitle": "This got nothing on the Iron Flask", + "quests.metal_age.red_steel_flask.desc": "The Red Steel Flask is the best Flask available. It may hold the same amount of liquid as an Iron Flask, but the Red Steel Flask never breaks.\n\nFor the Silk, Phantoms can be found all over the Beneath, but are more common in the bottom layer.", + "quests.metal_age.redblu_buckets.title": "Bucket Components", + "quests.metal_age.redblu_buckets.subtitle": "Bucket Fusion Reactor", + "quests.metal_age.redblu_buckets.desc": "The final task in the Metallurgy Age is creating a Bucket. Unlike the wooden bucket and other fluid containers you've been using until now, the Bucket can be used to carry Lava and move around source blocks of other fluids.", + "quests.metal_age.this_is_a_bucket.title": "This... is a Bucket.", + "quests.metal_age.this_is_a_bucket.subtitle": "Dear God...", + "quests.metal_age.this_is_a_bucket.desc": "Congratulations on crafting the Bucket. The Metallurgy Age is officially over.\n\nGo and start working on those Low Voltage components!", + "quests.metal_age.temperature_protection.title": "Colored Steel Equipment", + "quests.metal_age.temperature_protection.subtitle": "Permanent Temperature Protection", + "quests.metal_age.temperature_protection.desc": "Tired of holding tongs? The excellent thermal protection properties of colored steel carries over to their equipment!\n\n&9Blue Steel&r equipment can protect against extreme heat, such as holding hot ingots or stepping on pipes full of steam, while &cRed Steel&r equipment does the same but for the cold. Chestplate items protects your inventory, while boot items protect against pipes.\n\nCheck the &6#hot_protection_equipment&r and &b#cold_protection_equipment&r tags for a full list!", + "quests.metal_age.temperature_protection.task": "Any red or blue steel equipment", + "quests.ore_proc": "Ore Processing", + "quests.ore_proc.subtitle": "Everything you'll need to get the most out of your ores", + "quests.ore_proc.native_ore.title": "Welcome to Ore Processing", + "quests.ore_proc.native_ore.subtitle": "To Process, Ore Not To Process", + "quests.ore_proc.native_ore.desc": "An important part of &6GregTech&r is its &dOre Processing Mechanics&r, but it can get pretty complicated, so this chapter is here to help!\n\nTo start with, you should be aware of the &6Ore Processing Diagram&r tab in EMI - Press the Show Uses key (default &bU&r) on any item related to ore processing and look for the tab with the vanilla Iron Ore icon. This diagram may look overwhelming at first, but we'll take it step by step.\n\nA major part of GregTech philosophy is that there's not just one way to solve a problem, but we've marked everything important with a &estar&r, so if you're completely lost, try following those!", + "quests.ore_proc.native_ore.task": "I agree to not just dump everything in a furnace", + "quests.ore_proc.robot_arm.title": "Ore processing with GregTech's own tools", + "quests.ore_proc.robot_arm.subtitle": "Providing answers to its own problems", + "quests.ore_proc.robot_arm.desc": "GregTech comes with its own tools to help solve ore processing logistics.\n\nThe &6Robot Arm&r can move precice numbers of items into a machine, such as only moving flawed gems into a Laser Engraver once you have two of them. The &6Tag Filter&r can filter items by tag, such as '&5*purified_ores*&r' to match all Purified Ores.\n\nThe &4Smart Filter&r can filter items depending on their &6recipe&r. For example, if you use it with a robot arm on an electrolyzer, and set the robot arm to supply exact, it will only move your dusts into the electrolyzer once it has as many inputs as the recipe requires!", + "quests.ore_proc.ae2.title": "Ore processing with Applied Energistics 2", + "quests.ore_proc.ae2.subtitle": "A tag storage bus? What's that?", + "quests.ore_proc.ae2.desc": "AE2 is great at moving items around without tons of spaghetti cables! You can use the &dTag Storage Bus&r to tell your network where to put items that match an item's tag, which you can view by pressing F3 + H. For example, if you want to send all your Purified Ores to a chest, slap a Tag Storage Bus on it and set its filter to '&5*purified_ores*&r'.\n\nThere's many online guides on how to set up an AE2 system, but a subnet to handle all ore processing before it goes into your main storage is a solid choice!", + "quests.ore_proc.gtcy.title": "Ore processing but bigger", + "quests.ore_proc.gtcy.subtitle": "When size does matter", + "quests.ore_proc.gtcy.desc": "Once you get to IV, you'll gain access to multiblock versions of all of GregTech's single block machines. They do the exact same recipes as their single block cousins, but are more flexible - you can put lots of huge Input Buses on them, you can overclock them with higher tier &6Energy Hatches&r instead of making new ones every tier, and they even support &6Parallel Hatches&r to do multiple recipes simultaneously!\n\nAll of these machines require alloys created with the &bAlloy Blast Smelter&r, found at the end of &dEV&r.", + "quests.ore_proc.copper_tier.title": "Copper Age Ore Processing", + "quests.ore_proc.copper_tier.desc": "This row is for the very basics of ore processing. There's no byproducts and no automation.", + "quests.ore_proc.bronze_tier.title": "Bronze Age Ore Processing", + "quests.ore_proc.bronze_tier.desc": "This row is for what's available once you've obtained any Bronze Anvil.", + "quests.ore_proc.steel_tier.title": "Steel Age Ore Processing", + "quests.ore_proc.steel_tier.desc": "A Steel Anvil unlocks your first byproducts from ore washing.", + "quests.ore_proc.steam_tier.title": "Steam Age Ore Processing", + "quests.ore_proc.steam_tier.desc": "Steam machines give access to your second byproducts from centrifuging.", + "quests.ore_proc.lv_tier.title": "&7LV&r Ore Processing", + "quests.ore_proc.lv_tier.desc": "LV comes with a ton of machines that can process your ores in many different ways. The most important is probably the Thermal Centrifuge.", + "quests.ore_proc.mv_tier.title": "&bMV&r Ore Processing", + "quests.ore_proc.mv_tier.desc": "Not much happens at MV except that the electrolyzer becomes much more powerful.", + "quests.ore_proc.hv_tier.title": "&6HV&r Ore Processing", + "quests.ore_proc.hv_tier.desc": "HV Macerators now output byproducts! If you don't have a dedicated ore processing setup yet, now is definitely the time to build one.", + "quests.ore_proc.ev_tier.title": "&5EV&r Ore Processing", + "quests.ore_proc.ev_tier.desc": "EV is the first tier where you'll need to start splitting up your ore processing into different \"lines\".", + "quests.ore_proc.iv_tier.title": "&9IV&r Ore Processing", + "quests.ore_proc.iv_tier.desc": "With IV comes the big huge multiblocks to really ramp up your ore processing speeds.", + "quests.ore_proc.luv_tier.title": "&dLuV&r Ore Processing", + "quests.ore_proc.luv_tier.desc": "LuV's Naquadah line will be a real test of your ore processing. Can your machines keep up?", + "quests.ore_proc.raw_ore.title": "Raw Ore", + "quests.ore_proc.raw_ore.desc": "This column shows ways to process raw ore, the first step of ore processing!", + "quests.ore_proc.crushed_ore.title": "Crushed Ore", + "quests.ore_proc.crushed_ore.desc": "This column shows how to process crushed ore, which is almost always the second step.", + "quests.ore_proc.purified_ore.title": "Purified Ore", + "quests.ore_proc.purified_ore.desc": "This column shows what to do with your purified ore.", + "quests.ore_proc.refined_ore.title": "Refined Ore", + "quests.ore_proc.refined_ore.desc": "The only thing you can really do with refined ore is crush it.", + "quests.ore_proc.impure_dust.title": "Impure Dust", + "quests.ore_proc.impure_dust.desc": "Wash that dirty dust!", + "quests.ore_proc.purified_dust.title": "Purified Dust", + "quests.ore_proc.purified_dust.desc": "This column shows what you can do with your purified dust.", + "quests.ore_proc.dust_processed.title": "Your final dust", + "quests.ore_proc.dust_processed.subtitle": "Or is it?", + "quests.ore_proc.dust_processed.desc": "&6Dusts&r are the final form of almost every ore.\n\nFrom here, you can put it in a &cFurnace&r, send it to &estorage&r, or even start using it right away! Some dusts will require one last step before they become truly useful.\n\nRemember to keep your &6ore processing line&r in top shape! You'll want to keep expanding and upgrading it as you progress, so you can spend less time mining and more time gregging.", + "quests.ore_proc.macerator_byproduct.title": "Crushing with byproducts", + "quests.ore_proc.macerator_byproduct.subtitle": "I can get even more from my ores!", + "quests.ore_proc.macerator_byproduct.desc": "While looking at &bEMI&r, you've probably noticed that your &dMacerator&r or &dMillstone&r lists more &boutputs&r than what you're actually getting.\n\nGregTech doesn't communicate this very well, but these extra slots are only available in &6HV&r. Once you make it to that tier, the &6HV&r macerator becomes incredibly powerful, giving a huge amount of bonus byproducts from each ore.", + "quests.ore_proc.macerator_byproduct.task": "Either an HV Macerator or HS Crushing Wheels", + "quests.ore_proc.sodium_persulfate.title": "Bathe them in Sodium Persulfate", + "quests.ore_proc.sodium_persulfate.subtitle": "Not just for circuit board etching", + "quests.ore_proc.sodium_persulfate.desc": "Once you get to LV, you may be interested in using a &bChemical Bath&r with &dSodium persulfate&r to get some extra byproducts. Not all ores can be processed this way, but the ones that can, will get around a &670 percent&r chance of byproducts, compared to the &630 percent&r of the &bOre Washer&r.\n\nSodium persulfate can be a little annoying to mass produce, though if you want, &9Sea Water&r is a great starting point.\n\nThe quest below gives some examples that might be worth the investment.", + "quests.ore_proc.sodium_ores.title": "Sodium Persulfate bathing examples", + "quests.ore_proc.sodium_ores.subtitle": "A useful time saver", + "quests.ore_proc.sodium_ores.desc": "Here's some recommendations for Sodium Persulfate bathing:\n\n- &6Crushed Aluminium&r: for &dRutile&r (Titanium)\n\n- &6Crushed Bauxite&r: &dGallium&r\n\n- &6Crushed Cobalt&r: &dCobaltite&r for &dArsenic&r", + "quests.ore_proc.ore_washer.title": "Bathe them in Water", + "quests.ore_proc.ore_washer.subtitle": "The standard option for most ores", + "quests.ore_proc.ore_washer.desc": "Most ores don't need any fancy bathing setups, and running them through an &dOre Washer&r or &9Bulk Washing&r with an &dEncased Fan&r will suffice.\n\nIf you use the &bOre Washer&r, make sure to use &9Distilled Water&r to double the speed of the recipe.\n\nDon't have access to either of these yet? You can just throw your crushed ores into water to purify them, though this won't get you any byproducts.", + "quests.ore_proc.ore_washer.task": "Any Ore Washer", + "quests.ore_proc.mercury_ores.title": "Bathe them in Mercury", + "quests.ore_proc.mercury_ores.subtitle": "Don't stick your finger in it", + "quests.ore_proc.mercury_ores.desc": "Bathing certain ores in &dMercury&r can give some other useful byproducts. Not all ores can be processed this way, but the ones that can, will get around a &670 percent&r chance of byproducts, compared to the &630 percent&r of the &bOre Washer&r.\n\n&dMercury&r can be easily obtained from &cRedstone&r or &cCinnabar&r.\n\nThe quest below gives some examples of crushed ores which are good to process in Mercury.", + "quests.ore_proc.mercury.title": "Mercury bathing examples", + "quests.ore_proc.mercury.subtitle": "Liquid metal bath time", + "quests.ore_proc.mercury.desc": "Here's some recommendations for Mercury bathing:\n\n- &6Crushed Platinum&r: &dPalladium&r\n\n- &6Crushed Cooperite&r: &dPalladium&r\n\n- &6Crushed Nickel&r: &dPlatinum&r\n\n- &6Crushed Gold&r: &dSilver&r", + "quests.ore_proc.indium.title": "The Indium Line", + "quests.ore_proc.indium.subtitle": "We say line, but really it's just a two step process", + "quests.ore_proc.indium.desc": "The &6Indium Line&r shouldn't be needed before &9IV&r, but it will require purified &bSphalerite&r and &bGalena&r.", + "quests.ore_proc.platline.title": "The Infamous Platline", + "quests.ore_proc.platline.subtitle": "GregTech players vs Mekanism players when they need Osmium:", + "quests.ore_proc.platline.desc": "The &6Platinum Line&r will be your first real challenge to process, providing you with essential platinum-group metals: &bPlatinum&r, &bPalladium&r, &bRuthenium&r, &bRhodium&r, &bIridium&r, and &bOsmium&r.\n\nWhile there's easier ways to obtain &bPlatinum&r and &bPalladium&r, this line will be &amandatory&r for accessing the others.\n\nThe Platline can be started at &6HV&r, but you won’t be able to complete it fully until later in &5EV&r.", + "quests.ore_proc.electro_separator.title": "Electromagnetic Separator", + "quests.ore_proc.electro_separator.subtitle": "Probably the least useful GregTech machine", + "quests.ore_proc.electro_separator.desc": "The &6Electromagnetic Separator&r can extract things like Iron and Gold from &dRefined Ores&r, which you can get by crushing your purified ones. For now, we recommend using it primarily for &dNaquadah&r. If you need more &aNeodymium&r, you can also process &dBastnasite&r.", + "quests.ore_proc.electro_separator.task": "Any Electromagnetic Separator", + "quests.ore_proc.macerator_separator.title": "The Macerator", + "quests.ore_proc.macerator_separator.subtitle": "(again)", + "quests.ore_proc.macerator_separator.desc": "The macerator can sometimes yield different byproducts from your Purified ores than other routes, but these are still locked to &6HV&r like every other macerator byproduct.", + "quests.ore_proc.macerator_separator.task": "Any Macerator", + "quests.ore_proc.thermal_centrifuge.title": "The Thermal Centrifuge", + "quests.ore_proc.thermal_centrifuge.subtitle": "The go-to for most purified ores", + "quests.ore_proc.thermal_centrifuge.desc": "For all your other Purified Ores that doesn't need special treatment, it's best to run them through the &dThermal Centrifuge&r. This machine can produce byproducts at a reliable rate, without needing any other ingredients. It's quite slow, however, so we suggest either making multiple machines or the steam parallel multiblock.", + "quests.ore_proc.thermal_centrifuge.task": "Any Thermal Centrifuge", + "quests.ore_proc.sifter.title": "The Sifter", + "quests.ore_proc.sifter.subtitle": "The Skyblock Simulator", + "quests.ore_proc.sifter.desc": "The &6Sifter&r should be used for all your &aGems&r. It gives far more yield per ore than any other method, and is the only way to obtain Exquisite and Flawless gems before &6HV&r laser engraving.", + "quests.ore_proc.sifter.task": "Any Sifter", + "quests.ore_proc.centrifuge_sifter.title": "Centrifuging the dust", + "quests.ore_proc.centrifuge_sifter.subtitle": "Byproducts of byproducts", + "quests.ore_proc.centrifuge_sifter.desc": "The &6Sifter&r can output &6Purified Dust&r, which you can toss into a centrifuge for a few extra byproducts.", + "quests.ore_proc.centrifuge_sifter.task": "Any Centrifuge", + "quests.ore_proc.electrolyzer.title": "Further refinement", + "quests.ore_proc.electrolyzer.subtitle": "An encore for ore!", + "quests.ore_proc.electrolyzer.desc": "Certain &6Dusts&r have no direct use. For example, &2Tantalite&r must be processed in an &6Electrolyzer&r to extract the raw elements of &dTantalum&r and &dManganese&r.\n\nMost of these recipes will only be available with an &bMV Electrolyzer&r, so come back to this later!", + "quests.ore_proc.electrolyzer.task": "Any Electrolyzer", + "quests.ore_proc.packer.title": "The Packer", + "quests.ore_proc.packer.subtitle": "It's real fast", + "quests.ore_proc.packer.desc": "Back in the old days of GregTech, this little bad boy saw a lot of use—you used to get a ton of &6Small&r and &6Tiny Dusts&r from ore processing.\n\nNowadays, it's only really useful for automatic packing, such as &dRare Earth&r in a &6Centrifuge&r returning many &6Small Piles of Dust&r.\n\nDon't forget: a &eRobot Arm&r set to Supply Exact mode can be useful to avoid clogging the input slots.", + "quests.ore_proc.packer.task": "Any Packer", + "quests.ore_proc.bauxite.title": "The Bauxite Line", + "quests.ore_proc.bauxite.subtitle": "New to modern GregTech versions!", + "quests.ore_proc.bauxite.desc": "You &ocould&r just electrolyze all your Bauxite dust to get a measly 6 Aluminium and 1 Rutile per 15 Bauxite... Or you could try out the &6Bauxite Line&r!\n\nThis new processing line returns about 2x as much &bAluminium&r and 3x as much &4Rutile&r per Bauxite, while also giving you a bunch of Gallium, Iron, Neodymium, and Chromium for free!", + "quests.ore_proc.gem_slurry.title": "Gem Slurries", + "quests.ore_proc.gem_slurry.subtitle": "We... are the crystal—hblrlrlr", + "quests.ore_proc.gem_slurry.desc": "&6Gem Slurries&r are optional but short processing lines for Ruby, Sapphire, and Green Sapphire to squeeze a bit more resources out of them. Compared to electrolysis:\n\n- &cRuby Slurry&r returns almost 3x as much Aluminium and Chromium\n\n- &9Sapphire Slurry&r returns 2x as much Aluminium\n\n- &aGreen Sapphire Slurry&r returns 2x as much Aluminium and a little extra Beryllium\n\nAnd on top of that, they all have a small chance to return some extra Titanium, Iron, and Vanadium too!", + "quests.ore_proc.gem_slurry.task": "Any Gem Slurry Ore", + "quests.moon": "The Moon", + "quests.moon.subtitle": "The one place that hasn't been corrupted by capitalism... Space!", + "quests.space_survival.preparations.title": "Pre-Launch Preparations", + "quests.space_survival.preparations.subtitle": "Make sure you're ready!", + "quests.space_survival.preparations.desc": "Eager to launch into the final frontier? We totally get the enthusiasm but you can't just hurl yourself into space and hope to survive! &9Preparation&r is key to survival, or you'll just end up back in the Stone Age banging rocks together for a few seconds before suffocating to death.\n\nMake sure you have at least the following:\n- A Space Suit and a full drum of breathable gas\n- A Rocket with another full drum of spare Fuel\n- A Launch Pad so you can return\n- Plenty of food and water\n- A weapon and shield in case the Moon's haunted...", + "quests.space_survival.food.title": "Space Food", + "quests.space_survival.food.subtitle": "Long lasting food for long journeys", + "quests.space_survival.food.desc": "Consider bringing along some &dSpace Food&r for the journey ahead! It's simple to make and comes with a long shelf life. &9Freeze-Dried Fruit&r are a tasty snack, &bMeal Bags&r can hold any normal kind of food you'd have on Earth, and there's also &aCalorie Paste&r for a nutritionally complete but gross meal. You can reuse the Foil Packs when you're finished, too!", + "quests.space_survival.food.task": "Any space food", + "quests.space_survival.satellite.title": "Space Stations", + "quests.space_survival.satellite.subtitle": "For when you really want to get away from it all", + "quests.space_survival.satellite.desc": "By keeping the above items in your inventory, you'll be able to build a &9Space Station&r in orbit once you launch! There's not really much to do up there, and they're totally optional, but if you want a void dimension with no gravity for whatever reason, or just &oreally&r like sky diving, they're an option.", + "quests.space_survival.flag.title": "Flag Planter", + "quests.space_survival.flag.subtitle": "LunaFirmaCraft", + "quests.space_survival.flag.desc": "Introduce yourself to the Moon by planting a flag with whatever image you like on it!", + "quests.space_survival.flag.task": "Any Flag", + "quests.space_survival.chorus.title": "Chorus Fruit", + "quests.space_survival.chorus.subtitle": "Is this the End?", + "quests.space_survival.chorus.desc": "&5Chorus Fruit&r serves a pretty crucial role on the Moon - it will be your main source of Nitrogen. To get started, find some Chorus Plants, parkour up to the top, and break the &5Chorus Flowers&r. Breaking the plant from the bottom will not get you any of the Chorus Flowers! Next up, grow the Chorus Flowers in an Electric Greenhouse to get a renewable source of Chorus Fruit, and from there, you can process them into Biomass and Nitrogen with a Brewery and Fermenter respectively. You can also distill the Biomass into Carbon for more Rocket Fuel!", + "quests.space_survival.rover.title": "Space Rover", + "quests.space_survival.rover.subtitle": "Your getaway vehicle", + "quests.space_survival.rover.desc": "You had to leave your fancy jetpack at home, there's no atmosphere for airplanes, and horses can't survive, so how are you supposed to get around?\n\nThe &bRover&r is a vehicle that can hold up to two passengers, runs on combustible fuels (Diesels, Gasolines, and Rocket Fuel), and even has an inventory and radio that can play real-world radio stations!", + "quests.space_survival.solar_panels.title": "Solar Panels", + "quests.space_survival.solar_panels.subtitle": "Praise the Sun!", + "quests.space_survival.solar_panels.desc": "There are very few energy sources available on the Moon, but these &eSolar Panels&r have a lovely view of the Sun from up here!\n\nOn the moon, each Solar Panel provides the equivalent of &932 EU/t&r during the day with no fuel or upkeep needed, but they only produce an eighth of that down on the Earth's surface. Bring along a whole bunch of them!", + "quests.space_survival.solar_panels.task": "Any FE to EU converter", + "quests.space_survival.stone_dust_centrifuging.title": "Helium-3", + "quests.space_survival.stone_dust_centrifuging.subtitle": "Clown gas", + "quests.space_survival.stone_dust_centrifuging.desc.1": "The Moon is full of &eHelium-3&r, another important resource, but it's stuck inside the stone! There's two ways to get your hands on some:\n\n1) If you haven't set up any stone-related automation before, here's a quick introduction: A Rock Crusher can produce infinite raw stone, which a Macerator crushes into dust for a Centrifuge to process.\n\nHere on the Moon, &9Asurine&r can thus be processed into an infinite source of Helium-3!", + "quests.space_survival.stone_dust_centrifuging.desc.2": "2) Pump it out of the ground with a &9Fluid Rig&r This method is simpler, but doesn't come with any useful byproducts.\n\nHelium-3 is used for several things, of which the most important is making more air to breathe via &6Heliox-3&r! You can also use it as \"fertilizer\" for Chorus Fruit in the Electric Greenhouse, and eventually as another fuel for Fusion Power.", + "quests.space_survival.stone_dust_centrifuging.task": "Any ", + "quests.space_survival.compressed_gases.title": "Compressed Breathable Gases", + "quests.space_survival.compressed_gases.subtitle": "Because pure Oxygen is deadly", + "quests.space_survival.compressed_gases.desc": "Find yourself a little short of breath? You'll need something to breathe up in space, so you'll want to look at producing any of these compressed gases, based off real-world ones used for deep sea diving!\n\nYou can fill your space suit with them the same way you'd fill up a bucket, or if you bring along a &bGas Tank&r you'll be able to \"drink\" from it to replenish your suit without taking it off.\n\n&2Nitrox&r is probably the easiest to produce on Earth, while you can set up &eHeliox-3&r on the Moon.\n\nA full space suit (2500mB) will last about &c45 minutes&r.", + "quests.space_survival.compressed_gases.task": "Any compressed breathable gas", + "quests.space_survival.zip_gun.title": "Zip Gun", + "quests.space_survival.zip_gun.subtitle": "Like a jetpack in the palm of your hand", + "quests.space_survival.zip_gun.desc": "A Zip Gun can be filled up with any of the below Compressed Gases to shoot out air, pushing you around in low gravity environments. They're essential if you want to build anything in orbit!", + "quests.space_survival.air_distributor.title": "Setting up a permanent base", + "quests.space_survival.air_distributor.subtitle": "A holiday home", + "quests.space_survival.air_distributor.desc.1": "So far you may be surviving, but do you want to truly &othrive&r? If you're wanting to set up a more permanent base, look no further than the &6Air Distributor&r! Feed it one of the compressed gases from earlier and it will \"oxygenate\" a large enclosed area, letting you take your helmet off, grow crops, and place a water source without it freezing.\n\nAny solid block will work to build your base out of, but you'll want a proper airlock to ensure the gas doesn't all escape in a &cvortex&r.", + "quests.space_survival.air_distributor.desc.2": "The oxygenated area will be at a constant 15C for any crops you'd like to grow (though the Electric Greenhouse doesn't mind), and the water source staying liquid will also let you easily electrolyze it for a source of &bOxygen&r. You can also use a Diode block to transfer power through the walls while keeping them sealed, just like in a cleanroom.", + "quests.space_survival.oxygen_info.title": "More Moon base machines", + "quests.space_survival.oxygen_info.subtitle": "Home comforts", + "quests.space_survival.oxygen_info.desc": "The Oxygen Detector is a simple machine that emits a redstone signal whenever it's in an oxygenated area.\n\nThe Vent is a solid block that can also let breathable air through without causing a vortex.\n\nThe Gravity Normalizer can change the gravity of an area within an enclosed space similar to how an Air Distributor works, but is a little too expensive at the moment.", + "quests.space_survival.railgun.title": "Interplanetary Logistics", + "quests.space_survival.railgun.subtitle": "Ender chest? Never heard of her!", + "quests.space_survival.railgun.desc.1": "&7In &bTerraFirmaGreg&r, transporting items across dimensions or over long distances requires you to build special &6multiblock structures&r.\n\nThis system is &apowerful and flexible&r, offering multiple settings that let you customize logistics to perfectly suit your needs.\n\nThis is the perfect system to transport all of your &apassively-produced&r resources to exactly where they're needed on other planets! And it comes with a powerful &dconfiguration system&r to let you control everything from a single place.", + "quests.space_survival.railgun.desc.2": "To set it up, you'll need three components:\n\n&6• Interplanetary Railgun&r — this is the &bsender&r that launches items across space.\n\n&6• Interplanetary Receiver&r — this is the &breceiver&r that catches and stores incoming items.\n\n&6• Interplanetary Logistics Monitor&r — this acts as the &9central control&r, where you define the rules and behavior of the entire transport system.\n\nWith these machines, you can automate large-scale transfers efficiently — even between planets!", + "quests.space_survival.railgun.task": "Let's dig into Interplanetary logistics", + "quests.space_survival.interplanetary_railgun.title": "Interplanetary Railgun", + "quests.space_survival.interplanetary_railgun.subtitle": "What we call the sender", + "quests.space_survival.raiinterplanetary_railgunlgun.desc.1": "&6The Interplanetary Railgun&r acts as your &bsender multiblock&r.\n\nIt’s the structure responsible for launching items toward distant &3receivers&r — but it can’t receive anything itself.", + "quests.space_survival.raiinterplanetary_railgunlgun.desc.2": "To function correctly, it requires several components:\n\n&9• Energy Hatch&r — provides the power needed to launch items. Without energy, nothing moves.\n&9• Railgun Ammo Loader&r — must be filled with ammo. One unit is consumed per launch.\n&9• Input Buses&r — you can add as many as you can fit, to insert the items you want to send.\n\n&cImportant:&r This multiblock can only &osend&r items. Make sure your &6Interplanetary Railgun&r is always chunkloaded!", + "quests.space_survival.ammo_railgun.title": "Railgun Ammo", + "quests.space_survival.ammo_railgun.subtitle": "You didn't think it would be free?", + "quests.space_survival.ammo_railgun.desc.1": "&7Each &6Interplanetary Railgun&r requires a special type of &eammo&r — think of it as a package used to transport items.\nEach launch consumes exactly &cone unit&r of ammo and can send &dthree stacks&r of items.\n\nTo load it, you’ll need a &6Railgun Ammo Loader&r as part of your structure.\nYou can insert ammo manually or automate the process.\n\n&9We strongly recommend&r setting up a passive production line to keep your loader filled continuously — this ensures a smooth and reliable logistics chain.", + "quests.space_survival.ammo_railgun.desc.2": "There are multiple recipes available to craft ammo:\n\n• Lower-tier recipes are simpler but produce fewer units.\n• Higher-tier recipes yield &amuch more ammo&r, but require more advanced resources and machines.&r\n• Specialized ammo that you can only craft on certain planets. Check the recipes.\n\nPlan your production based on your &3logistics scale&r — interplanetary trade waits for no one!", + "quests.space_survival.input_bus_railgun.title": "Railgun Input Bus", + "quests.space_survival.input_bus_railgun.subtitle": "Sender only", + "quests.space_survival.input_bus_railgun.desc.1": "&cIf you haven't read the quest about the &6Interplanetary Logistics Monitor&r &con the left of this one, make sure to check it out first — this quest builds on that knowledge.&r\n\nWhen opening the &6Sender&r logistics screen on the &dInterplanetary Logistics Monitor&r, you'll notice the familiar &9Programmed Circuit&r from GregTech.\nThis circuit number is the core identifier for setting up routing rules.\n\nThe number you assign will apply a specific rule to all Input Buses in your Railgun structure that are configured with that same circuit number.\n\nThis allows you to fine-tune what items are sent where and with which rules, based on the circuit used.", + "quests.space_survival.input_bus_railgun.desc.2": "&2How to configure it:&r\n→ Open the GUI of any &9Railgun Input Bus&r\n→ Select the number you want — just like in any other GregTech machine\n\nThis lets you create powerful logic like:\n&7• Circuit 1&r → send to Moon base\n&7• Circuit 2&r → send to Mars\n&7• Circuit 3&r → send to Orbital Station\n\nWith proper circuit setup, you can automate interplanetary trade like a true industrial tycoon!\n\n&9Note&r: You cannot send anything with the &7#tfg:cannot_launch_in_railgun&r tag.", + "quests.space_survival.input_bus_railgun.task": "Any Railgun Input Bus", + "quests.space_survival.monitor_railgun.title": "Interplanetary Logistics Monitor", + "quests.space_survival.monitor_railgun.subtitle": "Super Computer", + "quests.space_survival.monitor_railgun.desc.1": "&6The Interplanetary Logistics Monitor&r is your logistics command center — the true bread and butter of interplanetary transport.\n\nIt’s a &asingle block&r, requires &ono energy&r, and will automatically detect every &6Railgun Sender&r and &3Receiver&r you’ve built.", + "quests.space_survival.monitor_railgun.desc.2": "It may look simple, but it hides powerful tools under the hood.\nLet’s go over the basics:\n\n&9• When you open the Monitor&r, you'll see a list of all your Senders and Receivers.\nYou have to &ename each one&r.\n\n&9• To create a logistic rule:&r\n → Click the right arrow to select a Sender\n → Press &a+&r to add a new rule\n → Choose the destination Receiver from your list\n\nIf your &6Railgun&r has ammo and energy, and the &3Receiver&r has space — the shipment will launch instantly!\n\nNow that you've got the basics, let’s dive into the more advanced features in the next quests...", + "quests.space_survival.redstone_railgun.title": "Redstone Control", + "quests.space_survival.redstone_railgun.subtitle": "Redstone rules in Minecraft", + "quests.space_survival.redstone_railgun.desc": "&6The Redstone Rule&r is simple — but incredibly powerful when used well.\n\nIn the &6Sender&r rules interface, enabling this rule means that a &credstone signal&r must be present on the &9Input Bus&r for it to send items.\n\nIn the &3Receiver&r rules interface, you can configure the rule so that an &9Output Bus&r will only accept items based on the redstone signal on that specific block.\n\nTime to use your redstone logic skills!\nWhether it's with an &dAE2 Level Emitter&r, from &aCreate redstone utilities&r, or good old vanilla mechanisms — this rule lets you synchronize logistics with your factory state like a pro.", + "quests.space_survival.redstone_railgun.task": "Understood", + "quests.space_survival.robot_arm_railgun.title": "Supply Exact", + "quests.space_survival.robot_arm_railgun.subtitle": "It's a Gregtech pack you know", + "quests.space_survival.robot_arm_railgun.desc": "&6The Item Rule&r works similarly to a &9GregTech Robot Arm&r set to &eSupply Exact&r.\nIt can only be configured from the &6Sender&r rules interface.\n\nWith this rule active, the &9Railgun&r will only send the &aexact quantity&r when available in the &9Input Bus&r.\n\n&2How to set it up:&r\n→ Drag items into the filter from your &dEMI&r interface\n→ Use &aleft and right clicks&r to adjust the quantity\n→ You can also bookmark items for quick access and configuration\n\nThis rule is perfect for precise automation — ideal for batch crafting or resource quotas.", + "quests.space_survival.robot_arm_railgun.task": "Understood", + "quests.space_survival.delay_railgun.title": "Delay", + "quests.space_survival.delay_railgun.subtitle": "Sometime you just want to wait", + "quests.space_survival.delay_railgun.desc": "&6The Delay Rule&r is simple, but useful for managing item flow timing.\n\n&2On the Sender side:&r\nItems will only be sent after the &9Input Bus&r hasn't received any new item for a set amount of time (in seconds).\nThis helps avoid sending items too frequently when inputs are constantly changing.\n\n&2On the Receiver side:&r\nThe rule defines a delay before an &9Output Bus&r can receive another batch of items.\nThis can be useful to prevent overflow or to pace item insertion into slower systems.\n\nIdeal for syncing with machines that need breathing room between operations, or to prevent unnecessary waste of ammo.", + "quests.space_survival.delay_railgun.task": "Understood", + "quests.space_survival.receiver_railgun.title": "Interplanetary Receiver", + "quests.space_survival.receiver_railgun.subtitle": "The Receiver", + "quests.space_survival.receiver_railgun.desc.1": "&6The Interplanetary Receiver&r, as its name suggests, is designed to &3receive items&r sent by the Railgun.\n\nIt’s a &asmall and simple multiblock&r that requires no energy or maintenance — just build it and you're ready to go!", + "quests.space_survival.receiver_railgun.desc.2": "Its flexibility lies in the number of &9Output Buses&r you can attach.\nThe more you add, the more items it can handle simultaneously.\n\n&2Setup is easy:&r\n• Build the structure\n• Add as many Output Buses as you need\n• Done — it’s ready to receive!\n\nNo fuel, no maintenance — just pure logistics power.\nMake sure it’s properly chunkloaded, and let the items rain in!", + "quests.space_survival.output_bus_railgun.title": "Railgun Output Bus", + "quests.space_survival.output_bus_railgun.subtitle": "Receiver only", + "quests.space_survival.output_bus_railgun.desc.1": "&cIf you haven't read the quest about the &6Railgun Input Bus&r &cabove this one, make sure to check it out first — this quest builds on that knowledge.&r\n\nJust like how your &6Railgun Input Buses&r can be assigned a &9circuit number&r, you can do the same with the &3Output Buses&r on your &3Receiver&r.", + "quests.space_survival.output_bus_railgun.desc.2": "This feature serves two main purposes:&r\n\n&9• Direct item flow&r —\nYou can control which Output Bus receives items.\nTo do this, simply assign a circuit number to the Output Bus,\nthen select that number in your Sender’s rule via the &6Logistics Monitor&r.\n\n&9• Conditional rules&r —\nYou can also set rules to &cstop sending items&r if the circuit rule isn’t respected.\nThis is done not from the Sender tab, but by opening the &3Receiver&r tab in the Monitor.\nFor each circuit number, you can assign a rule that applies only to Output Buses using that number.", + "quests.space_survival.output_bus_railgun.desc.3": "To learn more about the available rule types, make sure to check the &7three quests above this one&r.\n\nThey go over each rule in detail and explain how to use them effectively.", + "quests.space_survival.output_bus_railgun.task": "Any Railgun Output Bus", + "quests.space_survival.soulbound.title": "Extraterrestrial Death", + "quests.space_survival.soulbound.subtitle": "You're a long way from spawn", + "quests.space_survival.soulbound.desc.1": "In TerraFirmaGreg, you can set your spawn on any dimension (even The Beneath!), but unless you've got a bunch of extra space suits lying around, respawning on the Moon might complicate things.\n\nFirst of all, you'll definitely want your bed to be inside an oxygenated area, so you don't immediately die as soon as you respawn (though in case of a blackout, you should have enough time to break your bed and reset your spawn).", + "quests.space_survival.soulbound.desc.2": "Secondly, you can upgrade each piece of your Space Suit with a &bSoul Pearl&r. This will make them stay equipped when you die!\n\nYou can get these from any of the tougher, hostile Endermen on the Moon.\n\nWe promise it's sci-fi and not magic.", + "quests.mars": "Surviving Mars", + "quests.mars.subtitle": "The shifting sands await", + "quests.space_survival.mars_desert.title": "The Martian Desert", + "quests.space_survival.mars_desert.subtitle": "Sand, sand everywhere", + "quests.space_survival.mars_desert.desc": "The majority of Mars is covered in a vast desert. Not much lives here except the occasional Stackatick, and of course the giant &6Sandworms&r. If this is your first time here, you'll want to find somewhere more hospitable! Otherwise, you'll want to keep searching...", + "quests.space_survival.mars_desert.task": "Visit the Martian Deep Desert biome", + "quests.space_survival.sandworm.title": "The Sandworm", + "quests.space_survival.sandworm.subtitle": "SHAI-HULUD", + "quests.space_survival.sandworm.desc": "If you make too much noise in the desert, you might attract the attention of the mighty &6Sandworm&r! It's more of an environmental hazard than a boss to kill, so your best way of surviving it is to run away!\n\nIf you manage to hit its head enough times with &bexplosion damage&r, it will leave you alone... for a while.\n\nThankfully, the Sandworm can only damage entities, not buildings, and is only attracted to the &6footsteps of players&r, so any way to keep &byour own feet&r off the ground won't anger it. The atmosphere is too thin for airplanes and hang gliders, but there are other tools...", + "quests.space_survival.spice.title": "Ostrum Deposits", + "quests.space_survival.spice.subtitle": "Spice Melange", + "quests.space_survival.spice.desc": "&dOstrum Deposits&r are immovable blocks that you can only find in the Martian Deep Desert, far away from any of the more lush areas. They spawn in small blobs, and can be broken to make space for your Ostrum Harvester if they're on a slope. Try using a &6Spyglass&r to find them from a distance!\n\nYou'll have to figure out some long-distance logistics to ship your Ostrum back to your base. (Try a train!)\n\nOstrum is a crucial resource for both &5EV&r progression and making infinite ores from Mars.", + "quests.space_survival.spice.task": "The spice must flow", + "quests.space_survival.mars_islands.title": "The Martian Jungles", + "quests.space_survival.mars_islands.subtitle": "Is that a dinosaur?!", + "quests.space_survival.mars_islands.desc": "Dotted around the vast Martian deserts are small \"islands\" of life and vegetation, which are probably where you'll want to set up your base. Surviving here will be much easier than in the desert!", + "quests.space_survival.semiheavy_ammoniacal_water.title": "Semiheavy Ammoniacal Water", + "quests.space_survival.semiheavy_ammoniacal_water.subtitle": "Fancy a drink?", + "quests.space_survival.semiheavy_ammoniacal_water.desc": "The water on Mars is &bSemiheavy&r which means it contains one Deuterium atom, and is also full of &aAmmonia&r, a great antifreeze, which is how it can stay liquid despite the very low temperatures.\n\nIt's technically drinkable, but you'll likely want to distill it into normal Water first. You can also move source blocks of Semiheavy Ammoniacal Water around and get more of it via an Aqueous Accumulator, just like regular Water.\n\nYou can also centrifuge the Ammonium Chloride out from it and electrolyze it as a source of &3Nitrogen&r. Easy Nitrox from just one source!", + "quests.space_survival.heavy_ammoniacal_water.title": "Heavy Ammoniacal Water", + "quests.space_survival.heavy_ammoniacal_water.subtitle": "The Cooler Ammoniacal Water", + "quests.space_survival.heavy_ammoniacal_water.desc": "&2Heavy Ammoniacal Water&r is another kind of fluid that can only be found deep underground via a Fluid Drilling Rig. You can only find it in these lush areas of Mars, not the desert!\n\nYou can separate it into Heavy Water, which is important for Fission power.", + "quests.space_survival.mars_poles.title": "The Martian Poles", + "quests.space_survival.mars_poles.subtitle": "Cold enough for CO₂ to freeze!", + "quests.space_survival.mars_poles.desc": "Is Mars not cold enough for you?\n\nHead up (or down) towards one of its poles at Z=+15000/-5000. If anything's able to live there, surely it must have amazing insulative properties...", + "quests.space_survival.glacian_ram.title": "Glacian Sheep", + "quests.space_survival.glacian_ram.subtitle": "Life at -110 C", + "quests.space_survival.glacian_ram.desc": "&dGlacian Rams&r and &dEwes&r can only be found on the Martian poles. You might want to bring a breeding couple back to your base.\n\nGot a long journey? Consider using an AE2 Spatial Storage Cell to carry them around in your pocket.", + "quests.space_survival.glacian_ram.task": "Find a Glacian Ram or Ewe", + "quests.space_survival.glacian_wool.title": "Glacian Wool", + "quests.space_survival.glacian_wool.subtitle": "What an incredible insulator!", + "quests.space_survival.glacian_wool.desc": "Unlike regular Sheep on Earth, killing a Glacian one will only give you normal Wool. You'll need to build up their familiarity and shear them if you want the special &dGlacian Wool&r.\n\nYou'll need 7 of it for a full Tungstensteel Space Suit, but you can also use it as a great component for your Fission Reactor to increase its maximum heat.\n\nYou can also turn it into regular Wool Yarn and Cloth if you want more of that for some reason.", + "quests.space_survival.t2_space_suit.title": "Tungstensteel Space Suit", + "quests.space_survival.t2_space_suit.subtitle": "Extremophilia!", + "quests.space_survival.t2_space_suit.desc": "With this next space suit, you'll be able to survive both the &bcoldest&r and the &chottest&r environments that space can throw at you! It's required to stop you from immediately combusting as soon as you set foot on &6Venus&r and &5Mercury&r.\n\nAs a bonus, it also comes with some extra armor and air capacity!", + "quests.space_survival.mars_tapping.title": "Crimsene and Warpane", + "quests.space_survival.mars_tapping.subtitle": "You LOVE tree tapping!", + "quests.space_survival.mars_tapping.desc": "Crimson and Warped Mushrooms can be tree tapped for &4Crimsene&r and &3Warpane&r respectively.\n\nYou'll need both to get started on producing &9Iodine&r, but they don't often grow in the same place, so you might need to travel a bit. Crimson Mushrooms grow more on the East side of Mars, while Warped grow more on the West. You can also obtain the saplings from the corresponding Endermen.\n\nDon't forget that you can tap directly into open GregTech fluid pipes!\n\n&9Tip:&r Want to show off? You can also build a canoe out of Crimson Stems, and build a Rowboat or Sloop out of Warped ones!", + "quests.space_survival.iodine.title": "The Iodine Line", + "quests.space_survival.iodine.subtitle": "Mushroom chemistry!", + "quests.space_survival.iodine.desc": "Mix together the Crimsene and Warpane, along with some Krypton from Mars Air Distillation (it's looped) and the heat from your Fission Reactor, and you'll get Iodine!\n\nThis process is slow, but you shouldn't need a lot of it for now, and there will be better methods of obtaining Iodine on further planets.", + "quests.space_survival.mars_crops.title": "Martian Crops", + "quests.space_survival.mars_crops.subtitle": "They give HOW much nutrition?!", + "quests.space_survival.mars_crops.desc": "Mars is home to six new crops - three &afruit&r, two &2vegetable&r, and one &6grain&r. They're packed full of nutrients and can be used to prepare similar food to those on Earth, such as sandwiches, soups, and meal bags.\n\nA few of them are toxic if eaten raw, however, so be sure to cook it first!\n\nCheck the Field Guide for full details on how to grow each one. You can grow them in the dirt, in a Firmalife Greenhouse, or in an Electric Greenhouse.", + "quests.space_survival.mars_crops.task": "Any Martian Seed", + "quests.space_survival.bulbkin_pie.title": "Mars Cuisine", + "quests.space_survival.bulbkin_pie.subtitle": "Even more culinary atrocities at your disposal", + "quests.space_survival.bulbkin_pie.desc": "Wraptor Eggs can be extracted for a Sugar substitute, while Sniffer eggs are full of Cream.\n\n&eBulbkin Pie&r is probably the pinnacle of Mars' food, boasting high amounts of four different kinds of nutrition, at the expense of being a bit of a pain to craft.\n\n&eBeer-Battered Dinosaur Nuggets&r combine the huge protein of dinosaur meat with a little grain, and can also be put in your meal bags.\n\n&9Tip:&r It's not really a food, but you can also mix together Bulbkin Chunks and Alphacene Mushroom Blocks to get Glowstone Dust.", + "quests.space_survival.soarer.title": "Soarer", + "quests.space_survival.soarer.subtitle": "Need a lift?", + "quests.space_survival.soarer.desc": "Airplanes don't work on Mars, and your space suit doesn't have a jetpack, so there's no other way to fly, right?\n\nIf you're able to find an elusive &4Soarer&r, you can tame them with Raw Fish and equip them with a Saddle to glide through the Martian skies with ease.\n\nThey can't fly forever though, indicated by the wing icons on the top left, and will need to land occasionally. (You can feed them more Raw Fish to speed up their recovery.)\n\nStill, they're a great option for long-distance travel, and won't upset the sandworm either!\n\n&9Note&r: Soarers are unable to survive on particularly hot planets such as &6Venus&r.", + "quests.space_survival.soarer.task": "Find a Soarer", + "quests.space_survival.surfer.title": "Surfer", + "quests.space_survival.surfer.subtitle": "Need a swim?", + "quests.space_survival.surfer.desc": "&bSurfers&r can be found in the small bodies of water. You can tame them by sneaking up to them while they're lying on the shore, and feeding them raw fish. Once tamed, you can equip them with a saddle to swim quickly underwater too.\n\nThis doesn't sound particularly useful on Mars, but remember that you can transport entities around through AE2's Spatial Storage Disks, and there will be a certain oceanic icy moon in the future...\n\n&9Note&r: Surfers are unable to survive on particularly hot planets such as &6Venus&r.", + "quests.space_survival.surfer.task": "Find a Surfer", + "quests.space_survival.charger.title": "Charger", + "quests.space_survival.charger.subtitle": "Chaaaaaaaaarge!", + "quests.space_survival.charger.desc": "&bChargers&r are large green herbivores that can be found roaming around. You can tame them with any Martian crop, but don't feed them &cBeetroot&r...\n\nOnce tamed, you can equip them with a saddle and Armor for some extra defence, hold down Spacebar to charge forward in a straight line (dealing extra damage and knockback), or press the &eSpecial Ability&r keybind (default &9C&r) for a headbutt attack.\n\nFeeding them more Martian crops will restore their health.\n\n&9Note&r: Surfers are unable to survive on particularly hot planets such as &6Venus&r.", + "quests.space_survival.charger.task": "Find a Charger", + "quests.space_survival.snatcher.title": "Snatcher", + "quests.space_survival.snatcher.subtitle": "Yoink!", + "quests.space_survival.snatcher.desc": "&bSnatchers&r are passive animals that like to steal your stuff! Attack them to retrieve your items, or feed them Raw Fish to tame them.\n\nOnce tamed, you can carry them on your back and equip them with a wooden chest for a little extra inventory space. Press the &eSpecial Ability&r keybind (default &9C&r) to throw them, and they will steal the contents of a nearby chest and bring it to you.\n\nFeeding them more Raw Fish will restore their health.\n\n&9Note&r: Surfers are unable to survive on particularly hot planets such as &6Venus&r.", + "quests.space_survival.snatcher.task": "Find a Snatcher", + "quests.space_survival.sniffer_or_wraptor.title": "Sniffers and Wraptors", + "quests.space_survival.sniffer_or_wraptor.subtitle": "Cow and Chicken", + "quests.space_survival.sniffer_or_wraptor.desc": "&2Sniffers&r and &dWraptors&r can be found all over Mars and can be domesticated for meat, eggs, and most importantly, their mineral-rich tufts and feathers.\n\nThey eat any Martian crops, and you can automatically breed and feed them with the Feeding Troughs just like on Earth.", + "quests.space_survival.sniffer_or_wraptor.task_1": "Find a Sniffer", + "quests.space_survival.sniffer_or_wraptor.task_2": "Find a Wraptor", + "quests.space_survival.mars_nest.title": "Large Thatch Nest", + "quests.space_survival.mars_nest.subtitle": "A big nest for big eggs", + "quests.space_survival.mars_nest.desc": "You remember how to gather thatch, right?\n\nWarped and Crimson Thatch can be gathered from various small plants, as well as any Warped and Crimson Lamella you happen to find.\n\nJust like birds on Earth, Sniffers and Wraptors require nests to lay their eggs. Only, y'know, much bigger.", + "quests.space_survival.mars_nest.task": "Either Nest", + "quests.space_survival.mineral_rich_wool.title": "Mineral-Rich Wool", + "quests.space_survival.mineral_rich_wool.subtitle": "Built up from years of dust storms", + "quests.space_survival.mineral_rich_wool.desc": "Once your Sniffers or Wraptors are familiar enough, you can shear them for mineral-rich tufts of fur or feathers. (This can be automated with a Deployer holding Shears.)\n\nThese can be melted down in an EBF for an infinite and cheap source of Alkaline Earth Silicate, and are also a required component of &6Bio-AES Reinforced R-Polyurethane Foam.", + "quests.space_survival.aes_insulation.title": "Multi-Layer Insulated Shielding", + "quests.space_survival.aes_insulation.subtitle": "Not an ice cream sandwich", + "quests.space_survival.aes_insulation.desc": "This is used for a few components in &1IV&r.", + "quests.space_survival.mars_shields.title": "Advanced Shields", + "quests.space_survival.mars_shields.subtitle": "Isn't it about time you upgraded your old metal shield?", + "quests.space_survival.mars_shields.desc": "The &3Reinforced Shield&r deals damage back to attackers, like the Thorns enchant in normal Minecraft. Its crafting materials can be found from Crunchers and Eaters.\n\nThe &5Corrupted Shield&r randomly teleports attackers, which can be good for keeping them away from you... but it can also teleport them behind you. You can get the teeth from the Cave Endermen under the surface.\n\nThe &4Ricoshield&r absorbs an amount of damage before releasing a shockwave, hurting anything else nearby. You can find the Kinetic Core as a rare drop from the hostile golems in the Martian caves.", + "quests.space_survival.mras_shields.task": "Any Advanced Shield", + "quests.space_survival.mercury.title": "I'm on &5Mercury&r...?", + "quests.space_survival.mercury.subtitle": "Wait, what happened here?!", + "quests.space_survival.mercury.desc": "&5Mercury&r will be a secondary planet for the upcoming &1IV&r rework in TFG 0.13. Stay tuned!", + "quests.space_survival.mercury.task": "Land on Mercury", + "quests.space_survival.venus.title": "I'm on &6Venus&r!", + "quests.space_survival.venus.subtitle": "Cloudy with a chance of sulfuric acid rain", + "quests.space_survival.venus.desc": "&6Venus&r will be the primary planet for the upcoming &1IV&r rework in TFG 0.13. Stay tuned!", + "quests.space_survival.venus.task": "Land on Venus", + "quests.steam_age": "Early Automation", + "quests.steam_age.subtitle": "From Primitive Machines to Steam Power", + "quests.steam_age.basic_greate.title": "Basics of Greate", + "quests.steam_age.basic_greate.subtitle": "Tired of Create? This'll make it more interesting", + "quests.steam_age.basic_greate.desc": "Greate is a fusion of &3Create&r and &3GregTech&r that has different tiered versions of Create's machines. It also introduces stress limits on Shafts and Cogwheels, so you'll have to plan more about how you power your machinery!\n\nGenerally speaking, you'll want smaller setups with their own individual power sources, instead of doing the usual Create thing of having a blob of water wheels connected into a single Shaft into your base.", + "quests.steam_age.create_tools.title": "Tools of the Trade", + "quests.steam_age.create_tools.subtitle": "These may be useful", + "quests.steam_age.create_tools.desc": "A wrench will let you quickly pick up Create blocks by Sneak + Right-Clicking on them, though an axe or pickaxe will still work too. The goggles will let you see much more detailed information about your machines, such as how much stress they're producing or consuming.\n\nBoth of these are optional for now, but will prove to be very useful, and you'll definitely want them later.\n\nCheck the TFG Tips chapter for help on glassblowing. Did you know that breaking cobblestone with a hammer will turn it into gravel, and breaking that again will turn it into sand...?", + "quests.steam_age.basic_millstone.title": "Automatic Ore Processing", + "quests.steam_age.basic_millstone.subtitle": "No more querning", + "quests.steam_age.basic_millstone.desc.1": "The &3Millstone&r is an automatic version of the Quern. You can throw whatever you'd like into the top, and then right-click to take your crushed items back out. It's pretty slow if you connect it directly to your Animal Crank, but you can use gear ratios to increase its speed.\n\nYou will only receive the output in the first slot. The other slots are part of a GregTech mechanic that won't be relevant until much later (&6HV&r).", + "quests.steam_age.basic_millstone.desc.2": "&l&3Lore:&r&o The millstone can't be used to process grains into flour because Create doesn't understand TFC's food expiry system, which previously led to all sorts of bugs involving rotten items becoming fresh and vice versa. Until you're able to get the Food Processor in &7LV&r, you can still crush your grains via a Mortar in a crafting grid.", + "quests.steam_age.horse_crank.title": "Your First Power Source", + "quests.steam_age.horse_crank.subtitle": "Make your livestock pay rent", + "quests.steam_age.horse_crank.desc.1": "The &3Animal Crank&r is your first accessible source of mechanical power. To use it, place the crank on the center of a 7x7 cleared area and leash an animal to it. Different animals will provide different amounts of power, while the blocks underneath will increase the speed of the output power. The area of multiple cranks can overlap.\n\nYou may need to hold a second lead to attach an animal.", + "quests.steam_age.horse_crank.desc.2": "&3Small Animals (16 SU):&r\nWolf, Dog, Pig, Sheep, Goat, Alpaca\n\n&3Medium Animals (24 SU):&r\nCow, Donkey\n\n&3Large Animals (32 SU):&r\nHorse, Mule, Musk Ox, Yak", + "quests.steam_age.poor_paths.title": "Poor Paths", + "quests.steam_age.poor_paths.subtitle": "This is just dirt", + "quests.steam_age.poor_paths.desc": "This is the worst kind of road you could use. The animal crank will operate at 8 RPM.", + "quests.steam_age.normal_paths.title": "Medium Paths", + "quests.steam_age.normal_paths.subtitle": "Ok, you put a little effort in", + "quests.steam_age.normal_paths.desc": "Medium paths are a little better and will let your animals turn the crank at 16 RPM.\n\nNote: You can't have a Dirt Path block directly under the animal crank, so that one will have to be Gravel.", + "quests.steam_age.good_paths.title": "Great Paths", + "quests.steam_age.good_paths.subtitle": "No horseshoes required!", + "quests.steam_age.good_paths.desc": "These are the best kind of paths you could use, letting your crank output at 32 RPM. These kinds of paths also increases the player's move speed too, so they're great to pave your base with!", + "quests.steam_age.helve_hammer.title": "Helve Hammer", + "quests.steam_age.helve_hammer.subtitle": "CLANG... CLANG... CLANG...", + "quests.steam_age.helve_hammer.desc.1": "Does crafting all those plates for a Bloomery look tedious? The &3Helve Hammer&r will automatically (but slowly) flatten double ingots into plates for you. You'll still have to do the welding yourself though. Simply place an anvil directly under the hammer and throw your double ingots onto it by pressing the &2Throw Item key (Default: Q)&r, then right-click the hammer to get your plates out.\n\nHigher tier anvils will also require fewer hits to make plates from the previous tier.", + "quests.steam_age.helve_hammer.desc.2": "Be sure to use cogs to increase its speed!\n\nIt may be unimpressive to start, but once you're able to increase its speed to 256 RPM with Steel cogs and shafts, the Helve Hammer will really start to shine.", + "quests.steam_age.multiblock_tank.title": "Multiblock Tanks", + "quests.steam_age.multiblock_tank.subtitle": "Huge amounts of fluid storage", + "quests.steam_age.multiblock_tank.desc": "Do you have a huge pile of wooden barrels as you try to store all that Creosote?\n\nLook no further than the Multiblock Tanks, where even the cheapest wooden one can hold a whopping 1,000 buckets. There's also Bronze and Steel versions if you need even more storage!\n\nTo automatically fill or drain the tanks, use a Valve.", + "quests.steam_age.water_wheel.title": "Water Wheels", + "quests.steam_age.water_wheel.subtitle": "Hope you set up your base near a river!", + "quests.steam_age.water_wheel.desc": "Water wheels provide much more power than the Animal Crank, at the expense of requiring flowing water. You don't have the ability to move water sources yet, so you'll need to find a river to power these. Oceans and Lakes can also provide a little power, but if you're far inland, you're better off looking at building a windmill.\n\nYou can get treated wood by soaking any planks in creosote from your Coke Oven.", + "quests.steam_age.large_water_wheel.title": "Large Water Wheels", + "quests.steam_age.large_water_wheel.subtitle": "Larger, stronger, more expensive", + "quests.steam_age.large_water_wheel.desc": "Large water wheels provide four times as much power as the small water wheels, but still require flowing water from a river. Oceans and Lakes can also provide a little power, but if you're far inland, you're better off looking at building a windmill or steam engine.\n\nYou can get treated wood by soaking any planks in creosote from your Coke Oven.", + "quests.steam_age.windmill.title": "Windmills", + "quests.steam_age.windmill.subtitle": "Pairs well with tulips", + "quests.steam_age.windmill.desc": "If you aren't near flowing water, a windmill is another effective option for a better source of power. Bigger windmills provide more stress units and faster speeds.\n\nYou can get treated wood by soaking any planks in creosote from your Coke Oven.", + "quests.steam_age.metal_casing.title": "Metal Casings", + "quests.steam_age.metal_casing.subtitle": "Primitive Machine Hull?", + "quests.steam_age.metal_casing.desc": "These are the basis of most of the simple machines you can build with Create. Check JEI for all the different things you can craft with this, including Gearboxes and other ways to control your stress units.\n\nNew to Create? There's many tutorials online about different kinds of contraptions you can build, and most of them will still work in TFG too! (Except anything involving cobble generators)", + "quests.steam_age.mechanical_harvester.title": "Mechanical Harvester", + "quests.steam_age.mechanical_harvester.subtitle": "Robotic Cherrypicking", + "quests.steam_age.mechanical_harvester.desc": "Too lazy to harvest and replant your crops? These will do it for you! Place them on a spinning contraption and watch them go. These won't work on crops planted inside a greenhouse though.\n\nProtip: It's always a constant 15°C down at bedrock level, so it's a cool location for a farm that can grow crops all year round!", + "quests.steam_age.mechanical_saw.title": "Mechanical Saw", + "quests.steam_age.mechanical_saw.subtitle": "Efficient cutting of wood, stone, and your fingers", + "quests.steam_age.mechanical_saw.desc": "Tired of chopping trees? These will do it for you! Place them on a spinning contraption and watch them go. Unfortunately, you'll still have to replant the saplings them yourself until you get access to a Deployer.\n\nA Mechanical Saw can also double as a stonecutter, giving easier access to various forms of masonry. Using it to chop logs into lumber is also more efficient!\n\nYou can also use it to cut Rods into four Bolts!", + "quests.steam_age.chute.title": "Early Logistics", + "quests.steam_age.chute.subtitle": "Public infrastructure for your items", + "quests.steam_age.chute.desc": "You now have access to ways to move your items around! Chutes are similar to hoppers and are cheaper, but can only move items downwards. Both of these can also push items from container into Item Pipes.\n\nFunnels are similar but are best paired with Belts instead of Item Pipes.", + "quests.steam_age.item_pipes.title": "Item Pipes", + "quests.steam_age.item_pipes.subtitle": "Not as cool as Item Conduits", + "quests.steam_age.item_pipes.desc.1": "&3Item Pipes&r are a simple yet effective way to move items around &dinstantly&r, but with throughput limitations.\n\nHigher tier pipes provide ridiculously large throughput - a rare sight in modded Minecraft!\n\nItem Pipes &9do not pull&r, but they will push any item inserted into them to other connected inventories, prioritizing &9the closest inventory&r first.", + "quests.steam_age.item_pipes.desc.2": "The priority mechanics are &osomewhat complicated&r, so skip ahead if you aren't interested:\n\nA &eDestination&r will have a &dRouting Value&r calculated, which is the sum of all \"Routing Values\" of the individual Pipes to that Destination. Whichever Destination has the &clowest &dRouting Value&r will be the one selected for Insertion.\n\n&3Restrictive Pipes&r typically have the lowest Priority for insertion due to their higher Routing Value.", + "quests.steam_age.item_pipes.desc.3": "Right now, you can use them in combination with &6Chutes&r and &6Hoppers&r, but you will also be able to use them with Conveyor Modules, Output Buses, and machine Auto-Outputs all in the LV age.\n\n&9Note:&r GT6-style Pipes are &denabled&r. It means that placing Pipes connect them only to the block they were placed against. To open more connections, use your &5Wrench&r on the grid.\n\nGet &eany&r of the suggested Item Pipes to complete this quest.", + "quests.steam_age.item_pipes.desc.4": "&l&3Lore:&r&o Oooooh, YEAH! Item Pipes were in GregTech 5, and for whatever reason they weren't kept for GTCE, so you had to use other mods to transport items. Who does that!? Jokes aside, we hope you enjoy Item Pipes being back in GregTech!", + "quests.steam_age.steel_greate.title": "Steel-tier Greate", + "quests.steam_age.steel_greate.subtitle": "Greate so good they made Greate 2", + "quests.steam_age.steel_greate.desc": "Welcome to the next tier of Greate! Steel Shafts and Cogwheels can hold four times as much stress as your old ones. The total stress limit of a kinetic setup is determined by the weakest link, so unfortunately you'll have to replace your old setup if you want to reap the rewards. Some of the old parts can be recycled at least!", + "quests.steam_age.steel_encased_fan.title": "Encased Fan", + "quests.steam_age.steel_encased_fan.subtitle": "Great for hot days", + "quests.steam_age.steel_encased_fan.desc": "The &3Encased Fan&r is the final step in your first fully automatic ore processing line, so you no longer need to clean your impure dusts by hand.\n\nGreate's Encased Fans work a little differently than in base Create. Instead of placing a water source in front of the fan, you'll need to pump water into the encased fan block itself. Be sure to set the number on the fan to &31&r!\n\nNext, place your crushed ore or dusts on a Depot or Belt in front of the fan (the floor will NOT work!), and they'll be gleaming in no time. As a bonus, it'll give you some &3extra byproducts&r too!", + "quests.steam_age.steel_millstone.title": "Steel Millstone", + "quests.steam_age.steel_millstone.subtitle": "A worthwhile upgrade", + "quests.steam_age.steel_millstone.desc": "With a much higher kinetic capacity, the steel millstone is a worthwhile upgrade over your basic one, letting you spin it much faster for quicker crushing. A good upgrade for all the different new ores you'll be getting soon!\n\nAgain though, it only outputs items in the first slot in JEI.", + "quests.steam_age.steel_pump.title": "Fluid Handling", + "quests.steam_age.steel_pump.subtitle": "Delicious pipe spaghetti", + "quests.steam_age.steel_pump.desc.1": "With the Steel Age, now you can automate fluids as well as items! The &3Mechanical Pump&r can pull fluids out of pretty much anything, including barrels, crucibles, and even source blocks. You can use it with either Create's or GregTech's fluid pipes, though each behaves a little differently.", + "quests.steam_age.steel_pump.desc.2": "Create's pipes have no internal fluid capacity, instead transporting fluids directly from source to destination. You can right-click them with a Copper Casing to \"lock\" any connections in place, and right-clicking them with a wrench will open a little window that prevents intersections, so you can run multiple pipes next to each other. Create's pipes also require a mechanical pump to use, and each pump only has a range of 16 blocks, but one pump can pull fluids from multiple sources at once.\nThey also have no temperature limit!", + "quests.steam_age.steel_pump.desc.3": "On the other hand, GregTech's pipes do have their own internal fluid capacity and don't require a pump once fluid is inside them. Like item pipes, their connections can also be fully controlled by sneak right-clicking them with an empty off-hand, and we recommend doing so on all your pipes otherwise the fluid sloshes around.\n\nAre your mechanical pumps and GregTech pipes not connecting? Flip the pump twice (right-click with a wrench) and that should get them working together.", + "quests.steam_age.mold_table.title": "Blast Furnace Automation", + "quests.steam_age.mold_table.subtitle": "The Electric Blast Furnace is a long way off", + "quests.steam_age.mold_table.desc.1": "You're going to need &3tons&r of steel for a while, so automating your blast furnace is definitely a worthwhile investment. The Mechanical Pump can pull fluids directly out of the blast furnace (much faster than it drips into a crucible) into a Mold Table, and the pump will also let the ingots cool instantly! You can then put a Chute or Hopper directly under the mold table to pull the ingots out of it. From there, you can send the Pig Iron Ingots over to your Helve Hammer.", + "quests.steam_age.mold_table.desc.2": "If you'd like, you can also use a Chute to drop your items into the top of the blast furnace, and a Deployer to automatically work the bellows. Excessive bellow blowing will quickly use up the durability of your Tuyere, though item pipes can push a new one in.\n\nYou could even have a pump pull from both your blast furnace and your crucible, using a Fluid Valve to stop the pump while you're alloying, and turn it back on once you're finished.", + "quests.steam_age.fluid_pipes.title": "Fluid Pipes", + "quests.steam_age.fluid_pipes.subtitle": "Liquids, gases... we don't discriminate", + "quests.steam_age.fluid_pipes.desc.1": "&bFluid Pipes&r will transport &7Steam&r between machines for you.\n\nEach Pipe has a certain throughput in mB/t, and a &6Temperature Limit&r. This is relevant right now, as Steam will burn Wooden Pipes. Some pipes have &bspecial&r attributes you don't need to worry about for now.\n\nEach material has several sizes for Pipes. The bigger the Pipe, the &ahigher&r the throughput, but the more &dexpensive&r the craft. For example, a normal &6Bronze Fluid Pipe&r transfers 120 mB/t. (It also has a 1,200 mB internal buffer!)\n\nTo start off, we recommend using Wood pipes for room-temperature fluids, and Bronze ones for hot fluids.", + "quests.steam_age.fluid_pipes.desc.2": "&aReminder:&r 1 second = 20 ticks... assuming the server isn't lagging.\n\n&dNote:&r GT6-style Pipes are enabled. It means that placing Pipes connects them only to the block they were placed against. To open more connections, use your Wrench on the pipe.\n\nYou can also shift-right click with your Wrench to disable input from a side. This can help counteract sloshing (liquids travelling in an undesired direction).", + "quests.steam_age.fluid_drums.title": "Efficient Fluid Storage", + "quests.steam_age.fluid_drums.subtitle": "I don't think a wooden barrel can hold molten steel", + "quests.steam_age.fluid_drums.desc.1": "&6TFG&r can quickly get &4overwhelming&r with the plethora of fluids it introduces, so you may be looking for a way to store them.\n\nIntroducing... &aDrums&r! They have large internal buffers, and any &aDrum&r can be broken and picked up and will &dkeep the fluid&r inside. A right-click with a Soft Mallet or Screwdriver allows a Drum to drain its content into another container placed below it.", + "quests.steam_age.fluid_drums.desc.2": "&l&3Lore:&r&o These drums are actually ported from GregTech 6.", + "quests.steam_age.boilers.title": "Steam Boilers", + "quests.steam_age.boilers.subtitle": "Portable Steamroom", + "quests.steam_age.boilers.desc.1": "Steam machines need to be powered! You have three options to generate steam: the &3Solid&r boiler accepts solid fuels like coal and charcoal, the &3Liquid&r boiler accepts liquids like creosote and lava, and the &3Solar&r boiler requires no fuel but only works during the day. The choice is yours, but we recommend the liquid one if you're unsure.\n\nSteam machines all have a vent which needs to stay unblocked in order for them to work properly.", + "quests.steam_age.boilers.desc.2": "&aWarning:&r Boilers will &bexplode&r if you attempt to put water into them while they are dry and hot. It's best to always have water being pumped into them, but you can always break and place the block to reset its temperature.", + "quests.steam_age.boilers.tasks": "Any High Pressure Steam Boiler", + "quests.steam_age.steam_bloomery.title": "Steam Bloomery", + "quests.steam_age.steam_bloomery.subtitle": "The Bloomery's uncle", + "quests.steam_age.steam_bloomery.desc.1": "You're always going to need a lot of Wrought Iron, so why not automate your Bloomery? The next closest way to automate wrought iron is way off in LV.\n\nThe &3Steam Bloomery&r is a new multiblock that'll automate your old TFC bloomery, and do it faster too!\n\nLike with the Coke Oven, you can press the JEI 'Uses' key (defaults to \"U\") to show the multiblock preview tab. Click on individual blocks to see what's valid in each location.", + "quests.steam_age.steam_bloomery.desc.2": "The recipes actually take 50%% longer than what you'll find in JEI, due to how steam multiblocks work in gregtech.", + "quests.steam_age.steam_furnace.title": "Steam Furnace", + "quests.steam_age.steam_furnace.subtitle": "The Steam Furnace furnaces...", + "quests.steam_age.steam_furnace.desc": "Want to quickly smelt something into an ingot? The &3Steam Furnace&r does just that! It can turn many ores and dusts quickly into their ingot form, at the expense of not getting any byproducts.", + "quests.steam_age.steam_oven.title": "Steam Oven", + "quests.steam_age.steam_oven.subtitle": "The Steam Furnace's big brother", + "quests.steam_age.steam_oven.desc.1": "&o...or little brother. Don't let him know!&r\n\nThe &3Steam Oven&r is a great multiblock option if you need &6effortlessly smelt large quantities of items.&r No more lines of furnaces that you have to manually empty and refuel!\n\nIt effectively behaves as a parallel furnace, smelting up to 8 items at a time for a low cost of Steam.", + "quests.steam_age.steam_oven.desc.2": "&l&3Lore:&r&o This Multiblock - despite being very similar to its brother, the Steam Grinder - isn't ported from a GregTech version or addon. Its actual progenitor is the Steam Oven from Railcraft, which dates back to 1.4.7!", + "quests.steam_age.steam_macerator.title": "Steam Macerator", + "quests.steam_age.steam_macerator.subtitle": "The Steam Macerator macerates...", + "quests.steam_age.steam_macerator.desc": "This machine does exactly the same thing as the Millstone, so if you already have one of those, there's not much point to building this. Still, one or the other is required for progression at this point. No, this machine doesn't output any of the extra output slots either. You'll have to wait until &6HV&r for that.", + "quests.steam_age.steam_grinder.title": "Steam Grinder", + "quests.steam_age.steam_grinder.subtitle": "The Steam Macerator's little sister", + "quests.steam_age.steam_grinder.desc": "Like the Steam Oven, the &3Steam Grinder&r is an upgraded version of the single-block version that can do multiple items at the same time. Is it worth it? That's totally up to you.", + "quests.steam_age.rock_crusher.title": "Steam Rock Crusher", + "quests.steam_age.rock_crusher.subtitle": "The Rock Crusher duplicates blocks... wait what?", + "quests.steam_age.rock_crusher.desc": "The Rock Crusher is basically a cobblestone generator in a box. It can take any raw stone or cobblestone and generate more of it, at the low cost of just a little steam. This doesn't help at all for progression, but if you're looking to make a lot of bricks, this machine is perfect.", + "quests.steam_age.forge_hammer.title": "Steam Forge Hammer", + "quests.steam_age.forge_hammer.subtitle": "The Forge Hammer hammers...", + "quests.steam_age.forge_hammer.desc": "With the creation of this machine, many recipes that once required you to use a hammer can instead be made here!\n\nIt can process &bCobblestone into Gravel&r, and &dGravel into Sand&r - and it's zippy at that to boot.\n\nLast but not least, it makes &aPlates&r at a better ratio: &6three Ingots for two Plates&r. A worthwhile investment!\n\nOn top of all that, the Forge Hammer lets you (slowly) work in-between ingots such as Raw Blooms into Wrought Iron, or Pig Iron into Steel, if you want a more compact version of the Helve Hammer!", + "quests.steam_age.alloy_smelter.title": "Steam Alloy Smelter", + "quests.steam_age.alloy_smelter.subtitle": "The Alloy Smelter makes alloys...", + "quests.steam_age.alloy_smelter.desc": "The &bAlloy Smelter&r is used for, well, alloys. You'll want it for the efficient &6Bronze&r recipe, and for &4Red Alloy&r in the near future.\n\nIt can also weld High Carbon ingots together at a much more efficient rate!\n\nOut of all the &6Steam Age&r machines, this is the most steam-hungry. If you ever find yourself running out of steam, give your machine a &alove-tap&r with &dany Soft Mallet&r to momentarily pause it.", + "quests.steam_age.compressor.title": "Steam Compressor", + "quests.steam_age.compressor.subtitle": "The Steam Compressor compresses...", + "quests.steam_age.compressor.desc": "The &3Steam Compressor&r can turn ingots and gems into blocks, nuggets into ingots, and most importantly, wood pulp into single Planks. You'll see why those are important soon!", + "quests.steam_age.molding.title": "Molding", + "quests.steam_age.molding.subtitle": "Reduce the amount of malding by molding", + "quests.steam_age.molding.desc": "In addition to alloying metals together, the Alloy Smelter can also use &3Molds&r to convert materials into different shapes.\n\nYou'll want the listed molds for future alloy smelting. Be sure to make &aMolds&r - don't make &cExtruder Shapes&r, as they're used in a different machine.\n\nYou may also be interested in the Gear molds, but using them to craft gears is more expensive than doing it by hand.", + "quests.steam_age.red_alloy.title": "Red Alloy", + "quests.steam_age.red_alloy.subtitle": "A completely fictional alloy", + "quests.steam_age.red_alloy.desc": "&4Red Alloy&r is an alloy of Copper and Redstone, prized in the GregTech universe for its conductivity. You can craft it either in an Alloy Smelter or in your Crucible, if you'd like.\n\nYou will need some for &9Electron Tubes&r.\n\n&l&3Lore:&r&o This material originally comes from RedPower - what a throwback!", + "quests.steam_age.glass_tube.title": "Glass Tubes", + "quests.steam_age.glass_tube.subtitle": "You'll want a lot of these", + "quests.steam_age.glass_tube.desc": "While you'll need to make your first glass tubes by hand with glassblowing, it'll soon be much more time efficient to create them in your Alloy Smelter with the appropriate mold instead. Need a lot of glass dust? You can either glassblow 16 panes at once to macerate them, or use the Rock Crusher and Forge Hammer to get lots of sand, then add a little Flint dust to turn it into glass dust.", + "quests.steam_age.treated_planks.title": "Treated Planks", + "quests.steam_age.treated_planks.subtitle": "Also known as Treated Plywood", + "quests.steam_age.treated_planks.desc": "Hope you've been saving up your creosote, because making these pulped and compressed planks is another use for it.\n\n&l&3Lore:&r&o In earlier versions of TerraFirmaGreg, this was the point when you could actually start Create!", + "quests.steam_age.electron_tube.title": "Electron Tube", + "quests.steam_age.electron_tube.subtitle": "Ultra Ultra Low Voltage...?", + "quests.steam_age.electron_tube.desc": "These may be initally very painful to craft, but you should use your first few on setting up a line of Deployers, to make crafting them significantly cheaper.\n\nBesides Deployers, these are also used for a wide variety of advanced Create machines!", + "quests.steam_age.rotation_speed_controller.title": "Rotation Speed Controller", + "quests.steam_age.rotation_speed_controller.subtitle": "No more manual gear ratios!", + "quests.steam_age.rotation_speed_controller.desc": "The &3Rotation Speed Controller&r can simplify all of your cogwheel spaghetti into a single block, letting you adjust RPM in a simple, compact way. These will be useful later when you have more machines to balance your stress units between!", + "quests.steam_age.mech_crafter.title": "Mechanical Crafter", + "quests.steam_age.mech_crafter.subtitle": "For those extra large crafting recipes", + "quests.steam_age.mech_crafter.desc": "Don't worry, these are entirely optional, but they are used for a couple one-time crafts that you may find very useful, outside of the two listed here.", + "quests.steam_age.crushing_wheel.title": "Crushing Wheels", + "quests.steam_age.crushing_wheel.subtitle": "The Millstone's cousin's wife's boyfriend", + "quests.steam_age.crushing_wheel.desc": "These do exactly the same thing as the other crushing-related machines earlier in the chapter, but faster and in bulk. They're pretty equivalent to the Steam Grinder.", + "quests.steam_age.centrifuge.title": "Mechanical Centrifuge", + "quests.steam_age.centrifuge.subtitle": "A World Revolving", + "quests.steam_age.centrifuge.desc": "Ore processing will always be an important part of this modpack, and this machine is another (optional) part of that. By following a different route of ore processing steps (check the Ore Processing Diagram tab in JEI), you can use this centrifuge to get some bonus byproducts out of your ores! The next upgrade to your ores won't be until the LV Thermal Centrifuge, so whether or not this is a worthwhile investment is up to you.", + "quests.steam_age.steam_engine.title": "Steam Engine", + "quests.steam_age.steam_engine.subtitle": "Time for some real steam power", + "quests.steam_age.steam_engine.desc": "Water wheels and windmills not cutting it any more? It wouldn't be a steam age without a proper steam engine! Each steam engine can output a whole 256 SU, giving you much more power to play with.\n\nBlaze Burners can be crafted without leaving your house, and you can use a Mechanical Arm to automatically feed them solid fuel, or directly pipe liquid fuel (such as creosote). Coal Gems, Anthracite, and Coke can also be used to superheat them.", + "quests.steam_age.fuel_sources.title": "More Fuel Sources", + "quests.steam_age.fuel_sources.subtitle": "Putting the power in steam power", + "quests.steam_age.fuel_sources.desc": "The steam engine can accept more liquid fuels than the High Pressure Liquid Boiler. While Creosote or Lava are the easiest to set up at this point, you might also be interested in various plant-based oils like &eSeed Oil&r from Sunflowers or Canola.\n\nCreosote and Lava also don't scale very well once you get into further tiers, while Biofuel can be upgraded into Diesel and then Cetane-Boosted Diesel, so start setting up a big field for plant oils now if that sounds appealing to you!", + "quests.steam_age.deployers.title": "Deployers", + "quests.steam_age.deployers.subtitle": "Primitive Assembly Line", + "quests.steam_age.deployers.desc": "While you could use a single deployer for the rest your time in this chapter, we &3really&r don't recommend it. Setting up a line of deployers along a belt will save heaps of time and sanity, and it's not like you'll be wasting materials either, because you can always reuse them to upgrade your tree farm later.\n\nThese will also make electron tubes significantly cheaper!", + "quests.steam_age.trains.title": "Trains", + "quests.steam_age.trains.subtitle": "Waypoints wishes it was as cool as these", + "quests.steam_age.trains.desc": "Trains are a fantastic option when it comes to any sort of long distance transportation, whether that's players, items, or fluids! They can also safely travel through unloaded chunks. There won't be any sort of player teleportation for a very long time, so if you'd like to set up a continent-spanning rail network, you don't have to worry about it getting outdated.", + "quests.steam_age.wood_plank.title": "Wood Planks", + "quests.steam_age.wood_plank.subtitle": "Untreated Plywood...?", + "quests.steam_age.wood_plank.desc": "These are the same as the Treated Planks adjacent to this quest, except you can use any wood instead of having to dunk them in creosote first.", + "quests.steam_age.organization.title": "Staying Organized", + "quests.steam_age.organization.subtitle": "You're already in the first circle of microcrafting hell", + "quests.steam_age.organization.desc": "Struggling to keep up with all the recipes and items you need? Here's a couple options which may help:\n\n&3Clipboard&r: This handy item is a portable to-do list, letting you check off items as you like.\n\n&3Crafting Blueprint&r: Keeps track of frequent recipes, letting you craft batches without having to find the recipe in JEI.\n\n&3JEI's Bookmarks&r: You can press the \"Add/Remove Bookmark\" key (default \"A\") when hovering over an item in JEI to bookmark it. You can also bookmark whole recipes by pressing this key on the output!", + "quests.steam_age.resin_boards.title": "Resin-Coated Boards", + "quests.steam_age.resin_boards.subtitle": "I guess you could say we're... bored of LaTeX?", + "quests.steam_age.resin_boards.desc": "Did you know tree taps can drip directly into GregTech pipes and drums? Now you do!", + "quests.steam_age.circuit_boards.title": "Electronics #2: Circuit Boards", + "quests.steam_age.circuit_boards.subtitle": "The easier component for circuits", + "quests.steam_age.circuit_boards.desc": "Some delicate craftsmanship in an &3Artisan Table&r will allow you to combine those Resin Circuit Boards with some Copper Wires to create your first &aCircuit Boards&r!\n\nThe Artisan Table works on the same principal as Knapping, but this time with additional item and tool inputs.", + "quests.steam_age.vacuum_chamber.title": "Vacuum Chamber", + "quests.steam_age.vacuum_chamber.subtitle": "Putting the Vacuum in Vacuum Tubes", + "quests.steam_age.vacuum_chamber.desc": "This machine is the final step in making your first Vacuum Tubes. Place it above a Basin and give it some power, and make sure the machine is set to Vacuumizing mode.\n\nThis machine can also help liquefy glue and rubber while being heated by either a Charcoal Forge or a Blaze Burner.", + "quests.steam_age.vacuum_tubes.title": "Electronics #3: Vacuum Tubes", + "quests.steam_age.vacuum_tubes.subtitle": "The harder component for circuits", + "quests.steam_age.vacuum_tubes.desc": "Crafting Vacuum Tubes might make you question your existence. They're very expensive right now, but they'll get cheaper in a moment - that's the general GregTech philosophy!\n\nVacuum Tubes are also technically your first Ultra Low Voltage (&8ULV&r) Circuit! Congratulations! From here you can either jump right into crafting LV Circuits, or spend some more time in Steam Age, making some other machines out of the Vacuum Tubes you just crafted.", + "quests.steam_age.resistors.title": "Electronics #1: Resistors", + "quests.steam_age.resistors.subtitle": "The more... resistant... component for circuits", + "quests.steam_age.resistors.desc": "Resistors are components that will be used to make your first Circuit.\n\nIt wouldn't be unwise to prioritise the recipes that use &aFine Wires&r, as they'll save you more materials in the long run.\n\nWires may be expensive right now, but they'll get a lot cheaper if you make the &3Coiling Machine&r down below or the &3Wiremill&r in &7LV&r.", + "quests.steam_age.coiling_machine.title": "Coiling Machine", + "quests.steam_age.coiling_machine.subtitle": "An LV Wiremill strapped to half of the LV Bender!", + "quests.steam_age.coiling_machine.desc": "The &3Coiling Machine&r is similar to a LV Wiremill, though it lacks the option to directly output different wire sizes. Still, this is a very worthwhile invesment to make your wires significantly cheaper.\n\nThis machine can also make cheaper springs, too!", + "quests.steam_age.curving_press.title": "Curving Press", + "quests.steam_age.curving_press.subtitle": "Just as niche as the LV Extruder", + "quests.steam_age.curving_press.desc": "The &3Curving Press&r can do all the same recipes as an LV Extruder. Unfortunately, neither can do very much, as the extruder is only really useful once you get to MV. If you're making a lot of rubber or plastic-related crafts, this machine can help cut the cost of their recipes. Otherwise, if you find yourself wanting to craft a lot of tool heads in bulk, this machine can do it for you.", + "quests.steam_age.vibrating_table.title": "Vibrating Table", + "quests.steam_age.vibrating_table.subtitle": "Identical to the LV Sifter", + "quests.steam_age.vibrating_table.desc": "The &3Vibrating Table&r can process gem ores (including coal) in a different way, yielding much more output than anything else you have access to right now. As a bonus, it can also process any gravel ore deposits you may still have. No more sluicing!", + "quests.steam_age.lathe.title": "Belt Grinder", + "quests.steam_age.lathe.subtitle": "A joint LV Lathe and metal confetti machine", + "quests.steam_age.lathe.desc": "The &3Belt Grinder&r can automatically turn a single ingot into two rods, single bolts into screws, polish gems, and a few other things. If you're needing a lot of rods and screws, and you will be, this machine will be a good investment.", + "quests.steam_age.steel_saw.title": "Steel Mechanical Saw", + "quests.steam_age.steel_saw.subtitle": "A stonecutter and LV Cutter in one!", + "quests.steam_age.steel_saw.desc": "It's an upgrade to your Basic Mechanical Saw that can also process some metal recipes, like turning rods into four bolts, and cutting blocks into plates. These recipes will all require a fluid to work, but you can just use water for now.\n\nYou can also use this for cheaper Rubber Sheets, if you first use an Alloy Smelter to turn your pulp into a block.", + "quests.steam_age.rolling_mill.title": "Rolling Mill", + "quests.steam_age.rolling_mill.subtitle": "The other half of the LV Bender", + "quests.steam_age.rolling_mill.desc.1": "Of all the steam age machines you could make, the &3Rolling Mill&r is one of the best, for the simple reason that it makes single plates out of single ingots. It can also make thin sheets cheaper than by hand, as a bonus!", + "quests.steam_age.rolling_mill.desc.2": "&l&3Lore:&r &oThis machine existed in older versions of TFG, but it made rods instead of plates, and your best plate-making option before the LV bender had a 20 percent chance of failure!&r", + "quests.steam_age.steel_mixer.title": "Steel Mechanical Mixer", + "quests.steam_age.steel_mixer.subtitle": "An earlier LV Mixer", + "quests.steam_age.steel_mixer.desc": "The &3Steel Mechanical Mixer&r is the other best steam age machine you can make -- it can mix together your black steel dusts at a much more efficient rate than the Crucible! Unfortunately, it can't make red or blue steel dusts directly, but it can make their &aweak versions&r.\n\nIt can do a large number of other recipes too, including some that involve gases... don't think about it too much.\n\nYou can use either a Charcoal Forge or a Blaze Burner for the recipes that require heating, and a Mechanical Arm can automatically refuel either.", + "quests.steam_age.potin.title": "Potin Seller...", + "quests.steam_age.potin.subtitle": "...I'm going into battle, and I need only your finest Potin.", + "quests.steam_age.potin.desc.1": "&dPotin Fluid Pipes&r have a &avery high throughput&r for the material tier and cost. You may want to look into making some of these to aid with fluid logistics.\n\nTo get &dPotin&r, you should start by crafting its &eDust&r form.\n\nThis quest calls for either the small or normal pipe. Get either size to complete it.", + "quests.steam_age.potin.desc.2": "&l&3Lore:&r&o &dPotin Fluid Pipes&r were originally created in &9GT++&r, and were a huge power spike for players in a little pack called &4GT:NH&r. We wanted to spread some of that joy.\n\nIn the real world, &dPotin&r is an alloy used in coins, not pipes. GTCEu just gets more unrealistic by the day...", + "quests.steam_age.miner.title": "Automatic Mining", + "quests.steam_age.miner.subtitle": "The end of the cave-in age", + "quests.steam_age.miner.desc.1": "You now have access to two options to automatically mine your ores! Both of these are very slow, though, so it's a good idea to set them up, chunkload them, then go do something else instead of sitting and waiting.\n\nThe Mechanical Drill will require a contraption to dig down, breaking all stone along the way. You can also attach it to the front of a train or minecart to dig tunnels if you'd like.", + "quests.steam_age.miner.desc.2": "The Steam Miner, on the other hand, only breaks ore blocks and replaces them with cobblestone, leaving the rest of the ground intact. It can mine ores in a (small) radius, meaning it has to be moved less often than the mechanical one, but it's also a lot slower.", + "quests.steam_age.paper.title": "Paper", + "quests.steam_age.paper.subtitle": "Not from sugarcane", + "quests.steam_age.paper.desc": "If you haven't made any yet, there's three different ways to get paper without electricity.\n\n1) Craft vellum out of a hide, pumice, and an egg.\n\n2) Weave together papyrus.\n\n3) Craft it out of hardwood through a lengthy process.\n\nYou can later turn wood pulp directly into paper with fewer steps.", + "quests.steam_age.lv_circuit.title": "Your first circuit!", + "quests.steam_age.lv_circuit.subtitle": "The dawn of a new age", + "quests.steam_age.lv_circuit.desc": "The recipe for these may look intimidating at first, but if you've spent an appropriate amount of time in the Steam Age, everything should be easily automatable. You'll be making a lot of these for a while, but your next few electric machines will help make them even cheaper until you get your hands on a Circuit Assembler late into LV.", + "quests.steam_age.what_next.title": "What Next?", + "quests.steam_age.what_next.subtitle": "Y'know, besides \"more GregTech\"", + "quests.steam_age.what_next.desc": "If you rushed straight here, we suggest machines like the LV Bender, Wiremill, or Mixer first.\nOtherwise, if you made the kinetic machines below, we suggest the Assembler, Arc Furnace, Chemical Reactor, or Polarizer.", + "quests.steam_age.alternator.title": "Alternators", + "quests.steam_age.alternator.subtitle": "Turning stress into power", + "quests.steam_age.alternator.desc.1": "If you've got a big steam age set up, you probably don't want to immediately scrap it all just to go back to some boilers and LV Steam Turbines. Instead, the &3Alternator&r will convert the SU from your steam engines into electricity. Each steam engine + alternator should give you 1A of &7LV&r!\n\nUnfortunately, alternators convert stress into a different electricity system (Forge Energy) than the one GregTech uses (Energy Units), so you'll need an Energy Converter to turn it into usable &7LV&r energy. Be sure to hit it with a Soft Mallet to convert it to &aFE to EU&r mode.", + "quests.steam_age.alternator.desc.2": "An example of a steam engine producing 8 amps of LV!\n", + "quests.steam_age.packager.title": "Create Logistics", + "quests.steam_age.packager.subtitle": "\"We have AE2 at home\"", + "quests.steam_age.packager.desc": "Is your chest monster starting to grow out of control? Now you have access to Create's Logistics system! Check out the &3Create Logistics&r chapter for how to get started.", + "quests.steam_age.basic_mech_press.title": "Basic Mechanical Press", + "quests.steam_age.basic_mech_press.subtitle": "Automatic Welding Machine", + "quests.steam_age.basic_mech_press.desc": "If you hate welding things over and over, this machine can do it for you. Just place the Basin over your charcoal forge, make sure your forge's temperature is at Yellow or above, and then drop your items in the Basin. Unfortunately, that's about all that the basic one can do.", + "quests.steam_age.steel_mech_press.title": "Steel Mechanical Press", + "quests.steam_age.steel_mech_press.subtitle": "Almost a Forge Hammer", + "quests.steam_age.steel_mech_press.desc.1": "The High Pressure Steam Forge Hammer is right around the corner and can do almost everything that this machine can do, but if you're desperate for some higher tier automatic welding recipes, this is your ticket.\n\nIf you're unfamiliar with the Forge Hammer, both it and the Steel Mechanical Press can crush ores (without byproducts), turn rock into cobble into gravel into sand, and crack bricks. However, only the Forge Hammer can provide a &3cheaper recipe for metal plates&r...", + "quests.steam_age.steel_mech_press.desc.2": "&l&3Lore:&r&o The Create Mechanical Press used to be a key piece of late steam age progression prior to version 0.9 of TerraFirmaGreg, because it produced plates at an even better ratio of 5 to 4. However, its implementation was actually \"20 percent of the time, you get nothing\", which caused many people to proclaim how much they loved gambling while using it.", + "quests.steam_age.supers.title": "Super Chests and Super Tanks", + "quests.steam_age.supers.subtitle": "Super Storage Drawers", + "quests.steam_age.supers.desc": "This is the &cu&6l&et&ai&bm&9a&5t&4e&r portable item and storage solution if you have a lot of single items or fluids. While these &dBasic&r (&8ULV&r) ones start out relatively small, higher tiers of Super chests and tanks can hold an insane amount of stuff - all in one single block without any regards to temperature or acidity!\n\nLike Drums, Super Tanks and Chests &6keep their contents when broken&r, can be cleared in the crafting grid, and can automatically void any overflow. Unlike drums, however, Super Tanks also &asafely contain&r their contents, preventing you from getting burnt, frozen, or floating.\n\nIf you hunger for &9even more&r storage, take a look at higher tier Quantum Chests and Tanks or AE2 Storage Cells.", + "quests.steam_age.supers.task": "Any super chest or tank", + "quests.steam_age.steam_presser.title": "Steam Presser", + "quests.steam_age.steam_presser.subtitle": "The Steam Forge Hammer's aunt", + "quests.steam_age.steam_presser.desc": "The &3Steam Presser&r is a multiblock parallel version of the Forge Hammer.\n\nIf you're doing something where the forge hammer is a bottleneck, this upgrade might be useful. Otherwise, skip it.", + "quests.steam_age.steam_fuser.title": "Steam Fuser", + "quests.steam_age.steam_fuser.subtitle": "The Steam Alloy Smelter's cousin (twice removed)", + "quests.steam_age.steam_fuser.desc": "The &3Steam Fuser&r is a bigger and badder version of the Steam Alloy Smelter. Making a lot of alloys and need them fast? You'd like one of these!", + "quests.steam_age.steam_squasher.title": "Steam Squasher", + "quests.steam_age.steam_squasher.subtitle": "The Steam Compressor's childhood friend", + "quests.steam_age.steam_squasher.desc": "Need a lot of things compressed at the same time? The &3Steam Squasher&r is a multiblock parallel Compressor that may prove useful.", + "quests.steam_age.cobalt_brass.title": "Cobalt Brass", + "quests.steam_age.cobalt_brass.subtitle": "Another fictional alloy", + "quests.steam_age.cobalt_brass.desc.1": "Cobalt Brass is used for a few items in the Steam Age and &6LV&r. It's also your first time encountering &bAluminium&r!\n\nCobalt Brass can be obtained in a few different ways:\n\n1) Find something that melts into Aluminium Silicate (such as Kyanite), then alloy it in a Crucible\n\n2)Use an Encased Fan to wash some other ores like Sapphire, Emerald, or Fuller's Earth to obtain Aluminium Dust, which you can then blend in a Mechanical Mixer to create Cobalt Brass Dust.", + "quests.steam_age.cobalt_brass.desc.2": "&l&3Lore:&r&o Aluminium Silicate was created to prevent players from obtaining Aluminium Ingots via TFC methods. Normally, that's the end goal of LV, and while we could just make aluminium not usable with an Ingot Mold, that would result in even more confusion.", + "quests.steam_age.large_bronze_boiler.subtitle": "Mass producing Steam", + "quests.steam_age.large_bronze_boiler.desc.1": "The &eLarge Bronze Boiler&r is an incredibly strong &bMultiblock&r for producing &bSteam&r. At first, it is powerful enough to sustain machines such as the &eSteam Thermal Centrifuge&r, but you can also add fluids called &aBoosters&r to increase the maximum temperature of the boiler.\n\nHow does it work? Increasing the &cTemperature&r will increase the steam output but reduce &6Efficiency&r. This means the recipe duration becomes shorter, effectively increasing the amount of &8Fuel&r consumed.\n\nWhen the temperature rises, your &9Water&r consumption also increases. Most of the time this is not an issue, but if you are using &bDistilled Water&r instead of regular water—which increases steam output—the higher consumption can become problematic. Keeping a backup supply of normal &9Water&r is recommended for safety.\n\nAlways make sure the boiler has water inside, or it will &cEXPLODE&r.", + "quests.steam_age.large_bronze_boiler.desc.2": "Here is the list of all the &aBoosters&r available and their consumption:\n\n-Creosote => Temperature Increase: &c200&r — Consumption: &b32 mB/s&r — Available at &8ULV&r\n\n-Conifer Pitch and Maple/Birch Sap => Temperature Increase: &c200&r — Consumption: &b32 mB/s&r — Available at &8ULV&r\n\n-Olive Oil => Temperature Increase: &c400&r — Consumption: &b8 mB/s&r — Available at &8ULV&r\n\n-Wood Gas => Temperature Increase: &c400&r — Consumption: &b52 mB/s&r — Available at &7LV&r", + "quests.steam_age.large_bronze_boiler.desc.3": "&l&3Lore:&r&o &oIn GTm the Large Boilers are usually pretty straightforward as it just burns fuel without any kind of modularity. Obviously in TFG we wanted to add a twist to make it a bit more complex but also more modular.&r", + "quests.stone_age": "Stone Age", + "quests.stone_age.subtitle": "Humble Beginnings", + "quests.stone_age.foods.title": "Hungry?", + "quests.stone_age.foods.subtitle": "Where's my easy food?", + "quests.stone_age.foods.desc": "In TerraFirmaGreg, the world is a harsh place, and one of the most important aspects of survival is being able to obtain food. Most food by itself yields little nutritional value, while others can be deadly if not cooked. Your hunger is represented by the green bar next to your health.\n\nBegin by obtaining any form of food.", + "quests.stone_age.nutrition.title": "Mechanic: Nutrition", + "quests.stone_age.nutrition.subtitle": "What do you mean I can't just eat steak?", + "quests.stone_age.nutrition.desc": "Each basic food in TerraFirmaGreg contains a nutritional value, and these nutrients are split into 5 different categories: &lGrain&r, &lFruits&r, &lVegetables&r, &lProtein&r and &lDairy&r.\n\nWhile you could eat only one kind of raw nutrient such as Protein, your overall health will be diminished, while keeping a balanced diet allows you to have much higher max health. Each 100 HP corresponds to one heart.\n\nLook at the field guide's section on \"Food and Water\" for full details.", + "quests.stone_age.cook_meat.title": "Basic Cooking", + "quests.stone_age.cook_meat.subtitle": "You don't want to die from eating raw meat, do you?", + "quests.stone_age.cook_meat.desc": "Cooking raw meat is an important step for getting protein - not only will it increase the overall shelf life of the meat, but it'll unlock even more nutrients for your demanding body.\n\nThe simplest way to cook meat is by using a Fire Pit. Look at the quest below this one to learn how to make one.", + "quests.stone_age.soup_time.title": "Soups", + "quests.stone_age.soup_time.subtitle": "Which store were you in?", + "quests.stone_age.soup_time.desc": "By crafting a pot and some bowls out of clay, you'll be able to create soups!\n\nSoups are one of the first and easiest ways to create more complex meals. Unlike eating plain ingredients, these contain much more saturation and let you consume multiple nutrients at once!", + "quests.stone_age.meals.title": "Meals", + "quests.stone_age.meals.subtitle": "GET IN MAH BELLEH!", + "quests.stone_age.meals.desc": "These are just some of the basic meals you can create. Soups, salads, and sandwiches are your go-tos for easy high saturation combined meals.", + "quests.stone_age.meals.tasks.1": "Any regular Sandwich", + "quests.stone_age.meals.tasks.2": "Any regular Jam Sandwich", + "quests.stone_age.garlic_bread.title": "Garlic Bread...?", + "quests.stone_age.garlic_bread.subtitle": "Are you fending off a vampire or something?", + "quests.stone_age.garlic_bread.desc": "ProTip: The quest task accepts ANY garlic bread, it doesnt need to be fresh.", + "quests.stone_age.garlic_bread.task": "1024 slices of Garlic Bread", + "quests.stone_age.find_potable_water.title": "Thirsty?", + "quests.stone_age.find_potable_water.subtitle": "Remember to drink water!", + "quests.stone_age.find_potable_water.desc": "Thirst is represented by the blue bar above your hunger. You can and will die of dehydration if you dont keep your thirst meter filled! The easiest way to have a drink is by drinking from natural ponds in the wild, by right-clicking on them with an empty hand.\nTo complete this quest, you need to drink a Potable source of water, can be regular or river water. You may need to drink multiple times so the quest completes properly\n\nYou don't have to worry about purifying water here, though Salt Water will just make you more thirsty.", + "quests.stone_age.find_potable_water.task": "Drink from a Water Source with your Hand. (Not Salty or Hot)", + "quests.stone_age.hydration.title": "Mechanic: Hydration", + "quests.stone_age.hydration.subtitle": "Yet another bar to keep full...", + "quests.stone_age.hydration.desc": "Water is an important resource, not just for staying hydrated! Setting up a base near a fresh lake or river is recommended, so you have easy access to the stuff. Other items can quench your thirst, such as certain types of food or drinks.\n\nWater won't always be available when you go exploring, however, so here are some ways to carry drinks around with you. Drinking consumes 100mB from the container.", + "quests.stone_age.leather_flask.title": "Leather Flask", + "quests.stone_age.leather_flask.subtitle": "Old Faithful", + "quests.stone_age.leather_flask.desc": "A Leather Flask is probably the second easiest portable water solution right after a Ceramic Jug. It can hold 500mb, or enough for five drinks.\n\nThe leather flask takes damage as it's used, but when broken, it can be repaired if you have leather at hand. Bladders can be obtained from larger wild animals.", + "quests.stone_age.iron_flask.title": "Iron Flask", + "quests.stone_age.iron_flask.subtitle": "Now this will be useful for a long while", + "quests.stone_age.iron_flask.desc": "The Iron Flask is an upgrade to the Leather Flask. It has much more durability than the Leather Flask and can hold enough fluid for 20 drinks.", + "quests.stone_age.water_bucket.title": "Water Bucket", + "quests.stone_age.water_bucket.subtitle": "Not as easy to get as you think", + "quests.stone_age.water_bucket.desc": "Carrying around a water source is an easy way to never run out, but is a bit cumbersome.\n\nUnfortunately, Wooden Buckets cannot be used to drink water, as they do not move source blocks, so trying to place it in the world will only create a very small puddle.", + "quests.stone_age.glass_bottles.title": "Glass Bottles", + "quests.stone_age.glass_bottles.subtitle": "Not as cool as a leather flask", + "quests.stone_age.glass_bottles.desc": "Glass bottles are just as effective as a Leather Flask, containing 500mb of water. However, blowing glass bottles won't be possible until later, once you have the ability to shape Brass.", + "quests.stone_age.water_jug.title": "Ceramic Jug", + "quests.stone_age.water_jug.subtitle": "Relatively easy water", + "quests.stone_age.water_jug.desc": "A Ceramic Jug is the earliest liquid container you can craft, but it can only hold 100mb, so you'll need to refill it after every drink.\n\nThe Jug is relatively fragile and has a random chance to break when you drink from it!", + "quests.stone_age.temperature.title": "Weather", + "quests.stone_age.temperature.subtitle": "The weather for today? Pain.", + "quests.stone_age.temperature.desc": "A new world starts in early summer, with each month lasting 8 days. Seasons will change, and with it comes in a change in temperature that will affect crops, fruit trees, bushes... and you!\n\nBody temperature is something you need to control and keep at a steady level. The small triangle between your health and hunger shows your current temperature and which way it's trending. Hold Sneak to see the exact numbers -- the left number is how wet you are, and the right number is temperature.", + "quests.stone_age.temperature.task": "Exist", + "quests.stone_age.insulation.title": "Mechanic: Body Temperature", + "quests.stone_age.insulation.subtitle": "Careful with Hypo- and Hyper-thermia.", + "quests.stone_age.insulation.desc": "Many things in the world will affect your body temperature, from direct sunlight, to being wet, to standing near fire. You must keep your temperature between 0 and 30°C or risk taking damage, indicated by a colored visual effect.\n\nThere are many ways you can reduce the effect of ambient temperature and keep your body at a stable level, and wearing &lClothes&r is one of the most effective. You can wear clothes both in your normal equipment slots or in your curios slots.", + "quests.stone_age.primitive_insulation.title": "Primitive Insulation", + "quests.stone_age.primitive_insulation.subtitle": "Caveman Chic", + "quests.stone_age.primitive_insulation.desc": "Naked and freezing? This is the easiest clothing you can craft, and though it has very low durability, it should last until you get something better.", + "quests.stone_age.furs.title": "Predator Hides", + "quests.stone_age.furs.subtitle": "Hardcore Fursuiting", + "quests.stone_age.furs.desc": "Large predatory animals drop their furs instead of normal hides, which you can either craft into insulating clothing, or scrape to get a normal hide to then turn into leather as normal.", + "quests.stone_age.wool_clothes.title": "Wool Clothes", + "quests.stone_age.wool_clothes.subtitle": "For the bitter cold", + "quests.stone_age.wool_clothes.desc": "Wool Clothes are perfect for cold climates and harsh winters. A full set of Wool Clothes is ideal to survive most winters.\n\nYou'll have to befriend (or kill) some wool producing mammal, such as a Sheep, Alpaca or Musk Ox. The Field Guide's section on Fauna lists where to find every different animal, and the Animal Husbandry section explains how to shear them.", + "quests.stone_age.insulated_leather_clothes.title": "Insulated Leather Clothes", + "quests.stone_age.insulated_leather_clothes.subtitle": "When it's getting chilly outside", + "quests.stone_age.insulated_leather_clothes.desc": "Insulated Leather Clothes are easier to make than a full set of Wool Clothes, but provide less insulation and warmth. They're still very effective for living in more temperate regions.\n\nYou'll need to kill animals to obtain their hide, and also befriend (or kill) some wool producing mammal to craft wool string, such as a Sheep, Alpaca or Musk Ox. The Field Guide's section on Fauna lists where to find every different animal, and the Animal Husbandry section explains how to shear them.", + "quests.stone_age.burlap_clothes.title": "Burlap Clothes", + "quests.stone_age.burlap_clothes.subtitle": "For when the heat is getting to you", + "quests.stone_age.burlap_clothes.desc": "Burlap is made out of Jute Fiber. Jute can grow in most warmer climates as long as its temperature and hydration needs are met.\n\nBurlap Clothes are great for hot summers or certain other hot environments, but we'll talk about that later.", + "quests.stone_age.silk_clothes.title": "Silk Clothes", + "quests.stone_age.silk_clothes.subtitle": "No Silkworms, sorry!", + "quests.stone_age.silk_clothes.desc": "Silk is made out of Spider String, which can be difficult to get large amounts of without venturing somewhere especially deep.\n\nSilk Clothes are excellent for incredibly hot environments, such as Deserts or the lower portions of The Beneath.", + "quests.stone_age.clothes.title": "Clothing", + "quests.stone_age.clothes.subtitle": "Fancy!", + "quests.stone_age.clothes.desc": "Wearing clothes are an easy way to handle extreme temperatures. Warm clothes such as Wool or Insulated Leather are great for cold environments, while Silk or Burlap are great for warm environments.", + "quests.stone_age.find_rock.title": "Find some Rocks", + "quests.stone_age.find_rock.subtitle": "Grug smash rock", + "quests.stone_age.find_rock.desc": "As you begin your journey, the first thing you'll notice is a completely changed world. You can no longer break trees with your fists, but fret not, for any caveman is not a real caveman without his stone tools!\n\nInstead of crafting a wooden pickaxe, you can just pick up rocks from the ground. Begin by collecting at least 4 rocks. You can collect rocks by breaking or right-clicking them with an empty hand.", + "quests.stone_age.rock_knapping.title": "Knapping", + "quests.stone_age.rock_knapping.subtitle": "Just like the olden days of the Paleolithic", + "quests.stone_age.rock_knapping.desc": "Rocks can be \"Knapped\", which is the process of shaping a basic material into a usable form by smacking them together. Rock Knapping requires at least two rocks, and by holding them and right-clicking the air, you'll open the Knapping interface. You can then \"chip off\" one of your rocks to create a stone tool head. All the shapes for different tools can be found in EMI and the Field Guide.\n\nThe two most important tools for the beginning of your journey are a Stone Knife and a Stone Axe, so try knapping those tool heads.", + "quests.stone_age.rock_knapping.task.1": "A stone or flint axe head", + "quests.stone_age.rock_knapping.task.2": "A stone or flint knife head", + "quests.stone_age.find_stick.title": "Find some Sticks", + "quests.stone_age.find_stick.subtitle": "You gotta handle that tool somehow", + "quests.stone_age.find_stick.desc": "Another abundant item on the ground are sticks, which have many uses! They can create tools, torches, firestarters and more.\n\nTo avoid having your inventory get clogged with different types of sticks, you can craft them into 'regular' sticks to stack them together. Later, you can bundle nine sticks into a Bunch, and the Bunch into a Bundle, which can then be used as a substitute for logs.", + "quests.stone_age.first_stone_tools.title": "Your first tools", + "quests.stone_age.first_stone_tools.subtitle": "Now you're a smart monkey", + "quests.stone_age.first_stone_tools.desc": "By Knapping your rocks into usable shapes, you can then combine them with a Stick to create your very first basic tools. You've officially entered the Stone Age!\n\nStone are enough for basic survival, but eventually you'll want to create metal tools for much better speed, durability, and tool options. The next two quests will help you collect the items you'll need.", + "quests.stone_age.first_stone_tools.task.1": "A stone or flint axe", + "quests.stone_age.first_stone_tools.task.2": "A stone or flint knife", + "quests.stone_age.stone_tools.title": "Stone Tools", + "quests.stone_age.stone_tools.subtitle": "Turns out hitting stones together is quite useful", + "quests.stone_age.stone_tools.desc": "While stone is a relatively simple and primitive material, they're what you're stuck with until you learn how to work with metals. Some other useful tools include the Javelin, which can be thrown like a vanilla Trident, and the Hoe, which allows you to farm.", + "quests.stone_age.gather_straw.title": "Gather Straw", + "quests.stone_age.gather_straw.subtitle": "You can also use a Hoe if you want", + "quests.stone_age.gather_straw.desc": "Most grasses you find in the overworld can be harvested for Straw, when broken with a Knife or Hoe. Straw has a number of uses for crafting, but you'll want at least 8 to create a Pit Kiln.\n\nStraw can also be used to create a Straw Hat for some basic sun protection, or Thatch, which can be used as a relatively simple building block with no collision.", + "quests.stone_age.gather_logs.title": "Gather Logs", + "quests.stone_age.gather_logs.subtitle": "Timber!", + "quests.stone_age.gather_logs.desc": "With your new Stone Axe, you'll be able to chop down trees. Breaking the base of a tree causes the entire tree to fall down, resulting in logs, sticks, and saplings.\n\nGather at least 10 logs -- 8 of these will be used for a Pit Kiln while the other two will be used for a Fire Pit.", + "quests.stone_age.firepit.title": "Fire Pit", + "quests.stone_age.firepit.subtitle": "Night time is coming", + "quests.stone_age.firepit.desc.1": "Now that you have some logs, its time to build your first Fire Pit! While monsters do not spawn on the surface at night, nocturnal predators will be awake and prowling around.\n\nYou'll first need to create a Firestarter, a tool that allows you to start fires.", + "quests.stone_age.firepit.desc.2": "To create your Fire Pit, throw at least one Log and up to 3 Sticks into the ground, then light the below block on fire by right-clicking-and-holding with your Firestarter. You can also add some Straw to make it easier.\n\nThe Firepit is not only a source of light and heat, but can be used to light torches and cook raw meat as well. You can keep your firepit lit by interacting with it and adding logs to the UI. If the fire dies out, simply add more logs and light it again with your Firestarter", + "quests.stone_age.find_clay.title": "Clay Sources", + "quests.stone_age.find_clay.subtitle": "You'll need a lot of this", + "quests.stone_age.find_clay.desc": "Clay is an essential part of stone age tech! Similar to knapping rocks, clay can be molded into different shapes and then fired in a Pit Kiln to create a wide variety of items. Stone Tools and Clay Ceramics will be the backbone of your survival until you learn how to work with Metals.\n\nClay is found in blobs in the ground, usually covered by grass. However, certain types of plants, known as \"Clay Indicators\" grow exclusively on clay. Check the Field Guide for what kind of indicators could grow in your climate.", + "quests.stone_age.clay.title": "Clay", + "quests.stone_age.clay.subtitle": "It's Clay!", + "quests.stone_age.clay.desc": "Gather at least 25 pieces of Clay. You'll need to make at least 5 different items to progress (see the next quests). Once you mold the clay, put them in a Pit Kiln to bake the clay into Ceramic. You can mold clay the same way to knap stone, though it takes 5 clay per item and the clay won't be lost if you misclick.", + "quests.stone_age.pit_kiln.title": "Pit Kiln", + "quests.stone_age.pit_kiln.subtitle": "Things are heating up now", + "quests.stone_age.pit_kiln.desc": "The Pit Kiln is an early game method of heating items up. We'll use it to both fire our clay items, and most importantly, melt very basic ores and create our first metal tool, a Saw.\n\nTo create a pit kiln you'll need eight pieces of Straw, eight logs, something you want to heat up, and a Firestarter. Read the Field Guide's Pit Kilns section on how to create it - it's not the same as a Fire Pit!", + "quests.stone_age.clay_products.title": "Clay Products", + "quests.stone_age.clay_products.subtitle": "I told you Clay was versatile.", + "quests.stone_age.clay_products.desc": "These are all the products you can make out of Clay. The Molds are used for metal working, the Vessels are used to hold items, and the others have uses explained in the Field Guide. Think you can knap them all?", + "quests.stone_age.make_jug.title": "Ceramic Jug", + "quests.stone_age.make_jug.subtitle": "Early Game fluid Container", + "quests.stone_age.make_jug.desc": "A Jug is the easiest to create fluid container, but it can only hold 100mB. You can also drink from it, and blow on it to make noises!", + "quests.stone_age.make_saw_mold.title": "Saw Mold", + "quests.stone_age.make_saw_mold.subtitle": "Time for your first metal tool", + "quests.stone_age.make_saw_mold.desc": "The first mold you should make out of clay is the Saw Mold. With it and some small amount of metal you can create a Saw. The Saw is an important tool, as it's required to create &lLumber&r, and with it, you'll be able to create your first &l&oWorkbench.&r", + "quests.stone_age.make_vessel.title": "Vessel", + "quests.stone_age.make_vessel.subtitle": "Useful small jars.", + "quests.stone_age.make_vessel.desc": "The Vessel can be used like a Bundle, to carry around several items in one slot, but more importantly, it's your first tool to begin working with Metals.\n\nBy interacting with the Vessel, you will open up its small inventory, where you can place ores. The Vessel's tooltip can also tell you what your ores will melt into, which is especially useful when crafting alloys!\n\nPlacing the Vessel in a Pit Kiln and heating it up allows you to &lmelt&r the metal inside.\n\nIf you're feeling adventurous, you can mix different metal types to create Alloys. Alloys require specific percentage mixtures of metals. While Copper is great immediatly, you could make your very first metal tools with Bronze instead.", + "quests.stone_age.native_ores.title": "Pebbles with ore?", + "quests.stone_age.native_ores.subtitle": "Your first metal is already available if you look for it.", + "quests.stone_age.native_ores.desc.1": "Ore veins generate differently than what you might be used to - you can't just wander into a random cave, instead you'll need to find \"Indicators\" on the surface. These can look like small rocks, dust piles, or even small crystal buds.\n\nCan't find anything that melts into Copper? Try looking for a another stone type -- different ores spawn in different rock types. Check the TFG Ores category of your Field Guide for a full list.", + "quests.stone_age.native_ores.desc.2": "Why are they called Indicators? This means that directly below, there is a big, HUGE vein with the same ore that you found on the surface. You don't have a pickaxe yet, so take note of the place where you found the Ore! It'll be very useful later on.\n\nEach one is worth about as much as a nugget, so collect as many as you can, but make sure you make a note of where you found them!", + "quests.stone_age.first_saw.title": "Metallic Saw", + "quests.stone_age.first_saw.subtitle": "Time for your first metal tool", + "quests.stone_age.first_saw.desc.1": "To begin making your Saw, add at least 144mb of ore of your desired metal to a Vessel. Afterwards, place the Vessel in a Pit Kiln and light it on fire.\n\nOnce the Pit Kiln burns out, quickly pick up your vessel while it's still hot, while holding some Wooden Tongs in your offhand, and interact with it to open the Pouring interface. Simply place the Saw Mold in the Pouring Interface's slot and watch it fill with your very first Saw Head. Afterwards, combine your Saw Head with a Stick and you'll create your Saw!", + "quests.stone_age.first_saw.desc.2": "While the easiest metal to work with is Copper, you can try your hand at the process of alloying. This quest's tasks will accept either an item made out of Copper, or a Bronze Alloy.\n\n&lBismuth Bronze&r: Copper, Bismuth and Zinc. The weakest of the bronzes, but can be the easiest to make.\n\n&lBronze&r: Copper and Tin. It's the most average of the bronzes.\n\n&lBlack Bronze&r: Copper, Gold, and Silver: The best bronze in the early game, but it's considerably more expensive.", + "quests.stone_age.first_saw.tasks.1": "A Copper or Bronze Saw Head.", + "quests.stone_age.first_saw.tasks.2": "A Copper or Bronze Saw.", + "quests.stone_age.craft_lumber.title": "Time for the Workbench", + "quests.stone_age.craft_lumber.subtitle": "3x3 crafting is within your grasp", + "quests.stone_age.craft_lumber.desc": "Combine your new Saw with a Log in your crafting grid to create Lumber. 4 Lumber can then be crafted into Planks...\n\n and once you have 4 planks, its time to make your very first Workbench.", + "quests.stone_age.workbench.title": "Workbench", + "quests.stone_age.workbench.subtitle": "This... is a Crafting Table", + "quests.stone_age.workbench.desc": "Congratulations! With your Workbench you've officially entered the Peak of the Stone Age. With it you'll be able to craft a multitude of new things with the items you've gathered so far.\n\nNow comes your main goal of the Primtive Age: proper metalworking with the Copper Anvil.\n\nSidenote: While you could gather enough materials to make 14 ingots of bronze right now, you won't be able to turn them into a bronze anvil without crafting the copper one first, sorry! At least anvils are recyclable, so you won't waste anything.", + "quests.stone_age.inventory.title": "Early Storage Options", + "quests.stone_age.inventory.subtitle": "Time to stop carrying all your junk in vessels", + "quests.stone_age.inventory.desc": "In the early game, you have 4 simple storage solutions available:\n\n&lChest&r: Chests are cheap and easy to craft, but only have 18 Slots and can't hold anything Large or bigger.\n\n&lCrate&r: Crates are single block inventories, the cheapest of which has 27 slots, but are more expensive to craft.\n\n&lSupply Cart&r: A Supply Cart has a huge size of 54 Slots and can be carried around with you, but takes up lots of space.\n\n&lLarge Vessels&r:The cheapest to craft, only requiring clay, and are ideal for food preservation. Available in a wide variety of colors too!", + "quests.stone_age.portable_storage.title": "Portable Storage?", + "quests.stone_age.portable_storage.subtitle": "Because getting your inventory filled with junk sucks", + "quests.stone_age.portable_storage.desc": "In the &lTerraFirmaGreg Tips&r chapter, there's a section that covers all your different options for Portable Storage, for expanding the number of items you can carry with you as you travel the world. In case you struggle finding the quests, they're the ones on the rightmost spoke of the tree.", + "quests.stone_age.barrels.title": "Barrels", + "quests.stone_age.barrels.subtitle": "Stephano?", + "quests.stone_age.barrels.desc": "Unlike their vanilla counterparts, Barrels here are used as Liquid Storage. Barrels are capable of storing a total of 10 Buckets of fluid, allowing for relatively simple storage of fluids.\n\nYou can also combine these fluids with other items, to create things like Leather, Glue, Mortar and more.", + "quests.stone_age.leather.title": "Leather", + "quests.stone_age.leather.subtitle": "Because of course everything has to be more complicated", + "quests.stone_age.leather.desc": "When killed, wild animals will drop raw hides. Hide cannot be used as leather directly and instead must be worked and processed first.\n\nLeather, just like Clay and Stone, can be Knapped. Knapping leather allows you to create things such as Leather Armor, Flasks, and so on.\nIf you dont want to kill animals for their leather, and live in a tropical area, you can work Pineapple into Pineapple Leather instead, which is a Leather Substitute.", + "quests.stone_age.leather_armor.title": "Leather Armor", + "quests.stone_age.leather_armor.subtitle": "Very basic protection", + "quests.stone_age.leather_armor.desc": "Leather Armor, just like its minecraft counterpart, is used as a very basic set of armor. It may not do much, but it'll protect you somewhat from the elements and provides OK resistances to Slashing damage.", + "quests.stone_age.mining_prep.title": "Mining Preparations", + "quests.stone_age.mining_prep.subtitle": "Hope you remember where you found those ore indicators!", + "quests.stone_age.mining_prep.desc.1": "Progressing beyond the stone age will require a lot of metal, and just picking up small ores on the surface won't be enough. You'll have to dig down and begin mining.\nAssuming you &odid&r mark the place where you found your copper, find the rough middle of where the indicators were and start digging! It might be pretty deep, but you'll eventually strike it rich. The next page has some equipment you'll want to bring along for your first mining trip!", + "quests.stone_age.mining_prep.desc.2": "&lPickaxe&r: Pretty obvious what this does, you'll need a way to break the stone and harvest the ore. Hammers will not work!\n\n&lLadders and Torches&r:You'll need some way to climb back up out of the hole and see what you're doing!\n\n&lSupport Beams and Planks&r: Mining in TFG is much more dangerous - not only do monsters spawn underground, but carelessly digging around can cause a cave-in! The quest above this one goes over how to mitigate dangers while mining.\n\nNow go and dig your hole, diggy diggy hole!", + "quests.stone_age.hazards.title": "Mining Hazards", + "quests.stone_age.hazards.subtitle": "Thought the surface was difficult? Think again.", + "quests.stone_age.hazards.desc.1": "Besides the monsters, the biggest challenge when mining is dealing with cave-ins. If a Raw stone or ore block has air below it, it's considered 'unsupported' and has a chance to start a cave-in every time a nearby block is mined. Cave roofs are covered with Hardened stone, which won't cause a collapse. To mitigate this, the safest thing you can do is just mine the floor, but if you want to safely mine anything else you'll have to learn how to use support beams! These are crafted with logs and a saw.", + "quests.stone_age.hazards.desc.2": "The Field Guide has more details and diagrams about how exactly support beams work, but the short version is you'll want to place them down like this within four blocks of each other. Only the top vertical beams will actually support anything, and they have a small radius.", + "quests.stone_age.medical_conditions.title": "Medical Conditions", + "quests.stone_age.medical_conditions.subtitle": "Don't eat the Asbestos", + "quests.stone_age.medical_conditions.desc.1": "Be careful what you pick up! Not all ores or dusts are safe to touch, and some will cause a buildup of a &6Medical Condition&r.\n\nEverything &cHazardous&r is written on its tooltip, so if you suddenly notice a debuff appearing, get that item out of your inventory! Putting it inside a container like a small vessel or backpack is safe.\n\nMost of these effects will slowly go away on their own, but if you let them build up long enough, you'll start getting a host of other nasty effects, up to and including &cdeath&r.", + "quests.stone_age.medical_conditions.desc.2": "You will eventually need to work with some of these materials, so you have ways to deal with them.\n\nThe best way is to avoid getting any conditions in the first place - a Face Mask and Rubber Gloves will prevent inhalation and contact hazards respectively.\n\nThe second-best way is a cure: check out some of the &aPills&r, &aTablets&r, and &aSalvos&r you can craft - they all help cure certain effects (and provide helpful buffs!), though the stronger cures have more annoying side-effects.", + "quests.stone_age.medical_conditions.desc.3": "Be careful around anything &cCarcinogenic&r or &cRadioactive&r - these conditions are &epermanent&r until you're able to craft Paracetamol in &7LV&r.", + "quests.stone_age.medical_conditions.task": "I'm my own doctor", + "quests.stone_age.copper_for_anvil.title": "Copper for the Anvil", + "quests.stone_age.copper_for_anvil.subtitle": "You better get used to getting 14 ingots of something.", + "quests.stone_age.copper_for_anvil.desc": "Anvils aren't cheap! Each anvil will require 14 ingots, which are then welded into 7 double ingots.\n\nYou might want to start mining at this point if you haven't already, gathering 126 pieces of small copper is difficult.", + "quests.stone_age.get_raw_rock.title": "Raw Rock", + "quests.stone_age.get_raw_rock.subtitle": "No, it isn't just \"Stone\"", + "quests.stone_age.get_raw_rock.desc": "To create your Copper Anvil you'll need both a basic Stone Anvil and a Charcoal Forge. To make a Stone Anvil, you will need a block of Raw Igneous rock.\n\nTo obtain Raw Rock you can carefully break the blocks &laround&r the Raw Rock you want to mine. Once all 6 sides of the Raw Rock are exposed to air, it'll pop off into its Item form. Lastly, right-click a block of raw igneous rock to turn it into your Stone Anvil.", + "quests.stone_age.create_forge.title": "The Forge", + "quests.stone_age.create_forge.subtitle": "The Fabric doesnt exist by the way.", + "quests.stone_age.create_forge.desc": "The Forge is a state-of-the-art crafting station used to heat materials to high temperatures. The time it takes to heat things in the forge is considerably faster than the Pit Kiln, and is much easier to control too.\n\nTo make the forge you'll require at least 7 charcoal, and 5 rock-like blocks, such as raw rock or cobblestone.\nThe Forge does not use Logs, instead it uses Charcoal, Coal or Coke.\n\nCheck the field guide for walkthroughs on how to make a Charcoal Pit and a Charcoal Forge.", + "quests.stone_age.rock_anvil.title": "Rock Anvil", + "quests.stone_age.rock_anvil.subtitle": "This won't last long", + "quests.stone_age.rock_anvil.desc": "Anvils are the foundation of all early game metal working. To create a proper metal anvil, you'll need to weld ingots using the previous tier of Anvil. Since Copper is the first tier, you have to use a Rock Anvil to weld them. You can create a Stone Anvil by right-clicking a block of raw igneous rock with a hammer. Welding ingots is the only thing it can do, unfortunately - you'll need the metal's proper anvil to shape them into anything else.", + "quests.stone_age.quern.title": "Quern and Handstone", + "quests.stone_age.quern.subtitle": "Your first step into ore processing", + "quests.stone_age.quern.desc": "The Quern and Handstone are two big rocks grinding against each other to break down materials. The bottom piece is called a Quern while the top piece is called a Handstone. The Quern can be used to grind down your raw ores into crushed ores, yielding slightly higher mB count when smelted.\n\nYou can also use the Quern to create other powders like Flux, Flour, and Bone Meal.", + "quests.stone_age.crush_ore.title": "Early Ore Processing - Part 1", + "quests.stone_age.crush_ore.subtitle": "Getting more from your ores", + "quests.stone_age.crush_ore.desc": "The Quern is only the first step into processing your ores! Proper ore processing is a large, complex beast that you'll learn more about as you progress, and can be used to extract much more usable metal and other byproducts per each ore you mine. To start with though, we'll turn those raw ores you mined into Crushed Ore by putting it through the Quern. Just this first step is enough to increase the amount of mB your ore will melt into.", + "quests.stone_age.crush_crushed_ore.title": "Early Ore Processing - Part 2", + "quests.stone_age.crush_crushed_ore.subtitle": "Smash it with a hammer", + "quests.stone_age.crush_crushed_ore.desc": "Combine the Crushed Ore with a hammer in a crafting grid to turn it into Impure Dust, further increasing it's mB yield.\n\nThis may all be slow and tedious for now, but you'll soon unlock ways to do this faster and automatically!", + "quests.stone_age.clean_dust.title": "Early Ore Processing - Part 3", + "quests.stone_age.clean_dust.subtitle": "Wash that dirty dust", + "quests.stone_age.clean_dust.desc": "Finally, dropping Impure or Purified Dusts in some water and leaving them for a few seconds will wash them, yielding dust, which is your ore's final form. It might even be worth as much as a full ingot now!", + "quests.stone_age.flux.title": "Fluxstones", + "quests.stone_age.flux.subtitle": "It's basically metal glue", + "quests.stone_age.flux.desc": "Flux is an item that is primarily used in metal working to weld things together, though it has some other uses too.\nCertain types of Rocks such as Chalk, Limestone and Marble can be crushed down to make Flux, as well as the shells of various ocean animals.", + "quests.stone_age.weld_copper_ingots.title": "Welding Copper", + "quests.stone_age.weld_copper_ingots.subtitle": "So close to the Copper Anvil", + "quests.stone_age.weld_copper_ingots.desc": "Light up your Forge and give it at least 2 Copper Ingots. Keep an eye on their tooltip as they heat up - once they get hot, it'll show \"Can Work\", but we need to wait until they get to \"Can Weld\", which is just before their melting point.\n\nOnce they reach it, quickly pull them out of the forge (while holding some &ewooden tongs&r in your off-hand!) and into the Rock Anvil's interface, along with a little bit of flux. Lastly, right-click the anvil while sneaking to weld the two ingots together while they're still hot. You can use water or snow to cool down your new double ingot faster.", + "quests.metal_age.copper_anvil.title": "T1 Anvil: Copper", + "quests.metal_age.copper_anvil.subtitle": "It's all been building up to this!", + "quests.metal_age.copper_anvil.desc": "Congratulations! You've officially finished the Stone Age and entered the Metallurgy Age! With your Copper Anvil, the next step is to climb up the Anvil Tiers, and each time you unlock a new Tier, new tools and possibilities will be available to make your life progressively easier. Now go and become a master smith!", + "quests.tfg": "TerraFirmaGreg - Modern", + "quests.tfg.subtitle": "Welcome to TerraFirmaGreg!", + "quests.tfg.welcome.title": "Welcome to TerraFirmaGreg!", + "quests.tfg.welcome.subtitle": "Survival Modpack As It Should've Been", + "quests.tfg.welcome.desc": "Thank you for starting TerraFirmaGreg Modern!\n\nIn this modpack, you will be put to the task of taking control of untouched wilderness and turning it to an industrial wonderland. Start from a humble beginning picking up rocks, and end while traversing interstellar space!", + "quests.tfg.create_team.title": "How to create a team?", + "quests.tfg.create_team.subtitle": "Do you play with friends?", + "quests.tfg.create_team.desc": "You can create a team to complete quests together. To do this, open your inventory, then in the upper left corner select the button where 3 colorful people are drawn, then an interface will open in which you can create a team. Click the §aCreate a team§r button, then give it a name and possibly some other parameters, and after successfully creating a team, you can invite other players to it using the plus button in the green circle in the upper right corner. From this point onwards, your quests will be synchronized and any team member will be able to complete them. Good luck!", + "quests.tfg.capture_territory.title": "How to capture territory?", + "quests.tfg.capture_territory.subtitle": "And how to load chunks in your territory", + "quests.tfg.capture_territory.desc": "If you play on a server, you might want to claim your territory so other players can't interfere. Use the Open Claims key (default \"Ctrl+M\") to open the window, then left-click to claim a chunk and right-click to unclaim them.\n\nThere is a limit to this, so you can't claim everything. You can shift-left-click on a chunk to forceload (aka \"chunk load\") it, and shift-right-click to un-forceload it. Claiming chunks will include your whole team, if you're using one.", + "quests.tfg.chunk_limit.title": "How to increase my chunkload limit?", + "quests.tfg.chunk_limit.desc": "If you're playing on a server, by default you only have a small amount of forceload chunks available.\n\nServer owners can customize this (check the README.txt file!), but if you've got operator permissions (or have cheats enabled), you can also use &a/ftbchunks admin extra_force_load_chunks @p set X&r, where X is the new limit.", + "quests.tfg.field_guide.title": "Important information about quests!", + "quests.tfg.field_guide.subtitle": "I need to read more?", + "quests.tfg.field_guide.desc": "The quests are still in development, and we're always working on improving them! A lot of information about specific mechanics are also in your Field Guide, accessible via the Book tab in your inventory.\n\nRemember that both JEI and the Field Guide are your friends, as not everything will be explained through quests.", + "quests.tfg.books_again.title": "Need the books again?", + "quests.tfg.books_again.desc": "Here's a repeatable quest if you want physical copies of the quest book and field guide again.", + "quests.tfg.optional_mods.title": "Optional Mods", + "quests.tfg.optional_mods.subtitle": "Customize your experience", + "quests.tfg.optional_mods.desc": "If you want to add more content to your modpack, you may be interested in our list of &doptional mods&r!\n\nThese are either mods that only work for certain PC setups, would add too much bloat if they were added for everyone, or are too niche to include by default.\n\nPlease note that these mods or their compatibility is not ensured by the TFG dev team, so they may stop functioning at any point in the future.\n\nClick the GitHub image next to the quest to open the mod list.", "quests.tfg_tips": "Tips - Survival", "quests.tfg_tips.subtitle": "Tips and Tricks to make your life slightly easier.", "quests.tfg_tips.beginning.title": "Tips and Tricks be here!", @@ -3866,1955 +5822,5 @@ "quests.tfg_tips.tools_tips.brick_roads.desc": "These materials—when applied to base course—form roads which give a &b&l20%%&r&r boost to walking speed.", "quests.tfg_tips.tools_tips.concrete_roads.title": "Concrete Roads", "quests.tfg_tips.tools_tips.concrete_roads.subtitle": "Almost worth all the effort.", - "quests.tfg_tips.tools_tips.concrete_roads.desc": "&6Wet concrete mix&r can be applied to base course to create roads which give a &b&l30%%&r&r bonus to movement speed. \n\n&4Be careful&r when creating concrete roads. There are a lot of rules to follow to make sure you don't end up with cracked or ruined surfaces. Consult the &3Field Guide&r for detailed instructions.", - "quests.development": "Progression Table", - "quests.development.subtitle": "An easy way to understand your progression on GregTech", - "quests.development.explanation.title": "Let's do some explaining", - "quests.development.explanation.subtitle": "It is actually quite easy", - "quests.development.explanation.desc.1": "The &lCircuit Progression&r of GregTech can seem intimidating at first, but it's not that bad.\n\nFirst, you need to understand that circuits of the same tier are interchangeable. For example, to craft an &6HV&r &6Mixer&r, you can use any &6HV-tier&r circuit.", - "quests.development.explanation.desc.2": "Now, let's talk about &lprogression&r. As you may notice, each circuit shares a color code on its icon and a name. For example, all &aQuantum Processors&r are &agreen&r and crafted inside &1IV-tier&r Circuit Assemblers. To craft one, you first need the previous circuit — that's why, to craft your first &dLuV&r &dCircuit&r, the Nanoprocessor Mainframe, you must start by crafting a Nanoprocessor and progress through each &7step&r. In this case, it would take three steps.\n\nThis is why the rightmost &6circuits&r in each line are always cheaper to &a craft&r: they require fewer &7steps&r.", - "quests.development.explanation.desc.3": "Additionally, we have added &lUniversal Circuits&r. They can be &a crafted&r from any &6circuit&r — whether &1IV&r, &dLuV&r, &3UV&r, or any other tier — and are extremely useful for &9automation&r with AE2. Try to encode all your &fpatterns&r with &lUniversal Circuits&r, so whenever you upgrade to a better circuit, you won't have to redo all your &fpatterns&r — only the ones used to craft the Universal Circuit.", - "quests.development.explanation.task": "Okay I read the whole three pages", - "quests.development.ulv.title": "&8ULV&r Circuits", - "quests.development.ulv.subtitle": "", - "quests.development.ulv.desc": "On this line you can see the Steam, or &8ULV&r, equivalents.", - "quests.development.lv.title": "&7LV&r Circuits", - "quests.development.lv.subtitle": "", - "quests.development.lv.desc": "Circuits along this line are &7LV&r, and are interchangeable in recipes.\n\n&cElectronic Circuits&r are the &oworst&r in terms of cost and effort required to produce, but you have to start somewhere.\n\n&eBasic Integrated Processors&r act as a middle layer between &cElectronic Circuits&r and &2Microchip Processors.&r\n\nFinally, &2Microchip Processors&r will be the best option for the rest of the playthrough.", - "quests.development.mv.title": "&bMV&r Circuits", - "quests.development.mv.subtitle": "", - "quests.development.mv.desc": "Circuits along this line are &bMV&r, and are interchangeable in recipes.\n\nThe pattern stays other same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce.", - "quests.development.hv.title": "&6HV&r Circuits", - "quests.development.hv.subtitle": "", - "quests.development.hv.desc": "Circuits along this line are &6HV&r, and are interchangeable in recipes.\n\nThe pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce.", - "quests.development.ev.title": "&5EV&r Circuits", - "quests.development.ev.subtitle": "", - "quests.development.ev.desc": "Circuits along this line are &5EV&r, and are interchangeable in recipes.\n\nThe pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce.", - "quests.development.iv.title": "&1IV&r Circuits", - "quests.development.iv.subtitle": "", - "quests.development.iv.desc": "Circuits along this line are &1IV&r, and are interchangeable in recipes.\n\nThe pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce.", - "quests.development.luv.title": "&dLuV&r Circuits", - "quests.development.luv.subtitle": "", - "quests.development.luv.desc": "Circuits along this line are &dLuV&r, and are interchangeable in recipes.\n\nThe pattern stays the same: the rightmost circuit comes in &dlarger quantities&r and is overall &aeasier&r to produce.\n\nMake sure to set up &3wetware board production&r as soon as possible! These take a &6very long time&r to make.\n\nIt's &dLuV&r, not &4LUV&r.", - "quests.development.zpm.title": "&cZPM&r Circuits", - "quests.development.zpm.subtitle": "", - "quests.development.zpm.desc": "Circuits along this line are &cZPM&r, and are interchangeable in recipes.", - "quests.development.uv.title": "&3UV&r Circuits", - "quests.development.uv.subtitle": "", - "quests.development.uv.desc": "Circuits along this line are &3UV&r, and are interchangeable for each other.", - "quests.development.uhv.title": "&4UHV&r Circuits", - "quests.development.uhv.subtitle": "", - "quests.development.uhv.desc": "Congratulations! You've reached the end of the circuit progression.\n\nThe only &4UHV&r circuit is the &6Wetware Mainframe&r, which is used for crafting some endgame stuff.", - "quests.development.hull_lv.title": "Craftable in &6Steam Age&r and &7LV&r", - "quests.development.hull_lv.subtitle": "Hand crafted and artisanal", - "quests.development.hull_lv.desc": "&7Early game&r Circuits are made using hand crafting and Create.\n\nHave a good &3Create&r setup to make them easier to produce then pick up the &3Circuit Assembler&r to make them a lot more efficient.", - "quests.development.hull_mv.title": "Craftable in &bMV&r", - "quests.development.hull_mv.subtitle": "Integrated Dynamics", - "quests.development.hull_mv.desc.1": "The &9Integrated&r Circuit line may not be a strict upgrade in terms of cost, but will tide you over as a stepping stone towards the next tier.\n\nThey will require a MV &3Laser Engraver&r and a MV &3Cutting Machine&r.", - "quests.development.hull_mv.desc.2": "&l&3Lore:&r&o In Omnifactory, and in previous Gregicality, this circuit line was called &9Refined&r and was standardized like further tiers.", - "quests.development.hull_hv.title": "Craftable in &bMV&r and &6HV&r", - "quests.development.hull_hv.subtitle": "They tend to be small", - "quests.development.hull_hv.desc": "&eMicro&r Circuits are where the &3Cleanroom&r becomes a requirement to progress.\n\nDon't get caught out by the &aMainframe&r - it requires a &3HV Circuit Assembler&r.", - "quests.development.hull_ev.title": "Craftable in &5EV&r", - "quests.development.hull_ev.subtitle": "Nano Age", - "quests.development.hull_ev.desc": "This is the &9Nano&r Circuit line.\n\nYou may need to go out in &bspace&r to craft them.\n\nStarting from here, circuit progression will follow a pattern:\n\n&9-&r Processor\n&9-&r Assembly\n&9-&r Supercomputer\n&9-&r Mainframe", - "quests.development.hull_iv.title": "Craftable in &1IV&r", - "quests.development.hull_iv.subtitle": "GregTech gets Quantum", - "quests.development.hull_iv.desc": "Welcome to the &9Quantum&r Circuit line.\n\nYou may want to invest in &aPBI&r at this point, as &dAdvanced SMDs&r will skyrocket your circuit production.", - "quests.development.hull_luv.title": "Craftable in &dLuV&r", - "quests.development.hull_luv.subtitle": "Crystallisation", - "quests.development.hull_luv.desc": "This is the &9Crystal&r Circuit line.\n\nIt's locked behind &3Fusion&r.", - "quests.development.hull_zpm.title": "Craftable in &cZPM&r", - "quests.development.hull_zpm.subtitle": "Soft and Wetware", - "quests.development.hull_zpm.desc": "This is the &9Wetware&r Circuit line.\n\nIt will be the biggest automation challenge to face in this modpack. Best of luck.", - "quests.metal_age": "Metallurgy Age", - "quests.metal_age.subtitle": "Your First Technological Advancements.", - "quests.metal_age.weld_bronze_ingots.title": "Welding Bronze", - "quests.metal_age.weld_bronze_ingots.subtitle": "I told you to get used to it", - "quests.metal_age.weld_bronze_ingots.desc": "Obtain at least 14 Ingots of any Bronze type, then weld them together in the Copper Anvil.\n\nThe Tier 2 Anvil can be made from Bismuth Bronze, Bronze or Black Bronze, but not a mixture of the three.", - "quests.metal_age.anvil_recycling.title": "Anvil Recycling?", - "quests.metal_age.anvil_recycling.subtitle": "Because 14 ingots is a lot now", - "quests.metal_age.anvil_recycling.desc": "Once you craft the next tier of Anvil (such as going from Copper to Bronze, or Bronze to Wrought Iron), the previous tier basically becomes useless.\n\nHowever, since it's made out of metal, you &ocan and should&r melt the previous tier of Anvil back into its liquid metal form!\nGrab a Vessel and place it on the right hand side of the Charcoal Forge interface, then place the Anvil and slowly heat it until it reaches the melting temperature. The molten metal will be deposited inside the Vessel, then you can cast it back into ingots or whatever you like!", - "quests.metal_age.bronze_anvil.title": "T2 Anvil: Bronze", - "quests.metal_age.bronze_anvil.subtitle": "Basic mechanical power starts here", - "quests.metal_age.bronze_anvil.desc": "To work metal into more than just double ingots, you'll need to use an anvil of the same tier or better. Working on an anvil can be a little bit complicated, but there's an entry in the TFG Tips section of the field guide that goes into more detail.\n\nBronze also marks the start of automation, where you'll begin to harness mechanical power!", - "quests.metal_age.bronze_goodies.title": "Bronze Level Mechanical Power", - "quests.metal_age.bronze_goodies.subtitle": "Oh No, It's Create Again", - "quests.metal_age.bronze_goodies.desc": "Bronze is a sturdy enough material to enable very basic mechanical power.\n\nCheck the &oEarly Automation&r quest chapter to get started!", - "quests.metal_age.copper_diving.title": "Copper Diving Equipment", - "quests.metal_age.copper_diving.subtitle": "If mining wasn't dangerous enough", - "quests.metal_age.copper_diving.desc": "Struggling with aquifers in your ore veins? You can craft a set of copper diving equipment, with an air supply that can last for 20 minutes!", - "quests.metal_age.bloomery.title": "Bloomery", - "quests.metal_age.bloomery.subtitle": "Required if you seek the Iron Age.", - "quests.metal_age.bloomery.desc": "The Bloomery is a Multiblock from TerraFirmaCraft that allows you to create Wrought Iron. Melting iron in a forge will produce Cast Iron, which is brittle and nowhere near as strong or durable as Wrought Iron.\n\nThe Bloomery is expensive, so it will be worth investing some time into setting up automatic plate production and ore processing.\n\nThe Field Guide contains a detailed entry on how the Bloomery works and the correct ratios of iron and fuel that it needs.", - "quests.metal_age.mining.title": "Mining in the Metallurgy Age", - "quests.metal_age.mining.subtitle": "ROCK AND STONE!", - "quests.metal_age.mining.desc": "Extracting valuable resources from the ground is a major part of this modpack, and the Metallurgy Age is no exception! You will consume a &llot&r of metal to progress, and one way to mine a lot of it at once is with a Mining Hammer! This is a tool that can mine blocks in a 3x3x1 area at the cost of a slower mining speed. You can also hold sneak to break single blocks at a time.", - "quests.metal_age.bellows.title": "Bellows", - "quests.metal_age.bellows.subtitle": "Higher temperatures can be reached, at a small price.", - "quests.metal_age.bellows.desc": "The Bellows is a device that can force extra air into a fire or forge in front of it, allowing the heat produced by the fuel inside to reach higher temperatures than usual, at the cost of fuel duration.\n\nThese higher temperatures are required to fire pottery with charcoal or melt certain metals.\n\nCoal and Coke can also reach higher temperatures without it.", - "quests.metal_age.wrought_iron_anvil.title": "T3 Anvil: Wrought Iron", - "quests.metal_age.wrought_iron_anvil.subtitle": "Waterwheels, Windmills and more Greate", - "quests.metal_age.wrought_iron_anvil.desc": "With the Wrought Iron Anvil you'll be able to work Wrought Iron Ingots into different items such as Sheets, Tool heads, etc.\n\nWrought Iron tools and armor isn't much of an improvement over Bronze, but it has far more durability.\n\nCreating the next anvil is going to be a significant step up in difficulty, so this is a good point to settle down and explore some of the other things this modpack has to offer.", - "quests.metal_age.toolbelt.title": "Toolbelt", - "quests.metal_age.toolbelt.subtitle": "Free up your inventory!", - "quests.metal_age.toolbelt.desc": "Put one of these in your &6Belt Slot&r and you'll free up a whole row of your inventory!\n\nYou can swap tools at any time by pressing the &aSwap Tool&r (default: X) keybind to open a radial menu.\n\nToolbelts can be upgraded with eight pouches to hold 9 items total.", - "quests.metal_age.coke_oven.title": "Coke Oven", - "quests.metal_age.coke_oven.subtitle": "Finally, No More Charcoal Piles", - "quests.metal_age.coke_oven.desc.1": "The Coke Oven is your first GregTech multiblock! It allows you to automatically create Charcoal and other powerful combustibles. The Coke Oven will burn one Log into one Charcoal and 250mb of Creosote, which is an important chemical used in wood treating and as an early fuel.\n\nIf you craft the main Coke Oven block and press the JEI 'Uses' key on it (defaults to \"U\"), you'll find the tab called \"Multiblock Info\", which shows you how to build the Coke Oven in the world.\n\nYou can also just place the Controller block in the world, and interact with it while sneaking to create a Hologram of blocks missing.", - "quests.metal_age.coke_oven.desc.2": "Coke Ovens can be fully automated using a Coke Oven Hatch. The Hatch is placed on the sides of the Oven and work as both Inputs and Outputs for both Items and Liquids.\n\nYou can easly create a simple, one way Coke Oven by using a Crate for the input, a Chest for the output, and a Drum, Barrel, or Large Wooden Tank to collect the Creosote. Unlike Chests, Crates are able to store large objects such as Logs. You can also sneak and right-click GregTech pipes with a wrench to make them one-way.", - "quests.metal_age.wrought_iron_goodies.title": "Wrought Iron level Mechanical Power", - "quests.metal_age.wrought_iron_goodies.subtitle": "What's this \"Andesite Alloy\" you speak of?", - "quests.metal_age.wrought_iron_goodies.desc": "With Wrought Iron you've unlocked access to the Metal Casing, the foundation of many of Create's mechanical blocks such as Gearboxes. Some of the more advanced ones will require Steel, but it's possible to build a partially automatic tree and crop farm at this point.\n\nCreosote is used to create Treated Wood Planks, which can be crafted into Waterwheels and Windmills, a significant improvement over animal power.", - "quests.metal_age.fire_clay_ingredients.title": "Fire Clay Ingredients", - "quests.metal_age.fire_clay_ingredients.subtitle": "The TerraFirmaCraft Rite of Passage.", - "quests.metal_age.fire_clay_ingredients.desc": "Fire Clay is a special clay made out of Kaolinite, Graphite and regular Clay, which is especially resistant to high temperatures. Its two main uses are the Crucible, which works as an improved version of a Vessel for Metal Smelting and Alloying, and the Blast Furance, which is required for the creation of the next anvil and metal tier, Steel.\n\nYou'll likely need to travel far, far away from your base to obtain both Graphite and Kaolin Clay, so preparation is key!", - "quests.metal_age.overworld_kaolin.title": "Kaolin Source: Overworld", - "quests.metal_age.overworld_kaolin.subtitle": "Welcome to the Jungle", - "quests.metal_age.overworld_kaolin.desc": "Kaolin Clay can be found exclusively in areas with the combination of high altitude, temperature (at least 18°C), and humidity (at least 300mm rainfall). A full list of Kaolin Clay's spawn requirements and tips can be found in the Field Guide.\n\nYou'll very likely need to travel very, VERY far towards the South East, likely across the ocean. Prepare yourself with an Iron Flask, large quantities of food, some sort of watercraft like a Canoe, Rowboat or Kayak, and extra portable storage for bringing home as much Kaolin as you can.\n\nThere are quests in TerraFirmaGreg Tips that go over portable storage and watercrafts.", - "quests.metal_age.beneath_kaolin.title": "Kaolin Source: The Beneath", - "quests.metal_age.beneath_kaolin.subtitle": "To the Depths", - "quests.metal_age.beneath_kaolin.desc": "Deep, DEEP underground, past the bedrock, you'll find The Beneath, a complex network of caves filled with dangers of all kinds around every corner. In the upper areas, you may be able to find the Lush Hollow, a small green oasis in the depths where Kaolin Clay can spawn. A particular monster may be guarding it, however...!\n\nWhile you're down here, you could also look for Anthracite, an excellent fuel for making steel.\n\nSurviving in the Beneath is difficult, so check the TerraFirmaGreg Tips section of this questbook and the Field Guide for more information.", - "quests.metal_age.beneath_kaolin.task": "Traverse the Overworld Bedrock and reach The Beneath", - "quests.metal_age.overworld_graphite.title": "Graphite Source: Overworld", - "quests.metal_age.overworld_graphite.subtitle": "You mean I can't just rely on surface indicators?", - "quests.metal_age.overworld_graphite.desc": "Graphite spawns exclusively in flat, wide discs deep underground.\n\nYou will have to go exploring underground through the caves to try and spot some! Graphite veins can spawn in any stone type and also include Coal and Diamond. However, due to the depth of the veins, indicators likely will not appear on the surface. Tools such as a metal Shield, Digger Helmet, Propick, and Spyglass can also prove to be very useful!", - "quests.metal_age.beneath_graphite.title": "Graphite Source: The Beneath", - "quests.metal_age.beneath_graphite.subtitle": "To the Depths", - "quests.metal_age.beneath_graphite.desc": "Deep, DEEP underground, past the bedrock, you'll find The Beneath, a complex network of caves filled with dangers of all kinds around every corner. Down in the Beneath you can find huge, tall Graphite veins, but a particular monster may be guarding it...!\n\nWhile you're down here, you could also look for Anthracite, an excellent fuel for making steel.\n\nSurviving in the Beneath is difficult, so check the TerraFirmaGreg Tips section of this questbook and the Field Guide for more information.", - "quests.metal_age.beneath_graphite.task": "Traverse the Overworld Bedrock and reach The Beneath", - "quests.metal_age.kaolin_clay.title": "Kaolin Clay", - "quests.metal_age.kaolin_clay.subtitle": "Kaolin Trek: The Next Generation", - "quests.metal_age.kaolin_clay.desc": "Once you find Kaolin Clay, you should bring as much back as you can possibly carry! Unfortunately, only 20 percent of it will successfully cook into Kaolinite Powder, so it's recommended to bake it in situ with pit kilns, to save inventory space.\n\nAfter you craft the Crucible and the Blast Furnace, you won't need much more of it, but it's still a good idea to bring home more than you think you'll need, to avoid a repeat journey.\n\nP.S.: If you've found blood lilies but no clay, try digging down a little further! Sometimes it spawns a little underground.", - "quests.metal_age.graphite.title": "Graphite", - "quests.metal_age.graphite.subtitle": "Pencils do not exist", - "quests.metal_age.graphite.desc": "Once you find graphite, you should bring back as much as you can! Though you won't need as much of it as Kaolin clay.\nGraphite veins are also rich in Coal and Diamonds, and you'll want the coal for making Steel soon.", - "quests.metal_age.graphite.task": "Any form of Graphite", - "quests.metal_age.fire_clay.title": "Fire Clay", - "quests.metal_age.fire_clay.subtitle": "At last", - "quests.metal_age.fire_clay.desc": "Heat up Kaolin Clay to get Kaolinite Powder. You can use a Forge to heat them individually, but cooking big batches inside small vessels in a Pit Kiln may be faster.\n\nFor the Graphite, process the ore as normal, then crush the Graphite Dust again to get Graphite Powder.\n\nFinally, combine 4 Graphite Powder, 4 Kaolinite Powder, and 1 Clay to create Fire Clay.", - "quests.metal_age.fire_clay_products.title": "Fire Clay products", - "quests.metal_age.fire_clay_products.subtitle": "Extremely Heat Resistant Clay", - "quests.metal_age.fire_clay_products.desc": "Just like regular Clay, Fire Clay can be Knapped to create things that you'll then need to fire. Most importantly, Fire Clay is used to create the Crucible and Fire Clay Bricks, both of which are required for the Blast Furnace.\n\nYou'll also be able to create a Mold Table and Casting Channels, which lets you cast your metal from the crucible into multiple molds at once.\n\nLastly, there's Fire Ingot Molds, which only have a 1 percent chance of breaking instead of regular clay's 10 percent.", - "quests.metal_age.crucible.title": "Crucible", - "quests.metal_age.crucible.subtitle": "Melt metals like a pro", - "quests.metal_age.crucible.desc": "The Crucible is placed on top of a Forge. It comes with 9 inventory slots and has a capacity for 4608mB of fluid, including an interface to check your alloying ratios. They also retain their contents when broken. They can also collect Pig Iron when placed below a Blast Furnace.\n\nKeep in mind that the crucible WILL try to alloy everything inside it - it does not keep metals separate like a TC Smeltery - so it's a good idea to keep it clean when you aren't using it.", - "quests.metal_age.fire_bricks.title": "Fire Bricks", - "quests.metal_age.fire_bricks.subtitle": "For the Blast Furnace", - "quests.metal_age.fire_bricks.desc": "Fire Bricks are used in the construction of the Blast Furnace, you need at the very least 4 Bricks to make the furnace.\n\nThe Bricks will require insulation to make sure the process of making steel is effective, you can either place 3 Wrought Iron Plates around the Fire Bricks, or use Blast Furnace Insulation", - "quests.metal_age.fully_stacked_blast_furnace.title": "Fully Stacked Blast Furnace", - "quests.metal_age.fully_stacked_blast_furnace.subtitle": "The completed Blast Furnace", - "quests.metal_age.fully_stacked_blast_furnace.desc": "A full size Blast Furnace is able to melt and process large amounts of iron at once. It's a good idea to make it bigger when you can, because you'll need a lot of steel for the future.\n\nAfter you've got your first Steam Alloy Smelter, you'll be able to create more Fire Bricks more cheaply.", - "quests.metal_age.blast_furnace_fuel.title": "Fuel for the Blast Furnace", - "quests.metal_age.blast_furnace_fuel.subtitle": "Hope you followed the tips in the previous quests...", - "quests.metal_age.blast_furance_fuel.desc": "Regular Charcoal is not hot enough to be able to create Steel. You will need either Coke or Anthracite.\n\nCoke can be created by putting Coal into a Coke Oven, while Anthracite can be used as-is after being dug up from the Beneath.", - "quests.metal_age.blast_furnace.title": "Blast Furnace", - "quests.metal_age.blast_furnace.subtitle": "Then I started Blastin'", - "quests.metal_age.blast_furnace.desc": "The Blast Furnace is a multiblock structure that allows you to create Pig Iron. Placing a combination of Iron, Flux and fuel (see the adjacent quest) inside the Blast Furnace produces Pig Iron, which can be worked into Steel.\n\nIn order for the Blast Furnace to reach its required high temperatures, it will need its own Bellows, used to force air through a Tuyere which you place inside the blast furnace.\n\nThe Field Guide contains an entry on how the Blast Furnace works and how to build one.", - "quests.metal_age.steel_anvil.title": "T4 Anvil: Steel", - "quests.metal_age.steel_anvil.subtitle": "A huge leap from wrought iron", - "quests.metal_age.steel_anvil.desc": "With the Steel Anvil, you'll be able to work Steel Ingots into different forms.\n\nSteel tools and equipment have a significant boost over their bronze and wrought iron counterparts, so they're worth making if your existing ones are about to break. You'll be needing to create a lot of alloys soon, so some new mining equipment would be a wise investment.", - "quests.metal_age.steel_goodies.title": "Steel level Mechanical Power", - "quests.metal_age.steel_goodies.subtitle": "Blow, Crush, and Pipe", - "quests.metal_age.steel_goodies.desc": "Steel unlocks a new Greate tier, with increased maximum stress capacity! You can now also make things like the Encased Fan, which can automate ore washing, and the Mechanical Pump, which gives you much more access to fluid logistics.\n\nThe Mechanical Pump is especially useful, as with some smarts, you can easily automate the Blast Furnace.\n\nTo power these, you also gain access to the Steam Engine, allowing you to convert fuel and water into huge amounts of mechanical power!", - "quests.metal_age.weak_steel.title": "Weak Steel Ingredients", - "quests.metal_age.weak_steel.subtitle": "Hope you like math", - "quests.metal_age.weak_steel.desc": "Weak Steel is one part of the necessary metals to create Black Steel. You can alloy it with 2 parts Steel, 1 part Nickel and 1 part Black Bronze.\n\nYou can check the liquid weak steel's recipe for more precise alloying percentage rates.", - "quests.metal_age.weak_steel.task1": "1 Part Nickel", - "quests.metal_age.weak_steel.task2": "2 Parts Steel", - "quests.metal_age.weak_steel.task3": "1 Part Black Bronze", - "quests.metal_age.highcarb_black_steel.title": "Black Steel Ingredients", - "quests.metal_age.highcarb_black_steel.subtitle": "Conservation of matter does not apply", - "quests.metal_age.highcarb_black_steel.desc": "The final two anvils are made out of complex alloys that will require a lot of metal to be created. Weak Steel and Pig Iron can be welded to create High Carbon Black Steel, which can then be worked on an anvil into Black Steel.\n\nOnce you get a Steam Alloy Smelter, use that instead to &6double your output&r.", - "quests.metal_age.black_steel_anvil.title": "T5 Anvil: Black Steel", - "quests.metal_age.black_steel_anvil.subtitle": "Steam power is within your grasp", - "quests.metal_age.black_steel_anvil.desc": "With the Black Steel Anvil you'll now be able to work Black Steel Ingots into different items.\n\nYou've also now opened up a massive new section in the Early Automation chapter related to high pressure Steam Power!\n\nFrom here, you can either dive straight into industrialization or finish up the last tier of anvils if you'd like. You can't avoid colored steel forever, though!", - "quests.metal_age.black_steel_goodies.title": "Black Steel level Mechanical Power", - "quests.metal_age.black_steel_goodies.subtitle": "The Industrial Revolution and its consequences", - "quests.metal_age.black_steel_goodies.desc": "With Black Steel comes high pressure Steam Power! Stronger steel allows for more potent and compact steam boilers, fuelling new machines to craft your first electronics.", - "quests.metal_age.red_blu.title": "Red and Blue Steel", - "quests.metal_age.red_blu.subtitle": "Some of the oldest modded Minecraft fantasy steels", - "quests.metal_age.red_blu.desc": "The final tier of anvil can be made out of either Red or Blue Steel. Both are complex alloys of Steel and multiple different metals.\n\nBlue Steel is prized for its exceptional heat resistance and tool speed, while Red Steel boasts huge amounts of strength and durability.", - "quests.metal_age.weak_red_steel.title": "Weak Red Steel Ingredients", - "quests.metal_age.weak_red_steel.subtitle": "This is getting a little ridiculous", - "quests.metal_age.weak_red_steel.desc": "Like before, Weak Red Steel is the first step of Red Steel's creation. Its alloy is made from 4 parts Black Steel, 2 parts Steel, 1 part Brass, and 1 part Rose Gold.\n\nYou can check the liquid Weak Red Steel's recipe for more precise alloying percentage rates.", - "quests.metal_age.weak_red_steel.steel": "2 Parts Steel", - "quests.metal_age.weak_red_steel.black_steel": "4 Parts Black Steel", - "quests.metal_age.weak_red_steel.brass": "1 Part Brass", - "quests.metal_age.weak_red_steel.rose_gold": "1 Part Rose Gold", - "quests.metal_age.weak_blu_steel.title": "Weak Blue Steel Ingredients", - "quests.metal_age.weak_blu_steel.subtitle": "This is getting out of hand.", - "quests.metal_age.weak_blu_steel.desc": "Like before, Weak Blue Steel is the first step of Blue Steel's creation. Its alloy is made from 4 parts Black Steel, 2 parts Steel, 1 part Bismuth Bronze, and 1 part Sterling Silver.\n\nYou can check the liquid Weak Blue Steel's recipe for more precise alloying percentage rates.", - "quests.metal_age.weak_blue_steel.steel": "2 Parts Steel", - "quests.metal_age.weak_blue_steel.black_steel": "4 Parts Black Steel", - "quests.metal_age.weak_blue_steel.sterling_silver": "1 Part Sterling Silver", - "quests.metal_age.weak_blue_steel.bismuth_bronze": "1 Part Bismuth Bronze", - "quests.metal_age.highcarb_red_steel.title": "Red Steel Ingredients", - "quests.metal_age.highcarb_red_steel.subtitle": "Minecraft is not a physics simulator", - "quests.metal_age.highcarb_red_steel.desc": "Red Steel first starts as High Carbon Red Steel, which is made by welding Weak Red Steel and Black Steel. It needs to be worked on the Anvil to turn it into Red Steel.\n\nIf you have a Steam Alloy Smelter, use that instead to &6double your output&r.", - "quests.metal_age.highcarb_blu_steel.title": "Blue Steel Ingredients", - "quests.metal_age.highcarb_blu_steel.subtitle": "Lavoisier is rolling in his grave", - "quests.metal_age.highcarb_blu_steel.desc": "Blue Steel first starts as High Carbon Blue Steel, which is made by welding Weak Blue Steel and Black Steel. It needs to be worked on the Anvil to turn it into Blue Steel.\n\nIf you have a Steam Alloy Smelter, use that instead to &6double your output&r.", - "quests.metal_age.redblu_anvil.title": "T6 Anvil: Red or Blue Steel", - "quests.metal_age.redblu_anvil.subtitle": "It's over", - "quests.metal_age.redblu_anvil.desc": "The final tier of Anvil! With the Tier 6 Anvil you'll be able to work both Red and Blue Steel Ingots into different items.\n\nThis marks the end of TerraFirmaCraft's progression. Now it's time to finish the Industrial Age and create your very first Low Voltage circuitry.", - "quests.metal_age.red_steel_flask.title": "Red Steel Flask", - "quests.metal_age.red_steel_flask.subtitle": "This got nothing on the Iron Flask", - "quests.metal_age.red_steel_flask.desc": "The Red Steel Flask is the best Flask available. It may hold the same amount of liquid as an Iron Flask, but the Red Steel Flask never breaks.\n\nFor the Silk, Phantoms can be found all over the Beneath, but are more common in the bottom layer.", - "quests.metal_age.redblu_buckets.title": "Bucket Components", - "quests.metal_age.redblu_buckets.subtitle": "Bucket Fusion Reactor", - "quests.metal_age.redblu_buckets.desc": "The final task in the Metallurgy Age is creating a Bucket. Unlike the wooden bucket and other fluid containers you've been using until now, the Bucket can be used to carry Lava and move around source blocks of other fluids.", - "quests.metal_age.this_is_a_bucket.title": "This... is a Bucket.", - "quests.metal_age.this_is_a_bucket.subtitle": "Dear God...", - "quests.metal_age.this_is_a_bucket.desc": "Congratulations on crafting the Bucket. The Metallurgy Age is officially over.\n\nGo and start working on those Low Voltage components!", - "quests.metal_age.temperature_protection.title": "Colored Steel Equipment", - "quests.metal_age.temperature_protection.subtitle": "Permanent Temperature Protection", - "quests.metal_age.temperature_protection.desc": "Tired of holding tongs? The excellent thermal protection properties of colored steel carries over to their equipment!\n\n&9Blue Steel&r equipment can protect against extreme heat, such as holding hot ingots or stepping on pipes full of steam, while &cRed Steel&r equipment does the same but for the cold. Chestplate items protects your inventory, while boot items protect against pipes.\n\nCheck the &6#hot_protection_equipment&r and &b#cold_protection_equipment&r tags for a full list!", - "quests.metal_age.temperature_protection.task": "Any red or blue steel equipment", - "quests.medium_voltage": "&bMV&r - Medium Voltage", - "quests.medium_voltage.subtitle": "Venture into petrochemistry and refine electronics", - "quests.medium_voltage.mv_machine_hull.title": "Welcome to MV!", - "quests.medium_voltage.mv_machine_hull.subtitle": "More technology, more problems", - "quests.medium_voltage.mv_machine_hull.desc.1": "Every time you enter a new tier, things can get a bit overwhelming. You’ll be faced with lots of &enew machines&r to build and &echemicals&r to produce.\n\nAs you’ve probably seen in the quests, you have &2three main objectives&r to complete before progressing into &6HV&r. Let's break them down one by one.", - "quests.medium_voltage.mv_machine_hull.desc.2": "First, you'll need to upgrade your &dEBF&r with two new &bMV Energy Hatches&r. This will allow it to overclock and run &6HV recipes&r. That upgrade is key for producing &estainless steel&r, the main material for &6HV&r, and also &eKanthal&r, which you’ll need to upgrade your &dEBF coils&r.", - "quests.medium_voltage.mv_machine_hull.desc.3": "Your second objective—although you can tackle it first if you prefer—involves diving into chemistry. Your first plastic, &ePolyethylene&r, is essential for future progress. There are two possible paths you can follow, and the quests will help guide you:\n\n- &ePetrochem route&r: extract oil from the ground or oilsands. This path also unlocks &eDiesel&r production for fuel combustion.\n\n- &eBiochem route&r: use a &6Pyrolyse Oven&r and wood (a Create-powered tree farm works great). This method gives you more &eBenzene&r and opens the door to using a &eGas Generator&r.\n\nEach path has its pros and cons, but eventually, you’ll need both anyway.", - "quests.medium_voltage.mv_machine_hull.desc.4": "The final step here is unlocking the &6second HV Circuit&r. It only requires &atwo steps&r, making it faster than crafting the &6first HV Circuit&r, which needs &cthree steps&r.\n\nTo achieve this, you'll need to get your hands on a &dLaser Engraver&r, which allows you to produce your first &dWafers&r. With those, you can craft an &6HV Circuit&r that you'll use to build the &bMV Circuit Assembler&r.\n\nIt's not strictly necessary to do this now—you can continue using the first HV Circuit for progression—but &ait will make your life much easier&r if you take care of it now. Trust us.", - "quests.medium_voltage.mv_miner.title": "Automatic Mining", - "quests.medium_voltage.mv_miner.subtitle": "So are you bored of mining yourself?", - "quests.medium_voltage.mv_miner.desc.1": "This kind soul&r will mine ores for you when placed above a vein.\n\nVertical range is unlimited below the miner. Horizontal range is displayed in the tooltip.\n\nThe &bMV&r variant may not have the range to mine a full vein, but the &6HV&r variant does, so you may wish hold off for now. Get &eeither&r to complete this Quest.", - "quests.medium_voltage.mv_miner.desc.2": "You will need &9Power&r. &aCharged Batteries&r may work, but they tend to run out of power, which is a bit inconvenient.\n\nOur top suggestion is to use a filled &3Drum&r of some kind of fuel &7(if you're using Steam, no dice!)&r and a &3Generator&r.\n\nPlace the Drum above your Generator and right-click it with a &5Soft Mallet&r or &5Screwdriver&r to auto-output into the Generator.", - "quests.medium_voltage.mv_miner.desc.3": "&cNote:&r Do not forget to &dchunkload&r all 9 chunks of the ore vein &7(open the map, claim the chunks with ctrl left-click, and enable force loading after claiming them)&r.\n\n&9Tip:&r You can either use an &3ME Chest&r, a &3Backpack&r, or a &3GT Crate&r as the output inventory to make transporting the ores back home a simple task. The &3ME Chest&r can be powered with EU directly, by the way.", - "quests.medium_voltage.mv_miner.task": "Any miner", - "quests.medium_voltage.mv_component.title": "The MV Components", - "quests.medium_voltage.mv_component_.subtitle": "Hated crafting these in the previous tier?", - "quests.medium_voltage.mv_component.desc": "Here's a list of the components you will need in &bMV&r. To alleviate the pain, be sure to autocraft or &dbulk-craft&r these parts, especially &aMotors&r.\n\nFamiliar with the &aEmitter&r? This tier's Emitter requires a &dFlawless Emerald&r in its recipe, which'll be only attainable with the &3Sifting Machine&r for now.\n\nConveyors, Pumps and Robot Arms are objective upgrades to &7LV&r versions if you use them as covers.", - "quests.medium_voltage.electrolyzer.title": "MV Electrolyzer", - "quests.medium_voltage.electrolyzer.subtitle": "We made it to MV, and, well...", - "quests.medium_voltage.electrolyzer.desc.1": "&bThis one should look familiar&r—you’ve seen it before.\n&2We highly recommend crafting it as soon as possible,&r as it will unlock a wide range of new &7Aluminium&r sources.\n\nUntil now, you were limited to electrolyzing Sapphire or ore processing byproducts to obtain &7Aluminium Dust&r.\nBut with the &bMV&r Electrolyzer, a whole new world of resources opens up.", - "quests.medium_voltage.electrolyzer.desc.2": "&6Here are some key materials to look for:&r\n&9Ruby&r – Grants both &7Aluminium&r and &5Chromium&r.\n&9Pyrope&r – Often found alongside Sapphire veins.\n&9Lepidolite&r – Offers a generous selection of valuable byproducts.\n&9Sodalite&r – Comes with &3Chlorine&r and &bSilicon&r.\n&9Topaz&r – Yields both &3Fluorine&r and &7Aluminium&r in solid quantities.\n\n&2And that’s just the beginning!&r Use &aEMI&r to explore even more options—we promise, there’s a lot to discover.\n\n&cOh, and by the way:&r Electrolyzing Clay is now gated behind &6HV&r. \n&7We’re not sorry.&r", - "quests.medium_voltage.mv_extruder.title": "Advanced Extruder", - "quests.medium_voltage.mv_extruder.subtitle": "The biggest upgrade you'll make", - "quests.medium_voltage.mv_extruder.desc": "We &lSINCERELY&r hope at &cno&r point you made the &7LV&r Extruder, because only the &bMV&r Extruder is actually useful. If you did, immediately &arecycle it&r through the Arc Furnace.\n\nThe Extruder shapes solid materials into (almost!) any form using &aIngots&r. This is a great way to reduce the amount of microcrafting, as well as keeping a high conversion ratio.\n\nThe Extruder can make &6Bolts&r, &6&6Small Gears&r, &6Gears&r, and &6&6Rings&r at the highest efficiency in a single step!\n\nYou may also like to use it for &dPipes&r, &dScrews&r, and &dRotors&r.", - "quests.medium_voltage.mv_chemical_reactor.title": "Advanced Chemical Reactor", - "quests.medium_voltage.mv_chemical_reactor.subtitle": "Stronger, better, faster", - "quests.medium_voltage.mv_chemical_reactor.desc": "You already know about the &dChemical Reactor&r from the &7LV Chapter&r—but here’s a refresher.\n\nAt &bMV&r, you unlock &anew recipes&r and also gain the ability to &aoverclock your LV recipes&r. That means they can run &atwice as fast&r, but will consume &e4x the energy&r. It’s up to you to decide whether the trade-off is worth it.\n\nBut that’s not the only reason to build the &bMV Chemical Reactor&r. If you’re taking the &dorganic chemistry path&r, you’ll need it to run the &dEthylene&r recipe, which uses &dSulfuric Acid&r and &dEthanol&r—this one requires &bMV power&r.\n\nIn any case, it’s a solid machine, and not too expensive. Go ahead and build it when you have a bit of spare time.", - "quests.medium_voltage.mv_mixer.title": "Advanced Mixer", - "quests.medium_voltage.mv_mixer.subtitle": "Mixing more complex alloys", - "quests.medium_voltage.mv_mixer.desc": "If you're wanting to dive into &bMV&r, start here.\n\nThe dusts created in an &3MV Mixer&r have great utility.", - "quests.medium_voltage.mv_energy.title": "Electricity Generation in MV", - "quests.medium_voltage.mv_energy.subtitle": "Things are 'boutta get rough", - "quests.medium_voltage.mv_energy.desc.1": "Hello there, and welcome to &bMV Energy Production&r.\n\nIn this quest, we’ll go over the different options available to keep your &bMV machines&r powered and running smoothly.\n\nWe won’t cover this in every chapter, so we highly recommend that you &aread the dedicated chapter on GregTech Energy&r for a deeper understanding of how everything works.\n\nFor now, here are your &athree main options&r:\n\n&7- &bUse an MV Generator&r to directly produce &bMV-level energy&r.\n\n&7- &bStep up your &7LV&r power by using transformers&r, with a &e4:1 ratio&r between &7LV&r and &bMV&r.\n\n&7- &bConvert RF&r using your &dAlternator&r to get &bMV energy&r directly.\n\n", - "quests.medium_voltage.mv_energy.desc.2": "Higher-tier Generators will increase their fuel consumption proportionally to their Generation rate, keeping the duration of fuels and the specific amount of energy from fuels the same. The &3Advanced Steam Turbine&r will use &d5,120 mB Steam&r per second, equivalent to &d256 mB/t&r.\n\nGet &eany&r of the generators to complete this quest, but you may prefer starting off with the &3Advanced Steam Turbine&r.", - "quests.medium_voltage.mv_energy.desc.3": "There are a few new power options available for &bMV&r. Selecting the Generators and pressing &4U&r will let you see which fuels count as &aCombustion&r or &aGas&r.\n\nQuests in the top left corner of this Chapter are for the valuable Power options.\n\nIf you stick to &9Steam&r for your Power generation, you'll probably need a &3Large Boiler&r.", - "quests.medium_voltage.mv_energy.desc.4": "&3Transformers&r allow you to step up and down safely between Voltage tiers. They convert the power they receive into an equivalent amount of power 1 voltage tier above or below the input voltage.\n\nApart from running machines on different voltage tiers, Transformers come in handy for transporting power across longer distances, as cable loss has less of an effect at higher voltages. Just like real life!", - "quests.medium_voltage.mv_energy.desc.5": "Transformers have 5 low voltage sides, and 1 high voltage side.\n\nThe &9normal&r Transformer can only do 1A <-> 4A conversion, but &9Adjustable&r Transformers can be changed between 1A <-> 4A, 2A <-> 8A, 4A <-> 16A, and 16A <-> 64A conversions.\n\nUse a &aSoft Hammer&r to change between transforming up and down, and a &aScrewdriver&r on Adjustable Transformers to change the amperage.\n\nHigher tier Transformers will require &9Coils&r.", - "quests.medium_voltage.mv_energy.desc.6": "Lastly, as you already know from the &7LV Chapter&r, you can use a &dConverter&r to, well... convert your &cRF&r directly into &bMV energy&r.", - "quests.medium_voltage.mv_battery.title": "MV Battery Buffer", - "quests.medium_voltage.mv_battery.subtitle": "Energy management", - "quests.medium_voltage.mv_battery.desc": "As always, we highly encourage you to use a &bBattery Buffer&r, so even if you use more &6energy&r than you produce, you won't run out of it right away, and you will be able to get the energy back while your machines aren't running.", - "quests.medium_voltage.mv_battery.task": "Any MV Battery Buffer", - "quests.medium_voltage.mv_batteries.title": "Better Batteries", - "quests.medium_voltage.mv_batteries.subtitle": "Baby Got Battery", - "quests.medium_voltage.mv_batteries.desc": "&bMV&r Batteries will appeal to you if you want to buffer Energy, just like &7LV&r.\n\nThe cost in &aSodium&r, &aLithium&r or &aCadmium&r jumps up to 8 dusts, so you should use whatever you have the most of. The difference in capacity isn't &7THAT&r huge, after all!\n\nGet &eeither&r Battery to complete the Quest.", - "quests.medium_voltage.mv_steel_alloy.title": "Steel Alloys", - "quests.medium_voltage.mv_steel_alloy.subtitle": "Steel Your Heart", - "quests.medium_voltage.mv_steel_alloy.desc": "Vanadium steel is required in small quantities in progression. It's &6nearly four times as durable&r as Steel if used in GregTech tools. The Vanadium comes from &aVanadium Magnetite&r, which you may have encountered in Magnetite veins.", - "quests.medium_voltage.pyrolyse.title": "Pyrolyse Oven", - "quests.medium_voltage.pyrolyse.subtitle": "Thermal Decomposition", - "quests.medium_voltage.pyrolyse.desc.1": "The &3Pyrolyse Oven&r is an electric equivalent to the &3Coke Oven&r. It can produce &9Coal Coke&r and &9Charcoal&r with a &9Creosote&r byproduct just as before, but also has additional &6Organic Byproducts&r, the most beneficial of these being &aWood Tar&r.\n\nAnother product is &aBiomass&r, which is more pertinent for your progression as of this moment.", - "quests.medium_voltage.pyrolyse.desc.2": "The byproducts can be Distilled for an array of organic resources, with &odifferent&r byproducts giving &odifferent&r ratios of &odifferent&r chemicals.\n\nYou will need to take a peek at the &9Distillation&r Quest to get to grips with the power of distillation...", - "quests.medium_voltage.pyrolyse.desc.3": "There are recipes that can accept &bNitrogen&r to double the speed. This isn't quite worth pursuing right now, but Nitrogen will eventually be free and infinite.\n\nYou should be more than fine with a single &3LV Energy Hatch&r, and Superconductors to supply a steady &d64 EU/t&r. Additionally, &3Cupronickel Coils&r are perfect when you're getting used to the Pyrolyse Oven, but you may want to upgrade to &bKanthal&r eventually.", - "quests.medium_voltage.pyrolyse.desc.4": "&9&lNote:&r&l The Plant path is one path you can take towards &9&lEthylene&r&l, which is a necessary chemical in progressing to &6HV&r&l. The other path involves Oil.&r\n\nThe Pyrolyse Oven remains &doptional&r. However, it is very rewarding to construct one either for Power, or for the various Byproducts, and we highly recommend you give it a look.\n\n&l&3Lore:&r&o In GT5u, the structure for the Pyrolyse Oven was infamously a giant box with only 9 coils inside. Players usually spent several minutes debugging what is wrong due to a lack of a EMI preview.", - "quests.medium_voltage.mv_fluid_rig.title": "Fluid Drilling Rigs", - "quests.medium_voltage.mv_fluid_rig.subtitle": "Fluid Drilling Rigs in CEu!", - "quests.medium_voltage.mv_fluid_rig.desc.1": "It's quite the investment to own a &3Fluid Drilling Rig&r, but it is &oby far&r the most prominent &6source of Oil&r.\n\nIt pumps fluids from underneath Bedrock itself. Note that the fluids aren't actually there, instead being simulated.\n\nFluid veins are stored within &cchunk-aligned regions&r. Each vein has a different fluid, but they are mostly types of Oil.\n\nYou can't carry out prospecting for fluid veins &oyet&r - this will come at &6HV&r.", - "quests.medium_voltage.mv_fluid_rig.desc.2": "Each vein generates with a different base yield. This is typically between &d150mB&r to &d300mB per second when using the &bAdvanced Fluid Drilling Rig&r also known as &bFluid Rig Mk1&r.\n\nWhen drained, fluid veins will slowly deplete. This will cause the fluid yield to decrease over time until it reaches its depletion yield. At that point, you should move the Rig to a different vein.\n\nA &3Basic Fluid Drilling Rig&r will last for 100,000 operations (with 1 second per operation) until depletion. This is enough for &6well over 10,000&r buckets of Oil. Higher tier Rigs will massively increase the yield based on the multiplier listed in their tooltip, while also decreasing the depletion rate.", - "quests.medium_voltage.mv_fluid_rig.desc.3": "&lWhat you can find in the &2Overworld&r&l:&r\n\n&9Oil:&r richer in &aLight Oil Residue&r, the most appreciated variant.\n&9Light Oil:&r richer in &aRefinery Gas&r, usable for power.\n&9Heavy Oil:&r richer in &aHeavy Oil Residue&r, which has uses that are more niche but notably Toluene.\n&9Raw Oil:&r richer in &aNaphtha&r, the best source of the early-game oil products.\n&9Natural Gas:&r grants &aRefinery Gas&r with no distillation required.\n&9Salt Water:&r grants &aSodium Hydroxide&r and &aChlorine&r, useful later.", - "quests.medium_voltage.mv_fluid_rig.desc.4": "&lWhat you can find in the &cBeneath&r&l:&r\n\n&9Natural Gas:&r grants &aRefinery Gas&r but with higher yield than the Overworld vein.\n&9Lava:&r hopefully, you know what this is.\n\nWhen starting out, you may have to tap randomly until you find something you like. Remember that whatever you pump could also be used to refuel your Fluid Rig.", - "quests.medium_voltage.mv_fluid_rig.desc.5": "An example of Fluid Regions on &9The Moon&r:", - "quests.medium_voltage.mv_oilsands.title": "America Simulator", - "quests.medium_voltage.mv_oilsands.subtitle": "This quest was sponsored by the US Military", - "quests.medium_voltage.mv_oilsands.desc": "Underground, you may come across pure Oilsands ore veins. You can &3centrifuge&r the Dust to get &aOil&r.\n\n&9&lNote:&r&l The Oil path is one path towards &9&lEthylene&r&l. The other paths involve getting natural with some Ethanol.&r\n\nFor now, Oil is &doptional&r. It becomes mandatory much later when you get to &5EV&r.\n\nOil can also be refined in the form of &aLight Oil Residue&r, &aDiesel&r or even &aGasoline&r, which are excellent power options.\n\nIf you chose this path, you should use it for both Power and Ethylene.\n\nOilsands are a &6great starting point&r - they'll tide you over until you unlock Fluid Drilling Rigs.", - "quests.medium_voltage.mv_lpg.title": "The Church of Natural Farts", - "quests.medium_voltage.mv_lpg.subtitle": "Whoever smelt it...", - "quests.medium_voltage.mv_lpg.desc.1": "&aRefinery Gas&r, &aLPG&r and &aMethane&r are &9Gas Fuels&r. LPG (Liquid Petroleum Gas) is a mix of hydrocarbons typically used in heating appliances.\n\nRefinery Gas is obtained either through &dNatural Gas&r or &dLight Oil&r, the latter yielding more, yet requiring an extra step of distillation.\n\nUse of a &3Centrifuge&r to separate into &aLPG&r and &aMethane&r should always be done, as it's practically free.", - "quests.medium_voltage.mv_lpg.desc.2": "&a&aLPG&r and &aMethane&r are burned in a &3Gas Turbine&r. Among the other fuel options, they are the easier to set up which makes them excellent to get started. Their drawback is that they cannot be refined further, so upgrading the &3Fluid Drilling Rig&r may be a top priority if you stick to this fuel source.\n\n&aMethane&r can also be obtained from a few &anatural sources&r. &eBetween us&r, they're memes, but you can explore them if you wish. Ultimately, your power source is your choice.", - "quests.medium_voltage.mv_brewery.title": "Local Brewery selling Booze", - "quests.medium_voltage.mv_brewery.subtitle": "*hic*... *hic*", - "quests.medium_voltage.mv_brewery.desc.1": "The Brewery can be used to make &aLubricant&r from &aRedstone&r and &aCreosote&r/&aOil&r. Lubricant has some niche uses, namely being used in the &3Cutter&r to significantly reduce the duration of its recipes.\n\nThe Brewery is a very, very slow machine, but it requires almost no power to run its recipes. Building &2many Breweries&r will help you obtain enough Biomass on your quest for plastic.\n\n&9Note:&r The Brewery unlocks the Biomass path towards &9Ethylene&r. The same can be done in the &3Pyrolyse Oven&r. The other path involves Oil.&r", - "quests.medium_voltage.mv_brewery.desc.2": "&l&3Lore:&r&o You could make your own Brewery if you want to build up a company and start selling Booze... in GregTech 6.&r", - "quests.medium_voltage.mv_biomass.title": "Biomass", - "quests.medium_voltage.mv_biomass.subtitle": "Plants aren't industrial enough!", - "quests.medium_voltage.mv_biomass.desc.1": "Welcome to the organic &dEthylene&r path! The goal here is to produce &dEthanol&r and mix it with &dSulfuric Acid&r to make &dEthylene&r.\n\nTo get &dEthanol&r, you'll need to distill it from &aBiomass&r—so let's look at the different ways to produce that biomass.\n\nThe first method is simple: put &asaplings&r into a &dBrewery&r with water. The downside? &eIt's slow&r.", - "quests.medium_voltage.mv_biomass.desc.2": "The second method is more complex, but yields much better results. You’ll need to get &aBio Chaff&r, which comes from &amacerating Plant Balls&r. Note that you won't get any &aextra chance&r until you unlock &6HV Crushing&r.\n\n&bPlant Balls&r can be obtained by:\n-Centrifuging &9Sugarcane&r or &9Beets&r\n-Centrifuging every &awood&r that you can tap &9#afc:tappable_logs&r\n-Compressing &asaplings&r directly\n\nFinally, process your &aBio Chaff&r with water in a &dBrewery&r or go for a &dPyrolyse Oven&r for a &e66 percent boost&r in output.", - "quests.medium_voltage.mv_biomass.desc.3": "&l&3Lore:&r&o You may recognise Plantballs from IndustrialCraft2! In IC2 Experimental, there was this rather... obscure way to turn Biomass into Biogas for power, which sadly required too much investment to be really worth it.", - "quests.medium_voltage.mv_distillery.title": "Distillery", - "quests.medium_voltage.mv_distillery.subtitle": "The Illusion of Free Choice", - "quests.medium_voltage.mv_distillery.desc.1": "Before we start, here's some important information if you're aiming to make Ethylene:\n\nTaking the &aOil&r route will require &oat least&r a &3LV Distillery&r.\n\nWith the &aBiomass&r route, you will &lneed&r a &3MV Distillery&r.\n\nGet &eeither&r to complete this quest.", - "quests.medium_voltage.mv_distillery.desc.2": "Got all that? &6Alright&r! Let's discuss a complex topic: &9Distillation&r. We'll try to help you understand how and why the &aEMI&r recipes are the way they are, so stick with us.\n\nNearly all the &3Distillery&r recipes are duplicates from the &3Distillation Tower&r, except that they only have one Fluid output, and void everything else.\n\nIn other words, you could argue the &3Distillery&r is an &dinferior&r &3Distillation Tower&r.", - "quests.medium_voltage.mv_distillery.desc.3": "This doesn't mean that the &3Distillery&r is the worse of the two. It is unlocked earlier, and it is &dsmaller&r, &dcheaper&r, and &dmore energy efficient&r per recipe.\n\nHell, in many cases, you won't even mind losing the other Fluids.\n\n&3Distilleries&r are an essential component for power generation, whether you pick &aDiesel&r or &aBenzene&r.\n\nYou'll probably want many of them at as low-tier as possible to avoid the energy losses from Overclocking.", - "quests.medium_voltage.mv_distillery.task": "Either an LV or MV Distillery", - "quests.medium_voltage.mv_benzene.title": "The Church of Benzene", - "quests.medium_voltage.mv_benzene.subtitle": "In the end, it &lwas&r always Benzene", - "quests.medium_voltage.mv_benzene.desc.1": "&aBenzene&r is a &9Gas Fuel&r. To skip some frustration, let's check out the two best ways to obtain it.\n\nThe first option is typically &dWood based&r. Put Logs in the &3Pyrolyse Oven&r for &9Wood Tar&r, which you &3distill&r for &aBenzene&r. The extra Charcoal you obtain can then either be broken down further into &9Coal Tar&r, turned into &9Syngas&r, or sent to a Boiler.\n\nYour second option is &dHeavy Oil based&r. Put Heavy Oil in a &3Distillery&r for &9Heavy Oil Residue&r, which you &aseverely steam-crack&r and &3distill&r again for &aBenzene&r.", - "quests.medium_voltage.mv_benzene.desc.2": "For information on how to process Oil, check the Light Oil Residue and Naphtha Quests.\n\nIn general, it is better to prioritize placing down more machines (&dparallelisation&r) over overclocking the recipes. That way, you end up losing less energy processing the resources.\n\n&aBenzene&r is burned in a &3Gas Turbine&r at a pretty terrible rate. This power source starts weaker than its &eDiesel&r cousin, but can be enhanced by being refined into &6Reformate Gas&r. Ultimately, your power source is your choice.", - "quests.medium_voltage.mv_benzene.desc.3": "&l&3Lore:&r&o Benzene has been one of the most powerful gas fuels since GTCEu - so good that it became a meme. Nowadays, its days are numbered everywhere.", - "quests.medium_voltage.reformate_gas.title": "The Reformate Church", - "quests.medium_voltage.reformate_gas.subtitle": "When one giant falls, a new one arises", - "quests.medium_voltage.reformate_gas.desc": "The &7Reformate Gas&r is your new go-to gas fuel at &bMV&r if that's the path you want to take. For perfect efficiency, you only need &61 Liquefaction Tower&r and &62 Pyrolyze Ovens&r, and you can start producing this precious gas non-stop.\n\nThe amount of Rhenium consumed is so low that one vein should last you to the end of the modpack, or at the very least to &6HV&r, where - with the help of the &6Cracker&r - this gas can become truly infinite.", - "quests.medium_voltage.mv_light_fuel.title": "Light Oil Residue", - "quests.medium_voltage.mv_light_fuel.subtitle": "Turn up the lights in here, baby", - "quests.medium_voltage.mv_light_fuel.desc": "Distillating &aOil&r will give you Residue that you will need to desulfurize.\n\n&aHydrogen Sulfide&r is perfectly &drecycled&r in an &3Electrolyzer&r.\n\nTo automate this process, simply place your &3Chemical Reactor&r and your &3Electrolyzer&r next to each other. Be sure to use your &5Screwdriver&r to &4enable input from the output side&r.\n\n&aLight Oil Residue&r is a mediocre &9Power&r option, but you can turn it into something much greater... check the Quest to the left.", - "quests.medium_voltage.mv_diesel.title": "The Church of Diesel", - "quests.medium_voltage.mv_diesel.subtitle": "Mother, how is diesel made?", - "quests.medium_voltage.mv_diesel.desc.1": "&aDiesel&r is a &dOil-based &9Combustion Fuel&r.\n\nTo mix &aLight Oil Residue&r and &aHeavy Oil Residue&r, the right ratio for &3Distilleries&r is &63:2&r from &dOil&r or &dRaw Oil&r.\n\nThis would necessitate 3 Distilleries for Light Oil Residue, or 2 Distilleries for Heavy Fuel.", - "quests.medium_voltage.mv_diesel.desc.2": "You can cut the amount of &dOil&r required &6drastically&r by using &dHeavy Oil&r for &aHeavy Oil Residue&r specifically. &dOilsands&r is a great option if you wish to go down this route!\n\n&o(For the math nerds, you go from 8.33 Oil -> 6 Diesel, to 5 Oil + 0.4 Heavy Oil -> 6 Diesel)&r\n\n&eNote:&r Do &cnot attempt&r to put Oil in the &3Distillation Tower&r You might think it's a good idea because it gives both Light Oil Residue and Heavy Fuel. However, this process requires a lot of overclocking to be worth your time, and you will lose more energy than what the byproducts are worth.", - "quests.medium_voltage.mv_diesel.desc.3": "In general, it is better to prioritize placing down more machines (&dparallelisation&r) over overclocking the recipes. That way, you end up losing less energy processing the resources.\n\n&aDiesel&r is burned in a &3Combustion Generator&r. It can be further refined to &6Cetane-Boosted Diesel&r in &6HV&r. Compared to the other power sources, it is generally more efficient, but a more demanding processing line. If you take the &eOil&r route for &aPolyethylene&r, this can work great with existing infrastructure. Ultimately, the power source you want to use is your choice.", - "quests.medium_voltage.coal_tower.title": "Liquefaction Tower", - "quests.medium_voltage.coal_tower.subtitle": "Who doesn't love new Multiblocks", - "quests.medium_voltage.coal_tower.desc.1": "The &bLiquefaction Tower&r is a new &bmultiblock&r used in the process of making &aReformate Gas&r and its byproducts, &7Coal Tar&r and &7Syngas&r. Depending on the &9Coil&r you use, you will get a discount on the &7recipe duration&r of every recipe. Simply use shift-click while hovering on a coil to know its bonuses.\n\nNotice that the &9Liquefaction Tower&r can be boosted by using &7Hydrogen&r, reducing the duration and therefore the cost. Don't forget to set the right &6circuit&r so it works.\n\nBy the way, if you don't know, a second is 20 ticks. So the amount it consumes per tick has to be multiplied by 20 to know how much it consumes per second.", - "quests.medium_voltage.coal_tower.desc.2": "&l&3Lore:&r&o The same person who made the Fission Reactor also made the first design of the Liquefaction Tower, isn't it crazy.", - "quests.medium_voltage.mv_jetpack.title": "I Believe I Can Fly", - "quests.medium_voltage.mv_jetpack.subtitle": "...well, almost Fly", - "quests.medium_voltage.mv_jetpack.desc": "This Jetpack takes most &aCombustion Fuels&r (excluding oils) to enable a primitive form of flight.\n\nFill it like you would fill a Drum, or with a &3Canning Machine&r.\n\nPress &4H&r (default) to enable Hover Mode.", - "quests.medium_voltage.mv_ethanol.title": "Ethanol", - "quests.medium_voltage.mv_ethanol.subtitle": "Yo, wait - that's alcohol!", - "quests.medium_voltage.mv_ethanol.desc": "Put your previously made &aBiomass&r into a &3MV Distillery&r to make &aEthanol&r.\n\nYou will need this for &dEthylene&r by reacting it with &aSulfuric Acid&r in a &3MV Chemical Reactor&r... unless you chose to go down the Oil path.\n\nOnce you have a hefty starting stock of Ethanol, consider making and distilling &9Fermented Biomass&r in a &3Distillation Tower&r (when you get there!) for extra chemicals.\n\n&cDo not try&r to use Ethanol as a Power source... it's quite possibly its worst use. If it's organic &9Power&r that you want, we suggest taking a look at &dBenzene&r instead!", - "quests.medium_voltage.mv_bio_diesel.title": "The Church of Bio Diesel", - "quests.medium_voltage.mv_bio_diesel.subtitle": "Flower Power", - "quests.medium_voltage.mv_bio_diesel.desc": "Want to try something plant-based but without a tree farm? Give &3Bio Diesel&r a shot! The best route for it is through &dSeed Oil&r from either Sunflowers or Canola. Just mix it with a little Ethanol and Sodium Hydroxide (from Sea Water!) in a Chemical Reactor and you're done! As a bonus, this route also outputs Glycerol which you can turn into &dEthylene&r!", - "quests.medium_voltage.mv_mutli_channel.title": "Multiple Channel Pipes", - "quests.medium_voltage.mv_mutli_channel.subtitle": "Is it already AE2?", - "quests.medium_voltage.mv_mutli_channel.desc": "Regular &o&dGregTech&r Fluid Pipes can only transport one fluid type at a time.\n\n&3Quadruple Fluid Pipes&r can transfer four different types of fluids. &3Nonuple Fluid Pipes&r can transfer nine different types! Useful for compact setups.\n\n&3Nonuple Fluid Pipes&r will be useful in &5EV&r for handling the many outputs of the &3Distillation Tower&r.\n\nGet &eeither&r to finish this quest.", - "quests.medium_voltage.mv_naphtha.title": "Naphtha or Light Oil Residue", - "quests.medium_voltage.mv_naphtha.subtitle": "We're still confused on how Naphtha is pronounced", - "quests.medium_voltage.mv_naphtha.desc": "Distillating &aOil&r or &aRaw Oil&r will give you Fuel that you will need to desulfurize.\n\n&aHydrogen Sulfide&r is perfectly &drecycled&r in an &3Electrolyzer&r.\n\nTo automate this process, simply place your &3Chemical Reactor&r and your &3Electrolyzer&r next to each other. Be sure to use your &5Screwdriver&r to &4enable input from the output side&r.\n\n&aNaphtha&r is a good &9Product&r source, surprsingly it's also a really good fuel (we heard nerf is coming) but if you are sitting on Oil sand or you don't have Raw Oil then Light Oil may be better. Keep following the quests to the right for more details.", - "quests.medium_voltage.mv_fuel_cracking.title": "Fuel Cracking", - "quests.medium_voltage.mv_fuel_cracking.subtitle": "Fuel and oil cracking can get complicated...", - "quests.medium_voltage.mv_fuel_cracking.desc.1": "Don't panic! We'll mostly be doing this to get hydrocarbons.\n\nThere are many ways to acquire &dEthylene&r from Oil processing. It's easy to get lost in all the options and recipes!\n\nThe best way is to steam-crack &aNaphtha&r in a &3Chemical Reactor&r. Be sure to make the &aSeverely Steam-Cracked&r version for a higher yield of Ethylene.", - "quests.medium_voltage.mv_fuel_cracking.desc.2": "Once in &6HV&r, you'll have the option to do this recipe in the &3Cracking Unit&r at 100 percent efficiency. Unfortunately, the recipes you are doing with the Chemical Reactor have a loss of &450 percent&r.\n\n&9Note:&r All of this looks and feels terribly inefficient - we hope that's strong motivation to tier up! The &3Distillation Tower&r will be a huge upgrade for petrochem, but you're not quite there... yet. Right now, you'll have to use a &3Distillery&r to get &dEthylene&r.", - "quests.medium_voltage.mv_ethylene.title": "Ethylene", - "quests.medium_voltage.mv_ethylene.subtitle": "One of many hydrocarbons", - "quests.medium_voltage.mv_ethylene.desc": "Our warmest congratulations on making it here.\n\nThe way you should obtain &aEthylene&r was described in the previous Quest, depending on the route you chose.\n\n&aEthylene&r will shortly be used in polymer production. It's also useful in a few other reactions.", - "quests.medium_voltage.mv_sulfuric_acid.title": "Sulfuric Acid", - "quests.medium_voltage.mv_sulfuric_acid.subtitle": "...what he thought was H2O was H2SO4!", - "quests.medium_voltage.mv_sulfuric_acid.desc.1": "EMI might look a little overwhelming here, so we'll go through the best path for Sulfuric Acid here.\n\nMaking &eSulfuric Acid&r is a three step process. It is used in many important reactions, so you should automate its production ASAP.", - "quests.medium_voltage.mv_sulfuric_acid.desc.2": "To automate it, you will need &3three LV Chemical Reactors&r. We would recommend building a dedicated setup somewhere with &3a single LV Generator&r to power all three machines. You can then spaghetti your pipes to handle input and output.\n\n&9-&r Step 1: React &aSulfur&r with &bOxygen&r to form &aSulfur Dioxide&r.\n&9-&r Step 2: React &aSulfur Dioxide&r with more &bOxygen&r to form &aSulfur Trioxide&r.\n&9-&r Step 3: React &aSulfur Trioxide&r with &bWater&r to form &eSulfuric Acid&r.", - "quests.medium_voltage.mv_sulfuric_acid.desc.3": "&l&3Lore:&r&o GregTech 5's Chemical Reactor only had one Fluid slot. To circumvent that, they would do &dcell chemistry&f. The way you would automate Sulfuric Acid was by having one cell travel from machine to machine and then loop back to its starting position. A somewhat fun and interesting automation challenge, but also a chore!", - "quests.medium_voltage.mv_aciditic.title": "It will Melt Your Flesh", - "quests.medium_voltage.mv_aciditic.subtitle": "...if you don't read this quest.", - "quests.medium_voltage.mv_aciditic.desc.1": "You may notice that some fluids say they are &aAcidic&r, with &9Sulfuric Acid&r being one of them.\n\nThis means that many fluid pipes will not be able to transport them safely!\n\nAt &bMV&r, the cheapest pipes for acid transportation are probably &aGold&r, with the more expensive &aVanadium Steel&r or &aChrome&r pipes taking second and third place.\n\n&aStainless Steel&r or &aPolytetrafluoroethylene&r (try saying that fast) will be valid options once you are in &6HV&r.", - "quests.medium_voltage.mv_aciditic.desc.2": "You have three practical options for acid storage at around this point: &dGlass Vials&r, &dGold Drums&r, or &dSuper Tanks&r. Glass Vials are like &9Fluid Cells&r, and are made to store acids. Gold Drums are self-explanatory. Super Tanks can store any fluid without restriction, but are the most expensive.\n\n&cWARNING:&r Acids in the wrong pipes will cause &cvoiding&r, &cpipe burning&r, and high chance of &cdeath&r! Be careful!\n\n&l&3Lore:&r&o The acid transportation and storage mechanics originate from GregTech 6.", - "quests.medium_voltage.mv_aciditic.task": "I'm an acid professional, don't worry", - "quests.medium_voltage.mv_hydrochloric.title": "Hydrochloric Acid", - "quests.medium_voltage.mv_hydrochloric.subtitle": "You'll need a lot of this!", - "quests.medium_voltage.mv_hydrochloric.desc": "Obtain &9Hydrochloric Acid&r by mixing &aHydrogen&r and &aChlorine&r.\n\nThis acid is also obtained as waste from a lot of reactions involving &aChlorine&r. Depending on your setups, you may never need to produce it directly.", - "quests.medium_voltage.mv_hydrogen.title": "Hydrogen Gas", - "quests.medium_voltage.mv_hydrogen.subtitle": "You know about Hydrogen right?", - "quests.medium_voltage.mv_hydrogen.desc": "There are &amany ways&r to get your hands on &dHydrogen&r—and it will often be a &abyproduct&r of other chemical reactions.\n\nIn &dPetrochem&r, you’ll produce a lot of &dMethane&r, which can be &aelectrolyzed&r into &dHydrogen&r. You could also electrolyze &9Water&r, but we recommend going for &9Seawater&r instead, as it gives more useful byproducts.\n\nLater on, the &ebest method&r will be reacting &9Water&r with &dMethane&r directly—but that’s &6HV-gated&r and will start off &erather slow&r.", - "quests.medium_voltage.mv_chlorine.title": "Chlorine Gas", - "quests.medium_voltage.mv_chlorine.subtitle": "Salty Gas", - "quests.medium_voltage.mv_chlorine.desc": "&dChlorine&r is a core component of your chemical toolkit. You’ll need &da lot of it&r for various reactions and crafting steps—the first one being &dHydrochloric Acid&r.\n\nThere are many ways to obtain &dChlorine&r, but the main source is &dsalt&r. It’s basically everywhere, so you won’t struggle to find it.\n\nWe recommend &aelectrolyzing seawater&r as an early method, but keep in mind—it’s &eslow&r.", - "quests.medium_voltage.mv_seawater.title": "Sea Water", - "quests.medium_voltage.mv_seawater.subtitle": "As wide as an ocean...", - "quests.medium_voltage.mv_seawater.desc": "This quest is here to emphasize the presence of &9Sea Water&r in &aTerrafirmaCraft&r.\n\nYou can easily get an &ainfinite source&r with just two source blocks and either a Mechanical Pump or an Aqueous Accumulator. From there, you can &aelectrolyze it&r to get both &dChlorine&r and &dHydrogen&r.", - "quests.medium_voltage.mv_long_pipe.title": "Long-Distance Pipeline", - "quests.medium_voltage.mv_long_pipe.subtitle": "Wondering how to move these liquids around?", - "quests.medium_voltage.mv_long_pipe.desc.1": "&3Long-Distance Fluid Pipes&r can be used to send fluids across great distances. Place one endpoint at each end, and connect them with pipeline blocks.\n\nThese pipes instantly transfer from the input side to the output side.\n\nThey also have a minimum distance between pipe endpoints, so you can't use these for short-range operations.", - "quests.medium_voltage.mv_long_pipe.desc.2": "These pipes have a reputation of being &4buggy&r to set up. If they don't seem to work at first, try rotating the endpoints with a &eWrench&r.", - "quests.medium_voltage.mv_polyethylene.title": "Polyethylene", - "quests.medium_voltage.mv_polyethylene.subtitle": "Baby's first polymer!", - "quests.medium_voltage.mv_polyethylene.desc": "If you want to be less fancy, just call it plastic.\n\nFor the polymerization process, add &aOxygen&r, which gives better returns than Air, then solidify like you would with Rubber.\n\n&aPolyethylene (PE)&r is the key to unlocking &6many new things&r. It's commonly used as &dSheets&r, or in &dFluid&r form.\n\n&l&3Lore:&r&o The OreDict and fluid name for Polyethylene in 1.12.2 GTCEu was &bplastic&f, for cross-mod compatibility.", - "quests.medium_voltage.mv_pvc.title": "Polyvinyl Chloride", - "quests.medium_voltage.mv_pvc.subtitle": "You've already made one polymer, what's two?", - "quests.medium_voltage.mv_pvc.desc": "&aPolyvinyl Chloride (PVC)&r is the 3rd-most produced plastic in real life. Here in CEu, it can be substituted for Polyethylene in the production of &aPlastic Circuit Boards&r and other items to increase the yield. It is required from &5EV&r onwards to wrap Cables.\n\nPVC item pipes also have the &6highest throughput&r available for a while, but most of your setups right now won't need such speed. Still, it's good to keep this knowledge in your pocket.\n\n&9Pro tip:&r The fluid form of PVC is never used in base GTCEu, so feel free to solidify all of it into sheets.", - "quests.medium_voltage.mv_boards.title": "Ceramic Boards", - "quests.medium_voltage.mv_boards.subtitle": "It's a Casio on a Ceramic Board", - "quests.medium_voltage.mv_boards.desc": "At this point, you have all the tools available to start making Ceramic Boards. Higher-tier ceramics in future will increase your PCB yields substantially.\n\nThe recipe chains are starting to get pretty long, so we recommend processing large batches in two dedicated &3Chemical Reactors&r.", - "quests.medium_voltage.mv_sodium_iron.title": "Redstone T-p-T / Iron III Chloride", - "quests.medium_voltage.mv_sodium_iron.subtitle": "Let's etch some Copper off Circuit Boards!", - "quests.medium_voltage.mv_sodium_iron.desc.1": "&aSodium Persulfate&r can be used in &9Ore Processing&r in the &3Chemical Bath&r to get various bonus outputs you would not normally obtain. It's completely optional, but pretty rewarding.\n\n&lWait, stop! That's only a distraction&r - the real topic of this Quest is...\n\n&aSodium Persulfate&r and &aIron III Chloride&r are used to make cheaper &9Good Circuit Boards&r, as their inclusion cuts Silver usage by a factor of four.\n\nSodium Persulfate stops being useful for etching after this, so you'll have to use &4Redstone T-p-T&r or &aIron III Chloride&r for your &9Ceramic Circuit Boards&r.", - "quests.medium_voltage.mv_sodium_iron.desc.2": "Making &aSodium Persulfate&r will yield &aHydrochloric Acid&r as a coproduct, which you may re-use to make &aIron III Chloride&r. This should the best approach right now, but the decision is entirely yours.\n\nThough if you are able to bring back Sea Water passively, Iron III Chloride shall be quite easy.\n\n&4Redstone T-p-T&r is much harder to craft at this point, but will only become mandatory when reaching &1IV&r. It's an option in &eHV&r if you want to get a head start!", - "quests.medium_voltage.mv_inductor.title": "Inductors", - "quests.medium_voltage.mv_inductor.subtitle": "Z = jwL", - "quests.medium_voltage.mv_inductor.desc": "A Circuit Component that you can now make thanks to the &3MV Assembler&r and &3Polyethylene&r.\n\nIf you want the cheapest recipe, &aNickel-Zinc Ferrite&r is the way to go.", - "quests.medium_voltage.mv_electronic_components.title": "Electronic Components", - "quests.medium_voltage.mv_electronic_components.subtitle": "A core piece of GT progression system", - "quests.medium_voltage.mv_electronic_components.desc": "Let's talk about the &dElectronic Components&r from &dGregTech&r. They are a &ccore part&r of the mod's progression and are used to make &aall circuits&r in the game.\n\nMost components have &amultiple recipes&r. Depending on the &9materials&r you choose, you can achieve &ebetter yields&r. We encourage you to browse through &aEMI&r and decide which ones fit your situation best.\n\nThese components can be crafted in &clarge stacks&r—you'll need &ea lot&r of them for your future circuits!\n\nFor the &dTransistor&r, you’ll specifically need &5Silicon Ingots&r... but by now, you should be &cvery familiar&r with &chandling hot stuff&r, right?", - "quests.medium_voltage.mv_best_lv.title": "Best LV Circuits", - "quests.medium_voltage.mv_best_lv.subtitle": "It Feels Good to be the Best", - "quests.medium_voltage.mv_best_lv.desc": "&6The best LV Circuits&r! You can start to churn these guys out, as you'll be making them for the rest of the game.\n\nTry to keep a stockpile of these crafted at all times - making these on-demand can take a while.\n\nReaching &5EV&r will unlock methods to make them even cheaper.", - "quests.medium_voltage.mv_best_mv.title": "Best MV Circuits", - "quests.medium_voltage.mv_best_mv.subtitle": "MV has peaked", - "quests.medium_voltage.mv_best_mv.desc": "&6The best MV Circuits&r! You will be making these for the remainder of the game.\n\nEventually (in &9IV&r), they will become even cheaper.", - "quests.medium_voltage.mv_second_hv.title": "More HV Circuits", - "quests.medium_voltage.mv_second_hv.subtitle": "On that HV grind", - "quests.medium_voltage.mv_second_hv.desc": "Congrats finishing a major milestone of the &bMV Chapter&r.\n\nBetter &6HV&r Circuits - much &dcheaper&r and easier to make than before.\n\nYou should now be &aready to move on&r to the HV Chapter, unless you're yet to scale up your Power Production.", - "quests.medium_voltage.mv_circuit_assembler.title": "Your Second Circuit Assembler", - "quests.medium_voltage.mv_circuit_assembler.subtitle": "Yippee, yahoo", - "quests.medium_voltage.mv_circuit_assembler.desc": "As is common for every tier, the &3Circuit Assembler&r is an essential part of progression, always opening up a new Tier of circuits.\n\nAt this point you should be placing an &3Extractor&r next to your Circuit Assembler. Send off dozens of stacks of &aSoldering Alloy&r Ingots, and you won't have to worry about refilling again.", - "quests.medium_voltage.mv_more_lv.title": "More LV Circuits", - "quests.medium_voltage.mv_more_lv.subtitle": "You have unlocked a new tier of Circuits!", - "quests.medium_voltage.mv_more_lv.desc.1": "The Integrated Logic Circuit is an alternate &7LV &aCircuit&r, which is easier to mass-produce, and can be upgraded to &bMV&r (and then &6HV&r).\n\n&9Note:&r This is not a strict upgrade to the cost of Circuits - you would need to get to the next Tier for that. It is still an important upgrade, and is required to get to &6HV circuits&r.", - "quests.medium_voltage.mv_more_lv.desc.2": "&l&3Lore:&r&o The circuit progression in GTCEu is mostly based on GT5u's progression. It has been rebalanced to not be as painful. &lSpecifically&r&o this circuit tier, which was a trap!", - "quests.medium_voltage.mv_more_mv.title": "More MV Circuits", - "quests.medium_voltage.mv_more_mv.subtitle": "More... I demand more!", - "quests.medium_voltage.mv_more_mv.desc": "The &bMV&r Circuit for the Integrated Tier. Don't make a ton of these, and only use them to make your first HV Circuits, because you'll soon gain access to an even better MV circuit.", - "quests.medium_voltage.mv_first_hv.title": "First HV Circuits!", - "quests.medium_voltage.mv_first_hv.subtitle": "...but hold on before getting too giddy", - "quests.medium_voltage.mv_first_hv.desc": "Alright... technically, obtaining &6HV&r Circuits and Stainless Steel lets you progress to &6HV&r - but let's not rush things.\n\nThe first thing you should make with these is a &3MV Circuit Assembler&r to unlock the new tier of Circuits right away; cheaper recipes is the &dreal payoff&r here.", - "quests.medium_voltage.mv_multi_smelter.title": "Ultimate Smelter", - "quests.medium_voltage.mv_multi_smelter.subtitle": "Possibly the most powerful furnace you've seen", - "quests.medium_voltage.mv_multi_smelter.desc": "At its lowest power (Cupronickel coils and &7LV&r Voltage), the &dMulti Smelter&r smelts 32 items in just 12 seconds - equivalent to &926.7 Furnaces&r, or 3.3 Steam Ovens!\n\nIf that wasn't already enough to convince you, standard &aoverclocks&r can be applied with sufficient voltage.\n\nAnd even better - higher tier &3Coils&r increase the amount of items it can smelt in &dparallel&r!", - "quests.medium_voltage.hv_machine_hull.title": "The HV Machine Hull", - "quests.medium_voltage.hv_machine_hull.subtitle": "That's your fourth machine hull! This is progression", - "quests.medium_voltage.hv_machine_hull.desc": "This is it—the &6HV Machine Hull&r! Congratulations on reaching this major milestone.\n\nYou had to manage &dchemicals&r, upgrade your &dEBF&r, mix a &cnew alloy&r, and learn about &aWafers&r and the &aLaser Engraver&r. We hope your &aunderstanding of GregTech&r is growing stronger every day.\n\nFrom now on, &ecomplexity will increase&r at each tier, but you’ll also gain access to &anew machines&r that will ease earlier processes and introduce &9interesting new mechanics&r.\n\nEven though you’ve just unlocked the &6HV Chapter&r, remember that this marks only &atwo&r of the &bMV Chapter&r’s main milestones.\n\nIf you haven’t unlocked the &6Second HV Circuit&r yet, we highly encourage you to do so before moving forward.\n\nOtherwise, &aWelcome to HV!&r", - "quests.medium_voltage.mv_stainless.title": "Stainless Steel", - "quests.medium_voltage.mv_stainless.subtitle": "HV is in your grasp", - "quests.medium_voltage.mv_stainless.desc.1": "Any Steel you encounter in day-to-day life is most likely &7Stainless Steel&r. It is extremely resilient against corrosion.&r\n\nStainless Steel is the material for &6HV&r components, like Aluminium for &bMV&r and Steel for &7LV&r. It is also used in high quantities for the &3Distillation Tower&r.\n\nIt requires &cChromium&r, obtained mainly from &cRuby&r or &cChromite&r, and &2Manganese&r, obtained from &2Pyrolusite&r and others in its vein.", - "quests.medium_voltage.mv_stainless.desc.2": "Smelting Stainless Steel requires &dHV Power&r, which you likely do not have at this point. Scaling Power Production is crucial.\n\nIf you &9haven't already&r, it would be a good idea to get a second EBF going. They can share blocks, so that means your second EBF only requires &a10 Cupronickel Coils&r instead of 16.\n\nHave one EBF run off &bMV&r for Aluminium and any other recipes requiring &bMV&r Power, and one running off &6HV&r with &32 MV Energy Hatches&r.", - "quests.medium_voltage.mv_energy_hatch.title": "Upgrade your EBF!", - "quests.medium_voltage.mv_energy_hatch.subtitle": "LV is so old-school!", - "quests.medium_voltage.mv_energy_hatch.desc": "A &7LV&r Battery Buffer and two &7LV&r Energy Hatches likely won't cut it anymore. Let's remedy that!\n\nUpgrade your Electric Blast Furnace with a &3MV Energy Hatch&r. Now, you can run it with &bMV&r Generators without having to mess around with &3Transformers&r.", - "quests.medium_voltage.mv_kanthal_coil.title": "Kanthal Coils", - "quests.medium_voltage.mv_kanthal_coil.subtitle": "Is it getting hot in here?", - "quests.medium_voltage.mv_kanthal_coil.desc": "&3Kanthal Heating Coils&r are the next major step in progression. They increase the temperature of your &3Blast Furnace&r to &d2,700K&r, allowing you to process new materials. They may also &eaccelerate&r less hot recipes - check the &aGregTech Energy&r chapter to the top-left for details about how Blast Furnace overclocks work.\n\nRemember that you &ccannot&r mix coils in an EBF.", - "quests.medium_voltage.mv_kanthal_ingot.title": "Kanthal", - "quests.medium_voltage.mv_kanthal_ingot.subtitle": "This one is hot", - "quests.medium_voltage.mv_kanthal_ingot.desc.1": "Oh good lord 128 ingots, that’s a lot of &cKanthal&r needed here... And what the heck is this &chot ingot&r thing again? &cYes, again!&r\n\nHere we are with a mechanic you should remember from &aTerrafirmaCraft&r—it hasn't been that long, right?\n\n&cHot ingots&r will &cburn you&r if you carry them around and you don't have &cany way&r to counter it using Tongs...\n\nAlso unlike &aTFC&r, &cthey don’t cool down naturally&r! You’ll need to actively &acool them&r down.", - "quests.medium_voltage.mv_kanthal_ingot.desc.2": "To do that, place them into a &dChemical Bath&r with &9Water&r—or even better, &9Distilled Water&r for a &e50 percent faster&r cooling time.\n\nWe highly recommend you &aautomate&r this process to avoid carrying those hot ingots yourself. Use &apipes&r to send them directly from your &dEBF&r to your &dChem Bath&r.\n\nYou can also set up an &aItem Tag Filter&r to help with sorting the hot ingots &7#forge:hot_ingots*&r.", - "quests.medium_voltage.mv_assembler.title": "Advanced Assembler", - "quests.medium_voltage.mv_assembler.subtitle": "Assengers, Avemble", - "quests.medium_voltage.mv_assembler.desc": "The &3Assembler&r is a staple for every Tier; an important goal to unlock more recipes and progress further into the Age. Many in the community see crafting a voltage tier's Assembler as a sign of &oproperly&r reaching said voltage.\n\nThat being said, welcome to &bMV&r!\n\nThe &bMV &3Assembler&r unlocks &eTransistors&r, &eCapacitors&r and &eInductors&r, used for the next tiers of Circuits.", - "quests.medium_voltage.mv_cells.title": "Large Cells", - "quests.medium_voltage.mv_cells.subtitle": "Like cells... only larger!", - "quests.medium_voltage.mv_cells.desc": "Aluminium Cells are a big upgrade over the Steel Cells or Universal Fluid Cells.\n\nThey can hold any fraction of Fluid - up to &d32 buckets&r!", - "quests.medium_voltage.mv_jetpack_2.title": "I Believe I Can Fly II", - "quests.medium_voltage.mv_jetpack_2.subtitle": "...still not quite there.", - "quests.medium_voltage.mv_jetpack_2.desc": "This jetpack enables flight, and requires energy.\n\nCharge it like you would charge a Battery.\n\nPress &4H&r (default) to enable Hover Mode.\n\n&o&7(Yeah, yeah, a jetpack is supposed to work off propellants. Y'all are always here to nitpick.)&r", - "quests.medium_voltage.mv_cutter.title": "Advanced Cutter", - "quests.medium_voltage.mv_cutter.subtitle": "Upgrades, people, upgrades!", - "quests.medium_voltage.mv_cutter.desc": "The &3MV Cutter&r is required to cut &7Silicon Boules&r to prepare them for &aLaser Engraving&r.\n\nWe recommend you supply this machine with a steady stream of &dLubricant&r to cut down on the processing time.\n\nLubricant can be &3brewed&r from &eOil&r and &aTalc&r, &2Soapstone&r, &dCreosote&r or &cRedstone&r.", - "quests.medium_voltage.mv_cutter.task": "Any Cutter", - "quests.medium_voltage.mv_laser_engraver.title": "Laser Engraving", - "quests.medium_voltage.mv_laser_engraver.subtitle": "Teaching rocks to think", - "quests.medium_voltage.mv_laser_engraver.desc": "The &3Laser Engraver&r engraves patterns into &9Silicon Wafers&r based on the type of &9Lens&r it is given. After the wafers are engraved, they must be passed through a &3Cutting Machine&r to turn them into components ready to be put into Circuits.\n\nHigher tier Engravers can etch more complex wafers for more efficient Circuits.", - "quests.medium_voltage.polysilicon.title": "Polysilicon", - "quests.medium_voltage.polysilicon.subtitle": "Not actually a polymer", - "quests.medium_voltage.polysilicon.desc.1": "&bPolysilicon&r, also known as Polycrystalline Silicon, is a high-purity form of Silicon used for making Silicon Boules.\n\nIf you haven't made any sort of \"closed loop\" recipe chain yet, this may be your first one! A closed loop recipe chain means they are structured in a way so all of the chemicals and items in the intermediate steps are completely reusable - in this case, all you have to do is input &7Silicon Dust&r to receive &bPolysilicon Dust&r at the end.", - "quests.medium_voltage.polysilicon.desc.2": "To get started, combine &7Silicon Dust&r, &eHydrochloric Acid&r, and &9Hydrogen&r in a chemical reactor to make Chlorosilane and Trichlorosilane.\n\nReact these chemicals again (ideally in an adjacent second chemical reactor) to make Dichlorosilane and Silane.\n\nFinally, electrolyze both of these to get &bPolysilicon Dust&r, regular Silicon Dust, Hydrogen, and Chlorine.\n\nThe Hydrogen and Chlorine can then be recombined into more Hydrochloric acid and sent back to the start, along with the Silicon Dust.\n\nIf you've set up the chain correctly, all you need to input is 1 Silicon Dust for each Polysilicon you receive at the end.", - "quests.medium_voltage.polysilicon.desc.3": "To help with the logistics, you may be interested in using Quad pipes or Pump Covers, both of which can use &aFluid Filters&r. This is how you'll handle any process in the future that outputs multiple liquids that need to go different places.\n\nYou'll be needing Polysilicon for every single boule for the rest of your game, so it's well worth setting up a chain of machines for this now instead of just crafting it by hand.", - "quests.medium_voltage.mv_silicon_boule.title": "Silicon Boules", - "quests.medium_voltage.mv_silicon_boule.subtitle": "Giant crystals!", - "quests.medium_voltage.mv_silicon_boule.desc": "&9Silicon Boules&r are made in the &3High Temperature Precision Fabricator&r with a &aSilicon Seed Crystal&r and a pinch of &aGallium Arsenide&r within a Quartz Crucible. Their primary purpose is to make &6Wafers&r for circuits.\n\nAfter making the Boule, process it in the &3Cutter&r to get 16 Silicon Wafers ready for engraving.\n\n&cWarning:&r Each Silicon Boule takes &47.5 minutes&r to make at 120 EU/t, or 1,080,000 EU! If the HTPF loses power midway, the recipe will start to &close progress&r.\n\nWith that being said, Silicon Boules take an absolute age to craft, so consider &3stockpiling&r them.\n\nAlso note that the basic boule recipe is faster within a Cleanroom, once you've got one of those set up.", - "quests.medium_voltage.mv_silicon.title": "Silicon Dust", - "quests.medium_voltage.mv_silicon.subtitle": "Sillycon", - "quests.medium_voltage.mv_silicon.desc.1": "Going forward, Silicon will be essential for anything involving electronics, so it's definitely something you're going to want a reliable setup for.\n\nTo obtain &5Silicon&r, we’ll suggest &ctwo main methods&r so you have clear directions. As always, it’s up to you to figure out what’s &abest for your situation&r.", - "quests.medium_voltage.mv_silicon.desc.2": "First method: mining silicon-rich ores. Look for &9Mica&r or &9Kyanite&r veins—they also contain &dAluminium&r. Alternatively, you can electrolyze &aZeolite Dust&r, found in Chalcopyrite and Realgar veins.\n\nSecond method: Although more expensive to set up, and slower early on, generating Silicon out of cobblestone becomes the &ebest method&r at &6HV&r and beyond. Plus, it generates &9Oxygen&r as a bonus!\n\nThe idea is simple: electrolyze &aSilicon Dioxide Dust&r into Oxygen and Silicon. You can get Silicon Dioxide Dust by centrifuging &9Flint Dust&r, which itself comes from &9Flint&r collected by &asifting Gravel&r.\n\nThis setup can become &afully passive&r easily. Try using the &aEMI Recipe Tree&r tool (bottom left of your screen) to plan your builds—it really helps!", - "quests.medium_voltage.mv_ulpic.title": "ULPIC Chips", - "quests.medium_voltage.mv_ulpic.subtitle": "Pickin' up Chips", - "quests.medium_voltage.mv_ulpic.desc": "Using a Sapphire Lens, engrave a Silicon Wafer into an ULPIC Wafer.\n\nThis can be processed in a Cutter for ULPIC Chips, which are important for some multiblock components!\n\nMore specifically, the MV Energy Hatches that you will need to upgrade your EBF to the &6HV&r energy tier.", - "quests.medium_voltage.mv_ic.title": "IC Chips", - "quests.medium_voltage.mv_ic.subtitle": "I C U", - "quests.medium_voltage.mv_ic.desc": "Using a Ruby Lens, engrave a Silicon Wafer into an ILC Wafer.\n\nThis can be processed in a Cutter for Integrated Circuit Chips, which are important components for improving upon your circuit crafting capabilities.", - "quests.medium_voltage.mv_ram.title": "Download more RAM", - "quests.medium_voltage.mv_ram.subtitle": "Also a Daft Punk album", - "quests.medium_voltage.mv_ram.desc": "&aRandom Access Memory&r is required for many Circuits.", - "quests.medium_voltage.mv_cpu.title": "Get a better CPU", - "quests.medium_voltage.mv_cpu.subtitle": "Gamers usually prefer GPU", - "quests.medium_voltage.mv_cpu.desc": "The &eCPU Wafer&r is a special one—it can be upgraded later through a &2Chemical Reaction&r.\n\nBut for now, you’ll need the &eCPU Chip&r to craft the best &bMV&r circuits available at this stage.\n\nMake sure to produce a few extra, as they’ll be essential for future upgrades.", - "quests.medium_voltage.lsb.title": "Getting very steamy", - "quests.medium_voltage.lsb.subtitle": "If you have unlimited fuel, it can still be good", - "quests.medium_voltage.lsb.desc": "If you're &lstill&r running off the &3Large Bronze Boiler&r, you may want to upgrade to the &3Large Steel Boiler&r.\n\nIt's slightly more efficient than the &3LBB&r, and produces &d1800 mB/t of Steam&r.\n\nWe'd recommend you try other power options at this point.", - "quests.medium_voltage.stainless_greate.title": "Stainless Steel-tier Greate", - "quests.medium_voltage.stainless_greate.subtitle": "High Stress", - "quests.medium_voltage.stainless_greate.desc": "This quest is just here to let you know that Greate has another upgrade at this point.\n\nYou may find the next tier of Crushing Wheels useful, as they can give the full amount of byproducts, just like the HV Macerator, but also process multiple items at the same time!", - "quests.medium_voltage.terminal_dismantler.title": "Dismantler Terminal", - "quests.medium_voltage.terminal_dismantler.subtitle": "When your wrench isn't fast enough", - "quests.medium_voltage.terminal_dismantler.desc": "The &7Dismantler&r is an amazing tool, allowing you to dismantle your multiblocks instantly by simply shift-right-clicking the controller, though be wary that the Multiblock must be fully formed to be completely dismantled.", - "quests.medium_voltage.htpf.subtitle": "I'm Mr. Clean", - "quests.medium_voltage.htpf.desc.1": "The &6High Temperature Precision Fabricator&r (HTPF) is your new clean multiblock designed to produce &bLenses&r and &eSilicon Boules&r.\n\nIt operates similarly to the &eElectric Blast Furnace&r, using improved &6Coils&r that allow &aPerfect Overclocking&r and requiring specific temperature levels to run certain recipes.\n\nUnlike the &eElectric Blast Furnace&r, however, it does not have a &7Muffler Hatch&r, which means you will be able to integrate it into your &bCleanroom&r once unlocked - this allows some recipes to run faster, while others will require its clean environment.", - "quests.medium_voltage.htpf.desc.2": "&l&3Lore&r:&r &oIn base &bGTCEu&r, &oyou would use an &eEBF&r &ofor these recipes, but in &aTerrafirmaGreg&r &owe wanted a dedicated multiblock that could properly fit inside a &bCleanroom&r. &oThis led to the creation of the &6High Temperature Precision Fabricator&r, which also comes with a cute little animation.&r", - "quests.medium_voltage.gem_lens.title": "Optical Lenses", - "quests.medium_voltage.gem_lens.subtitle": "So sparkly!", - "quests.medium_voltage.gem_lens.desc.1": "Each &bLens&r you craft will involve coating a &7Blank Lens&r with a certain liquefied &dGem&r. Keep in mind that higher-quality gems produce significantly more liquid, so you are strongly advised to process these ores using a &aSifter&r.\n\nBe aware that higher-tier lenses may require more advanced liquid processing and different types of &7Blank Lenses&r, though this will only become relevant later in the modpack.", - "quests.medium_voltage.gem_lens.desc.2": "&3&lLore:&r&r &oIn base &bGTCEu&r, &oa single exquisite gem was enough to craft lenses, and later the process became even simpler by just dyeing a glass lens.\n\nThis felt overly simplistic, and since &aTerrafirmaGreg&r features a wide variety of gems, we decided it was more fitting to make proper use of them instead of relying on dyes.&r", - "quests.medium_voltage.gem_slurry.title": "Gem Suspensions", - "quests.medium_voltage.gem_slurry.subtitle": "Another type of ore processing?", - "quests.medium_voltage.gem_slurry.desc": "While you are setting this up, note that processing gems through a &5Liquefaction Tower&r to produce &dGem Suspensions&r also unlocks a unique ore processing line that is roughly six times more efficient than the standard methods you are used to.\n\nThis dedicated line can also provide exclusive by-products that cannot be obtained through other processing routes.\n\n&l&cNote&r:&r Many gems do not yet have access to this unique line, and additional implementations will be added as the modpack is developed.", - "quests.medium_voltage.silicon_carbide.subtitle": "Silicon will get under your skin", - "quests.medium_voltage.silicon_carbide.desc.1": "The process of crafting &bSilicon Carbide&r is significantly more complex than what you have done so far, but do not be discouraged. as always, take your time while browsing EMI and try to batch-craft as much as possible. You should have learned by now that in &bGregTech&r, you should never be afraid of producing too much.", - "quests.medium_voltage.silicon_carbide.desc.2": "We will guide you step by step through this quest, as the process is somewhat unique. First, run your &eQuartz&r gems through a &aSifter&r to obtain the highest quality gems possible, as this will drastically reduce the amount of &7Graphite&r required; once you have produced the &6Hot Rough Silicon Carbide Ingots&r, you can cool them using a &dChemical Bath&r until you later unlock the &bVacuum Freezer&r.\n\nThe next step is slightly unusual: you will need to macerate the ingots into &7Dust&r, which must then be processed in a &dChemical Bath&r with &aHydrochloric Acid&r; if you do not already have this acid, refer to the quests at the top left of this chapter; electrolyzing seawater and processing the resulting materials is your best option to obtain an infinite supply of &aHydrochloric Acid&r.", - "quests.medium_voltage.chemical_bath.subtitle": "Why can't we just cool these in a lake?", - "quests.medium_voltage.chemical_bath.desc": "The &dChemical Bath&r is a versatile machine primarily used to dye various materials and get certain resources out of ores, but until you reach the &6HV&r chapter and unlock the &bVacuum Freezer&r, it will also serve to cool your hot ingots. Later on, it will also be required for specific dipping recipes.", - "quests.medium_voltage.rene_41.subtitle": "Ou la la", - "quests.medium_voltage.rene_41.desc": "&bRené-41&r is a high-performance alloy with excellent resistance to high temperatures, making it essential for crafting your new advanced &6Coils&r. The catch is that it requires many different materials to be combined together.\n\nTo craft 16 &6Coils&r, you will need 32 &bRené-41 Ingots&r, so plan ahead carefully, as producing a larger batch may be wise to sustain the numerous &eKanthal Coils&r you will rely on until the next tier becomes available.", - "quests.medium_voltage.silicon_rubber.title": "Silicon Rubber", - "quests.medium_voltage.silicon_rubber.subtitle": "Silicon, silicon, silicon everywhere!", - "quests.medium_voltage.silicon_rubber.desc": "&bSilicon Rubber&r is essentially an improved version of regular rubber. As you progress through &bGregTech&r, you will unlock better substitutes for older materials, and this is one of them.\n\nIt can be used to coat your &eWires&r at a lower cost, but more importantly, it is mandatory for crafting the components of your new &aCircuits&r.\n\nIf you are struggling to obtain enough &fLatex&r from trees, this material will solve the issue, as it is produced from &eSilicon&r, &aChlorine&r, and &7Methane&r, resources that you can easily generate infinitely at this stage.", - "quests.medium_voltage.sic_sic_rotor.subtitle": "Is this sick or am I sick of you?", - "quests.medium_voltage.sic_sic_rotor.desc": "The &bSiC-SiC Rotor&r is what we refer to as an &eExotic Turbine Rotor&r. Its stats can be considered either extreme or simply poor, and this particular model suffers from very low efficiency and durability, meaning that if you plan to use it, you should set up a passive production line to replace it whenever it breaks.\n\nIf you are not a fan of &aCreate&r or do not heavily rely on steam power, this rotor will likely be a waste of resources, so feel free to skip it.", - "quests.medium_voltage.vanadium_tools.title": "Vanadium Steel Tools", - "quests.medium_voltage.vanadium_tools.subtitle": "A whole new set of Tools", - "quests.medium_voltage.vanadium_tools.desc": "Each new tier unlocks additional materials used to craft an entirely new set of &eTools&r.\n\nWhile you may not want to replace your full set every time, it is still worth reviewing their stats, as some provide higher mining speed while others offer greater durability, and there is no absolute best choice. It ultimately depends on your priorities.\n\n&bVanadium Steel Tools&r provide higher durability than &cRed Steel&r with only a slight increase in speed - if raw speed is your main goal, you may want to consider &dDiamond-Tipped Tools&r instead.", - "quests.medium_voltage.vanadium_tools.task": "Any Vanadium Steel Tool", - "quests.medium_voltage.rhenium.title": "Rhenium", - "quests.medium_voltage.rhenium.subtitle": "The beautiful... platinum group metal of the desert", - "quests.medium_voltage.rhenium.desc": "At the moment, &aRhenium&r can only be found via &eTarkianite Ore&r, sourced from the Deserts of the world.\n\nYou can find hot and dry climates by travelling to the South-West, where you'll have to hunt for areas with an average temperature of at least 7°C and average rainfall of at most 100mm.\n\nIn &bMV&r, Rhenium is optional, but it'll be required later in &6HV&r.\n\nLater on, you'll be able to get more Rhenium through other methods.", - "quests.medium_voltage.diamond_tools.title": "Diamond-Tipped Tools", - "quests.medium_voltage.diamond_tools.subtitle": "Finally, now we can make a pickaxe and go to the nether!", - "quests.medium_voltage.diamond_tools.desc": "Each new tier unlocks additional materials used to craft an entirely new set of &eTools&r.\n\nWhile you may not want to replace your full set every time, it is still worth reviewing their stats, as some provide higher mining speed while others offer greater durability, and there is no absolute best choice. It ultimately depends on your priorities.\n\n&bDiamond-Tipped Tools&r provide higher durability than &9Blue Steel&r with a slight increase in speed - if raw durability is your main goal, you may want to consider &bVanadium Steel Tools&r instead.", - "quests.medium_voltage.diamond_tools.task": "Any Diamond-Tipped Tool", - "quests.medium_voltage.large_steel_boiler.subtitle": "TERMINAL OVERLOAD", - "quests.medium_voltage.large_steel_boiler.desc.1": "The &eLarge Steel Boiler&r may be your best method for &bSteam&r generation. Like the &eLBB&r, it can be boosted with specific fluids, but this version gains access to many new &aBoosters&r, including some you may not have unlocked yet.\n\nThe &eLSB&r also comes with a secondary mode. You can switch modes directly in the controller GUI, allowing the use of new fuels that were not available with the &eLBB&r. Note that each recipe requires both a fluid and a &6Binder&r, and using &8Charcoal&r as the binder can drastically reduce the amount of fluid needed.\n\n&cTo switch mode your LSB can't be running a recipe, you can use a soft hammer to stop it.&r", - "quests.medium_voltage.large_steel_boiler.desc.2": "Here is the list of all the &aBoosters&r available and their consumption:\n\n-Creosote => Temperature Increase: &c200&r — Consumption: &b32 mB/s&r — Available at &8ULV&r\n\n-Conifer Pitch and Maple/Birch Sap => Temperature Increase: &c200&r — Consumption: &b32 mB/s&r — Available at &8ULV&r\n\n-Olive Oil => Temperature Increase: &c400&r — Consumption: &b8 mB/s&r — Available at &8ULV&r\n\n-Wood Gas => Temperature Increase: &c400&r — Consumption: &b52 mB/s&r — Available at &7LV&r\n\n&6LSB Exclusive&r:\n\n-Raw Aromatic Mix => Temperature Increase: &c1000&r — Consumption: &b600 mB/s&r — Available at &bMV&r\n\n-Rocket Fuel => Temperature Increase: &c4000&r — Consumption: &b200 mB/s&r — Available at &6HV&r\n\n-Radioactive Effluent => Temperature Increase: &c8000&r — Consumption: &b1 mB/s&r — Available at &5EV&r", - "quests.medium_voltage.large_steel_boiler.desc.3": "&l&3Lore:&r&o &oIn GTm the Large Boilers are usually pretty straightforward as it just burns fuel without any kind of modularity. Obviously in TFG we wanted to add a twist to make it a bit more complex but also more modular.&r", - "quests.computer": "ComputerCraft", - "quests.computer.subtitle": "A very powerful Lua scripting mod", - "quests.high_voltage": "&6HV&r - High Voltage", - "quests.high_voltage.subtitle": "Upgrade your power, learn about the Cleanroom, make more chemicals, and get ready for Space", - "quests.high_voltage.energium_crystals.title": "Super Batteries", - "quests.high_voltage.energium_crystals.subtitle": "Science-fiction batteries!", - "quests.high_voltage.energium_crystals.desc": "&aEnergium Crystals&r store a significant amount of &9EU&r. They're also arguably cheaper.", - "quests.high_voltage.autoclave.title": "HV Autoclave", - "quests.high_voltage.autoclave.subtitle": "Home-grown batteries", - "quests.high_voltage.autoclave.desc": "The &3HV Autoclave&r - despite being optional - is a machine you'll definitively want to grab.\n\nThis unlocks unique Batteries that are &6far superior&r to their standard counterparts.", - "quests.high_voltage.chem_bath.title": "High Voltage Bathing", - "quests.high_voltage.chem_bath.subtitle": "Please don't bathe with your toaster...", - "quests.high_voltage.chem_bath.desc": "The &3HV Chemical Bath&r is used to &ddye Lenses&r using &aChemical Dye&r. This will let you engrave more types of Wafers, and cool other kinds of Hot Ingots.", - "quests.high_voltage.maintenance_hatches.title": "Advanced Maintenance", - "quests.high_voltage.maintenance_hatches.subtitle": "I have become maintenance, eater of tape", - "quests.high_voltage.maintenance_hatches.desc.1": "You now have access to two &3new Maintenance Hatches&r. \n\nThe &3Automatic Maintenance Hatch&r is pretty simple - it eliminates the need for Maintenance, &6forever&r.\n\nThe &3Configurable Maintenance Hatch&r is more interesting. You can configure it to cut off &a10%% duration&r on recipes, at the cost of making Maintenance happen three times as fast. That is &d16 real hours&r of activity. Additionally, you can use it on Multiblock Generators to increase the duration of the recipe, which indirectly increases their fuel efficiency by 10%%!\n\n&9Reminder:&r You can put Tape in the maintenance Hatch to automatically fix problems.", - "quests.high_voltage.maintenance_hatches.desc.2": "&l&3Lore:&r&o The Automatic Maintenance Hatch texture and mechanic comes from TecTech, an addon mod originally made for GregTech: New Horizons.\n\n&oYou'll see more from TecTech if you stick with us with the late game.", - "quests.high_voltage.hv_components.title": "High Voltage Components", - "quests.high_voltage.hv_components.subtitle": "We call this \"fun\"", - "quests.high_voltage.hv_components.desc.1": "Just like &bMV&r, you'll need to make higher-tier components.\n\nThe painful &dFlawless Gems&r have been replaced with slightly-more-painful &dVitrified Ender Pearls&r. Also notice that the &aMotors&r require &d2x Silver Cables&r.\n&aHulls&r and &aMachines&r use &dGold Cables&r.\n\nFinally, a use for that stockpile of Gold!", - "quests.high_voltage.hv_components.desc.2": "&9&lTips to make life less painful:&r\n\n- Use &dElectrotine decomposition&r and &dOre Processing&r for &eElectrum&r.\n- Use the &3Chemical Bath&r with &dMercury&r for &eGold&r and &eSilver&r from a wide variety of ores.", - "quests.high_voltage.assembler.title": "HV Assembler", - "quests.high_voltage.assembler.desc": "The &3HV Assembler&r is the next step in progression, but also unlocks a handful of useful utilities - check around this quest for more.\n\nYou will need this &6HV Assembler&r to make your &dRocket&r.", - "quests.high_voltage.lenses.title": "I see the world in colour", - "quests.high_voltage.lenses.desc": "You'll want to grab these two lenses. The &aSimple System on Chip&r will be used for the best &dULV Circuit&r recipe, while the LPIC Wafer is required for your next Energy Hatch.", - "quests.high_voltage.ulv_circuits.title": "Best ULV circuits!", - "quests.high_voltage.ulv_circuits.desc": "&8ULV&r Circuits are used in some &9AE2&r recipes and &aCreate&r recipes.", - "quests.high_voltage.hv_energy_hatch.title": "Upgrade your EBF II", - "quests.high_voltage.hv_energy_hatch.subtitle": "Noticing a pattern here?", - "quests.high_voltage.hv_energy_hatch.desc": "The &aLow Power Integrated Circuit&r requires an &3HV Cutter&r inside your &3Cleanroom&r.\n\n&3HV Energy Hatches&r will be nice additions so you can run your Multiblocks (mainly your Electric Blast Furnace and Large Chemical Reactor) directly off a &6HV&r line.", - "quests.high_voltage.chem_reactor.title": "High Voltage Chemistry", - "quests.high_voltage.chem_reactor.desc": "The &3HV Chemical Reactor&r unlocks a ton of new recipes. Ah, who doesn't love the ever-growing demand on more advanced Chemistry?\n\n&9Note:&r We've actually unlocked a ton of new content by reaching &6HV&r. However, not every processing line or item is crucial right now. It'd make the &6HV&r chapter far too dense if we included everything!\n\nYou could still check out the &5EV&r Chapter if you want to push yourself.", - "quests.high_voltage.rutile_loop.title": "Almost Titanium", - "quests.high_voltage.rutile_loop.subtitle": "...means it WASN'T Titanium!", - "quests.high_voltage.rutile_loop.desc": "Titanium requires a slightly more &binvolved&r process than the previous materials to process. To get started, you'll need &aRutile&r, which can be obtained by processing &aIlmenite&r that you can get from &aBauxite&r, &aAluminium&r, &aArmalcolite&r and &aDesh&r, which can be found in massive quantities on &dThe Moon&r.\n\nOnce you've gotten enough &5Rutile&r, your journey to &6Titanium&r continues in the next quest. There's no need to rush things.\n\n&9Tip:&r Ore processing for &aBauxite&r is ridiculously good! It can easily &6triples&r your &aRutile&r yield.", - "quests.high_voltage.rutile_loop_2.title": "Almost Titanium²", - "quests.high_voltage.rutile_loop_2.subtitle": "Is it titanium yet?", - "quests.high_voltage.rutile_loop_2.desc.1": "To get your grubby hands on some Titanium, &aRutile&r must first be reduced to &aTitanium Tetrachloride&r in an &3HV Chemical Reactor&r, then reduced again in an &3EBF&r with &dMagnesium&r to finally arrive at Titanium.\n\nThe &dCarbon&r, &dChlorine&r, &dOxygen&r, and &dMagnesium&r used in the process can be &6perfectly recovered&r from the byproduct &dCarbon Monoxide&r and &dMagnesium Chloride&r with no loss. If you set up a system to recover them, &athe only material&r that you'll need to provide for Titanium is &dRutile&r!", - "quests.high_voltage.rutile_loop_2.desc.2": "&aTitanium Tetrachloride&r also acts as a catalyst in the production of plastics. A touch of &aTiCl₄&r in the polymerisation process can increase the polymer yield to &6133%%&r&r. Naturally, this is completely optional.", - "quests.high_voltage.superconductors.title": "HV Superconductors", - "quests.high_voltage.superconductors.desc": "By this point, normal Cables have such insignificant loss that superconductors aren't a requirement. That being said, they're still useful for being able to split and combine cables on the fly, and these ones are half oxygen so they're cheap too!\n\nSuperconductors are still required to craft &aField Generators&r.", - "quests.high_voltage.nichrome_coils.title": "Nichrome Coils", - "quests.high_voltage.nichrome_coils.subtitle": "A long way to go before we beat the Sun", - "quests.high_voltage.nichrome_coils.desc.1": "&3Nichrome Heating Coils&r increase the temperature of your &3Blast Furnace&r to &d3,600K&r.\n\nThese will be required to upgrade your primary &3EBF&r so you can make &6Titanium&r.", - "quests.high_voltage.nichrome_coils.desc.2": "&l&3Lore:&r&o In the original GregTech 5, there were only three types of coils. This was the last tier.", - "quests.high_voltage.titanium.title": "Titanium", - "quests.high_voltage.titanium.desc": "&aTitanium&r has the highest corrosion resistance and strength-to-density ratio of any metallic element, so it's only natural that we'll be using it as the main material in our &5EV&r machinery.\n\nConfirm that your closed loop for &aRutile&r is up to standard, and prepare to run a dedicated &3EBF&r for hours.\n\nA quick aside - now we're at &5EV&r, single block generators are about to fall out of style! You'll need to run several &3HV Generators&r to keep up - later, upgrades to Multiblock Generators will be required.\n\nWhile Multiblock generators are much more expensive, you'll find them to be much more energy efficient! Have a look at the &dEnergy Chapter&r for more infos!", - "quests.high_voltage.vacuum_freezer.title": "Ice Cold", - "quests.high_voltage.vacuum_freezer.subtitle": "Did you know vacuums actually make things hotter?", - "quests.high_voltage.vacuum_freezer.desc": "The &3Vacuum Freezer&r is a multiblock used to cool down &eHot Ingots&r. All ingots made in the EBF with a temperature above &d1750K&r will need it.\n\nMost of the time, your &3Electric Blast Furnace&r will be the bottleneck, so you don't need to worry about overclocking your freezer.\n\nSince &eHot Ingots&r &churt you&r when held, item routing will be very useful.", - "quests.high_voltage.mv_superconductors.title": "MV Superconductors", - "quests.high_voltage.mv_superconductors.desc": "&a4A&r of &bMV&r energy transmission may be appealing, but you probably don't need these at this point. The option is always there if you need it.", - "quests.high_voltage.circuit_assembler.title": "HV Circuit Assembler", - "quests.high_voltage.circuit_assembler.subtitle": "You will need the Cleanroom before you can craft this one", - "quests.high_voltage.circuit_assembler.desc": "The next &3Circuit Assembler&r. This tier of Circuit Assembler is only required for one type of Circuit - your first ever &aMainframe&r, but you won't be able to craft that until Mars in &5EV&r. You may have only one use for them, the &5EV Circuit Assembler&r.\n\nOther than that, the &6HV&r Circuit Assembler is also required to make AE2's &eProcessors&r.\n\nYou can put this off until &5EV&r or simply just use it for faster circuit making.", - "quests.high_voltage.microprocessor_mainframe.title": "Mainframes - first IV Circuits!", - "quests.high_voltage.microprocessor_mainframe.desc": "The first &1IV&r circuit. Congratulations on making it this far!\n\nThis will be used when you get to &5EV&r, or you can use it right now to craft an Advanced Nanosuit Chestplate, a big upgrade to your jetpack!.\n\n&l&3Lore:&r&o The original texture for the Mainframes was taken from an image of an IBM zEnterprise mainframe.", - "quests.high_voltage.cleanroom.title": "The Cleanroom", - "quests.high_voltage.cleanroom.subtitle": "They put me in a room... a clean room", - "quests.high_voltage.cleanroom.desc.1": "The &3Cleanroom&r is a hollow multiblock free of contaminants. Going forward, most new âuit-related recipes&r, as well as some unique blocks like &3Fusion Casings&r, will need to be run in machines inside a Cleanroom.\n\nCreating it will put your &aPolyethylene&r automation to the test for all the &dPlascrete&r and/or &dCleanroom Glass&r you will make.\n\nWe'll start you off with a 5x5x5 Cleanroom, but you should upgrade its size when you start feeling cramped.", - "quests.high_voltage.cleanroom.desc.2": "&l&3Lore:&r&o The Cleanroom comes from GregTech 5, but as is often the case, the GT5 implementation is much more punishing. The recipes would run without regard to cleanliness, but had a %% chance of completion equal to the cleanliness of the Cleanroom. This caused a lot of accidental voiding.\n\n&oFurthermore, if the Cleanroom had a maintenance issue, the cleanliness would cap out at 90%%, which means 10%% of items would be voided.\n\n&oThe GTCEu Cleanroom will &6never void&f recipe outputs.", - "quests.high_voltage.cleanroom.task": "Maintenance Hatch or Auto Maintenance Hatch", - "quests.high_voltage.prospector.title": "HV Prospector", - "quests.high_voltage.prospector.desc.1": "This prospector boasts a &6higher range&r than its &7LV&r counterpart.\n\nSneak right-clicking with the Prospector in your hand will change its mode to &6Fluid Vein Mode&r. This will instead display the base &dyield&r of Fluid veins, along with how full they are.\n\nThis will be really useful to find &9Helium-3&r and &9Bedrock Veins&r on the moon.", - "quests.high_voltage.prospector.desc.2": "&9Reminder:&r The yield of a &3Fluid Drilling Rig&r is directly proportional to the \"fullness\" of the vein. When low enough, the output will default to a yield that can be defined in the CEu config.\n\n&9Tip:&r When the fullness drops below 30%% (alright, rough estimate), you should consider moving to another vein for the sake of power-to-yield efficiency. Aiming for the &3Advanced Fluid Drilling Rig&r in &5EV&r may interest you, as not only does it significantly boost the output, but it also reduces the rate at which it drains the vein!\n\n&cCaution:&r Due to a bug, the Prospector display may be offset by one chunk, so avoid placing your Rig in the corners of a fluid vein, or you may end up pumping the wrong fluid!", - "quests.high_voltage.fluorine.title": "Fluorine", - "quests.high_voltage.fluorine.subtitle": "Have you brushed your teeth today?", - "quests.high_voltage.fluorine.desc": "Fluorine is the rarest gas to obtain from electrolysis in this game.\n\nYou can obtain it from &aLepidolite&r, &aBastnatite&r, and &aMica&r, but the best source is from &aTopaz&r.\n\nIf you're ever short on Fluorine, note that the &3Moon&r has huge veins of Topaz.", - "quests.high_voltage.ptfe.title": "Polytetrafluoroethylene", - "quests.high_voltage.ptfe.subtitle": "A.K.A - Teflon", - "quests.high_voltage.ptfe.desc": "&aPolytetrafluoroethylene (PTFE)&r is a &7Carbon&r-&bFluorine&r polymer. Similarly to PVC, PTFE can be used to increase the yield of Plastic Circuit Boards and other crafts. Presently, it is used to make the walls of &3Large Chemical Reactors&r.\n\n&3Chlorine&r is required in the process, which is fully recycled if you electrolyze the &aHydrochloric Acid&r waste.\n\n&bFluorine&r will also be used in the &aUranium&r and &7Naquadah&r refinement processes.\n\n&9Tip:&r From this point onwards, you should be solidifying Polymers as &dBar&r (Ingot) form, as they can easily be shaped to whichever form you will need using the &3Extruder&r.", - "quests.high_voltage.lcr.title": "Large Chemical Reactor", - "quests.high_voltage.lcr.desc.1": "The &3Large Chemical Reactor (LCR)&r is a multiblock &3Chemical Reactor&r with more input/output slots. Its Teflon casings allow it to process extra recipes.\n\nThe &3LCR&r can perform some exclusive reactions which allow you to combine multiple normal &3Chemical Reactor&r steps into a &6single step&r. Examples below:\n\n&9-&r &aNitrogen Dioxide&r (for Nitric Acid and Dinitrogen Tetroxide)\n&9-&r &aSulfuric Acid&r\n&9-&r &aPhenol&r\n&9-&r &aEpichlorohydrin&r (you need it for Epoxy!)\n&9-&r &aEpoxy&r", - "quests.high_voltage.lcr.desc.2": "There are also &3LCR&r exclusive recipes. For example, &dRadon&r can only be made in the LCR right now.\n\nAll &dOverclocks&r in the &3LCR&r are &6100%% efficient&r (known as Perfect overclocks); each overclock will &5quadruple the speed&r, as opposed to doubling it.\n\nThe &3LCR&r has yet another &6advantage&r. You can use &32 Energy Hatches&r to allow it to run recipes of the &5next tier&r, similar to the &3Electric Blast Furnace&r.", - "quests.high_voltage.lcr.desc.3": "&9Tip:&r Given the amount of LCRs you may end up using, why not try utilising &dwallsharing&r to its full potential?\n\nYou could share one 2A (standard) &3Energy Hatch&r between 2 LCRs.\n\nYou might want to share &3Input/Output Hatches&r, but make sure each LCR is running the correct recipe.\n\nKeep in mind Maintenance hatches are not sharable.", - "quests.high_voltage.tnt.title": "TNT", - "quests.high_voltage.tnt.task": "Any explosive", - "quests.high_voltage.tnt.desc.1": "Get ready to make some explosives, as they will be required for the &cImplosion Compressor&r. You have four options, from easy to hardest, but we advise you to work towards the &dIndustrial TNT&r whenever you can.", - "quests.high_voltage.tnt.desc.2": "&cTNT&r (Trinitrotoluene) can't be prepared with the usual Gunpowder and Sand anymore. Instead, you'll have to produce &aGelled Toluene&r and react it with Sulfuric Acid to make TNT.\n\nUsing the &3HV Chemical Reactor&r recipe will double the yield of &aGelled Toluene&r at the cost of requiring additional inputs.", - "quests.high_voltage.tnt.desc.3": "We don't have any easy tips to give you for &aToluene&r. It's going to be tricky no matter which route you take.\n\nThat being said, don't miss out on the direct &aHeavy Oil Residue&r to &aToluene&r recipe in the single block &3Distillery&r.\n\n&aToluene&r can also optionally be used in &5EV&r to make &dGasoline&r.\n\n&cTNT&r is used in the &3Implosion Compressor&r to make Gems. It also blows stuff up.", - "quests.high_voltage.ender_pearls.title": "Ender Pearls", - "quests.high_voltage.ender_pearls.subtitle": "Sci-fi gemstones, or something", - "quests.high_voltage.ender_pearls.desc": "You won't find any Endermen dropping Ender Pearls in TFG.\nEven the ones lurking in the Beneath won’t help you there.\n\nInstead, your only option for now is to craft them yourself:\n\nCombine &2Beryllium Dust&r and &2Potassium Dust&r in a &6HV&r Mixer to create the elusive &5Ender Dust&r.\n\nOnce that's done, throw it into an &7Implosion Compressor&r and recreate the iconic Ender Pearl — GregTech style.", - "quests.high_voltage.boules.title": "Phosphorus Boules", - "quests.high_voltage.boules.subtitle": "That's dope, bro!", - "quests.high_voltage.boules.desc": "Doping is the process of intentionally introducing impurities into semiconductors to alter their properties.\n\n&7Polysilicon&r can be doped with small amounts of &ePhosphorus&r to make a better &eSilicon Boule&r.\n\nPhosphorus-doped Silicon Boules typically yield &68 times&r more wafers than their non-doped counterparts. However, they are not strictly needed until &5EV&r, where they'll be used in more complex wafers.\n\n&9Note&r: All processing of Phosphorus Boules and Wafers will require a &dCleanroom&r.", - "quests.high_voltage.implosion_compressor.title": "Implosion Compressor", - "quests.high_voltage.implosion_compressor.desc": "The &3Implosion Compressor&r turns the Dust form of Gems into their Gem form.\n\nIt's required to get &aEnder Pearls&r.\n\n&cTNT&r can be used for the Implosion.", - "quests.high_voltage.nitric_acid.title": "Nitric Acid", - "quests.high_voltage.nitric_acid.subtitle": "This won't eat your skin", - "quests.high_voltage.nitric_acid.desc.1": "Nitric Acid's fumes are extremely toxic! It's also a very potent oxidizer.\n\n&aNitric Acid&r is used in:\n\n&9-&r Cetane-Boosted Diesel, a better Diesel fuel that you'll get to soon.\n&9-&r The optional gem slurry chains.\n&9-&r The Platinum Group Sludge chain in &1IV&r.\n&9-&r Polybenzimidazole (try saying that ten times fast!) in &1IV&r.", - "quests.high_voltage.nitric_acid.desc.2": "There are two main ways to make &aNitric Acid&r - &othe &agood&f way and the &4bad&f ways!&r\n\nTherefore, we'll point you towards the best method:\n\nGet a &3Large Chemical Reactor&r and use it to make &aNitrogen Dioxide&r. From there, react it in a regular &3Chemical Reactor&r with more &dOxygen&r and &dWater&r and you got yourself some &aNitric Acid&r!\n\nThis requires a lot of &dOxygen&r. Refer to its own Quest in &7LV&r for the most efficient ways to obtain in large amount. Notice that this is Hydrogen free!", - "quests.high_voltage.cetane_diesel.title": "Cetane-boosted Diesel", - "quests.high_voltage.cetane_diesel.subtitle": "This is to go further beyond", - "quests.high_voltage.cetane_diesel.desc": "Now that you unlocked the &6HV&r Mixer and have access to &eNitric Acid&r, it becomes possible to make &aCetane Boosted Diesel&r, granting a &e180%%&r increase in potency.\n\nThe only tricky part is obtaining &bTetranitromethane&r. We recommend producing it by mixing &9Nitric Acid&r and &dEthenone&r. Ethenone itself isn’t hard to make if you combine &9Sulfuric Acid&r - which you should have plenty of by now - and &cAcetic Acid&r, easily produced from &3Oxygen&r and &5Ethylene&r.\n\n&cDon’t forget&r to set your machine on Circuit 2, or else you’ll end up producing &6Polyethylene&r instead!", - "quests.high_voltage.smd_components.title": "SMD Components", - "quests.high_voltage.smd_components.subtitle": "Alternate components!", - "quests.high_voltage.smd_components.desc": "The &eSMD&r (surface-mount device) &aComponents&r are CEu-exclusive components that are required for the next tier of circuits (&5Nano&r). They can also be used in place of their non-SMD counterparts in most Circuit recipes.\n\nOf course they're more complicated to make, this is GregTech! What did you expect?\n\nInvest in automation for these - you won't stop needing them.", - "quests.high_voltage.smd_components_2.title": "More SMD Components", - "quests.high_voltage.smd_components_2.desc": "&aPlatinum&r (needed for SMD Diodes) has its own dedicated Quest in the &5EV&r tab. But you could also get Platinium directly from Platinium vein or Chemical Washer processing.\n\n&l&3Lore:&r&o The SMD Inductors make an appearance in GTCEu for the first time. It's more consistent and convenient to have all Circuit components receive an SMD counterpart.", - "quests.high_voltage.hv_macerator.title": "Universal Macerator", - "quests.high_voltage.hv_macerator.subtitle": "Shredding your Ores with byproducts", - "quests.high_voltage.hv_macerator.desc.1": "The &3HV Macerator&r finally unlocks more of the slots shown in JEI. With this, &9all&r of the slots are now available. This also allows you to receive the &6unique ore Byproduct&r from macerating &dThermal &dCentrifuged Ore&r.\n\nMacerating Ores costs &a32 EU/t&r with &5two overclocks&r, which makes this machine able to fit in &7LV&r lines - very, very convenient.\n\nDespite the signicant improvements this machine provides, it still isn't completely worth it to set up advanced processing for every single ore. Energy and time are still things to consider!", - "quests.high_voltage.hv_macerator.desc.2": "&l&3Lore:&r&o In GregTech 5u, the &6HV&r&o Macerator only gave two slots. Urgh... we weren't planning on using that Stone Dust, anyway...", - "quests.high_voltage.ammonia.title": "Ammonia", - "quests.high_voltage.ammonia.desc": "&aAmmonia&r is &doptional&r in &6HV&r.\n\nYou may use it in the production of:\n&9-&r Nitric Acid, although we don't recommend this.\n&9-&r Rocket Fuel, required to leave this planet.\n&9-&r Polybenzimidazole (now THAT'S a tongue twister!) in &1IV&r.\n\nThe \"least painful\" recipe should be the one in the &3HV Chemical Reactor&r. Make sure your &aHydrogen&r production (mostly from &aWater electrolysis&r) is enough to support the demand.\n\nYou could also obtain &aAmmonia&r as a waste product from &dPlatinum Group Sludge&r processing.", - "quests.high_voltage.hv_mixer.title": "High Voltage Mixer", - "quests.high_voltage.hv_mixer.subtitle": "Mixing never got so good", - "quests.high_voltage.hv_mixer.desc": "You will need the &6HV&r Mixer to make the &6Rocket Alloy&r, but that's not its only useful recipe.\n\nIt also unlocks:\n- &dIndium&r\n- &eCetane Boosted Diesel&r\n- The valuable &6Ultimet Alloy&r used for &9Turbine Rotors&r\n- &dFluix Crystals&r, which is absolutely essential for &dAE2&r", - "quests.high_voltage.blue_alloy.title": "Blue Alloy", - "quests.high_voltage.blue_alloy.subtitle": "You're blue now... that's my alloy", - "quests.high_voltage.blue_alloy.desc": "&aBlue Alloy&r is an excellent Cable material for &6HV&r power.\n\nNothing is preventing you from using it for &bMV&r power too! Make sure that you don't overvolt your machines, though.\n\nSuperconductors for &6HV&r are unlocked... later.\n\n&aElectrotine&r is obtained as an ore, so don't craft it in the Mixer!\n\nFurthermore, &aElectrotine&r can be separated for &dElectrum&r and &dRedstone&r.", - "quests.high_voltage.ev_circuits.title": "First EV Circuits!", - "quests.high_voltage.ev_circuits.subtitle": "Standing out amongst the rest", - "quests.high_voltage.ev_circuits.desc": "Your first &5EV&r Circuit gets a unique texture. If you still consider yourself to be in &bMV&r, &ahold off&r on making too many of these, as they won't benefit you right now. We can't stop you from making these if you &djust wanna flex&r on us, though.", - "quests.high_voltage.hv_hull.title": "Welcome to HV!", - "quests.high_voltage.hv_hull.subtitle": "Soon to be a minestronaut", - "quests.high_voltage.hv_hull.desc.1": "&2We hope you're getting the hang of &9GregTech&r, because now it's time to push your skills a bit further.\nIn this chapter, you'll unlock &eadvanced multiblocks&r, &ecomplex processes&r, and even take your first steps onto the &fMoon&r!\n\n&6For this chapter, you have two main goals :&r\n- Craft your first &5EV&r Machine Hull\n- Begin your journey to the &fMoon&r\n\nUnlocking the Moon will also grant access to &bCertus Quartz&r, paving the way for &dApplied Energistics 2&r. You’re free to tackle these objectives in any order you prefer.", - "quests.high_voltage.hv_hull.desc.2": "To craft the &5EV&r Machine Hull:\n- Build your first &aCleanroom&r\n- Construct a &bVacuum Freezer&r to cool hot ingots\n- Process &9Rutile&r into &7Titanium&r\n\nYou'll find plenty of &9Rutile&r on the &fMoon&r, but it can also be located in &eBauxite&r veins in the &aOverworld&r.", - "quests.high_voltage.hv_hull.desc.3": "To reach the Moon:\n- Craft a generous amount of &6Rocket Alloy&r\n- Create your first &eEnder Eye&r using the &3Chemical Bath&r and the &7Implosion Compressor&r\n- Prepare all the &bequipment&r you'll need to &bbreathe in space&r\n\nGetting the &bVacuum Freezer&r and &6better coils&r will speed up &6Rocket Alloy&r production, but they’re not mandatory.\n\n&dChoose your path!&r", - "quests.high_voltage.nichrome.title": "Nichrome Ingots", - "quests.high_voltage.nichrome.subtitle": "It doesn't have much use", - "quests.high_voltage.nichrome.desc": "Your third alloy is here and it's essential for your next set of coils in the &6EBF&r.\n\nAs usual you will need &9128 ingots&r but this time you’ll notice that you can’t use a &6Chemical Washer&r. Instead, you're required to use a &6Vacuum Freezer&r.\n\nGood news: it’s actually simpler and faster.\n\nYou’ll only be using &6Nichrome&r for these coils, but don’t get too comfortable — it will return later for the next set of &5RTM Coils&r.", - "quests.high_voltage.rocket_t1.title": "Your First Rocket!", - "quests.high_voltage.rocket_t1.subtitle": "The first of many", - "quests.high_voltage.rocket_t1.desc": "Wow, it's time to build your &6Rocket&r!\n\nAssemble all the parts with &d8 Dense Rocket Alloy&r. To finish the insulation, you'll need &b2304mb&r of &bLiquid Silicon&r (&b16 ingots&r) and &f16 pieces of dust&r.\n\nYou have two choices:\n&e-&r &eBorosilicate Glass Dust&r — crafted in a &6Mixer&r with &dBoron&r and &fGlass Dust&r\n\n&e-&r &5Vitrified Asbestos&r — obtained through a &6Pyrolyse Oven&r\n\nGo with whichever's easiest for you!", - "quests.high_voltage.rocket_t1.task": "Either rocket", - "quests.high_voltage.vitrified_pearl.title": "Vitrified Ender Pearl", - "quests.high_voltage.vitrified_pearl.subtitle": "An Exotic Ceramic", - "quests.high_voltage.vitrified_pearl.desc": "Heat the Ender Pearl in a &ePyrolyse Oven&r along with some appropriate insulation to properly vitrify it into something resembling a &3ceramic&r.\n\nYou won’t need many of these for now — at minimum, just one for your &6Rocket&r and another for your &6HV Circuit Assembler&r.\nBut be warned: from &5EV&r and beyond, the demand will rise quickly.", - "quests.high_voltage.kaolinite_powder.title": "High-Temperature Refractory Fire Clay", - "quests.high_voltage.kaolinite_powder.subtitle": "You didn't miss me, right?", - "quests.high_voltage.kaolinite_powder.desc": "So the bad news is you've got an upcoming reunion with an old friend. The good news is the reunion is at your own house!\n\nIf you've got any &4kaolinite&r left over from forever ago, time to dig it out of your old forge building and put it to use. And if you don't, well, now you can just make it at home!\n\nKaolinite will be used again in some upcoming recipes for industrial ceramics and heat shielding.", - "quests.high_voltage.linked_quest_energy.title": "More information about energy", - "quests.high_voltage.linked_quest_energy.subtitle": "GregTech Wiki", - "quests.high_voltage.linked_quest_energy.desc": "Still stuck using steam? Want to learn more about GregTech's energy system? Make sure you've look at the GregTech Energy quest chapter!", - "quests.high_voltage.linked_quest_energy.task": "Have a look at the Energy Chapter", - "quests.high_voltage.ev_machine_hull.title": "&5EV&r Machine Hull", - "quests.high_voltage.ev_machine_hull.subtitle": "That's half of the GregTech tiers done", - "quests.high_voltage.ev_machine_hull.desc": "Well, that was quite the experience! Between the &9Rutile Processing&r line, the &5Vacuum Chamber&r, and the &5Cleanroom&r, you’ve uncovered a lot of new mechanics. \n\nThat’s great — because this is probably only the halfway point of the modpack.\n\nDid you walk on the &fMoon&r yet? If not, we strongly encourage you to go. You’ll encounter &dessential mechanics&r for later stages of the modpack and unlock &bAE2&r, all while gaining access to &aricher ore veins&r.\n\nIf you’ve already made your lunar journey, then we hope your infrastructure is solid — because it’s time to enter &5EV&r. This complex chapter will introduce &7even more advanced systems&r and take your factory to the next level.", - "quests.high_voltage.250_iq.title": "250IQ", - "quests.high_voltage.250_iq.subtitle": "Stop burning your hands!", - "quests.high_voltage.250_iq.desc.1": "This is a guide on how to automatically route &lall&r your Hot Ingots to your Chemical Bath, while keeping everything automated in tip-top shape.\n\nThe cheap way would be to use filters, and manually add Hot Ingots one by one... which is so boring! Let's try the fun option.\n\nInstall an &aItem Tag Filter&r Cover on the side of your &3Chemical Bath&r, open it and set it to whitelist -&e&l*hot_ingots*&r-.\n\nFrom here, you can route with &9any logistics system&r of your choice.", - "quests.high_voltage.250_iq.desc.2": "Connect the output of your &3EBF(s)&r to the input of your &3Chemical Bath&r and the output dump (Chest or Crate). You can also have a &dRestrictive Pipe&r in front of the output dump to ensure the Chemical Bath will be prioritized.\n\n&l&9Note:&r If you wish to know more tags for more automation setups, they will display if you press Shift when hovering over an item. For instance, an item tagged with &e&o#forge:plates/copper&r would be filtered as &e&lplates/copper&r.\n\n&9&lOther Note:&r The Item Tag Filter partially supports &dregex&r. Hover over the info icon for more information.", - "quests.high_voltage.bedrock_miner.subtitle": "Unlimited ores?", - "quests.high_voltage.bedrock_miner.desc.1": "This may be the first time you encounter the &cBedrock Ore Miner&r, as it's rarely used in GregTech. \nIt functions similarly to the &bFluid Drilling Rig&r, except the veins it targets will &nnever deplete&r.\n\nIt doesn't consume much energy — running fine at &bMV&r or &6HV&r — and requires &ano input materials&r.\n\nSo, what's the catch?\nFinding the veins.", - "quests.high_voltage.bedrock_miner.desc.2": "You’ll need a &6HV&r Ore Prospector set to &oBedrock Ore Mode&r (&7Shift + Right Click&r), and a fair bit of patience. Once you find your target, you’ll also have to figure out how to bring the resources back to your outpost.\n\nOn the &fMoon&r, you can find your first bedrock ore veins, allowing you to passively obtain several essential elements completely for free, forever. Check JEI to see what's available! The higher the Weight, the more common the vein is.\n\nSince these will be so spread apart, this sounds like a great excuse to build a &7moon train&r!", - "quests.high_voltage.space_alloy.title": "R-Aluminosteel", - "quests.high_voltage.space_alloy.subtitle": "We made this one up", - "quests.high_voltage.space_alloy.desc.1": "To make your first &6Rocket Alloy&r, you will need to put &7Aluminium&r, &7Stainless Steel&r and &cLiquid Red Steel&r into your new &6HV&r Mixer.\n\nThe recipe takes some time, so expect to have your mixer fully dedicated to this step.\n\nAfter that, your dust will need to be smelted in your EBF at &bMV&r. If you already have &6Nichrome Coils&r and your EBF is running at &6HV&r, you will be able to &aPerfect Overclock&r the recipe! (check the GregTech Energy chapter if you don't understand)", - "quests.high_voltage.space_alloy.desc.2": "You can cool the ingots down with a &9Chemical Bath&r or, if you already have one, a &9Vacuum Freezer&r for a shorter processing time.\n\n&7144mb equals 1 ingot&r, so make sure not to extract too much &cRed Steel&r.\n\nYou will need &6189 Rocket Alloy&r ingots total, which means:\n- &7126 Aluminium&r\n- &756 Stainless Steel&r\n- &721 Red Steel&r\n\n&aNothing too bad!&r", - "quests.high_voltage.steel_engine.subtitle": "Blue Steel is back, baby", - "quests.high_voltage.steel_engine.desc": "The &6Steel Engine&r is required so your rocket can &atravel to the Moon&r.\n\nThe recipe isn't too bad — we assume you're ready to tackle each part.\n\nTo get &91152mb of Liquid Blue Steel&r, you will need &78 ingots&r.", - "quests.high_voltage.rocket_fins.subtitle": "So you reach the right destination", - "quests.high_voltage.rocket_fins.desc": "Originally, we made the &6Rocket Fins&r use an &bAlloy Smelter&r simply to remind you that you now have access to the &bMulti-Smelter&r — a wonderful small EBF that can be used both as a &eFurnace&r and an &bAlloy Smelter&r.\n\nThe quest to craft it is in the &bMV&r Chapter.\n\nWe changed this recipe to the assembler because \"rocket fins\" aren't exactly an alloy.", - "quests.high_voltage.rocket_nose_cone.subtitle": "The nose knows...", - "quests.high_voltage.rocket_nose_cone.desc": "The &6Rocket Nose Cone&r is the hardest part of your Rocket.\nYou will need a hefty amount of &aPolyethylene&r — so we hope you already have it passively produced — and a &6HV&r Emitter.\nYou should be able to get your hands on &dChromium&r by electrolyzing &cRuby Dust&r.\n\nThe &aVitrified Ender Pearl&r is trickier and requires you to follow the quest unlocked by the &6HV Chemical Reactor&r.\nGet ready to make &cTNT&r, build an &5Implosion Compressor&r, and recreate the famous Enderman drop — since you won’t find Ender Pearls natively in &2TFG&r.", - "quests.high_voltage.launch_pad.subtitle": "Ready for launch in T-10...", - "quests.high_voltage.launch_pad.desc": "The Launch Pad is &6required&r to launch your Rocket — you can't just place it on any old block!\n\n&cTriple check&r that you bring a &csecond Launch Pad&r with you, as you will need another one for the return trip!", - "quests.high_voltage.rocket_fuel.title": "Rocket Fuel", - "quests.high_voltage.rocket_fuel.subtitle": "Easier than you think", - "quests.high_voltage.rocket_fuel.desc": "For each trip in your rocket, you will need &6three buckets of Rocket Fuel&r. It may look complicated (and to be fair, it does have a lot of steps) but all you need is &bChlorine&r, &bMethane&r, &bNitrogen&r, &bOxygen&r and &bWater&r. Nothing too bad!\n\nIf you already have a &5Large Chemical Reactor&r, you could even skip some steps!\n\nIf you haven't use it yet, this is a good point to check out the &7EMI Recipe Tree&r to have an easier time. Simply click on the small icon with 4 squares on the right of the crafting recipe, then hover over the question mark at the bottom right of your screen for full instructions!", - "quests.high_voltage.space_suit.title": "Space Suit", - "quests.high_voltage.space_suit.subtitle": "This may be the hardest part", - "quests.high_voltage.space_suit.desc.1": "We know you're eager to get going, but you'll need a space suit if you want to live for more than a few seconds on the moon, loaded with a &bbreathable gas&r — and if you want to refill it without taking it off, a &eGas Tank&r.\n\nThe hardest part will definitely be the &dPolycaprolactam Fabric&r (also known as Nylon).\n\nYou will need an EBF and an &6HV&r &eChemical Reactor&r.\n\nFrom there, you'll be able to craft it using &aBenzene&r, &bHydrogen&r, &9Chlorine&r, &bOxygen&r, and &3Ammonia&r.\n\nWe won't tell you every step, but you should be able to figure it out yourself through &aEMI&r now that you're a fierce GregTech player.", - "quests.high_voltage.space_suit.desc.2": "Once everything is ready, simply &eRight-Click&r a drum or tank filled with a breathable gas like &bCompressed Nitrox&r to fill them up, just like a bucket. 1000mB will last you for 20 minutes. Once you've got your space suit on, you can \"drink\" from the Gas Tank to fill up your suit.\n\nYou may also find it helpful to take a peek at the Space Survival quest chapter, in case there's anything else you'd like to bring with you!", - "quests.high_voltage.space_suit.task": "Fill it and drink it", - "quests.high_voltage.welcome_moon.title": "I'm on the &3Moon&r!", - "quests.high_voltage.welcome_moon.subtitle": "Hope you have everything to come back", - "quests.high_voltage.welcome_moon.desc": "&2Congrats&r, you’ve successfully landed on the &7Moon&r!\nHere, you’ll find &bCertus Quartz&r veins and the meteors that allow you to begin unlocking &dAE2&r.\n\nBut that’s not all — some veins here have much higher density than those on Earth.\n\nFor instance, you can easily find &6Ilmenite&r, &7Bauxite&r, &7Aluminium&r, and &5Chromite&r veins on the Moon.\nEstablishing a small base here will be crucial to keep progressing.\n\nYour biggest challenge will be transporting resources, as there are no easy cross-dimensional tools like the &5Ender Chest&r or &dAE2 Quantum Link&r just yet.\n\nWe hope you're well prepared, unless you want to craft a second rocket and space suit just to go collect your corpse!", - "quests.high_voltage.gun.title": "Bring a gun", - "quests.high_voltage.gun.subtitle": "And if that don't work, use more gun", - "quests.high_voltage.gun.task1": "Any gun", - "quests.high_voltage.gun.task2": "Any medicine or aged alcohol", - "quests.high_voltage.gun.desc": "Getting a little too comfortable on Earth? You won't be alone on the moon, so make sure you're well prepared to defend yourself - you'll need more than just a sword or some stone javelins.\n\n&4The Moon is dangerous&r and you wouldn't want to lose your precious Rocket right?\n\nPick out a nice gun (if you're not sure, we recommend the &o\"Clockwork\" Rifle&r), craft some ammo, and maybe try out some attachments if you're feeling fancy.\n\nIt's also a good idea to bring some nutritious food to raise your max HP (try the meal bags!) as well as some alcohol and medicine for buffs and healing.", - "quests.high_voltage.space_survival.title": "Home away from home", - "quests.high_voltage.space_survival.subtitle": "More than just a mining dimension", - "quests.high_voltage.space_survival.desc": "If you haven't already, be sure to check out the &3Tips - Space Survival&r quest chapter! It contains all the information you'll need to establish a proper moon colony.", - "quests.high_voltage.hypertubes.title": "Hypertubes", - "quests.high_voltage.hypertubes.subtitle": "The future is now, old man", - "quests.high_voltage.hypertubes.desc": "Looking for a cooler way to quickly get around your base? Try &3Hypertubes&r! Just stand near one end and you'll be sucked up and transported to the other, and they can go in any direction too!\n\nThese do require Stress Units to power, but if you don't have a Create setup any more, you can turn EU into SU with a GregTech Energy Converter and an Electric Motor from &9&oCreate Crafts and Additions&r.", - "quests.high_voltage.wand.title": "Infinity Construction Wand", - "quests.high_voltage.wand.subtitle": "Ultimate skyblock tool", - "quests.high_voltage.wand.desc": "This wand does exactly the same thing as the other wands, except with &3no durability&r. Do you like building lots of tall buildings or paving over acres of pristine grassland? This is the tool for you!\n\nKeep in mind that Building Gadgets is available soon in &5EV&r, which provides even more powerful tools for avid builders.", - "quests.high_voltage.moon_harvester.title": "The Moon Harvester", - "quests.high_voltage.moon_harvester.subtitle": "Remember Bedrock miner?", - "quests.high_voltage.moon_harvester.desc": "The &7Moon&r is your first entry into &einfinite ores&r — but it’s a slow one.\nYou will need to harvest different kinds of &bRegolith Dust&r, each obtainable only in a specific biome.\nTo do this, you’ll rely on the &6Moon Harvester&r. There are two important things to remember when using it:\n\n• It requires an &9Input Bus&r so you can set the right &9circuit&r.\n• It supports &ecoils&r just like the &6Cracker&r — the higher the tier of your coils, the bigger the energy discount.\nThis is especially useful when harvesting Regolith far from your base.\n\nOf course, raw dust isn’t enough.\nYou’ll need a &asmall processing line&r to extract resources from the Regolith dust. So make sure to bring them to your &7Moon base&r for processing.", - "quests.high_voltage.regolith_vapor.title": "Regolith Vapor", - "quests.high_voltage.regolith_vapor.subtitle": "The little something to make dusts into ores", - "quests.high_voltage.regolith_vapor.desc": "To process your &bRegolith Dust&r, you’ll need &bRegolith Vapor&r — and setting it up is a bit more involved.\n\nHere’s what you’ll need:\n\n• &7Asurine Dust&r — obtainable infinitely with a &6Rock Breaker&r.\n• &eCarbon Dioxide&r — produced from &9Oxygen&r and &7Carbon Dust&r (easy, thanks to the infinite &bDiamond Dust&r you’ll be getting).\n• &9Nitrogen&r — acquired through the cultivation of &dChorus Fruits&r.\n\nTip: You can loop your &9Oxygen&r through &bSilicon Dioxide&r, which also gives you a steady bonus of &eSilicon Dust&r — a very useful side product.", - "quests.high_voltage.regolith_vapor.task": "Got it", - "quests.high_voltage.regolith_dust.title": "Regolith for each biomes", - "quests.high_voltage.regolith_dust.subtitle": "The three musketeers", - "quests.high_voltage.regolith_dust.desc": "You can obtain &b4 different types of Regolith Dust&r, each producing unique resources.\n\nEach type is tied to a specific &7deep biome&r on the &7Moon&r. Keep in mind: these biomes are not directly connected to each other, so you’ll need to explore a bit.\n\nFinding the right biome is made much easier with the &aXaero Map&r — use it to quickly locate where each dust can be harvested.", - "quests.high_voltage.dusty_ores.title": "Dusty Ores", - "quests.high_voltage.dusty_ores.subtitle": "Are you telling more Ore Processing?", - "quests.high_voltage.dusty_ores.desc": "The &7Dusty Ore&r is an exclusive &dTerraFirmaGreg&r ore type. All the &cinfinite ores&r you’ll obtain on the &7Moon&r — and later on &4Mars&r — will appear as Dusty Ores.\n\nAt this stage, the only way to process them is by using a &6Centrifuge&r to extract their dusts.\n\nPretty limiting, right? Don’t worry — you’ll unlock far &ebetter processing&r options once you reach &eVenus&r!\n\nPro tip: You can already speed things up with a &6Large Chemical Reactor&r. Thanks to &bPerfect Overclocking&r, it can handle Dusty Ores much faster than the basic recipe suggests.", - "quests.high_voltage.dusty_ores.task": "All the Moon Dusty Ores", - "quests.high_voltage.final_dust.title": "Infinite Dusts", - "quests.high_voltage.final_dust.subtitle": "Finally infinite resources", - "quests.high_voltage.final_dust.desc": "This is all the &cinfinite resources&r you can obtain on the &7Moon&r before unlocking the more advanced processing available on &eVenus&r.\n\nWith these, you should have everything you need to keep progressing through &dGregTech&r — especially to secure the &amaintenance&r of your Moon Base.\n\nThese resources are essential for:\n• Crafting &dAE2 components&r\n• Producing an &cinfinite&r supply of &6Railgun Ammo&r\n\nPassive automation is now within your reach — take the step and make it happen!", - "quests.high_voltage.titanium_greate.title": "Titanium-tier Greate", - "quests.high_voltage.titanium_greate.desc": "This is the final tier of Greate that's accessible in TerraFirmaGreg. The only \"extreme\" it's doing is being extremely optional.", - "quests.high_voltage.pisciculture.title": "Pisciculture Fishery", - "quests.high_voltage.pisciculture.subtitle": "A multiblock for pollock.", - "quests.high_voltage.pisciculture.desc.1": "The &bPisciculture Fishery&r is not only your one stop shop for infinite fish, but also a supporting multiblock in the &3Aquaponics Loop&r. A circular loop of recipes between the Pisciculture fishery and the &2Electric Greenhouse&r which boosts each others yields and if done properly--Will require no external inputs.", - "quests.high_voltage.pisciculture.desc.2": "&5Note:&r The structure can be filled with any liquid with the fluid tag &o&7#tfg:pisciculture_fishery_fluids&r&r. But, be aware that some fluids will freeze in space and that some recipes may not run if the multiblock controller is not in an &noxygenated environment&r.", - "quests.high_voltage.multi_structure_terminal.subtitle": "Terminal++", - "quests.high_voltage.multi_structure_terminal.desc": "The &4Multi-Structure Manager&r is an advanced terminal and a direct upgrade from the GregTech one. You can use it the same way to &ebuild a multiblock&r by right-clicking a controller, with the &dadded options&r to choose the tier (size of the multiblock or coils used) and whether to place Input/Output ports.\n\nIt can also scan nearby multiblocks to upgrade their hatches or coils, and if linked to your &bME Network&r, it can directly use your ME Storage to upgrade the ports.", - "quest.high_voltage.desh_ingot.title": "Desh", - "quest.high_voltage.desh_ingot.subtitle": "Lunar Ore", - "quest.high_voltage.desh_ingot.desc": "The &7Moon&r features a wide variety of veins and new ores, but &6Desh&r should be your main priority during your first visit.\n\nFirst, it allows you to craft the &eLarge Solar Array MK I&r, which can sustain a solid amount of power without having to spam &eAd Astra Solar Panels&r (and isn't as expensive as it looks at first glance!).\n\nSecondly, just as important (if not more) for your progression is the ability to craft &bBlue Alloy-Plated Desh Foils&r, which are required for &6Nichrome Coils&r and therefore necessary to reach &5EV&r.\n\nAlso keep in mind that processing &6Desh Ores&r with &dSodium Persulfate&r can yield &aRhenium Dust&r, which becomes extremely important to build or expand your &bCleanroom&r.", - "quest.high_voltage.desh_ingot.task": "Any Desh Ore", - "quests.high_voltage.boron_tools.title": "Boron Carbide Tools", - "quests.high_voltage.boron_tools.subtitle": "Durability at its peak", - "quests.high_voltage.boron_tools.desc": "&2Boron Carbide Tools&r provide higher durability than &cever&r, at the cost of lackluster speed.\n\nIf raw speed is your main goal, you may want to consider &dUltimet Tools&r instead.\n\nBoron Carbide tools can be good for tools that you mostly craft with, such as a screwdriver.", - "quests.high_voltage.boron_tools.task": "Any Boron Carbide Tool", - "quest.high_voltage.desh_blue_foils.subtitle": "It's not a sandwich", - "quest.high_voltage.desh_blue_foils.desc": "The &bBlue Alloy-Plated Desh Foils&r should bring back memories of the good old days when you had no machines and had to use &eFlux&r to weld your double ingots.\n\nEach set of 16 &6Coils&r requires 64 &6Desh&r and &bBlue Alloy&r Ingots, but as you can probably assume by now, you will likely want to batch-craft much more than that.\n\nAt this stage, it is highly recommended to establish a base on the &7Moon&r and take the opportunity to set up your &dAE2 Factory&r—though of course, no one is forcing you to do so.", - "quests.high_voltage.perlite.title": "Perlite", - "quests.high_voltage.perlite.subtitle": "Obsidian but wet", - "quests.high_voltage.perlite.desc": "&7Perlite&r is a form of hydrated &9Obsidian&r. To obtain the Obsidian, either use a Fluid Solidifier with &6Lava&r (which you can extract from many places in-world), or you can liquefy any &fMafic Igneous Rock&r and combine it with Ice.\n\nPerlite is also an excellent water purefier, so it can be used to obtain Distilled Water much more quickly. You can also electrolyze any leftover Obsidian Dust for easy &eIron&r and &dMagnesium&r.", - "quest.high_voltage.chorus_insulation.subtitle": "Don't try this with popcorn!", - "quest.high_voltage.chorus_insulation.desc": "You can find &dChorus Fruit&r on the &7Moon&r. They are hard to miss, as they grow in fairly dense \"forests\", but watch out for the aggressive residents.\n\nBreaking the flowers at their tops will let you grow them within an &aElectric Greenhouse&r on the &7Moon&r, and will also be your main source of Nitrogen there.\n\nThe rest is fairly straightforward: &bAsurine&r can be found in large blue clusters, while &7Suevite&r can be sourced from any of the AE2 meteors you may find - both can be duplicated using the &eRock Crusher&r.", - "quest.high_voltage.inconel_rotor.subtitle": "The best rotors for overachievers", - "quest.high_voltage.inconel_rotor.desc": "&bInconel-718&r makes for an extremely powerful &eTurbine Rotor&r, but it will be quite challenging to obtain. We will not provide further details, as this is entirely optional and meant as a personal challenge—you only pursue it if you want, and it is not required at any point to progress in the modpack.\n\nYou will encounter better rotors than this one as you advance into the &5EV&r chapter, so if you prefer, you can safely skip this challenge.", - "quest.high_voltage.r_alumino_rotor.subtitle": "Rocket Rotor", - "quest.high_voltage.r_alumino_rotor.desc": "This &eTurbine Rotor&r offers excellent &cPower&r and &aDurability&r, but falls slightly short in &bEfficiency&r. It is up to you to decide whether you prefer this one compared to &dUltimet&r. It may also be more difficult to produce, so the choice is yours to make.", - "quest.high_voltage.ultimet.title": "Ultimet", - "quest.high_voltage.ultimet.subtitle": "Ultimet is the ultimate", - "quest.high_voltage.ultimet.desc": "The &dUltimet&r turbine rotor is a high-performance material, providing excellent &eSpeed&r for your &bDrill&r or &bWrench&r, and makes for a &eTurbine Rotor&r with very good &bEfficiency&r, especially if you are not producing large amounts of fuel or want to build additional &eSteam Turbines&r.\n\nThis alloy is also mandatory for progressing toward your new &aCircuits&r, so even if you do not intend to craft the tools, you will still need to produce it. Keep in mind that &dUltimet&r ingots can also be cooled using a &dChemical Bath&r.", - "quest.high_voltage.ultimet.task": "Any Ultimet Tool", - "quests.high_voltage.alumina_board.subtitle": "Higher education for rocks", - "quests.high_voltage.alumina_board.desc": "The &bCopper Bonded Alumina Circuit Boards&r are a direct upgrade over the old &7Silicon Carbide&r ones. With them, you can craft twice as many &eCeramic Circuit Boards&r while skipping the more complex process of producing &7Silicon Carbide&r.\n\nThis option is entirely optional, and it is up to you to decide whether you want to invest the resources into this upgrade. If you need a huge amount of &5Potassium&r for whatever reason, this method can also generate huge amounts of it.\n\nTake note that the next tier, &aChromium Bonded Beryllia Boards&r, are not yet available in the modpack.", - "quests.high_voltage.large_steam_turbine.subtitle": "Expensive but so good", - "quests.high_voltage.large_steam_turbine.task": "Any Dynamo Hatch though we recommend at least 4A", - "quests.high_voltage.large_steam_turbine.desc": "The &eLarge Steam Turbine&r is a very powerful &bMultiblock&r for generating power at &6HV&r. Since there is no single-block generator alternative for &bSteam&r at this tier, you will need to invest in this multiblock if you plan to keep using steam power.\n\nTo understand how it works, refer to the &bGregTech Energy&r chapter and read the entry related to turbines there.", - "quests.create_logistics": "Create Logistics", - "quests.create_logistics.subtitle": "Warehouse management for dummies", - "quests.create_logistics.introduction.title": "Boxing Clever", - "quests.create_logistics.introduction.desc": "By utilising a few machines from &3Create&r, you'll be able to improve your item transportation and storage capabilities significantly. Later on once you progress into the &2Voltaic Age&r, you'll even be able to set up processes to automatically order specific items or route them around your base as needed!\n\nAs this questline deals primarily with machines from Create, this means &5Pondering&r the machines will be your best source of information aside from these quests, so be sure to look through their entries.", - "quests.create_logistics.packager.title": "Packager", - "quests.create_logistics.packager.subtitle": "Pack it up", - "quests.create_logistics.packager.desc.1": "When provided with a &credstone signal&r, the &3Packager&r will wrap up items from the block it is attached to (you can switch the connection side with a &5wrench&r) and output a neat little cardboard package. Each cardboard package has 9 slots' worth of inventory, so it's great for moving a bunch of items around at once. To craft the Packager, you need plenty of &dWrought Iron&r and an &dElectron Tube&r, not to mention a bunch of &dCardboard&r (&dPaper&r and &dGlue&r).\n\nNote that once crafted, the packager works without any additional cardboard, so don't worry about upkeep!", - "quests.create_logistics.packager.desc.2": "Putting a &3Sign&r on the Packager will make it automatically label the sign's contents onto all packages as a destination address. This will be more useful once you start working with various ways to route packages around. \n\nPackagers can also unwrap any packages that get put into it, unloading their contents into the attached inventory.\n\n&c&lNote that Framed Signs do not work for this purpose&r!", - "quests.create_logistics.frogport.title": "Package Frogports", - "quests.create_logistics.frogport.subtitle": "The chain of command", - "quests.create_logistics.frogport.desc.1": "&3Package Frogports&r are one of three ways you can move packages around and get them to where you want them to be. They can hang packages onto &3Chain Conveyor&r lines be transported along the chain connections. To use them, you first need a network of &3Chain Conveyors&r connected to each other using chains and then powered: Any chain with the tag &d#forge:chains&r will do. Right click on a chain connection before placing down a Frogport to have it interact with that segment of chain.\n\nFrogports placed directly on top of a &3Packager&r automatically hang up packages that are created in said Packager.", - "quests.create_logistics.frogport.desc.2": "Frogports can also receive packages in addition to sending them. If you right click on a Frogport, you can see that it has a name you can edit. This name acts as an &aaddress&r - if any packages that are labelled with a destination address matches its name, the Frogport will &aautomatically collect them&r by taking them off the chain network! This collected package will be put into the inventory of the block the Frogport is placed on.\n\nAs long as the chain network is connected to the input and output Frogports &osomehow&r, the package will eventually find its way, although you may want to optimize the paths to reduce package travel time on your own.", - "quests.create_logistics.package_filter.title": "Package Filters", - "quests.create_logistics.package_filter.subtitle": "The general solution to package routing", - "quests.create_logistics.package_filter.desc": "Packages can be routed using the specialized &3Package Filter&r, which can be used just like any filter in any &3Create&r machine that supports filter slots. Just right click while holding the filter and type in the address that should be filtered, and any packages with that specified destination address will be let through. This is useful especially for &3Brass Tunnels&r to make your belt network route your packages around based on destination.", - "quests.create_logistics.postbox.title": "Postboxes", - "quests.create_logistics.postbox.subtitle": "You've got mail", - "quests.create_logistics.postbox.desc.1": "&3Postboxes&r are used to route packages around using &aTrain Networks&r. You first right click a &3Train Station&r to link the Postbox to that station before placing it, and from then on any trains that stop there will be able to interact with the Postbox (given it is within 4 blocks of the station). \n\nMuch like &3Package Frogports&r, they can be named. Passing trains will then pick up any packages whose destination does not match the Postbox's name. Furthermore, if the train has any packages in its inventories that &odo&r match the Postbox, they will be passed into the Postbox's inventory instead.", - "quests.create_logistics.postbox.desc.2": "One last cool thing about &3Postboxes&r is that when extracting automatically from them (via chutes, funnels, etc), only packages with a destination that &amatches the Postbox's name&r will be taken out and any packages with a different destination will remain inside to be loaded onto trains later.", - "quests.create_logistics.nbt_handling.title": "Tell me more", - "quests.create_logistics.nbt_handling.subtitle": "Other information on packages and addresses", - "quests.create_logistics.nbt_handling.desc.1": "Here are some other important things that may be useful when trying to route packages around:\n\n&3-&r Packages are randomly created from a selection of four possible items, so stuff like GregTech's &3Item Filters&r will be &cvery tedious to set up&r! We recommend using the &3Package Filter&r wherever you can, but...\n\n&3-&r If you really want to try using other methods to move packages around, the destination address is stored as NBT data in the tag &eAddress&r. For example, a package with the destination address \"Home\" will have in its NBT data: &e{Address:\"Home\"}&r.", - "quests.create_logistics.nbt_handling.desc.2": "&3-&r Package address filtering actually supports a simplified form of &eRegEx&r. This means you can:\n\n&e-&r Match any length string with *\n\n&e-&r Match any single character with ?\n\n&e-&r Match a single character from a group of characters surrounded by [] (e.g. A[cr]t will match 'Act' and 'Art', but not 'Ant')\n\n&e-&r Match a single character that does not belong to a group of characters surrounded by [! ] (e.g. A[!cr]t will match 'Aft' and 'Apt', but not 'Act' or 'Art')\n\n&e-&r Match a string from a list of strings given inside {}(e.g. TerraFirma{Craft,Greg} will match both TerraFirma&eCraft&r and TerraFirma&eGreg&r)\n\n&e-&r All previous symbols can be escaped; For example, A\\* will be read as A* and only match 'A*'.", - "quests.create_logistics.bottler.title": "Bottler", - "quests.create_logistics.bottler.subtitle": "A packager but for fluids", - "quests.create_logistics.bottler.desc": "The Bottler is the fluid equivalent of the packager. Place it next to any kind of fluid container (Fluid Tank, Drums, machines, and so on), and put a Frogport on top of the Bottler, and the rest will work as you'd expect! The Bottler at the destination can similarly push directly into fluid containers, no pump needed!", - "quests.create_logistics.rose_quartz.title": "Roses are red...", - "quests.create_logistics.rose_quartz.subtitle": "...But Rose Quartz is Pink", - "quests.create_logistics.rose_quartz.desc": "Moving packages around is good and all, but surely that can't be all there is? Well, you're exactly right. There's much more that can be done with packages, including &areading inventory contents&r and &ahaving things be delivered remotely&r, and later on even &aautomatically sending ingredients to be processed&r based on an item's threshold!\n\nBut before delving into &2High Logistics&r, some preparations are in order.\n\nThe &dTransmitters&r that would be required for crafting such equipment can only realistically be produced via high-energy light refracted through a very unique mineral: &dRose Quartz&r. In other words, we need both a &7Basic &3Laser Engraver&r and some way of obtaining a &dRose Quartz Lens&r, so you better get to getting these done, eh?", - "quests.create_logistics.cold_rose_quartz.title": "Rose Quartz Source: Cold Regions", - "quests.create_logistics.cold_rose_quartz.subtitle": "The North Remembers", - "quests.create_logistics.cold_rose_quartz.desc.1": "The only natural source of &dRose Quartz&r of a high enough quality to easily craft the &dLens&r out of is located far, far to the north in freezing temperatures (below &b-10°C&r). Getting Kaolin clay flashbacks yet? \n\nRose Quartz only forms in the cores of ancient glaciers, meaning you'll have to look where they eventually come to rest - beaches, lakes, plains, and even underwater in the oceans. Although not common, the glacier core is easily identified by their &bBlue Ice&r outer shells. The &dRose Quartz&r will be found inside - first as ore, then as compressed raw ore blocks in the very center.\n\nWhat we need is &dExquisite Rose Quartz&r, which you can get by &3crushing, washing, and then sifting&r the raw ore you mined; The Exquisite gem has a 3 percent chance of being sifted out, but you only need one such gem to proceed. \n\n&c&lDo not smelt the ore as this will only get you normal quality Rose Quartz&r!", - "quests.create_logistics.cold_rose_quartz.desc.2": "The same preparations you once may have made for Kaolin clay will apply here as well: Prepare a lot of food, a source of portable water to drink, and some transportation (boats are nice, but &3aircraft&r should be well within your reach at this point).\n\nYou may also want to consider packing some &3Copper Diving Gear&r. The &3Helmet&r will allow you to &abreathe underwater&r when paired with a &3Copper Backtank&r (you need to fill it with pressurized air by placing it down and powering it with Create rotational force), and the &3Boots&r will let you &atraverse underwater easier&r; The glacier cores are often found in the ocean, and may be quite a hassle to mine up without these preparations (although they can be found on land as well).", - "quests.create_logistics.fabricate_rose_quartz.title": "Rose Quartz Source: MV", - "quests.create_logistics.fabricate_rose_quartz.subtitle": "Just as good as the real thing", - "quests.create_logistics.fabricate_rose_quartz.desc": "Since high-level logistics aren't super necessary for progression, you may also consider leaving the procurement of the Lens up until &bMV&r when you will be able to do it at home. &dRose Quartz&r can be crystallized from its dust form (mixed from 8 parts redstone and 1 part nether quartz) with an &bAdvanced &3Autoclave&r, switching out the usual (distilled) water for &bIce Water&r to simulate natural conditions. Similarly, at &bMV&r tier the &dRose Quartz Lens&r itself can be cut from a &dRose Quartz Plate&r, although it has to be acquired from a full block of Rose Quartz (being a gem plate, it must be processed in a &3Cutter&r).", - "quests.create_logistics.rose_quartz_lens.title": "Rose-tinted Glasses", - "quests.create_logistics.rose_quartz_lens.subtitle": "YONO (You Only Need One)", - "quests.create_logistics.rose_quartz_lens.desc": "Whichever way you obtained the materials needed, you need a &3Lathe&r to actually create the Lens. A &7Basic &3Lathe&r will be enough to create the lens from an &dExquisite Rose Quartz&r gem, but if you want to make the lens from a mere plate you will need better equipment in the form of an &bAdvanced &3Lathe&r.\n\nOnce you've crafted it, the lens can be used in a &7Basic &3Laser Engraver&r with a &dDouble Red Alloy Plate&r to create the &dTransmitter&r unit you need, and won't be consumed in the process.", - "quests.create_logistics.stock_link.title": "Stock Link", - "quests.create_logistics.stock_link.subtitle": "We got storage buses at home", - "quests.create_logistics.stock_link.desc": "The first &2High Logistics&r machine you can make is a &3Stock Link&r, which can be used to create a &dLogistics Network&r. When placed onto any side of a &3Packager&r, the Stock Link will &amake the inventory the Packager is attached to visible to the network&r! On its own, the Stock Link isn't super useful, but it is a core component of all the other machines yet to come...\n\nRemember to right click on an existing Stock Link before placing one down to tune the two to share the same network. To cancel this, you can simply craft the Stock Link by itself to clear its attunement.", - "quests.create_logistics.stock_ticker.title": "Stock Ticker", - "quests.create_logistics.stock_ticker.subtitle": "Waiter! Waiter! More Silty Loam Rooted Dirt, please!", - "quests.create_logistics.stock_ticker.desc.1": "If you've already used &3Stock Links&r to provide various items to a &dLogistics Network&r, the next step is to make something that can call in said items remotely... And that's where the &3Stock Ticker&r comes in. Much like the Stock Link, you first need to right click an existing link to attune the Ticker to that network. You then need to place down a &3Blaze Burner&r or any mob in a &3Seat&r next to the Stock Ticker to have them work as a &3Stock Keeper&r.", - "quests.create_logistics.stock_ticker.desc.2": "Now that the poor creature is indentured for life, you can click on them to see all the items on the &dLogistics Network&r. You can even search for items in the network, and create an order to be sent to specific addresses! There's no range limitation for this, although you do need to create your own way of routing around the packages that will be ordered through the Stock Links as well as have the link in question chunkloaded for this to work.", - "quests.create_logistics.stock_ticker.desc.3": "Additionally, you can set up the Ticker so that only specific items are shown, or set up categories of items.", - "quests.create_logistics.redstone_requester.title": "Redstone Requester", - "quests.create_logistics.redstone_requester.subtitle": "Same-day Delivery", - "quests.create_logistics.redstone_requester.desc": "The &3Redstone Requester&r can be seen as a more specialized &3Stock Ticker&r. You can't view items in the &dLogistics Network&r from it, but you can set up an order to be requested automatically every time the machine gets a redstone signal. This can be very useful for setting up automated provision of specific items - consider using a &3Threshold Switch&r or &3Smart Observer&r alongside this, for example.\n\nRemember that like any other &2High Logistics&r machine, you need to right click on an existing link before placing the Requester down to attune it to that network first!", - "quests.create_logistics.tablecloths.title": "Table Cloths", - "quests.create_logistics.tablecloths.subtitle": "They paved paradise and put up a shopping mall", - "quests.create_logistics.tablecloths.desc.1": "&3Table Cloths&r are Create's system for player-owned shops! Each Table Cloth can sell one item. You'll need a small setup with a Stock Ticker, Packager, and a Stock Keeper (a Blaze Burner or mob in a seat) to get started.\n\nRight-click the Stock Keeper with your Table Cloth, then select the item to sell. Then just place the Table Cloth down on a block or some Scaffolding. After it's placed, right-click the slot in the front of the Table Cloth with an item you want as payment. Afterwards, right-click and hold to change the amount of that item.", - "quests.create_logistics.tablecloths.desc.2": "To buy items from another player's shop, right-click the Table Cloths with an empty hand to add them to a Shopping List. Once they're ready, right-click the Stock Keeper with the Shopping List to buy the items! A Shopping List can be cleared by sneak-right-clicking. Payment is then stored in the Stock Ticker, and the shop owner can collect it later or send it back to their base!", - "quests.create_logistics.factory_gauge.title": "Factory Gauge", - "quests.create_logistics.factory_gauge.subtitle": "Automation, reinvented", - "quests.create_logistics.factory_gauge.desc.1": "The &3Factory Gauge&r is the ultimate &2High Logistics&r machine, requiring you to have the technology to make both &dAluminium&r and &dDiodes&r before you can craft one - But it's extremely powerful to match.\n\nThe first thing a Factory Gauge can do is be placed on a &3Packager&r to monitor the amount of a specific item in the connected inventory. When set up like this, the gauge's outer border will be &9Blue&r and it is said to be in &9Restocker Mode&r.\n\nThe other way of using a Factory Gauge is to have it automatically ordering ingredients when the amount of target products in a &dLogistics Network&r falls below a threshold. This is the operating mode when the gauge is placed on any block that is not a Packager; the outer border will be &eYellow&r, and it is said to be in &9Recipe Mode&r.", - "quests.create_logistics.factory_gauge.desc.2": "In either mode, You can set a specific value that the Factory Gauge should attempt to maintain. You then have to set a target address in the GUI which is where the automatic order made will be directed to a target address of your choice.\n\nFor the &9Restocker Mode&r, the specified address should ideally point towards the packager the gauge has been placed on so that the incoming packages are automatically unwrapped into the target inventory.", - "quests.create_logistics.factory_gauge.desc.3": "For the &9Recipe Mode&r, the specified address should point towards wherever you manufacture the product.\n\nAdditionally, you need to set up one additional gauge for each type of ingredient used, then connect them to the first gauge with &a'Add New Connection'&r in the GUI.\nIf the product you are trying to craft in &9Recipe Mode&r is a normal crafting recipe, you will need to &a'Use Mechanical Crafting'&r and ensure that the package is unwraped into a 3x3 &3Mechanical Crafter&r array.", - "quests.create_logistics.factory_gauge.desc.4": "&cIt is important that the package is not unwrapped en route&r, as the package itself holds crafting recipe instructions - if the ingredients must come from different sources, look into using a &3Re-Packager&r to act as a buffer for the packages.\n\n&3Note:&r Factory Gauge requests are technically 'Promises', which are guarantees by the network that the items in question &owill&r be delivered at some point in the future. This is done to prevent the items from being over-requested. By default, these promises never expire; This means the promise will remain in place forever if the items are unlikely to be delivered in the future. You can change this behavior by adjusting the bottom section of the gauge GUI, which will limit how long promises stick around for.", - "quests.stone_age": "Stone Age", - "quests.stone_age.subtitle": "Humble Beginnings", - "quests.stone_age.foods.title": "Hungry?", - "quests.stone_age.foods.subtitle": "Where's my easy food?", - "quests.stone_age.foods.desc": "In TerraFirmaGreg, the world is a harsh place, and one of the most important aspects of survival is being able to obtain food. Most food by itself yields little nutritional value, while others can be deadly if not cooked. Your hunger is represented by the green bar next to your health.\n\nBegin by obtaining any form of food.", - "quests.stone_age.nutrition.title": "Mechanic: Nutrition", - "quests.stone_age.nutrition.subtitle": "What do you mean I can't just eat steak?", - "quests.stone_age.nutrition.desc": "Each basic food in TerraFirmaGreg contains a nutritional value, and these nutrients are split into 5 different categories: &lGrain&r, &lFruits&r, &lVegetables&r, &lProtein&r and &lDairy&r.\n\nWhile you could eat only one kind of raw nutrient such as Protein, your overall health will be diminished, while keeping a balanced diet allows you to have much higher max health. Each 100 HP corresponds to one heart.\n\nLook at the field guide's section on \"Food and Water\" for full details.", - "quests.stone_age.cook_meat.title": "Basic Cooking", - "quests.stone_age.cook_meat.subtitle": "You don't want to die from eating raw meat, do you?", - "quests.stone_age.cook_meat.desc": "Cooking raw meat is an important step for getting protein - not only will it increase the overall shelf life of the meat, but it'll unlock even more nutrients for your demanding body.\n\nThe simplest way to cook meat is by using a Fire Pit. Look at the quest below this one to learn how to make one.", - "quests.stone_age.soup_time.title": "Soups", - "quests.stone_age.soup_time.subtitle": "Which store were you in?", - "quests.stone_age.soup_time.desc": "By crafting a pot and some bowls out of clay, you'll be able to create soups!\n\nSoups are one of the first and easiest ways to create more complex meals. Unlike eating plain ingredients, these contain much more saturation and let you consume multiple nutrients at once!", - "quests.stone_age.meals.title": "Meals", - "quests.stone_age.meals.subtitle": "GET IN MAH BELLEH!", - "quests.stone_age.meals.desc": "These are just some of the basic meals you can create. Soups, salads, and sandwiches are your go-tos for easy high saturation combined meals.", - "quests.stone_age.meals.tasks.1": "Any regular Sandwich", - "quests.stone_age.meals.tasks.2": "Any regular Jam Sandwich", - "quests.stone_age.garlic_bread.title": "Garlic Bread...?", - "quests.stone_age.garlic_bread.subtitle": "Are you fending off a vampire or something?", - "quests.stone_age.garlic_bread.desc": "ProTip: The quest task accepts ANY garlic bread, it doesnt need to be fresh.", - "quests.stone_age.garlic_bread.task": "1024 slices of Garlic Bread", - "quests.stone_age.find_potable_water.title": "Thirsty?", - "quests.stone_age.find_potable_water.subtitle": "Remember to drink water!", - "quests.stone_age.find_potable_water.desc": "Thirst is represented by the blue bar above your hunger. You can and will die of dehydration if you dont keep your thirst meter filled! The easiest way to have a drink is by drinking from natural ponds in the wild, by right-clicking on them with an empty hand.\nTo complete this quest, you need to drink a Potable source of water, can be regular or river water. You may need to drink multiple times so the quest completes properly\n\nYou don't have to worry about purifying water here, though Salt Water will just make you more thirsty.", - "quests.stone_age.find_potable_water.task": "Drink from a Water Source with your Hand. (Not Salty or Hot)", - "quests.stone_age.hydration.title": "Mechanic: Hydration", - "quests.stone_age.hydration.subtitle": "Yet another bar to keep full...", - "quests.stone_age.hydration.desc": "Water is an important resource, not just for staying hydrated! Setting up a base near a fresh lake or river is recommended, so you have easy access to the stuff. Other items can quench your thirst, such as certain types of food or drinks.\n\nWater won't always be available when you go exploring, however, so here are some ways to carry drinks around with you. Drinking consumes 100mB from the container.", - "quests.stone_age.leather_flask.title": "Leather Flask", - "quests.stone_age.leather_flask.subtitle": "Old Faithful", - "quests.stone_age.leather_flask.desc": "A Leather Flask is probably the second easiest portable water solution right after a Ceramic Jug. It can hold 500mb, or enough for five drinks.\n\nThe leather flask takes damage as it's used, but when broken, it can be repaired if you have leather at hand. Bladders can be obtained from larger wild animals.", - "quests.stone_age.iron_flask.title": "Iron Flask", - "quests.stone_age.iron_flask.subtitle": "Now this will be useful for a long while", - "quests.stone_age.iron_flask.desc": "The Iron Flask is an upgrade to the Leather Flask. It has much more durability than the Leather Flask and can hold enough fluid for 20 drinks.", - "quests.stone_age.water_bucket.title": "Water Bucket", - "quests.stone_age.water_bucket.subtitle": "Not as easy to get as you think", - "quests.stone_age.water_bucket.desc": "Carrying around a water source is an easy way to never run out, but is a bit cumbersome.\n\nUnfortunately, Wooden Buckets cannot be used to drink water, as they do not move source blocks, so trying to place it in the world will only create a very small puddle.", - "quests.stone_age.glass_bottles.title": "Glass Bottles", - "quests.stone_age.glass_bottles.subtitle": "Not as cool as a leather flask", - "quests.stone_age.glass_bottles.desc": "Glass bottles are just as effective as a Leather Flask, containing 500mb of water. However, blowing glass bottles won't be possible until later, once you have the ability to shape Brass.", - "quests.stone_age.water_jug.title": "Ceramic Jug", - "quests.stone_age.water_jug.subtitle": "Relatively easy water", - "quests.stone_age.water_jug.desc": "A Ceramic Jug is the earliest liquid container you can craft, but it can only hold 100mb, so you'll need to refill it after every drink.\n\nThe Jug is relatively fragile and has a random chance to break when you drink from it!", - "quests.stone_age.temperature.title": "Weather", - "quests.stone_age.temperature.subtitle": "The weather for today? Pain.", - "quests.stone_age.temperature.desc": "A new world starts in early summer, with each month lasting 8 days. Seasons will change, and with it comes in a change in temperature that will affect crops, fruit trees, bushes... and you!\n\nBody temperature is something you need to control and keep at a steady level. The small triangle between your health and hunger shows your current temperature and which way it's trending. Hold Sneak to see the exact numbers -- the left number is how wet you are, and the right number is temperature.", - "quests.stone_age.temperature.task": "Exist", - "quests.stone_age.insulation.title": "Mechanic: Body Temperature", - "quests.stone_age.insulation.subtitle": "Careful with Hypo- and Hyper-thermia.", - "quests.stone_age.insulation.desc": "Many things in the world will affect your body temperature, from direct sunlight, to being wet, to standing near fire. You must keep your temperature between 0 and 30°C or risk taking damage, indicated by a colored visual effect.\n\nThere are many ways you can reduce the effect of ambient temperature and keep your body at a stable level, and wearing &lClothes&r is one of the most effective. You can wear clothes both in your normal equipment slots or in your curios slots.", - "quests.stone_age.primitive_insulation.title": "Primitive Insulation", - "quests.stone_age.primitive_insulation.subtitle": "Caveman Chic", - "quests.stone_age.primitive_insulation.desc": "Naked and freezing? This is the easiest clothing you can craft, and though it has very low durability, it should last until you get something better.", - "quests.stone_age.furs.title": "Predator Hides", - "quests.stone_age.furs.subtitle": "Hardcore Fursuiting", - "quests.stone_age.furs.desc": "Large predatory animals drop their furs instead of normal hides, which you can either craft into insulating clothing, or scrape to get a normal hide to then turn into leather as normal.", - "quests.stone_age.wool_clothes.title": "Wool Clothes", - "quests.stone_age.wool_clothes.subtitle": "For the bitter cold", - "quests.stone_age.wool_clothes.desc": "Wool Clothes are perfect for cold climates and harsh winters. A full set of Wool Clothes is ideal to survive most winters.\n\nYou'll have to befriend (or kill) some wool producing mammal, such as a Sheep, Alpaca or Musk Ox. The Field Guide's section on Fauna lists where to find every different animal, and the Animal Husbandry section explains how to shear them.", - "quests.stone_age.insulated_leather_clothes.title": "Insulated Leather Clothes", - "quests.stone_age.insulated_leather_clothes.subtitle": "When it's getting chilly outside", - "quests.stone_age.insulated_leather_clothes.desc": "Insulated Leather Clothes are easier to make than a full set of Wool Clothes, but provide less insulation and warmth. They're still very effective for living in more temperate regions.\n\nYou'll need to kill animals to obtain their hide, and also befriend (or kill) some wool producing mammal to craft wool string, such as a Sheep, Alpaca or Musk Ox. The Field Guide's section on Fauna lists where to find every different animal, and the Animal Husbandry section explains how to shear them.", - "quests.stone_age.burlap_clothes.title": "Burlap Clothes", - "quests.stone_age.burlap_clothes.subtitle": "For when the heat is getting to you", - "quests.stone_age.burlap_clothes.desc": "Burlap is made out of Jute Fiber. Jute can grow in most warmer climates as long as its temperature and hydration needs are met.\n\nBurlap Clothes are great for hot summers or certain other hot environments, but we'll talk about that later.", - "quests.stone_age.silk_clothes.title": "Silk Clothes", - "quests.stone_age.silk_clothes.subtitle": "No Silkworms, sorry!", - "quests.stone_age.silk_clothes.desc": "Silk is made out of Spider String, which can be difficult to get large amounts of without venturing somewhere especially deep.\n\nSilk Clothes are excellent for incredibly hot environments, such as Deserts or the lower portions of The Beneath.", - "quests.stone_age.clothes.title": "Clothing", - "quests.stone_age.clothes.subtitle": "Fancy!", - "quests.stone_age.clothes.desc": "Wearing clothes are an easy way to handle extreme temperatures. Warm clothes such as Wool or Insulated Leather are great for cold environments, while Silk or Burlap are great for warm environments.", - "quests.stone_age.find_rock.title": "Find some Rocks", - "quests.stone_age.find_rock.subtitle": "Grug smash rock", - "quests.stone_age.find_rock.desc": "As you begin your journey, the first thing you'll notice is a completely changed world. You can no longer break trees with your fists, but fret not, for any caveman is not a real caveman without his stone tools!\n\nInstead of crafting a wooden pickaxe, you can just pick up rocks from the ground. Begin by collecting at least 4 rocks. You can collect rocks by breaking or right-clicking them with an empty hand.", - "quests.stone_age.rock_knapping.title": "Knapping", - "quests.stone_age.rock_knapping.subtitle": "Just like the olden days of the Paleolithic", - "quests.stone_age.rock_knapping.desc": "Rocks can be \"Knapped\", which is the process of shaping a basic material into a usable form by smacking them together. Rock Knapping requires at least two rocks, and by holding them and right-clicking the air, you'll open the Knapping interface. You can then \"chip off\" one of your rocks to create a stone tool head. All the shapes for different tools can be found in EMI and the Field Guide.\n\nThe two most important tools for the beginning of your journey are a Stone Knife and a Stone Axe, so try knapping those tool heads.", - "quests.stone_age.rock_knapping.task.1": "A stone or flint axe head", - "quests.stone_age.rock_knapping.task.2": "A stone or flint knife head", - "quests.stone_age.find_stick.title": "Find some Sticks", - "quests.stone_age.find_stick.subtitle": "You gotta handle that tool somehow", - "quests.stone_age.find_stick.desc": "Another abundant item on the ground are sticks, which have many uses! They can create tools, torches, firestarters and more.\n\nTo avoid having your inventory get clogged with different types of sticks, you can craft them into 'regular' sticks to stack them together. Later, you can bundle nine sticks into a Bunch, and the Bunch into a Bundle, which can then be used as a substitute for logs.", - "quests.stone_age.first_stone_tools.title": "Your first tools", - "quests.stone_age.first_stone_tools.subtitle": "Now you're a smart monkey", - "quests.stone_age.first_stone_tools.desc": "By Knapping your rocks into usable shapes, you can then combine them with a Stick to create your very first basic tools. You've officially entered the Stone Age!\n\nStone are enough for basic survival, but eventually you'll want to create metal tools for much better speed, durability, and tool options. The next two quests will help you collect the items you'll need.", - "quests.stone_age.first_stone_tools.task.1": "A stone or flint axe", - "quests.stone_age.first_stone_tools.task.2": "A stone or flint knife", - "quests.stone_age.stone_tools.title": "Stone Tools", - "quests.stone_age.stone_tools.subtitle": "Turns out hitting stones together is quite useful", - "quests.stone_age.stone_tools.desc": "While stone is a relatively simple and primitive material, they're what you're stuck with until you learn how to work with metals. Some other useful tools include the Javelin, which can be thrown like a vanilla Trident, and the Hoe, which allows you to farm.", - "quests.stone_age.gather_straw.title": "Gather Straw", - "quests.stone_age.gather_straw.subtitle": "You can also use a Hoe if you want", - "quests.stone_age.gather_straw.desc": "Most grasses you find in the overworld can be harvested for Straw, when broken with a Knife or Hoe. Straw has a number of uses for crafting, but you'll want at least 8 to create a Pit Kiln.\n\nStraw can also be used to create a Straw Hat for some basic sun protection, or Thatch, which can be used as a relatively simple building block with no collision.", - "quests.stone_age.gather_logs.title": "Gather Logs", - "quests.stone_age.gather_logs.subtitle": "Timber!", - "quests.stone_age.gather_logs.desc": "With your new Stone Axe, you'll be able to chop down trees. Breaking the base of a tree causes the entire tree to fall down, resulting in logs, sticks, and saplings.\n\nGather at least 10 logs -- 8 of these will be used for a Pit Kiln while the other two will be used for a Fire Pit.", - "quests.stone_age.firepit.title": "Fire Pit", - "quests.stone_age.firepit.subtitle": "Night time is coming", - "quests.stone_age.firepit.desc.1": "Now that you have some logs, its time to build your first Fire Pit! While monsters do not spawn on the surface at night, nocturnal predators will be awake and prowling around.\n\nYou'll first need to create a Firestarter, a tool that allows you to start fires.", - "quests.stone_age.firepit.desc.2": "To create your Fire Pit, throw at least one Log and up to 3 Sticks into the ground, then light the below block on fire by right-clicking-and-holding with your Firestarter. You can also add some Straw to make it easier.\n\nThe Firepit is not only a source of light and heat, but can be used to light torches and cook raw meat as well. You can keep your firepit lit by interacting with it and adding logs to the UI. If the fire dies out, simply add more logs and light it again with your Firestarter", - "quests.stone_age.find_clay.title": "Clay Sources", - "quests.stone_age.find_clay.subtitle": "You'll need a lot of this", - "quests.stone_age.find_clay.desc": "Clay is an essential part of stone age tech! Similar to knapping rocks, clay can be molded into different shapes and then fired in a Pit Kiln to create a wide variety of items. Stone Tools and Clay Ceramics will be the backbone of your survival until you learn how to work with Metals.\n\nClay is found in blobs in the ground, usually covered by grass. However, certain types of plants, known as \"Clay Indicators\" grow exclusively on clay. Check the Field Guide for what kind of indicators could grow in your climate.", - "quests.stone_age.clay.title": "Clay", - "quests.stone_age.clay.subtitle": "It's Clay!", - "quests.stone_age.clay.desc": "Gather at least 25 pieces of Clay. You'll need to make at least 5 different items to progress (see the next quests). Once you mold the clay, put them in a Pit Kiln to bake the clay into Ceramic. You can mold clay the same way to knap stone, though it takes 5 clay per item and the clay won't be lost if you misclick.", - "quests.stone_age.pit_kiln.title": "Pit Kiln", - "quests.stone_age.pit_kiln.subtitle": "Things are heating up now", - "quests.stone_age.pit_kiln.desc": "The Pit Kiln is an early game method of heating items up. We'll use it to both fire our clay items, and most importantly, melt very basic ores and create our first metal tool, a Saw.\n\nTo create a pit kiln you'll need eight pieces of Straw, eight logs, something you want to heat up, and a Firestarter. Read the Field Guide's Pit Kilns section on how to create it - it's not the same as a Fire Pit!", - "quests.stone_age.clay_products.title": "Clay Products", - "quests.stone_age.clay_products.subtitle": "I told you Clay was versatile.", - "quests.stone_age.clay_products.desc": "These are all the products you can make out of Clay. The Molds are used for metal working, the Vessels are used to hold items, and the others have uses explained in the Field Guide. Think you can knap them all?", - "quests.stone_age.make_jug.title": "Ceramic Jug", - "quests.stone_age.make_jug.subtitle": "Early Game fluid Container", - "quests.stone_age.make_jug.desc": "A Jug is the easiest to create fluid container, but it can only hold 100mB. You can also drink from it, and blow on it to make noises!", - "quests.stone_age.make_saw_mold.title": "Saw Mold", - "quests.stone_age.make_saw_mold.subtitle": "Time for your first metal tool", - "quests.stone_age.make_saw_mold.desc": "The first mold you should make out of clay is the Saw Mold. With it and some small amount of metal you can create a Saw. The Saw is an important tool, as it's required to create &lLumber&r, and with it, you'll be able to create your first &l&oWorkbench.&r", - "quests.stone_age.make_vessel.title": "Vessel", - "quests.stone_age.make_vessel.subtitle": "Useful small jars.", - "quests.stone_age.make_vessel.desc": "The Vessel can be used like a Bundle, to carry around several items in one slot, but more importantly, it's your first tool to begin working with Metals.\n\nBy interacting with the Vessel, you will open up its small inventory, where you can place ores. The Vessel's tooltip can also tell you what your ores will melt into, which is especially useful when crafting alloys!\n\nPlacing the Vessel in a Pit Kiln and heating it up allows you to &lmelt&r the metal inside.\n\nIf you're feeling adventurous, you can mix different metal types to create Alloys. Alloys require specific percentage mixtures of metals. While Copper is great immediatly, you could make your very first metal tools with Bronze instead.", - "quests.stone_age.native_ores.title": "Pebbles with ore?", - "quests.stone_age.native_ores.subtitle": "Your first metal is already available if you look for it.", - "quests.stone_age.native_ores.desc.1": "Ore veins generate differently than what you might be used to - you can't just wander into a random cave, instead you'll need to find \"Indicators\" on the surface. These can look like small rocks, dust piles, or even small crystal buds.\n\nCan't find anything that melts into Copper? Try looking for a another stone type -- different ores spawn in different rock types. Check the TFG Ores category of your Field Guide for a full list.", - "quests.stone_age.native_ores.desc.2": "Why are they called Indicators? This means that directly below, there is a big, HUGE vein with the same ore that you found on the surface. You don't have a pickaxe yet, so take note of the place where you found the Ore! It'll be very useful later on.\n\nEach one is worth about as much as a nugget, so collect as many as you can, but make sure you make a note of where you found them!", - "quests.stone_age.first_saw.title": "Metallic Saw", - "quests.stone_age.first_saw.subtitle": "Time for your first metal tool", - "quests.stone_age.first_saw.desc.1": "To begin making your Saw, add at least 144mb of ore of your desired metal to a Vessel. Afterwards, place the Vessel in a Pit Kiln and light it on fire.\n\nOnce the Pit Kiln burns out, quickly pick up your vessel while it's still hot, while holding some Wooden Tongs in your offhand, and interact with it to open the Pouring interface. Simply place the Saw Mold in the Pouring Interface's slot and watch it fill with your very first Saw Head. Afterwards, combine your Saw Head with a Stick and you'll create your Saw!", - "quests.stone_age.first_saw.desc.2": "While the easiest metal to work with is Copper, you can try your hand at the process of alloying. This quest's tasks will accept either an item made out of Copper, or a Bronze Alloy.\n\n&lBismuth Bronze&r: Copper, Bismuth and Zinc. The weakest of the bronzes, but can be the easiest to make.\n\n&lBronze&r: Copper and Tin. It's the most average of the bronzes.\n\n&lBlack Bronze&r: Copper, Gold, and Silver: The best bronze in the early game, but it's considerably more expensive.", - "quests.stone_age.first_saw.tasks.1": "A Copper or Bronze Saw Head.", - "quests.stone_age.first_saw.tasks.2": "A Copper or Bronze Saw.", - "quests.stone_age.craft_lumber.title": "Time for the Workbench", - "quests.stone_age.craft_lumber.subtitle": "3x3 crafting is within your grasp", - "quests.stone_age.craft_lumber.desc": "Combine your new Saw with a Log in your crafting grid to create Lumber. 4 Lumber can then be crafted into Planks...\n\n and once you have 4 planks, its time to make your very first Workbench.", - "quests.stone_age.workbench.title": "Workbench", - "quests.stone_age.workbench.subtitle": "This... is a Crafting Table", - "quests.stone_age.workbench.desc": "Congratulations! With your Workbench you've officially entered the Peak of the Stone Age. With it you'll be able to craft a multitude of new things with the items you've gathered so far.\n\nNow comes your main goal of the Primtive Age: proper metalworking with the Copper Anvil.\n\nSidenote: While you could gather enough materials to make 14 ingots of bronze right now, you won't be able to turn them into a bronze anvil without crafting the copper one first, sorry! At least anvils are recyclable, so you won't waste anything.", - "quests.stone_age.inventory.title": "Early Storage Options", - "quests.stone_age.inventory.subtitle": "Time to stop carrying all your junk in vessels", - "quests.stone_age.inventory.desc": "In the early game, you have 4 simple storage solutions available:\n\n&lChest&r: Chests are cheap and easy to craft, but only have 18 Slots and can't hold anything Large or bigger.\n\n&lCrate&r: Crates are single block inventories, the cheapest of which has 27 slots, but are more expensive to craft.\n\n&lSupply Cart&r: A Supply Cart has a huge size of 54 Slots and can be carried around with you, but takes up lots of space.\n\n&lLarge Vessels&r:The cheapest to craft, only requiring clay, and are ideal for food preservation. Available in a wide variety of colors too!", - "quests.stone_age.portable_storage.title": "Portable Storage?", - "quests.stone_age.portable_storage.subtitle": "Because getting your inventory filled with junk sucks", - "quests.stone_age.portable_storage.desc": "In the &lTerraFirmaGreg Tips&r chapter, there's a section that covers all your different options for Portable Storage, for expanding the number of items you can carry with you as you travel the world. In case you struggle finding the quests, they're the ones on the rightmost spoke of the tree.", - "quests.stone_age.barrels.title": "Barrels", - "quests.stone_age.barrels.subtitle": "Stephano?", - "quests.stone_age.barrels.desc": "Unlike their vanilla counterparts, Barrels here are used as Liquid Storage. Barrels are capable of storing a total of 10 Buckets of fluid, allowing for relatively simple storage of fluids.\n\nYou can also combine these fluids with other items, to create things like Leather, Glue, Mortar and more.", - "quests.stone_age.leather.title": "Leather", - "quests.stone_age.leather.subtitle": "Because of course everything has to be more complicated", - "quests.stone_age.leather.desc": "When killed, wild animals will drop raw hides. Hide cannot be used as leather directly and instead must be worked and processed first.\n\nLeather, just like Clay and Stone, can be Knapped. Knapping leather allows you to create things such as Leather Armor, Flasks, and so on.\nIf you dont want to kill animals for their leather, and live in a tropical area, you can work Pineapple into Pineapple Leather instead, which is a Leather Substitute.", - "quests.stone_age.leather_armor.title": "Leather Armor", - "quests.stone_age.leather_armor.subtitle": "Very basic protection", - "quests.stone_age.leather_armor.desc": "Leather Armor, just like its minecraft counterpart, is used as a very basic set of armor. It may not do much, but it'll protect you somewhat from the elements and provides OK resistances to Slashing damage.", - "quests.stone_age.mining_prep.title": "Mining Preparations", - "quests.stone_age.mining_prep.subtitle": "Hope you remember where you found those ore indicators!", - "quests.stone_age.mining_prep.desc.1": "Progressing beyond the stone age will require a lot of metal, and just picking up small ores on the surface won't be enough. You'll have to dig down and begin mining.\nAssuming you &odid&r mark the place where you found your copper, find the rough middle of where the indicators were and start digging! It might be pretty deep, but you'll eventually strike it rich. The next page has some equipment you'll want to bring along for your first mining trip!", - "quests.stone_age.mining_prep.desc.2": "&lPickaxe&r: Pretty obvious what this does, you'll need a way to break the stone and harvest the ore. Hammers will not work!\n\n&lLadders and Torches&r:You'll need some way to climb back up out of the hole and see what you're doing!\n\n&lSupport Beams and Planks&r: Mining in TFG is much more dangerous - not only do monsters spawn underground, but carelessly digging around can cause a cave-in! The quest above this one goes over how to mitigate dangers while mining.\n\nNow go and dig your hole, diggy diggy hole!", - "quests.stone_age.hazards.title": "Mining Hazards", - "quests.stone_age.hazards.subtitle": "Thought the surface was difficult? Think again.", - "quests.stone_age.hazards.desc.1": "Besides the monsters, the biggest challenge when mining is dealing with cave-ins. If a Raw stone or ore block has air below it, it's considered 'unsupported' and has a chance to start a cave-in every time a nearby block is mined. Cave roofs are covered with Hardened stone, which won't cause a collapse. To mitigate this, the safest thing you can do is just mine the floor, but if you want to safely mine anything else you'll have to learn how to use support beams! These are crafted with logs and a saw.", - "quests.stone_age.hazards.desc.2": "The Field Guide has more details and diagrams about how exactly support beams work, but the short version is you'll want to place them down like this within four blocks of each other. Only the top vertical beams will actually support anything, and they have a small radius.", - "quests.stone_age.medical_conditions.title": "Medical Conditions", - "quests.stone_age.medical_conditions.subtitle": "Don't eat the Asbestos", - "quests.stone_age.medical_conditions.desc.1": "Be careful what you pick up! Not all ores or dusts are safe to touch, and some will cause a buildup of a &6Medical Condition&r.\n\nEverything &cHazardous&r is written on its tooltip, so if you suddenly notice a debuff appearing, get that item out of your inventory! Putting it inside a container like a small vessel or backpack is safe.\n\nMost of these effects will slowly go away on their own, but if you let them build up long enough, you'll start getting a host of other nasty effects, up to and including &cdeath&r.", - "quests.stone_age.medical_conditions.desc.2": "You will eventually need to work with some of these materials, so you have ways to deal with them.\n\nThe best way is to avoid getting any conditions in the first place - a Face Mask and Rubber Gloves will prevent inhalation and contact hazards respectively.\n\nThe second-best way is a cure: check out some of the &aPills&r, &aTablets&r, and &aSalvos&r you can craft - they all help cure certain effects (and provide helpful buffs!), though the stronger cures have more annoying side-effects.", - "quests.stone_age.medical_conditions.desc.3": "Be careful around anything &cCarcinogenic&r or &cRadioactive&r - these conditions are &epermanent&r until you're able to craft Paracetamol in &7LV&r.", - "quests.stone_age.medical_conditions.task": "I'm my own doctor", - "quests.stone_age.copper_for_anvil.title": "Copper for the Anvil", - "quests.stone_age.copper_for_anvil.subtitle": "You better get used to getting 14 ingots of something.", - "quests.stone_age.copper_for_anvil.desc": "Anvils aren't cheap! Each anvil will require 14 ingots, which are then welded into 7 double ingots.\n\nYou might want to start mining at this point if you haven't already, gathering 126 pieces of small copper is difficult.", - "quests.stone_age.get_raw_rock.title": "Raw Rock", - "quests.stone_age.get_raw_rock.subtitle": "No, it isn't just \"Stone\"", - "quests.stone_age.get_raw_rock.desc": "To create your Copper Anvil you'll need both a basic Stone Anvil and a Charcoal Forge. To make a Stone Anvil, you will need a block of Raw Igneous rock.\n\nTo obtain Raw Rock you can carefully break the blocks &laround&r the Raw Rock you want to mine. Once all 6 sides of the Raw Rock are exposed to air, it'll pop off into its Item form. Lastly, right-click a block of raw igneous rock to turn it into your Stone Anvil.", - "quests.stone_age.create_forge.title": "The Forge", - "quests.stone_age.create_forge.subtitle": "The Fabric doesnt exist by the way.", - "quests.stone_age.create_forge.desc": "The Forge is a state-of-the-art crafting station used to heat materials to high temperatures. The time it takes to heat things in the forge is considerably faster than the Pit Kiln, and is much easier to control too.\n\nTo make the forge you'll require at least 7 charcoal, and 5 rock-like blocks, such as raw rock or cobblestone.\nThe Forge does not use Logs, instead it uses Charcoal, Coal or Coke.\n\nCheck the field guide for walkthroughs on how to make a Charcoal Pit and a Charcoal Forge.", - "quests.stone_age.rock_anvil.title": "Rock Anvil", - "quests.stone_age.rock_anvil.subtitle": "This won't last long", - "quests.stone_age.rock_anvil.desc": "Anvils are the foundation of all early game metal working. To create a proper metal anvil, you'll need to weld ingots using the previous tier of Anvil. Since Copper is the first tier, you have to use a Rock Anvil to weld them. You can create a Stone Anvil by right-clicking a block of raw igneous rock with a hammer. Welding ingots is the only thing it can do, unfortunately - you'll need the metal's proper anvil to shape them into anything else.", - "quests.stone_age.quern.title": "Quern and Handstone", - "quests.stone_age.quern.subtitle": "Your first step into ore processing", - "quests.stone_age.quern.desc": "The Quern and Handstone are two big rocks grinding against each other to break down materials. The bottom piece is called a Quern while the top piece is called a Handstone. The Quern can be used to grind down your raw ores into crushed ores, yielding slightly higher mB count when smelted.\n\nYou can also use the Quern to create other powders like Flux, Flour, and Bone Meal.", - "quests.stone_age.crush_ore.title": "Early Ore Processing - Part 1", - "quests.stone_age.crush_ore.subtitle": "Getting more from your ores", - "quests.stone_age.crush_ore.desc": "The Quern is only the first step into processing your ores! Proper ore processing is a large, complex beast that you'll learn more about as you progress, and can be used to extract much more usable metal and other byproducts per each ore you mine. To start with though, we'll turn those raw ores you mined into Crushed Ore by putting it through the Quern. Just this first step is enough to increase the amount of mB your ore will melt into.", - "quests.stone_age.crush_crushed_ore.title": "Early Ore Processing - Part 2", - "quests.stone_age.crush_crushed_ore.subtitle": "Smash it with a hammer", - "quests.stone_age.crush_crushed_ore.desc": "Combine the Crushed Ore with a hammer in a crafting grid to turn it into Impure Dust, further increasing it's mB yield.\n\nThis may all be slow and tedious for now, but you'll soon unlock ways to do this faster and automatically!", - "quests.stone_age.clean_dust.title": "Early Ore Processing - Part 3", - "quests.stone_age.clean_dust.subtitle": "Wash that dirty dust", - "quests.stone_age.clean_dust.desc": "Finally, dropping Impure or Purified Dusts in some water and leaving them for a few seconds will wash them, yielding dust, which is your ore's final form. It might even be worth as much as a full ingot now!", - "quests.stone_age.flux.title": "Fluxstones", - "quests.stone_age.flux.subtitle": "It's basically metal glue", - "quests.stone_age.flux.desc": "Flux is an item that is primarily used in metal working to weld things together, though it has some other uses too.\nCertain types of Rocks such as Chalk, Limestone and Marble can be crushed down to make Flux, as well as the shells of various ocean animals.", - "quests.stone_age.weld_copper_ingots.title": "Welding Copper", - "quests.stone_age.weld_copper_ingots.subtitle": "So close to the Copper Anvil", - "quests.stone_age.weld_copper_ingots.desc": "Light up your Forge and give it at least 2 Copper Ingots. Keep an eye on their tooltip as they heat up - once they get hot, it'll show \"Can Work\", but we need to wait until they get to \"Can Weld\", which is just before their melting point.\n\nOnce they reach it, quickly pull them out of the forge (while holding some &ewooden tongs&r in your off-hand!) and into the Rock Anvil's interface, along with a little bit of flux. Lastly, right-click the anvil while sneaking to weld the two ingots together while they're still hot. You can use water or snow to cool down your new double ingot faster.", - "quests.metal_age.copper_anvil.title": "T1 Anvil: Copper", - "quests.metal_age.copper_anvil.subtitle": "It's all been building up to this!", - "quests.metal_age.copper_anvil.desc": "Congratulations! You've officially finished the Stone Age and entered the Metallurgy Age! With your Copper Anvil, the next step is to climb up the Anvil Tiers, and each time you unlock a new Tier, new tools and possibilities will be available to make your life progressively easier. Now go and become a master smith!", - "quests.combat_tips.stone_main.title": "Stone Age", - "quests.combat_tips.hammer.title": "Hammers", - "quests.combat_tips.hammer.subtitle": "It's hammer time!", - "quests.combat_tips.hammer.description": "While combat may not be the first thing you think to do with your hammer, it can be surprisingly effective. Hammers deal &2Crushing&r damage which can help you against Skeletons. \n\nFor more information on &cDamage Types&r consult the &3Field Guide&r.", - "quests.combat_tips.hammer.task": "Any Hammer", - "quests.combat_tips.javelin.title": "Javelins", - "quests.combat_tips.javelin.subtitle": "Caveman's bow", - "quests.combat_tips.javelin.description": "If you want to keep your foes away from you, javelins are the weapon for you. They are the earliest ranged weapons you will have available to you. They deal &9Piercing&r damage, which can help you against Zombies. \n\nFor more information on &cDamage Types&r consult the &3Field Guide&r. \n\nOnce you acquire leather you will be able to craft a &5Quiver&r which allows you to have easy access to up to 8 javelins! ", - "quests.combat_tips.javelin.task": "Any Javelin", - "quests.combat_tips.axe.title": "Axes", - "quests.combat_tips.axe.subtitle": "Good for more than wood", - "quests.combat_tips.axe.description": "Until you can upgrade, an axe will be your most reliable weapon. Along with high damage, they deal &6Slashing&r damage, which will help you against Creepers. \n\nFor more information on &cDamage Types&r consult the &3Field Guide&r.", - "quests.combat_tips.axe.task": "Any Axe", - "quests.combat_tips.knife.title": "Knives", - "quests.combat_tips.knife.subtitle": "Stabby stabby", - "quests.combat_tips.knife.description": "Knives are most useful for crafting, but they can be a weapon in a pinch. They deal &9Piercing&r damage, which can help you against Zombies. \n\nFor more information on &cDamage Types&r consult the &3Field Guide&r.", - "quests.combat_tips.knife.task": "Any Knife", - "quests.combat_tips.club.title": "Flint Club", - "quests.combat_tips.club.subtitle": "Gronk Bonk", - "quests.combat_tips.club.description": "The flint clubs are rather unconventional weapons. Instead of dealing damage, they will break your target's bones, stopping them in their tracks.\n\nBoth the standard and fortified flint clubs can be crafted with primitive materials. The fortified flint club boasts a faster attack speed and more durability.", - "quests.combat_tips.mold_main.title": "Primitive Metallurgy", - "quests.combat_tips.wood_shield.title": "Wooden Shield", - "quests.combat_tips.wood_shield.subtitle": "Skeletons hurt, like a lot", - "quests.combat_tips.wood_shield.description": "A shield will protect you from most damage sources you point it at. Be warned, it will &4not&r protect you from explosions.", - "quests.combat_tips.leather.title": "Leather Armor", - "quests.combat_tips.leather.subtitle": "Clothes at last", - "quests.combat_tips.leather.description": "Once you have leather, you will be able to get your first true armor. It isn't great, but it will provide that extra protection you may need. \n\nThey also give you a slight resistance to &6Slashing&r damage.", - "quests.combat_tips.mold_weapons.title": "Molded Weapons", - "quests.combat_tips.mold_weapons.subtitle": "The power of metal", - "quests.combat_tips.mold_weapons.description": "Molds allow you to make copper and bronze versions of all weapons, including three new types: Swords, Scythes, and Maces. \n\nSwords: These well rounded weapons deal &6Slashing&r damage. \n\nScythes: They do more damage than swords, but are slower. They deal &6Slashing&r damage. \n\nMaces: They are the best weapons that deal &2Crushing&r damage.", - "quests.combat_tips.mold_weapons.task1": "Any Sword", - "quests.combat_tips.mold_weapons.task2": "Any Scythe", - "quests.combat_tips.mold_weapons.task3": "Any Mace", - "quests.combat_tips.bow.title": "Bow and Arrow", - "quests.combat_tips.bow.subtitle": "Then I took an arrow to the knee...", - "quests.combat_tips.bow.description": "While javelins are cool, it's hard to beat a bow and arrow. Arrows can be expensive, so setting up a bird farm isn't a bad idea. Arrows deal &9Piercing&r damage. \n\nOnce you have leather you will be able to craft a &5Quiver&r which allows you to have easy access to up to 8 stacks of arrows!", - "quests.combat_tips.bow.task2": "Any Arrow", - "quests.combat_tips.bronze_main.title": "Bronze Age", - "quests.combat_tips.forged_weapons.title": "Forged Weapons", - "quests.combat_tips.forged_weapons.subtitle": "To wrought iron and beyond!", - "quests.combat_tips.forged_weapons.description": "From wrought iron and above you will need the appropriate anvil to forge them. Additionally, the anvil unlocks butchery knives. \n\nButchery Knives: Faster than swords, but do less damage. They allow you to get &cdouble&r meat from mobs. This doesn't affect any other drops.", - "quests.combat_tips.forged_weapons.task": "Any Butchery Knife", - "quests.combat_tips.shield.title": "Metal Shield", - "quests.combat_tips.shield.subtitle": "Premium protection", - "quests.combat_tips.shield.description": "Now these are some real shields. Using one of these will protect you from any damage, including explosions. \n\nThey also come in a bunch of fun shapes!", - "quests.combat_tips.shield.task": "Any Metal Shield", - "quests.combat_tips.armor.title": "Metal Armor", - "quests.combat_tips.armor.subtitle": "Only the shiniest suit of armor", - "quests.combat_tips.armor.description": "Metal armor requires a two-step forging process, but don't be scared off by its difficulty. Metal armor will boost your survival chances going into the &dBeneath&r or if you fight off a group of &3Illagers&r.\n\nAll metal armor will give you bonus protection to &6Slashing&r, &9Piercing&r, and &2Crushing&r damage", - "quests.combat_tips.armor.task1": "Any Metal Helmet", - "quests.combat_tips.armor.task2": "Any Metal Chestplate", - "quests.combat_tips.armor.task3": "Any Metal Greaves", - "quests.combat_tips.armor.task4": "Any Metal Boots", - "quests.combat_tips.iron_main.title": "Iron Age", - "quests.combat_tips.crossbow.title": "Crossbow", - "quests.combat_tips.crossbow.subtitle": "It's like a manual gun", - "quests.combat_tips.crossbow.description": "Quite simply, it functions the same as the vanilla crossbow. Similar to the bow you can use a &5Quiver&r to hold up to 8 stacks of arrows.", - "quests.combat_tips.flintlock_mechanism.title": "Flintlock Mechanism", - "quests.combat_tips.flintlock_mechanism.subtitle": "Sparks on demand!", - "quests.combat_tips.flintlock_mechanism.description": "This is your first &2Gun Mechanism&r, which are the main crafting components of most guns. The &6Flintlock Mechanism&r allows you to make your first two guns! The first of which is the &9Flintlock Pistol&r.\n\nOnce you acquire steel you will be able to make a much cheaper &6Flintlock Mechanism&r.", - "quests.combat_tips.flintlock_gun.title": "Flintlock Pistol", - "quests.combat_tips.flintlock_gun.subtitle": "Eat Lead!", - "quests.combat_tips.flintlock_gun.description": "Well this is the moment you have been waiting for, it's a gun. Now it's not that good of a gun, but technology has to start somewhere. Guns have many advantages compared to other ranged weapons, useful to you now is that &3Glayzes&r and &2Klayzes&r cannot block bullets.\n\nFor more information on how TACZ guns work view the gun at the top of this quest chapter.", - "quests.ore_proc": "Ore Processing", - "quests.ore_proc.subtitle": "Everything you'll need to get the most out of your ores", - "quests.ore_proc.native_ore.title": "Welcome to Ore Processing", - "quests.ore_proc.native_ore.subtitle": "To Process, Ore Not To Process", - "quests.ore_proc.native_ore.desc": "An important part of &6GregTech&r is its &dOre Processing Mechanics&r, but it can get pretty complicated, so this chapter is here to help!\n\nTo start with, you should be aware of the &6Ore Processing Diagram&r tab in EMI - Press the Show Uses key (default &bU&r) on any item related to ore processing and look for the tab with the vanilla Iron Ore icon. This diagram may look overwhelming at first, but we'll take it step by step.\n\nA major part of GregTech philosophy is that there's not just one way to solve a problem, but we've marked everything important with a &estar&r, so if you're completely lost, try following those!", - "quests.ore_proc.native_ore.task": "I agree to not just dump everything in a furnace", - "quests.ore_proc.robot_arm.title": "Ore processing with GregTech's own tools", - "quests.ore_proc.robot_arm.subtitle": "Providing answers to its own problems", - "quests.ore_proc.robot_arm.desc": "GregTech comes with its own tools to help solve ore processing logistics.\n\nThe &6Robot Arm&r can move precice numbers of items into a machine, such as only moving flawed gems into a Laser Engraver once you have two of them. The &6Tag Filter&r can filter items by tag, such as '&5*purified_ores*&r' to match all Purified Ores.\n\nThe &4Smart Filter&r can filter items depending on their &6recipe&r. For example, if you use it with a robot arm on an electrolyzer, and set the robot arm to supply exact, it will only move your dusts into the electrolyzer once it has as many inputs as the recipe requires!", - "quests.ore_proc.ae2.title": "Ore processing with Applied Energistics 2", - "quests.ore_proc.ae2.subtitle": "A tag storage bus? What's that?", - "quests.ore_proc.ae2.desc": "AE2 is great at moving items around without tons of spaghetti cables! You can use the &dTag Storage Bus&r to tell your network where to put items that match an item's tag, which you can view by pressing F3 + H. For example, if you want to send all your Purified Ores to a chest, slap a Tag Storage Bus on it and set its filter to '&5*purified_ores*&r'.\n\nThere's many online guides on how to set up an AE2 system, but a subnet to handle all ore processing before it goes into your main storage is a solid choice!", - "quests.ore_proc.gtcy.title": "Ore processing but bigger", - "quests.ore_proc.gtcy.subtitle": "When size does matter", - "quests.ore_proc.gtcy.desc": "Once you get to IV, you'll gain access to multiblock versions of all of GregTech's single block machines. They do the exact same recipes as their single block cousins, but are more flexible - you can put lots of huge Input Buses on them, you can overclock them with higher tier &6Energy Hatches&r instead of making new ones every tier, and they even support &6Parallel Hatches&r to do multiple recipes simultaneously!\n\nAll of these machines require alloys created with the &bAlloy Blast Smelter&r, found at the end of &dEV&r.", - "quests.ore_proc.copper_tier.title": "Copper Age Ore Processing", - "quests.ore_proc.copper_tier.desc": "This row is for the very basics of ore processing. There's no byproducts and no automation.", - "quests.ore_proc.bronze_tier.title": "Bronze Age Ore Processing", - "quests.ore_proc.bronze_tier.desc": "This row is for what's available once you've obtained any Bronze Anvil.", - "quests.ore_proc.steel_tier.title": "Steel Age Ore Processing", - "quests.ore_proc.steel_tier.desc": "A Steel Anvil unlocks your first byproducts from ore washing.", - "quests.ore_proc.steam_tier.title": "Steam Age Ore Processing", - "quests.ore_proc.steam_tier.desc": "Steam machines give access to your second byproducts from centrifuging.", - "quests.ore_proc.lv_tier.title": "&7LV&r Ore Processing", - "quests.ore_proc.lv_tier.desc": "LV comes with a ton of machines that can process your ores in many different ways. The most important is probably the Thermal Centrifuge.", - "quests.ore_proc.mv_tier.title": "&bMV&r Ore Processing", - "quests.ore_proc.mv_tier.desc": "Not much happens at MV except that the electrolyzer becomes much more powerful.", - "quests.ore_proc.hv_tier.title": "&6HV&r Ore Processing", - "quests.ore_proc.hv_tier.desc": "HV Macerators now output byproducts! If you don't have a dedicated ore processing setup yet, now is definitely the time to build one.", - "quests.ore_proc.ev_tier.title": "&5EV&r Ore Processing", - "quests.ore_proc.ev_tier.desc": "EV is the first tier where you'll need to start splitting up your ore processing into different \"lines\".", - "quests.ore_proc.iv_tier.title": "&9IV&r Ore Processing", - "quests.ore_proc.iv_tier.desc": "With IV comes the big huge multiblocks to really ramp up your ore processing speeds.", - "quests.ore_proc.luv_tier.title": "&dLuV&r Ore Processing", - "quests.ore_proc.luv_tier.desc": "LuV's Naquadah line will be a real test of your ore processing. Can your machines keep up?", - "quests.ore_proc.raw_ore.title": "Raw Ore", - "quests.ore_proc.raw_ore.desc": "This column shows ways to process raw ore, the first step of ore processing!", - "quests.ore_proc.crushed_ore.title": "Crushed Ore", - "quests.ore_proc.crushed_ore.desc": "This column shows how to process crushed ore, which is almost always the second step.", - "quests.ore_proc.purified_ore.title": "Purified Ore", - "quests.ore_proc.purified_ore.desc": "This column shows what to do with your purified ore.", - "quests.ore_proc.refined_ore.title": "Refined Ore", - "quests.ore_proc.refined_ore.desc": "The only thing you can really do with refined ore is crush it.", - "quests.ore_proc.impure_dust.title": "Impure Dust", - "quests.ore_proc.impure_dust.desc": "Wash that dirty dust!", - "quests.ore_proc.purified_dust.title": "Purified Dust", - "quests.ore_proc.purified_dust.desc": "This column shows what you can do with your purified dust.", - "quests.ore_proc.dust_processed.title": "Your final dust", - "quests.ore_proc.dust_processed.subtitle": "Or is it?", - "quests.ore_proc.dust_processed.desc": "&6Dusts&r are the final form of almost every ore.\n\nFrom here, you can put it in a &cFurnace&r, send it to &estorage&r, or even start using it right away! Some dusts will require one last step before they become truly useful.\n\nRemember to keep your &6ore processing line&r in top shape! You'll want to keep expanding and upgrading it as you progress, so you can spend less time mining and more time gregging.", - "quests.ore_proc.macerator_byproduct.title": "Crushing with byproducts", - "quests.ore_proc.macerator_byproduct.subtitle": "I can get even more from my ores!", - "quests.ore_proc.macerator_byproduct.desc": "While looking at &bEMI&r, you've probably noticed that your &dMacerator&r or &dMillstone&r lists more &boutputs&r than what you're actually getting.\n\nGregTech doesn't communicate this very well, but these extra slots are only available in &6HV&r. Once you make it to that tier, the &6HV&r macerator becomes incredibly powerful, giving a huge amount of bonus byproducts from each ore.", - "quests.ore_proc.macerator_byproduct.task": "Either an HV Macerator or HS Crushing Wheels", - "quests.ore_proc.sodium_persulfate.title": "Bathe them in Sodium Persulfate", - "quests.ore_proc.sodium_persulfate.subtitle": "Not just for circuit board etching", - "quests.ore_proc.sodium_persulfate.desc": "Once you get to LV, you may be interested in using a &bChemical Bath&r with &dSodium persulfate&r to get some extra byproducts. Not all ores can be processed this way, but the ones that can, will get around a &670 percent&r chance of byproducts, compared to the &630 percent&r of the &bOre Washer&r.\n\nSodium persulfate can be a little annoying to mass produce, though if you want, &9Sea Water&r is a great starting point.\n\nThe quest below gives some examples that might be worth the investment.", - "quests.ore_proc.sodium_ores.title": "Sodium Persulfate bathing examples", - "quests.ore_proc.sodium_ores.subtitle": "A useful time saver", - "quests.ore_proc.sodium_ores.desc": "Here's some recommendations for Sodium Persulfate bathing:\n\n- &6Crushed Aluminium&r: for &dRutile&r (Titanium)\n\n- &6Crushed Bauxite&r: &dGallium&r\n\n- &6Crushed Cobalt&r: &dCobaltite&r for &dArsenic&r", - "quests.ore_proc.ore_washer.title": "Bathe them in Water", - "quests.ore_proc.ore_washer.subtitle": "The standard option for most ores", - "quests.ore_proc.ore_washer.desc": "Most ores don't need any fancy bathing setups, and running them through an &dOre Washer&r or &9Bulk Washing&r with an &dEncased Fan&r will suffice.\n\nIf you use the &bOre Washer&r, make sure to use &9Distilled Water&r to double the speed of the recipe.\n\nDon't have access to either of these yet? You can just throw your crushed ores into water to purify them, though this won't get you any byproducts.", - "quests.ore_proc.ore_washer.task": "Any Ore Washer", - "quests.ore_proc.mercury_ores.title": "Bathe them in Mercury", - "quests.ore_proc.mercury_ores.subtitle": "Don't stick your finger in it", - "quests.ore_proc.mercury_ores.desc": "Bathing certain ores in &dMercury&r can give some other useful byproducts. Not all ores can be processed this way, but the ones that can, will get around a &670 percent&r chance of byproducts, compared to the &630 percent&r of the &bOre Washer&r.\n\n&dMercury&r can be easily obtained from &cRedstone&r or &cCinnabar&r.\n\nThe quest below gives some examples of crushed ores which are good to process in Mercury.", - "quests.ore_proc.mercury.title": "Mercury bathing examples", - "quests.ore_proc.mercury.subtitle": "Liquid metal bath time", - "quests.ore_proc.mercury.desc": "Here's some recommendations for Mercury bathing:\n\n- &6Crushed Platinum&r: &dPalladium&r\n\n- &6Crushed Cooperite&r: &dPalladium&r\n\n- &6Crushed Nickel&r: &dPlatinum&r\n\n- &6Crushed Gold&r: &dSilver&r", - "quests.ore_proc.indium.title": "The Indium Line", - "quests.ore_proc.indium.subtitle": "We say line, but really it's just a two step process", - "quests.ore_proc.indium.desc": "The &6Indium Line&r shouldn't be needed before &9IV&r, but it will require purified &bSphalerite&r and &bGalena&r.", - "quests.ore_proc.platline.title": "The Infamous Platline", - "quests.ore_proc.platline.subtitle": "GregTech players vs Mekanism players when they need Osmium:", - "quests.ore_proc.platline.desc": "The &6Platinum Line&r will be your first real challenge to process, providing you with essential platinum-group metals: &bPlatinum&r, &bPalladium&r, &bRuthenium&r, &bRhodium&r, &bIridium&r, and &bOsmium&r.\n\nWhile there's easier ways to obtain &bPlatinum&r and &bPalladium&r, this line will be &amandatory&r for accessing the others.\n\nThe Platline can be started at &6HV&r, but you won’t be able to complete it fully until later in &5EV&r.", - "quests.ore_proc.electro_separator.title": "Electromagnetic Separator", - "quests.ore_proc.electro_separator.subtitle": "Probably the least useful GregTech machine", - "quests.ore_proc.electro_separator.desc": "The &6Electromagnetic Separator&r can extract things like Iron and Gold from &dRefined Ores&r, which you can get by crushing your purified ones. For now, we recommend using it primarily for &dNaquadah&r. If you need more &aNeodymium&r, you can also process &dBastnasite&r.", - "quests.ore_proc.electro_separator.task": "Any Electromagnetic Separator", - "quests.ore_proc.macerator_separator.title": "The Macerator", - "quests.ore_proc.macerator_separator.subtitle": "(again)", - "quests.ore_proc.macerator_separator.desc": "The macerator can sometimes yield different byproducts from your Purified ores than other routes, but these are still locked to &6HV&r like every other macerator byproduct.", - "quests.ore_proc.macerator_separator.task": "Any Macerator", - "quests.ore_proc.thermal_centrifuge.title": "The Thermal Centrifuge", - "quests.ore_proc.thermal_centrifuge.subtitle": "The go-to for most purified ores", - "quests.ore_proc.thermal_centrifuge.desc": "For all your other Purified Ores that doesn't need special treatment, it's best to run them through the &dThermal Centrifuge&r. This machine can produce byproducts at a reliable rate, without needing any other ingredients. It's quite slow, however, so we suggest either making multiple machines or the steam parallel multiblock.", - "quests.ore_proc.thermal_centrifuge.task": "Any Thermal Centrifuge", - "quests.ore_proc.sifter.title": "The Sifter", - "quests.ore_proc.sifter.subtitle": "The Skyblock Simulator", - "quests.ore_proc.sifter.desc": "The &6Sifter&r should be used for all your &aGems&r. It gives far more yield per ore than any other method, and is the only way to obtain Exquisite and Flawless gems before &6HV&r laser engraving.", - "quests.ore_proc.sifter.task": "Any Sifter", - "quests.ore_proc.centrifuge_sifter.title": "Centrifuging the dust", - "quests.ore_proc.centrifuge_sifter.subtitle": "Byproducts of byproducts", - "quests.ore_proc.centrifuge_sifter.desc": "The &6Sifter&r can output &6Purified Dust&r, which you can toss into a centrifuge for a few extra byproducts.", - "quests.ore_proc.centrifuge_sifter.task": "Any Centrifuge", - "quests.ore_proc.electrolyzer.title": "Further refinement", - "quests.ore_proc.electrolyzer.subtitle": "An encore for ore!", - "quests.ore_proc.electrolyzer.desc": "Certain &6Dusts&r have no direct use. For example, &2Tantalite&r must be processed in an &6Electrolyzer&r to extract the raw elements of &dTantalum&r and &dManganese&r.\n\nMost of these recipes will only be available with an &bMV Electrolyzer&r, so come back to this later!", - "quests.ore_proc.electrolyzer.task": "Any Electrolyzer", - "quests.ore_proc.packer.title": "The Packer", - "quests.ore_proc.packer.subtitle": "It's real fast", - "quests.ore_proc.packer.desc": "Back in the old days of GregTech, this little bad boy saw a lot of use—you used to get a ton of &6Small&r and &6Tiny Dusts&r from ore processing.\n\nNowadays, it's only really useful for automatic packing, such as &dRare Earth&r in a &6Centrifuge&r returning many &6Small Piles of Dust&r.\n\nDon't forget: a &eRobot Arm&r set to Supply Exact mode can be useful to avoid clogging the input slots.", - "quests.ore_proc.packer.task": "Any Packer", - "quests.ore_proc.bauxite.title": "The Bauxite Line", - "quests.ore_proc.bauxite.subtitle": "New to modern GregTech versions!", - "quests.ore_proc.bauxite.desc": "You &ocould&r just electrolyze all your Bauxite dust to get a measly 6 Aluminium and 1 Rutile per 15 Bauxite... Or you could try out the &6Bauxite Line&r!\n\nThis new processing line returns about 2x as much &bAluminium&r and 3x as much &4Rutile&r per Bauxite, while also giving you a bunch of Gallium, Iron, Neodymium, and Chromium for free!", - "quests.ore_proc.gem_slurry.title": "Gem Slurries", - "quests.ore_proc.gem_slurry.subtitle": "We... are the crystal—hblrlrlr", - "quests.ore_proc.gem_slurry.desc": "&6Gem Slurries&r are optional but short processing lines for Ruby, Sapphire, and Green Sapphire to squeeze a bit more resources out of them. Compared to electrolysis:\n\n- &cRuby Slurry&r returns almost 3x as much Aluminium and Chromium\n\n- &9Sapphire Slurry&r returns 2x as much Aluminium\n\n- &aGreen Sapphire Slurry&r returns 2x as much Aluminium and a little extra Beryllium\n\nAnd on top of that, they all have a small chance to return some extra Titanium, Iron, and Vanadium too!", - "quests.ore_proc.gem_slurry.task": "Any Gem Slurry Ore", - "quests.gregtech_energy": "GregTech Energy", - "quests.gregtech_energy.subtitle": "So how does all of that work?", - "quests.gregtech_energy.start.title": "Let's do some explaining", - "quests.gregtech_energy.start.desc": "We know that GregTech isn’t the easiest mod to get into — especially when it comes to the &cenergy system&r. That’s why we’ll take our time in this chapter to explain as much as we can.\n\nSome things here might not make full sense until later in your progression, so don’t stress yourself. Just try to understand what you can for now, and feel free to &dcome back to this chapter&r whenever you have questions.\n\nWe’ve split this chapter into &efour categories&r, each one covering a topic related to the GregTech Energy System. We’ll provide as many examples as possible to help you understand how it all works.", - "quests.gregtech_energy.start.task": "Welcome aboard", - "quests.gregtech_energy.start.subtitle": "It's not as bad as you think", - "quests.gregtech_energy.moving.title": "Moving your Energy", - "quests.gregtech_energy.moving.subtitle": "So, energy transfer, huh", - "quests.gregtech_energy.moving.desc": "Moving Energy in GregTech means understanding a few core mechanics.\n\nFirst, &bEnergy Tiers&r. From &aLV&r to &cUHV&r, everything in GregTech — wires, machines, recipes — is tied to a tier. You’ll need the &ecorrect cable material&r to move energy. For example:\n&7•&r Tin wire = &aLV&r\n&7•&r Copper wire = &bMV&r\n\nSecond, you’ve got the &bAmperage&r mechanic. Think of 1 Amp (or 1A) as &ea packet of energy&r. Machines request energy \"packets\", which then get sent down the wire.\n&7•&r 1A of LV = &a32 EU&r\n&7•&r 1A of HV = &e512 EU&r\n\nMost machines and energy hatches will only request &62A at maximum&r.\n\nMastering these two ideas is key before going further into energy distribution.", - "quests.gregtech_energy.moving.task": "I understand", - "quests.gregtech_energy.transformer.title": "The Super Transformer", - "quests.gregtech_energy.transformer.subtitle": "Better than Optimus Prime", - "quests.gregtech_energy.transformer.desc": "For every problem, GregTech has a multiblock solution. Enter the &dActive Transformer&r.\n\nThis beast is your ultimate transformer. It can transform energy between any tiers — from &aLV&r to &cUHV&r — without caring about amps or a mess of single block transformers.\n\nBut that's not even the best part: it can transmit energy using Laser Pipes.\n&7•&r Lasers send absurd amounts of Amps.\n&7•&r No loss. No cables. Just pure energy.\n&7•&r Only one catch: it &chas to be in a perfectly straight line&r.\n\nWhen cables feel weak, &luse lasers.", - "quests.gregtech_energy.transformer.task": "Any Laser Hatch from EV to IV", - "quests.gregtech_energy.moving_wire.title": "Moving with wires", - "quests.gregtech_energy.moving_wire.subtitle": "Funky to place", - "quests.gregtech_energy.moving_wire.desc": "Moving energy around in GregTech can be tricky — &bmost cables are lossy&r. For every block, for every amp, you might lose energy as it travels through your wires. But don’t worry, there are solutions:\n\n&7•&r Cover your wires with rubber. By doing so, you'll significantly reduce energy loss over distance. Just check the quest items for a reference.\n\n&7•&r Use higher-tier cables. Platinum cables, for example, only lose 1 EU per block — practically nothing when compared to the 8192 EU it can carry.\n\n&7•&r &bSuperconductors&r. These beauties are a bit pricier, but they have &9zero loss&r. They don’t need rubber covers, and won't zap you either. Just be aware that they're usually only craftable near the end of their tier.\n\nOptimize your energy flow — &breduce losses&r and make your systems more efficient.", - "quests.gregtech_energy.moving_wire.task": "I finished looking at wires", - "quests.gregtech_energy.moving_amp.title": "Managing Amp", - "quests.gregtech_energy.moving_amp.subtitle": "It burns?", - "quests.gregtech_energy.moving_amp.desc.1": "You’ll notice each wire has its own &eMax Amperage&r — that’s the amount of amps a cable can safely carry before burning.\nTo know how many amps will flow through a cable, you must consider two things:\n\n- A Generator or Battery outputs a specific amount of Amps:\nBattery Buffers will output as many amps as they have batteries inside.\nEvery single-block generator outputs &e1A&r.\nFor multiblock generators, it depends on the &aDynamo Energy Hatch&r — the value is shown in its tooltip.\n\nAmperage output is also based on what is needed: each machine connected to a power line will request amps to fill its internal buffer.", - "quests.gregtech_energy.moving_amp.desc.2": "Let’s look at an example:\nYou have &e6 machines&r connected to an &e8x Battery Buffer&r filled with 8 batteries.\nThe buffer will try to send &e1A&r to each machine — that’s &e6A&r total.\nThe amps are delivered in order: the closest machines get power first, and the furthest ones last.\nIf your cables only support &c4A&r, they’ll &cBURN&r. You’ll need &a8A cables&r in this case.\n\n&bTip:&r The first machine in the line might need a cable that handles &e8A&r,\nbut the last machine may only need &e1A&r, as it’s only receiving what’s left.\n&c⚠ Be careful:&r adding another machine at the end could cause the cable to burn if it exceeds the limit.", - "quests.gregtech_energy.moving_amp.task": "I got it", - "quests.gregtech_energy.produce_energy.title": "Producing Energy", - "quests.gregtech_energy.produce_energy.subtitle": "Gas or Oil?", - "quests.gregtech_energy.produce_energy.desc": "It’s all about making energy, right? This part won’t be the most complicated one, since &eproducing energy&r in &2TerraFirmaGreg&r works pretty much like in &5standard GregTech&r.\n\nYou’ll learn about the various &6methods to generate energy&r, as well as some of the &afuels&r you can use to get the most out of your setup.", - "quests.gregtech_energy.produce_energy.task": "Let's go!", - "quests.gregtech_energy.lv_generator.title": "Let's make energy", - "quests.gregtech_energy.lv_generator.subtitle": "Welcome to LV", - "quests.gregtech_energy.lv_generator.desc.1": "All of these are your basic &61-block Generators&r. They have a single &9input&r for their fuel — whether it’s &esteam&r, &agas&r, or &6liquid fuel&r — and they output exactly &e1A&r of power at their energy tier.\n\nThey’re simple to work with and will be your &ofirst source of power&r in &5GregTech&r until you reach the &dlarge multiblock generators&r later on.\n\nTo know what fuels can be used, &aEMI&r is your best friend — or you can check the &bquests on the left&r, where we’ve listed the most &aoptimal inputs&r. For now here are the <hree ways&r to begin your power production, all of them are &aviable&r the choice is yours.", - "quests.gregtech_energy.lv_generator.desc.2": "&e1. Steam Power&r:\n\nThis is the most classic method. You can convert the steam produced by your High Pressure Boilers into EU using a Steam Turbine.\n\nIt generates &e32 EU/t&r with &e64 mB/t&r of steam. If you follow this path, we highly recommend making a Large Bronze Boiler, which can easily be fueled with Lava or other burnable solid fuels (check JEI!).", - "quests.gregtech_energy.lv_generator.desc.3": "&e2. Rotational Power&r:\n\nYou can use Create's rotational power with an Alternator to generate RF, then convert it into EU using an &7LV&r Converter.\n\n(Check the Alternators quest in the LV Chapter for more details.)", - "quests.gregtech_energy.lv_generator.desc.4": "&e3. Biodiesel Power (TFG Exclusive)&r:\n\nCanola and Sunflowers can be processed into large amounts of Seed Oil. Combine it with TFC Alcohol to produce Biodiesel.\n\nThis method may seem more complex, but Biodiesel is extremely powerful during &7LV&r and &bMV&r tiers. It scales well into &5EV&r with &eCetane-Boosted Diesel&r later on.\n\nTo use Biodiesel, you’ll need a &7LV&r Combustion Generator. While it may be slightly more expensive, every mB of Biodiesel provides a high amount of EU, making it easier to transport and store.\n\nIt's your choice how you want to start your energy production.", - "quests.gregtech_energy.lv_generator.desc.5": "&e4. Syngas Power (TFG Exclusive)&r:\n\nWith the help of the &6Coke Oven&r and a &6Vacuum Chamber&r, you can obtain this early-game gas. It is not the strongest option, but it is sufficient if you want to follow a &eGas-Only&r power path. A &6Create&r-based tree farm is highly recommended to get the best efficiency out of it.", - "quests.gregtech_energy.lv_generator.task": "Any LV Generator", - "quests.gregtech_energy.mv_generator.title": "The MV Generators", - "quests.gregtech_energy.mv_generator.subtitle": "Basically the same as the LV ones", - "quests.gregtech_energy.mv_generator.desc": "To run your &bMV&r machines, you will need to upgrade your power production.\n\nIf an &7LV&r Generator produces &e32 EU/t&r, the &bMV&r Generator runs at &e128 EU/t&r.\nIt consumes four times more fuel to produce four times more energy.\n\nTo better understand power generation at &bMV&r, we strongly recommend checking the dedicated quest in the &bMV&r chapter, located right at the beginning.\n\nAt &bMV&r, you also gain access to more options:\n\n- Oil-based fuels like Diesel or Light Oil Residue\n- Gas-based fuels like Benzene, LPG, or Methane\n- You can continue using Biodiesel or Steam, though you may need larger pipes (Aluminium, Steel, or Potin can handle it)\n\nExplore your options carefully to optimize your energy setup.", - "quests.gregtech_energy.mv_generator.task": "Any MV Generator", - "quests.gregtech_energy.hv_single_generator.title": "The last single block generators", - "quests.gregtech_energy.hv_single_generator.subtitle": "Third time's the charm?", - "quests.gregtech_energy.hv_single_generator.desc": "If you don’t want to build the &eLarge Steam Turbine&r, these are your only options for &6HV&r.\n\nHowever, keep in mind that they won’t be available for &5EV&r and beyond.\n\nStill, they remain strong choices for energy generation at the &6HV&r tier.", - "quests.gregtech_energy.hv_single_generator.task": "Any HV Generator", - "quests.gregtech_energy.hv_fuel.title": "The obtainable HV fuels", - "quests.gregtech_energy.hv_fuel.subtitle": "To each their own", - "quests.gregtech_energy.hv_fuel.desc": "These are the three fuels respectively used for the Combustion, Steam, and Gas Generators.\n\nIf you have reached &6HV&r, we highly recommend choosing one of these three options.\n\nHowever, don’t worry—other fuels are not necessarily bad.\n\nYou should always pick the solution that works best for your setup and playstyle.", - "quests.gregtech_energy.hv_fuel.task": "I got it", - "quests.gregtech_energy.hv_choice.title": "Producing at HV", - "quests.gregtech_energy.hv_choice.subtitle": "Your choice", - "quests.gregtech_energy.hv_choice.desc": "By reaching &6HV&r, you now have access to your first multiblock for power generation.\n\nIt’s also considered the worst one… but it can still work well if you really want to use it.\n\nYour other option is to continue using the previous generators—you now have access to new and better fuels.", - "quests.gregtech_energy.hv_choice.task": "I understand", - "quests.gregtech_energy.lpt.title": "The Large Plasma Turbine", - "quests.gregtech_energy.lpt.subtitle": "You need a Fusion Reactor", - "quests.gregtech_energy.lpt.desc.1": "The &6Large Plasma Turbine&r — also known as &dLPT&r — is a real powerhouse. Not in size (it’s fairly standard), but in capacity. You’ll need LuV Circuits, a LuV Machine Hull, and tons of Tungstensteel to craft it. It’s considered the most powerful generator in TerraFirmaGreg.\n\nSo, how does it work? You’ll need Plasma produced by a Fusion Reactor. That plasma is cooled down inside the LPT while generating energy. You will need an output hatch to get the cooled plasma out.", - "quests.gregtech_energy.lpt.desc.2": "By default, the LPT starts at &e16384 EU/t&r, which doesn't look like much, but that energy output &cdoubles&r with each increase in the Rotor Holder after &1IV&r.\n\nFor example, using a LuV Rotor Holder (x2) with an HSS-E Turbine Rotor (x2.8) will give you a staggering &e91750 EU/t&r — that’s about &a2.8A of LuV&r power!\n\nLike other turbines, it will slow down and stop if the Dynamo Hatch is full so you won't waste plasma, but unlike the others, this one doesn’t require a Muffler Hatch.", - "quests.gregtech_energy.lgt.title": "The Large Gas Turbine", - "quests.gregtech_energy.lgt.subtitle": "The fan favorite", - "quests.gregtech_energy.lgt.desc.1": "The &6Large Gas Turbine&r — also known as &dLGT&r — is one of your two main sources of energy production for most of the modpack. You’ll be able to build your first one at &5EV&r using Stainless Steel. It can carry you from &5EV&r all the way to &dLuV&r, until you feel ready to upgrade to the Large Plasma Turbine.\n\nThat said, many players can finish TerraFirmaGreg using only these turbines — provided you have a strong infrastructure to handle the gas demands of high-tier LGTs.\n\nTo build the LGT, you’ll need the usual Maintenance Hatch and Input Hatch. This turbine requires a Muffler Hatch, but it does not use an Output Hatch.", - "quests.gregtech_energy.lgt.desc.2": "The default output is &e4096 EU/t&r. That output &cdoubles&r with each upgrade to the Rotor Holder after &5EV&r. For example, an LGT using an IV Rotor Holder (×2) with a HSS-E Turbine Rotor (280%% power) will produce:\n4096 × 2 × 2.8 = &e22,937.6 EU/t&r — that's about &a2.8A of IV&r.\n\nTo fully extract that energy, you’ll need at least a IV 4A Dynamo Hatch, since a normal Dynamo Hatch only handles 2A.\n\nJust so you know: the Efficiency stat of a Turbine Rotor increases the duration of the recipe, which means you get more power from each mB of fuel.\n\nLastly, if the Dynamo Hatch fills up, the LGT will start voiding excess, so you'll want to turn your LGTs off when your battery buffer or substation starts getting full, via an Advanced Energy Detector Cover and Machine Controller Cover.", - "quests.gregtech_energy.lst.title": "The Large Steam Turbine", - "quests.gregtech_energy.lst.subtitle": "It... exists but better now", - "quests.gregtech_energy.lst.desc.1": "The &6Large Steam Turbine&r — or &dLST&r — might not be the most common Large Generator in standard GregTech, but thanks to its early unlock at &6HV&r and the fact that Large Boilers are stronger in TerraFirmaGreg, it definitely has its place.\n\nTo make it work, you’ll need an Input Hatch for steam, an Output Hatch for Distilled Water, and of course a Maintenance Hatch. That’s all you need!\n\nLike all Large Turbines, you’ll place a Rotor Holder on one side and a Dynamo Hatch on the other to extract power. For the LST, the Rotor Holder must be at least &6HV-tier&r. Upgrading to an &eEV&r Rotor Holder will &cdouble&r the output and increases efficiency slightly, but that's the highest tier it'll accept.", - "quests.gregtech_energy.lst.desc.2": "The base output of the LST is &e2048 EU/t&r. Let’s take an example: with an EV Rotor Holder (×2) and a Inconel-718 Turbine Rotor (220%% power), you’ll get:\n2048 × 2 × 2.2 = &e9\u202F011,2 EU/t&r — that’s about &a4.4A of EV&r.\n\nTo extract that energy, you’d need either an IV Dynamo Hatch or an EV 16A Dynamo Hatch.\n\nWhile the LST isn’t the best turbine out there, if you have plenty of Large Boilers or access to a large amount of fuel, these steel-based turbines could absolutely serve you well.", - "quests.gregtech_energy.lce.title": "The Large Combustion Generator", - "quests.gregtech_energy.lce.subtitle": "Don't belive its GUI", - "quests.gregtech_energy.lce.desc.1": "The &6Large Combustion Engine&r (&dLCE&r) and the &5Extreme Combustion Engine&r (&dECE&r) are your champions if you’re into transforming Oils into fuels. These two &6bad boys&r share the same fuel types and even look alike — but they require different materials to build.\n\nTo craft the LCE, you’ll need to reach &5EV&r and unlock Titanium, along with at least one IV Circuit. For the ECE, it’ll be Tungstensteel and a LuV Circuit — something you should be able to build comfortably during &1IV&r.", - "quests.gregtech_energy.lce.desc.2": "Both machines require an Input Hatch for fuel and also Lubricant. For the &dECE&r, adding Oxygen or Liquid Oxygen will grant you a &cmassive energy boost&r. Check the tooltip of your fuel to compare how much extra energy you get with oxidizers — it's well worth it.\n\nKeep in mind: both engines need a Muffler Hatch.", - "quests.gregtech_energy.lpt_fuel.title": "Plasma Fuels", - "quests.gregtech_energy.lpt_fuel.subtitle": "It's very hot", - "quests.gregtech_energy.lpt_fuel.desc.1": "&6Large Plasma Turbines&r require high-tech fuels to run, and we recommend two strong options:\n\nThe first option becomes available with your MK1 Fusion Reactor: &eHelium Plasma&r.\nYou can create it using Deuterium and Tritium Gas — both gases are obtained by distilling &aLiquid Ender Air&r.\nThis fuel isn't the most powerful, but it's by far the easiest and earliest to produce.", - "quests.gregtech_energy.lpt_fuel.desc.2": "The second option requires a MK3 Fusion Reactor and allows you to generate &eNickel Plasma&r.\nTo make it, you’ll need Liquid Potassium — which you can extract from various ores — and the infamous Fluorine, which you should already know how to produce by now.\n\n⚠ Don’t forget: Helium Gas and Liquid Nickel should be collected and returned to your storage for future reuse.\n\nThese two fuels are your best candidates for powering the &dLPT&r, depending on how far you've progressed in your industrial madness.", - "quests.gregtech_energy.lpt_fuel.task": "I don't want to make a bucket of Plasma", - "quests.gregtech_energy.lgt_fuel.title": "Gas Fuels", - "quests.gregtech_energy.lgt_fuel.subtitle": "Everyone's favorite", - "quests.gregtech_energy.lgt_fuel.desc.1": "All of these fuels are used for &2Gas Turbines&r — ranked here from the least efficient to the best.\n\nThe &bGas Turbine&r is overall a bit cheaper than its counterpart, the &bCombustion Generator&r, but &eGas Fuels&r are also less energy-dense than combustion fuels. This does not mean they are worse — only that you will need more millibuckets (mB) to achieve the same output. Later in progression, they can be used inside the &2Large Gas Turbine&r, a very powerful multiblock that requires a bit more management.", - "quests.gregtech_energy.lgt_fuel.desc.2": "In TerraFirmaGreg, &eGas Fuels&r have been widely rebalanced. &6We do not recommend relying on &eBenzene&r or &eNitrobenzene&r, as they have been heavily nerfed.&r At the start of &7LV&r, we advise using &eSyngas&r or &eLPG&r if you want to process your Oilsands. Later on, you can upgrade to &eReformate Gas&r at &bMV&r and further improve its production once you unlock the &2Cracker&r.", - "quests.gregtech_energy.lgt_fuel.task": "Gas in a bucket?", - "quests.gregtech_energy.syngas.title": "Syngas", - "quests.gregtech_energy.syngas.subtitle": "I can get Gas fuel at LV?", - "quests.gregtech_energy.syngas.desc": "The &eSyngas&r is a new TFG gas fuel. You can unlock it very early at &8ULV&r and use it in your first &6Gas Turbines&r during &7LV&r. It is not a particularly strong fuel, but it can be transformed into valuable byproducts such as &eLubricant&r, &eMethane&r, and &eHydrogen&r.\n\nEven though it is not the most powerful option and can be difficult to scale, using only three &6Coke Ovens&r and one &6Brewery&r or &6Vacuum Chamber&r you can produce a steady supply that should be sufficient to reach &bMV&r and unlock the far stronger &eReformate Gas&r.", - "quests.gregtech_energy.reformate_gas.title": "Reformate Gas", - "quests.gregtech_energy.reformate_gas.subtitle": "Is that reformate Benzene?", - "quests.gregtech_energy.reformate_gas.desc.1": "The &9Reformate Gas&r is a strong and new gas fuel taking the usual role of Benzene at &bMV&r.\n\nTo produce it, you will need to build a &6Liquefaction Tower&r and obtain some &5Rhenium&r from the &6Tarkianite&r veins found only in dry and hot climates. Two &6Pyrolyse Ovens&r — one producing Creosote and the other Wood Tar — will provide all the materials required to generate this fuel. Remember that you can produce steam with a &6Fluid Heater&r if you want to simplify the setup.", - "quests.gregtech_energy.reformate_gas.desc.2": "It is also important to consider the improved yield available at &6HV&r when using a &6Cracker&r. This will allow you to loop most of your &5Rhenium&r, making Reformate Gas effectively an infinite fuel.\n\nAdding &9Nitrogen&r and &9Hydrogen&r to the process will further strengthen your production throughput.", - "quests.gregtech_energy.btx.title": "BTX Fuel", - "quests.gregtech_energy.btx.subtitle": "Not a Korean boy band", - "quests.gregtech_energy.btx.desc": "Obtaining the &5EV Energy Hatches&r means you can finally get &eBTX Fuel&r (Benzene-Toluene-Xylene) production started. This fuel will last you for a very long time and remains competitive in a &6Large Turbine&r well into the late game. Even if it looks like a massive undertaking at first, rest assured that it will be well worth the effort.\n\nThis production line requires a large number of wood-based products. Sap becomes relevant again due to the need for &eGlue&r — you can either tap your trees passively or extract it directly from logs. You will also need to distill &eWood Tar&r in a &6Distillation Tower&r. Beyond that, make sure you can produce infinite amounts of &eEthanol&r, &eNether Quartz&r, &eSodium&r, &eAmmonia&r, &eLye&r, and &eReinforced Epoxy Resin Sheets&r.\n\nIf you want a more detailed breakdown of the BTX Fuel production chain, refer to the &5EV&r Chapter.", - "quests.gregtech_energy.fission_rod.title": "Fission Fuels", - "quests.gregtech_energy.fission_rod.subtitle": "Don't get me too hot", - "quests.gregtech_energy.fission_rod.desc.1": "To begin producing power on &2Earth&r, you will need to invest in an impressive setup on &4Mars&r to produce and process &cThorium-Uranium Breeder Fuel&r; every time you craft a new &cBreeder Rod&r, you must use an &5OLA&r recipe, which is quite expensive, but the advantage is that the rods are fully recyclable after being depleted.\n\nAfter obtaining your first &cBreeder Rod&r, it is very important to decide which isotope you want to target.", - "quests.gregtech_energy.fission_rod.desc.2": "The &aAmericium Rod&r has extremely high durability but very low &cHeat&r, and it is the only rod that can be used in a &eSmall Fission Reactor&r; this incredibly potent rod is very difficult to obtain, as you will need to run your &cFission Reactor&r at an extremely low temperature to maximize americium output—refer to EMI to determine the heat range you should target.\n\nThe &bNeptunium Rod&r is the standard option, offering good power output and good durability; it can produce up to &1360k EU/t&r at &1IV&r but requires a very extensive infrastructure, and with one &cFission Reactor&r, one &6Heat Battery&r, and one &9Cooling Tower&r, you should be able to generate a massive amount of steam in a perfectly looped system.", - "quests.gregtech_energy.fission_rod.desc.3": "Be very cautious, however: if your &cBreeder Rods&r are operated at too high a temperature, you will lose part of the &7TBU Waste&r and will not be able to fully recycle the rod; always be extremely careful when running a &cBreeder Rod&r, as losing them is something you absolutely want to avoid.\n\nWhen targeting specific temperatures to increase isotope yield, remember that you can mix multiple rods together, and as always, refer to EMI to see which rods use which coolants.", - "quests.gregtech_energy.smr.title": "Small Modular Reactor", - "quests.gregtech_energy.smr.subtitle": "Finally Power for these far outposts", - "quests.gregtech_energy.smr.desc.1": "If you manage to obtain two &aAmericium-241 Rods&r, you can start looking into the &eSmall Fission Reactor&r and the &aSmall Modular Turbine&r; this generator setup is ideal for long-term, sustainable power generation with no required interaction, making it perfect for isolated outposts or as backup power for your base if everything goes wrong.", - "quests.gregtech_energy.smr.desc.2": "In the &eSmall Fission Reactor&r, you must install two &bFuel Holders&r, as this is the minimum required to produce power, and then craft enough &3TiCl2 Doped Supercritical CO2&r, which is the only coolant this reactor can use; the good news is that the system will be perfectly looped.\n\nTo set up the &aSmall Modular Turbine&r, you must use its dedicated &aSMT Input Hatches&r, as no other input hatches will function; the modular aspect comes from the requirement to use a &eLubricant&r to run the generator, either the &bGregTech&r one or the version produced with the &5OLA&r, which doubles efficiency, and you can further enhance output by adding a &dBooster&r—currently &bOzone&r or &61,1-Cyclohexanediyl Dihydroperoxide&r—to increase the amount of &eEU&r produced.", - "quests.gregtech_energy.smr.desc.3": "While this setup may seem intimidating at first, the benefit of having an extremely long-lasting and reliable power source anywhere in the world is significant, making it well suited for isolated harvesters, miners, or even a fully independent base.", - "quests.gregtech_energy.cooling_tower.subtitle": "Finally Fission Power on Earth", - "quests.gregtech_energy.cooling_tower.desc.1": "The most traditional way to generate power using &eFission Energy&r is through a combination of a &6Heat Battery&r and a &9Cooling Tower&r; the amount of &9Distilled Water&r required is so high that you should not expect to skip the tower. The initial setup usually consists of a &cFission Reactor&r running &bNeptunium Rods&r (you may also add some &aAmericium Rods&r) using &eBoron Coolant&r, which is then cooled through the &6Heat Battery&r.", - "quests.gregtech_energy.cooling_tower.desc.2": "The &cHeat Units&r generated this way should be used to produce &bHigh Pressure Steam&r from &9Distilled Water&r; this steam can then be sent to &eNuclear Turbines&r, which will output &aWarm Water&r that is cooled back into &9Distilled Water&r using the &9Cooling Tower&r. Be prepared to allocate a large amount of space for this setup.\n\nAs a helpful tip, remember that the &9Cooling Tower&r requires a circuit to be selected to operate, and the higher the circuit, the higher the flow rate it can handle.", - "quests.gregtech_energy.gasoline.title": "Gasoline", - "quests.gregtech_energy.gasoline.subtitle": "The middle child", - "quests.gregtech_energy.gasoline.desc": "&aGasoline&r is a really strong combustion fuel that you unlock at &6HV&r, but realistically only begin to make when you build your first &6Distillation Towers&r. &7Toluene&r is easily made from &7Wood Tar&r or &7Heavy Oil Residue&r, while everything else you need is &dRefinery Gas&r, &eNaphtha&r, and a mix of &3Oxygen&r, &bHydrogen&r, and &1Carbon&r.\n\nIt's strong, quite easy to make, and even better, it can be upgraded into &cHigh Octane Gasoline&r.", - "quests.gregtech_energy.high_gasoline.title": "High Octane Gasoline (HOG)", - "quests.gregtech_energy.high_gasoline.subtitle": "Highly Powerful", - "quests.gregtech_energy.high_gasoline.desc": "The direct upgrade of &cGasoline&r is a &5two times more powerful fuel&r. As the name doesn't suggest, you have to add not only &dOctane&r but also other materials from &7Petrochem&r. At that point, we expect you to be able to navigate through &bEMI&r and begin the fabrication of this insanely strong fuel.", - "quests.gregtech_energy.lst_fuel.title": "This is Steam", - "quests.gregtech_energy.lst_fuel.subtitle": "Not much of a choice", - "quests.gregtech_energy.lst_fuel.desc": "Steam isn’t complicated — just boil water.\n\nTo do it efficiently, we recommend using &6Large Boilers&r. There's two versions: one each for &8ULV&r and &bMV&r. Each tier provides a strong increase in steam output.\n\nHowever, be aware: the scaling of the &dLarge Steam Turbine&r with these boilers is not the best compared to other power generation methods.\n\nAs a reminder: &e2 mB&r of steam = &e1 EU&r.", - "quests.gregtech_energy.lst_fuel.task": "I will switch to a denser fuel", - "quests.gregtech_energy.lst_fuel.task.1": "Large Boilers", - "quests.gregtech_energy.lce_fuel.title": "Liquid Fuel", - "quests.gregtech_energy.lce_fuel.subtitle": "The polluter's favourite", - "quests.gregtech_energy.lce_fuel.desc.1": "All of these fuels are used for &6Combustion Generators&r — ranked here from the least efficient to the best.\n\nDuring the early game, we recommend starting with Diesel or Biodiesel. Later on, you can upgrade to Cetane-Boosted Diesel at &6HV&r by mixing it with Nitrogen, Hydrogen, and Oxygen.", - "quests.gregtech_energy.lce_fuel.desc.2": "Once you reach &5EV&r and get your hands on a &6Distillation Tower&r, it's time to switch over to Gasoline and High Octane Gasoline. Don’t attempt this too early — oils need to be distilled properly, and doing it with a regular Distillery is not efficient at all.\n\nTo make this work, you'll need a combination of oil distillation and some organic compound processing. Thankfully, a Pyrolyse Oven and a Distillation Tower will handle it all smoothly.\n\nIf you manage a steady supply of High Octane Gasoline, you should be able to finish the entire modpack running only on Combustion Generators.", - "quests.gregtech_energy.lce_fuel.task": "I got enough", - "quests.gregtech_energy.large_solar.subtitle": "Huge Easy Power", - "quests.gregtech_energy.large_solar.desc.1": "The Large Solar Array MK I will be your go-to solution if you want to set up a larger base on the Moon.\n\nIt’s especially useful for &bAE2&r processing lines, and it can also power your Moon Dust Harvesters.\n\nDon’t forget that you can use the GregTech Terminal item to build the multiblock instantly by sneak-right-clicking on the controller.\n\nCheck the available recipes by simply pressing &eU&r on the controller to see your options.", - "quests.gregtech_energy.large_solar.desc.2": "&6The Large Solar Array MK I&r comes with &92 different recipes&r:\n\n&9• Passive Mode&r —\nThis mode slowly consumes &dPhotovoltaic Cells&r, meaning it's fine when you're actively setting up your base if you throw a stack in there, but won't last forever. It will only generate &62A HV&r during the day — enough for basic systems, but far from optimal.\n\n&9• Active Mode&r —\nIf you want to &amaximize the energy output&r, you’ll need to manage coolant. This will require your Moon Base to be more built up, but the reward is you get &52A EV&r instead!\n\nThere's also MK II and MK III versions for higher tiers, requiring more advanced coolants.", - "quests.gregtech_energy.large_solar_t2.subtitle": "Even stronger", - "quests.gregtech_energy.large_solar_t2.desc.1": "If you're building an &dAE2 base on the Moon&r, chances are you'll need a lot more energy. That's where the &6Large Solar Array MK II&r comes in!\n\nJust like the MK I, it offers 2 different recipes — but this time, neither is fully passive.", - "quests.gregtech_energy.large_solar_t2.desc.2": "Both &bSolar Coolant&r and &bCryogenized Fluix&r are fully renewable on the Moon. In fact, the Solar Coolant loop recycles its &eFluorine&r and &eChlorine&r inputs — meaning you only need a steady supply of:\n\n• Helium-3 — can be extracted with a &aFluid Drill Rig&r\n• Water — collect it passively with an &aAqueous Accumulator&r\n\n&cPower emergency fallback:&r\nIf your fluid supply is interrupted, the LSA MK II can still operate using Photovoltaic Cells.\nThis fallback method keeps your base online while you troubleshoot the issue.\n\nA must-have for any serious off-world AE2 infrastructure.", - "quests.gregtech_energy.large_solar_t3.subtitle": "Maximal Power", - "quests.gregtech_energy.large_solar_t3.desc": "The final tier is the &6Large Solar Array MK III&r. It works the same way as the MK II, but its new Solar Coolant requires the addition of &aArgon&r and &bSilica Aerogel&r.\n\nYou should already be familiar with &bSilica Aerogel&r — you used it in your &dRocket Tier 3&r.\nHowever, it's much harder to produce on the Moon, and you may need a constant supply shipped from &aEarth&r.\n\nWe’ll let you decide how to handle this logistical challenge — whether it’s through automation, or interplanetary transport, the choice is yours.\n\n&eHigh-tech energy&r demands &chigh-level infrastructure&r. Plan wisely!", - "quests.gregtech_energy.solar_panel.subtitle": "Light in the Dark", - "quests.gregtech_energy.solar_panel.desc": "The Solar Panel will be your first source of power on the Moon.\n\nThey produce 32 EU/t during daytime, but keep in mind they actually generate FE, so you’ll need a Converter to transform it into EU.\n\nYou can use up to 4 Solar Panels on an &bMV Converter&r.", - "quests.gregtech_energy.storage.title": "Storing Energy", - "quests.gregtech_energy.storage.subtitle": "Gotta put all that juice somewhere", - "quests.gregtech_energy.storage.desc": "Storing your energy is one of the most fundamental pillars of the power system in GregTech.\n\nWhy is that? Simply because even the strongest generators won't be enough to keep up when you start a big craft — especially in late game.\n\nTo deal with this, GregTech provides multiple solutions to store astronomical amounts of EU. These storages act as a buffer between your energy production and the machines that drain it during complex operations.\n\nWhether you’re preparing for a Fusion Reactor, an LCR, or any HV-IV scale crafting chain, you’ll need that extra backup of energy to keep everything stable.\n\nDon’t underestimate the power of a good battery — it may just be the thing that saves your base from a blackout during critical moments.", - "quests.gregtech_energy.storage.task": "I understand", - "quests.gregtech_energy.tank.title": "Storing Fuel", - "quests.gregtech_energy.tank.subtitle": "There's more kinds of batteries than just electric ones", - "quests.gregtech_energy.tank.desc.1": "Obviously, storing energy can also mean storing the fuel that makes it.\n\nFor this scenario, while Drums and Crates are decent early options, you should not overlook the &dSuper Tank&r and the &dSuper Chest&r.", - "quests.gregtech_energy.tank.desc.2": "These beasts are capable of storing tremendous amounts of fluid or items — perfect for automated energy setups, especially when you want to generate power far away from your main base without having to build an entire cable network.\n\nJust load them up with gas, fuel, steam or even plasma, and let them handle the rest. With proper planning, your outposts can be fully operational with no live connection to your central grid.\n\nEnergy doesn’t always come in wires — sometimes, it comes in barrels.", - "quests.gregtech_energy.tank.task": "Any Super Tank", - "quests.gregtech_energy.battery_buffer.title": "Battery Buffer", - "quests.gregtech_energy.battery_buffer.subtitle": "The basic battery buffer beckons batteries", - "quests.gregtech_energy.battery_buffer.desc.1": "Battery Buffers are your basic machines to store and manage energy — though technically, they don’t store energy on their own. They simply serve as a housing for your batteries.\n\n&c⚠ If you don’t want them to explode&r:\n- &4Never input higher-tier energy&r into a lower-tier Battery Buffer.\n- Batteries can only be charged if they are of &cequal or lower tier&r than the Battery Buffer.", - "quests.gregtech_energy.battery_buffer.desc.2": "A Battery Buffer can accept up to 2x its output amperage.\nSo for example, a 4x Battery Buffer can take in &a8A&r — but will only output &e4A&r max (1A per battery slot).\n\n&eReminder&r:\n- No batteries = no output.\n- The number of batteries determines the number of Amps it outputs. (That means a &68x Battery Buffer&r with only &e3 batteries&r will only output &e3A&r.)\n\nUse them wisely — they are the foundation of any stable energy network.", - "quests.gregtech_energy.battery_buffer.task.1": "Any battery buffer", - "quests.gregtech_energy.battery_buffer.task.2": "Another one", - "quests.gregtech_energy.pss.title": "The Power Substation", - "quests.gregtech_energy.pss.subtitle": "All your eggs in one basket", - "quests.gregtech_energy.pss.desc.1": "The &dPower Substation&r — also known as the &dPSS&r — is the &6ultimate custom battery multiblock&r. Once you're able to craft it in &5EV&r, it should easily serve as your base's central source of power, so it can be a good thing to focus towards.\n\nIt can store so much energy... you’d probably need multiple lifetimes to fill it.", - "quests.gregtech_energy.pss.desc.2": "&eHow it works&r:\n- Build the structure using &aPalladium Substation Casings&r.\n- Add at least &b1 Energy Hatch&r (input) and &b1 Dynamo Hatch&r (output).\n- It accepts &aany hatch&r — &cAmperage-based&r or &6Laser&r.\n- &cNo risk of explosion&r — transformers are &aintegrated&r.\n\n&eCapacitor Layers&r:\n- You can add up to &d17 layers&r of &9Capacitor Blocks&r on top of the structure.\n- Each layer must be &cfully filled&r — no gaps.\n- Mix &fempty&r and &6full&r capacitors however you like.\n\nSurround each layer with &bLaminated Glass&r.\n\nLet’s be honest: &cYou’ll never need 17 layers&r... but hey, it’s nice to dream big.\nIf you ever do build a full 17-layer PSS, &lplease send help&r — you’ve gone too far.", - "quests.gregtech_energy.batteries.title": "Super Batteries", - "quests.gregtech_energy.batteries.subtitle": "Sci-Fi power storage", - "quests.gregtech_energy.batteries.desc": "In &7LV&r and &bMV&r, you probably built your first batteries made of Sodium or Lithium.\n\nBut let’s be real — these are the weakest batteries GregTech has to offer.\n\nIn this quest, we’ll look at the powerful alternatives: the &acrystal batteries&r.\nThey are much more potent, store way more energy, and can help you push your factory to the next tier.\n\nAre they more expensive? Of course. But let’s be real...\nPower is Power. Who’s counting?", - "quests.gregtech_energy.batteries.task": "Any crystal battery", - "quests.gregtech_energy.spending_energy.title": "Spending Energy", - "quests.gregtech_energy.spending_energy.subtitle": "Oh you will spend energy", - "quests.gregtech_energy.spending_energy.desc.1": "How to spend all this energy?\n\nUse your machines! Sounds simple, right?\nWell... not exactly. There are many small details that you should learn to help you on your quest to completing &3TerraFirmaGreg&r.\n\nBasic Machines:\n- These machines are simple.\n- They can request up to &a2A&r each.\n- If you input a higher tier of energy... &4\uD83D\uDCA5 they explode&r.\n\nGregTech Multiblocks:\nNow things get interesting. Multiblocks offer more flexibility and power — &eif&r you understand how they work.", - "quests.gregtech_energy.spending_energy.desc.2": "Standard Mechanics:\n- If a multiblock can accept two Energy Hatches (most of them), this allows you to use higher-tier recipes than the machine’s base tier.\n\nExample:\nIf you're building an Electric Blast Furnace and you install two &7LV&r Energy Hatches, it will be able to process &6MV&r-tier EBF recipes.\n\nThis is one of the key benefits of multiblocks over single-block machines — to upgrade them to the next tier, you only have to swap out their energy hatches instead of replacing the whole machine.", - "quests.gregtech_energy.spending_energy.desc.3": "Some multiblocks only accept one Energy Hatch, but that doesn't mean you're limited to 1 amp!\n\nYou can still use a 4A or 16A Energy Hatch. This will allow &bOverclocking&r of recipes, but not the recipe tier.\n\nExample:\nThe Large Circuit Assembler only allows one Energy Hatch. If you install a 4A IV Energy Hatch, you will be able to overclock all IV and lower recipes.\n\nHowever, it cannot craft LuV-tier recipes because the machine doesn't support multiple hatches. That limitation is intentional, to prevent skipping the GregTech progression system.", - "quests.gregtech_energy.spending_energy.desc.4": "So remember: More amps on a single hatch means faster processing, but two hatches are required to unlock higher-tier recipes.", - "quests.gregtech_energy.spending_energy.task": "I understand", - "quests.gregtech_energy.overclock.title": "Overclock", - "quests.gregtech_energy.overclock.subtitle": "Basic upgrade mechanic", - "quests.gregtech_energy.overclock.desc.1": "Have you heard about Overclocking, but don't really understand what it is? Let's take some time to explain it.\n\nWe should start with the basics:\n&dLV&r represents a maximum of 32 EU/t — sometimes less, but never more.\n&dMV&r goes up to 128 EU/t.\n&dHV&r reaches 512 EU/t.\nBasically, every tier is a 4x increase in power usage.", - "quests.gregtech_energy.overclock.desc.2": "What happens when you run a lower-tier recipe in a higher-tier machine? That's what we call &eOverclocking&r!\n\nAn &dMV&r recipe (33–128 EU/t) run in an &dHV&r machine will both: 1) Use 4x more energy, and 2) Be 2x faster.\n\nThe same MV recipe in an &dEV&r machine? 16x the energy cost, but only 4x faster.\n\nAs you can see, it's more power efficient to use multiple machines rather than overclocking a single one.\nBut let's be real: in most setups, you’ll prefer overclocking to building a ton of the same machines.\n\nStill, it's good to know this early on, when energy is tight.", - "quests.gregtech_energy.overclock.desc.3": "There’s a special kind of overclocking exclusive to just a few multiblocks: &ePerfect Overclocking&r.\nHere, instead of 4x energy for 2x speed, you get &a4x energy&r for &a4x speed&r! This makes it just as efficient as running multiple machines.\n\nCurrently in TerraFirmaGreg, only the following multiblocks support this:\n- Large Chemical Reactor\n- Heat Exchanger\n- Electric Blast Furnace*\n- Alloy Blast Smelter*\n- Rotary Hearth Furnace*", - "quests.gregtech_energy.overclock.task": "So the red ones go faster, got it", - "quests.gregtech_energy.blast_oc.title": "The Blast Overclocking", - "quests.gregtech_energy.blast_oc.subtitle": "You don't need to understand this one", - "quests.gregtech_energy.blast_oc.desc.1": "If you haven't learnt about Perfect Overclocking yet, you should read the quest right above this one first.\n\nThese three multiblocks share a special ability: they can &ePerfect Overclock&r recipes depending on the &ctemperature of the machine&r. You can check the current temperature by clicking on the controller.\n\nThere are two ways to increase the temperature:\n1) Use higher-tier energy inputs\n2) Upgrade the coils", - "quests.gregtech_energy.blast_oc.desc.2": "To see the temperature of a coil, simply &3hold Shift&r while hovering over it.\n\nOnce you know your machine's temperature, you’ll need the temperature of the recipe. The easiest way to find it is to use EMI.\n\nWith both values, you can do a quick calculation to see if Perfect Overclocking applies:\n&bYour machine must be at least 1800K hotter per overclock tier than the recipe requires.&r", - "quests.gregtech_energy.blast_oc.desc.3": "Example:\n- Stainless Steel recipe requires &c1700K&r and is &aHV&r tier.\n- Your EBF is at &bLuV&r and has a temperature of &c5900K&r.\n- HV to LuV is &a3 overclock tiers&r.\n- 1800 x 3 = &c5400K&r → Add the recipe's base: 5400 + 1700 = &c7100K&r needed for full Perfect Overclock.\n- Since your machine is only at &c5900K&r, you will Perfect Overclock from HV to EV and EV to IV, but only a normal overclock from IV to LuV.\n\nSo the recipe will take 1.7 seconds instead of 0.85 seconds if it were fully overclocked.\n\nFeeling overwhelmed? Just remember this: better coils = faster and cheaper recipes.", - "quests.gregtech_energy.blast_oc.task": "Better coils more gooder, got it", - "quests.gregtech_energy.subtick.title": "Subtick", - "quests.gregtech_energy.subtick.subtitle": "Parallel?", - "quests.gregtech_energy.subtick.desc.1": "Another hidden mechanic in GregTech Multiblocks: the &dSubtick&r.\n\nWhat is it? Subtick activates when a recipe becomes so fast it takes less than one tick to process. Normally, machines can’t go faster than one recipe per tick — but with Subtick, they can!\n\nHow does it work? Once a recipe hits 1 tick duration, upgrading the Energy Hatch further won’t make it faster.\nBut thanks to Subtick, instead of wasting power, the machine will &aparallel the recipe internally&r.", - "quests.gregtech_energy.subtick.desc.2": "For example: If your Large Chemical Reactor (LCR) runs a LuV recipe at 1 tick, then at ZPM, it will run &e2 recipes per tick&r. Even faster hatches mean more internal parallel.\n\n&dNote&r: As of now, all the Large Machines can subtick in a limited way, but &aonly the LCR&r and &eHeat Exchanger&r support both Subtick and Perfect Overclocking. That’s also why there's no IV multiblock with parallel hatches for the LCR: it’s already doing it... but better.", - "quests.gregtech_energy.parallel_hatch.title": "Parallel Hatch", - "quests.gregtech_energy.parallel_hatch.subtitle": "Parallel again?", - "quests.gregtech_energy.parallel_hatch.desc.1": "The &dParallel Hatch&r is the main draw of the Large Multiblocks.\n\nWhat does it do?\nWhere allowed (mostly on the Multiblocks crafted from the Alloy Blast Smelter), it lets you run &amultiple recipes at the same time&r.\n\nIt does this by consuming more energy per tick, but massively increasing throughput. Perfect if you’re mass-producing alloys, circuits, or plates.", - "quests.gregtech_energy.parallel_hatch.desc.2": "Just place a Parallel Hatch on the Multiblock and make sure it’s fed with enough energy and input materials. Most multiblocks that allow it will show so in EMI or in the questbook.\n\n&dNote&r: The Large Chemical Reactor does not use Parallel Hatches — it already comes with something better called &bSubtick&r — read the nearby quest to find out more.", - "quests.gregtech_energy.parallel_hatch.task": "Any Parallel Hatch", - "quests.gregtech_energy.rotor.title": "Turbine Rotors", - "quests.gregtech_energy.rotor.subtitle": "So many choices!", - "quests.gregtech_energy.rotor.desc.1": "Rotor Holders naturally require a Rotor to use, but there's a lot of options and they all have different stats, so what do they all mean?\n\nHigher &9Efficiency&r will increase the duration of the recipe effectively reducing fuel usage. Meanwhile, &9Power&r will increase how much EU the turbine will generate. Lastly, &9Durability&r should be obvious.", - "quests.gregtech_energy.rotor.desc.2": "Ideally, you'll want to maximize all three, but the choice will depend on how much fuel you're producing, how many turbines you have, and how often you want to replace them, so there's no definitive correct answer. &7(Besides neutronium, of course...)&r\n\nThat being said, if you're completely lost, we recommend looking up the quests in each chapter.\n\nUnfortunately, you can't automatically pipe new rotors into rotor holders as they need the block in front of them to be completely empty, but a &aMechanical Arm&r will work!", - "quests.gregtech_energy.rotor.task": "Any Turbine Rotor", - "quests.gregtech_energy.fission_reactor.title": "Fission Reactor MK I", - "quests.gregtech_energy.fission_reactor.subtitle": "Strap yourself in, this is complicated", - "quests.gregtech_energy.fission_reactor.desc.1": "The &dFission Reactor&r is certainly an uncommon sight in GregTech - both in theme, and how it works. But fear not, we are here to guide you with this multi-purpose big-brain multiblock!\n\nWe'll spare you the physics for now, &efellow engineer&r. The most important thing you should know is that the reactor is like a big thermal &dbattery-generator&r. You input proper fuel, and get &cheat&r (just like &6EU/t&r) that gets stored in the reactor as &crising temperature&r (stored &6EU&r).\n\nYou can then transfer this heat to &9coolant fluids&r for running turbines, or performing EBF-style crafting recipes. Sometimes you may even have &ctoo much&r of it. And oh, you also get new elements to make new fuels and circuits and stuff. Maybe explore the solar system a bit more? Boring stuff.", - "quests.gregtech_energy.fission_reactor.desc.2": "To start off, get your hands on some &dThorium&r. Remember to wear all the relevant PPE - &eDeatek Intergalactic&r is not responsible for any bodily harm resulting from improper handling of fissile materials. We really shouldn't have to remind you at this point anymore. Check the hazards quest if you need a refresher.\n\nNext, craft some empty &dFuel Rods&r and fill them with the &dNuclear Fuel Processing Plant&r. The rods are reusable, so you don't have to make too many. In fact, you might want to make just a single one for now.\n\nYou'll of course need a completed reactor, too. Check the EMI preview. Note how there is a central column of Fuel Holders, and then some optional columns for Components and Material Holders - more of these later.\n\nWait. Why just a &osingle&r rod? Oh, are &ewe&r glad you asked. Let's delve deep into the reactor mechanics in the next page.", - "quests.gregtech_energy.fission_reactor.desc.3": "The more fuel rods you have installed in the reactor, the &chotter&r it gets. And the hotter it is, the more heat it is able to transfer out to the coolant fluid and processable items. But physics has its limits, and the reactor can only ever get &cso hot&r, so don't install too many fuel cells.\n\nBut fear not! Unlike how the &0big-oil&r propaganda machine insists, nuclear energy is &aperfectly safe&r. Should the heat level of the reactor border dangerous territory, the reactor enters an &9automatic cooldown sequence&r, and won't start again until all heat has been &asafely dissipated&r. It's quite slow, though.\n\nThere has to be a way to make it hotter and faster? Once again, good thing you asked! &eOur brilliant engineers&r have a solution for you!", - "quests.gregtech_energy.fission_reactor.desc.4": "In addition to the 5 &dFuel Holders&r, you can install &oup to&r 20 &dComponents&r. The reactors from some other manufacturers require very exact positioning, but our reactor is smarter. The &6stats&r of all installed ones will simply be &6summed up&r, and that's it!\n\nCurrently, the reactor is able to utilize them in three&7*&r different ways:\n&e1)&r Max temperature &7(insulator)&r\n&e2)&r Efficiency &7(fuel lasts longer)&r\n&e3)&r Throttle &7(slows down the reactions)&r\n\n&7*)&r It's possible your local galaxy doesn't have the necessary materials for all of them. We estimate to find materials only for the first category.\n\nBut be wary. Rising the &ctemperature&r comes with a &cdownside&r.", - "quests.gregtech_energy.fission_reactor.desc.5": "While a &chotter&r reactor makes coolants and processing &cfaster&r, it is also more demaning for the fuel rods. Each fuel rod has limited durability, and this scales linearly with the temperature.\n\nAs you need more fuel rods for the higher heat, this in effect makes the damage scale &nquadratically&r. If you want to heat coolants the most efficiently, you'll use low temperature. But if you want faster fissile conversion, use as high a heat as the insulation allows.", - "quests.gregtech_energy.fission_reactor.desc.6": "You are finally ready to take a look at the various recipes involving the reactor; check where the &dcontroller&r is used, and you'll find three &eEMI&r tabs:\n\n&e1)&r Fission Reactor &7(fuels and compatible coolants)&r\n&e2)&r Fission Heat Processing &7(think: EBF)&r\n&e3)&r Fission Products &7(when the fuel runs out)&r\n&e4)&r The multiblock preview\n\nVarious &afuels&r are only compatible with certain &9coolant fluids&r, so pay attention to this. And once a fuel rod is completely used up, statistical certainty can safely state it having &btra&dns&rf&dor&bmed&r into new elements.\n\nThe processing recipes on the other hand can run regardless of the fuel, as long as the temperature level is high enough.", - "quests.gregtech_energy.fission_reactor.desc.7": "The simplified math is as follows: with sufficient coolant fluid and a &c100%%&r heat fuel rod, the reactor will reach a temperature of about &c200&r. This can also be referred to as heat level, or just heat. Having &dtwo&r &c100%%&r fuel cells is equal to &done&r &c200%%&r cell, and both lead to about &c400&r heat.\n\nThis is because the fuel rod generates &6200 HU/t&r (heat units). Coolant fluids are able to extract &61 HU/t&r per &c1&r degree of heat.\n\nIf the reactor's max heat is &c190&r, a &c100%%&r fuel cell will overheat it. You can increase this with the components, or alternatively &dactive coolants&r via the processing system. Each recipe has a heat impact.", - "quests.gregtech_energy.fission_reactor.desc.8": "For example, if the recipe's temperature is &c100&r, and impact &6-10 HU/t&r, it is able to cool down the reactor by &619 HU/t &rat &c190&r degrees.\n\nThat makes it possible to run the reactor with lower max heat, and not overheat! If the temperature is below &c100&r, it won't run at all - just like EBF recipes have limits.\n\nThis is all &ewe&r can teach you for now. Come back later to see if there was been any advancements, &efellow nuclear engineer&r!", - "quests.ae2": "Applied Energistics 2", - "quests.ae2.subtitle": "The strongest tool to help you with GregTech, unlocked after your first trip to the moon", - "quests.ae2.certus_quartz.title": "Certus Quartz", - "quests.ae2.certus_quartz.subtitle": "One small step for you, one giant leap for logistics", - "quests.ae2.certus_quartz.desc": "With your first step on the Moon comes access to your first &bCertus Quartz&r vein.\nDon't worry, they're quite common and should be easy to locate, though having a decent Ore Prospector wouldn't hurt.\n\nWhether you decide to set up a miner or manually dig out a full vein, make sure to gather a hefty amount, as you'll need it to progress through AE2.", - "quests.ae2.certus_quartz.task": "Certus Quartz Ore", - "quests.ae2.polarizer.title": "Polarizer", - "quests.ae2.polarizer.subtitle": "Redstone isn't enough", - "quests.ae2.polarizer.desc": "One of your main resources for Applied Energistics 2 will be &bCharged Certus Quartz&r.\n\nTo obtain it, there’s really only one method: the &6HV&r Polarizer.\n\nYou’ll quickly notice how long this recipe takes, so it’s strongly recommended to dedicate a Polarizer exclusively to this task.\n\nIt may seem expensive or daunting at first, but don't worry—it’s absolutely worth it.\n\nAlso, remember not to charge all your Certus Quartz!\nYou’ll need some uncharged ones for items like the Annihilation Core, so always keep a small reserve on hand.", - "quests.ae2.hv_machines.title": "The Three Musketeers", - "quests.ae2.hv_machines.subtitle": "Or is it four?", - "quests.ae2.hv_machines.desc": "The &eSifter&r is used for ore processing to increase your yield of Certus Quartz, Quartzite, Nether Quartz, Ruby, and Armalcolite—all of which are essential for AE2. Alternatively, you can smelt the ores directly in a Furnace if you're in a rush, but you'll lose out on a lot of free resources by doing that.\n\nThe second machine, the &eMixer&r, is your only method to create &dFluix Crystals&r (more about that in the next quest). Don’t forget that you can also use the Greate Mixer as a &6HS&r-tier machine.\n\nThirdly, a &eLaser Engraver&r can combine lesser quality gems together into Exquisite, which will give you better Fluix yields.\n\nLastly, keep in mind that an &eAutoclave&r can help you generate even more gems from dusts. Once you have the resources, crafting one will make your life significantly easier.", - "quests.ae2.hv_machines.task": "Greate or GregTech?", - "quests.ae2.fluix_crystal.subtitle": "Energetic Crystal", - "quests.ae2.fluix_crystal.desc": "As you can see, there are multiple ways to create Fluix Crystals using a Mixer.\n\nThe higher the purity of your input gems, the better the yield — that’s exactly why we recommended crafting a &eSifter&r earlier.\n\nYou’ll need a massive amount of Fluix Crystals, especially since the &5liquid version&r is used in most Applied Energistics 2 recipes.\n\nSo prepare yourself—you’re going to need a lot!", - "quests.ae2.extractor.title": "Fluid Extractor", - "quests.ae2.extractor.subtitle": "The precious fluix", - "quests.ae2.extractor.desc": "Most of your Fluix Crystals will be converted into &5Liquid Fluix&r.\nHowever, make sure to keep a few in their crystal form for the occasional recipe that specifically requires it.\n\nAny &eExtractor&r will do the job here — no need for anything fancy.", - "quests.ae2.extractor.task": "Any Extractor", - "quests.ae2.fluix_liquid.title": "Liquid Fluix", - "quests.ae2.fluix_liquid.subtitle": "The Moon is so cheap", - "quests.ae2.fluix_liquid.desc": "We told you you'd need a vast quantity of Liquid Fluix… but we didn’t mention there’s a way to drastically increase your yield per Fluix Crystal.\n\nIntroducing: &bCryogenized Fluix&r, an ultra-cold fluid only craftable on the Moon using a &bVacuum Freezer&r. Simply combine Liquid Fluix with Helium-3!\n\nThis special fluid can be used as a substitute in nearly all recipes that require Liquid Fluix—but only when you're crafting on the Moon.\n\nMoon-based AE2 recipes come with huge benefits: reduced energy costs, less components needed, or sometimes both! Investing in a proper Moon base for AE2 production will pay off massively, especially in early game.\n\nIt’s not strictly mandatory — yet. But setting up a second base now will ease your future progression, as planet-based infrastructure becomes essential later on. So… why not get ahead of the curve?", - "quests.ae2.ae_processor.title": "Processors", - "quests.ae2.ae_processor.subtitle": "AE2 Components", - "quests.ae2.ae_processor.desc": "All three &eProcessors&r will be used extensively across Applied Energistics 2 recipes.\n\nThis also gives you a great opportunity to see how effective the &3Moon&r recipes can be for crafting them.\n\nBut in the end, the choice is yours — build your infrastructure where it suits you best.", - "quests.ae2.forming_press.title": "Forming Press", - "quests.ae2.forming_press.subtitle": "Small is good too", - "quests.ae2.forming_press.desc": "To get the printed circuits, you'll need to craft the &6HV&r Forming Press.\n\nThe good news? It has multiple input slots, meaning you can insert all your circuit presses at once, so a single Forming Press is enough to handle every printed circuit type.", - "quests.ae2.ae_press.title": "Inscriber Press", - "quests.ae2.ae_press.subtitle": "Treasure hunt", - "quests.ae2.ae_press.desc": "One of the last things you’ll need before diving fully into Applied Energistics 2 is collecting the 4 &ePresses&r.\n\nTo obtain them, you must locate an &eAE2 Meteorite&r on the &3Moon&r — they will look like dark spheres at the bottom of large craters. Luckily, they aren't particularly rare, and a single meteorite will contain all four Presses.\n\n&cBe careful though&r — these meteorites are often guarded, so gear up, bring an ore prospector if you have one, and happy hunting!", - "quests.ae2.ae_guide.title": "Welcome to AE2", - "quests.ae2.ae_guide.subtitle": "Another free book for your collection!", - "quests.ae2.ae_guide.desc": "Here you are, ready to begin your &bAE2&r infrastructure!\n\nThis chapter will mainly guide you through what you can and cannot craft yet.\nWe’ll also highlight the most important items you should focus on.\n\nHowever, to fully understand Applied Energistics 2, we strongly recommend using the &bG&r keybind (similar to Create's Ponder system) or open the &bME Guide&r we provide as a reward from this quest. It’s the best in-game tutorial for AE2.\nAlternatively, watch some online videos about AE2 on &61.20.1&r for more detailed explanations — AE2 is a very popular mod, so there's a ton of tutorials out there!\n\n&dPro tip&r: Many &bAE2&r recipes have alternative Moon recipes that are much cheaper. Once again, investing in your Moon base will greatly reward you throughout the entire game.", - "quests.ae2.books_again.title": "Need the book again?", - "quests.ae2.books_again.desc": "Here's a repeatable quest if you want a physical copy of the AE2 Guide again.", - "quests.ae2.hv.title": "HV Tier AE2", - "quests.ae2.hv.desc": "This entire branch is fully unlockable in &6HV&r!", - "quests.ae2.ae_controller.subtitle": "The beating heart of your ME network", - "quests.ae2.ae_controller.desc": "To get started, you’ll need to power your &bME Network&r. These are the two &bAE2&r blocks that can directly accept &bEU&r energy.\n\nWe strongly recommend crafting a &bME Controller&r, as &bchannels&r are enabled in TerraFirmaGreg, and the &bME Controller&r is the best way to manage multiple channels efficiently.\n\nThis is also a great time to use the in-game guide (press &aU&r on a &bME Controller&r) or watch some videos about &bAE2&r on version 1.20.1 to learn more!", - "quests.ae2.drive.subtitle": "The brains of the network", - "quests.ae2.drive.desc": "You will need to store your disks, and thanks to the &bMEGA&r addon, you now have an extra option.\n\nYou should start with a &bME Drive&r. It can store up to &e10&r disks and consumes &e4 EU/t&r. This will be your main storage solution.\n\nThe other option is the &bME Cell Dock&r. It only stores &e1&r disk but consumes just &e1 EU/t&r, and it can be placed directly on a cable like a cover. This makes it quite useful for &aSubnets&r.", - "quests.ae2.cell_housing.desc": "The &bME Cell Housing&r exists in two versions: one for &aItems&r and one for &9Fluids&r.\n\nYou can take their Storage Component out using a &ePacker&r or simply by Sneak + Right-click while holding the storage cell in your hand.", - "quests.ae2.cables.title": "Fluix Cables", - "quests.ae2.cables.subtitle": "The arteries of the network", - "quests.ae2.cables.desc": "Your basic cables to connect your &bAE2&r infrastructure.\n\nRemember that regular cables carry only &e8 Channels&r, while &6Dense Cables&r can carry up to &a32 Channels&r.\n\nGood news: in &2TFG&r, you can directly craft the &9Smart Cables&r! They are very helpful as they show a &evisual indicator&r for the number of used channels.", - "quests.ae2.terminals.subtitle": "The... fingers? of the network?", - "quests.ae2.terminals.desc": "These terminals are mandatory to access your ME Network and to set up your auto-crafting system.", - "quests.ae2.molecular_assembler.desc": "The &9Molecular Assembler&r is basically your auto-crafting table.\n\nYou can use it for passive crafting, or combine it with a &9Pattern Provider&r.\n\nAs always, check the in-game guide using &eG&r to learn more about it.", - "quests.ae2.crafting_unit.subtitle": "The second? brains of the network", - "quests.ae2.crafting_unit.desc": "The &dCrafting Unit&r works the same way as your &bME Cell Housing&r.\n\nUse a &6Packer&r to make it functional — by itself, it serves no purpose, though you can use it to complete multi-blocks.\n\nIt’s your mandatory structure to run your &bAE2&r auto-crafting.\n\nAs usual, use the in-game guide from &bAE2&r to learn more about the &dCrafting CPU&r.", - "quests.ae2.crafting_storage.title": "Crafting Storage", - "quests.ae2.crafting_storage.desc": "These are mandatory for any sort of auto crafting — the bigger the storage, the bigger the recipe chain that can be done with one request. You can also place multiple of them next to each other to add their storage size.\n\nUse the in-game guide for further details — it will explain everything far better than we ever could in a quest.\n\nTake your time to read it, it’s a great resource!", - "quests.ae2.crafting_storage.task": "Any crafting storage", - "quests.ae2.pattern_provider.title": "ME Pattern Provider", - "quests.ae2.pattern_provider.subtitle": "These tell your machines how to craft things", - "quests.ae2.pattern_provider.desc": "The &9Pattern Provider&r is a modern &bAE2&r block. If you're only familiar with AE2 in previous versions of Minecraft, this is the block that you put your patterns into now instead of an Interface.\n\nIt can push items into the connected inventory on a crafting request, and pushing items back into it will send them back to your ME storage.\n\nIf you connect these to your GregTech machines, make sure you select the \"Allow Input From Output Face\" option on them so you can both input and output from the same side!\n\nAs always, check the in-game guide using &eG&r to learn more about it.", - "quests.ae2.pattern_provider.task": "Either Pattern Provider", - "quests.ae2.pattern.subtitle": "Crafting instructions", - "quests.ae2.pattern.desc": "Each of these tells your ME system how to craft a specific item. You'll need one for every single recipe, so it's worth aiming for the most efficient way to craft a ton of these.\n\nTo clear a Pattern, simply Sneak + Right-click them.\n\nUse the in-game guide for full details on how to use them, just remember to set the pattern type to \"Processing\" for any recipes that'll go in GregTech machines.", - "quests.ae2.interface.subtitle": "I'm giving up on the body part analogy", - "quests.ae2.interface.desc": "The &dME Interface&r is one of your bread and butter tools to get items or fluids out of, or inside, your network.\n\nIf you've only used AE2 in older Minecraft versions, these now only make network contents passively available for other things to pull out of, and don't actively push anything or hold patterns. You'll want the Pattern Provider for that.\n\nThe ME Interface can do way too many things to list here, so check the in-game guide using &eG&r to learn more about it.", - "quests.ae2.interface_automation.title": "Interface Automation", - "quests.ae2.interface_automation.desc": "The best way to passively route items and fluids around your base is through the &bME Interface&r. Since Interfaces don't push out their contents, you'll need to slap a cover on your machine or pipe.\n\nRemember to enable the &eAllow Input&r option on the Output face in your GregTech machine's GUI, in order to push and pull from the same side.\n\nUsing filters on your covers can also be a handy way for multiple machines to pull out of the same Interface.\n\nTo avoid overfilling a machine's item input slots, you'll need to use a Robot Arm cover on &eKeep Exact&r mode with a filter.\n\nThe fluid input doesn’t have this issue, as it will fill only one slot automatically.", - "quests.ae2.crafting_accelerator.desc": "Simply use the in-game guide — it will explain everything far better than we ever could in a quest.\n\nTake your time to read it, it’s a great resource!", - "quests.ae2.export_bus.title": "Export Bus", - "quests.ae2.export_bus.desc": "The &dME Export Bus&r is a strong tool to get items or fluids out of your &dME Network&r.\nOnce you're able to craft them, you should especially look at the &eExtendedAE&r ones, as they can be of great help for some automation.\n\n&cImportant note&r: These have much more of a &4TPS impact&r than something like ME Interfaces, so it's best to use them sparingly.", - "quests.ae2.export_bus.task": "Any Export Bus", - "quests.ae2.import_bus.desc": "The &dME Import Bus&r is one way to get items and fluids into your &dME Network&r. You could also just push items and fluids into an Interface or Pattern Provider for the same result, though, so Import Buses are more niche.\n\n&cImportant note&r: These have much more of a &4TPS impact&r than something like ME Interfaces, so it's best to use them sparingly.", - "quests.ae2.storage_bus.desc": "The &bME Storage Bus&r is how you tell your ME network about items and fluids stored somewhere outside of ME Drives. They can be very powerful in combination with Super Tanks and Super Chests — just be sure to give the Storage Bus a higher &ePriority&r than your Drive, and partition it to the item or fluid you want to store, so your network tries to put things there first.\n\nStorage Buses are also essential for setting up Subnets — check out the in-game guide for more details on how those work.\n\nAlso, &aExtended AE&r comes with a lot of Storage Bus variants that may come in handy later. For example, you could tell your network to \"store\" all of your &6hot ingots&r in your Vacuum Freezer.", - "quests.ae2.storage_bus.task": "Any Storage Bus variant", - "quests.ae2.cell_component_1k.desc": "The &bStorage Component&r will be a core part of your progression through &aAE2&r, and they can be quite expensive, even though you will need them to make your &bStorage Cells&r.\n\nThe &e1k ME Storage Component&r is simple enough to not have a specialized moon recipe, but all of the others do, and since the Storage Components get exponentially more expensive... have we convinced you to make a Moon base yet?", - "quests.ae2.cell_component_4k.desc": "Take a look at how the &e4k Storage Component&r has a tremendously cheaper recipe on the &dMoon&r. This will be a consistent trend — the Moon recipes will always use one circuit tier lower than the non-Moon ones.", - "quests.ae2.cell_component_16k.desc": "The &e16k Storage Component&r is starting to get exponentially more expensive, so now you can really start seeing the savings from having a Moon base.\n\nYou do have a Moon base, right?", - "quests.ae2.p2p.title": "P2P Tunneling", - "quests.ae2.p2p.desc": "Channels are enabled here by default, so you may want to learn about &dP2P&r. They're essentially a way to condense multiple channels down into a single channel, letting you carry hundreds of them across your base through a single cable.\n\nAs usual, we advise you to use the in-game guide for more detailed information, and there's also plenty of video tutorials out there that you may find useful.\n\nWe also recommend making the &bAdvanced Memory Card&r from &dBetter P2P&r as soon as possible. It will be a big help when you've got many different P2P tunnels to deal with. You can even place a load of &dME P2P Inputs&r on your ME Controller ahead of time, and connect them to an output whenever you need.", - "quests.ae2.p2p.task": "Any P2P Tunnel", - "quests.ae2.cell_workbench.desc": "The &bCell Workbench&r is used to customize your storage cells.\n\nYou can give them &aWhitelist&r/&cBlacklist&r filters or partitions, or add upgrades like the &4Overflow Destruction Card&r — but be cautious with this one!\n\nThe &bIO Port&r is used to \"defragment\" your drives, if you've got the same items scattered across several of them.", - "quests.ae2.requester.desc.1": "The &aME Requester&r may be one of your &6strongest tools&r if you want to build your automation around &eauto-crafting&r and not passive production.\n\nIt can send Crafting Request batches of an item when your network has fewer than a specified amount.\n\nIf you are using a lot of &dCrafting Upgrades&r, you'd be better off using this machine as it will have much less of an impact on your &cTPS&r.", - "quests.ae2.requester.desc.2": "Also note that you can set your Crafting CPUs to be dedicated to Player-started crafting, automatic crafting requests, or neither, which can be useful to stop your Requesters from hogging all your CPUs.\n\nIf you like, you can also make a specialized &bTerminal&r to have access to all your Requesters from one place.", - "quests.ae2.emitters.desc": "&bEmitters&r and the &bToggle Bus&r are your way to manage &cRedstone&r signals in &bAE2&r.\n\nThe Level Emitter is especially useful for setting up passive production when combined with the GregTech Machine Controller Cover!\n\nCheck the in-game guide for more detailed information.", - "quests.ae2.batteries.desc": "These are the batteries for your ME Network. You may not need them at the beginning, but just keep them in mind — your energy cost could rise quickly, and a blackout in your ME Network can be a really dangerous situation.", - "quests.ae2.cutting_knife.title": "Cutting Knives", - "quests.ae2.cutting_knife.desc": "These are tools for easily renaming all of your ME components. Why would you want to do this? If you rename your Pattern Providers, their names will show up in the Pattern Terminal, which can be very handy for keeping track of which Pattern Provider is connected to which machine.\n\nFor example &oSmall Gear Extruder&r as a name for the Pattern Provider would let you easily know that this Extruder contains a Small Gear mold, so you should only put Small Gear patterns in it.", - "quests.ae2.cutting_knife.task": "Either cutting knife", - "quests.ae2.pattern_box.desc": "The Pattern Box can carry around all your Blank and Encoded Patterns in one inventory slot, and they will be visible in any AE2 device UI as long as the box is somewhere in your inventory.", - "quests.ae2.wireless_access.title": "ME Wireless Network", - "quests.ae2.wireless_access.subtitle": "Get Free WiFi Anywhere You Go", - "quests.ae2.wireless_access.desc": "Once you've made it to &5EV&r, you'll gain access to the ME Wireless Access Point, which basically acts like a WiFi Router for your ME network. Connect it to a central point in your base, shove as many Wireless Booster cards as you want to increase its range (and power draw), and then link a Wireless Terminal to it.\n\nOnce you have Epoxy and Rhodium, you'll be able to combine all of your Wireless Terminals together via a Universal Terminal!", - "quests.ae2.interplanetary_wireless.subtitle": "Forgot something at home?", - "quests.ae2.interplanetary_wireless.desc": "You can upgrade your Wireless Terminal with this special Card, allowing access to your network from any distance, even on different worlds! Sounds too good to be true? There's a major catch — transferring items uses a huge amount of energy.\n\nYou can sort of get around this with some Energy Cards and a battery in your inventory set to Discharge Mode, but it should work well enough for those times when you accidentally left something at your base on Earth and don't want to fly all the way back.\n\nFor proper automated transfer, you'll need a Railgun.", - "quests.ae2.universal_circuits.title": "Universal Circuits", - "quests.ae2.universal_circuits.subtitle": "Oh so THAT's what these are for!", - "quests.ae2.universal_circuits.desc": "Ever wondered what the point of the Universal Circuit items was? Besides nice quest icons, they're primarily used for AE2!\n\nAE2 doesn't handle item tags in patterns well, so the universal circuits are designed to be used in any patterns that require circuits. This way, whenever you unlock a new kind of circuit, you only need to add one pattern to convert the new circuit into the universal one, instead of updating &oall&r of your old patterns!", - "quests.ae2.stock_bridge.title": "AE Stock Bridge", - "quests.ae2.stock_bridge.desc": "If you invested heavily into Create's logistics network, you might despair at the thought of having to tear it all down to replace it with AE2. The &bStock Bridge&r acts as a bridge between your ME network and your Create one. Check its Ponder to learn how to set it up.\n\nWe still recommend moving over any old setups to AE2 eventually, mostly because it's much lighter on your game's performance.", - "quests.ae2.iv.title": "IV Tier AE2", - "quests.ae2.iv.desc": "This entire branch becomes fully unlockable once you reach &1IV&r.", - "quests.ae2.accumulation_press.desc": "To get this &eNew Inscriber Press&r, you will need to invest a bit.\n\nFirst, you must upgrade your Implosion Compressor with &5two EV Energy Hatches&r.\n\nThen, get yourself a new IV Laser Engraver if you don't already have one.\n\nAnd finally, prepare a lot of Industrial TNT — it’s the &conly one that works&r for this process.\n\nPlan carefully, as this step is quite demanding!", - "quests.ae2.accumulation_processor.desc": "The &eAccumulation Processor&r will require a large amount of Silicon for each craft.\n\nWe hope you already have a dedicated EBF producing Silicon, or at least a strong infrastructure to manufacture it quickly.\n\nPrepare accordingly, as you’ll need plenty of it!", - "quests.ae2.mega_crafting.desc": "These are a neat upgrade for your &bCrafting CPU&r.\n\nThey will help to speed up your auto-crafting and allow you to handle larger jobs with ease.", - "quests.ae2.mega_battery.desc": "A &ebigger battery&r for a bigger network. Nothing else to it!", - "quests.ae2.extended_pattern_access.desc": "The &eExtended Pattern Terminal&r is a wonderful upgrade to manage all your patterns in an easier way.\n\nYou get &6more search options&r for your patterns, and with how many you should be getting now, it will be a huge QoL improvement.\n\nMake the \"upgrade\" version to simply sneak-right-click your existing pattern providers to upgrade them without having to take all the patterns out.", - "quests.ae2.extended_pattern_access.task": "Either the part or the upgrade", - "quests.ae2.extended_interface.desc": "Here they are, your bigger &bInterface&r with an upgrade so you don't even need to disconnect them to upgrade.\n\nYou will be quite happy with them!", - "quests.ae2.extended_interface.task": "Either the part or the upgrade", - "quests.ae2.extended_patprov.desc": "Here they are, your bigger &bPattern Providers&r with an upgrade so you don't even need to disconnect them to upgrade.\n\nYou will be quite happy with them!", - "quests.ae2.extended_patprov.task": "Either the part or the upgrade", - "quests.ae2.extended_drive.desc": "The &dME Extended Drive&r will &6double&r the amount of &eStorage Cells&r you can have within it.\n\nYou can also craft the &eupgrade&r to simply &aRight Click&r your existing ME Drives without having to take your discs out, and it won't cost you more.", - "quests.ae2.extended_drive.task": "Either the part or the upgrade", - "quests.ae2.extended_import_export.desc": "These are eight times faster than their regular counterparts. Enjoy!", - "quests.ae2.extended_import_export.task": "Either the part or the upgrade", - "quests.ae2.extended_io_port.desc": "This upgrade will let you &atransfer faster&r while also offering &6more upgrade slots&r if needed.", - "quests.ae2.extended_molecular_assembler.desc": "The upgrade of the &bMolecular Assembler&r.\n\nIt runs &68 crafting jobs&r at the same time and goes &62 times faster&r.\n\nIt will be a &agreat upgrade&r before you get the &dMatrix Multiblock&r a bit later on.", - "quests.ae2.wireless.desc": "The &aME Wireless Connector&r is your go-to if you don't want to put down massive lines of &bME Cables&r. They effectively work like short-range Quantum Tunnels, but have a limited range and don't work across dimensions. That would be too easy, wouldn't it?\n\nDon't forget to check the in-game guide with &eG&r to learn about how they work and their limitations.", - "quests.ae2.mega_cell_housing.desc": "These &bCell Housings&r work the same way as the basic ones, but you will need these to make the bigger disks from &dMEGA&r.", - "quests.ae2.cell_component_64k.desc": "Now that you have &1IV&r Circuits, you can make this enormous &5Storage Component&r. Aren't you glad you made a Moon base?", - "quests.ae2.cell_component_256k.desc": "The &c256k ME Storage Component&r is the last one you can make with a regular Assembler, and it's so big that you may never need any of the bigger sizes.\n\nUnless you're up for the challenge, of course.", - "quests.ae2.luv.title": "LuV Tier AE2", - "quests.ae2.luv.desc": "This branch becomes unlockable once you reach &dLuV&r.", - "quests.ae2.cell_component_1m.desc": "The &3MEGA Storage Components&r will need an &bAssembly Line&r. Note that the non-Moon recipe must be crafted within a Cleanroom, or you can use a Cleaning Maintenance Hatch if you have access to one.\n\nNo need for that on the Moon though.", - "quests.ae2.cell_component_4m.desc": "Simply bigger and more expensive.", - "quests.ae2.cell_component_16m.desc": "This one can only be made on the &cMoon&r and nowhere else. It will also require a Cleanroom environment, so if you don’t want to bother with a Cleanroom on the &cMoon&r, you should make the &7Cleaning Maintenance Hatch&r.\n\nIt will also need some research. Refer to the &cZPM&r Chapter if you don’t know what that means.", - "quests.ae2.cell_component_64m.desc": "The &c64M MEGA Storage Component&r is the biggest one you can make in &cTerraFirmaGreg&r. Honestly, we believe you'll never need it, but it’s there for completionists.", - "quests.ae2.oversize_interface.desc": "The &dME Oversize Interface&r is a &dME Extended Interface&r but each slot can hold 16x more items or fluids. If you have processes that need huge quantities, this could be your go-to.", - "quests.ae2.assembler_matrix.desc": "The &6Assembler Matrix&r is basically a customizable multiblock Molecular Assembler. The requirements for this quest should let you build one that we deem quite strong enough. You could add more layers of &bPattern Core&r or &aCraft Core&r if you want to.\n\nAs usual, check the in-game guide for detailed informations.", - "quests.tfg": "TerraFirmaGreg - Modern", - "quests.tfg.subtitle": "Welcome to TerraFirmaGreg!", - "quests.tfg.welcome.title": "Welcome to TerraFirmaGreg!", - "quests.tfg.welcome.subtitle": "Survival Modpack As It Should've Been", - "quests.tfg.welcome.desc": "Thank you for starting TerraFirmaGreg Modern!\n\nIn this modpack, you will be put to the task of taking control of untouched wilderness and turning it to an industrial wonderland. Start from a humble beginning picking up rocks, and end while traversing interstellar space!", - "quests.tfg.create_team.title": "How to create a team?", - "quests.tfg.create_team.subtitle": "Do you play with friends?", - "quests.tfg.create_team.desc": "You can create a team to complete quests together. To do this, open your inventory, then in the upper left corner select the button where 3 colorful people are drawn, then an interface will open in which you can create a team. Click the §aCreate a team§r button, then give it a name and possibly some other parameters, and after successfully creating a team, you can invite other players to it using the plus button in the green circle in the upper right corner. From this point onwards, your quests will be synchronized and any team member will be able to complete them. Good luck!", - "quests.tfg.capture_territory.title": "How to capture territory?", - "quests.tfg.capture_territory.subtitle": "And how to load chunks in your territory", - "quests.tfg.capture_territory.desc": "If you play on a server, you might want to claim your territory so other players can't interfere. Use the Open Claims key (default \"Ctrl+M\") to open the window, then left-click to claim a chunk and right-click to unclaim them.\n\nThere is a limit to this, so you can't claim everything. You can shift-left-click on a chunk to forceload (aka \"chunk load\") it, and shift-right-click to un-forceload it. Claiming chunks will include your whole team, if you're using one.", - "quests.tfg.chunk_limit.title": "How to increase my chunkload limit?", - "quests.tfg.chunk_limit.desc": "If you're playing on a server, by default you only have a small amount of forceload chunks available.\n\nServer owners can customize this (check the README.txt file!), but if you've got operator permissions (or have cheats enabled), you can also use &a/ftbchunks admin extra_force_load_chunks @p set X&r, where X is the new limit.", - "quests.tfg.field_guide.title": "Important information about quests!", - "quests.tfg.field_guide.subtitle": "I need to read more?", - "quests.tfg.field_guide.desc": "The quests are still in development, and we're always working on improving them! A lot of information about specific mechanics are also in your Field Guide, accessible via the Book tab in your inventory.\n\nRemember that both JEI and the Field Guide are your friends, as not everything will be explained through quests.", - "quests.tfg.books_again.title": "Need the books again?", - "quests.tfg.books_again.desc": "Here's a repeatable quest if you want physical copies of the quest book and field guide again.", - "quests.tfg.optional_mods.title": "Optional Mods", - "quests.tfg.optional_mods.subtitle": "Customize your experience", - "quests.tfg.optional_mods.desc": "If you want to add more content to your modpack, you may be interested in our list of &doptional mods&r!\n\nThese are either mods that only work for certain PC setups, would add too much bloat if they were added for everyone, or are too niche to include by default.\n\nPlease note that these mods or their compatibility is not ensured by the TFG dev team, so they may stop functioning at any point in the future.\n\nClick the GitHub image next to the quest to open the mod list.", - "quests.steam_age": "Early Automation", - "quests.steam_age.subtitle": "From Primitive Machines to Steam Power", - "quests.steam_age.basic_greate.title": "Basics of Greate", - "quests.steam_age.basic_greate.subtitle": "Tired of Create? This'll make it more interesting", - "quests.steam_age.basic_greate.desc": "Greate is a fusion of &3Create&r and &3GregTech&r that has different tiered versions of Create's machines. It also introduces stress limits on Shafts and Cogwheels, so you'll have to plan more about how you power your machinery!\n\nGenerally speaking, you'll want smaller setups with their own individual power sources, instead of doing the usual Create thing of having a blob of water wheels connected into a single Shaft into your base.", - "quests.steam_age.create_tools.title": "Tools of the Trade", - "quests.steam_age.create_tools.subtitle": "These may be useful", - "quests.steam_age.create_tools.desc": "A wrench will let you quickly pick up Create blocks by Sneak + Right-Clicking on them, though an axe or pickaxe will still work too. The goggles will let you see much more detailed information about your machines, such as how much stress they're producing or consuming.\n\nBoth of these are optional for now, but will prove to be very useful, and you'll definitely want them later.\n\nCheck the TFG Tips chapter for help on glassblowing. Did you know that breaking cobblestone with a hammer will turn it into gravel, and breaking that again will turn it into sand...?", - "quests.steam_age.basic_millstone.title": "Automatic Ore Processing", - "quests.steam_age.basic_millstone.subtitle": "No more querning", - "quests.steam_age.basic_millstone.desc.1": "The &3Millstone&r is an automatic version of the Quern. You can throw whatever you'd like into the top, and then right-click to take your crushed items back out. It's pretty slow if you connect it directly to your Animal Crank, but you can use gear ratios to increase its speed.\n\nYou will only receive the output in the first slot. The other slots are part of a GregTech mechanic that won't be relevant until much later (&6HV&r).", - "quests.steam_age.basic_millstone.desc.2": "&l&3Lore:&r&o The millstone can't be used to process grains into flour because Create doesn't understand TFC's food expiry system, which previously led to all sorts of bugs involving rotten items becoming fresh and vice versa. Until you're able to get the Food Processor in &7LV&r, you can still crush your grains via a Mortar in a crafting grid.", - "quests.steam_age.horse_crank.title": "Your First Power Source", - "quests.steam_age.horse_crank.subtitle": "Make your livestock pay rent", - "quests.steam_age.horse_crank.desc.1": "The &3Animal Crank&r is your first accessible source of mechanical power. To use it, place the crank on the center of a 7x7 cleared area and leash an animal to it. Different animals will provide different amounts of power, while the blocks underneath will increase the speed of the output power. The area of multiple cranks can overlap.\n\nYou may need to hold a second lead to attach an animal.", - "quests.steam_age.horse_crank.desc.2": "&3Small Animals (16 SU):&r\nWolf, Dog, Pig, Sheep, Goat, Alpaca\n\n&3Medium Animals (24 SU):&r\nCow, Donkey\n\n&3Large Animals (32 SU):&r\nHorse, Mule, Musk Ox, Yak", - "quests.steam_age.poor_paths.title": "Poor Paths", - "quests.steam_age.poor_paths.subtitle": "This is just dirt", - "quests.steam_age.poor_paths.desc": "This is the worst kind of road you could use. The animal crank will operate at 8 RPM.", - "quests.steam_age.normal_paths.title": "Medium Paths", - "quests.steam_age.normal_paths.subtitle": "Ok, you put a little effort in", - "quests.steam_age.normal_paths.desc": "Medium paths are a little better and will let your animals turn the crank at 16 RPM.\n\nNote: You can't have a Dirt Path block directly under the animal crank, so that one will have to be Gravel.", - "quests.steam_age.good_paths.title": "Great Paths", - "quests.steam_age.good_paths.subtitle": "No horseshoes required!", - "quests.steam_age.good_paths.desc": "These are the best kind of paths you could use, letting your crank output at 32 RPM. These kinds of paths also increases the player's move speed too, so they're great to pave your base with!", - "quests.steam_age.helve_hammer.title": "Helve Hammer", - "quests.steam_age.helve_hammer.subtitle": "CLANG... CLANG... CLANG...", - "quests.steam_age.helve_hammer.desc.1": "Does crafting all those plates for a Bloomery look tedious? The &3Helve Hammer&r will automatically (but slowly) flatten double ingots into plates for you. You'll still have to do the welding yourself though. Simply place an anvil directly under the hammer and throw your double ingots onto it by pressing the &2Throw Item key (Default: Q)&r, then right-click the hammer to get your plates out.\n\nHigher tier anvils will also require fewer hits to make plates from the previous tier.", - "quests.steam_age.helve_hammer.desc.2": "Be sure to use cogs to increase its speed!\n\nIt may be unimpressive to start, but once you're able to increase its speed to 256 RPM with Steel cogs and shafts, the Helve Hammer will really start to shine.", - "quests.steam_age.multiblock_tank.title": "Multiblock Tanks", - "quests.steam_age.multiblock_tank.subtitle": "Huge amounts of fluid storage", - "quests.steam_age.multiblock_tank.desc": "Do you have a huge pile of wooden barrels as you try to store all that Creosote?\n\nLook no further than the Multiblock Tanks, where even the cheapest wooden one can hold a whopping 1,000 buckets. There's also Bronze and Steel versions if you need even more storage!\n\nTo automatically fill or drain the tanks, use a Valve.", - "quests.steam_age.water_wheel.title": "Water Wheels", - "quests.steam_age.water_wheel.subtitle": "Hope you set up your base near a river!", - "quests.steam_age.water_wheel.desc": "Water wheels provide much more power than the Animal Crank, at the expense of requiring flowing water. You don't have the ability to move water sources yet, so you'll need to find a river to power these. Oceans and Lakes can also provide a little power, but if you're far inland, you're better off looking at building a windmill.\n\nYou can get treated wood by soaking any planks in creosote from your Coke Oven.", - "quests.steam_age.large_water_wheel.title": "Large Water Wheels", - "quests.steam_age.large_water_wheel.subtitle": "Larger, stronger, more expensive", - "quests.steam_age.large_water_wheel.desc": "Large water wheels provide four times as much power as the small water wheels, but still require flowing water from a river. Oceans and Lakes can also provide a little power, but if you're far inland, you're better off looking at building a windmill or steam engine.\n\nYou can get treated wood by soaking any planks in creosote from your Coke Oven.", - "quests.steam_age.windmill.title": "Windmills", - "quests.steam_age.windmill.subtitle": "Pairs well with tulips", - "quests.steam_age.windmill.desc": "If you aren't near flowing water, a windmill is another effective option for a better source of power. Bigger windmills provide more stress units and faster speeds.\n\nYou can get treated wood by soaking any planks in creosote from your Coke Oven.", - "quests.steam_age.metal_casing.title": "Metal Casings", - "quests.steam_age.metal_casing.subtitle": "Primitive Machine Hull?", - "quests.steam_age.metal_casing.desc": "These are the basis of most of the simple machines you can build with Create. Check JEI for all the different things you can craft with this, including Gearboxes and other ways to control your stress units.\n\nNew to Create? There's many tutorials online about different kinds of contraptions you can build, and most of them will still work in TFG too! (Except anything involving cobble generators)", - "quests.steam_age.mechanical_harvester.title": "Mechanical Harvester", - "quests.steam_age.mechanical_harvester.subtitle": "Robotic Cherrypicking", - "quests.steam_age.mechanical_harvester.desc": "Too lazy to harvest and replant your crops? These will do it for you! Place them on a spinning contraption and watch them go. These won't work on crops planted inside a greenhouse though.\n\nProtip: It's always a constant 15°C down at bedrock level, so it's a cool location for a farm that can grow crops all year round!", - "quests.steam_age.mechanical_saw.title": "Mechanical Saw", - "quests.steam_age.mechanical_saw.subtitle": "Efficient cutting of wood, stone, and your fingers", - "quests.steam_age.mechanical_saw.desc": "Tired of chopping trees? These will do it for you! Place them on a spinning contraption and watch them go. Unfortunately, you'll still have to replant the saplings them yourself until you get access to a Deployer.\n\nA Mechanical Saw can also double as a stonecutter, giving easier access to various forms of masonry. Using it to chop logs into lumber is also more efficient!\n\nYou can also use it to cut Rods into four Bolts!", - "quests.steam_age.chute.title": "Early Logistics", - "quests.steam_age.chute.subtitle": "Public infrastructure for your items", - "quests.steam_age.chute.desc": "You now have access to ways to move your items around! Chutes are similar to hoppers and are cheaper, but can only move items downwards. Both of these can also push items from container into Item Pipes.\n\nFunnels are similar but are best paired with Belts instead of Item Pipes.", - "quests.steam_age.item_pipes.title": "Item Pipes", - "quests.steam_age.item_pipes.subtitle": "Not as cool as Item Conduits", - "quests.steam_age.item_pipes.desc.1": "&3Item Pipes&r are a simple yet effective way to move items around &dinstantly&r, but with throughput limitations.\n\nHigher tier pipes provide ridiculously large throughput - a rare sight in modded Minecraft!\n\nItem Pipes &9do not pull&r, but they will push any item inserted into them to other connected inventories, prioritizing &9the closest inventory&r first.", - "quests.steam_age.item_pipes.desc.2": "The priority mechanics are &osomewhat complicated&r, so skip ahead if you aren't interested:\n\nA &eDestination&r will have a &dRouting Value&r calculated, which is the sum of all \"Routing Values\" of the individual Pipes to that Destination. Whichever Destination has the &clowest &dRouting Value&r will be the one selected for Insertion.\n\n&3Restrictive Pipes&r typically have the lowest Priority for insertion due to their higher Routing Value.", - "quests.steam_age.item_pipes.desc.3": "Right now, you can use them in combination with &6Chutes&r and &6Hoppers&r, but you will also be able to use them with Conveyor Modules, Output Buses, and machine Auto-Outputs all in the LV age.\n\n&9Note:&r GT6-style Pipes are &denabled&r. It means that placing Pipes connect them only to the block they were placed against. To open more connections, use your &5Wrench&r on the grid.\n\nGet &eany&r of the suggested Item Pipes to complete this quest.", - "quests.steam_age.item_pipes.desc.4": "&l&3Lore:&r&o Oooooh, YEAH! Item Pipes were in GregTech 5, and for whatever reason they weren't kept for GTCE, so you had to use other mods to transport items. Who does that!? Jokes aside, we hope you enjoy Item Pipes being back in GregTech!", - "quests.steam_age.steel_greate.title": "Steel-tier Greate", - "quests.steam_age.steel_greate.subtitle": "Greate so good they made Greate 2", - "quests.steam_age.steel_greate.desc": "Welcome to the next tier of Greate! Steel Shafts and Cogwheels can hold four times as much stress as your old ones. The total stress limit of a kinetic setup is determined by the weakest link, so unfortunately you'll have to replace your old setup if you want to reap the rewards. Some of the old parts can be recycled at least!", - "quests.steam_age.steel_encased_fan.title": "Encased Fan", - "quests.steam_age.steel_encased_fan.subtitle": "Great for hot days", - "quests.steam_age.steel_encased_fan.desc": "The &3Encased Fan&r is the final step in your first fully automatic ore processing line, so you no longer need to clean your impure dusts by hand.\n\nGreate's Encased Fans work a little differently than in base Create. Instead of placing a water source in front of the fan, you'll need to pump water into the encased fan block itself. Be sure to set the number on the fan to &31&r!\n\nNext, place your crushed ore or dusts on a Depot or Belt in front of the fan (the floor will NOT work!), and they'll be gleaming in no time. As a bonus, it'll give you some &3extra byproducts&r too!", - "quests.steam_age.steel_millstone.title": "Steel Millstone", - "quests.steam_age.steel_millstone.subtitle": "A worthwhile upgrade", - "quests.steam_age.steel_millstone.desc": "With a much higher kinetic capacity, the steel millstone is a worthwhile upgrade over your basic one, letting you spin it much faster for quicker crushing. A good upgrade for all the different new ores you'll be getting soon!\n\nAgain though, it only outputs items in the first slot in JEI.", - "quests.steam_age.steel_pump.title": "Fluid Handling", - "quests.steam_age.steel_pump.subtitle": "Delicious pipe spaghetti", - "quests.steam_age.steel_pump.desc.1": "With the Steel Age, now you can automate fluids as well as items! The &3Mechanical Pump&r can pull fluids out of pretty much anything, including barrels, crucibles, and even source blocks. You can use it with either Create's or GregTech's fluid pipes, though each behaves a little differently.", - "quests.steam_age.steel_pump.desc.2": "Create's pipes have no internal fluid capacity, instead transporting fluids directly from source to destination. You can right-click them with a Copper Casing to \"lock\" any connections in place, and right-clicking them with a wrench will open a little window that prevents intersections, so you can run multiple pipes next to each other. Create's pipes also require a mechanical pump to use, and each pump only has a range of 16 blocks, but one pump can pull fluids from multiple sources at once.\nThey also have no temperature limit!", - "quests.steam_age.steel_pump.desc.3": "On the other hand, GregTech's pipes do have their own internal fluid capacity and don't require a pump once fluid is inside them. Like item pipes, their connections can also be fully controlled by sneak right-clicking them with an empty off-hand, and we recommend doing so on all your pipes otherwise the fluid sloshes around.\n\nAre your mechanical pumps and GregTech pipes not connecting? Flip the pump twice (right-click with a wrench) and that should get them working together.", - "quests.steam_age.mold_table.title": "Blast Furnace Automation", - "quests.steam_age.mold_table.subtitle": "The Electric Blast Furnace is a long way off", - "quests.steam_age.mold_table.desc.1": "You're going to need &3tons&r of steel for a while, so automating your blast furnace is definitely a worthwhile investment. The Mechanical Pump can pull fluids directly out of the blast furnace (much faster than it drips into a crucible) into a Mold Table, and the pump will also let the ingots cool instantly! You can then put a Chute or Hopper directly under the mold table to pull the ingots out of it. From there, you can send the Pig Iron Ingots over to your Helve Hammer.", - "quests.steam_age.mold_table.desc.2": "If you'd like, you can also use a Chute to drop your items into the top of the blast furnace, and a Deployer to automatically work the bellows. Excessive bellow blowing will quickly use up the durability of your Tuyere, though item pipes can push a new one in.\n\nYou could even have a pump pull from both your blast furnace and your crucible, using a Fluid Valve to stop the pump while you're alloying, and turn it back on once you're finished.", - "quests.steam_age.fluid_pipes.title": "Fluid Pipes", - "quests.steam_age.fluid_pipes.subtitle": "Liquids, gases... we don't discriminate", - "quests.steam_age.fluid_pipes.desc.1": "&bFluid Pipes&r will transport &7Steam&r between machines for you.\n\nEach Pipe has a certain throughput in mB/t, and a &6Temperature Limit&r. This is relevant right now, as Steam will burn Wooden Pipes. Some pipes have &bspecial&r attributes you don't need to worry about for now.\n\nEach material has several sizes for Pipes. The bigger the Pipe, the &ahigher&r the throughput, but the more &dexpensive&r the craft. For example, a normal &6Bronze Fluid Pipe&r transfers 120 mB/t. (It also has a 1,200 mB internal buffer!)\n\nTo start off, we recommend using Wood pipes for room-temperature fluids, and Bronze ones for hot fluids.", - "quests.steam_age.fluid_pipes.desc.2": "&aReminder:&r 1 second = 20 ticks... assuming the server isn't lagging.\n\n&dNote:&r GT6-style Pipes are enabled. It means that placing Pipes connects them only to the block they were placed against. To open more connections, use your Wrench on the pipe.\n\nYou can also shift-right click with your Wrench to disable input from a side. This can help counteract sloshing (liquids travelling in an undesired direction).", - "quests.steam_age.fluid_drums.title": "Efficient Fluid Storage", - "quests.steam_age.fluid_drums.subtitle": "I don't think a wooden barrel can hold molten steel", - "quests.steam_age.fluid_drums.desc.1": "&6TFG&r can quickly get &4overwhelming&r with the plethora of fluids it introduces, so you may be looking for a way to store them.\n\nIntroducing... &aDrums&r! They have large internal buffers, and any &aDrum&r can be broken and picked up and will &dkeep the fluid&r inside. A right-click with a Soft Mallet or Screwdriver allows a Drum to drain its content into another container placed below it.", - "quests.steam_age.fluid_drums.desc.2": "&l&3Lore:&r&o These drums are actually ported from GregTech 6.", - "quests.steam_age.boilers.title": "Steam Boilers", - "quests.steam_age.boilers.subtitle": "Portable Steamroom", - "quests.steam_age.boilers.desc.1": "Steam machines need to be powered! You have three options to generate steam: the &3Solid&r boiler accepts solid fuels like coal and charcoal, the &3Liquid&r boiler accepts liquids like creosote and lava, and the &3Solar&r boiler requires no fuel but only works during the day. The choice is yours, but we recommend the liquid one if you're unsure.\n\nSteam machines all have a vent which needs to stay unblocked in order for them to work properly.", - "quests.steam_age.boilers.desc.2": "&aWarning:&r Boilers will &bexplode&r if you attempt to put water into them while they are dry and hot. It's best to always have water being pumped into them, but you can always break and place the block to reset its temperature.", - "quests.steam_age.boilers.tasks": "Any High Pressure Steam Boiler", - "quests.steam_age.steam_bloomery.title": "Steam Bloomery", - "quests.steam_age.steam_bloomery.subtitle": "The Bloomery's uncle", - "quests.steam_age.steam_bloomery.desc.1": "You're always going to need a lot of Wrought Iron, so why not automate your Bloomery? The next closest way to automate wrought iron is way off in LV.\n\nThe &3Steam Bloomery&r is a new multiblock that'll automate your old TFC bloomery, and do it faster too!\n\nLike with the Coke Oven, you can press the JEI 'Uses' key (defaults to \"U\") to show the multiblock preview tab. Click on individual blocks to see what's valid in each location.", - "quests.steam_age.steam_bloomery.desc.2": "The recipes actually take 50%% longer than what you'll find in JEI, due to how steam multiblocks work in gregtech.", - "quests.steam_age.steam_furnace.title": "Steam Furnace", - "quests.steam_age.steam_furnace.subtitle": "The Steam Furnace furnaces...", - "quests.steam_age.steam_furnace.desc": "Want to quickly smelt something into an ingot? The &3Steam Furnace&r does just that! It can turn many ores and dusts quickly into their ingot form, at the expense of not getting any byproducts.", - "quests.steam_age.steam_oven.title": "Steam Oven", - "quests.steam_age.steam_oven.subtitle": "The Steam Furnace's big brother", - "quests.steam_age.steam_oven.desc.1": "&o...or little brother. Don't let him know!&r\n\nThe &3Steam Oven&r is a great multiblock option if you need &6effortlessly smelt large quantities of items.&r No more lines of furnaces that you have to manually empty and refuel!\n\nIt effectively behaves as a parallel furnace, smelting up to 8 items at a time for a low cost of Steam.", - "quests.steam_age.steam_oven.desc.2": "&l&3Lore:&r&o This Multiblock - despite being very similar to its brother, the Steam Grinder - isn't ported from a GregTech version or addon. Its actual progenitor is the Steam Oven from Railcraft, which dates back to 1.4.7!", - "quests.steam_age.steam_macerator.title": "Steam Macerator", - "quests.steam_age.steam_macerator.subtitle": "The Steam Macerator macerates...", - "quests.steam_age.steam_macerator.desc": "This machine does exactly the same thing as the Millstone, so if you already have one of those, there's not much point to building this. Still, one or the other is required for progression at this point. No, this machine doesn't output any of the extra output slots either. You'll have to wait until &6HV&r for that.", - "quests.steam_age.steam_grinder.title": "Steam Grinder", - "quests.steam_age.steam_grinder.subtitle": "The Steam Macerator's little sister", - "quests.steam_age.steam_grinder.desc": "Like the Steam Oven, the &3Steam Grinder&r is an upgraded version of the single-block version that can do multiple items at the same time. Is it worth it? That's totally up to you.", - "quests.steam_age.rock_crusher.title": "Steam Rock Crusher", - "quests.steam_age.rock_crusher.subtitle": "The Rock Crusher duplicates blocks... wait what?", - "quests.steam_age.rock_crusher.desc": "The Rock Crusher is basically a cobblestone generator in a box. It can take any raw stone or cobblestone and generate more of it, at the low cost of just a little steam. This doesn't help at all for progression, but if you're looking to make a lot of bricks, this machine is perfect.", - "quests.steam_age.forge_hammer.title": "Steam Forge Hammer", - "quests.steam_age.forge_hammer.subtitle": "The Forge Hammer hammers...", - "quests.steam_age.forge_hammer.desc": "With the creation of this machine, many recipes that once required you to use a hammer can instead be made here!\n\nIt can process &bCobblestone into Gravel&r, and &dGravel into Sand&r - and it's zippy at that to boot.\n\nLast but not least, it makes &aPlates&r at a better ratio: &6three Ingots for two Plates&r. A worthwhile investment!\n\nOn top of all that, the Forge Hammer lets you (slowly) work in-between ingots such as Raw Blooms into Wrought Iron, or Pig Iron into Steel, if you want a more compact version of the Helve Hammer!", - "quests.steam_age.alloy_smelter.title": "Steam Alloy Smelter", - "quests.steam_age.alloy_smelter.subtitle": "The Alloy Smelter makes alloys...", - "quests.steam_age.alloy_smelter.desc": "The &bAlloy Smelter&r is used for, well, alloys. You'll want it for the efficient &6Bronze&r recipe, and for &4Red Alloy&r in the near future.\n\nIt can also weld High Carbon ingots together at a much more efficient rate!\n\nOut of all the &6Steam Age&r machines, this is the most steam-hungry. If you ever find yourself running out of steam, give your machine a &alove-tap&r with &dany Soft Mallet&r to momentarily pause it.", - "quests.steam_age.compressor.title": "Steam Compressor", - "quests.steam_age.compressor.subtitle": "The Steam Compressor compresses...", - "quests.steam_age.compressor.desc": "The &3Steam Compressor&r can turn ingots and gems into blocks, nuggets into ingots, and most importantly, wood pulp into single Planks. You'll see why those are important soon!", - "quests.steam_age.molding.title": "Molding", - "quests.steam_age.molding.subtitle": "Reduce the amount of malding by molding", - "quests.steam_age.molding.desc": "In addition to alloying metals together, the Alloy Smelter can also use &3Molds&r to convert materials into different shapes.\n\nYou'll want the listed molds for future alloy smelting. Be sure to make &aMolds&r - don't make &cExtruder Shapes&r, as they're used in a different machine.\n\nYou may also be interested in the Gear molds, but using them to craft gears is more expensive than doing it by hand.", - "quests.steam_age.red_alloy.title": "Red Alloy", - "quests.steam_age.red_alloy.subtitle": "A completely fictional alloy", - "quests.steam_age.red_alloy.desc": "&4Red Alloy&r is an alloy of Copper and Redstone, prized in the GregTech universe for its conductivity. You can craft it either in an Alloy Smelter or in your Crucible, if you'd like.\n\nYou will need some for &9Electron Tubes&r.\n\n&l&3Lore:&r&o This material originally comes from RedPower - what a throwback!", - "quests.steam_age.glass_tube.title": "Glass Tubes", - "quests.steam_age.glass_tube.subtitle": "You'll want a lot of these", - "quests.steam_age.glass_tube.desc": "While you'll need to make your first glass tubes by hand with glassblowing, it'll soon be much more time efficient to create them in your Alloy Smelter with the appropriate mold instead. Need a lot of glass dust? You can either glassblow 16 panes at once to macerate them, or use the Rock Crusher and Forge Hammer to get lots of sand, then add a little Flint dust to turn it into glass dust.", - "quests.steam_age.treated_planks.title": "Treated Planks", - "quests.steam_age.treated_planks.subtitle": "Also known as Treated Plywood", - "quests.steam_age.treated_planks.desc": "Hope you've been saving up your creosote, because making these pulped and compressed planks is another use for it.\n\n&l&3Lore:&r&o In earlier versions of TerraFirmaGreg, this was the point when you could actually start Create!", - "quests.steam_age.electron_tube.title": "Electron Tube", - "quests.steam_age.electron_tube.subtitle": "Ultra Ultra Low Voltage...?", - "quests.steam_age.electron_tube.desc": "These may be initally very painful to craft, but you should use your first few on setting up a line of Deployers, to make crafting them significantly cheaper.\n\nBesides Deployers, these are also used for a wide variety of advanced Create machines!", - "quests.steam_age.rotation_speed_controller.title": "Rotation Speed Controller", - "quests.steam_age.rotation_speed_controller.subtitle": "No more manual gear ratios!", - "quests.steam_age.rotation_speed_controller.desc": "The &3Rotation Speed Controller&r can simplify all of your cogwheel spaghetti into a single block, letting you adjust RPM in a simple, compact way. These will be useful later when you have more machines to balance your stress units between!", - "quests.steam_age.mech_crafter.title": "Mechanical Crafter", - "quests.steam_age.mech_crafter.subtitle": "For those extra large crafting recipes", - "quests.steam_age.mech_crafter.desc": "Don't worry, these are entirely optional, but they are used for a couple one-time crafts that you may find very useful, outside of the two listed here.", - "quests.steam_age.crushing_wheel.title": "Crushing Wheels", - "quests.steam_age.crushing_wheel.subtitle": "The Millstone's cousin's wife's boyfriend", - "quests.steam_age.crushing_wheel.desc": "These do exactly the same thing as the other crushing-related machines earlier in the chapter, but faster and in bulk. They're pretty equivalent to the Steam Grinder.", - "quests.steam_age.centrifuge.title": "Mechanical Centrifuge", - "quests.steam_age.centrifuge.subtitle": "A World Revolving", - "quests.steam_age.centrifuge.desc": "Ore processing will always be an important part of this modpack, and this machine is another (optional) part of that. By following a different route of ore processing steps (check the Ore Processing Diagram tab in JEI), you can use this centrifuge to get some bonus byproducts out of your ores! The next upgrade to your ores won't be until the LV Thermal Centrifuge, so whether or not this is a worthwhile investment is up to you.", - "quests.steam_age.steam_engine.title": "Steam Engine", - "quests.steam_age.steam_engine.subtitle": "Time for some real steam power", - "quests.steam_age.steam_engine.desc": "Water wheels and windmills not cutting it any more? It wouldn't be a steam age without a proper steam engine! Each steam engine can output a whole 256 SU, giving you much more power to play with.\n\nBlaze Burners can be crafted without leaving your house, and you can use a Mechanical Arm to automatically feed them solid fuel, or directly pipe liquid fuel (such as creosote). Coal Gems, Anthracite, and Coke can also be used to superheat them.", - "quests.steam_age.fuel_sources.title": "More Fuel Sources", - "quests.steam_age.fuel_sources.subtitle": "Putting the power in steam power", - "quests.steam_age.fuel_sources.desc": "The steam engine can accept more liquid fuels than the High Pressure Liquid Boiler. While Creosote or Lava are the easiest to set up at this point, you might also be interested in various plant-based oils like &eSeed Oil&r from Sunflowers or Canola.\n\nCreosote and Lava also don't scale very well once you get into further tiers, while Biofuel can be upgraded into Diesel and then Cetane-Boosted Diesel, so start setting up a big field for plant oils now if that sounds appealing to you!", - "quests.steam_age.deployers.title": "Deployers", - "quests.steam_age.deployers.subtitle": "Primitive Assembly Line", - "quests.steam_age.deployers.desc": "While you could use a single deployer for the rest your time in this chapter, we &3really&r don't recommend it. Setting up a line of deployers along a belt will save heaps of time and sanity, and it's not like you'll be wasting materials either, because you can always reuse them to upgrade your tree farm later.\n\nThese will also make electron tubes significantly cheaper!", - "quests.steam_age.trains.title": "Trains", - "quests.steam_age.trains.subtitle": "Waypoints wishes it was as cool as these", - "quests.steam_age.trains.desc": "Trains are a fantastic option when it comes to any sort of long distance transportation, whether that's players, items, or fluids! They can also safely travel through unloaded chunks. There won't be any sort of player teleportation for a very long time, so if you'd like to set up a continent-spanning rail network, you don't have to worry about it getting outdated.", - "quests.steam_age.wood_plank.title": "Wood Planks", - "quests.steam_age.wood_plank.subtitle": "Untreated Plywood...?", - "quests.steam_age.wood_plank.desc": "These are the same as the Treated Planks adjacent to this quest, except you can use any wood instead of having to dunk them in creosote first.", - "quests.steam_age.organization.title": "Staying Organized", - "quests.steam_age.organization.subtitle": "You're already in the first circle of microcrafting hell", - "quests.steam_age.organization.desc": "Struggling to keep up with all the recipes and items you need? Here's a couple options which may help:\n\n&3Clipboard&r: This handy item is a portable to-do list, letting you check off items as you like.\n\n&3Crafting Blueprint&r: Keeps track of frequent recipes, letting you craft batches without having to find the recipe in JEI.\n\n&3JEI's Bookmarks&r: You can press the \"Add/Remove Bookmark\" key (default \"A\") when hovering over an item in JEI to bookmark it. You can also bookmark whole recipes by pressing this key on the output!", - "quests.steam_age.resin_boards.title": "Resin-Coated Boards", - "quests.steam_age.resin_boards.subtitle": "I guess you could say we're... bored of LaTeX?", - "quests.steam_age.resin_boards.desc": "Did you know tree taps can drip directly into GregTech pipes and drums? Now you do!", - "quests.steam_age.circuit_boards.title": "Electronics #2: Circuit Boards", - "quests.steam_age.circuit_boards.subtitle": "The easier component for circuits", - "quests.steam_age.circuit_boards.desc": "Some delicate craftsmanship in an &3Artisan Table&r will allow you to combine those Resin Circuit Boards with some Copper Wires to create your first &aCircuit Boards&r!\n\nThe Artisan Table works on the same principal as Knapping, but this time with additional item and tool inputs.", - "quests.steam_age.vacuum_chamber.title": "Vacuum Chamber", - "quests.steam_age.vacuum_chamber.subtitle": "Putting the Vacuum in Vacuum Tubes", - "quests.steam_age.vacuum_chamber.desc": "This machine is the final step in making your first Vacuum Tubes. Place it above a Basin and give it some power, and make sure the machine is set to Vacuumizing mode.\n\nThis machine can also help liquefy glue and rubber while being heated by either a Charcoal Forge or a Blaze Burner.", - "quests.steam_age.vacuum_tubes.title": "Electronics #3: Vacuum Tubes", - "quests.steam_age.vacuum_tubes.subtitle": "The harder component for circuits", - "quests.steam_age.vacuum_tubes.desc": "Crafting Vacuum Tubes might make you question your existence. They're very expensive right now, but they'll get cheaper in a moment - that's the general GregTech philosophy!\n\nVacuum Tubes are also technically your first Ultra Low Voltage (&8ULV&r) Circuit! Congratulations! From here you can either jump right into crafting LV Circuits, or spend some more time in Steam Age, making some other machines out of the Vacuum Tubes you just crafted.", - "quests.steam_age.resistors.title": "Electronics #1: Resistors", - "quests.steam_age.resistors.subtitle": "The more... resistant... component for circuits", - "quests.steam_age.resistors.desc": "Resistors are components that will be used to make your first Circuit.\n\nIt wouldn't be unwise to prioritise the recipes that use &aFine Wires&r, as they'll save you more materials in the long run.\n\nWires may be expensive right now, but they'll get a lot cheaper if you make the &3Coiling Machine&r down below or the &3Wiremill&r in &7LV&r.", - "quests.steam_age.coiling_machine.title": "Coiling Machine", - "quests.steam_age.coiling_machine.subtitle": "An LV Wiremill strapped to half of the LV Bender!", - "quests.steam_age.coiling_machine.desc": "The &3Coiling Machine&r is similar to a LV Wiremill, though it lacks the option to directly output different wire sizes. Still, this is a very worthwhile invesment to make your wires significantly cheaper.\n\nThis machine can also make cheaper springs, too!", - "quests.steam_age.curving_press.title": "Curving Press", - "quests.steam_age.curving_press.subtitle": "Just as niche as the LV Extruder", - "quests.steam_age.curving_press.desc": "The &3Curving Press&r can do all the same recipes as an LV Extruder. Unfortunately, neither can do very much, as the extruder is only really useful once you get to MV. If you're making a lot of rubber or plastic-related crafts, this machine can help cut the cost of their recipes. Otherwise, if you find yourself wanting to craft a lot of tool heads in bulk, this machine can do it for you.", - "quests.steam_age.vibrating_table.title": "Vibrating Table", - "quests.steam_age.vibrating_table.subtitle": "Identical to the LV Sifter", - "quests.steam_age.vibrating_table.desc": "The &3Vibrating Table&r can process gem ores (including coal) in a different way, yielding much more output than anything else you have access to right now. As a bonus, it can also process any gravel ore deposits you may still have. No more sluicing!", - "quests.steam_age.lathe.title": "Belt Grinder", - "quests.steam_age.lathe.subtitle": "A joint LV Lathe and metal confetti machine", - "quests.steam_age.lathe.desc": "The &3Belt Grinder&r can automatically turn a single ingot into two rods, single bolts into screws, polish gems, and a few other things. If you're needing a lot of rods and screws, and you will be, this machine will be a good investment.", - "quests.steam_age.steel_saw.title": "Steel Mechanical Saw", - "quests.steam_age.steel_saw.subtitle": "A stonecutter and LV Cutter in one!", - "quests.steam_age.steel_saw.desc": "It's an upgrade to your Basic Mechanical Saw that can also process some metal recipes, like turning rods into four bolts, and cutting blocks into plates. These recipes will all require a fluid to work, but you can just use water for now.\n\nYou can also use this for cheaper Rubber Sheets, if you first use an Alloy Smelter to turn your pulp into a block.", - "quests.steam_age.rolling_mill.title": "Rolling Mill", - "quests.steam_age.rolling_mill.subtitle": "The other half of the LV Bender", - "quests.steam_age.rolling_mill.desc.1": "Of all the steam age machines you could make, the &3Rolling Mill&r is one of the best, for the simple reason that it makes single plates out of single ingots. It can also make thin sheets cheaper than by hand, as a bonus!", - "quests.steam_age.rolling_mill.desc.2": "&l&3Lore:&r &oThis machine existed in older versions of TFG, but it made rods instead of plates, and your best plate-making option before the LV bender had a 20 percent chance of failure!&r", - "quests.steam_age.steel_mixer.title": "Steel Mechanical Mixer", - "quests.steam_age.steel_mixer.subtitle": "An earlier LV Mixer", - "quests.steam_age.steel_mixer.desc": "The &3Steel Mechanical Mixer&r is the other best steam age machine you can make -- it can mix together your black steel dusts at a much more efficient rate than the Crucible! Unfortunately, it can't make red or blue steel dusts directly, but it can make their &aweak versions&r.\n\nIt can do a large number of other recipes too, including some that involve gases... don't think about it too much.\n\nYou can use either a Charcoal Forge or a Blaze Burner for the recipes that require heating, and a Mechanical Arm can automatically refuel either.", - "quests.steam_age.potin.title": "Potin Seller...", - "quests.steam_age.potin.subtitle": "...I'm going into battle, and I need only your finest Potin.", - "quests.steam_age.potin.desc.1": "&dPotin Fluid Pipes&r have a &avery high throughput&r for the material tier and cost. You may want to look into making some of these to aid with fluid logistics.\n\nTo get &dPotin&r, you should start by crafting its &eDust&r form.\n\nThis quest calls for either the small or normal pipe. Get either size to complete it.", - "quests.steam_age.potin.desc.2": "&l&3Lore:&r&o &dPotin Fluid Pipes&r were originally created in &9GT++&r, and were a huge power spike for players in a little pack called &4GT:NH&r. We wanted to spread some of that joy.\n\nIn the real world, &dPotin&r is an alloy used in coins, not pipes. GTCEu just gets more unrealistic by the day...", - "quests.steam_age.miner.title": "Automatic Mining", - "quests.steam_age.miner.subtitle": "The end of the cave-in age", - "quests.steam_age.miner.desc.1": "You now have access to two options to automatically mine your ores! Both of these are very slow, though, so it's a good idea to set them up, chunkload them, then go do something else instead of sitting and waiting.\n\nThe Mechanical Drill will require a contraption to dig down, breaking all stone along the way. You can also attach it to the front of a train or minecart to dig tunnels if you'd like.", - "quests.steam_age.miner.desc.2": "The Steam Miner, on the other hand, only breaks ore blocks and replaces them with cobblestone, leaving the rest of the ground intact. It can mine ores in a (small) radius, meaning it has to be moved less often than the mechanical one, but it's also a lot slower.", - "quests.steam_age.paper.title": "Paper", - "quests.steam_age.paper.subtitle": "Not from sugarcane", - "quests.steam_age.paper.desc": "If you haven't made any yet, there's three different ways to get paper without electricity.\n\n1) Craft vellum out of a hide, pumice, and an egg.\n\n2) Weave together papyrus.\n\n3) Craft it out of hardwood through a lengthy process.\n\nYou can later turn wood pulp directly into paper with fewer steps.", - "quests.steam_age.lv_circuit.title": "Your first circuit!", - "quests.steam_age.lv_circuit.subtitle": "The dawn of a new age", - "quests.steam_age.lv_circuit.desc": "The recipe for these may look intimidating at first, but if you've spent an appropriate amount of time in the Steam Age, everything should be easily automatable. You'll be making a lot of these for a while, but your next few electric machines will help make them even cheaper until you get your hands on a Circuit Assembler late into LV.", - "quests.steam_age.what_next.title": "What Next?", - "quests.steam_age.what_next.subtitle": "Y'know, besides \"more GregTech\"", - "quests.steam_age.what_next.desc": "If you rushed straight here, we suggest machines like the LV Bender, Wiremill, or Mixer first.\nOtherwise, if you made the kinetic machines below, we suggest the Assembler, Arc Furnace, Chemical Reactor, or Polarizer.", - "quests.steam_age.alternator.title": "Alternators", - "quests.steam_age.alternator.subtitle": "Turning stress into power", - "quests.steam_age.alternator.desc.1": "If you've got a big steam age set up, you probably don't want to immediately scrap it all just to go back to some boilers and LV Steam Turbines. Instead, the &3Alternator&r will convert the SU from your steam engines into electricity. Each steam engine + alternator should give you 1A of &7LV&r!\n\nUnfortunately, alternators convert stress into a different electricity system (Forge Energy) than the one GregTech uses (Energy Units), so you'll need an Energy Converter to turn it into usable &7LV&r energy. Be sure to hit it with a Soft Mallet to convert it to &aFE to EU&r mode.", - "quests.steam_age.alternator.desc.2": "An example of a steam engine producing 8 amps of LV!\n", - "quests.steam_age.packager.title": "Create Logistics", - "quests.steam_age.packager.subtitle": "\"We have AE2 at home\"", - "quests.steam_age.packager.desc": "Is your chest monster starting to grow out of control? Now you have access to Create's Logistics system! Check out the &3Create Logistics&r chapter for how to get started.", - "quests.steam_age.basic_mech_press.title": "Basic Mechanical Press", - "quests.steam_age.basic_mech_press.subtitle": "Automatic Welding Machine", - "quests.steam_age.basic_mech_press.desc": "If you hate welding things over and over, this machine can do it for you. Just place the Basin over your charcoal forge, make sure your forge's temperature is at Yellow or above, and then drop your items in the Basin. Unfortunately, that's about all that the basic one can do.", - "quests.steam_age.steel_mech_press.title": "Steel Mechanical Press", - "quests.steam_age.steel_mech_press.subtitle": "Almost a Forge Hammer", - "quests.steam_age.steel_mech_press.desc.1": "The High Pressure Steam Forge Hammer is right around the corner and can do almost everything that this machine can do, but if you're desperate for some higher tier automatic welding recipes, this is your ticket.\n\nIf you're unfamiliar with the Forge Hammer, both it and the Steel Mechanical Press can crush ores (without byproducts), turn rock into cobble into gravel into sand, and crack bricks. However, only the Forge Hammer can provide a &3cheaper recipe for metal plates&r...", - "quests.steam_age.steel_mech_press.desc.2": "&l&3Lore:&r&o The Create Mechanical Press used to be a key piece of late steam age progression prior to version 0.9 of TerraFirmaGreg, because it produced plates at an even better ratio of 5 to 4. However, its implementation was actually \"20 percent of the time, you get nothing\", which caused many people to proclaim how much they loved gambling while using it.", - "quests.steam_age.supers.title": "Super Chests and Super Tanks", - "quests.steam_age.supers.subtitle": "Super Storage Drawers", - "quests.steam_age.supers.desc": "This is the &cu&6l&et&ai&bm&9a&5t&4e&r portable item and storage solution if you have a lot of single items or fluids. While these &dBasic&r (&8ULV&r) ones start out relatively small, higher tiers of Super chests and tanks can hold an insane amount of stuff - all in one single block without any regards to temperature or acidity!\n\nLike Drums, Super Tanks and Chests &6keep their contents when broken&r, can be cleared in the crafting grid, and can automatically void any overflow. Unlike drums, however, Super Tanks also &asafely contain&r their contents, preventing you from getting burnt, frozen, or floating.\n\nIf you hunger for &9even more&r storage, take a look at higher tier Quantum Chests and Tanks or AE2 Storage Cells.", - "quests.steam_age.supers.task": "Any super chest or tank", - "quests.steam_age.steam_presser.title": "Steam Presser", - "quests.steam_age.steam_presser.subtitle": "The Steam Forge Hammer's aunt", - "quests.steam_age.steam_presser.desc": "The &3Steam Presser&r is a multiblock parallel version of the Forge Hammer.\n\nIf you're doing something where the forge hammer is a bottleneck, this upgrade might be useful. Otherwise, skip it.", - "quests.steam_age.steam_fuser.title": "Steam Fuser", - "quests.steam_age.steam_fuser.subtitle": "The Steam Alloy Smelter's cousin (twice removed)", - "quests.steam_age.steam_fuser.desc": "The &3Steam Fuser&r is a bigger and badder version of the Steam Alloy Smelter. Making a lot of alloys and need them fast? You'd like one of these!", - "quests.steam_age.steam_squasher.title": "Steam Squasher", - "quests.steam_age.steam_squasher.subtitle": "The Steam Compressor's childhood friend", - "quests.steam_age.steam_squasher.desc": "Need a lot of things compressed at the same time? The &3Steam Squasher&r is a multiblock parallel Compressor that may prove useful.", - "quests.steam_age.cobalt_brass.title": "Cobalt Brass", - "quests.steam_age.cobalt_brass.subtitle": "Another fictional alloy", - "quests.steam_age.cobalt_brass.desc.1": "Cobalt Brass is used for a few items in the Steam Age and &6LV&r. It's also your first time encountering &bAluminium&r!\n\nCobalt Brass can be obtained in a few different ways:\n\n1) Find something that melts into Aluminium Silicate (such as Kyanite), then alloy it in a Crucible\n\n2)Use an Encased Fan to wash some other ores like Sapphire, Emerald, or Fuller's Earth to obtain Aluminium Dust, which you can then blend in a Mechanical Mixer to create Cobalt Brass Dust.", - "quests.steam_age.cobalt_brass.desc.2": "&l&3Lore:&r&o Aluminium Silicate was created to prevent players from obtaining Aluminium Ingots via TFC methods. Normally, that's the end goal of LV, and while we could just make aluminium not usable with an Ingot Mold, that would result in even more confusion.", - "quests.steam_age.large_bronze_boiler.subtitle": "Mass producing Steam", - "quests.steam_age.large_bronze_boiler.desc.1": "The &eLarge Bronze Boiler&r is an incredibly strong &bMultiblock&r for producing &bSteam&r. At first, it is powerful enough to sustain machines such as the &eSteam Thermal Centrifuge&r, but you can also add fluids called &aBoosters&r to increase the maximum temperature of the boiler.\n\nHow does it work? Increasing the &cTemperature&r will increase the steam output but reduce &6Efficiency&r. This means the recipe duration becomes shorter, effectively increasing the amount of &8Fuel&r consumed.\n\nWhen the temperature rises, your &9Water&r consumption also increases. Most of the time this is not an issue, but if you are using &bDistilled Water&r instead of regular water—which increases steam output—the higher consumption can become problematic. Keeping a backup supply of normal &9Water&r is recommended for safety.\n\nAlways make sure the boiler has water inside, or it will &cEXPLODE&r.", - "quests.steam_age.large_bronze_boiler.desc.2": "Here is the list of all the &aBoosters&r available and their consumption:\n\n-Creosote => Temperature Increase: &c200&r — Consumption: &b32 mB/s&r — Available at &8ULV&r\n\n-Conifer Pitch and Maple/Birch Sap => Temperature Increase: &c200&r — Consumption: &b32 mB/s&r — Available at &8ULV&r\n\n-Olive Oil => Temperature Increase: &c400&r — Consumption: &b8 mB/s&r — Available at &8ULV&r\n\n-Wood Gas => Temperature Increase: &c400&r — Consumption: &b52 mB/s&r — Available at &7LV&r", - "quests.steam_age.large_bronze_boiler.desc.3": "&l&3Lore:&r&o &oIn GTm the Large Boilers are usually pretty straightforward as it just burns fuel without any kind of modularity. Obviously in TFG we wanted to add a twist to make it a bit more complex but also more modular.&r", - "quests.moon": "The Moon", - "quests.moon.subtitle": "The one place that hasn't been corrupted by capitalism... Space!", - "quests.space_survival.preparations.title": "Pre-Launch Preparations", - "quests.space_survival.preparations.subtitle": "Make sure you're ready!", - "quests.space_survival.preparations.desc": "Eager to launch into the final frontier? We totally get the enthusiasm but you can't just hurl yourself into space and hope to survive! &9Preparation&r is key to survival, or you'll just end up back in the Stone Age banging rocks together for a few seconds before suffocating to death.\n\nMake sure you have at least the following:\n- A Space Suit and a full drum of breathable gas\n- A Rocket with another full drum of spare Fuel\n- A Launch Pad so you can return\n- Plenty of food and water\n- A weapon and shield in case the Moon's haunted...", - "quests.space_survival.food.title": "Space Food", - "quests.space_survival.food.subtitle": "Long lasting food for long journeys", - "quests.space_survival.food.desc": "Consider bringing along some &dSpace Food&r for the journey ahead! It's simple to make and comes with a long shelf life. &9Freeze-Dried Fruit&r are a tasty snack, &bMeal Bags&r can hold any normal kind of food you'd have on Earth, and there's also &aCalorie Paste&r for a nutritionally complete but gross meal. You can reuse the Foil Packs when you're finished, too!", - "quests.space_survival.food.task": "Any space food", - "quests.space_survival.satellite.title": "Space Stations", - "quests.space_survival.satellite.subtitle": "For when you really want to get away from it all", - "quests.space_survival.satellite.desc": "By keeping the above items in your inventory, you'll be able to build a &9Space Station&r in orbit once you launch! There's not really much to do up there, and they're totally optional, but if you want a void dimension with no gravity for whatever reason, or just &oreally&r like sky diving, they're an option.", - "quests.space_survival.flag.title": "Flag Planter", - "quests.space_survival.flag.subtitle": "LunaFirmaCraft", - "quests.space_survival.flag.desc": "Introduce yourself to the Moon by planting a flag with whatever image you like on it!", - "quests.space_survival.flag.task": "Any Flag", - "quests.space_survival.chorus.title": "Chorus Fruit", - "quests.space_survival.chorus.subtitle": "Is this the End?", - "quests.space_survival.chorus.desc": "&5Chorus Fruit&r serves a pretty crucial role on the Moon - it will be your main source of Nitrogen. To get started, find some Chorus Plants, parkour up to the top, and break the &5Chorus Flowers&r. Breaking the plant from the bottom will not get you any of the Chorus Flowers! Next up, grow the Chorus Flowers in an Electric Greenhouse to get a renewable source of Chorus Fruit, and from there, you can process them into Biomass and Nitrogen with a Brewery and Fermenter respectively. You can also distill the Biomass into Carbon for more Rocket Fuel!", - "quests.space_survival.rover.title": "Space Rover", - "quests.space_survival.rover.subtitle": "Your getaway vehicle", - "quests.space_survival.rover.desc": "You had to leave your fancy jetpack at home, there's no atmosphere for airplanes, and horses can't survive, so how are you supposed to get around?\n\nThe &bRover&r is a vehicle that can hold up to two passengers, runs on combustible fuels (Diesels, Gasolines, and Rocket Fuel), and even has an inventory and radio that can play real-world radio stations!", - "quests.space_survival.solar_panels.title": "Solar Panels", - "quests.space_survival.solar_panels.subtitle": "Praise the Sun!", - "quests.space_survival.solar_panels.desc": "There are very few energy sources available on the Moon, but these &eSolar Panels&r have a lovely view of the Sun from up here!\n\nOn the moon, each Solar Panel provides the equivalent of &932 EU/t&r during the day with no fuel or upkeep needed, but they only produce an eighth of that down on the Earth's surface. Bring along a whole bunch of them!", - "quests.space_survival.solar_panels.task": "Any FE to EU converter", - "quests.space_survival.stone_dust_centrifuging.title": "Helium-3", - "quests.space_survival.stone_dust_centrifuging.subtitle": "Clown gas", - "quests.space_survival.stone_dust_centrifuging.desc.1": "The Moon is full of &eHelium-3&r, another important resource, but it's stuck inside the stone! There's two ways to get your hands on some:\n\n1) If you haven't set up any stone-related automation before, here's a quick introduction: A Rock Crusher can produce infinite raw stone, which a Macerator crushes into dust for a Centrifuge to process.\n\nHere on the Moon, &9Asurine&r can thus be processed into an infinite source of Helium-3!", - "quests.space_survival.stone_dust_centrifuging.desc.2": "2) Pump it out of the ground with a &9Fluid Rig&r This method is simpler, but doesn't come with any useful byproducts.\n\nHelium-3 is used for several things, of which the most important is making more air to breathe via &6Heliox-3&r! You can also use it as \"fertilizer\" for Chorus Fruit in the Electric Greenhouse, and eventually as another fuel for Fusion Power.", - "quests.space_survival.stone_dust_centrifuging.task": "Any ", - "quests.space_survival.compressed_gases.title": "Compressed Breathable Gases", - "quests.space_survival.compressed_gases.subtitle": "Because pure Oxygen is deadly", - "quests.space_survival.compressed_gases.desc": "Find yourself a little short of breath? You'll need something to breathe up in space, so you'll want to look at producing any of these compressed gases, based off real-world ones used for deep sea diving!\n\nYou can fill your space suit with them the same way you'd fill up a bucket, or if you bring along a &bGas Tank&r you'll be able to \"drink\" from it to replenish your suit without taking it off.\n\n&2Nitrox&r is probably the easiest to produce on Earth, while you can set up &eHeliox-3&r on the Moon.\n\nA full space suit (2500mB) will last about &c45 minutes&r.", - "quests.space_survival.compressed_gases.task": "Any compressed breathable gas", - "quests.space_survival.zip_gun.title": "Zip Gun", - "quests.space_survival.zip_gun.subtitle": "Like a jetpack in the palm of your hand", - "quests.space_survival.zip_gun.desc": "A Zip Gun can be filled up with any of the below Compressed Gases to shoot out air, pushing you around in low gravity environments. They're essential if you want to build anything in orbit!", - "quests.space_survival.air_distributor.title": "Setting up a permanent base", - "quests.space_survival.air_distributor.subtitle": "A holiday home", - "quests.space_survival.air_distributor.desc.1": "So far you may be surviving, but do you want to truly &othrive&r? If you're wanting to set up a more permanent base, look no further than the &6Air Distributor&r! Feed it one of the compressed gases from earlier and it will \"oxygenate\" a large enclosed area, letting you take your helmet off, grow crops, and place a water source without it freezing.\n\nAny solid block will work to build your base out of, but you'll want a proper airlock to ensure the gas doesn't all escape in a &cvortex&r.", - "quests.space_survival.air_distributor.desc.2": "The oxygenated area will be at a constant 15C for any crops you'd like to grow (though the Electric Greenhouse doesn't mind), and the water source staying liquid will also let you easily electrolyze it for a source of &bOxygen&r. You can also use a Diode block to transfer power through the walls while keeping them sealed, just like in a cleanroom.", - "quests.space_survival.oxygen_info.title": "More Moon base machines", - "quests.space_survival.oxygen_info.subtitle": "Home comforts", - "quests.space_survival.oxygen_info.desc": "The Oxygen Detector is a simple machine that emits a redstone signal whenever it's in an oxygenated area.\n\nThe Vent is a solid block that can also let breathable air through without causing a vortex.\n\nThe Gravity Normalizer can change the gravity of an area within an enclosed space similar to how an Air Distributor works, but is a little too expensive at the moment.", - "quests.space_survival.railgun.title": "Interplanetary Logistics", - "quests.space_survival.railgun.subtitle": "Ender chest? Never heard of her!", - "quests.space_survival.railgun.desc.1": "&7In &bTerraFirmaGreg&r, transporting items across dimensions or over long distances requires you to build special &6multiblock structures&r.\n\nThis system is &apowerful and flexible&r, offering multiple settings that let you customize logistics to perfectly suit your needs.\n\nThis is the perfect system to transport all of your &apassively-produced&r resources to exactly where they're needed on other planets! And it comes with a powerful &dconfiguration system&r to let you control everything from a single place.", - "quests.space_survival.railgun.desc.2": "To set it up, you'll need three components:\n\n&6• Interplanetary Railgun&r — this is the &bsender&r that launches items across space.\n\n&6• Interplanetary Receiver&r — this is the &breceiver&r that catches and stores incoming items.\n\n&6• Interplanetary Logistics Monitor&r — this acts as the &9central control&r, where you define the rules and behavior of the entire transport system.\n\nWith these machines, you can automate large-scale transfers efficiently — even between planets!", - "quests.space_survival.railgun.task": "Let's dig into Interplanetary logistics", - "quests.space_survival.interplanetary_railgun.title": "Interplanetary Railgun", - "quests.space_survival.interplanetary_railgun.subtitle": "What we call the sender", - "quests.space_survival.raiinterplanetary_railgunlgun.desc.1": "&6The Interplanetary Railgun&r acts as your &bsender multiblock&r.\n\nIt’s the structure responsible for launching items toward distant &3receivers&r — but it can’t receive anything itself.", - "quests.space_survival.raiinterplanetary_railgunlgun.desc.2": "To function correctly, it requires several components:\n\n&9• Energy Hatch&r — provides the power needed to launch items. Without energy, nothing moves.\n&9• Railgun Ammo Loader&r — must be filled with ammo. One unit is consumed per launch.\n&9• Input Buses&r — you can add as many as you can fit, to insert the items you want to send.\n\n&cImportant:&r This multiblock can only &osend&r items. Make sure your &6Interplanetary Railgun&r is always chunkloaded!", - "quests.space_survival.ammo_railgun.title": "Railgun Ammo", - "quests.space_survival.ammo_railgun.subtitle": "You didn't think it would be free?", - "quests.space_survival.ammo_railgun.desc.1": "&7Each &6Interplanetary Railgun&r requires a special type of &eammo&r — think of it as a package used to transport items.\nEach launch consumes exactly &cone unit&r of ammo and can send &dthree stacks&r of items.\n\nTo load it, you’ll need a &6Railgun Ammo Loader&r as part of your structure.\nYou can insert ammo manually or automate the process.\n\n&9We strongly recommend&r setting up a passive production line to keep your loader filled continuously — this ensures a smooth and reliable logistics chain.", - "quests.space_survival.ammo_railgun.desc.2": "There are multiple recipes available to craft ammo:\n\n• Lower-tier recipes are simpler but produce fewer units.\n• Higher-tier recipes yield &amuch more ammo&r, but require more advanced resources and machines.&r\n• Specialized ammo that you can only craft on certain planets. Check the recipes.\n\nPlan your production based on your &3logistics scale&r — interplanetary trade waits for no one!", - "quests.space_survival.input_bus_railgun.title": "Railgun Input Bus", - "quests.space_survival.input_bus_railgun.subtitle": "Sender only", - "quests.space_survival.input_bus_railgun.desc.1": "&cIf you haven't read the quest about the &6Interplanetary Logistics Monitor&r &con the left of this one, make sure to check it out first — this quest builds on that knowledge.&r\n\nWhen opening the &6Sender&r logistics screen on the &dInterplanetary Logistics Monitor&r, you'll notice the familiar &9Programmed Circuit&r from GregTech.\nThis circuit number is the core identifier for setting up routing rules.\n\nThe number you assign will apply a specific rule to all Input Buses in your Railgun structure that are configured with that same circuit number.\n\nThis allows you to fine-tune what items are sent where and with which rules, based on the circuit used.", - "quests.space_survival.input_bus_railgun.desc.2": "&2How to configure it:&r\n→ Open the GUI of any &9Railgun Input Bus&r\n→ Select the number you want — just like in any other GregTech machine\n\nThis lets you create powerful logic like:\n&7• Circuit 1&r → send to Moon base\n&7• Circuit 2&r → send to Mars\n&7• Circuit 3&r → send to Orbital Station\n\nWith proper circuit setup, you can automate interplanetary trade like a true industrial tycoon!\n\n&9Note&r: You cannot send anything with the &7#tfg:cannot_launch_in_railgun&r tag.", - "quests.space_survival.input_bus_railgun.task": "Any Railgun Input Bus", - "quests.space_survival.monitor_railgun.title": "Interplanetary Logistics Monitor", - "quests.space_survival.monitor_railgun.subtitle": "Super Computer", - "quests.space_survival.monitor_railgun.desc.1": "&6The Interplanetary Logistics Monitor&r is your logistics command center — the true bread and butter of interplanetary transport.\n\nIt’s a &asingle block&r, requires &ono energy&r, and will automatically detect every &6Railgun Sender&r and &3Receiver&r you’ve built.", - "quests.space_survival.monitor_railgun.desc.2": "It may look simple, but it hides powerful tools under the hood.\nLet’s go over the basics:\n\n&9• When you open the Monitor&r, you'll see a list of all your Senders and Receivers.\nYou have to &ename each one&r.\n\n&9• To create a logistic rule:&r\n → Click the right arrow to select a Sender\n → Press &a+&r to add a new rule\n → Choose the destination Receiver from your list\n\nIf your &6Railgun&r has ammo and energy, and the &3Receiver&r has space — the shipment will launch instantly!\n\nNow that you've got the basics, let’s dive into the more advanced features in the next quests...", - "quests.space_survival.redstone_railgun.title": "Redstone Control", - "quests.space_survival.redstone_railgun.subtitle": "Redstone rules in Minecraft", - "quests.space_survival.redstone_railgun.desc": "&6The Redstone Rule&r is simple — but incredibly powerful when used well.\n\nIn the &6Sender&r rules interface, enabling this rule means that a &credstone signal&r must be present on the &9Input Bus&r for it to send items.\n\nIn the &3Receiver&r rules interface, you can configure the rule so that an &9Output Bus&r will only accept items based on the redstone signal on that specific block.\n\nTime to use your redstone logic skills!\nWhether it's with an &dAE2 Level Emitter&r, from &aCreate redstone utilities&r, or good old vanilla mechanisms — this rule lets you synchronize logistics with your factory state like a pro.", - "quests.space_survival.redstone_railgun.task": "Understood", - "quests.space_survival.robot_arm_railgun.title": "Supply Exact", - "quests.space_survival.robot_arm_railgun.subtitle": "It's a Gregtech pack you know", - "quests.space_survival.robot_arm_railgun.desc": "&6The Item Rule&r works similarly to a &9GregTech Robot Arm&r set to &eSupply Exact&r.\nIt can only be configured from the &6Sender&r rules interface.\n\nWith this rule active, the &9Railgun&r will only send the &aexact quantity&r when available in the &9Input Bus&r.\n\n&2How to set it up:&r\n→ Drag items into the filter from your &dEMI&r interface\n→ Use &aleft and right clicks&r to adjust the quantity\n→ You can also bookmark items for quick access and configuration\n\nThis rule is perfect for precise automation — ideal for batch crafting or resource quotas.", - "quests.space_survival.robot_arm_railgun.task": "Understood", - "quests.space_survival.delay_railgun.title": "Delay", - "quests.space_survival.delay_railgun.subtitle": "Sometime you just want to wait", - "quests.space_survival.delay_railgun.desc": "&6The Delay Rule&r is simple, but useful for managing item flow timing.\n\n&2On the Sender side:&r\nItems will only be sent after the &9Input Bus&r hasn't received any new item for a set amount of time (in seconds).\nThis helps avoid sending items too frequently when inputs are constantly changing.\n\n&2On the Receiver side:&r\nThe rule defines a delay before an &9Output Bus&r can receive another batch of items.\nThis can be useful to prevent overflow or to pace item insertion into slower systems.\n\nIdeal for syncing with machines that need breathing room between operations, or to prevent unnecessary waste of ammo.", - "quests.space_survival.delay_railgun.task": "Understood", - "quests.space_survival.receiver_railgun.title": "Interplanetary Receiver", - "quests.space_survival.receiver_railgun.subtitle": "The Receiver", - "quests.space_survival.receiver_railgun.desc.1": "&6The Interplanetary Receiver&r, as its name suggests, is designed to &3receive items&r sent by the Railgun.\n\nIt’s a &asmall and simple multiblock&r that requires no energy or maintenance — just build it and you're ready to go!", - "quests.space_survival.receiver_railgun.desc.2": "Its flexibility lies in the number of &9Output Buses&r you can attach.\nThe more you add, the more items it can handle simultaneously.\n\n&2Setup is easy:&r\n• Build the structure\n• Add as many Output Buses as you need\n• Done — it’s ready to receive!\n\nNo fuel, no maintenance — just pure logistics power.\nMake sure it’s properly chunkloaded, and let the items rain in!", - "quests.space_survival.output_bus_railgun.title": "Railgun Output Bus", - "quests.space_survival.output_bus_railgun.subtitle": "Receiver only", - "quests.space_survival.output_bus_railgun.desc.1": "&cIf you haven't read the quest about the &6Railgun Input Bus&r &cabove this one, make sure to check it out first — this quest builds on that knowledge.&r\n\nJust like how your &6Railgun Input Buses&r can be assigned a &9circuit number&r, you can do the same with the &3Output Buses&r on your &3Receiver&r.", - "quests.space_survival.output_bus_railgun.desc.2": "This feature serves two main purposes:&r\n\n&9• Direct item flow&r —\nYou can control which Output Bus receives items.\nTo do this, simply assign a circuit number to the Output Bus,\nthen select that number in your Sender’s rule via the &6Logistics Monitor&r.\n\n&9• Conditional rules&r —\nYou can also set rules to &cstop sending items&r if the circuit rule isn’t respected.\nThis is done not from the Sender tab, but by opening the &3Receiver&r tab in the Monitor.\nFor each circuit number, you can assign a rule that applies only to Output Buses using that number.", - "quests.space_survival.output_bus_railgun.desc.3": "To learn more about the available rule types, make sure to check the &7three quests above this one&r.\n\nThey go over each rule in detail and explain how to use them effectively.", - "quests.space_survival.output_bus_railgun.task": "Any Railgun Output Bus", - "quests.space_survival.soulbound.title": "Extraterrestrial Death", - "quests.space_survival.soulbound.subtitle": "You're a long way from spawn", - "quests.space_survival.soulbound.desc.1": "In TerraFirmaGreg, you can set your spawn on any dimension (even The Beneath!), but unless you've got a bunch of extra space suits lying around, respawning on the Moon might complicate things.\n\nFirst of all, you'll definitely want your bed to be inside an oxygenated area, so you don't immediately die as soon as you respawn (though in case of a blackout, you should have enough time to break your bed and reset your spawn).", - "quests.space_survival.soulbound.desc.2": "Secondly, you can upgrade each piece of your Space Suit with a &bSoul Pearl&r. This will make them stay equipped when you die!\n\nYou can get these from any of the tougher, hostile Endermen on the Moon.\n\nWe promise it's sci-fi and not magic.", - "quests.mars": "Surviving Mars", - "quests.mars.subtitle": "The shifting sands await", - "quests.space_survival.mars_desert.title": "The Martian Desert", - "quests.space_survival.mars_desert.subtitle": "Sand, sand everywhere", - "quests.space_survival.mars_desert.desc": "The majority of Mars is covered in a vast desert. Not much lives here except the occasional Stackatick, and of course the giant &6Sandworms&r. If this is your first time here, you'll want to find somewhere more hospitable! Otherwise, you'll want to keep searching...", - "quests.space_survival.mars_desert.task": "Visit the Martian Deep Desert biome", - "quests.space_survival.sandworm.title": "The Sandworm", - "quests.space_survival.sandworm.subtitle": "SHAI-HULUD", - "quests.space_survival.sandworm.desc": "If you make too much noise in the desert, you might attract the attention of the mighty &6Sandworm&r! It's more of an environmental hazard than a boss to kill, so your best way of surviving it is to run away!\n\nIf you manage to hit its head enough times with &bexplosion damage&r, it will leave you alone... for a while.\n\nThankfully, the Sandworm can only damage entities, not buildings, and is only attracted to the &6footsteps of players&r, so any way to keep &byour own feet&r off the ground won't anger it. The atmosphere is too thin for airplanes and hang gliders, but there are other tools...", - "quests.space_survival.spice.title": "Ostrum Deposits", - "quests.space_survival.spice.subtitle": "Spice Melange", - "quests.space_survival.spice.desc": "&dOstrum Deposits&r are immovable blocks that you can only find in the Martian Deep Desert, far away from any of the more lush areas. They spawn in small blobs, and can be broken to make space for your Ostrum Harvester if they're on a slope. Try using a &6Spyglass&r to find them from a distance!\n\nYou'll have to figure out some long-distance logistics to ship your Ostrum back to your base. (Try a train!)\n\nOstrum is a crucial resource for both &5EV&r progression and making infinite ores from Mars.", - "quests.space_survival.spice.task": "The spice must flow", - "quests.space_survival.mars_islands.title": "The Martian Jungles", - "quests.space_survival.mars_islands.subtitle": "Is that a dinosaur?!", - "quests.space_survival.mars_islands.desc": "Dotted around the vast Martian deserts are small \"islands\" of life and vegetation, which are probably where you'll want to set up your base. Surviving here will be much easier than in the desert!", - "quests.space_survival.semiheavy_ammoniacal_water.title": "Semiheavy Ammoniacal Water", - "quests.space_survival.semiheavy_ammoniacal_water.subtitle": "Fancy a drink?", - "quests.space_survival.semiheavy_ammoniacal_water.desc": "The water on Mars is &bSemiheavy&r which means it contains one Deuterium atom, and is also full of &aAmmonia&r, a great antifreeze, which is how it can stay liquid despite the very low temperatures.\n\nIt's technically drinkable, but you'll likely want to distill it into normal Water first. You can also move source blocks of Semiheavy Ammoniacal Water around and get more of it via an Aqueous Accumulator, just like regular Water.\n\nYou can also centrifuge the Ammonium Chloride out from it and electrolyze it as a source of &3Nitrogen&r. Easy Nitrox from just one source!", - "quests.space_survival.heavy_ammoniacal_water.title": "Heavy Ammoniacal Water", - "quests.space_survival.heavy_ammoniacal_water.subtitle": "The Cooler Ammoniacal Water", - "quests.space_survival.heavy_ammoniacal_water.desc": "&2Heavy Ammoniacal Water&r is another kind of fluid that can only be found deep underground via a Fluid Drilling Rig. You can only find it in these lush areas of Mars, not the desert!\n\nYou can separate it into Heavy Water, which is important for Fission power.", - "quests.space_survival.mars_poles.title": "The Martian Poles", - "quests.space_survival.mars_poles.subtitle": "Cold enough for CO₂ to freeze!", - "quests.space_survival.mars_poles.desc": "Is Mars not cold enough for you?\n\nHead up (or down) towards one of its poles at Z=+15000/-5000. If anything's able to live there, surely it must have amazing insulative properties...", - "quests.space_survival.glacian_ram.title": "Glacian Sheep", - "quests.space_survival.glacian_ram.subtitle": "Life at -110 C", - "quests.space_survival.glacian_ram.desc": "&dGlacian Rams&r and &dEwes&r can only be found on the Martian poles. You might want to bring a breeding couple back to your base.\n\nGot a long journey? Consider using an AE2 Spatial Storage Cell to carry them around in your pocket.", - "quests.space_survival.glacian_ram.task": "Find a Glacian Ram or Ewe", - "quests.space_survival.glacian_wool.title": "Glacian Wool", - "quests.space_survival.glacian_wool.subtitle": "What an incredible insulator!", - "quests.space_survival.glacian_wool.desc": "Unlike regular Sheep on Earth, killing a Glacian one will only give you normal Wool. You'll need to build up their familiarity and shear them if you want the special &dGlacian Wool&r.\n\nYou'll need 7 of it for a full Tungstensteel Space Suit, but you can also use it as a great component for your Fission Reactor to increase its maximum heat.\n\nYou can also turn it into regular Wool Yarn and Cloth if you want more of that for some reason.", - "quests.space_survival.t2_space_suit.title": "Tungstensteel Space Suit", - "quests.space_survival.t2_space_suit.subtitle": "Extremophilia!", - "quests.space_survival.t2_space_suit.desc": "With this next space suit, you'll be able to survive both the &bcoldest&r and the &chottest&r environments that space can throw at you! It's required to stop you from immediately combusting as soon as you set foot on &6Venus&r and &5Mercury&r.\n\nAs a bonus, it also comes with some extra armor and air capacity!", - "quests.space_survival.mars_tapping.title": "Crimsene and Warpane", - "quests.space_survival.mars_tapping.subtitle": "You LOVE tree tapping!", - "quests.space_survival.mars_tapping.desc": "Crimson and Warped Mushrooms can be tree tapped for &4Crimsene&r and &3Warpane&r respectively.\n\nYou'll need both to get started on producing &9Iodine&r, but they don't often grow in the same place, so you might need to travel a bit. Crimson Mushrooms grow more on the East side of Mars, while Warped grow more on the West. You can also obtain the saplings from the corresponding Endermen.\n\nDon't forget that you can tap directly into open GregTech fluid pipes!\n\n&9Tip:&r Want to show off? You can also build a canoe out of Crimson Stems, and build a Rowboat or Sloop out of Warped ones!", - "quests.space_survival.iodine.title": "The Iodine Line", - "quests.space_survival.iodine.subtitle": "Mushroom chemistry!", - "quests.space_survival.iodine.desc": "Mix together the Crimsene and Warpane, along with some Krypton from Mars Air Distillation (it's looped) and the heat from your Fission Reactor, and you'll get Iodine!\n\nThis process is slow, but you shouldn't need a lot of it for now, and there will be better methods of obtaining Iodine on further planets.", - "quests.space_survival.mars_crops.title": "Martian Crops", - "quests.space_survival.mars_crops.subtitle": "They give HOW much nutrition?!", - "quests.space_survival.mars_crops.desc": "Mars is home to six new crops - three &afruit&r, two &2vegetable&r, and one &6grain&r. They're packed full of nutrients and can be used to prepare similar food to those on Earth, such as sandwiches, soups, and meal bags.\n\nA few of them are toxic if eaten raw, however, so be sure to cook it first!\n\nCheck the Field Guide for full details on how to grow each one. You can grow them in the dirt, in a Firmalife Greenhouse, or in an Electric Greenhouse.", - "quests.space_survival.mars_crops.task": "Any Martian Seed", - "quests.space_survival.bulbkin_pie.title": "Mars Cuisine", - "quests.space_survival.bulbkin_pie.subtitle": "Even more culinary atrocities at your disposal", - "quests.space_survival.bulbkin_pie.desc": "Wraptor Eggs can be extracted for a Sugar substitute, while Sniffer eggs are full of Cream.\n\n&eBulbkin Pie&r is probably the pinnacle of Mars' food, boasting high amounts of four different kinds of nutrition, at the expense of being a bit of a pain to craft.\n\n&eBeer-Battered Dinosaur Nuggets&r combine the huge protein of dinosaur meat with a little grain, and can also be put in your meal bags.\n\n&9Tip:&r It's not really a food, but you can also mix together Bulbkin Chunks and Alphacene Mushroom Blocks to get Glowstone Dust.", - "quests.space_survival.soarer.title": "Soarer", - "quests.space_survival.soarer.subtitle": "Need a lift?", - "quests.space_survival.soarer.desc": "Airplanes don't work on Mars, and your space suit doesn't have a jetpack, so there's no other way to fly, right?\n\nIf you're able to find an elusive &4Soarer&r, you can tame them with Raw Fish and equip them with a Saddle to glide through the Martian skies with ease.\n\nThey can't fly forever though, indicated by the wing icons on the top left, and will need to land occasionally. (You can feed them more Raw Fish to speed up their recovery.)\n\nStill, they're a great option for long-distance travel, and won't upset the sandworm either!\n\n&9Note&r: Soarers are unable to survive on particularly hot planets such as &6Venus&r.", - "quests.space_survival.soarer.task": "Find a Soarer", - "quests.space_survival.surfer.title": "Surfer", - "quests.space_survival.surfer.subtitle": "Need a swim?", - "quests.space_survival.surfer.desc": "&bSurfers&r can be found in the small bodies of water. You can tame them by sneaking up to them while they're lying on the shore, and feeding them raw fish. Once tamed, you can equip them with a saddle to swim quickly underwater too.\n\nThis doesn't sound particularly useful on Mars, but remember that you can transport entities around through AE2's Spatial Storage Disks, and there will be a certain oceanic icy moon in the future...\n\n&9Note&r: Surfers are unable to survive on particularly hot planets such as &6Venus&r.", - "quests.space_survival.surfer.task": "Find a Surfer", - "quests.space_survival.charger.title": "Charger", - "quests.space_survival.charger.subtitle": "Chaaaaaaaaarge!", - "quests.space_survival.charger.desc": "&bChargers&r are large green herbivores that can be found roaming around. You can tame them with any Martian crop, but don't feed them &cBeetroot&r...\n\nOnce tamed, you can equip them with a saddle and Armor for some extra defence, hold down Spacebar to charge forward in a straight line (dealing extra damage and knockback), or press the &eSpecial Ability&r keybind (default &9C&r) for a headbutt attack.\n\nFeeding them more Martian crops will restore their health.\n\n&9Note&r: Surfers are unable to survive on particularly hot planets such as &6Venus&r.", - "quests.space_survival.charger.task": "Find a Charger", - "quests.space_survival.snatcher.title": "Snatcher", - "quests.space_survival.snatcher.subtitle": "Yoink!", - "quests.space_survival.snatcher.desc": "&bSnatchers&r are passive animals that like to steal your stuff! Attack them to retrieve your items, or feed them Raw Fish to tame them.\n\nOnce tamed, you can carry them on your back and equip them with a wooden chest for a little extra inventory space. Press the &eSpecial Ability&r keybind (default &9C&r) to throw them, and they will steal the contents of a nearby chest and bring it to you.\n\nFeeding them more Raw Fish will restore their health.\n\n&9Note&r: Surfers are unable to survive on particularly hot planets such as &6Venus&r.", - "quests.space_survival.snatcher.task": "Find a Snatcher", - "quests.space_survival.sniffer_or_wraptor.title": "Sniffers and Wraptors", - "quests.space_survival.sniffer_or_wraptor.subtitle": "Cow and Chicken", - "quests.space_survival.sniffer_or_wraptor.desc": "&2Sniffers&r and &dWraptors&r can be found all over Mars and can be domesticated for meat, eggs, and most importantly, their mineral-rich tufts and feathers.\n\nThey eat any Martian crops, and you can automatically breed and feed them with the Feeding Troughs just like on Earth.", - "quests.space_survival.sniffer_or_wraptor.task_1": "Find a Sniffer", - "quests.space_survival.sniffer_or_wraptor.task_2": "Find a Wraptor", - "quests.space_survival.mars_nest.title": "Large Thatch Nest", - "quests.space_survival.mars_nest.subtitle": "A big nest for big eggs", - "quests.space_survival.mars_nest.desc": "You remember how to gather thatch, right?\n\nWarped and Crimson Thatch can be gathered from various small plants, as well as any Warped and Crimson Lamella you happen to find.\n\nJust like birds on Earth, Sniffers and Wraptors require nests to lay their eggs. Only, y'know, much bigger.", - "quests.space_survival.mars_nest.task": "Either Nest", - "quests.space_survival.mineral_rich_wool.title": "Mineral-Rich Wool", - "quests.space_survival.mineral_rich_wool.subtitle": "Built up from years of dust storms", - "quests.space_survival.mineral_rich_wool.desc": "Once your Sniffers or Wraptors are familiar enough, you can shear them for mineral-rich tufts of fur or feathers. (This can be automated with a Deployer holding Shears.)\n\nThese can be melted down in an EBF for an infinite and cheap source of Alkaline Earth Silicate, and are also a required component of &6Bio-AES Reinforced R-Polyurethane Foam.", - "quests.space_survival.aes_insulation.title": "Multi-Layer Insulated Shielding", - "quests.space_survival.aes_insulation.subtitle": "Not an ice cream sandwich", - "quests.space_survival.aes_insulation.desc": "This is used for a few components in &1IV&r.", - "quests.space_survival.mars_shields.title": "Advanced Shields", - "quests.space_survival.mars_shields.subtitle": "Isn't it about time you upgraded your old metal shield?", - "quests.space_survival.mars_shields.desc": "The &3Reinforced Shield&r deals damage back to attackers, like the Thorns enchant in normal Minecraft. Its crafting materials can be found from Crunchers and Eaters.\n\nThe &5Corrupted Shield&r randomly teleports attackers, which can be good for keeping them away from you... but it can also teleport them behind you. You can get the teeth from the Cave Endermen under the surface.\n\nThe &4Ricoshield&r absorbs an amount of damage before releasing a shockwave, hurting anything else nearby. You can find the Kinetic Core as a rare drop from the hostile golems in the Martian caves.", - "quests.space_survival.mras_shields.task": "Any Advanced Shield", - "quests.space_survival.mercury.title": "I'm on &5Mercury&r...?", - "quests.space_survival.mercury.subtitle": "Wait, what happened here?!", - "quests.space_survival.mercury.desc": "&5Mercury&r will be a secondary planet for the upcoming &1IV&r rework in TFG 0.13. Stay tuned!", - "quests.space_survival.mercury.task": "Land on Mercury", - "quests.space_survival.venus.title": "I'm on &6Venus&r!", - "quests.space_survival.venus.subtitle": "Cloudy with a chance of sulfuric acid rain", - "quests.space_survival.venus.desc": "&6Venus&r will be the primary planet for the upcoming &1IV&r rework in TFG 0.13. Stay tuned!", - "quests.space_survival.venus.task": "Land on Venus" + "quests.tfg_tips.tools_tips.concrete_roads.desc": "&6Wet concrete mix&r can be applied to base course to create roads which give a &b&l30%%&r&r bonus to movement speed. \n\n&4Be careful&r when creating concrete roads. There are a lot of rules to follow to make sure you don't end up with cracked or ruined surfaces. Consult the &3Field Guide&r for detailed instructions." } \ No newline at end of file