* Initial EMI++ Implementation, still WIP
* oops, old file
* Code refactor; additional groups
* Separated gtceu:molds into 2 types
* Added missing tags to a few mods
* Added tags to 2 tfc addons
* Brick tag fix; all brick blocks go to one group
* en_US lang file
* small fixes; tfg aqueducts are now tfc
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Signed-off-by: Pyritie <pyritie@gmail.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
* Need to organise this better next time
* Shifted
* Need to rewrite this in the future
* Adding events
* First iteration
* Revert back to iriginal
* Added global tag
* Consolidated the recycling index
TODO: Fix the amount of dust it gives, 1 log gives 4 dust, but 2 planks (equivalent of 1 log) gives 16 dust...
* Bamboo lumber
* Remove unnecessary recipes
* bamboo lumber
* 2nd reiteration
* Improved sprite
* TFG Mosaic Wood Builder
* Indentation
* Removed displayname
* Removed crafting recipe for turning suryp into sugar directly
* Added sealed barrel recipe for turning syrup into sugar
* Removed added lines from lang file
* gt7 removed credits/coins
* port gregtech additions to java
* add eslint locally
* add style linting
* switch target ECMA standard
* run linter
* clean up a bunch of linter errors
* remove outdated greate API calls
* forgot about the TFC multi compat issue
* reverted greate recipe removals
* some more linting stuff
* fix some issues with greenhouse recipes
* fix up some material stuff
* fix recipe types
* - Fixed single block machine rendering (#1465)
* minor fixes and changes
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Signed-off-by: Pyritie <pyritie@gmail.com>
Co-authored-by: Pyritie <pyritie@gmail.com>
Co-authored-by: Redeix <59435925+Redeix@users.noreply.github.com>
* Rubber recipe changes
- Latex can now be extracted from rubber trees' logs, saplings, leaves via the vacuum chamber (ULV) or extractor(LV)
- values: 1000mB per log, 100mB per sapling, 50mB per leaves; Extractor recipes do this in bulk and output 1000mB per operation
- Dandelions and goldenrods can, with added sodium hydroxide, be turned into latex in a chem reactor
- Sticky resin recipes (from both conifer pitch and latex) require wood ash now instead of sulfur
- Latex -> Vulcanized latex recipe now requires sulfur instead of wood ash
- Vulcanized latex now becomes raw rubber pulp in a solidifier or vacuum chamber at a rate of 250mB/raw pulp
- Latex soaked glove recipe now is a barrel recipe that takes 50 seconds instead of a vat recipe
* Correctly set latex soaked gloves recipe to 50 seconds (was 100 seconds in previous commit)
* Quest/patchouli book updates
- Tried to catch every mention of the old rubber making recipes.
* Revert Latex-soaked gloves recipe change as it didn't need to change
- Originally I wanted to make vulc latex -> raw rubber a Vat recipe, this isn't the case anymore so there is no reason to change this recipe.
* Rebalanced recipe values
- Logs now only give 250mB of latex
- Increase overall in time required vacuumizing directly into latex (now roughly takes 150 seconds per 1000mB, logs slightly faster)
- Gregtech fluid extraction recipes for these have been rebalanced to be around 4x faster and in bulk (roughly 37.5 seconds per 1000mB, logs slightly faster)
- Made vacuum chamber recipes use kubejs tag: field for allowing tags in recipe
* Lang & Quest updates
- Changed rubber ingot quest dependency to be on vacuum chamber instead of extractor
- Removed LV circuit quest dependency on rubber (this hasn't required rubber for a while)
- Lang changes - fix ambiguous wording, typos, titles too long for book
* refactored ore recipes and moved them out of TFG-Core. Also fixed the quern producing more output than the others, and added a workaround for the greate millstone bug
* fixed VI centrifuging recipes and bulk washing recipes to be consistent with their LV versions
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Signed-off-by: Pyritie <pyritie@gmail.com>