* Initial Commit
I basically cloned how the rod mold was added and adapted it to be the spindle head.
Ive gotten everything except how to add a tag to fluid copper and how to actually make the casting recipe work.
* Response to PR comments
Merged all recipes into the recipes.cloth file, and added anvil and casting recipes.
* Need to organise this better next time
* Shifted
* Need to rewrite this in the future
* Adding events
* First iteration
* Revert back to iriginal
* Added global tag
* Consolidated the recycling index
TODO: Fix the amount of dust it gives, 1 log gives 4 dust, but 2 planks (equivalent of 1 log) gives 16 dust...
* Bamboo lumber
* Remove unnecessary recipes
* bamboo lumber
* 2nd reiteration
* Improved sprite
* TFG Mosaic Wood Builder
* Indentation
* Removed displayname
* Update recipes.dyes.js
added base 9 dye mixing as fluids + 2 custom ones as stated in the issue #2818
* Revert "Update recipes.dyes.js"
This reverts commit b06ed24bf42fafc4233c6c6278fa5199e5542bfd.
* Update recipes.dyes.js
added base 9 dye mixing as fluids + 2 custom ones as stated in the issue #2818
attempt nr 2
* barrel recipe
barrel recipes and fix due to my colour blindness (;
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Signed-off-by: OLOXpl <125832723+OLOXpl@users.noreply.github.com>
* Update recipes.dyes.js
added base 9 dye mixing as fluids + 2 custom ones as stated in the issue #2818
* Revert "Update recipes.dyes.js"
This reverts commit b06ed24bf42fafc4233c6c6278fa5199e5542bfd.
* Update recipes.dyes.js
added base 9 dye mixing as fluids + 2 custom ones as stated in the issue #2818
attempt nr 2
* require black steel plates before the forge hammer, add some blue steel things post-deployer that require a colored steel anvil, start refractory clay dust
* first draft of bakelite, new phenolic boards, new cupro coils
* add another page to the medicine quest
* cl
* backup of lv quests
* quest stuff and some recipe tweaks
* tweak
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Co-authored-by: Redeix <redeix.m@gmail.com>
* geology
* starting some loot table stuff
* more stuff
* swap some rocks
* refactor
* phew
* drive-by fix
* all done I think
* remove sylvite
* oh yeah baby it's all coming together
* cleaned up some lines that didn't do anything, added more comments, removed log spam
* blah blah
* fix drying mat
* fix ladders
* tfc, beneath, and moon stuff done...? this is gonna take 5ever
* a
* some sand stuff, more stone types
* wrong way around
* unifying various brick block recipes
* remove shaped create deco brick recipes
* some progress on block creation
* we got into the create world screen!
* getting somewhere
* Reloaded with no KubeJS errors!
* new assets
* I thiiiink that's about everything
* fix some stonecutting
* recipe declared but never used
* Added tags to support recycling
* Cleaned up recipe bloat for recycling
* Merged loops
* Remove constant
* Remove constant
* I think this is what you mean
* Updated tags
* Sorry!
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Co-authored-by: Redeix <redeix.m@gmail.com>
* blocks
* more textures
* more textures more textures
* blocks
* more textures
* more textures more textures
* blocks
* more textures
* more textures more textures
* blocks
* more textures
* more textures more textures
* firmalife gh stuff
* chloroplasts and brick regex
* gh recipes
* pisciculture fishery
* I am going insane
* more casings = more gooder
* rotten voiding cover
* greenhouse glory
* Is this it chat
* not needed
Signed-off-by: Redeix <redeix.m@gmail.com>
* missed in conflicts
Signed-off-by: Redeix <redeix.m@gmail.com>
* consumerism
* re-add tag import
* remove unused object map
* id normalizer function
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Signed-off-by: Redeix <redeix.m@gmail.com>