Files
TFG/kubejs
Inceitious cd452ab249 feature/added more recipes for create and create deco bars to be aligned with tfc metal bars (#2641)
* Fixed duplicate create bars

* Recipes aligned with tfc metal bars recipes

Optimised the code used for creating create and create deco bars. Now aligned with tfc metal bars (double ingot to 8x bars for all types)

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Signed-off-by: Inceitious <124896643+Inceitious@users.noreply.github.com>
2026-01-06 18:51:44 +00:00
..
2025-04-15 23:27:17 +05:00
2026-01-04 14:46:15 +00:00
2025-07-27 17:37:44 +05:00
ops
2023-10-23 21:30:55 +07:00

Find out more info on the website: https://kubejs.com/

Directory information:

assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json

startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things that can only happen while the game is loading (Can be reloaded with /kubejs reload_startup_scripts, but it may not work!)
server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, loot tables, and handling server events (Can be reloaded with /reload)
client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things (Can be reloaded with F3+T)

config - KubeJS config storage. This is also the only directory that scripts can access other than world directory
exported - Data dumps like texture atlases end up here

You can find type-specific logs in logs/kubejs/ directory