Fix depth of tooltips in inventory uis.
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@@ -1,9 +1,7 @@
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package li.cil.oc2.client.gui;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.PoseStack;
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import li.cil.oc2.common.container.ComputerInventoryContainer;
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import net.minecraft.client.renderer.GameRenderer;
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import net.minecraft.network.chat.Component;
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import net.minecraft.world.entity.player.Inventory;
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import net.minecraftforge.api.distmarker.Dist;
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@@ -20,23 +18,9 @@ public final class ComputerContainerScreen extends AbstractMachineInventoryScree
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///////////////////////////////////////////////////////////////////
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@Override
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public void render(final PoseStack stack, final int mouseX, final int mouseY, final float partialTicks) {
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super.render(stack, mouseX, mouseY, partialTicks);
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renderMissingDeviceInfo(stack, mouseX, mouseY);
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renderTooltip(stack, mouseX, mouseY);
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}
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///////////////////////////////////////////////////////////////////
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@Override
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protected void renderBg(final PoseStack stack, final float partialTicks, final int mouseX, final int mouseY) {
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RenderSystem.setShader(GameRenderer::getPositionTexShader);
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RenderSystem.setShaderColor(1, 1, 1, 1);
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Sprites.COMPUTER_CONTAINER.draw(stack, leftPos, topPos);
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super.renderBg(stack, partialTicks, mouseX, mouseY);
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Sprites.COMPUTER_CONTAINER.draw(stack, leftPos, topPos);
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}
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}
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