Add custom model loader + baked model to simplify bus cable block state.
Also added small supports at ends and bends to make cables look less floaty.
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@@ -1,20 +1,32 @@
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package li.cil.oc2.client;
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import li.cil.oc2.api.API;
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import li.cil.oc2.client.gui.ComputerContainerScreen;
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import li.cil.oc2.client.model.BusCableModelLoader;
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import li.cil.oc2.client.renderer.NetworkCableRenderer;
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import li.cil.oc2.client.renderer.tileentity.ComputerTileEntityRenderer;
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import li.cil.oc2.common.container.Containers;
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import li.cil.oc2.common.tileentity.TileEntities;
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import net.minecraft.client.gui.ScreenManager;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.client.event.ModelRegistryEvent;
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import net.minecraftforge.client.model.ModelLoaderRegistry;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.client.registry.ClientRegistry;
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import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
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public final class ClientSetup {
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public static void run(final FMLClientSetupEvent event) {
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@SubscribeEvent
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public static void handleSetupEvent(final FMLClientSetupEvent event) {
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NetworkCableRenderer.initialize();
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ScreenManager.registerFactory(Containers.COMPUTER_CONTAINER.get(), ComputerContainerScreen::new);
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ClientRegistry.bindTileEntityRenderer(TileEntities.COMPUTER_TILE_ENTITY.get(), ComputerTileEntityRenderer::new);
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}
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@SubscribeEvent
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public static void handleModelRegistryEvent(final ModelRegistryEvent event) {
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ModelLoaderRegistry.registerLoader(new ResourceLocation(API.MOD_ID, "bus_cable"), new BusCableModelLoader());
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}
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}
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