Allow sneak-wrenching any block in the mod to break it.
Move playSound for block break/place/etc to util method.
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@@ -25,7 +25,6 @@ import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.ActionResultType;
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import net.minecraft.util.Direction;
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import net.minecraft.util.Hand;
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import net.minecraft.util.SoundCategory;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.BlockRayTraceResult;
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import net.minecraft.util.text.ITextComponent;
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@@ -86,14 +85,8 @@ public final class ComputerBlock extends HorizontalBlock {
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final ComputerTileEntity computer = (ComputerTileEntity) tileEntity;
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final ItemStack heldItem = player.getHeldItem(hand);
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if (Wrenches.isWrench(heldItem)) {
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if (!world.isRemote() && player instanceof ServerPlayerEntity) {
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final ServerPlayerEntity serverPlayer = (ServerPlayerEntity) player;
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if (player.isSneaking()) {
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serverPlayer.interactionManager.tryHarvestBlock(pos);
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world.playSound(null, pos.getX() + 0.5, pos.getY() + 0.5, pos.getZ() + 0.5, soundType.getBreakSound(), SoundCategory.BLOCKS, (soundType.getVolume() + 1f) / 2f, soundType.getPitch() * 0.8f);
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} else {
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openContainerScreen(computer, serverPlayer);
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}
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if (player instanceof ServerPlayerEntity) {
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openContainerScreen(computer, (ServerPlayerEntity) player);
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}
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} else {
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if (player.isSneaking()) {
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