fixes some tool stuff
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@@ -192,6 +192,10 @@ function registerTFGFlagsMaterialModification(event) {
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GTMaterials.TreatedWood.addFlags(GENERATE_LONG_ROD);
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GTMaterials.Cadmium.addFlags(GENERATE_PLATE);
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// These are used for cutters/mech saws, not for tools
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GTMaterials.CobaltBrass.addFlags(GENERATE_BUZZSAW_BLADE);
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GTMaterials.WroughtIron.addFlags(GENERATE_BUZZSAW_BLADE);
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// Hide ore processing tab for plutonium
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GTMaterials.Plutonium239.addFlags(GENERATE_ROD, GENERATE_LONG_ROD, NO_ORE_PROCESSING_TAB, NO_ORE_SMELTING)
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@@ -192,11 +192,6 @@ function registerTFGToolMaterialModification(event) {
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}
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}
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// Add buzzsaw blades
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GTMaterials.CobaltBrass.addFlags(GENERATE_BUZZSAW_BLADE);
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GTMaterials.WroughtIron.addFlags(GENERATE_BUZZSAW_BLADE);
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GTMaterials.Steel.addFlags(GENERATE_BUZZSAW_BLADE);
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// Cast iron tools don't make sense but gregtech shits itself if they're missing,
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// so I'm just giving them terrible terrible stats
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GTMaterials.Iron.removeProperty(PropertyKey.TOOL);
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@@ -42,7 +42,9 @@ function registerTFGMiscAlloyMaterials(event) {
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.color(0x42705D)
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.components('4x boron', '1x carbon')
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.blastTemp(3041, $BlastProperty.GasTier.MID, GTValues.VA[GTValues.HV], 1500)
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.flags(GTMaterialFlags.GENERATE_PLATE)
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.flags(
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GTMaterialFlags.GENERATE_PLATE,
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GTMaterialFlags.GENERATE_ROD)
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// Material for MV
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