Bronze variant Mortars (#1270)
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@@ -231,8 +231,8 @@ const registerGTCEuMaterialModification = (event) => {
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]).build());
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GTMaterials.Copper.setProperty(PropertyKey.TOOL, ToolProperty.Builder.of(2.0, 1.5, 132, 2, metalTooling).build());
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GTMaterials.BismuthBronze.setProperty(PropertyKey.TOOL, ToolProperty.Builder.of(2.7, 2.0, 188, 2, metalTooling).build());
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GTMaterials.BlackBronze.setProperty(PropertyKey.TOOL, ToolProperty.Builder.of(3.1, 2.0, 194, 2, metalTooling).build());
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GTMaterials.BismuthBronze.setProperty(PropertyKey.TOOL, ToolProperty.Builder.of(2.7, 2.0, 188, 2, metalTooling.concat(GTToolType.MORTAR)).build());
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GTMaterials.BlackBronze.setProperty(PropertyKey.TOOL, ToolProperty.Builder.of(3.1, 2.0, 194, 2, metalTooling.concat(GTToolType.MORTAR)).build());
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GTMaterials.BlackSteel.setProperty(PropertyKey.TOOL, ToolProperty.Builder.of(6.5, 4.5, 1228, 3, metalTooling).build());
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// Cast iron tools don't make sense but gregtech shits itself if they're missing,
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// so I'm just giving them terrible terrible stats
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