small refactor for loot.js

This commit is contained in:
Dmitry
2024-08-27 09:54:27 +07:00
parent 1cf4b13cf6
commit 2c556118bf

View File

@@ -2,11 +2,11 @@
const registerGTCEULoots = (event) => {
global.TFC_STONE_TYPES.forEach(stoneType => {
global.TFC_STONE_TYPES.forEach(stoneTypeName => {
GTMaterialRegistry.getRegisteredMaterials().forEach(material => {
if (material.hasProperty(PropertyKey.ORE)) {
let stoneTypeMaterial = TFGHelpers.getMaterial(stoneType)
let stoneTypeMaterial = TFGHelpers.getMaterial(stoneTypeName)
let stoneTypeDust = null
if (stoneTypeMaterial != null) stoneTypeDust = ChemicalHelper.get(TagPrefix.dust, stoneTypeMaterial, 1)
@@ -17,7 +17,7 @@ const registerGTCEULoots = (event) => {
let crushedOre = ChemicalHelper.get(TagPrefix.crushed, material, 1)
let blockName = `gtceu:${stoneType}_${material.getName()}_ore`
let blockName = `gtceu:${stoneTypeName}_${material.getName()}_ore`
if (!richRawOre.isEmpty() && !normalRawOre.isEmpty() && !poorRawOre.isEmpty()) {