finally sorted out these damn illages
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@@ -7,11 +7,8 @@
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"spawn_condition": {
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"type": "lithostitched:grid",
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"condition": {
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"type": "lithostitched:not",
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"condition": {
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"type": "lithostitched:in_biome",
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"biomes": "#tfg:has_structure/illages"
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}
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"type": "lithostitched:in_biome",
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"biomes": "#tfg:never_has_structure/illages"
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},
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"radius": 105,
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"distance_between_points": 15,
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@@ -5,7 +5,7 @@
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"max_distance_from_center": 116,
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"biomes": "#tfg:has_structure/illages",
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"step": "surface_structures",
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"terrain_adaptation": "beard_thin",
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"terrain_adaptation": "beard_box",
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"start_height": {
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"absolute": -1
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},
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@@ -12,7 +12,7 @@
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"placement": {
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"type": "tfc:climate",
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"salt": 26256356324,
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"spacing": 40,
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"spacing": 30,
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"separation": 25,
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"climate": {
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"min_temperature": -12,
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@@ -31,14 +31,15 @@
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{
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"weight": 40,
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"element": {
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"element_type": "lithostitched:limited",
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"element_type": "lithostitched:delegating",
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"delegate": {
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"element_type": "minecraft:single_pool_element",
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"location": "tfg:norse/baseline/norse_burial_base",
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"processors": "tfg:illagers/norse_structures",
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"projection": "terrain_matching"
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},
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"limit": 2
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"max_count": 2,
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"override_terrain_adaptation": "bury"
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}
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},
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{
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@@ -1124,6 +1124,10 @@ const registerTFGBiomeTags = (event) => {
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event.add('tfg:has_structure/illages', 'tfc:plateau')
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event.add('tfg:has_structure/illages', 'tfc:old_mountains')
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event.add('tfg:never_has_structure/illages', '#tfc:is_lake')
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event.add('tfg:never_has_structure/illages', '#tfc:is_ocean')
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event.add('tfg:never_has_structure/illages', '#tfc:is_river')
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// #endregion
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// #region Nether biomes
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