changed plated block recipes to be shapeless so people stop plating their floors by accident
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@@ -153,10 +153,8 @@ function generatePlatedBlockRecipe(event, material) {
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if (tfcMetalName === "iron")
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tfcMetalName = "cast_iron";
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event.recipes.create.item_application(platedBlock, ['#forge:stone_bricks', plateItem])
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.id(`tfg:item_application/${material.getName()}_plated_block`)
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event.recipes.createDeploying(platedBlock, ['#forge:stone_bricks', plateItem])
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.id(`tfg:deploying/${material.getName()}_plated_block`)
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event.shapeless(platedBlock, ['#forge:stone_bricks', plateItem, '#forge:tools/hammers'])
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.id(`tfg:shapeless/${material.getName()}_plated_block`)
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event.recipes.gtceu.assembler(`tfg:${material.getName()}_plated_block`)
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.itemInputs('#forge:stone_bricks', plateItem)
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.itemOutputs(platedBlock)
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@@ -183,13 +181,11 @@ function generatePlatedBlockRecipe(event, material) {
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.EUt(GTValues.VA[GTValues.LV])
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event.recipes.create.item_application(platedSlab, ['#tfg:brick_slabs', plateItem])
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event.shapeless(platedSlab.withCount(2), ['2x #tfg:brick_slabs', plateItem, '#forge:tools/hammers'])
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.id(`tfg:item_application/${material.getName()}_plated_slab`)
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event.recipes.createDeploying(platedSlab, ['#tfg:brick_slabs', plateItem])
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.id(`tfg:deploying/${material.getName()}_plated_slab`)
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event.recipes.gtceu.assembler(`tfg:${material.getName()}_plated_slab`)
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.itemInputs('#tfg:brick_slabs', plateItem)
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.itemOutputs(platedSlab)
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.itemInputs('2x #tfg:brick_slabs', plateItem)
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.itemOutputs(platedSlab.withCount(2))
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.circuit(10)
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.duration(50)
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.EUt(GTValues.VA[GTValues.ULV])
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@@ -214,10 +210,8 @@ function generatePlatedBlockRecipe(event, material) {
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.EUt(GTValues.VA[GTValues.LV])
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event.recipes.create.item_application(platedStair, ['#tfg:brick_stairs', plateItem])
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event.shapeless(platedStair, ['#tfg:brick_stairs', plateItem, '#forge:tools/hammers'])
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.id(`tfg:item_application/${material.getName()}_plated_stair`)
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event.recipes.createDeploying(platedStair, ['#tfg:brick_stairs', plateItem])
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.id(`tfg:deploying/${material.getName()}_plated_stair`)
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event.recipes.gtceu.assembler(`tfg:${material.getName()}_plated_stair`)
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.itemInputs('#tfg:brick_stairs', plateItem)
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.itemOutputs(platedStair)
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