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@@ -38,5 +38,26 @@ migrateCopycatsOnInitialize = false
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fluid_vessel = true
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large_crank_wheel = true
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crank_wheel = true
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fan_freezing_catalyst = true
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inventory_access_port = true
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inventory_bridge = true
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#.
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#Enable/disable categories of features. Disabling a category hides all related features. Values on server override clients
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[feature_categories]
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#.
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#.
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#All kinetic components, such as gearboxes and crank wheels
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kinetic = true
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#.
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#All redstone components, such as linked transmitter and sequenced pulse generator
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redstone = true
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#.
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#All components related to item and fluid transport
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logistics = true
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#.
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#All copycats (Install Create: Copycats+ to upgrade)
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copycats = true
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#.
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#All building palette blocks
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palette = true
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23
config/cyclopscore-common.toml
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23
config/cyclopscore-common.toml
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@@ -0,0 +1,23 @@
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[core]
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[core.general]
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#If mod compatibility loader should crash hard if errors occur in that process.
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crashOnModCompatCrash = false
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#Set 'true' to enable development debug mode. This will result in a lower performance!
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debug = false
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#The anonymous id used by the analytics service.
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anonymousAnalyticsID = "1892b4c4-92f9-4e3a-9116-b11bad1b1b8f"
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#If the recipe loader should crash when finding invalid recipes.
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crashOnInvalidRecipe = false
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#If an anonymous mod startup analytics request may be sent to our analytics service.
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analytics = true
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#If the version checker should be enabled.
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versionChecker = true
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[general]
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[general.general]
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#If a button should be added to the main menu to open a dev world (shift-click creates a new world).
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devWorldButton = false
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@@ -1,2 +1,2 @@
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#Hard disable entire modules. Use at your own risk and don't ask for support if you use this
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#Sat Sep 14 19:17:52 YEKT 2024
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#Sun Sep 22 02:00:00 YEKT 2024
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17
config/iconexporter-common.toml
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17
config/iconexporter-common.toml
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@@ -0,0 +1,17 @@
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[core]
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[core.general]
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#If mod compatibility loader should crash hard if errors occur in that process.
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crashOnModCompatCrash = false
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#The default image width in px to render at.
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defaultScale = 32
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#If the NBT tag should be hashed with MD5 when constructing the file name, and if an auxiliary txt file should be created with the full tag contents.
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fileNameHashTag = false
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#If the recipe loader should crash when finding invalid recipes.
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crashOnInvalidRecipe = false
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#If an anonymous mod startup analytics request may be sent to our analytics service.
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analytics = true
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#If the version checker should be enabled.
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versionChecker = true
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9
global-server-configs/etched-server.toml
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9
global-server-configs/etched-server.toml
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@@ -0,0 +1,9 @@
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[Boombox]
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#Disables right clicking music discs into boomboxes and allows the menu to be used by shift right-clicking
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"Use boombox menu" = false
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["Album Cover"]
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#Disables right clicking music discs into album covers and allows the menu to be used by shift right-clicking
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"Use album cover menu" = false
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@@ -10,4 +10,6 @@
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disableVanillaBoatFunctionality = true
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#Automatically adjusts latitude and longitude to match the climate scale of the TFC world.
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changeLatitudeLongitudeBasedOnClimateConfig = false
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#Expands water source creation to make canal building possible at sea level.
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enableParallelSourceCreationAtSeaLevel = true
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6
global-server-configs/getittogetherdrops-server.toml
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6
global-server-configs/getittogetherdrops-server.toml
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@@ -0,0 +1,6 @@
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#The radius (in blocks) that dropped items should check around them for other dropped items to combine with. ("0.5" is vanilla behavior)
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#Range: 0.5 ~ 500.0
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radius = 2.0
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#Set to true if you want dropped items to also check above and below them, set to false if not ("false" is vanilla behavior)
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checkY = true
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8
global-server-configs/inventorysorter-server.toml
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8
global-server-configs/inventorysorter-server.toml
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@@ -0,0 +1,8 @@
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#Inventory sorter blacklists
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[blacklists]
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#Container blacklist
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containerBlacklist = []
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#Slot type blacklist
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slotBlacklist = []
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@@ -1,33 +1,35 @@
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// priority: 0
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const registerGregTechMaterialInfo = (event) => {
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//! отключено для проверки
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//#region Ванильное незер дерево
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global.MINECRAFT_NETHER_WOOD_TYPES.forEach(woodName => {
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const trapdoor = Item.of(`minecraft:${woodName}_trapdoor`)
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const pressurePlate = Item.of(`minecraft:${woodName}_pressure_plate`)
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const button = Item.of(`minecraft:${woodName}_button`)
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const sign = Item.of(`minecraft:${woodName}_sign`)
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const hangingSign = Item.of(`minecraft:${woodName}_hanging_sign`)
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// global.MINECRAFT_NETHER_WOOD_TYPES.forEach(woodName => {
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// const trapdoor = Item.of(`minecraft:${woodName}_trapdoors`).of(`minecraft:${woodName}_trapdoor`)
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// const pressurePlate = Item.of(`minecraft:${woodName}_pressure_plate`)
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// const button = Item.of(`minecraft:${woodName}_button`)
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// const sign = Item.of(`minecraft:${woodName}_sign`)
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// const hangingSign = Item.of(`minecraft:${woodName}_hanging_sign`)
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const trapdoorMaterialInfo = new ItemMaterialInfo(new MaterialStack(GTMaterials.Wood, GTValues.M))
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const pressurePlateMaterialInfo = new ItemMaterialInfo(new MaterialStack(GTMaterials.Wood, GTValues.M))
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const buttonMaterialInfo = new ItemMaterialInfo(new MaterialStack(GTMaterials.Wood, GTValues.M / 9))
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const signMaterialInfo = new ItemMaterialInfo(new MaterialStack(GTMaterials.Wood, GTValues.M))
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const hangingButtonMaterialInfo = new ItemMaterialInfo(new MaterialStack(GTMaterials.Wood, GTValues.M))
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// const trapdoorMaterialInfo = new ItemMaterialInfo(new MaterialStack(GTMaterials.Wood, GTValues.M))
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// const pressurePlateMaterialInfo = new ItemMaterialInfo(new MaterialStack(GTMaterials.Wood, GTValues.M))
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// const buttonMaterialInfo = new ItemMaterialInfo(new MaterialStack(GTMaterials.Wood, GTValues.M / 9))
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// const signMaterialInfo = new ItemMaterialInfo(new MaterialStack(GTMaterials.Wood, GTValues.M))
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// const hangingButtonMaterialInfo = new ItemMaterialInfo(new MaterialStack(GTMaterials.Wood, GTValues.M))
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event.add(trapdoor, trapdoorMaterialInfo);
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event.add(pressurePlate, pressurePlateMaterialInfo);
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event.add(button, buttonMaterialInfo);
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event.add(sign, signMaterialInfo);
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event.add(hangingSign, hangingButtonMaterialInfo);
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// event.add(trapdoor, trapdoorMaterialInfo);
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// event.add(pressurePlate, pressurePlateMaterialInfo);
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// event.add(button, buttonMaterialInfo);
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// event.add(sign, signMaterialInfo);
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// event.add(hangingSign, hangingButtonMaterialInfo);
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})
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// })
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//#endregion
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//#region ТФК дерево
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global.TFC_WOOD_TYPES.forEach(woodName => {
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global.WOOD_BLOCK_TYPES.forEach(wood => {
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event.add(wood.tag, new ItemMaterialInfo(wood.material));
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})
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//#endregion
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