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@@ -94,7 +94,7 @@ const registerGTCEuMaterialModification = (event) => {
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GTMaterials.Tin.setProperty(TFGPropertyKey.TFC_PROPERTY, new $TFC_PROPERTY(138, 184, 230, 1));
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GTMaterials.Zinc.setProperty(TFGPropertyKey.TFC_PROPERTY, new $TFC_PROPERTY(252, 336, 420, 1));
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GTMaterials.SterlingSilver.setProperty(TFGPropertyKey.TFC_PROPERTY, new $TFC_PROPERTY(570, 760, 950, 1));
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GTMaterials.Iron.setProperty(TFGPropertyKey.TFC_PROPERTY, new $TFC_PROPERTY(921, 1228, 1535, 3));
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GTMaterials.Iron.setProperty(TFGPropertyKey.TFC_PROPERTY, new $TFC_PROPERTY(921, 1228, 1535, GTMaterials.Iron, 3));
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GTMaterials.Hematite.setProperty(TFGPropertyKey.TFC_PROPERTY, new $TFC_PROPERTY(921, 1228, 1535, GTMaterials.Iron, 3, 90));
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GTMaterials.YellowLimonite.setProperty(TFGPropertyKey.TFC_PROPERTY, new $TFC_PROPERTY(921, 1228, 1535, GTMaterials.Iron, 3, 90));
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@@ -212,12 +212,12 @@ const registerGTCEuMaterialModification = (event) => {
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]).build());
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GTMaterials.Copper.setProperty(PropertyKey.TOOL, ToolProperty.Builder.of(2.0, 1.5, 132, 2, metalTooling).build());
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GTMaterials.BismuthBronze.setProperty(PropertyKey.TOOL, ToolProperty.Builder.of(2.5, 2.0, 178, 2, metalTooling).build());
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GTMaterials.BlackBronze.setProperty(PropertyKey.TOOL, ToolProperty.Builder.of(3.3, 2.0, 204, 2, metalTooling).build());
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GTMaterials.BismuthBronze.setProperty(PropertyKey.TOOL, ToolProperty.Builder.of(2.7, 2.0, 188, 2, metalTooling).build());
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GTMaterials.BlackBronze.setProperty(PropertyKey.TOOL, ToolProperty.Builder.of(3.1, 2.0, 194, 2, metalTooling).build());
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GTMaterials.BlackSteel.setProperty(PropertyKey.TOOL, ToolProperty.Builder.of(6.5, 4.5, 1228, 3, metalTooling).build());
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// Cast iron tools don't make sense but gregtech shits itself if they're missing,
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// so I'm just giving them terrible terrible stats
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GTMaterials.Iron.setProperty(PropertyKey.TOOL, ToolProperty.Builder.of(1.0, 1.0, 100, 2, metalTooling).build());
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GTMaterials.Iron.setProperty(PropertyKey.TOOL, ToolProperty.Builder.of(2.5, 1.0, 20, 2, [GTToolType.PICKAXE]).build());
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for (var material of GTCEuAPI.materialManager.getRegisteredMaterials()) {
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var toolProperty = material.getProperty(PropertyKey.TOOL);
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