tin smelting changes
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@@ -8,6 +8,7 @@
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- Cleaned up some of the stonecutter recipes so there should be fewer duplicates @Pyritie
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- Added equivalent assembler recipes for Immersive Aircraft crafting table recipes (#3410) @SpicyNoodle5
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- Changed the rain screen effect to a clear transparent texture instead of blue dots (#3422) @applenper
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- Cassiterite and Cassiterite Sand ores now smelt directly into 1 tin instead of 2, to match TFC @Pyritie
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### Bug fixes
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- Fixed the field guide not working @Mqrius
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- Fixed not being able to put the copper spindle on a tool rack (#3445) @DrEthan77
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@@ -64,7 +64,7 @@ function registerTFGMVMaterialRecipes(event) {
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Item.of('gtceu:aluminium_dust', 1),
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Item.of('gtceu:boron_dust', 1))
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.inputFluids(Fluid.of('gtceu:carbon_monoxide', 1000))
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.itemOutputs(Item.of('tfg:rene_41_dust', 7))
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.itemOutputs(Item.of('tfg:rene_41_dust', 14))
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.outputFluids(Fluid.of('gtceu:oxygen', 1000))
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.duration(20 * 92)
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.EUt(GTValues.VA[GTValues.MV])
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@@ -30,4 +30,7 @@ function registerTFGOresMaterialModification(event) {
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GTMaterials.GraniticMineralSand.getProperty(PropertyKey.ORE).setOreByProducts(GTMaterials.get('tfg:igneous_felsic'), GTMaterials.Magnetite, GTMaterials.Magnetite);
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GTMaterials.BasalticMineralSand.getProperty(PropertyKey.ORE).setOreByProducts(GTMaterials.get('tfg:igneous_mafic'), GTMaterials.Magnetite, GTMaterials.Magnetite);
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// Change ore multipliers
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GTMaterials.Cassiterite.getProperty(PropertyKey.ORE).setOreMultiplier(1);
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GTMaterials.CassiteriteSand.getProperty(PropertyKey.ORE).setOreMultiplier(1);
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}
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