"__COMMENT__":"This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
"tfg.grapplemod.upgrades.angle":"Increases the §lHorizontal Angle§r for throwing your §lDouble Hooks§r by 5°, up to 90°.\nOnly accessible with a §lDouble Hook§r installed.",
"tfg.grapplemod.downgrades.angle":"Decreases the §lHorizontal Angle§r for throwing your §lDouble Hooks§r by 5°, down to 5°°.\nOnly accessible with a §lDouble Hook§r installed.",
"quests.ae2":"Applied Energistics 2",
"quests.ae2.subtitle":"The strongest tool to help you with GregTech, unlocked after your first trip to the moon",
"quests.ae2.certus_quartz.title":"Certus Quartz",
"quests.ae2.certus_quartz.subtitle":"One small step for you, one giant leap for logistics",
"quests.ae2.certus_quartz.desc":"With your first step on the Moon comes access to your first &bCertus Quartz&r vein.\nDon't worry, they're quite common and should be easy to locate, though having a decent Ore Prospector wouldn't hurt.\n\nWhether you decide to set up a miner or manually dig out a full vein, make sure to gather a hefty amount, as you'll need it to progress through AE2.",
"quests.ae2.polarizer.desc":"One of your main resources for Applied Energistics 2 will be &bCharged Certus Quartz&r.\n\nTo obtain it, there’s really only one method: the &6HV&r Polarizer.\n\nYou’ll quickly notice how long this recipe takes, so it’s strongly recommended to dedicate a Polarizer exclusively to this task.\n\nIt may seem expensive or daunting at first, but don't worry—it’s absolutely worth it.\n\nAlso, remember not to charge all your Certus Quartz!\nYou’ll need some uncharged ones for items like the Annihilation Core, so always keep a small reserve on hand.",
"quests.ae2.hv_machines.title":"The Three Musketeers",
"quests.ae2.hv_machines.subtitle":"Or is it four?",
"quests.ae2.hv_machines.desc":"The &eSifter&r is used for ore processing to increase your yield of Certus Quartz, Quartzite, Nether Quartz, Ruby, and Armalcolite—all of which are essential for AE2. Alternatively, you can smelt the ores directly in a Furnace if you're in a rush, but you'll lose out on a lot of free resources by doing that.\n\nThe second machine, the &eMixer&r, is your only method to create &dFluix Crystals&r (more about that in the next quest). Don’t forget that you can also use the Greate Mixer as a &6HS&r-tier machine.\n\nThirdly, a &eLaser Engraver&r can combine lesser quality gems together into Exquisite, which will give you better Fluix yields.\n\nLastly, keep in mind that an &eAutoclave&r can help you generate even more gems from dusts. Once you have the resources, crafting one will make your life significantly easier.",
"quests.ae2.fluix_crystal.desc":"As you can see, there are multiple ways to create Fluix Crystals using a Mixer.\n\nThe higher the purity of your input gems, the better the yield — that’s exactly why we recommended crafting a &eSifter&r earlier.\n\nYou’ll need a massive amount of Fluix Crystals, especially since the &5liquid version&r is used in most Applied Energistics 2 recipes.\n\nSo prepare yourself—you’re going to need a lot!",
"quests.ae2.extractor.desc":"Most of your Fluix Crystals will be converted into &5Liquid Fluix&r.\nHowever, make sure to keep a few in their crystal form for the occasional recipe that specifically requires it.\n\nAny &eExtractor&r will do the job here — no need for anything fancy.",
"quests.ae2.fluix_liquid.subtitle":"The Moon is so cheap",
"quests.ae2.fluix_liquid.desc":"We told you you'd need a vast quantity of Liquid Fluix… but we didn’t mention there’s a way to drastically increase your yield per Fluix Crystal.\n\nIntroducing: &bCryogenized Fluix&r, an ultra-cold fluid only craftable on the Moon using a &bVacuum Freezer&r. Simply combine Liquid Fluix with Helium-3!\n\nThis special fluid can be used as a substitute in nearly all recipes that require Liquid Fluix—but only when you're crafting on the Moon.\n\nMoon-based AE2 recipes come with huge benefits: reduced energy costs, less components needed, or sometimes both! Investing in a proper Moon base for AE2 production will pay off massively, especially in early game.\n\nIt’s not strictly mandatory — yet. But setting up a second base now will ease your future progression, as planet-based infrastructure becomes essential later on. So… why not get ahead of the curve?",
"quests.ae2.ae_processor.desc":"All three &eProcessors&r will be used extensively across Applied Energistics 2 recipes.\n\nThis also gives you a great opportunity to see how effective the &3Moon&r recipes can be for crafting them.\n\nBut in the end, the choice is yours — build your infrastructure where it suits you best.",
"quests.ae2.forming_press.title":"Forming Press",
"quests.ae2.forming_press.subtitle":"Small is good too",
"quests.ae2.forming_press.desc":"To get the printed circuits, you'll need to craft the &6HV&r Forming Press.\n\nThe good news? It has multiple input slots, meaning you can insert all your circuit presses at once, so a single Forming Press is enough to handle every printed circuit type.",
"quests.ae2.ae_press.title":"Inscriber Press",
"quests.ae2.ae_press.subtitle":"Treasure hunt",
"quests.ae2.ae_press.desc":"One of the last things you’ll need before diving fully into Applied Energistics 2 is collecting the 4 &ePresses&r.\n\nTo obtain them, you must locate an &eAE2 Meteorite&r on the &3Moon&r — they will look like dark spheres at the bottom of large craters. Luckily, they aren't particularly rare, and a single meteorite will contain all four Presses.\n\n&cBe careful though&r — these meteorites are often guarded, so gear up, bring an ore prospector if you have one, and happy hunting!",
"quests.ae2.ae_guide.title":"Welcome to AE2",
"quests.ae2.ae_guide.subtitle":"Another free book for your collection!",
"quests.ae2.ae_guide.desc":"Here you are, ready to begin your &bAE2&r infrastructure!\n\nThis chapter will mainly guide you through what you can and cannot craft yet.\nWe’ll also highlight the most important items you should focus on.\n\nHowever, to fully understand Applied Energistics 2, we strongly recommend using the &bG&r keybind (similar to Create's Ponder system) or open the &bME Guide&r we provide as a reward from this quest. It’s the best in-game tutorial for AE2.\nAlternatively, watch some online videos about AE2 on &61.20.1&r for more detailed explanations — AE2 is a very popular mod, so there's a ton of tutorials out there!\n\n&dPro tip&r: Many &bAE2&r recipes have alternative Moon recipes that are much cheaper. Once again, investing in your Moon base will greatly reward you throughout the entire game.",
"quests.ae2.hv.desc":"This entire branch is fully unlockable in &6HV&r!",
"quests.ae2.ae_controller.subtitle":"The beating heart of your ME network",
"quests.ae2.ae_controller.desc":"To get started, you’ll need to power your &bME Network&r. These are the two &bAE2&r blocks that can directly accept &bEU&r energy.\n\nWe strongly recommend crafting a &bME Controller&r, as &bchannels&r are enabled in TerraFirmaGreg, and the &bME Controller&r is the best way to manage multiple channels efficiently.\n\nThis is also a great time to use the in-game guide (press &aU&r on a &bME Controller&r) or watch some videos about &bAE2&r on version 1.20.1 to learn more!",
"quests.ae2.drive.subtitle":"The brains of the network",
"quests.ae2.drive.desc":"You will need to store your disks, and thanks to the &bMEGA&r addon, you now have an extra option.\n\nYou should start with a &bME Drive&r. It can store up to &e10&r disks and consumes &e4EU/t&r. This will be your main storage solution.\n\nThe other option is the &bME Cell Dock&r. It only stores &e1&r disk but consumes just &e1EU/t&r, and it can be placed directly on a cable like a cover. This makes it quite useful for &aSubnets&r.",
"quests.ae2.cell_housing.desc":"The &bME Cell Housing&r exists in two versions: one for &aItems&r and one for &9Fluids&r.\n\nYou can take their Storage Component out using a &ePacker&r or simply by Sneak + Right-click while holding the storage cell in your hand.",
"quests.ae2.cables.subtitle":"The arteries of the network",
"quests.ae2.cables.desc":"Your basic cables to connect your &bAE2&r infrastructure.\n\nRemember that regular cables carry only &e8 Channels&r, while &6Dense Cables&r can carry up to &a32 Channels&r.\n\nGood news: in &2TFG&r, you can directly craft the &9Smart Cables&r! They are very helpful as they show a &evisual indicator&r for the number of used channels.",
"quests.ae2.terminals.subtitle":"The... fingers? of the network?",
"quests.ae2.terminals.desc":"These terminals are mandatory to access your ME Network and to set up your auto-crafting system.",
"quests.ae2.molecular_assembler.desc":"The &9Molecular Assembler&r is basically your auto-crafting table.\n\nYou can use it for passive crafting, or combine it with a &9Pattern Provider&r.\n\nAs always, check the in-game guide using &eG&r to learn more about it.",
"quests.ae2.crafting_unit.subtitle":"The second? brains of the network",
"quests.ae2.crafting_unit.desc":"The &dCrafting Unit&r works the same way as your &bME Cell Housing&r.\n\nUse a &6Packer&r to make it functional — by itself, it serves no purpose, though you can use it to complete multi-blocks.\n\nIt’s your mandatory structure to run your &bAE2&r auto-crafting.\n\nAs usual, use the in-game guide from &bAE2&r to learn more about the &dCrafting CPU&r.",
"quests.ae2.crafting_storage.desc":"These are mandatory for any sort of auto crafting — the bigger the storage, the bigger the recipe chain that can be done with one request. You can also place multiple of them next to each other to add their storage size.\n\nUse the in-game guide for further details — it will explain everything far better than we ever could in a quest.\n\nTake your time to read it, it’s a great resource!",
"quests.ae2.pattern_provider.subtitle":"These tell your machines how to craft things",
"quests.ae2.pattern_provider.desc":"The &9Pattern Provider&r is a modern &bAE2&r block. If you're only familiar with AE2 in previous versions of Minecraft, this is the block that you put your patterns into now instead of an Interface.\n\nIt can push items into the connected inventory on a crafting request, and pushing items back into it will send them back to your ME storage.\n\nIf you connect these to your GregTech machines, make sure you select the \"Allow Input From Output Face\" option on them so you can both input and output from the same side!\n\nAs always, check the in-game guide using &eG&r to learn more about it.",
"quests.ae2.pattern.desc":"Each of these tells your ME system how to craft a specific item. You'll need one for every single recipe, so it's worth aiming for the most efficient way to craft a ton of these.\n\nTo clear a Pattern, simply Sneak + Right-click them.\n\nUse the in-game guide for full details on how to use them, just remember to set the pattern type to \"Processing\" for any recipes that'll go in GregTech machines.",
"quests.ae2.interface.subtitle":"I'm giving up on the body part analogy",
"quests.ae2.interface.desc":"The &dME Interface&r is one of your bread and butter tools to get items or fluids out of, or inside, your network.\n\nIf you've only used AE2 in older Minecraft versions, these now only make network contents passively available for other things to pull out of, and don't actively push anything or hold patterns. You'll want the Pattern Provider for that.\n\nThe ME Interface can do way too many things to list here, so check the in-game guide using &eG&r to learn more about it.",
"quests.ae2.interface_automation.desc":"The best way to passively route items and fluids around your base is through the &bME Interface&r. Since Interfaces don't push out their contents, you'll need to slap a cover on your machine or pipe.\n\nRemember to enable the &eAllow Input&r option on the Output face in your GregTech machine's GUI, in order to push and pull from the same side.\n\nUsing filters on your covers can also be a handy way for multiple machines to pull out of the same Interface.\n\nTo avoid overfilling a machine's item input slots, you'll need to use a Robot Arm cover on &eKeep Exact&r mode with a filter.\n\nThe fluid input doesn’t have this issue, as it will fill only one slot automatically.",
"quests.ae2.crafting_accelerator.desc":"Simply use the in-game guide — it will explain everything far better than we ever could in a quest.\n\nTake your time to read it, it’s a great resource!",
"quests.ae2.export_bus.desc":"The &dME Export Bus&r is a strong tool to get items or fluids out of your &dME Network&r.\nOnce you're able to craft them, you should especially look at the &eExtendedAE&r ones, as they can be of great help for some automation.\n\n&cImportant note&r: These have much more of a &4TPS impact&r than something like ME Interfaces, so it's best to use them sparingly.",
"quests.ae2.import_bus.desc":"The &dME Import Bus&r is one way to get items and fluids into your &dME Network&r. You could also just push items and fluids into an Interface or Pattern Provider for the same result, though, so Import Buses are more niche.\n\n&cImportant note&r: These have much more of a &4TPS impact&r than something like ME Interfaces, so it's best to use them sparingly.",
"quests.ae2.storage_bus.desc":"The &bME Storage Bus&r is how you tell your ME network about items and fluids stored somewhere outside of ME Drives. They can be very powerful in combination with Super Tanks and Super Chests — just be sure to give the Storage Bus a higher &ePriority&r than your Drive, and partition it to the item or fluid you want to store, so your network tries to put things there first.\n\nStorage Buses are also essential for setting up Subnets — check out the in-game guide for more details on how those work.\n\nAlso, &aExtendedAE&r comes with a lot of Storage Bus variants that may come in handy later. For example, you could tell your network to \"store\" all of your &6hot ingots&r in your Vacuum Freezer.",
"quests.ae2.storage_bus.task":"Any Storage Bus variant",
"quests.ae2.cell_component_1k.desc":"The &bStorage Component&r will be a core part of your progression through &aAE2&r, and they can be quite expensive, even though you will need them to make your &bStorage Cells&r.\n\nThe &e1kME Storage Component&r is simple enough to not have a specialized moon recipe, but all of the others do, and since the Storage Components get exponentially more expensive... have we convinced you to make a Moon base yet?",
"quests.ae2.cell_component_4k.desc":"Take a look at how the &e4k Storage Component&r has a tremendously cheaper recipe on the &dMoon&r. This will be a consistent trend — the Moon recipes will always use one circuit tier lower than the non-Moon ones.",
"quests.ae2.cell_component_16k.desc":"The &e16k Storage Component&r is starting to get exponentially more expensive, so now you can really start seeing the savings from having a Moon base.\n\nYou do have a Moon base, right?",
"quests.ae2.p2p.title":"P2P Tunneling",
"quests.ae2.p2p.desc":"Channels are enabled here by default, so you may want to learn about &dP2P&r. They're essentially a way to condense multiple channels down into a single channel, letting you carry hundreds of them across your base through a single cable.\n\nAs usual, we advise you to use the in-game guide for more detailed information, and there's also plenty of video tutorials out there that you may find useful.\n\nWe also recommend making the &bAdvancedMemoryCard&r from &dBetter P2P&r as soon as possible. It will be a big help when you've got many different P2P tunnels to deal with. You can even place a load of &dMEP2P Inputs&r on your ME Controller ahead of time, and connect them to an output whenever you need.",
"quests.ae2.cell_workbench.desc":"The &bCell Workbench&r is used to customize your storage cells.\n\nYou can give them &aWhitelist&r/&cBlacklist&r filters or partitions, or add upgrades like the &4Overflow Destruction Card&r — but be cautious with this one!\n\nThe &bIO Port&r is used to \"defragment\" your drives, if you've got the same items scattered across several of them.",
"quests.ae2.requester.desc.1":"The &aME Requester&r may be one of your &6strongest tools&r if you want to build your automation around &eauto-crafting&r and not passive production.\n\nIt can send Crafting Request batches of an item when your network has fewer than a specified amount.\n\nIf you are using a lot of &dCrafting Upgrades&r, you'd be better off using this machine as it will have much less of an impact on your &cTPS&r.",
"quests.ae2.requester.desc.2":"Also note that you can set your Crafting CPUs to be dedicated to Player-started crafting, automatic crafting requests, or neither, which can be useful to stop your Requesters from hogging all your CPUs.\n\nIf you like, you can also make a specialized &bTerminal&r to have access to all your Requesters from one place.",
"quests.ae2.emitters.desc":"&bEmitters&r and the &bToggle Bus&r are your way to manage &cRedstone&r signals in &bAE2&r.\n\nThe Level Emitter is especially useful for setting up passive production when combined with the GregTech Machine Controller Cover!\n\nCheck the in-game guide for more detailed information.",
"quests.ae2.batteries.desc":"These are the batteries for your ME Network. You may not need them at the beginning, but just keep them in mind — your energy cost could rise quickly, and a blackout in your ME Network can be a really dangerous situation.",
"quests.ae2.cutting_knife.desc":"These are tools for easily renaming all of your ME components. Why would you want to do this? If you rename your Pattern Providers, their names will show up in the Pattern Terminal, which can be very handy for keeping track of which Pattern Provider is connected to which machine.\n\nFor example &oSmall Gear Extruder&r as a name for the Pattern Provider would let you easily know that this Extruder contains a Small Gear mold, so you should only put Small Gear patterns in it.",
"quests.ae2.pattern_box.desc":"The Pattern Box can carry around all your Blank and Encoded Patterns in one inventory slot, and they will be visible in any AE2 device UI as long as the box is somewhere in your inventory.",
"quests.ae2.wireless_access.subtitle":"Get Free WiFi Anywhere You Go",
"quests.ae2.wireless_access.desc":"Once you've made it to &5EV&r, you'll gain access to the ME Wireless Access Point, which basically acts like a WiFi Router for your ME network. Connect it to a central point in your base, shove as many Wireless Booster cards as you want to increase its range (and power draw), and then link a Wireless Terminal to it.\n\nOnce you have Epoxy and Rhodium, you'll be able to combine all of your Wireless Terminals together via a Universal Terminal!",
"quests.ae2.interplanetary_wireless.subtitle":"Forgot something at home?",
"quests.ae2.interplanetary_wireless.desc":"You can upgrade your Wireless Terminal with this special Card, allowing access to your network from any distance, even on different worlds! Sounds too good to be true? There's a major catch — transferring items uses a huge amount of energy.\n\nYou can sort of get around this with some Energy Cards and a battery in your inventory set to Discharge Mode, but it should work well enough for those times when you accidentally left something at your base on Earth and don't want to fly all the way back.\n\nFor proper automated transfer, you'll need a Railgun.",
"quests.ae2.iv.desc":"This entire branch becomes fully unlockable once you reach &1IV&r.",
"quests.ae2.accumulation_press.desc":"To get this &eNew Inscriber Press&r, you will need to invest a bit.\n\nFirst, you must upgrade your Implosion Compressor with &1two IV Energy Hatches&r.\n\nThen, get yourself a new IV Laser Engraver if you don't already have one.\n\nAnd finally, prepare a lot of Industrial TNT — it’s the &conly one that works&r for this process.\n\nPlan carefully, as this step is quite demanding!",
"quests.ae2.accumulation_processor.desc":"The &eAccumulationProcessor&r will require a large amount of Silicon for each craft.\n\nWe hope you already have a dedicated EBF producing Silicon, or at least a strong infrastructure to manufacture it quickly.\n\nPrepare accordingly, as you’ll need plenty of it!",
"quests.ae2.mega_crafting.desc":"These are a neat upgrade for your &bCrafting CPU&r.\n\nThey will help to speed up your auto-crafting and allow you to handle larger jobs with ease.",
"quests.ae2.mega_battery.desc":"A &ebigger battery&r for a bigger network. Nothing else to it!",
"quests.ae2.extended_pattern_access.desc":"The &eExtended Pattern Terminal&r is a wonderful upgrade to manage all your patterns in an easier way.\n\nYou get &6more search options&r for your patterns, and with how many you should be getting now, it will be a huge QoL improvement.\n\nMake the \"upgrade\" version to simply sneak-right-click your existing pattern providers to upgrade them without having to take all the patterns out.",
"quests.ae2.extended_pattern_access.task":"Either the part or the upgrade",
"quests.ae2.extended_interface.desc":"Here they are, your bigger &bInterface&r with an upgrade so you don't even need to disconnect them to upgrade.\n\nYou will be quite happy with them!",
"quests.ae2.extended_interface.task":"Either the part or the upgrade",
"quests.ae2.extended_patprov.desc":"Here they are, your bigger &bPattern Providers&r with an upgrade so you don't even need to disconnect them to upgrade.\n\nYou will be quite happy with them!",
"quests.ae2.extended_patprov.task":"Either the part or the upgrade",
"quests.ae2.extended_drive.desc":"The &dME Extended Drive&r will &6double&r the amount of &eStorage Cells&r you can have within it.\n\nYou can also craft the &eupgrade&r to simply &aRight Click&r your existing ME Drives without having to take your discs out, and it won't cost you more.",
"quests.ae2.extended_import_export.task":"Either the part or the upgrade",
"quests.ae2.extended_io_port.desc":"This upgrade will let you &atransfer faster&r while also offering &6more upgrade slots&r if needed.",
"quests.ae2.extended_molecular_assembler.desc":"The upgrade of the &bMolecular Assembler&r.\n\nIt runs &68 crafting jobs&r at the same time and goes &62 times faster&r.\n\nEven though you can only use it with a normal &bPattern Provider&r, it will be a &agreat upgrade&r before you get the &dMatrix Multiblock&r a bit later on.",
"quests.ae2.wireless.desc":"The &aME Wireless Connector&r is your go-to if you don't want to put down massive lines of &bME Cables&r. They effectively work like short-range Quantum Tunnels, but have a limited range and don't work across dimensions. That would be too easy, wouldn't it?\n\nDon't forget to check the in-game guide with &eG&r to learn about how they work and their limitations.",
"quests.ae2.mega_cell_housing.desc":"These &bCell Housings&r work the same way as the basic ones, but you will need these to make the bigger disks from &dMEGA&r.",
"quests.ae2.cell_component_64k.desc":"Now that you have &1IV&r Circuits, you can make this enormous &5Storage Component&r. Aren't you glad you made a Moon base?",
"quests.ae2.cell_component_256k.desc":"The &c256kME Storage Component&r is the last one you can make with a regular Assembler, and it's so big that you may never need any of the bigger sizes.\n\nUnless you're up for the challenge, of course.",
"quests.ae2.luv.desc":"This branch becomes unlockable once you reach &dLuV&r.",
"quests.ae2.cell_component_1m.desc":"The &3MEGA Storage Components&r will need an &bAssembly Line&r. Note that the non-Moon recipe must be crafted within a Cleanroom, or you can use a Cleaning Maintenance Hatch if you have access to one.\n\nNo need for that on the Moon though.",
"quests.ae2.cell_component_4m.desc":"Simply bigger and more expensive.",
"quests.ae2.cell_component_16m.desc":"This one can only be made on the &cMoon&r and nowhere else. It will also require a Cleanroom environment, so if you don’t want to bother with a Cleanroom on the &cMoon&r, you should make the &7Cleaning Maintenance Hatch&r.\n\nIt will also need some research. Refer to the &cZPM&r Chapter if you don’t know what that means.",
"quests.ae2.cell_component_64m.desc":"The &c64MMEGA Storage Component&r is the biggest one you can make in &8TerraFirmaGreg&r. Honestly, we believe you'll never need it, but it’s there for completionists.",
"quests.ae2.oversize_interface.desc":"The &dME Oversize Interface&r is a &dME Extended Interface&r but each slot can hold 16x more items or fluids. If you have processes that need huge quantities, this could be your go-to.",
"quests.ae2.assembler_matrix.desc":"The &6Assembler Matrix&r is basically a customizable multiblock Molecular Assembler. The requirements for this quest should let you build one that we deem quite strong enough. You could add more layers of &bPattern Core&r or &aCraft Core&r if you want to.\n\nAs usual, check the in-game guide for detailed informations.",
"quests.gregtech_energy.large_solar_t2.desc.1":"If you're building an &dAE2 base on the Moon&r, chances are you'll need a lot more energy. That's where the &6Large Solar Array MKII&r comes in!\n\nJust like the MK I, it offers 2 different recipes — but this time, neither is fully passive.",
"quests.gregtech_energy.large_solar_t2.desc.2":"Both &bSolar Coolant&r and &bCryogenized Fluix&r are fully renewable on the Moon. In fact, the Solar Coolant loop recycles its &eFluorine&r and &eChlorine&r inputs — meaning you only need a steady supply of:\n\n• Helium-3 — can be extracted with a &aFluid Drill Rig&r\n• Water — collect it passively with an &aAqueous Accumulator&r\n\n&cPower emergency fallback:&r\nIf your fluid supply is interrupted, the LSA MK II can still operate using Photovoltaic Cells.\nThis fallback method keeps your base online while you troubleshoot the issue.\n\nA must-have for any serious off-world AE2 infrastructure.",
"quests.gregtech_energy.large_solar_t3.desc":"The final tier is the &6Large Solar Array MKIII&r. It works the same way as the MKII, but its new Solar Coolant requires the addition of &aArgon&r and &bSilica Aerogel&r.\n\nYou should already be familiar with &bSilica Aerogel&r — you used it in your &dRocket Tier 3&r.\nHowever, it's much harder to produce on the Moon, and you may need a constant supply shipped from &aEarth&r.\n\nWe’ll let you decide how to handle this logistical challenge — whether it’s through automation, or interplanetary transport, the choice is yours.\n\n&eHigh-tech energy&r demands &chigh-level infrastructure&r. Plan wisely!",
"quests.gregtech_energy.solar_panel.subtitle":"Light in the Dark",
"quests.gregtech_energy.solar_panel.desc":"The Solar Panel will be your first source of power on the Moon.\n\nThey produce 32EU/t during daytime, but keep in mind they actually generate RF, so you’ll need a Converter to transform it into EU.\n\nYou can use one &bMV Converter&r for up to 2 Solar Panels or a &6HV Converter&r for up to 4 Solar Panels.",
"quests.gregtech_energy.storage.desc":"Storing your energy is one of the most fundamental pillars of the power system in GregTech.\n\nWhy is that? Simply because even the strongest generators won't be enough to keep up when you start a big craft — especially in late game.\n\nTo deal with this, GregTech provides multiple solutions to store astronomical amounts of EU. These storages act as a buffer between your energy production and the machines that drain it during complex operations.\n\nWhether you’re preparing for a Fusion Reactor, an LCR, or any HV-IV scale crafting chain, you’ll need that extra backup of energy to keep everything stable.\n\nDon’t underestimate the power of a good battery — it may just be the thing that saves your base from a blackout during critical moments.",
"quests.gregtech_energy.tank.subtitle":"There's more kinds of batteries than just electric ones",
"quests.gregtech_energy.tank.desc.1":"Obviously, storing energy can also mean storing the fuel that makes it.\n\nFor this scenario, while Drums and Crates are decent early options, you should not overlook the &dSuper Tank&r and the &dSuper Chest&r.",
"quests.gregtech_energy.tank.desc.2":"These beasts are capable of storing tremendous amounts of fluid or items — perfect for automated energy setups, especially when you want to generate power far away from your main base without having to build an entire cable network.\n\nJust load them up with gas, fuel, steam or even plasma, and let them handle the rest. With proper planning, your outposts can be fully operational with no live connection to your central grid.\n\nEnergy doesn’t always come in wires — sometimes, it comes in barrels.",
"quests.gregtech_energy.battery_buffer.desc.1":"Battery Buffers are your basic machines to store and manage energy — though technically, they don’t store energy on their own. They simply serve as a housing for your batteries.\n\n&c⚠ If you don’t want them to explode&r:\n-&4Never input higher-tier energy&r into a lower-tier Battery Buffer.\n- Batteries can only be charged if they are of &cequal or lower tier&r than the Battery Buffer.",
"quests.gregtech_energy.battery_buffer.desc.2":"A Battery Buffer can accept up to 2x its output amperage.\nSo for example, a 4x Battery Buffer can take in &a8A&r — but will only output &e4A&r max (1A per battery slot).\n\n&eReminder&r:\n- No batteries = no output.\n- The number of batteries determines the number of Amps it outputs. (That means a &68x Battery Buffer&r with only &e3 batteries&r will only output &e3A&r.)\n\nUse them wisely — they are the foundation of any stable energy network.",
"quests.gregtech_energy.pss.title":"The Power Substation",
"quests.gregtech_energy.pss.subtitle":"All your eggs in one basket",
"quests.gregtech_energy.pss.desc.1":"The &dPower Substation&r — also known as the &dPSS&r — is the &6ultimate custom battery multiblock&r. Once you're able to craft it in &1IV&r, it should easily serve as your base's central source of power, so it can be a good thing to focus towards.\n\nIt can store so much energy... you’d probably need multiple lifetimes to fill it.",
"quests.gregtech_energy.pss.desc.2":"&eHow it works&r:\n- Build the structure using &aPalladium Substation Casings&r.\n- Add at least &b1 Energy Hatch&r (input) and &b1 Dynamo Hatch&r (output).\n- It accepts &aany hatch&r — &8Amperage-based&r or &6Laser&r.\n-&cNo risk of explosion&r — transformers are &aintegrated&r.\n\n&eCapacitor Layers&r:\n- You can add up to &d17 layers&r of &9Capacitor Blocks&r on top of the structure.\n- Each layer must be &cfully filled&r — no gaps.\n- Mix &fempty&r and &6full&r capacitors however you like.\n\nSurround each layer with &bLaminated Glass&r.\n\nLet’s be honest: &cYou’ll never need 17 layers&r... but hey, it’s nice to dream big.\nIf you ever do build a full 17-layer PSS, &lplease send help&r — you’ve gone too far.",
"quests.gregtech_energy.batteries.subtitle":"Sci-Fi power storage",
"quests.gregtech_energy.batteries.desc":"In &7LV&r and &bMV&r, you probably built your first batteries made of Sodium or Lithium.\n\nBut let’s be real — these are the weakest batteries GregTech has to offer.\n\nIn this quest, we’ll look at the powerful alternatives: the &acrystal batteries&r.\nThey are much more potent, store way more energy, and can help you push your factory to the next tier.\n\nAre they more expensive? Of course. But let’s be real...\nPower is Power. Who’s counting?",
"quests.gregtech_energy.spending_energy.desc.1":"How to spend all this energy?\n\nUse your machines! Sounds simple, right?\nWell... not exactly. There are many small details that you should learn to help you on your quest to completing &3TerraFirmaGreg&r.\n\nBasic Machines:\n- These machines are simple.\n- They can request up to &a2A&r each.\n- If you input a higher tier of energy...&4\uD83D\uDCA5 they explode&r.\n\nGregTech Multiblocks:\nNow things get interesting. Multiblocks offer more flexibility and power — &eif&r you understand how they work.",
"quests.gregtech_energy.spending_energy.desc.2":"Standard Mechanics:\n- If a multiblock can accept two Energy Hatches (most of them), this allows you to use higher-tier recipes than the machine’s base tier.\n\nExample:\nIf you're using a Large Mixing Vessel and you install two IV Energy Hatches, it will be able to process &cLuV&r-tier Mixer recipes.\n\nThis is one of the key benefits of multiblocks over single-block machines — to upgrade them to the next tier, you only have to swap out their energy hatches instead of replacing the whole machine.",
"quests.gregtech_energy.spending_energy.desc.3":"Some multiblocks only accept one Energy Hatch, but that doesn't mean you're limited to 1A!\n\nYou can still use a 4A or 16A Energy Hatch. This will allow &bOverclocking&r of recipes but not the recipe tier.\n\nExample:\nThe Large Circuit Assembler only allows one Energy Hatch. If you install a 4AIV Energy Hatch, you will be able to overclock all IV and lower recipes.\n\nHowever, it cannot craft LuV-tier recipes because the machine doesn't support multiple hatches. That limitation is intentional, to prevent skipping the GregTech progression system.",
"quests.gregtech_energy.spending_energy.desc.4":"So remember: More amps on a single hatch means faster processing, but two hatches are required to unlock higher-tier recipes.",
"quests.gregtech_energy.overclock.desc.1":"Have you heard about Overclocking, but don't really understand what it is? Let's take some time to explain it.\n\nWe should start with the basics:\n&dLV&r represents a maximum of 32EU/t — sometimes less, but never more.\n&dMV&r goes up to 128EU/t.\n&dHV&r reaches 512EU/t.\nBasically, every tier is a 4x increase in power usage.",
"quests.gregtech_energy.overclock.desc.2":"What happens when you run a lower-tier recipe in a higher-tier machine? That's what we call &eOverclocking&r!\n\nAn &dMV&r recipe (33–128EU/t) run in an &dHV&r machine will both: 1) Use 4x more energy, and 2) Be 2x faster.\n\nThe same MV recipe in an &dEV&r machine? 8x the energy cost, but only 4x faster.\n\nAs you can see, it's more power efficient to use multiple machines rather than overclocking a single one.\nBut let's be real: in most setups, you’ll prefer overclocking to building a ton of the same machines.\n\nStill, it's good to know this early on, when energy is tight.",
"quests.gregtech_energy.overclock.desc.3":"There’s a special kind of overclocking exclusive to just a few multiblocks: &ePerfect Overclocking&r.\nHere, instead of 4x energy for 2x speed, you get &a4x energy&r for &a4x speed&r! This makes it just as efficient as running multiple machines.\n\nCurrently in TerraFirmaGreg, only the following multiblocks support this:\n- Electric Blast Furnace\n- Alloy Blast Smelter\n- Rotary Heat Furnace\n- Large Chemical Reactor\n- Electric Greenhouse",
"quests.gregtech_energy.blast_oc.subtitle":"You don't need to understand this one",
"quests.gregtech_energy.blast_oc.desc.1":"If you haven't learnt about Perfect Overclocking yet, you should read the quest right above this one first.\n\nThese three multiblocks share a special ability: they can &ePerfect Overclock&r recipes depending on the &ctemperature of the machine&r. You can check the current temperature by clicking on the controller.\n\nThere are two ways to increase the temperature:\n1) Use higher-tier energy inputs\n2) Upgrade the coils",
"quests.gregtech_energy.blast_oc.desc.2":"To see the temperature of a coil, simply &3hold Shift&r while hovering over it.\n\nOnce you know your machine's temperature, you’ll need the temperature of the recipe. The easiest way to find it is to use EMI.\n\nWith both values, you can do a quick calculation to see if Perfect Overclocking applies:\n&bYour machine must be at least 1800K hotter per overclock tier than the recipe requires.&r",
"quests.gregtech_energy.blast_oc.desc.3":"Example:\n- Stainless Steel recipe requires &c1700K&r and is &aHV&r tier.\n- Your EBF is at &bLuV&r and has a temperature of &c5900K&r.\n-HV to LuV is &a3 overclock tiers&r.\n- 1800 x 3 = &c5400K&r → Add the recipe's base: 5400 + 1700 = &c7100K&r needed for full Perfect Overclock.\n- Since your machine is only at &c5900K&r, you will Perfect Overclock from HV to EV and EV to IV, but only a normal overclock from IV to LuV.\n\nSo the recipe will take 1.7 seconds instead of 0.85 seconds if it were fully overclocked.\n\nFeeling overwhelmed? Just remember this: better coils = faster and cheaper recipes.",
"quests.gregtech_energy.subtick.desc.1":"Another hidden mechanic in GregTech Multiblocks: the &dSubtick&r.\n\nWhat is it? Subtick activates when a recipe becomes so fast it takes less than one tick to process. Normally, machines can’t go faster than one recipe per tick — but with Subtick, they can!\n\nHow does it work? Once a recipe hits 1 tick duration, upgrading the Energy Hatch further won’t make it faster.\nBut thanks to Subtick, instead of wasting power, the machine will &aparallel the recipe internally&r.",
"quests.gregtech_energy.subtick.desc.2":"For example: If your Large Chemical Reactor (LCR) runs a LuV recipe at 1 tick, then at ZPM, it will run &e2 recipes per tick&r. Even faster hatches mean more internal parallel.\n\n&dNote&r: As of now, all the Large Machines can subtick in a limited way, but &aonly the LCR&r supports both Subtick and Perfect Overclocking. That’s also why there's no IV multiblock with parallel hatches for the LCR: it’s already doing it... but better.",
"quests.gregtech_energy.parallel_hatch.desc.1":"The &dParallel Hatch&r is the main draw of the Large Multiblocks.\n\nWhat does it do?\nWhere allowed (mostly on the Multiblocks crafted from the Alloy Blast Smelter), it lets you run &amultiple recipes at the same time&r.\n\nIt does this by consuming more energy per tick, but massively increasing throughput. Perfect if you’re mass-producing alloys, circuits, or plates.",
"quests.gregtech_energy.parallel_hatch.desc.2":"Just place a Parallel Hatch on the Multiblock and make sure it’s fed with enough energy and input materials. Most multiblocks that allow it will show so in EMI or in the questbook.\n\n&dNote&r: The Large Chemical Reactor does not use Parallel Hatches — it already comes with something better called &bSubtick&r — read the nearby quest to find out more.",
"quests.gregtech_energy.rotor.subtitle":"So many choices!",
"quests.gregtech_energy.rotor.desc.1":"Rotor Holders naturally require a Rotor to use, but there's a lot of options and they all have different stats, so what do they all mean?\n\nHigher &9Efficiency&r will increase the time each mB of fuel is used for, effectively reducing fuel usage. Meanwhile, &9Power&r will increase how much EU the turbine will generate. Lastly, &9Durability&r should be obvious.",
"quests.gregtech_energy.rotor.desc.2":"Ideally, you'll want to maximize all three, but the choice will depend on how much fuel you're producing, how many turbines you have, and how often you want to replace them, so there's no definitive correct answer. &8(Besides neutronium, of course...)&r\n\nThat being said, if you're completely lost, we recommend Vanadium Steel in &6HV&r, Ultimet in &5EV&r, and HSS-S in &9IV&r.\n\nUnfortunately, you can't automatically pipe new rotors into rotor holders as they need the block in front of them to be completely empty, but a &aMechanical Arm&r will work!",
"quests.gregtech_energy.fission_reactor.subtitle":"Strap yourself in, this is complicated",
"quests.gregtech_energy.fission_reactor.desc.1":"The &dFission Reactor&r is certainly an uncommon sight in GregTech - both in theme, and how it works. But fear not, we are here to guide you with this multi-purpose big-brain multiblock!\n\nWe'll spare you the physics for now, &efellow engineer&r. The most important thing you should know is that the reactor is like a big thermal &dbattery-generator&r. You input proper fuel, and get &cheat&r (just like &6EU/t&r) that gets stored in the reactor as &crisingtemperature&r (stored &6EU&r).\n\nYou can then transfer this heat to &9coolant fluids&r for running turbines, or performing EBF-style crafting recipes. Sometimes you may even have &ctoo much&r of it. And oh, you also get new elements to make new fuels and circuits and stuff. Maybe explore the solar system a bit more? Boring stuff.",
"quests.gregtech_energy.fission_reactor.desc.2":"To start off, get your hands on some &dThorium&r. Remember to wear all the relevant PPE - &eDeatek Intergalactic&r is not responsible for any bodily harm resulting from improper handling of fissile materials. We really shouldn't have to remind you at this point anymore. Check the hazards quest if you need a refresher.\n\nNext, craft some empty &dFuelRods&r and fill them with the &dNuclear Fuel Processing Plant&r. The rods are reusable, so you don't have to make too many. In fact, you might want to make just a single one for now.\n\nYou'll of course need a completed reactor, too. Check the EMI preview. Note how there is a central column of FuelHolders, and then some optional columns for Components and MaterialHolders - more of these later.\n\nWait. Why just a &osingle&r rod? Oh, are &ewe&r glad you asked. Let's delve deep into the reactor mechanics in the next page.",
"quests.gregtech_energy.fission_reactor.desc.3":"The more fuel rods you have installed in the reactor, the &chotter&r it gets. And the hotter it is, the more heat it is able to transfer out to the coolant fluid and processable items. But physics has its limits, and the reactor can only ever get &cso hot&r, so don't install too many fuel cells.\n\nBut fear not! Unlike how the &0big-oil&r propaganda machine insists, nuclear energy is &aperfectly safe&r. Should the heat level of the reactor border dangerous territory, the reactor enters an &9automatic cooldown sequence&r, and won't start again until all heat has been &asafely dissipated&r. It's quite slow, though.\n\nThere has to be a way to make it hotter and faster? Once again, good thing you asked! &eOur brilliant engineers&r have a solution for you!",
"quests.gregtech_energy.fission_reactor.desc.4":"In addition to the 5 &dFuelHolders&r, you can install &oup to&r 20 &dComponents&r. The reactors from some other manufacturers require very exact positioning, but our reactor is smarter. The &6stats&r of all installed ones will simply be &6summed up&r, and that's it!\n\nCurrently, the reactor is able to utilize them in three&8*&r different ways:\n&e1)&r Max temperature &7(insulator)&r\n&e2)&r Efficiency &7(fuel lasts longer)&r\n&e3)&r Throttle &7(slows down the reactions)&r\n\n&8*)&r It's possible your local galaxy doesn't have the necessary materials for all of them. We estimate to find materials only for the first category.\n\nBut be wary. Rising the &ctemperature&r comes with a &cdownside&r.",
"quests.gregtech_energy.fission_reactor.desc.5":"While a &chotter&r reactor makes coolants and processing &cfaster&r, it is also more demaning for the fuel rods. Each fuel rod has limited durability, and this scales linearly with the temperature.\n\nAs you need more fuel rods for the higher heat, this in effect makes the damage scale &nquadratically&r. If you want to heat coolants the most efficiently, you'll use low temperature. But if you want faster fissile conversion, use as high a heat as the insulation allows.",
"quests.gregtech_energy.fission_reactor.desc.6":"You are finally ready to take a look at the various recipes involving the reactor; check where the &dcontroller&r is used, and you'll find three &eEMI&r tabs:\n\n&e1)&rFissionReactor&7(fuels and compatible coolants)&r\n&e2)&rFissionHeatProcessing&7(think: EBF)&r\n&e3)&rFission\nProducts&7(when the fuel runs out)&r\n&e4)&r The multiblock preview\n\nVarious &afuels&r are only compatible with certain &9coolant fluids&r, so pay attention to this. And once a fuel rod is completely used up, statistical certainty can safely state it having &btra&dns&rf&dor&bmed&r into new elements.\n\nThe processing recipes on the other hand can run regardless of the fuel, as long as the temperature level is high enough.",
"quests.gregtech_energy.fission_reactor.desc.7":"The simplified math is as follows: with sufficient coolant fluid and a &c100%%&r heat fuel rod, the reactor will reach a temperature of about &c200&r. This can also be referred to as heat level, or just heat. Having &dtwo&r &c100%%&r fuel cells is equal to &done&r &c200%%&r cell, and both lead to about &c400&r heat.\n\nThis is because the fuel rod generates &6200HU/t&r (heat units). Coolant fluids are able to extract &61HU/t&r per &c1&r degree of heat.\n\nIf the reactor's max heat is &c190&r, a &c100%%&r fuel cell will overheat it. You can increase this with the components, or alternatively &dactive coolants&r via the processing system. Each recipe has a heat impact.",
"quests.gregtech_energy.fission_reactor.desc.8":"For example, if the recipe's temperature is &c100&r, and impact &6-10HU/t&r, it is able to cool down the reactor by &619HU/t&rat &c190&r degrees.\n\nThat makes it possible to run the reactor with lower max heat, and not overheat! If the temperature is below &c100&r, it won't run at all - just like EBF recipes have limits.\n\nThis is all &ewe&r can teach you for now. Come back later to see if there was been any advancements, &efellow nuclear engineer&r!",
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