* Material stat rework tool (#3040) * first push * add hidden tag * Update branch (#3125) * Add Turbine Rotors (#13) * first push * add hidden tag * Add Turbine Rotors * fix capitalization * Inconel 718 (#14) * fixed typo in LV initial quest (#3055) Signed-off-by: Eilandor <eilandor@ukr.net> * add inconel and every recipes * Add TiCl and Nerfs to energy (#3063) --------- Signed-off-by: Eilandor <eilandor@ukr.net> Co-authored-by: Eilandor <eilandor@ukr.net> * small balance * add all the materials for MoSiB * add mo 50 re * Add the fix with Forge Graddle I'm lost * weird stuffs --------- Signed-off-by: Eilandor <eilandor@ukr.net> Co-authored-by: Eilandor <eilandor@ukr.net> * Feature/material stats (#3136) * Add Turbine Rotors (#13) * first push * add hidden tag * Add Turbine Rotors * fix capitalization * Inconel 718 (#14) * fixed typo in LV initial quest (#3055) Signed-off-by: Eilandor <eilandor@ukr.net> * add inconel and every recipes * Add TiCl and Nerfs to energy (#3063) --------- Signed-off-by: Eilandor <eilandor@ukr.net> Co-authored-by: Eilandor <eilandor@ukr.net> * small balance * add all the materials for MoSiB * add mo 50 re * Add the fix with Forge Graddle I'm lost * weird stuffs * start adding sic * fix cutter * fix * fix conflict * fix names --------- Signed-off-by: Eilandor <eilandor@ukr.net> Co-authored-by: Eilandor <eilandor@ukr.net> * add gt modern utilities * Feature/mv hv rework (#3144) * Finally all the tools are working * plunger * revert change on tool function * fix numerous call * no coffe yet * Mv hv rework redstone fluid (reopened because git moment) (#3049) * Redstone Etching Fluid * region comments * oops, acid might be acidic * .customStill() for redstone tri p-toluenesulfonate --------- Signed-off-by: TomPlop <tomdidome@gmail.com> Co-authored-by: TomPlop <tomdidome@gmail.com> Co-authored-by: Pyritie <pyritie@gmail.com> * sillycon stuff * rearranged material + modification files * added missing mortars * item tag models for tools * add config for gtmutils * change how electric tools are made, so it's based off flags * Feature/mv hv rework (#3160) * Finally all the tools are working * plunger * revert change on tool function * fix numerous call * no coffe yet * trying to pin point the issue * merge issue * cast iron * merge issue * cast iron * ok * fix conflict * some fast fix * Kanthal Coil and swap PE to SR for circuits components * small update to MV Chapter * change colors of sterling silver and rose gold * Add Ceramic Circuit board (#3163) * Finally all the tools are working * plunger * revert change on tool function * fix numerous call * no coffe yet * trying to pin point the issue * merge issue * cast iron * merge issue * cast iron * ok * fix conflict * some fast fix * Kanthal Coil and swap PE to SR for circuits components * small update to MV Chapter * add ceramic circuit board sic * add quartz crucible * stuff * mostly done with recipes for boules * Solders to mv hv rework (#3168) * Add new solders * Refactor circuit recipes * Use GT Thallium * Clarify no tin alternative in ZPM * Remaining assembly line recipes * Make processes more interestinger * Add dusty lorandite * lang * Hide higher tier solder * Fix merge weirdness --------- Co-authored-by: Xikaro <os.valerievich@yandex.ru> * Feature/mv hv rework (#3171) * Finally all the tools are working * plunger * revert change on tool function * fix numerous call * no coffe yet * trying to pin point the issue * merge issue * cast iron * merge issue * cast iron * ok * fix conflict * some fast fix * Kanthal Coil and swap PE to SR for circuits components * small update to MV Chapter * add ceramic circuit board sic * Add a whole lot * fix * enable mo_si_b * casing change * it can't require kanthal coils to cook if it's a kanthal coil ingredient * recipes + boule texture * more stuff for the boule-inator * fix circuits/change gas fuel for non renewable Reformate/fix gem slurries * change reformate * add tag to lens * tags for precision fab * fix boule tags, formatting * tweak coils a little, more to come * Add Artisan Table recipes and MV Chapter rework (#3216) * add glass lens * Artisan table and MV Chapter * change rockets and space suits, add sic_sic and move stuffs around * cleanroom more expensive/fix rods/fix ultimet/adding fluids * add desh tempered for HV coils * fix cleanroom * lower cleanroom cost * Add Mo50Re to the rocket engine * Change Desh and Armacolite * nichrome coil stuff * make ore proc use more water * perlite to distilled * add alloy smelter recipe for rubber using sulfur power as well * fix typo * Change to rutile * etching fluids * Fix a lot of stuffs (#3234) * lots * change circuit board * Remove that one that isn't necessary * Des trucs * That was hard to fix * More quests stuffs * Add MoSiB Line * fix * oups * class artisan table * Add Rocket Insulation T1 * Adding SiC SiC * Add Rocket Insulation T1 (#3247) * Add Rocket Insulation T1 * Adding SiC SiC * Fix for Fluid Pipes * Fluid pipe rework stat to be determined yet * Prepare the field for removing item pipes * removed some random pipes to test * Add SiC Rotors and some changes to Material Stats * fix no damage on tool * buff materials damage by 2 * Buff tools * Hide plastic soft hammer * remove plunger too * remove the transition item * remove useless tag and add some langfile * SiC SiC and many small things - buff tools (#3253) * Add SiC Rotors and some changes to Material Stats * fix no damage on tool * buff materials damage by 2 * Buff tools * Hide plastic soft hammer * remove plunger too * remove the transition item * remove useless tag and add some langfile * more langfile * Add MV Quests * new langfile for HV * new quests * fix quests * fix the board lang * Lots of quests stuffs (#3258) * Add MV Quests * new langfile for HV * new quests * fix quests * fix the board lang * Add fluids and fix circuits * fix circuit boards * water boiler * Small changes to exotic materials * diamond tipped tools * diamond tipped tools - lang part 1 * remove quartz crucible to core * Finish GTModern Utilities Integration for now * Allow the ability to craft the inert furnace * add some quest fix * cleanup material files * fix merge conflict --------- Signed-off-by: Eilandor <eilandor@ukr.net> Signed-off-by: TomPlop <tomdidome@gmail.com> Co-authored-by: TomPlop <tomdidome@gmail.com> Co-authored-by: Mqrius <Nuntius.Marii@Gmail.com> Co-authored-by: Eilandor <eilandor@ukr.net> Co-authored-by: Xtrial-01 <fenek.pantofelek@gmail.com> Co-authored-by: Spicy Noodles <93035068+SpicyNoodle5@users.noreply.github.com> Co-authored-by: Xikaro <os.valerievich@yandex.ru> Co-authored-by: Redeix <brayden.j.m.ford@gmail.com>
65 lines
4.6 KiB
JavaScript
65 lines
4.6 KiB
JavaScript
// priority: 0
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"use strict";
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function registerTFGPropertyMaterialModification(event) {
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const $DUST_PROPERTY = Java.loadClass('com.gregtechceu.gtceu.api.data.chemical.material.properties.DustProperty');
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const $INGOT_PROPERTY = Java.loadClass('com.gregtechceu.gtceu.api.data.chemical.material.properties.IngotProperty');
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const $BLAST_PROPERTY = Java.loadClass('com.gregtechceu.gtceu.api.data.chemical.material.properties.BlastProperty');
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const $ITEM_PIPE_PROPERTY = Java.loadClass('com.gregtechceu.gtceu.api.data.chemical.material.properties.ItemPipeProperties');
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const $FLUID_PIPE_PROPERTY = Java.loadClass('com.gregtechceu.gtceu.api.data.chemical.material.properties.FluidPipeProperties');
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const $HAZARD_PROPERTY = Java.loadClass('com.gregtechceu.gtceu.api.data.chemical.material.properties.HazardProperty');
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const $TFGT_MEDICAL_CONDITIONS = Java.loadClass('su.terrafirmagreg.core.common.data.tfgt.TFGTMedicalConditions');
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// Unhiding elements
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GTMaterials.Zirconium.setProperty(PropertyKey.DUST, new $DUST_PROPERTY());
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GTMaterials.Zirconium.setProperty(PropertyKey.INGOT, new $INGOT_PROPERTY());
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GTMaterials.Zirconium.setProperty(PropertyKey.BLAST, new $BLAST_PROPERTY(4200, $BLAST_PROPERTY.GasTier.MID, GTValues.VA[GTValues.EV], 1300, GTValues.VA[GTValues.HV], 14.7 * 20));
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GTMaterials.Cadmium.setProperty(PropertyKey.INGOT, new $INGOT_PROPERTY());
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GTMaterials.Thallium.setProperty(PropertyKey.DUST, new $DUST_PROPERTY());
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GTMaterials.Thallium.setProperty(PropertyKey.HAZARD, new $HAZARD_PROPERTY($HAZARD_PROPERTY.HazardTrigger.SKIN_CONTACT, GTMedicalConditions.CHEMICAL_BURNS, 1, false));
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// Bismuth item pipe - 1/4 as good as tin
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GTMaterials.Bismuth.setProperty(PropertyKey.ITEM_PIPE, new $ITEM_PIPE_PROPERTY(16384, 0.125));
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// Bis bronze fluid pipe - same stats as bronze
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GTMaterials.BismuthBronze.getProperties().removeProperty(PropertyKey.BLAST);
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GTMaterials.BlackBronze.getProperties().removeProperty(PropertyKey.BLAST);
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GTMaterials.BlackBronze.getProperties().removeProperty(PropertyKey.ITEM_PIPE);
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// Rose Gold & Sterling Silver
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GTMaterials.RoseGold.getProperties().removeProperty(PropertyKey.BLAST);
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GTMaterials.SterlingSilver.getProperties().removeProperty(PropertyKey.BLAST);
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// int is how fast the condition progresses (default 1.0)
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// bool is whether or not the condition applies to anything made with the material, other than dusts (default false)
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GTMaterials.Realgar.setProperty(PropertyKey.HAZARD, new $HAZARD_PROPERTY($HAZARD_PROPERTY.HazardTrigger.INHALATION, GTMedicalConditions.ARSENICOSIS, 1, false));
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GTMaterials.Cobaltite.setProperty(PropertyKey.HAZARD, new $HAZARD_PROPERTY($HAZARD_PROPERTY.HazardTrigger.INHALATION, GTMedicalConditions.ARSENICOSIS, 1, false));
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GTMaterials.Galena.setProperty(PropertyKey.HAZARD, new $HAZARD_PROPERTY($HAZARD_PROPERTY.HazardTrigger.INHALATION, GTMedicalConditions.WEAK_POISON, 1, false));
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GTMaterials.Chromite.setProperty(PropertyKey.HAZARD, new $HAZARD_PROPERTY($HAZARD_PROPERTY.HazardTrigger.SKIN_CONTACT, GTMedicalConditions.IRRITANT, 1, false));
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GTMaterials.Thorium.setProperty(PropertyKey.HAZARD, new $HAZARD_PROPERTY($HAZARD_PROPERTY.HazardTrigger.ANY, $TFGT_MEDICAL_CONDITIONS.RADIOACTIVE, 1, true));
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// This contains hazardous elements so GT tags it as hazardous automatically
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GTMaterials.get('ostrum').getProperties().removeProperty(PropertyKey.HAZARD);
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GTMaterials.get('ostrum_iodide').getProperties().removeProperty(PropertyKey.HAZARD);
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// Superconductors being radioactive at EV is a little evil
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GTMaterials.UraniumTriplatinum.getProperties().removeProperty(PropertyKey.HAZARD);
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// Make these the lowest tier of EBF instead
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GTMaterials.BlackSteel.getProperty(PropertyKey.BLAST).setBlastTemperature(1000)
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GTMaterials.RedSteel.getProperty(PropertyKey.BLAST).setBlastTemperature(1000)
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GTMaterials.BlueSteel.getProperty(PropertyKey.BLAST).setBlastTemperature(1000)
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// BLAST property
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let zirconium_diboride = TFGHelpers.getMaterial('zirconium_diboride');
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zirconium_diboride.setProperty(PropertyKey.BLAST, new $BLAST_PROPERTY(4500, $BLAST_PROPERTY.GasTier.HIGH, GTValues.VA[GTValues.EV], 2700, GTValues.VA[GTValues.HV], 12.5 * 20));
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GTMaterials.Titanium.getProperties().removeProperty(PropertyKey.BLAST);
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GTMaterials.Titanium.setProperty(PropertyKey.BLAST, new $BLAST_PROPERTY(2750, $BLAST_PROPERTY.GasTier.MID, GTValues.VA[GTValues.HV], 20 * 60, GTValues.VA[GTValues.HV], 7.2 * 20));
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// Remove properties
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GTMaterials.Glass.getProperties().removeProperty(PropertyKey.GEM)
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GTMaterials.Thorium.getProperties().removeProperty(PropertyKey.INGOT)
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GTMaterials.Thorium.getProperties().removeProperty(PropertyKey.FLUID)
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GTMaterials.Plutonium239.getProperties().removeProperty(PropertyKey.ORE)
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} |