* Material stat rework tool (#3040) * first push * add hidden tag * Update branch (#3125) * Add Turbine Rotors (#13) * first push * add hidden tag * Add Turbine Rotors * fix capitalization * Inconel 718 (#14) * fixed typo in LV initial quest (#3055) Signed-off-by: Eilandor <eilandor@ukr.net> * add inconel and every recipes * Add TiCl and Nerfs to energy (#3063) --------- Signed-off-by: Eilandor <eilandor@ukr.net> Co-authored-by: Eilandor <eilandor@ukr.net> * small balance * add all the materials for MoSiB * add mo 50 re * Add the fix with Forge Graddle I'm lost * weird stuffs --------- Signed-off-by: Eilandor <eilandor@ukr.net> Co-authored-by: Eilandor <eilandor@ukr.net> * Feature/material stats (#3136) * Add Turbine Rotors (#13) * first push * add hidden tag * Add Turbine Rotors * fix capitalization * Inconel 718 (#14) * fixed typo in LV initial quest (#3055) Signed-off-by: Eilandor <eilandor@ukr.net> * add inconel and every recipes * Add TiCl and Nerfs to energy (#3063) --------- Signed-off-by: Eilandor <eilandor@ukr.net> Co-authored-by: Eilandor <eilandor@ukr.net> * small balance * add all the materials for MoSiB * add mo 50 re * Add the fix with Forge Graddle I'm lost * weird stuffs * start adding sic * fix cutter * fix * fix conflict * fix names --------- Signed-off-by: Eilandor <eilandor@ukr.net> Co-authored-by: Eilandor <eilandor@ukr.net> * add gt modern utilities * Feature/mv hv rework (#3144) * Finally all the tools are working * plunger * revert change on tool function * fix numerous call * no coffe yet * Mv hv rework redstone fluid (reopened because git moment) (#3049) * Redstone Etching Fluid * region comments * oops, acid might be acidic * .customStill() for redstone tri p-toluenesulfonate --------- Signed-off-by: TomPlop <tomdidome@gmail.com> Co-authored-by: TomPlop <tomdidome@gmail.com> Co-authored-by: Pyritie <pyritie@gmail.com> * sillycon stuff * rearranged material + modification files * added missing mortars * item tag models for tools * add config for gtmutils * change how electric tools are made, so it's based off flags * Feature/mv hv rework (#3160) * Finally all the tools are working * plunger * revert change on tool function * fix numerous call * no coffe yet * trying to pin point the issue * merge issue * cast iron * merge issue * cast iron * ok * fix conflict * some fast fix * Kanthal Coil and swap PE to SR for circuits components * small update to MV Chapter * change colors of sterling silver and rose gold * Add Ceramic Circuit board (#3163) * Finally all the tools are working * plunger * revert change on tool function * fix numerous call * no coffe yet * trying to pin point the issue * merge issue * cast iron * merge issue * cast iron * ok * fix conflict * some fast fix * Kanthal Coil and swap PE to SR for circuits components * small update to MV Chapter * add ceramic circuit board sic * add quartz crucible * stuff * mostly done with recipes for boules * Solders to mv hv rework (#3168) * Add new solders * Refactor circuit recipes * Use GT Thallium * Clarify no tin alternative in ZPM * Remaining assembly line recipes * Make processes more interestinger * Add dusty lorandite * lang * Hide higher tier solder * Fix merge weirdness --------- Co-authored-by: Xikaro <os.valerievich@yandex.ru> * Feature/mv hv rework (#3171) * Finally all the tools are working * plunger * revert change on tool function * fix numerous call * no coffe yet * trying to pin point the issue * merge issue * cast iron * merge issue * cast iron * ok * fix conflict * some fast fix * Kanthal Coil and swap PE to SR for circuits components * small update to MV Chapter * add ceramic circuit board sic * Add a whole lot * fix * enable mo_si_b * casing change * it can't require kanthal coils to cook if it's a kanthal coil ingredient * recipes + boule texture * more stuff for the boule-inator * fix circuits/change gas fuel for non renewable Reformate/fix gem slurries * change reformate * add tag to lens * tags for precision fab * fix boule tags, formatting * tweak coils a little, more to come * Add Artisan Table recipes and MV Chapter rework (#3216) * add glass lens * Artisan table and MV Chapter * change rockets and space suits, add sic_sic and move stuffs around * cleanroom more expensive/fix rods/fix ultimet/adding fluids * add desh tempered for HV coils * fix cleanroom * lower cleanroom cost * Add Mo50Re to the rocket engine * Change Desh and Armacolite * nichrome coil stuff * make ore proc use more water * perlite to distilled * add alloy smelter recipe for rubber using sulfur power as well * fix typo * Change to rutile * etching fluids * Fix a lot of stuffs (#3234) * lots * change circuit board * Remove that one that isn't necessary * Des trucs * That was hard to fix * More quests stuffs * Add MoSiB Line * fix * oups * class artisan table * Add Rocket Insulation T1 * Adding SiC SiC * Add Rocket Insulation T1 (#3247) * Add Rocket Insulation T1 * Adding SiC SiC * Fix for Fluid Pipes * Fluid pipe rework stat to be determined yet * Prepare the field for removing item pipes * removed some random pipes to test * Add SiC Rotors and some changes to Material Stats * fix no damage on tool * buff materials damage by 2 * Buff tools * Hide plastic soft hammer * remove plunger too * remove the transition item * remove useless tag and add some langfile * SiC SiC and many small things - buff tools (#3253) * Add SiC Rotors and some changes to Material Stats * fix no damage on tool * buff materials damage by 2 * Buff tools * Hide plastic soft hammer * remove plunger too * remove the transition item * remove useless tag and add some langfile * more langfile * Add MV Quests * new langfile for HV * new quests * fix quests * fix the board lang * Lots of quests stuffs (#3258) * Add MV Quests * new langfile for HV * new quests * fix quests * fix the board lang * Add fluids and fix circuits * fix circuit boards * water boiler * Small changes to exotic materials * diamond tipped tools * diamond tipped tools - lang part 1 * remove quartz crucible to core * Finish GTModern Utilities Integration for now * Allow the ability to craft the inert furnace * add some quest fix * cleanup material files * fix merge conflict --------- Signed-off-by: Eilandor <eilandor@ukr.net> Signed-off-by: TomPlop <tomdidome@gmail.com> Co-authored-by: TomPlop <tomdidome@gmail.com> Co-authored-by: Mqrius <Nuntius.Marii@Gmail.com> Co-authored-by: Eilandor <eilandor@ukr.net> Co-authored-by: Xtrial-01 <fenek.pantofelek@gmail.com> Co-authored-by: Spicy Noodles <93035068+SpicyNoodle5@users.noreply.github.com> Co-authored-by: Xikaro <os.valerievich@yandex.ru> Co-authored-by: Redeix <brayden.j.m.ford@gmail.com>
129 lines
3.6 KiB
JavaScript
129 lines
3.6 KiB
JavaScript
"use strict";
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function registerTFGPrimitiveMaterials(event) {
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// Paper
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event.create('hardwood')
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.dust()
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.flags(GTMaterialFlags.FLAMMABLE)
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.iconSet(GTMaterialIconSet.WOOD)
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.color('0x7a5225')
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.secondaryColor('0x7a5225')
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event.create('thermochemically_treated_hardwood')
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.dust()
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.flags(GTMaterialFlags.FLAMMABLE)
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.iconSet(GTMaterialIconSet.WOOD)
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.color('0x52482c')
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.secondaryColor('0x52482c')
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// Tree tapping
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event.create('tfg:latex')
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.liquid()
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.color(0xFBB982)
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event.create('tfg:vulcanized_latex')
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.liquid()
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.color(0xc79973)
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event.create('tfg:conifer_pitch')
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.liquid()
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.color(0xfbdf82)
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.secondaryColor(0xff9d2e)
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// Food/Cooking
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event.create('lactose')
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.dust()
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.iconSet(GTMaterialIconSet.FINE)
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.color('0xede8da')
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.secondaryColor('0xeddcad')
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.components('12x carbon', '22x hydrogen', '11x oxygen')
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event.create('tfg:sodium_dihydrogen_citrate')
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.dust()
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.flags(GTMaterialFlags.DISABLE_DECOMPOSITION)
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.iconSet(GTMaterialIconSet.BRIGHT)
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.components('6x carbon', '7x hydrogen', '1x sodium', '7x oxygen')
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.color('0xE38818')
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event.create('tfg:citric_acid')
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.dust()
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.flags(GTMaterialFlags.DISABLE_DECOMPOSITION)
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.iconSet(GTMaterialIconSet.SHINY)
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.components('6x carbon', '8x hydrogen', '7x oxygen')
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.color('0xE3AD18')
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// I decided to make these materials because why not?
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event.create('tfg:rich_stock')
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.liquid(new GTFluidBuilder().customStill().state(GTFluidState.LIQUID).temperature(360));
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event.create('tfg:light_stock')
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.liquid(new GTFluidBuilder().customStill().state(GTFluidState.LIQUID).temperature(360));
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event.create('tfg:brown_gravy')
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.liquid(new GTFluidBuilder().customStill().state(GTFluidState.LIQUID).temperature(360));
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// Ores -- these need to be in the gtceu namespace for the ore tool to work
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event.create('tarkianite')
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.ore()
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.components('1x copper', '1x iron', '4x rhenium', '4x molybdenum', '8x sulfur')
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.color(0x8bb054)
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.secondaryColor(0x3d8021)
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.iconSet(GTMaterialIconSet.getByName('tfc_emerald'))
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.addOreByproducts('sulfur', 'rhenium', 'molybdenum')
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// Metals/minerals
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event.create('aluminium_silicate')
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.dust()
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.ingot()
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.liquid(new GTFluidBuilder().state(GTFluidState.LIQUID).temperature(1520))
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.components('2x aluminium', '1x silicon', '5x oxygen')
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.iconSet('metallic')
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.color(0xB6D3FF)
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.secondaryColor(0x6F4AB3)
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event.create('tfg:kaolinite')
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.dust()
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.components('2x aluminium', '2x silicon', '9x oxygen', '4x hydrogen')
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.color(0xEEB9AD)
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.secondaryColor(0xF6A797)
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.formula("Al2Si2O5(OH)4")
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.flags(GTMaterialFlags.DISABLE_DECOMPOSITION)
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// Film developing
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event.create('tfg:pyrogallol')
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.dust()
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.color(0xf0ccb4)
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.formula("C6H3(OH)3")
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.iconSet(GTMaterialIconSet.ROUGH)
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// Fire clay
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event.create('tfg:refractory_clay')
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.dust()
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.iconSet(GTMaterialIconSet.ROUGH)
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.color(0xB49AA2)
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.secondaryColor(0x60545F)
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// Weak colored steel
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event.create('tfg:weak_blue_steel')
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.dust()
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.ingot()
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.liquid()
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.components('1x sterling_silver', '1x bismuth_bronze', '2x steel', '4x black_steel')
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.blastTemp(1000, null, GTValues.VA[GTValues.MV], 25 * 20)
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.color(0x697FBD)
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.secondaryColor(0x384B82)
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.flags(GTMaterialFlags.DISABLE_DECOMPOSITION, GTMaterialFlags.NO_SMELTING, GTMaterialFlags.DISABLE_ALLOY_BLAST)
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.iconSet(GTMaterialIconSet.METALLIC)
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event.create('tfg:weak_red_steel')
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.dust()
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.ingot()
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.liquid()
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.components('1x brass', '1x rose_gold', '2x steel', '4x black_steel')
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.blastTemp(1000, null, GTValues.VA[GTValues.MV], 25 * 20)
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.color(0xB55C5C)
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.secondaryColor(0x7D3232)
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.flags(GTMaterialFlags.DISABLE_DECOMPOSITION, GTMaterialFlags.NO_SMELTING, GTMaterialFlags.DISABLE_ALLOY_BLAST)
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.iconSet(GTMaterialIconSet.METALLIC)
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} |