Files
TFG/kubejs/startup_scripts/tfg/primitive/materials.primitive.js
Pyritie 6214f4b36b Feature/mv hv rework (#3270)
* Material stat rework tool (#3040)

* first push

* add hidden tag

* Update branch (#3125)

* Add Turbine Rotors (#13)

* first push

* add hidden tag

* Add Turbine Rotors

* fix capitalization

* Inconel 718 (#14)

* fixed typo in LV initial quest (#3055)

Signed-off-by: Eilandor <eilandor@ukr.net>

* add inconel and every recipes

* Add TiCl and Nerfs to energy (#3063)

---------

Signed-off-by: Eilandor <eilandor@ukr.net>
Co-authored-by: Eilandor <eilandor@ukr.net>

* small balance

* add all the materials for MoSiB

* add mo 50 re

* Add the fix with Forge Graddle I'm lost

* weird stuffs

---------

Signed-off-by: Eilandor <eilandor@ukr.net>
Co-authored-by: Eilandor <eilandor@ukr.net>

* Feature/material stats (#3136)

* Add Turbine Rotors (#13)

* first push

* add hidden tag

* Add Turbine Rotors

* fix capitalization

* Inconel 718 (#14)

* fixed typo in LV initial quest (#3055)

Signed-off-by: Eilandor <eilandor@ukr.net>

* add inconel and every recipes

* Add TiCl and Nerfs to energy (#3063)

---------

Signed-off-by: Eilandor <eilandor@ukr.net>
Co-authored-by: Eilandor <eilandor@ukr.net>

* small balance

* add all the materials for MoSiB

* add mo 50 re

* Add the fix with Forge Graddle I'm lost

* weird stuffs

* start adding sic

* fix cutter

* fix

* fix conflict

* fix names

---------

Signed-off-by: Eilandor <eilandor@ukr.net>
Co-authored-by: Eilandor <eilandor@ukr.net>

* add gt modern utilities

* Feature/mv hv rework (#3144)

* Finally all the tools are working

* plunger

* revert change on tool function

* fix numerous call

* no coffe yet

* Mv hv rework redstone fluid (reopened because git moment) (#3049)

* Redstone Etching Fluid

* region comments

* oops, acid might be acidic

* .customStill() for redstone tri p-toluenesulfonate

---------

Signed-off-by: TomPlop <tomdidome@gmail.com>
Co-authored-by: TomPlop <tomdidome@gmail.com>
Co-authored-by: Pyritie <pyritie@gmail.com>

* sillycon stuff

* rearranged material + modification files

* added missing mortars

* item tag models for tools

* add config for gtmutils

* change how electric tools are made, so it's based off flags

* Feature/mv hv rework (#3160)

* Finally all the tools are working

* plunger

* revert change on tool function

* fix numerous call

* no coffe yet

* trying to pin point the issue

* merge issue

* cast iron

* merge issue

* cast iron

* ok

* fix conflict

* some fast fix

* Kanthal Coil and swap PE to SR for circuits components

* small update to MV Chapter

* change colors of sterling silver and rose gold

* Add Ceramic Circuit board (#3163)

* Finally all the tools are working

* plunger

* revert change on tool function

* fix numerous call

* no coffe yet

* trying to pin point the issue

* merge issue

* cast iron

* merge issue

* cast iron

* ok

* fix conflict

* some fast fix

* Kanthal Coil and swap PE to SR for circuits components

* small update to MV Chapter

* add ceramic circuit board sic

* add quartz crucible

* stuff

* mostly done with recipes for boules

* Solders to mv hv rework (#3168)

* Add new solders

* Refactor circuit recipes

* Use GT Thallium

* Clarify no tin alternative in ZPM

* Remaining assembly line recipes

* Make processes more interestinger

* Add dusty lorandite

* lang

* Hide higher tier solder

* Fix merge weirdness

---------

Co-authored-by: Xikaro <os.valerievich@yandex.ru>

* Feature/mv hv rework (#3171)

* Finally all the tools are working

* plunger

* revert change on tool function

* fix numerous call

* no coffe yet

* trying to pin point the issue

* merge issue

* cast iron

* merge issue

* cast iron

* ok

* fix conflict

* some fast fix

* Kanthal Coil and swap PE to SR for circuits components

* small update to MV Chapter

* add ceramic circuit board sic

* Add a whole lot

* fix

* enable mo_si_b

* casing change

* it can't require kanthal coils to cook if it's a kanthal coil ingredient

* recipes + boule texture

* more stuff for the boule-inator

* fix circuits/change gas fuel for non renewable Reformate/fix gem slurries

* change reformate

* add tag to lens

* tags for precision fab

* fix boule tags, formatting

* tweak coils a little, more to come

* Add Artisan Table recipes and MV Chapter rework (#3216)

* add glass lens

* Artisan table and MV Chapter

* change rockets and space suits, add sic_sic and move stuffs around

* cleanroom more expensive/fix rods/fix ultimet/adding fluids

* add desh tempered for HV coils

* fix cleanroom

* lower cleanroom cost

* Add Mo50Re to the rocket engine

* Change Desh and Armacolite

* nichrome coil stuff

* make ore proc use more water

* perlite to distilled

* add alloy smelter recipe for rubber using sulfur power as well

* fix typo

* Change to rutile

* etching fluids

* Fix a lot of stuffs (#3234)

* lots

* change circuit board

* Remove that one that isn't necessary

* Des trucs

* That was hard to fix

* More quests stuffs

* Add MoSiB Line

* fix

* oups

* class artisan table

* Add Rocket Insulation T1

* Adding SiC SiC

* Add Rocket Insulation T1 (#3247)

* Add Rocket Insulation T1

* Adding SiC SiC

* Fix for Fluid Pipes

* Fluid pipe rework stat to be determined yet

* Prepare the field for removing item pipes

* removed some random pipes to test

* Add SiC Rotors and some changes to Material Stats

* fix no damage on tool

* buff materials damage by 2

* Buff tools

* Hide plastic soft hammer

* remove plunger too

* remove the transition item

* remove useless tag and add some langfile

* SiC SiC and many small things - buff tools (#3253)

* Add SiC Rotors and some changes to Material Stats

* fix no damage on tool

* buff materials damage by 2

* Buff tools

* Hide plastic soft hammer

* remove plunger too

* remove the transition item

* remove useless tag and add some langfile

* more langfile

* Add MV Quests

* new langfile for HV

* new quests

* fix quests

* fix the board lang

* Lots of quests stuffs (#3258)

* Add MV Quests

* new langfile for HV

* new quests

* fix quests

* fix the board lang

* Add fluids and fix circuits

* fix circuit boards

* water boiler

* Small changes to exotic materials

* diamond tipped tools

* diamond tipped tools - lang part 1

* remove quartz crucible to core

* Finish GTModern Utilities Integration for now

* Allow the ability to craft the inert furnace

* add some quest fix

* cleanup material files

* fix merge conflict

---------

Signed-off-by: Eilandor <eilandor@ukr.net>
Signed-off-by: TomPlop <tomdidome@gmail.com>
Co-authored-by: TomPlop <tomdidome@gmail.com>
Co-authored-by: Mqrius <Nuntius.Marii@Gmail.com>
Co-authored-by: Eilandor <eilandor@ukr.net>
Co-authored-by: Xtrial-01 <fenek.pantofelek@gmail.com>
Co-authored-by: Spicy Noodles <93035068+SpicyNoodle5@users.noreply.github.com>
Co-authored-by: Xikaro <os.valerievich@yandex.ru>
Co-authored-by: Redeix <brayden.j.m.ford@gmail.com>
2026-03-05 22:27:44 +00:00

129 lines
3.6 KiB
JavaScript

"use strict";
function registerTFGPrimitiveMaterials(event) {
// Paper
event.create('hardwood')
.dust()
.flags(GTMaterialFlags.FLAMMABLE)
.iconSet(GTMaterialIconSet.WOOD)
.color('0x7a5225')
.secondaryColor('0x7a5225')
event.create('thermochemically_treated_hardwood')
.dust()
.flags(GTMaterialFlags.FLAMMABLE)
.iconSet(GTMaterialIconSet.WOOD)
.color('0x52482c')
.secondaryColor('0x52482c')
// Tree tapping
event.create('tfg:latex')
.liquid()
.color(0xFBB982)
event.create('tfg:vulcanized_latex')
.liquid()
.color(0xc79973)
event.create('tfg:conifer_pitch')
.liquid()
.color(0xfbdf82)
.secondaryColor(0xff9d2e)
// Food/Cooking
event.create('lactose')
.dust()
.iconSet(GTMaterialIconSet.FINE)
.color('0xede8da')
.secondaryColor('0xeddcad')
.components('12x carbon', '22x hydrogen', '11x oxygen')
event.create('tfg:sodium_dihydrogen_citrate')
.dust()
.flags(GTMaterialFlags.DISABLE_DECOMPOSITION)
.iconSet(GTMaterialIconSet.BRIGHT)
.components('6x carbon', '7x hydrogen', '1x sodium', '7x oxygen')
.color('0xE38818')
event.create('tfg:citric_acid')
.dust()
.flags(GTMaterialFlags.DISABLE_DECOMPOSITION)
.iconSet(GTMaterialIconSet.SHINY)
.components('6x carbon', '8x hydrogen', '7x oxygen')
.color('0xE3AD18')
// I decided to make these materials because why not?
event.create('tfg:rich_stock')
.liquid(new GTFluidBuilder().customStill().state(GTFluidState.LIQUID).temperature(360));
event.create('tfg:light_stock')
.liquid(new GTFluidBuilder().customStill().state(GTFluidState.LIQUID).temperature(360));
event.create('tfg:brown_gravy')
.liquid(new GTFluidBuilder().customStill().state(GTFluidState.LIQUID).temperature(360));
// Ores -- these need to be in the gtceu namespace for the ore tool to work
event.create('tarkianite')
.ore()
.components('1x copper', '1x iron', '4x rhenium', '4x molybdenum', '8x sulfur')
.color(0x8bb054)
.secondaryColor(0x3d8021)
.iconSet(GTMaterialIconSet.getByName('tfc_emerald'))
.addOreByproducts('sulfur', 'rhenium', 'molybdenum')
// Metals/minerals
event.create('aluminium_silicate')
.dust()
.ingot()
.liquid(new GTFluidBuilder().state(GTFluidState.LIQUID).temperature(1520))
.components('2x aluminium', '1x silicon', '5x oxygen')
.iconSet('metallic')
.color(0xB6D3FF)
.secondaryColor(0x6F4AB3)
event.create('tfg:kaolinite')
.dust()
.components('2x aluminium', '2x silicon', '9x oxygen', '4x hydrogen')
.color(0xEEB9AD)
.secondaryColor(0xF6A797)
.formula("Al2Si2O5(OH)4")
.flags(GTMaterialFlags.DISABLE_DECOMPOSITION)
// Film developing
event.create('tfg:pyrogallol')
.dust()
.color(0xf0ccb4)
.formula("C6H3(OH)3")
.iconSet(GTMaterialIconSet.ROUGH)
// Fire clay
event.create('tfg:refractory_clay')
.dust()
.iconSet(GTMaterialIconSet.ROUGH)
.color(0xB49AA2)
.secondaryColor(0x60545F)
// Weak colored steel
event.create('tfg:weak_blue_steel')
.dust()
.ingot()
.liquid()
.components('1x sterling_silver', '1x bismuth_bronze', '2x steel', '4x black_steel')
.blastTemp(1000, null, GTValues.VA[GTValues.MV], 25 * 20)
.color(0x697FBD)
.secondaryColor(0x384B82)
.flags(GTMaterialFlags.DISABLE_DECOMPOSITION, GTMaterialFlags.NO_SMELTING, GTMaterialFlags.DISABLE_ALLOY_BLAST)
.iconSet(GTMaterialIconSet.METALLIC)
event.create('tfg:weak_red_steel')
.dust()
.ingot()
.liquid()
.components('1x brass', '1x rose_gold', '2x steel', '4x black_steel')
.blastTemp(1000, null, GTValues.VA[GTValues.MV], 25 * 20)
.color(0xB55C5C)
.secondaryColor(0x7D3232)
.flags(GTMaterialFlags.DISABLE_DECOMPOSITION, GTMaterialFlags.NO_SMELTING, GTMaterialFlags.DISABLE_ALLOY_BLAST)
.iconSet(GTMaterialIconSet.METALLIC)
}