GlStateManager -> RenderSystem.
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@@ -1,7 +1,7 @@
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package li.cil.oc2.client.renderer.tileentity;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.vertex.IVertexBuilder;
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import li.cil.oc2.api.API;
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import li.cil.oc2.client.renderer.CustomRenderType;
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@@ -134,9 +134,9 @@ public final class ComputerTileEntityRenderer extends TileEntityRenderer<Compute
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stack.scale(scale, scale, 1f);
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// TODO Make terminal renderer use buffer+rendertype.
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GlStateManager._enableBlend();
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GlStateManager._enableDepthTest();
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GlStateManager._depthMask(false);
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RenderSystem.enableBlend();
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RenderSystem.enableDepthTest();
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RenderSystem.depthMask(false);
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terminal.render(stack);
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stack.popPose();
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@@ -1,7 +1,6 @@
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package li.cil.oc2.common.vm;
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import com.mojang.blaze3d.matrix.MatrixStack;
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import com.mojang.blaze3d.platform.GlStateManager;
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import com.mojang.blaze3d.systems.RenderSystem;
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import it.unimi.dsi.fastutil.bytes.ByteArrayFIFOQueue;
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import li.cil.ceres.api.Serialized;
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@@ -552,7 +551,7 @@ public final class Terminal {
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///////////////////////////////////////////////////////////////
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private void renderBuffer() {
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GlStateManager._depthMask(false);
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RenderSystem.depthMask(false);
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Minecraft.getInstance().getTextureManager().bind(LOCATION_FONT_TEXTURE);
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final BufferBuilder buffer = Tessellator.getInstance().getBuilder();
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@@ -563,7 +562,7 @@ public final class Terminal {
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WorldVertexBufferUploader.end(buffer);
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}
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GlStateManager._depthMask(true);
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RenderSystem.depthMask(true);
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}
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private void validateLineCache(final AtomicInteger dirty, final MatrixStack stack) {
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@@ -714,7 +713,7 @@ public final class Terminal {
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return;
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}
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GlStateManager._depthMask(false);
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RenderSystem.depthMask(false);
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RenderSystem.disableTexture();
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stack.pushPose();
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@@ -740,7 +739,7 @@ public final class Terminal {
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stack.popPose();
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RenderSystem.enableTexture();
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GlStateManager._depthMask(true);
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RenderSystem.depthMask(true);
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}
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private static boolean isPrintableCharacter(final char ch) {
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