Fix projector depth
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@@ -392,7 +392,7 @@ public final class ProjectorDepthRenderer {
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RenderSystem.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE);
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RenderSystem.colorMask(true, true, true, false);
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RenderSystem.disableDepthTest();
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// RenderSystem.disableDepthTest();
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RenderSystem.depthMask(false);
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}
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