Monitor fix and debugging deps for oculus/embeddium/embeddium++

This commit is contained in:
Jackson Abney
2024-07-19 03:22:33 -08:00
parent 2679122a8d
commit a03102ed3c
3 changed files with 22 additions and 1 deletions

View File

@@ -103,6 +103,21 @@ dependencies {
runtimeOnly fg.deobf("mrtjp:ProjectRed:${minecraft_version}-${pr_version}:core")
runtimeOnly fg.deobf("mrtjp:ProjectRed:${minecraft_version}-${pr_version}:transmission")
if (debug_embeddium)
{
runtimeOnly fg.deobf("curse.maven:embeddium-908741:5521846")
}
if (debug_embeddium_plus_plus)
{
runtimeOnly fg.deobf("curse.maven:embeddiumplus-931925:5436746")
}
if (debug_oculus)
{
runtimeOnly fg.deobf("curse.maven:oculus-581495:5299671")
}
testImplementation "org.mockito:mockito-inline:4.3.1"
testImplementation "org.junit.jupiter:junit-jupiter-api:5.8.2"
testRuntimeOnly "org.junit.jupiter:junit-jupiter-engine:5.8.2"

View File

@@ -12,3 +12,9 @@ curse_project_id=1037738
pr_version=4.19.0-beta+3
ccl_version=4.4.0.+
cbm_version=3.3.0.+
debug_embeddium=true
debug_embeddium_plus_plus=true
debug_oculus=true

View File

@@ -148,7 +148,7 @@ public class MonitorGUIRenderer {
RenderSystem.blendFunc(GlStateManager.SourceFactor.ONE, GlStateManager.DestFactor.ONE);
RenderSystem.colorMask(true, true, true, true);
RenderSystem.depthMask(false);
//RenderSystem.depthMask(false);
final ShaderInstance shader = GameRenderer.getPositionTexShader();