Adjust status blinking, include incomplete/scanning bus status.
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@@ -88,19 +88,20 @@ public final class ComputerTileEntityRenderer extends TileEntityRenderer<Compute
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switch (tileEntity.getBusState()) {
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case SCAN_PENDING:
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case INCOMPLETE:
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drawStatus(matrix, buffer);
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break;
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case TOO_COMPLEX:
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drawPulsingStatus(matrix, buffer, 500);
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drawStatus(matrix, buffer, 1000);
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break;
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case MULTIPLE_CONTROLLERS:
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drawPulsingStatus(matrix, buffer, 250);
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drawStatus(matrix, buffer, 250);
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break;
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case READY:
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switch (tileEntity.getRunState()) {
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case STOPPED:
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break;
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case LOADING_DEVICES:
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drawPulsingStatus(matrix, buffer, 1000);
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drawStatus(matrix, buffer);
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break;
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case RUNNING:
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drawPower(matrix, buffer);
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@@ -154,8 +155,12 @@ public final class ComputerTileEntityRenderer extends TileEntityRenderer<Compute
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}
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}
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private void drawPulsingStatus(final Matrix4f matrix, final IRenderTypeBuffer buffer, final int frequency) {
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if ((((System.currentTimeMillis() + hashCode()) / frequency) % 2) == 1) {
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private void drawStatus(final Matrix4f matrix, final IRenderTypeBuffer buffer) {
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drawStatus(matrix, buffer, 0);
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}
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private void drawStatus(final Matrix4f matrix, final IRenderTypeBuffer buffer, final int frequency) {
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if (frequency <= 0 || (((System.currentTimeMillis() + hashCode()) / frequency) % 2) == 1) {
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drawQuad(matrix, TEXTURE_STATUS.getBuffer(buffer, OpenComputersRenderType::getUnlitBlock));
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}
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}
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