Update ProjectorDepthRenderer.java
This commit is contained in:
@@ -321,14 +321,12 @@ public final class ProjectorDepthRenderer {
|
||||
// Save model-view-projection matrix for mapping in compositing shader. We use the position relative to the
|
||||
// main camera here, so that the main camera can sit at the origin. This avoids loss of precision.
|
||||
PROJECTOR_CAMERA_MATRICES[projectorIndex] = new Matrix4f(DEPTH_CAMERA_PROJECTION_MATRIX);
|
||||
viewModelStack.pushPose();
|
||||
viewModelStack.translate(
|
||||
mainCameraPosition.x() - projectorPos.x(),
|
||||
mainCameraPosition.y() - projectorPos.y(),
|
||||
mainCameraPosition.z() - projectorPos.z()
|
||||
);
|
||||
PROJECTOR_CAMERA_MATRICES[projectorIndex].mul(viewModelStack.last().pose());
|
||||
viewModelStack.popPose();
|
||||
}
|
||||
|
||||
private static void bindProjectorDepthRenderTarget(final int projectorIndex, final Minecraft minecraft) {
|
||||
@@ -413,18 +411,14 @@ public final class ProjectorDepthRenderer {
|
||||
}
|
||||
|
||||
private static void prepareOrthographicRendering(final Minecraft minecraft) {
|
||||
final PoseStack modelViewStack = RenderSystem.getModelViewStack();
|
||||
|
||||
modelViewStack.pushPose();
|
||||
final Matrix4f screenProjectionMatrix = (new Matrix4f()).setOrtho(0f, minecraft.getWindow().getWidth(), minecraft.getWindow().getHeight(), 0, 1000, 3000);
|
||||
|
||||
RenderSystem.setProjectionMatrix(screenProjectionMatrix, VertexSorting.ORTHOGRAPHIC_Z);
|
||||
|
||||
|
||||
final PoseStack modelViewStack = RenderSystem.getModelViewStack();
|
||||
modelViewStack.setIdentity();
|
||||
modelViewStack.translate(0, 0, -2000);
|
||||
RenderSystem.applyModelViewMatrix();
|
||||
modelViewStack.popPose();
|
||||
}
|
||||
|
||||
private static Matrix4f constructInverseMainCameraMatrix(final Matrix4f modelViewMatrix, final Matrix4f projectionMatrix) {
|
||||
|
||||
Reference in New Issue
Block a user