Make sides and front of projector non "solid" to avoid torch placement and such.

This commit is contained in:
Florian Nücke
2022-02-03 19:11:44 +01:00
parent 0f2c34f287
commit fe2fdc9391
2 changed files with 28 additions and 1 deletions

View File

@@ -54,7 +54,7 @@ import static li.cil.oc2.common.util.RegistryUtils.key;
import static li.cil.oc2.common.util.TranslationUtils.text;
public final class ComputerBlock extends ImmutableHorizontalBlock implements EntityBlock {
// We bake the "screen" indent on the front into the collision shape to prevent stuff being
// We bake the "screen" indent on the front into the collision shape, to prevent stuff being
// placeable on that side, such as network connectors, torches, etc.
private static final VoxelShape NEG_Z_SHAPE = Shapes.or(
Block.box(0, 0, 1, 16, 16, 16), // main body

View File

@@ -2,9 +2,11 @@ package li.cil.oc2.common.block;
import li.cil.oc2.common.blockentity.BlockEntities;
import li.cil.oc2.common.blockentity.TickableBlockEntity;
import li.cil.oc2.common.util.VoxelShapeUtils;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.item.context.BlockPlaceContext;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.Level;
import net.minecraft.world.level.block.Block;
import net.minecraft.world.level.block.EntityBlock;
@@ -16,10 +18,24 @@ import net.minecraft.world.level.block.entity.BlockEntityType;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.block.state.StateDefinition;
import net.minecraft.world.level.material.Material;
import net.minecraft.world.phys.shapes.CollisionContext;
import net.minecraft.world.phys.shapes.Shapes;
import net.minecraft.world.phys.shapes.VoxelShape;
import javax.annotation.Nullable;
public final class ProjectorBlock extends HorizontalDirectionalBlock implements EntityBlock {
// We bake the visual indents on the front and sides into the collision shape, to prevent stuff being
// placeable on those sides, such as network connectors, torches, etc.
private static final VoxelShape NEG_Z_SHAPE = Shapes.join(Shapes.block(), Shapes.or(
Shapes.box(0 / 16f, 2 / 16f, 2 / 16f, 1 / 16f, 6 / 16f, 14 / 16f),
Shapes.box(15 / 16f, 2 / 16f, 2 / 16f, 16 / 16f, 6 / 16f, 14 / 16f),
Shapes.box(4 / 16f, 4 / 16f, 0 / 16f, 12 / 16f, 12 / 16f, 2 / 16f)
), (a, b) -> a && !b);
private static final VoxelShape NEG_X_SHAPE = VoxelShapeUtils.rotateHorizontalClockwise(NEG_Z_SHAPE);
private static final VoxelShape POS_Z_SHAPE = VoxelShapeUtils.rotateHorizontalClockwise(NEG_X_SHAPE);
private static final VoxelShape POS_X_SHAPE = VoxelShapeUtils.rotateHorizontalClockwise(POS_Z_SHAPE);
public ProjectorBlock() {
super(Properties
.of(Material.METAL)
@@ -42,6 +58,17 @@ public final class ProjectorBlock extends HorizontalDirectionalBlock implements
return TickableBlockEntity.createServerTicker(level, type, BlockEntities.PROJECTOR.get());
}
@SuppressWarnings("deprecation")
@Override
public VoxelShape getShape(final BlockState state, final BlockGetter level, final BlockPos blockPos, final CollisionContext context) {
return switch (state.getValue(FACING)) {
case NORTH -> NEG_Z_SHAPE;
case SOUTH -> POS_Z_SHAPE;
case WEST -> NEG_X_SHAPE;
default -> POS_X_SHAPE;
};
}
@Override
public BlockState getStateForPlacement(final BlockPlaceContext context) {
return super.defaultBlockState().setValue(FACING, context.getHorizontalDirection().getOpposite());