[translation] New translations (#3212)
Co-authored-by: Crowdin Bot <support+bot@crowdin.com>
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{
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"__COMMENT__": "此文件是由LanguageMerger自动生成的,请阅读\"minecraft/kubejs\"中发现的文件\".README IF TRANSLATING\"以获取更多信息。",
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"advancements.ad_astra.ad_astra.description": "欢迎来到Ad Astra!",
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"advancements.ad_astra.ad_astra.title": "Ad Astra",
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"advancements.ad_astra.astronaut.description": "合成航天服",
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{
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"__COMMENT__": "此文件是由LanguageMerger自动生成的,请阅读\"minecraft/kubejs\"中发现的文件\".README IF TRANSLATING\"以获取更多信息。",
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"additionalplacements.stairs.connections_type.all_connections": "允许所有连接",
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"additionalplacements.stairs.connections_type.no_mixed_connections": "不允许混合连接",
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"additionalplacements.stairs.connections_type.no_vertical_connections": "不允许垂直连接",
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"advancedperipherals.name": "高级外设",
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"advancements.advancedperipherals.base_toolkit": "绅士的工具!",
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"advancements.advancedperipherals.base_toolkit.description": "获得红石接口、库存管理器及能源检测器。没有这些你怎么能玩下去呢?",
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"gui.ae2.inWorldCraftingPresses": "压印模板可通过破坏神秘方块获得,而神秘方块位于月球陨石的中心。",
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"gui.advanced_ae.AdvPatternProvider": "",
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"gui.expandedae.exp_pattern_provider": "",
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"gui.ae2insertexportcard.blacklist": "黑名单",
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"gui.ae2insertexportcard.whitelist": "白名单",
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"item.ae2insertexportcard.export_card": "输出卡",
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{
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"__COMMENT__": "此文件是由LanguageMerger自动生成的,请阅读\"minecraft/kubejs\"中发现的文件\".README IF TRANSLATING\"以获取更多信息。",
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"block.afc.tree_tap": "树汁导管",
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"block.afc.wood.axle.baobab": "猴面包木传动杆",
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"block.afc.wood.axle.cypress": "柏木传动杆",
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"block.ags_modernmarkings.floor_marking_black_corner": "黑色角线地面标识",
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"block.ags_modernmarkings.floor_marking_black_singleline": "黑色单线地面标识",
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"block.ags_modernmarkings.floor_marking_blue_corner": "蓝色角线地面标识",
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"alekiships.advancements.armor_stand_on_boat.description": "在船上放置一个没有生命的同伴",
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"alekiships.advancements.armor_stand_on_boat.title": "威尔森!!!!!!!",
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"alekiships.advancements.cannon.description": "合成火炮",
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"chat.applied_ammo_box.cleared_ammo_data": "已清除弹药数据。",
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"item.applied_ammo_box.ammo_box": "无线弹药盒",
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"itemGroup.applied_ammo_box.creative_tab": "应用弹药盒"
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"block.arthropocolypse.beetle_fragment_block": "几丁质方块",
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"block.arthropocolypse.beetle_fragment_block_bricks": "几丁质砖",
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"block.arthropocolypse.beetle_fragment_block_bricks_slab": "几丁质砖台阶",
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"beneath.block_entity.hellforge": "地狱熔炉",
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"beneath.creative_tab.beneath": "幽冥之地道具",
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"beneath.enum.punishment.blaze_inferno": "烈焰人炼狱!",
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"block.betterend.aeridium": "空界草",
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"block.betterend.amaranita_stem": "紫荆菌柄",
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"block.betterend.amber_grass": "琥珀草",
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"block.buildinggadgets2.render_block": "渲染方块(请勿使用)",
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"block.buildinggadgets2.template_manager": "模板管理器",
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"buildinggadgets2.buttons.copy": "复制",
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{
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"__COMMENT__": "此文件是由LanguageMerger自动生成的,请阅读\"minecraft/kubejs\"中发现的文件\".README IF TRANSLATING\"以获取更多信息。",
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"block.comforts.hammock.missing_rope": "另一端也需要有绳与钉才能挂起吊床",
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"block.comforts.hammock.no_rope": "你必须用一对绳与钉来悬挂吊床",
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"block.comforts.hammock.no_sleep": "你只能一天打一次盹",
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"constructionwand.description.core": "§5§n安装§0§r\n将新的手杖核心与你的手杖一起放入工作台中进行组装。如果你想要在核心功能之间切换,请按住%s并用手杖左键单击空地或使用手杖的选项配置GUI。",
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"constructionwand.description.core_angel": "天使核心可将一个方块放置在你所面对的方块(或一排方块)的对面。最大距离取决于手杖材质。在空地上手持手杖并单击鼠标右键即可在空中放置方块。要做到这一点。你需要将想要被在空中放置的方块放在你的副手栏中。",
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"constructionwand.description.core_destruction": "毁灭核心会破坏面向你一侧的方块(破坏时被破坏的方块不可存在实体)。最大破坏方块数取决于手杖材质。被使用毁灭核心破坏的方块会消失。如果你只是不小心使用了毁灭核心。可以使用“撤消”功能以撤回被破坏并消失的物品返回原处。",
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"block.create_hypertube.hypertube": "超级管道块",
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"block.create_hypertube.hypertube_accelerator": "超级管道加速方块",
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"block.create_hypertube.hypertube_entrance": "超级管道入口块",
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"block.createdeco.andesite_bars": "锡铁合金栏杆",
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"block.createdeco.andesite_bars_overlay": "锡铁合金栏板",
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"block.createdeco.andesite_catwalk": "锡铁合金栈道",
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{
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"__COMMENT__": "此文件是由LanguageMerger自动生成的,请阅读\"minecraft/kubejs\"中发现的文件\".README IF TRANSLATING\"以获取更多信息。",
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"block.createhorsepower.horse_crank": "畜力曲柄",
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"createhorsepower.ponder.horse_crank.header": "使用畜力曲柄",
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"createhorsepower.ponder.horse_crank.text_1": "这是一个畜力曲柄",
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"block.createstockbridge.ae_bridge": "AE仓储桥接器",
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"gui.createstockbridge.address": "包裹地址:",
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"gui.stockbridge.remote_items": "机械动力仓储系统物品",
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"tooltip.stockbridge.remote_item": "位于远端系统的物品",
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"item.createstockbridge.request_pattern": "请求样板",
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"createstockbridge.ponder.ae_stockbridge.header": "将仓储系统连接至应用能源",
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"createstockbridge.ponder.ae_stockbridge.text_1": "AE仓储桥接器可让机械动力的仓储系统与应用能源(AE)相连",
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"createstockbridge.ponder.ae_stockbridge.text_1": "AE仓储桥接器可让机械动力的仓储系统与AE相连",
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"createstockbridge.ponder.ae_stockbridge.text_2": "放置前需先右击绑定库存网络",
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"createstockbridge.ponder.ae_stockbridge.text_3": "为蛙港和AE仓储桥接器设置相同的地址",
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"createstockbridge.ponder.ae_stockbridge.text_4": "AE",
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"block.deafission.battery_heat_port_ev": "热力端口",
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"block.deafission.fission_reactor_mk1": "裂变反应堆 MK I",
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"block.deafission.fission_reactor_mk2": "裂变反应堆 MK II",
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"block.diggerhelmet.eternal_candle": "永恒蜡烛",
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"entity.diggerhelmet.candleslime": "蜡烛史莱姆",
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"gui.diggerhelmet.slot_info.center_slot": "中央槽位:挖掘速度调节器",
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"block.domum_ornamentum.architectscutter": "建筑师切割机",
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"block.domum_ornamentum.beige_bricks": "米黄色砖块",
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"block.domum_ornamentum.beige_stone_bricks": "米黄色石砖",
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"alias.emi.workbench": "工作台",
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"config.emi.dev.dev_mode": "开发模式",
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"config.emi.dev.edit_mode": "编辑模式",
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"block.endermanoverhaul.tiny_skull": "微型头颅",
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"config.endermanoverhaul.allowPickingUpBlocks": "允许拿起方块",
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"config.endermanoverhaul.allowSpawning": "允许生成",
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"above": "上方",
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"altitude": "海拔高度",
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"below": "下方",
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"block.firmacivplus.wood.baobab_roofing": "猴面包木屋顶",
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"block.firmacivplus.wood.canoe_component_block.crimson": "绯红菌独木舟组件",
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"block.firmacivplus.wood.canoe_component_block.cypress": "柏木独木舟组件",
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"block.firmalife.ashtray": "炉灰收集器",
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"block.firmalife.beehive": "木制蜂箱",
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"block.firmalife.bonsai_planter": "盆栽种植盆",
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"block.framedblocks.framed_activator_rail_slope": "激活铁轨坡框架",
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"block.framedblocks.framed_adj_double_copycat_panel": "可调复合仿制竖板框架",
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"block.framedblocks.framed_adj_double_copycat_slab": "可调复合仿制台阶框架",
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{
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"__COMMENT__": "此文件是由LanguageMerger自动生成的,请阅读\"minecraft/kubejs\"中发现的文件\".README IF TRANSLATING\"以获取更多信息。",
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"ftbbackups2.backup.failed": "创建备份失败",
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"ftbbackups2.backup.finished": "创建备份完成",
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"ftbbackups2.backup.starting": "服务端备份开始"
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"ftbchunks": "FTB 区块",
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"ftbchunks.advanced": "高级设置",
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"ftbchunks.advanced.debug_info": "调试信息",
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{
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"__COMMENT__": "此文件是由LanguageMerger自动生成的,请阅读\"minecraft/kubejs\"中发现的文件\".README IF TRANSLATING\"以获取更多信息。",
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"sidebar_button.ftbessentials.trash_can": "垃圾桶"
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}
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{
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"__COMMENT__": "此文件是由LanguageMerger自动生成的,请阅读\"minecraft/kubejs\"中发现的文件\".README IF TRANSLATING\"以获取更多信息。",
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"filter.ftbfiltersystem.and.name": "所有匹配",
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"filter.ftbfiltersystem.and.tooltip": "复合过滤器:只有当其所有子过滤器均匹配时,该过滤器才会匹配。",
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"filter.ftbfiltersystem.block.name": "是否为方块",
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"config.group.value": "参数",
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"delete_item": "你想要删除“%s”么?",
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"dimension.ae2.spatial_storage": "AE2 空间存储",
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"block.ftbquests.aux_task_screen": "任务屏幕",
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"block.ftbquests.barrier": "任务屏障",
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"block.ftbquests.barrier.object": "对象ID",
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"ftbteams.accept": "接受 ✔",
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"ftbteams.already_in_party": "你已经在一个团队里了!",
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"ftbteams.api_override": "在这个整合包中,你只能从物品栏的“我的团队”按钮创建团队!",
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"block.grapplemod.block_grapple_modifier": "抓钩调试台",
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"enchantment.grapplemod.doublejumpenchantment": "二段跳",
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"enchantment.grapplemod.slidingenchantment": "滑步",
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{
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"__COMMENT__": "此文件是由LanguageMerger自动生成的,请阅读\"minecraft/kubejs\"中发现的文件\".README IF TRANSLATING\"以获取更多信息。",
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"block.greate.aluminium_cogwheel": "铝齿轮",
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"block.greate.aluminium_crushing_wheel": "铝粉碎轮",
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"block.greate.aluminium_crushing_wheel_controller": "铝粉碎轮控制器",
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{
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"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
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"behavior.data_item.data": "- §a%s",
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"behavior.data_item.title": "§n%s结构数据:",
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"behavior.item_magnet.disabled": "§c磁场已禁用",
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{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"item.hangglider.glider_framework": "滑翔机框架",
|
||||
"item.hangglider.glider_wing": "滑翔机翼",
|
||||
"item.hangglider.hang_glider": "悬挂式滑翔机",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"entity.immersive_aircraft.airship": "飞艇",
|
||||
"entity.immersive_aircraft.bamboo_hopper": "铝制漏斗机",
|
||||
"entity.immersive_aircraft.biplane": "双翼机",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"block.mcw_tfc_aio.andesite_railing_gate": "安山岩铁栅栏门",
|
||||
"block.mcw_tfc_aio.azalea_hedge": "杜鹃树篱",
|
||||
"block.mcw_tfc_aio.blackstone_brick_railing_gate": "黑石砖铁栅栏墙",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"block.merequester.requester": "ME 请求器",
|
||||
"gui.merequester.no_requesters": "没有找到 ME 请求器",
|
||||
"gui.merequester.requester_terminal": "ME 请求终端",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"block.minecraft.basalt": "玄武岩立柱",
|
||||
"block.minecraft.bell": "金钟",
|
||||
"block.minecraft.blackstone": "天然辉石岩",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"block.morered.and_2_gate": "两输入与门",
|
||||
"block.morered.and_gate": "与门",
|
||||
"block.morered.bitwise_and_gate": "按位与门",
|
||||
|
||||
@@ -1,20 +1,5 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"effect.kaolinclayze.dd": "骨折",
|
||||
"effect.primitive_creatures.dd": "骨折",
|
||||
"entity.kaolinclayze.beast": "野兽",
|
||||
"entity.kaolinclayze.golem_2": "石墨黏土灵",
|
||||
"entity.kaolinclayze.idolater_": "偶像崇拜者",
|
||||
"entity.kaolinclayze.iloger_1": "觅食者",
|
||||
"entity.kaolinclayze.iloger_2": "采药者",
|
||||
"entity.kaolinclayze.iloger_3": "碎骨者",
|
||||
"entity.kaolinclayze.iloger_4": "伏击者",
|
||||
"entity.kaolinclayze.iloger_5": "猎人",
|
||||
"entity.kaolinclayze.iloger_6": "萨满",
|
||||
"entity.kaolinclayze.piloger_9": "战士",
|
||||
"entity.kaolinclayze.tfc": "高岭黏土灵",
|
||||
"entity.kaolinclayze.viloger_10": "雇佣兵",
|
||||
"entity.kaolinclayze.wiloger": "驭兽师",
|
||||
"entity.primitive_creatures.beast": "野兽",
|
||||
"entity.primitive_creatures.golem_2": "石墨黏土灵",
|
||||
"entity.primitive_creatures.idolater_": "偶像崇拜者",
|
||||
@@ -31,36 +16,6 @@
|
||||
"entity.primitive_creatures.tfc": "高岭黏土灵",
|
||||
"entity.primitive_creatures.viloger_10": "雇佣兵",
|
||||
"entity.primitive_creatures.wiloger": "驭兽师",
|
||||
"entity.terramod.tfc": "高岭黏土灵",
|
||||
"item.kaolinclayze.beast_spawn_egg": "野兽刷怪蛋",
|
||||
"item.kaolinclayze.f_1": "原始炸药",
|
||||
"item.kaolinclayze.golem_2_spawn_egg": "石墨黏土灵刷怪蛋",
|
||||
"item.kaolinclayze.grh": "磨损的毛毡",
|
||||
"item.kaolinclayze.idolater__spawn_egg": "偶像崇拜者刷怪蛋",
|
||||
"item.kaolinclayze.iloger_1_spawn_egg": "觅食者刷怪蛋",
|
||||
"item.kaolinclayze.iloger_2_spawn_egg": "采药者刷怪蛋",
|
||||
"item.kaolinclayze.iloger_3_spawn_egg": "碎骨者刷怪蛋",
|
||||
"item.kaolinclayze.iloger_4_spawn_egg": "伏击者刷怪蛋",
|
||||
"item.kaolinclayze.iloger_5_spawn_egg": "猎人刷怪蛋",
|
||||
"item.kaolinclayze.iloger_6_spawn_egg": "萨满刷怪蛋",
|
||||
"item.kaolinclayze.jjj": "友善偶像",
|
||||
"item.kaolinclayze.k": "K",
|
||||
"item.kaolinclayze.kopo": "可怖偶像",
|
||||
"item.kaolinclayze.piloger_9_spawn_egg": "战士刷怪蛋",
|
||||
"item.kaolinclayze.reh": "强化燧石棒",
|
||||
"item.kaolinclayze.reh.description_0": "「击中可断骨」",
|
||||
"item.kaolinclayze.tfc_spawn_egg": "高岭黏土灵刷怪蛋",
|
||||
"item.kaolinclayze.totem_0": "小型黏土图腾",
|
||||
"item.kaolinclayze.totem_2": "木雕狮人图腾",
|
||||
"item.kaolinclayze.totem_3": "硬化泥塑图腾",
|
||||
"item.kaolinclayze.tt_5": "细小碎片",
|
||||
"item.kaolinclayze.viloger_10_spawn_egg": "雇佣兵刷怪蛋",
|
||||
"item.kaolinclayze.w_22": "毒壳",
|
||||
"item.kaolinclayze.w_3": "枯壳",
|
||||
"item.kaolinclayze.wiloger_spawn_egg": "驭兽师刷怪蛋",
|
||||
"item.kaolinclayze.ww_3": "芳草",
|
||||
"item.kaolinclayze.yhgi": "燧石棒",
|
||||
"item.kaolinclayze.yhgi.description_0": "「击中可断骨」",
|
||||
"item.primitive_creatures.beast_spawn_egg": "野兽刷怪蛋",
|
||||
"item.primitive_creatures.f_1": "原始炸药",
|
||||
"item.primitive_creatures.fragileprimitivescissors": "易损原始剪刀",
|
||||
@@ -95,8 +50,5 @@
|
||||
"item.primitive_creatures.ww_3": "芳草",
|
||||
"item.primitive_creatures.yhgi": "燧石棒",
|
||||
"item.primitive_creatures.yhgi.description_0": "「击中可断骨」",
|
||||
"item.terramod.k": "K",
|
||||
"item.terramod.tfc_spawn_egg": "高岭黏土灵刷怪蛋",
|
||||
"item_group.kaolinclayze.t": "原始生物",
|
||||
"item_group.primitive_creatures.t": "原始生物"
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"block.create.railway_casing.tooltip": "列车机壳",
|
||||
"block.create.railway_casing.tooltip.summary": "按下_打开转向架菜单_键(默认为_Alt_)来选择放置的转向架样式。",
|
||||
"block.create.track_station.tooltip": "列车站点",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"block.rnr.base_course": "基层",
|
||||
"block.rnr.black_sandstone_flagstones": "黑砂岩石砖路",
|
||||
"block.rnr.black_sandstone_flagstones_slab": "黑砂岩石砖路台阶",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"block.sandworm_mod.thumper": "震击器",
|
||||
"death.attack.worm": "%1$s葬身虫腹",
|
||||
"entity.sandworm_mod.worm_chain": "沙虫",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"block.simplylight.edge_light": "动态线灯(底部)",
|
||||
"block.simplylight.edge_light.info": "自动依附周围的墙面,",
|
||||
"block.simplylight.edge_light.info2": "很适合走廊。",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"item.sns.black_steel_toe_hiking_boots": "黑钢头登山靴",
|
||||
"item.sns.blue_steel_toe_hiking_boots": "蓝钢头登山靴",
|
||||
"item.sns.bound_leather_strip": "装订皮革",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "此文件是由LanguageMerger自动生成的,请阅读\"minecraft/kubejs\"中发现的文件\".README IF TRANSLATING\"以获取更多信息。",
|
||||
"sodium.extras.options.clouds.height.desc": "改变云层的高度。",
|
||||
"sodium.extras.options.clouds.height.title": "云层高度",
|
||||
"sodium.extras.options.common.advanced": "高级",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"block.sophisticatedbackpacks.backpack": "背包",
|
||||
"block.sophisticatedbackpacks.copper_backpack": "铜制背包",
|
||||
"block.sophisticatedbackpacks.diamond_backpack": "钛背包",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"item.soulbinding.binding_chains": "绑定链条",
|
||||
"item.soulbinding.binding_chains.bind": "当这个物品被扔给他们时,大多数敌对生物会被绑定并无法移动。",
|
||||
"item.soulbinding.binding_chains.desc": "在砧上与物品结合,使物品绑定到你,死亡后不会丢失。",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"advancements.species.aggro_ghoul.description": "在错误的时机移动会引来食尸鬼的攻击",
|
||||
"advancements.species.aggro_ghoul.title": "红灯",
|
||||
"advancements.species.ancient_eggs.description": "在你的物品栏中集齐所有种类的远古蛋",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"applied_armorer.ammo.cluster_quartz_bullet.name": "§b集束石英弹",
|
||||
"applied_armorer.ammo.etched_quartz_bullet.name": "§b蚀刻石英弹",
|
||||
"applied_armorer.attachment.extended_mag_aa_1.name": "赛斯特凹槽弹匣",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"biome.tfc.badlands": "恶地",
|
||||
"biome.tfc.canyons": "峡谷",
|
||||
"biome.tfc.deep_ocean": "深海",
|
||||
|
||||
@@ -158,7 +158,7 @@
|
||||
"type": "patchouli:spotlight",
|
||||
"title": "蔷薇树",
|
||||
"item": "tag:tfc:rosewood_logs",
|
||||
"text": "$(bold)印度蔷薇树$()$(br)$(thing)降雨量$(): 245 — 360毫米$(br)$(thing)温度$(): 15.3 — 24.4°C$(br2)$(bold)紫檀木$()$(br)$(thing)降雨量$(): 340 — 440毫米$(br)$(thing)温度$(): 15.3 — 22.5°C"
|
||||
"text": "$(bold)印度黄檀树$()$(br)$(thing)降雨量$(): 245 — 360毫米$(br)$(thing)温度$(): 15.3 — 24.4°C$(br2)$(bold)紫檀木$()$(br)$(thing)降雨量$(): 340 — 440毫米$(br)$(thing)温度$(): 15.3 — 22.5°C"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
|
||||
@@ -41,7 +41,7 @@
|
||||
"type": "patchouli:spotlight",
|
||||
"title": "松脂",
|
||||
"item": "tfg:conifer_pitch_bucket",
|
||||
"text": "黏性树脂也可以从特定的$(thing)针叶松树$()中获取,不过这些树无法用来做橡胶。"
|
||||
"text": "黏性树脂也可以从特定的$(thing)针叶松树$()中获取$(thing)松脂$()来制作,不过这些树无法用来做橡胶。"
|
||||
}
|
||||
],
|
||||
"read_by_default": true,
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"name": "树汁采集",
|
||||
"category": "tfc:arborfirmacraft",
|
||||
"icon": "afc:tree_tap",
|
||||
"pages": [
|
||||
"name": "树汁采集",
|
||||
"category": "tfc:arborfirmacraft",
|
||||
"icon": "afc:tree_tap",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "某些树木可以被采集以获取有用的流体。这些树木可产出含糖树液(可浓缩为糖浆用作甜味剂)、乳胶(可加工成橡胶)或树脂(可加工成松香作为蜡替代品)。"
|
||||
@@ -11,7 +11,7 @@
|
||||
"type": "patchouli:image",
|
||||
"title": "获取枫树树汁",
|
||||
"images": [
|
||||
"afc:textures/gui/book/maple_tapping.png"
|
||||
"afc:textures/gui/book/maple_tapping.png"
|
||||
],
|
||||
"border": true
|
||||
},
|
||||
@@ -22,15 +22,15 @@
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/tree_tapping/tapping_kapok.png"
|
||||
"tfg:textures/gui/field_guide/tree_tapping/tapping_kapok.png"
|
||||
],
|
||||
"text": "一个有效的配置:用于从木棉树中提取乳胶",
|
||||
"border": true
|
||||
}
|
||||
],
|
||||
"read_by_default": true,
|
||||
"sortnum": 1,
|
||||
"extra_recipe_mappings": {
|
||||
],
|
||||
"read_by_default": true,
|
||||
"sortnum": 1,
|
||||
"extra_recipe_mappings": {
|
||||
"afc:tree_tap": 0
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,56 +1,56 @@
|
||||
{
|
||||
"name": "矿石与矿物",
|
||||
"category": "tfc:beneath",
|
||||
"icon": "beneath:ore/normal_nether_gold",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "你在幽冥之地能找到的矿石大多与地表相似,但有一些改动。请参考$(l:tfg_ores)TFG矿物$()获取详细信息。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"title": "混合岩",
|
||||
"item": {
|
||||
"tag": "forge:ores_in_ground/deepslate"
|
||||
},
|
||||
"text": "最常见的岩石类型是混合岩。这种深层变质岩包含了你在地表其他岩石中常见的多种矿产。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"title": "石灰华",
|
||||
"item": {
|
||||
"tag": "forge:ores_in_ground/dripstone"
|
||||
},
|
||||
"text": "在较湿地区,你可能发现 $(thing)石灰华$()。这是一种沉积岩,可含有与混合岩相似类型的矿藏。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"title": "辉石岩",
|
||||
"item": {
|
||||
"tag": "forge:ores_in_ground/pyroxenite"
|
||||
},
|
||||
"text": "在幽冥之地最深处,不同岩性逐渐变为 $(thing)辉石岩$()。这种超镁铁质火成岩富含矿石,但也伴随着极端高温,做好准备再深入!"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:multiblock",
|
||||
"anchor": "cursecoal",
|
||||
"multiblock": {
|
||||
"pattern": [
|
||||
[
|
||||
"X"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"X": "beneath:ore/nether_cursecoal"
|
||||
}
|
||||
},
|
||||
"name": "无烟煤",
|
||||
"text": "无烟煤是一种强大的 $(l:beneath/hellforge)燃料$()。可在幽冥之地上层区的混合岩中找到。",
|
||||
"enable_visualize": false
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
"name": "矿石与矿物",
|
||||
"category": "tfc:beneath",
|
||||
"icon": "beneath:ore/normal_nether_gold",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "你在幽冥之地能找到的矿石大多与地表相似,但有一些改动。请参考$(l:tfg_ores)TFG矿物$()获取详细信息。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"title": "混合岩",
|
||||
"item": {
|
||||
"tag": "forge:ores_in_ground/deepslate"
|
||||
},
|
||||
"text": "最常见的岩石类型是混合岩。这种深层变质岩包含了你在地表其他岩石中常见的多种矿产。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"title": "石灰华",
|
||||
"item": {
|
||||
"tag": "forge:ores_in_ground/dripstone"
|
||||
},
|
||||
"text": "在较湿地区,你可能发现 $(thing)石灰华$()。这是一种沉积岩,可含有与混合岩相似类型的矿藏。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"title": "辉石岩",
|
||||
"item": {
|
||||
"tag": "forge:ores_in_ground/pyroxenite"
|
||||
},
|
||||
"text": "在幽冥之地最深处,不同岩性逐渐变为 $(thing)辉石岩$()。这种超镁铁质火成岩富含矿石,但也伴随着极端高温,做好准备再深入!"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:multiblock",
|
||||
"anchor": "cursecoal",
|
||||
"multiblock": {
|
||||
"pattern": [
|
||||
[
|
||||
"X"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"X": "beneath:ore/nether_cursecoal"
|
||||
}
|
||||
},
|
||||
"name": "无烟煤",
|
||||
"text": "无烟煤是一种强大的 $(l:beneath/hellforge)燃料$()。可在幽冥之地上层区的混合岩中找到。",
|
||||
"enable_visualize": false
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
@@ -33,7 +33,7 @@
|
||||
"type": "patchouli:spotlight",
|
||||
"item": "tfg:piglin_disguise",
|
||||
"title": "猪灵伪装",
|
||||
"text": "如果你希望顺利交易,或者单纯想融入当地……戴上 $(thing)猪灵伪装$() 可避免猪灵一开始对你敌对。但注意!它们容忍有限……"
|
||||
"text": "如果你希望顺利交易,或者单纯想融入当地……戴上$(thing)猪灵伪装$()可避免$(thing)猪灵$()一看到你就产生敌意。但注意!它们容忍有限……"
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"title": "软木",
|
||||
"text": "软木的木质和树皮足够柔软,非常适合制作$(l:firmaciv/canoe)独木舟$()。",
|
||||
"text": "软木的木质和树皮足够柔软,非常适合制作$(l:firmaciv/canoe)独木舟$()",
|
||||
"item": "beneath:wood/stripped_log/crimson"
|
||||
},
|
||||
{
|
||||
@@ -26,7 +26,7 @@
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"title": "硬木",
|
||||
"text": "硬木以其卓越的坚固性著称,是建造更大、更精密船只的理想选择,例如$(l:firmaciv/rowboat)划艇$()和$(l:firmaciv/sloop)单桅纵帆船$()。",
|
||||
"text": "硬木以其卓越的坚固性著称,是建造更大、更精密船只的理想选择,例如$(l:firmaciv/rowboat)划艇$()和$(l:firmaciv/sloop)单桅纵帆船$()",
|
||||
"item": "beneath:wood/planks/warped"
|
||||
},
|
||||
{
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__comment__": "This file was automatically created by mcresources",
|
||||
"name": "矿石、金属和铸造",
|
||||
"category": "tfc:getting_started",
|
||||
"icon": "tfc:ore/normal_native_copper",
|
||||
@@ -60,12 +59,12 @@
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "casting",
|
||||
"text": "在群峦传说中,每个矿石包含的实际金属的$(thing)单位$()($(thing)mB(也就是毫桶)$())是不同的。像这样在地表发现的小矿粒质量最低,只能提供 $(thing)10 mB$() 的金属。为了提取这种金属,需要将其熔化,并使用称为$(thing)铸造$()的工艺制成工具。",
|
||||
"text": "在群峦传说中,每个矿石包含的实际金属的$(thing)单位$()($(thing)mB(也就是毫桶)$())是不同的。像这样在地表发现的小矿粒质量最低,只能提供 $(thing)16 mB$() 的金属。为了提取这种金属,需要将其$(thing)熔化$(),并使用称为$(thing)铸造$()的工艺制成工具。",
|
||||
"title": "铸造"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "开始之前,你需要准备:$(br)$(li)一只$(l:getting_started/pottery#vessel)小缸$()$(li)足够搭建一个$(l:getting_started/pit_kiln)坑窑$()的材料。$(li)若干个用来浇铸金属的$(l:getting_started/pottery#mold)模具$()。$(li)最后,也是最重要的,至少价值 100 mB 的可以用来铸造的金属矿石。早期的话就只有$(thing)铜$()了(三种铜矿石中的任意一种,或者混搭都行)。$(br2)$(italic)备注:如果材料足够,也可以直接铸造某些$(l:getting_started/primitive_alloys)合金$()。"
|
||||
"text": "开始之前,你需要准备:$(br)$(li)一只$(l:getting_started/pottery#vessel)小缸$()$(li)足够搭建一个$(l:getting_started/pit_kiln)坑窑$()的材料。$(li)若干个用来浇铸金属的$(l:getting_started/pottery#mold)模具$()。$(li)最后,也是最重要的,至少价值 144 mB 的可以用来铸造的金属矿石。早期的话就只有$(thing)铜$()了(三种铜矿石中的任意一种,或者混搭都行)。$(br2)$(br)$(italic)备注:如果材料足够,也可以直接铸造某些$(l:getting_started/primitive_alloys)合金$()"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__comment__": "This file was automatically created by mcresources",
|
||||
"name": "第一天",
|
||||
"category": "tfc:getting_started",
|
||||
"icon": "tfc:rock/loose/granite",
|
||||
@@ -54,7 +53,7 @@
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "想要打制特定的物品,就必须通过点击$(thing)打制界面$()上的正方形石片来凿去不要的部分,直到形成所需的图案。例如将石片凿成右侧显示的图案就能做成石刀刃。$(br2)与合成配方一样,所需图案的位置对输出并不重要,并且一些配方具有多个有效的图案。"
|
||||
"text": "想要打制特定的物品,就必须通过点击打制界面上的正方形石片来凿去不要的部分,直到形成所需的图案。例如将石片凿成右侧显示的图案就能做成石刀刃。$(br2)与合成配方一样,所需图案的位置对输出并不重要,并且一些配方具有多个有效的图案。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:rock_knapping_recipe",
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
{
|
||||
"__comment__": "This file was automatically created by mcresources",
|
||||
"name": "原始合金",
|
||||
"category": "tfc:getting_started",
|
||||
"icon": "tfc:ceramic/ingot_mold{tank:{\"Amount\":100,\"FluidName\":\"tfc:metal/bronze\"}}",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(thing)合金$()是指由两种或更多种不同金属混合而成的更强的金属。铜在游戏早期很实用,但想要发展到下一级文明,就必须想办法做出$(thing)青铜$()。将不同金属混合在一起熔化,只要所有成分都处于特定区间内就能做出对应的合金了!"
|
||||
"text": "$(thing)合金$()是指由两种或更多种不同金属混合而成的更强的金属。铜在游戏早期很实用,但想要发展到下一级文明,就必须想办法做出$(thing)青铜$()。将不同$(thing)金属$()混合在一起熔化,只要所有成分都处于特定区间内就能做出对应的合金了。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
|
||||
@@ -1,237 +1,236 @@
|
||||
{
|
||||
"__comment__": "This file was automatically created by mcresources",
|
||||
"name": "原始砧",
|
||||
"category": "tfc:getting_started",
|
||||
"icon": "tfc:rock/anvil/granite",
|
||||
"pages": [
|
||||
"name": "原始砧",
|
||||
"category": "tfc:getting_started",
|
||||
"icon": "tfc:rock/anvil/granite",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "除了在游戏初期直接浇铸工具外,使用$(thing)砧$()锻造金属也是另一种选择,同时更是加工高级金属的必要条件。砧能用于两种不同工艺:$(l:mechanics/anvils#working)锻造$()和$(l:mechanics/anvils#welding)焊接$()。砧可将所需金属的双锭焊接成更高一级的砧,这是处理该金属其他物品的必要步骤。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "首先,你得找到一块$(thing)天然的$()$(thing)喷出岩$() (流纹岩、玄武岩、安山岩、或英安岩)或$(thing)侵入岩$()(花岗岩、闪长岩、或辉长岩)。你可以直接使用暴露在地表的那些,或者也可以把它们从岩壁上$(l:getting_started/primitive_anvils#raw_rock)采下来$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "stone_anvils",
|
||||
"text": "你还需要一把任意材料制成的$(thing)锤$()。要把岩石变成砧,手持$(thing)锤$()右键点击其$(thing)顶面$()即可。$(br2)砧是有不同$(l:mechanics/anvils#tiers)等级$()的。石砧的等级是 0 - 也就是最低等级。它只能用来$(l:mechanics/anvils#welding)焊接$() 1 级的金属锭。",
|
||||
"title": "石砧"
|
||||
},
|
||||
{
|
||||
"type": "tfc:multimultiblock",
|
||||
"text": "将中间那块岩石作为石砧。",
|
||||
"multiblocks": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "除了在游戏初期直接浇铸工具外,使用$(thing)砧$()锻造金属也是另一种选择,同时更是加工高级金属的必要条件。砧能用于两种不同工艺:$(l:mechanics/anvils#working)锻造$()和$(l:mechanics/anvils#welding)焊接$()。砧可将所需金属的双锭焊接成更高一级的砧,这是处理该金属其他物品的必要步骤。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "首先,你得找到一块$(thing)天然的$()$(thing)喷出岩$() (流纹岩、玄武岩、安山岩、或英安岩)或$(thing)侵入岩$()(花岗岩、闪长岩、或辉长岩)。你可以直接使用暴露在地表的那些,或者也可以把它们从岩壁上$(l:getting_started/primitive_anvils#raw_rock)采下来$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "stone_anvils",
|
||||
"text": "你还需要一把任意材料制成的$(thing)锤$()。要把岩石变成砧,手持$(thing)锤$()右键点击其$(thing)顶面$()即可。$(br2)砧是有不同$(l:mechanics/anvils#tiers)等级$()的。石砧的等级是 0 - 也就是最低等级。它只能用来$(l:mechanics/anvils#welding)焊接$() 1 级的金属锭。",
|
||||
"title": "石砧"
|
||||
},
|
||||
{
|
||||
"type": "tfc:multimultiblock",
|
||||
"text": "将中间那块岩石作为石砧。",
|
||||
"multiblocks": [
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" 0 "
|
||||
],
|
||||
[
|
||||
"RRR"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"0": "AIR",
|
||||
"R": "tfc:rock/raw/gabbro"
|
||||
}
|
||||
},
|
||||
"tfc:rock_anvil"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "raw_rock",
|
||||
"text": "想要获得一块天然的岩石,直接用镐挖是不行的。唯一的方法是将其六面所相邻的方块都挖掉, $(thing)悬空$()的岩石就会掉落其本体了。",
|
||||
"title": "获得天然岩石"
|
||||
},
|
||||
{
|
||||
"type": "tfc:multimultiblock",
|
||||
"text": "挖掉一块天然岩石的所有六个邻面——完成后,中心块将作为物品掉落。",
|
||||
"multiblocks": [
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
" R ",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" R ",
|
||||
"RRR",
|
||||
" R "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" 0 ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"0": "tfc:rock/raw/gabbro",
|
||||
"R": "tfc:rock/raw/gabbro"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" R ",
|
||||
"RRR",
|
||||
" R "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" 0 ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"0": "tfc:rock/raw/gabbro",
|
||||
"R": "tfc:rock/raw/gabbro"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"RRR",
|
||||
" R "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" 0 ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"0": "tfc:rock/raw/gabbro",
|
||||
"R": "tfc:rock/raw/gabbro"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" RR",
|
||||
" R "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" 0 ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"0": "tfc:rock/raw/gabbro",
|
||||
"R": "tfc:rock/raw/gabbro"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" RR",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" 0 ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"0": "tfc:rock/raw/gabbro",
|
||||
"R": "tfc:rock/raw/gabbro"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" R ",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" 0 ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"0": "tfc:rock/raw/gabbro",
|
||||
"R": "tfc:rock/raw/gabbro"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" R ",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" 0 ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"0": "AIR",
|
||||
"R": "tfc:rock/raw/gabbro"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "welding",
|
||||
"text": "焊接是一种将两个物品熔合为新物品的过程。无论是在$(l:getting_started/primitive_anvils)石砧$()还是$(l:mechanics/anvils)金属砧$()上都一样。$(br2)首先,你必须将待焊接的两个物品放置在砧上。可通过手持物品对砧点击使用,或打开砧的操作界面将其放入最左侧的两个槽位中完成放置。",
|
||||
"title": "焊接"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "此外,砧内需至少存放一份$(l:mechanics/flux)助焊剂$()以辅助焊接过程。当两个物品均达到$(l:mechanics/heating)可焊接温度$()(提示信息将显示“可焊接”)时,用任意$(thing)锤$()击打砧,或点击砧操作界面中的焊接按钮即可。此时将传出锻打声效,物品也随之熔合为一体。"
|
||||
}
|
||||
"pattern": [
|
||||
[
|
||||
" 0 "
|
||||
],
|
||||
"read_by_default": true,
|
||||
"sortnum": 6,
|
||||
"extra_recipe_mappings": {
|
||||
"tfc:rock/anvil/granite": 0,
|
||||
"tfc:rock/anvil/diorite": 0,
|
||||
"tfc:rock/anvil/gabbro": 0,
|
||||
"tfc:rock/anvil/rhyolite": 0,
|
||||
"tfc:rock/anvil/basalt": 0,
|
||||
"tfc:rock/anvil/andesite": 0,
|
||||
"tfc:rock/anvil/dacite": 0
|
||||
[
|
||||
"RRR"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"0": "AIR",
|
||||
"R": "tfc:rock/raw/gabbro"
|
||||
}
|
||||
}
|
||||
},
|
||||
"tfc:rock_anvil"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "raw_rock",
|
||||
"text": "想要获得一块天然的岩石,直接用镐挖是不行的。唯一的方法是将其六面所相邻的方块都挖掉, $(thing)悬空$()的岩石就会掉落其本体了。",
|
||||
"title": "获得天然岩石"
|
||||
},
|
||||
{
|
||||
"type": "tfc:multimultiblock",
|
||||
"text": "挖掉一块天然岩石的所有六个邻面——完成后,中心块将作为物品掉落。",
|
||||
"multiblocks": [
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
" R ",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" R ",
|
||||
"RRR",
|
||||
" R "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" 0 ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"0": "tfc:rock/raw/gabbro",
|
||||
"R": "tfc:rock/raw/gabbro"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" R ",
|
||||
"RRR",
|
||||
" R "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" 0 ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"0": "tfc:rock/raw/gabbro",
|
||||
"R": "tfc:rock/raw/gabbro"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"RRR",
|
||||
" R "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" 0 ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"0": "tfc:rock/raw/gabbro",
|
||||
"R": "tfc:rock/raw/gabbro"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" RR",
|
||||
" R "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" 0 ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"0": "tfc:rock/raw/gabbro",
|
||||
"R": "tfc:rock/raw/gabbro"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" RR",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" 0 ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"0": "tfc:rock/raw/gabbro",
|
||||
"R": "tfc:rock/raw/gabbro"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" R ",
|
||||
" "
|
||||
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|
||||
[
|
||||
" ",
|
||||
" 0 ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"0": "tfc:rock/raw/gabbro",
|
||||
"R": "tfc:rock/raw/gabbro"
|
||||
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||||
},
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{
|
||||
"pattern": [
|
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[
|
||||
" ",
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||||
" ",
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||||
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|
||||
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[
|
||||
" ",
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||||
" R ",
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||||
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|
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[
|
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" ",
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||||
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||||
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||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"0": "AIR",
|
||||
"R": "tfc:rock/raw/gabbro"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "welding",
|
||||
"text": "焊接是一种将两个物品熔合为新物品的过程。无论是在$(l:getting_started/primitive_anvils)石砧$()还是$(l:mechanics/anvils)金属砧$()上都一样。$(br2)首先,你必须将待焊接的两个物品放置在砧上。可通过手持物品对砧点击使用,或打开砧的操作界面将其放入最左侧的两个槽位中完成放置。",
|
||||
"title": "焊接配方"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "此外,砧内需至少存放一份$(l:mechanics/flux)助焊剂$()以辅助焊接过程。当两个物品均达到$(l:mechanics/heating)可焊接温度$()(提示信息将显示“可焊接”)时,用任意$(thing)锤$()击打砧,或点击砧操作界面中的焊接按钮即可。此时将传出锻打声效,物品也随之熔合为一体。"
|
||||
}
|
||||
],
|
||||
"read_by_default": true,
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||||
"sortnum": 6,
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||||
"extra_recipe_mappings": {
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||||
"tfc:rock/anvil/granite": 0,
|
||||
"tfc:rock/anvil/diorite": 0,
|
||||
"tfc:rock/anvil/gabbro": 0,
|
||||
"tfc:rock/anvil/rhyolite": 0,
|
||||
"tfc:rock/anvil/basalt": 0,
|
||||
"tfc:rock/anvil/andesite": 0,
|
||||
"tfc:rock/anvil/dacite": 0
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,111 +1,110 @@
|
||||
{
|
||||
"__comment__": "This file was automatically created by mcresources",
|
||||
"name": "砧",
|
||||
"category": "tfc:mechanics",
|
||||
"icon": "tfc:metal/anvil/copper",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "砧是开展冶金大业必不可少的工具。砧的主要作用是焊接金属锭,或将它们锻造成各种不同的工具和装备。$(br2)$(l:mechanics/anvils#working)锻造$()是指将一块金属锭打造成其他形状,以便于将其制成某些工具或装备的工艺。而$(l:mechanics/anvils#welding)焊接$()则是指将两块金属锭或其他金属部件粘连在一起物品的工艺。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:multiblock",
|
||||
"multiblock": {
|
||||
"pattern": [
|
||||
[
|
||||
"X"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"X": "#tfc:anvils"
|
||||
}
|
||||
},
|
||||
"name": "",
|
||||
"text": "各式各样的金属砧",
|
||||
"enable_visualize": false
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/metal/anvil/copper",
|
||||
"text": "砧是由它们对应的金属$(thing)双锭$()制作的。在获得你的第一个砧前,你只能使用最原始的$(l:getting_started/primitive_anvils)石砧$()。有了石砧,你就可以用它来$(l:mechanics/anvils#welding)焊接$()出$(thing)铜双锭$()了。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "tiers",
|
||||
"text": "砧是分$(thing)等级$()的。等级决定了什么样的金属和材料可以在这个砧上加工。只有等级和砧相同或比砧低的材料才可以在砧上锻造,而能在砧上焊接的金属的最大等级为砧的等级 +1。$(br)$(li)$(bold)第零级$():石砧$(li)$(bold)第一级$():铜$(li)$(bold)第二级$():铋铜、黑铜、青铜$(li)$(bold)第三级$():锻铁$(li)$(bold)第四级$():钢$(li)$(bold)第五级$():黑钢$(li)$(bold)第六级$();红钢、蓝钢"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "working",
|
||||
"text": "与砧互动就能打开砧界面,如右图所示。屏幕左侧的两个空格是用来放置需要加工的物品的。锻造素材必须放在右边那格——左边那格只有焊接时才会用到。锻造时,必须手持、或在右侧空格内放置一柄$(thing)锤$()。每次加工时,锤都会略微磨损。",
|
||||
"title": "如何锻造"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"images": [
|
||||
"tfc:textures/gui/book/gui/anvil_empty.png"
|
||||
],
|
||||
"text": "砧界面",
|
||||
"border": false
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "开工前,你必须先选择锻造$(thing)目标$()。$(item)$(k:key.attack)$()点击卷轴图标打开目标一览,选择完后会自动返回砧界面,且卷轴图标会转变为你刚刚选择的物品,同时屏幕上方的三个空格会显示当前目标所需的$(thing)锻造规则$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"images": [
|
||||
"tfc:textures/gui/book/gui/anvil_in_use.png"
|
||||
],
|
||||
"text": "案例:选择镐头作为目标",
|
||||
"border": false
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "屏幕的最中间有一根长条和一红一绿两个指针。$(2)绿色指针$()表示了目前的锻造进度。$(4)红色指针$()表示了锻造目标。你需要做的,就是将绿色指针与红色指针对齐。",
|
||||
"title": "完成锻造目标"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(br2)屏幕正中的$(4)红色$()与$(2)绿色$()按钮代表了不同的$(thing)锻造手法$()。使用$(2)绿色$()手法会将绿色指针向$(bold)右$()移动,而使用$(4)红色$()手法则会将绿色指针向$(bold)左$()移动。注意!如果你把绿色指针打出了屏幕,锻造素材就作废了!然而,单单将两个指针对齐是不够的。你还必须遵守额外的$(thing)锻造规则$()……"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "每个目标都会有两到三个$(thing)锻造规则$(),标注在屏幕顶部。锻造规则要求你按照特定的顺序使用特定的锻造手法来完成目标。比如,如果一个锻造规则要求“$(2)弯曲 倒数第二$()”,则你将指针对齐前的倒数第二个手法必须是“$(2)弯曲$()”",
|
||||
"title": "锻造规则"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "锻造规则下方会显示你最后使用的三个锻造手法。被满足的锻造规则的轮廓会变为绿色。只有当所有锻造规则都被满足,且两个指针也对齐时才算锻造成功。$(br2)最后,别忘了留意锻造素材的$(l:mechanics/heating)温度$()。金属锭只有在温度足够高时(其工具提示会显示“可加工”)才可以用来锻造。锻造到一半的物品可以从砧上取出再加热,其锻造进度会保留。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "锻造可不是件容易活儿。新手往往需要将素材来回敲打多次才能做好,而老手便能一气呵成。对于某些锻造目标(比如工具头)来说,如果能在几步内就做成,锻造出来的成品的$(thing)锻造评价$()会提升。用评价高的工具头做出来的工具会有一定的属性加成。",
|
||||
"title": "锻造评价"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"item": "tfc:metal/pickaxe/wrought_iron{\"tfc:forging_bonus\":4}",
|
||||
"title": "完美!",
|
||||
"link_recipes": false,
|
||||
"text": "有四种不同的锻造评价:$(li)粗糙$(li)合格$(li)精良$(li)完美!$(br2)根据工具类型的不同,这些词条会改变工具的耐久度、挖掘速度、和伤害等属性。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "welding",
|
||||
"text": "焊接是一种将两个物品熔合为新物品的工艺。无论是在$(l:getting_started/primitive_anvils)石砧$()还是金属砧上操作,焊接流程都完全一致。$(br2)首先,必须将待焊接的两个物品放置在砧上。可通过手持物品对砧点击使用,或打开砧的操作界面将其放入最左侧的两个槽位中完成放置。",
|
||||
"title": "焊接"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "此外,砧内需至少存放一份$(l:mechanics/flux)助焊剂$()以辅助焊接过程。当两个物品均达到$(l:mechanics/heating)可焊接温度$()(提示信息将显示“可焊接”)时,用任意$(thing)锤$()击打砧,或点击砧操作界面中的焊接按钮即可。此时将传出锻打声效,物品也随之熔合为一体。完成后,空手对砧使用$(item)$(k:key.use)$()即可取出成品。"
|
||||
"name": "砧",
|
||||
"category": "tfc:mechanics",
|
||||
"icon": "tfc:metal/anvil/copper",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "砧是开展冶金大业必不可少的工具。砧的主要作用是焊接金属锭,或将它们锻造成各种不同的工具和装备。$(br2)$(l:mechanics/anvils#working)锻造$()是指将一块金属锭打造成其他形状,以便于将其制成某些工具或装备的工艺。而$(l:mechanics/anvils#welding)焊接$()则是指将两块金属锭或其他金属部件粘连在一起物品的工艺。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:multiblock",
|
||||
"multiblock": {
|
||||
"pattern": [
|
||||
[
|
||||
"X"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"X": "#tfc:anvils"
|
||||
}
|
||||
],
|
||||
"read_by_default": true,
|
||||
"extra_recipe_mappings": {
|
||||
"tag:tfc:anvils": 0
|
||||
},
|
||||
"name": "",
|
||||
"text": "各式各样的金属砧。",
|
||||
"enable_visualize": false
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/metal/anvil/copper",
|
||||
"text": "砧是由它们对应的金属$(thing)双锭$()制作的。在获得你的第一个砧前,你只能使用最原始的$(l:getting_started/primitive_anvils)石砧$()。有了石砧,你就可以用它来$(l:mechanics/anvils#welding)焊接$()出$(thing)铜双锭$()了。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "tiers",
|
||||
"text": "砧是分$(thing)等级$()的。等级决定了什么样的金属和材料可以在这个砧上加工。只有等级和砧相同或比砧低的材料才可以在砧上锻造,而能在砧上焊接的金属的最大等级为砧的等级 +1。$(br)$(li)$(bold)第零级$():石砧$(li)$(bold)第一级$():铜$(li)$(bold)第二级$():铋铜、黑铜、青铜$(li)$(bold)第三级$():锻铁$(li)$(bold)第四级$():钢$(li)$(bold)第五级$():黑钢$(li)$(bold)第六级$():红钢、蓝钢"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "working",
|
||||
"text": "与砧互动就能打开砧界面,如右图所示。屏幕左侧的两个空格是用来放置需要加工的物品的。锻造素材必须放在右边那格——左边那格只有焊接时才会用到。锻造时,必须手持、或在右侧空格内放置一柄$(thing)锤$()。每次加工时,锤都会略微磨损。",
|
||||
"title": "如何锻造"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"images": [
|
||||
"tfc:textures/gui/book/gui/anvil_empty.png"
|
||||
],
|
||||
"text": "砧界面。",
|
||||
"border": false
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "开工前,你必须先选择锻造$(thing)目标$()。$(item)$(k:key.attack)$()点击卷轴图标打开目标一览,选择完后会自动返回砧界面,且卷轴图标会转变为你刚刚选择的物品,同时屏幕上方的三个空格会显示$(thing)当前目标$()所需的$(thing)锻造规则$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"images": [
|
||||
"tfc:textures/gui/book/gui/anvil_in_use.png"
|
||||
],
|
||||
"text": "示例:选择镐头作为目标。",
|
||||
"border": false
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "屏幕的最中间有一根长条和一红一绿两个指针。$(2)绿色指针$()表示了目前的锻造进度。$(4)红色指针$()表示了锻造目标。$(br2)你需要做的,就是将$(2)绿色指针$()与$(4)红色指针$()对齐。",
|
||||
"title": "完成锻造目标"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "使用$(2)绿色$()手法会将绿色指针向$(bold)右$()移动,而使用$(4)红色$()手法则会将绿色指针向$(bold)左$()移动。注意!如果你把绿色指针打出了屏幕,锻造素材就作废了!然而,单单将两个指针对齐是不够的。你还必须遵守额外的$(thing)锻造规则$()……"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "每个目标都会有两到三个$(thing)锻造规则$(),标注在屏幕顶部。锻造规则要求你按照特定的顺序使用特定的锻造手法来完成目标。比如,如果一个锻造规则要求“$(2)弯曲 倒数第二$()”,则你将指针对齐前的倒数第二个手法$(bold)必须$()是“$(2)弯曲$()”。",
|
||||
"title": "锻造规则"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "锻造规则下方会显示你最后使用的三个锻造手法。被满足的锻造规则的轮廓会变为绿色。只有当所有锻造规则都被满足,且两个指针也对齐时才算锻造成功。$(br2)最后,别忘了留意锻造素材的$(l:mechanics/heating)温度$()。金属锭只有在温度足够高时(其工具提示会显示“可加工”)才可以用来锻造。锻造到一半的物品可以从砧上取出再加热,其锻造进度会保留。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "锻造可不是件容易活儿。新手往往需要将素材来回敲打多次才能做好,而老手便能一气呵成。对于某些锻造目标(比如工具头)来说,如果能在几步内就做成,锻造出来的成品的$(thing)锻造评价$()会提升。用评价高的工具头做出来的工具会有一定的属性加成。",
|
||||
"title": "锻造评价"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"item": "tfc:metal/pickaxe/wrought_iron{\"tfc:forging_bonus\":4}",
|
||||
"title": "完美",
|
||||
"link_recipes": false,
|
||||
"text": "有四种不同的锻造评价:$(li)粗糙$(li)合格$(li)精良$(li)完美!$(br2)根据工具类型的不同,这些词条会改变工具的耐久度、挖掘速度、和伤害等属性。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "welding",
|
||||
"text": "焊接是一种将两个物品熔合为新物品的工艺。无论是在$(l:getting_started/primitive_anvils)石砧$()还是金属砧上操作,焊接流程都完全一致。$(br2)首先,必须将待焊接的两个物品放置在砧上。可通过手持物品对砧点击使用,或打开砧的操作界面将其放入最左侧的两个槽位中完成放置。",
|
||||
"title": "焊接配方"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "此外,砧内需至少存放一份$(l:mechanics/flux)助焊剂$()以辅助焊接过程。当两个物品均达到$(l:mechanics/heating)可焊接温度$()(提示信息将显示“可焊接”)时,用任意$(thing)锤$()击打砧,或点击砧操作界面中的焊接按钮即可。此时将传出锻打声效,物品也随之熔合为一体。完成后,空手对砧使用$(item)$(k:key.use)$()即可取出成品。"
|
||||
}
|
||||
}
|
||||
],
|
||||
"read_by_default": true,
|
||||
"extra_recipe_mappings": {
|
||||
"tag:tfc:anvils": 0
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,12 +1,11 @@
|
||||
{
|
||||
"__comment__": "This file was automatically created by mcresources",
|
||||
"name": "高炉",
|
||||
"category": "tfc:mechanics",
|
||||
"icon": "tfc:blast_furnace",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(thing)高炉$()是一种用来炼$(thing)钢$()的高级设备。将$(thing)铁矿石$()、$(thing)焦煤$()或$(l:beneath/ores_and_minerals#cursecoal)无烟煤$(),和$(thing)助焊剂$()在高热环境中混合就能制造出一种比锻铁更强的金属。$(br2)要搭建高炉,你必须先制作两个$(l:mechanics/crucible)坩埚$()、一根$(thing)鼓风口$()、和一个风箱。此外,你还会需要很多$(thing)锻铁板$()和$(thing)耐火砖块$()。"
|
||||
"text": "$(thing)高炉$()是一种用来炼$(thing)钢$()的高级设备。将$(l:getting_started/finding_ores)铁矿石$()、$(l:tfg_tips/basic_automation)焦煤$()或$(l:beneath/ores_and_minerals#cursecoal)无烟煤$(),和$(l:mechanics/flux)助焊剂$()在高热环境中混合就能制造出一种比锻铁更强的金属。$(br2)要搭建高炉,你必须先制作两个$(l:mechanics/crucible)坩埚$()、一根$(thing)鼓风口$()、和一个风箱。此外,你还会需要很多$(thing)锻铁板$()和$(thing)耐火砖块$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
@@ -30,7 +29,7 @@
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "必须从高炉的烟囱顶投入炼钢所需的素材。要炼钢,首先将等量的$(thing)铁矿石$()和$(l:mechanics/flux)助焊剂$()投入高炉。铁矿石可以用任何能被熔化成$(thing)铸铁$()的物品代替。另外,你还需要在高炉燃烧的过程中不断加入$(l:tfg_tips/basic_automation)焦炭$()或$(l:beneath/ores_and_minerals#cursecoal)无烟煤$()来维持燃烧。"
|
||||
"text": "必须从高炉的烟囱顶投入炼钢所需的素材。要炼钢,首先将等量的$(l:getting_started/finding_ores)铁矿石$()和$(l:mechanics/flux)助焊剂$()投入高炉。铁矿石可以用任何能被熔化成$(thing)铸铁$()的物品代替。另外,你还需要在高炉燃烧的过程中不断加入$(l:tfg_tips/basic_automation)焦炭$()或$(l:beneath/ores_and_minerals#cursecoal)无烟煤$()来维持燃烧。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
|
||||
@@ -1,80 +1,79 @@
|
||||
{
|
||||
"__comment__": "This file was automatically created by mcresources",
|
||||
"name": "锻铁炉",
|
||||
"category": "tfc:mechanics",
|
||||
"icon": "tfc:bloomery",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(thing)锻铁炉$()是一种用于将$(thing)铁矿$()烧炼成$(thing)生铁方坯$()的装置,生铁方坯可被进一步加工成$(thing)锻铁$()。常见的铁矿包括$(l:tfg_ores/earth_vein_index#normal_hematite)赤铁矿$()、$(l:tfg_ores/earth_vein_index#normal_limonite)褐铁矿$()和$(l:tfg_ores/earth_vein_index#normal_magnetite)磁铁矿$()。这些矿石直接熔化只会得到$(thing)铸铁$(),而非$(thing)锻铁$()。实际上,所有含铁物品熔化后都只会变成铸铁。若要将它们转化为可用的锻铁,就需要使用锻铁炉。任何含铁物品都可用于锻铁炉,包括铁制工具和铸铁锭!"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/bloomery",
|
||||
"text": "锻铁炉由 8 块 $(thing)双层青铜板$() 制作而成。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:multiblock",
|
||||
"multiblock_id": "tfc:bloomery",
|
||||
"name": "一座锻铁炉",
|
||||
"text": "最基础的锻铁炉结构。锻铁炉方块可以用$(item)$(k:key.use)$()打开或关闭。",
|
||||
"enable_visualize": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "锻铁炉最多可容纳 48 个 $(thing)输入项$(),每层烟囱最多放16件物品。可通过堆叠额外的石头来加高至多两层烟囱,每层额外的烟囱可以多容纳16件物品。$(br2)向锻铁炉添加物品时,请攀至烟囱顶部并将物品投入其中。若观察到内部形成灰色的矿石堆,即表示投放成功。$(br2)你可以使用$(item)木炭$()或$(item)煤炭$()作为锻铁炉的燃料。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"images": [
|
||||
"tfc:textures/gui/book/tutorial/bloomery_hole.png"
|
||||
],
|
||||
"text": "每生产一块$(thing)生铁方坯$(),锻铁炉需要消耗$(thing)1份燃料$()和$(thing)144mB铸铁$()。",
|
||||
"border": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "若你不想费心计算配比,我们推荐使用$(item)25份金属矿粉$()和$(item)22份燃料$()的组合。在投入所需的$(thing)燃料$()和$(thing)矿石$()后,点燃锻铁炉门并等上 15 小时。锻铁炉熄灭后会留下许多方坯方块。用镐反复挖掘$(thing)方坯$()便能得到$(thing)生铁方坯$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:multiblock",
|
||||
"multiblock": {
|
||||
"pattern": [
|
||||
[
|
||||
"X"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"X": "tfc:bloom[layers=8]"
|
||||
}
|
||||
},
|
||||
"name": "方坯",
|
||||
"text": "一大块$(thing)方坯$()。",
|
||||
"enable_visualize": false
|
||||
},
|
||||
{
|
||||
"type": "tfc:anvil_recipe",
|
||||
"recipe": "tfc:anvil/refined_iron_bloom",
|
||||
"text": "$(thing)生铁方坯$()还必须在$(l:mechanics/anvils)砧$()上打造成$(thing)精铁方坯$()。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:anvil_recipe",
|
||||
"recipe": "tfc:anvil/wrought_iron_from_bloom",
|
||||
"text": "在$(l:mechanics/anvils)砧$()上进一步打造$(thing)精铁方坯$()就能获得$(thing)锻铁锭$()了。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(li)如果投入锻铁炉的物品超出了它的所能处理的数量,它就会从锻铁炉门口吐出来。$()$(li)如果要取回投入锻铁炉中的物品,不要试图挖掘塔中的熔融物,直接把锻铁炉方块挖掉即可。$()$(li)方坯只会熔化成铸铁,而不是锻铁。方坯必须经过锤炼才能变成锻铁!$()",
|
||||
"title": "铁匠的笔记"
|
||||
}
|
||||
],
|
||||
"read_by_default": true,
|
||||
"extra_recipe_mappings": {
|
||||
"tfc:bloom": 6,
|
||||
"tfc:raw_iron_bloom": 7,
|
||||
"tfc:refined_iron_bloom": 8
|
||||
}
|
||||
"name": "锻铁炉",
|
||||
"category": "tfc:mechanics",
|
||||
"icon": "tfc:bloomery",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(thing)锻铁炉$()是一种用于将$(thing)铁矿$()烧炼成$(thing)生铁方坯$()的装置,生铁方坯可被进一步加工成$(thing)锻铁$()。常见的铁矿包括$(l:tfg_ores/earth_vein_index#normal_hematite)赤铁矿$()、$(l:tfg_ores/earth_vein_index#normal_limonite)褐铁矿$()和$(l:tfg_ores/earth_vein_index#normal_magnetite)磁铁矿$()。这些矿石直接熔化只会得到$(thing)铸铁$(),而非$(thing)锻铁$()。实际上,所有含铁物品熔化后都只会变成铸铁。若要将它们转化为可用的锻铁,就需要使用锻铁炉。任何含铁物品都可用于锻铁炉,包括铁制工具和铸铁锭!"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/bloomery",
|
||||
"text": "锻铁炉由 8 块 $(thing)双层青铜板$() 制作而成。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:multiblock",
|
||||
"multiblock_id": "tfc:bloomery",
|
||||
"name": "一座锻铁炉",
|
||||
"text": "最基础的锻铁炉结构。锻铁炉方块可以用$(item)$(k:key.use)$()打开或关闭。",
|
||||
"enable_visualize": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "锻铁炉最多可容纳 48 个 $(thing)输入项$(),每层烟囱最多放16件物品。可通过堆叠额外的石头来加高至多两层烟囱,每层额外的烟囱可以多容纳16件物品。$(br2)向锻铁炉添加物品时,请攀至烟囱顶部并将物品投入其中。若观察到内部形成灰色的矿石堆,即表示投放成功。$(br2)你可以使用$(item)木炭$()或$(item)煤炭$()作为锻铁炉的燃料。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"images": [
|
||||
"tfc:textures/gui/book/tutorial/bloomery_hole.png"
|
||||
],
|
||||
"text": "每生产一块$(thing)生铁方坯$(),锻铁炉需要消耗$(thing)1份燃料$()和$(thing)144mB铸铁$()。",
|
||||
"border": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "若你不想费心计算配比,我们推荐使用$(item)25份金属矿粉$()和$(item)22份燃料$()的组合。$(br2)在投入所需的$(thing)燃料$()和$(thing)矿石$()后,点燃锻铁炉门并等上 15 小时。$(thing)锻铁炉$()熄灭后会留下许多方坯方块。用镐反复挖掘$(thing)方坯$()便能得到$(thing)生铁方坯$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:multiblock",
|
||||
"multiblock": {
|
||||
"pattern": [
|
||||
[
|
||||
"X"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"X": "tfc:bloom[layers=8]"
|
||||
}
|
||||
},
|
||||
"name": "方坯",
|
||||
"text": "一大块$(thing)方坯$()。",
|
||||
"enable_visualize": false
|
||||
},
|
||||
{
|
||||
"type": "tfc:anvil_recipe",
|
||||
"recipe": "tfc:anvil/refined_iron_bloom",
|
||||
"text": "$(thing)生铁方坯$()还必须在$(l:mechanics/anvils)砧$()上打造成$(thing)精铁方坯$()。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:anvil_recipe",
|
||||
"recipe": "tfc:anvil/wrought_iron_from_bloom",
|
||||
"text": "在$(l:mechanics/anvils)砧$()上进一步打造$(thing)精铁方坯$()就能获得$(thing)锻铁锭$()了。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(li)如果投入锻铁炉的物品超出了它的所能处理的数量,它就会从锻铁炉门口吐出来。$()$(li)如果要取回投入锻铁炉中的物品,不要试图挖掘塔中的熔融物,直接把锻铁炉方块挖掉即可。$()$(li)方坯只会熔化成铸铁,而不是锻铁。方坯必须经过锤炼才能变成锻铁!$()",
|
||||
"title": "铁匠的笔记"
|
||||
}
|
||||
],
|
||||
"read_by_default": true,
|
||||
"extra_recipe_mappings": {
|
||||
"tfc:bloom": 6,
|
||||
"tfc:raw_iron_bloom": 7,
|
||||
"tfc:refined_iron_bloom": 8
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load Diff
@@ -27,7 +27,7 @@
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "葡萄酒",
|
||||
"text": "$(thing)葡萄酒$()是另一种酒精饮料,其酿造方式与其他酒类不同。这是一个复杂但回报丰厚的过程,无法用机器自动化完成。查看$(l:firmalife/wine)酿酒$()条目以了解如何制作。",
|
||||
"text": "$(thing)葡萄酒$()是另一种酒精饮料,其酿造方式与其他酒类不同。这是一个复杂但回报丰厚的过程,无法用机器自动化完成。查看$(l:firmalife/wine)酿酒$()条目以了解如何制作。$(br2)所有种类的葡萄酒都提供额外的$(item)力量 (5:20)$()效果!",
|
||||
"item": "firmalife:bucket/red_wine,firmalife:bucket/white_wine,firmalife:bucket/rose_wine,firmalife:bucket/sparkling_wine,firmalife:bucket/dessert_wine"
|
||||
},
|
||||
{
|
||||
@@ -52,7 +52,7 @@
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(li)热可可:急迫 (0:30),体温升高4°C$(li)咖啡:速度提升 (0:30),体温升高4°C$(li)柠檬水:急迫 (0:30),体温降低2°C$(li)果子酒:力量 (2:40),体温降低2°C$(li)格瓦斯:力量 (1:20),体温降低2°C$(li)糖渍水果:跳跃提升 II (0:30)"
|
||||
"text": "$(li)热可可:急迫 (0:30),体温升高4°C$(li)咖啡:速度提升 (0:30),体温升高4°C$(li)柠檬水:急迫 (0:30),体温降低2°C$(li)果子酒:急迫 (4:00),体温降低2°C$(li)格瓦斯:急迫 (2:00),体温降低2°C$(li)糖渍水果:跳跃提升 II (0:30)"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
|
||||
@@ -1,22 +1,21 @@
|
||||
{
|
||||
"__comment__": "This file was automatically created by mcresources",
|
||||
"name": "耐火黏土",
|
||||
"category": "tfc:mechanics",
|
||||
"icon": "tfc:fire_clay",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "耐火黏土能做成的东西不多,但每个都是科技进步上不可或缺的要素!耐火黏土比普通黏土能承受更高的高温,因此某些高级设备只能用耐火黏土建造。"
|
||||
"text": "耐火黏土能做成的东西不多,但每个都是科技进步上不可或缺的要素!耐火黏土比普通黏土能承受更高的高温,因此某些高级设备只能用耐火黏土建造!"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/fire_clay",
|
||||
"text": "耐火黏土是通过$(l:the_world/ores_and_minerals#graphite)石墨粉$()和$(l:the_world/ores_and_minerals#kaolinite)高岭石粉$()合成得到的,前者需用 $(l:mechanics/quern)手推磨$() 研磨。"
|
||||
"text": "耐火黏土是通过$(l:the_world/ores_and_minerals#graphite)石墨粉$()和$(l:the_world/ores_and_minerals#kaolinite)高岭石粉$()合成得到的,前者需用 $(l:mechanics/quern)手推磨$() 研磨"
|
||||
},
|
||||
{
|
||||
"type": "tfc:heat_recipe",
|
||||
"recipe": "tfc:heating/kaolin_clay",
|
||||
"text": "高岭石粉是通过加热$(l:the_world/ores_and_minerals#kaolinite)高岭土$()得到的。然而现在这种工艺并不成熟,导致其产率只有20%左右。"
|
||||
"text": "高岭石粉是通过加热$(l:the_world/ores_and_minerals#kaolinite)高岭土$()得到的。然而现在这种工艺并不成熟,导致其产率只有20%左右!"
|
||||
},
|
||||
{
|
||||
"type": "tfc:knapping_recipe",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__comment__": "This file was automatically created by mcresources",
|
||||
"name": "玻璃工艺",
|
||||
"category": "tfc:mechanics",
|
||||
"icon": "tfc:silica_glass_bottle",
|
||||
@@ -29,7 +28,7 @@
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "进行玻璃加工前,还需要准备多种工具:$(br)$(li)一支用来$(thing)吹气$()和$(thing)拉伸$()的$(l:mechanics/glassworking#blowpipe)吹风管$();$(li)一支用来$(thing)平整$()的$(l:mechanics/glassworking#paddle)玻璃压板$();$(li)一对用来$(thing)挤压$()的$(l:mechanics/glassworking#jacks)夹钳$();$(li)和一把用来$(thing)锯割$()的$(l:mechanics/glassworking#saw)宝石锯$()。",
|
||||
"text": "进行玻璃加工前,还需要准备多种工具:$(br)$(li)一支用来$(thing)吹气$()和$(thing)拉伸$()的$(l:mechanics/glassworking#blowpipe)吹风管$();$(li)一支用来$(thing)平整$()的$(l:mechanics/glassworking#paddle)玻璃压板$();$(li)一对用来$(thing)挤压$()的$(l:mechanics/glassworking#jacks)夹钳$();$(li)和一把用来$(thing)锯割$()的$(l:mechanics/glassworking#saw)宝石锯$()",
|
||||
"title": "加工工具"
|
||||
},
|
||||
{
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__comment__": "This file was automatically created by mcresources",
|
||||
"name": "玻璃制品",
|
||||
"category": "tfc:mechanics",
|
||||
"icon": "minecraft:glass",
|
||||
@@ -10,11 +9,11 @@
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "在进行浇筑之前,可以先对玻璃进行$(thing)染色$()。玻璃的颜色是由所用玻璃原料的类型,以及加工时加入的添加剂粉末决定的。$(br2)每种类型的$(thing)玻璃原料$()都拥有自己的自然颜色,且只能染成某些特定的颜色。$(thing)二氧化硅$()和$(thing)赤铁矿$()玻璃可以被染成许多颜色,而$(thing)橄榄岩$()和$(thing)火山岩$()玻璃则只能被染成较少的几种颜色。"
|
||||
"text": "在进行浇筑之前,可以先对玻璃进行$(thing)染色$()。玻璃的颜色是由所用玻璃原料的类型,以及加工时加入的添加剂粉末决定的。$(br2)每种类型的$(thing)玻璃原料$()都拥有自己的自然颜色,且只能染成某些特定的颜色。$(thing)二氧化硅$()玻璃原料可以被染成许多颜色,而$(thing)橄榄岩$()和$(thing)火山岩$()玻璃原料则只能被染成较少的几种颜色。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(thing)玻璃板$()是用$(thing)台式浇筑$()法制成的。将最多16块$(thing)镀黄铜块$()放置在统一平面以形成一块浇筑平台后:$(br) 1、将$(l:mechanics/glassworking)玻璃原料$()装入$(thing)吹风管$();$(br) 2、将吹风管加热至至少$(4)$(bold)淡红$();$(br) 3、$()对准浇筑平台$(item)$(k:key.use)$()点击$(thing)吹风管$();$(br) 4、手持$(l:mechanics/glassworking#paddle)玻璃压板$()$(item)$(k:key.use)$()点击平台上的玻璃原料以将玻璃平铺在整个平台表面。",
|
||||
"text": "$(thing)玻璃板$()是用$(thing)台式浇筑$()法制成的。将最多16个$(thing)高岭土方块$()或$(thing)镀黄铜块$()放置在统一平面以形成一块浇筑平台后:$(br2) 1、将$(l:mechanics/glassworking)玻璃原料$()装入$(thing)吹风管$();$(br) 2、将吹风管加热至至少$(4)$(bold)淡红$();$(br) 3、$()对准浇筑平台$(item)$(k:key.use)$()点击$(thing)吹风管$();$(br) 4、手持$(l:mechanics/glassworking#paddle)玻璃压板$()$(item)$(k:key.use)$()点击平台上的玻璃原料以将玻璃平铺在整个平台表面。",
|
||||
"title": "台式浇筑"
|
||||
},
|
||||
{
|
||||
@@ -38,7 +37,7 @@
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(thing)玻璃块$()则需要用$(thing)盆式浇筑$()法制作。用5块$(thing)镀黄铜块$()将一块空气围起来后:$(br) 1、将$(l:mechanics/glassworking)玻璃原料$()装入$(thing)吹风管$();$(br) 2、将吹风管加热至至少$(4)$(bold)淡红$();$(br) 3、对准盆内部$(item)$(k:key.use)$()点击$(thing)吹风管$()。",
|
||||
"text": "$(thing)玻璃块$()则需要用$(thing)盆式浇筑$()法制作。用5个$(thing)高岭土方块$()或$(thing)镀黄铜块$()将一块空气围起来后:$(br2) 1、将$(l:mechanics/glassworking)玻璃原料$()装入$(thing)吹风管$();$(br) 2、将吹风管加热至至少$(4)$(bold)淡红$();$(br) 3、对准盆内部$(item)$(k:key.use)$()点击$(thing)吹风管$()。",
|
||||
"title": "盆式浇筑"
|
||||
},
|
||||
{
|
||||
@@ -73,7 +72,7 @@
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "coloring",
|
||||
"text": "根据所选$(l:mechanics/glassworking)玻璃原料$()性质,玻璃会拥有一种自然的颜色。要将玻璃染成其他颜色,需要准备一只$(l:mechanics/bowls)碗$()。$(br2)将$(l:mechanics/bowls)碗$()放在地上,加入所需的$(thing)粉末$(),随后用装在$(thing)吹风管$()上的玻璃原料蘸取一些粉末。",
|
||||
"text": "根据所选$(l:mechanics/glassworking)玻璃原料$()性质,玻璃会拥有一种自然的颜色。要将玻璃染成其他颜色,需要准备一只$(l:mechanics/bowls)碗$()。$(br2)将$(l:mechanics/bowls)碗$()放在地上,$(item)$(k:key.use)$()加入所需的$(thing)粉末$(),随后用装在$(thing)吹风管$()上的玻璃原料蘸取一些粉末。",
|
||||
"title": "玻璃染色"
|
||||
},
|
||||
{
|
||||
|
||||
@@ -3,159 +3,159 @@
|
||||
"category": "tfc:mechanics",
|
||||
"icon": "tfc:unrefined_paper",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(thing)纸$()有三种获取方式:通过加工$(l:mechanics/crops#papyrus)纸莎草$()的茎来制作莎草纸,通过加工$(l:mechanics/papermaking#parchment)兽皮$()来制作羊皮纸,或经过$(l:mechanics/papermaking#paperfromwood)特定木材的复杂工序$()制成。纸可用于制作$(thing)书$()和$(thing)地图$()等书写材料。。"
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(thing)纸$()有三种获取方式:通过加工$(l:mechanics/crops#papyrus)纸莎草$()的茎来制作莎草纸,通过加工$(l:mechanics/papermaking#parchment)兽皮$()来制作羊皮纸,或经过$(l:mechanics/papermaking#paperfromwood)特定木材的复杂工序$()制成。纸可用于制作$(thing)书$()和$(thing)地图$()等书写材料。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/papyrus_strips",
|
||||
"text": "先用$(thing)刀$()将纸莎草切成条"
|
||||
},
|
||||
{
|
||||
"type": "tfc:sealed_barrel_recipe",
|
||||
"recipe": "tfc:barrel/soaked_papyrus_strip",
|
||||
"text": "然后,将纸莎草条浸入装有$(thing)淡水$()$(l:mechanics/barrels)大桶$()中。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:loom_recipe",
|
||||
"recipe": "tfc:loom/unrefined_paper",
|
||||
"text": "将浸泡好的纸莎草条用织布机编织成$(thing)粗制纸$()。最后,将粗制纸在一根原木上展开,用小刀$(l:mechanics/leather_making#scraping)刮去$()其表层进行剖光,就能得到可以使用的$(thing)纸$()了。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/vanilla/map",
|
||||
"recipe2": "tfc:crafting/vanilla/name_tag"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "minecraft:writable_book",
|
||||
"recipe2": "minecraft:book"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/wood/pine_lectern",
|
||||
"recipe2": "tfc:crafting/wood/kapok_bookshelf"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "下一页会讲述如何制作羊皮纸。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "parchment",
|
||||
"text": "$(thing)羊皮纸$()是以$(l:mechanics/leather_making)刮制兽皮$()为主要原料,以及几种其他材料制成的纸。首先,需要先收集$(thing)浮石$()以便软化兽皮。浮石会生成在$(l:the_world/geology)火山$()四周,也可以通过在安山岩、流纹岩或英安岩地区的河流中收集矿物沉积物,并用$(l:mechanics/sluices)洗矿槽$()或$(l:mechanics/panning)淘金盘$()处理获得。",
|
||||
"title": "羊皮纸"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:multiblock",
|
||||
"multiblock": {
|
||||
"pattern": [
|
||||
[
|
||||
"X"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"X": "tfc:groundcover/pumice"
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/papyrus_strips",
|
||||
"text": "先用$(thing)刀$()将纸莎草切成条。"
|
||||
"name": "浮石",
|
||||
"text": "地上的浮石。",
|
||||
"enable_visualize": false
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/large_treated_hide",
|
||||
"text": "将浮石、刮制兽皮与一把锤合成就能得到$(thing)糊化兽皮$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/parchment",
|
||||
"text": "最后,将糊化兽皮、$(l:mechanics/glassworking#lime)石灰粉$()、面粉和一只新鲜鸡蛋打在一起就能生产出可用的羊皮纸了。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "paperfromwood",
|
||||
"text": "$(thing)木材造纸$()是一种古老工艺,需将坚实木材加工成薄片,分解为纸浆后经压制、干燥与刮制而成。$(br2)注意较软的木材不适用于造纸",
|
||||
"title": "木材造纸"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "首先你需要找到硬木:$(br2)金合欢木$(br)黑梣木$(br)山杨木$(br)白桦木$(br)黑檀木$(br)栗木$(br)山核桃木$(br)枫木$(br)橡木$(br)蔷薇木$(br)悬铃木"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"title": "去皮硬木",
|
||||
"item": {
|
||||
"tag": "tfg:stripped_hardwood"
|
||||
},
|
||||
{
|
||||
"type": "tfc:sealed_barrel_recipe",
|
||||
"recipe": "tfc:barrel/soaked_papyrus_strip",
|
||||
"text": "然后,将纸莎草条浸入装有$(thing)淡水$()$(l:mechanics/barrels)大桶$()中。"
|
||||
"text": "第一步是去除 $(thing)硬木$() 的外皮以显露内部纤维。你可以通过放置原木后手持斧头右键点击完成去皮"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"title": "硬木条",
|
||||
"recipe": "tfg:crafting/strip_hardwood",
|
||||
"text": "接着,用斧头切削已去皮的木材得到 $(item)硬木条$()。这也可以使用斧具或更精密的方法完成"
|
||||
},
|
||||
{
|
||||
"type": "tfc:sealed_barrel_recipe",
|
||||
"title": "浸泡硬木条",
|
||||
"recipe": "tfg:barrel/soak_hardwood_strip",
|
||||
"text": "将硬木条放入盛有$(thing)淡水$()的$(l:mechanics/barrels)大木桶$()中浸泡,此步骤将$(thing)削弱木材结构强度$()以便$(thing)进一步分解$()"
|
||||
},
|
||||
{
|
||||
"type": "tfc:quern_recipe",
|
||||
"recipe": "tfg:quern/soaked_hardwood_strip",
|
||||
"title": "硬木浆",
|
||||
"text": "随后使用$(l:mechanics/quern)手推磨$()将浸水硬木条磨碎成$(item)硬木浆$()"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "gtceu:shaped/small_dust_assembling_hardwood",
|
||||
"title": "纸浆堆叠",
|
||||
"text": "手推磨只产出小堆纸浆,需要在$(thing)工作台$()上将其合并。更精密的粉碎工艺能提升纸浆的产量"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"item": "gtceu:thermochemically_treated_hardwood_dust",
|
||||
"title": "纸浆分解",
|
||||
"text": "在继续加工成纸张前,必须用$(thing)碱液$()在$(l:firmalife/oven_appliances#vat)不锈钢锅$()或$(l:mechanics/pot)陶锅$()中沸煮浆料以进一步分解。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:empty"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"item": "tfg:soaked_unrefined_paper",
|
||||
"title": "纸浆压制",
|
||||
"text": "经过碱液沸煮分解后,$(item)热化学处理硬木浆$()可被压制成一张$(item)浸泡粗制纸$()"
|
||||
},
|
||||
{
|
||||
"type": "tfc:anvil_recipe",
|
||||
"recipe": "tfg:anvil/soaked_unrefined_paper",
|
||||
"text": "你可以使用$(l:mechanics/anvils)砧$()将纸浆捶打成薄片"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"title": "桶内踩压",
|
||||
"item": {
|
||||
"tag": "firmalife:stomping_barrels"
|
||||
},
|
||||
{
|
||||
"type": "tfc:loom_recipe",
|
||||
"recipe": "tfc:loom/unrefined_paper",
|
||||
"text": "将浸泡好的纸莎草条用织布机编织成$(thing)粗制纸$()。最后,将粗制纸在一根原木上展开,用小刀$(l:mechanics/leather_making#scraping)刮去$()其表层进行剖光,就能得到可以使用的$(thing)纸$()了。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/vanilla/map",
|
||||
"recipe2": "tfc:crafting/vanilla/name_tag"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "minecraft:writable_book",
|
||||
"recipe2": "minecraft:book"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/wood/pine_lectern",
|
||||
"recipe2": "tfc:crafting/wood/kapok_bookshelf"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "下一页会讲述如何制作羊皮纸。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "parchment",
|
||||
"text": "$(thing)羊皮纸$()是以$(l:mechanics/leather_making)刮制兽皮$()为主要原料,以及几种其他材料制成的纸。首先,需要先收集$(thing)浮石$()以便软化兽皮。浮石会生成在$(l:the_world/geology)火山$()四周,也可以通过在安山岩、流纹岩或英安岩地区的河流中收集矿物沉积物,并用$(l:mechanics/sluices)洗矿槽$()或$(l:mechanics/panning)淘金盘$()处理获得。",
|
||||
"title": "羊皮纸"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:multiblock",
|
||||
"multiblock": {
|
||||
"pattern": [
|
||||
[
|
||||
"X"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"X": "tfc:groundcover/pumice"
|
||||
}
|
||||
},
|
||||
"name": "浮石",
|
||||
"text": "地上的浮石",
|
||||
"enable_visualize": false
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/large_treated_hide",
|
||||
"text": "将浮石、刮制兽皮与一把锤合成就能得到$(thing)糊化兽皮$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/parchment",
|
||||
"text": "最后,将糊化兽皮、$(l:mechanics/glassworking#lime)石灰粉$()、面粉和一只新鲜鸡蛋打在一起就能生产出可用的羊皮纸了。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "paperfromwood",
|
||||
"text": "$(thing)木材造纸$()是一种古老工艺,需将坚实木材加工成薄片,分解为纸浆后经压制、干燥与刮制而成。$(br2)注意较软的木材不适用于造纸。",
|
||||
"title": "木材造纸"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "首先你需要找到硬木:$(br2)金合欢木$(br)黑梣木$(br)山杨木$(br)白桦木$(br)黑檀木$(br)栗木$(br)山核桃木$(br)枫木$(br)橡木$(br)蔷薇木$(br)悬铃木"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"title": "去皮硬木",
|
||||
"item": {
|
||||
"tag": "tfg:stripped_hardwood"
|
||||
},
|
||||
"text": "第一步是去除 $(thing)硬木$() 的外皮以显露内部纤维。你可以通过放置原木后手持斧头右键点击完成去皮。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"title": "硬木条",
|
||||
"recipe": "tfg:crafting/strip_hardwood",
|
||||
"text": "接着,用斧头切削已去皮的木材得到 $(item)硬木条$()。这也可以使用斧具或更精密的方法完成。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:sealed_barrel_recipe",
|
||||
"title": "浸泡硬木条",
|
||||
"recipe": "tfg:barrel/soak_hardwood_strip",
|
||||
"text": "将硬木条放入盛有$(thing)淡水$()的$(l:mechanics/barrels)大木桶$()中浸泡,此步骤将$(thing)削弱木材结构强度$()以便$(thing)进一步分解$()。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:quern_recipe",
|
||||
"recipe": "tfg:quern/soaked_hardwood_strip",
|
||||
"title": "硬木浆",
|
||||
"text": "随后使用$(l:mechanics/quern)手推磨$()将浸水硬木条磨碎成$(item)硬木浆$()"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "gtceu:shaped/small_dust_assembling_hardwood",
|
||||
"title": "纸浆堆叠",
|
||||
"text": "手推磨只产出小堆纸浆,需要在$(thing)工作台$()上将其合并。更精密的粉碎工艺能提升纸浆的产量。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"item": "gtceu:thermochemically_treated_hardwood_dust",
|
||||
"title": "纸浆分解",
|
||||
"text": "在继续加工成纸张前,必须用$(thing)碱液$()在$(l:firmalife/oven_appliances#vat)不锈钢锅$()或$(l:mechanics/pot)陶锅$()中沸煮浆料以进一步分解。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:empty"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"item": "tfg:soaked_unrefined_paper",
|
||||
"title": "纸浆压制",
|
||||
"text": "经过碱液沸煮分解后,$(item)热化学处理硬木浆$()可被压制成一张$(item)浸泡粗制纸$()"
|
||||
},
|
||||
{
|
||||
"type": "tfc:anvil_recipe",
|
||||
"recipe": "tfg:anvil/soaked_unrefined_paper",
|
||||
"text": "你可以使用$(l:mechanics/anvils)砧$()将纸浆捶打成薄片。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"title": "桶内踩压",
|
||||
"item": {
|
||||
"tag": "firmalife:stomping_barrels"
|
||||
},
|
||||
"text": "替代方案是在 $(l:firmalife/wine)踩踏桶$()中踩踏热化学处理硬木浆。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:drying_recipe",
|
||||
"recipe": "tfg:drying/unrefined_paper",
|
||||
"text": "最后通过$(l:firmalife/drying)晾晒$()将$(item)浸泡粗制纸$()转化为$(item)粗制纸$(),再按前述方法刮制为$(item)纸$()"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "简化步骤...?",
|
||||
"text": "随着科技树升级,你能以更少的步骤实现木材造纸,请查阅 $(thing)EMI$()了解不同木材造纸方案。"
|
||||
}
|
||||
"text": "替代方案是在 $(l:firmalife/wine)踩踏桶$()中踩踏热化学处理硬木浆"
|
||||
},
|
||||
{
|
||||
"type": "tfc:drying_recipe",
|
||||
"recipe": "tfg:drying/unrefined_paper",
|
||||
"text": "最后通过$(l:firmalife/drying)晾晒$()将$(item)浸泡粗制纸$()转化为$(item)粗制纸$(),再按前述方法刮制为$(item)纸$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "简化步骤...?",
|
||||
"text": "随着科技树升级,你能以更少的步骤实现木材造纸,请查阅 $(thing)EMI$()了解不同木材造纸方案。"
|
||||
}
|
||||
],
|
||||
"read_by_default": true
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__comment__": "This file was automatically created by mcresources",
|
||||
"name": "勘探",
|
||||
"category": "tfc:mechanics",
|
||||
"icon": "tfc:metal/propick/wrought_iron",
|
||||
@@ -18,7 +17,7 @@
|
||||
"item": "tfc:metal/propick/copper",
|
||||
"title": "勘矿镐",
|
||||
"link_recipes": false,
|
||||
"text": "若你正在寻找矿脉,且无法通过推测定位时,便是取出$(item)勘矿镐$()的时候了。若你熟悉原版$(thing)群峦传说$()中的基础勘矿镐,可能会惊讶地发现它们在$(thing)TFG$()整合包中的运作机制已彻底重构。"
|
||||
"text": "若你正在寻找矿脉,且无法通过推测定位时,便是取出$(item)勘矿镐$()的时候了。若你熟悉原版$(thing)群峦传说$()中的基础勘矿镐,可能会惊讶地发现它们在$(thing)TFG$()整合包中的运作机制已彻底重构"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
@@ -45,12 +44,12 @@
|
||||
{
|
||||
"type": "tfc:heat_recipe",
|
||||
"recipe": "tfc:heating/propick_head_mold",
|
||||
"text": "模具$(l:getting_started/pottery)捏制$()完之后还需要$(l:mechanics/heating)烧制$()。$(br2)将液态金属倒入到烧制好的模具中就能$(l:getting_started/finding_ores#casting)铸造$()出勘矿镐了。"
|
||||
"text": "黏土$(l:getting_started/pottery)捏制$()完之后还需要$(l:mechanics/heating)烧制$()才能做成$(item)勘矿镐头模具$()。$(br2)将液态金属倒入到烧制好的模具中就能$(l:getting_started/finding_ores#casting)铸造$()出勘矿镐了。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:anvil_recipe",
|
||||
"recipe": "tfc:anvil/copper_propick_head",
|
||||
"text": "勘矿镐头也可以在$(l:mechanics/anvils)砧$()上使用任何可以制造工具的金属$(thing)锭$()$(l:mechanics/anvils#working)锻造$()而成。$(br2)最后用木棍和工具头在合成栏合成就能做出勘矿镐了。"
|
||||
"text": "勘矿镐头也可以在$(l:mechanics/anvils)砧$()上使用任何可以制造工具的金属$(item)锭$()$(l:mechanics/anvils#working)锻造$()而成。$(br2)最后用木棍和工具头在合成栏合成就能做出勘矿镐了。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__comment__": "This file was automatically created by mcresources",
|
||||
"name": "手推磨",
|
||||
"category": "tfc:mechanics",
|
||||
"icon": "tfc:quern",
|
||||
|
||||
@@ -1,244 +1,243 @@
|
||||
{
|
||||
"__comment__": "This file was automatically created by mcresources",
|
||||
"name": "支撑梁及塌方",
|
||||
"category": "tfc:mechanics",
|
||||
"icon": "tfc:wood/support/oak",
|
||||
"pages": [
|
||||
"name": "支撑梁及塌方",
|
||||
"category": "tfc:mechanics",
|
||||
"icon": "tfc:wood/support/oak",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "群峦传说中,天然岩石并不稳定,有发生$(thing)塌方$()的危险。如果不加防范,$(thing)天然岩石$()、$(thing)矿石$()、$(thing)平滑岩石$()、和钟乳$(thing)石锥$()等方块都可能从天而降,把你砸成肉饼!$(br2)为了防止发生这等惨剧,你必须确保周围的方块都$(thing)受到支撑$()。",
|
||||
"title": "支撑梁"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "每次玩家挖掘任何$(thing)天然岩石$()时,若附近存在$(thing)未被支撑的$()天然岩石,就有可能发生塌方。一旦塌方开始,即便是已经$(thing)有支撑的$()岩石也可能开始塌方。$(br2)自然生成的洞穴顶部的岩石$(thing)自然承重$(),无需人工支撑。若天然岩石的正下方存在无法发生塌方的固体方块,那么这个方块也被算作是$(thing)被支撑的$()。此外,使用$(thing)支撑梁$()可以一次支撑一大片区域。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "有等级的$(l:the_world/ores_and_minerals)矿石$()发生塌方时,其品质会降低一级——富集矿会变为普通矿,普通矿会变为贫瘠矿,而贫瘠矿会变为圆石。矿物则会直接转变为圆石。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "泥土、草方块、黏土、沙砾、圆石、沙子等方块会受到重力影响。和原版不同,这些方块不仅会垂直下落,还会从过陡的坡上滑落,除非周围有支撑方块。$(l:mechanics/sluices)矿石沉积物$()也会发生滑坡,不过不会因此损失品质。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/wood/oak_support",
|
||||
"title": "支撑梁",
|
||||
"text": "$(thing)支撑梁$()可以用$(thing)锯$()和任意类型的$(thing)原木$()合成。$(br2)在其他方块上放置$(thing)支撑梁$()就可以产生三格高的垂直支撑梁,在梁的下方必须有固体方块作为支撑。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:multimultiblock",
|
||||
"text": "放置$(thing)水平$()支撑梁可以连接距离不超过 5 个方块的两个$(thing)垂直$()支撑梁(如上图所示)。",
|
||||
"multiblocks": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "群峦传说中,天然岩石并不稳定,有发生$(thing)塌方$()的危险。如果不加防范,$(thing)天然岩石$()、$(thing)矿石$()、$(thing)平滑岩石$()、和钟乳$(thing)石锥$()等方块都可能从天而降,把你砸成肉饼!$(br2)为了防止发生这等惨剧,你必须确保周围的方块都$(thing)受到支撑$()。",
|
||||
"title": "支撑梁"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "每次玩家挖掘任何$(thing)天然岩石$()时,若附近存在$(thing)未被支撑的$()天然岩石,就有可能发生塌方。一旦塌方开始,即便是已经$(thing)有支撑的$()岩石也可能开始塌方。$(br2)自然生成的洞穴顶部的岩石$(thing)自然承重$(),无需人工支撑。若天然岩石的正下方存在无法发生塌方的固体方块,那么这个方块也被算作是$(thing)被支撑的$()。此外,使用$(thing)支撑梁$()可以一次支撑一大片区域。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "有等级的$(l:the_world/ores_and_minerals)矿石$()发生塌方时,其品质会降低一级——富集矿会变为普通矿,普通矿会变为贫瘠矿,而贫瘠矿会变为圆石。矿物则会直接转变为圆石。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "泥土、草方块、黏土、沙砾、圆石、沙子等方块会受到重力影响。和原版不同,这些方块不仅会垂直下落,还会从过陡的坡上滑落,除非周围有支撑方块。$(l:mechanics/sluices)矿石沉积物$()也会发生滑坡,不过不会因此损失品质。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"recipe": "tfc:crafting/wood/oak_support",
|
||||
"title": "支撑梁",
|
||||
"text": "$(thing)支撑梁$()可以用$(thing)锯$()和任意类型的$(thing)原木$()合成。$(br2)在其他方块上放置$(thing)支撑梁$()就可以产生三格高的垂直支撑梁,在梁的下方必须有固体方块作为支撑。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:multimultiblock",
|
||||
"text": "放置$(thing)水平$()支撑梁可以连接距离不超过 5 个方块的两个$(thing)垂直$()支撑梁(如上图所示)。",
|
||||
"multiblocks": [
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
"CRD",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
"GGG",
|
||||
"G0G",
|
||||
"GGG"
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"R": "air",
|
||||
"C": "air",
|
||||
"D": "air",
|
||||
"V": "air",
|
||||
"W": "air",
|
||||
"0": "tfc:rock/raw/andesite",
|
||||
"G": "tfc:rock/raw/andesite"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
"CRD",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
"GGG",
|
||||
"G0G",
|
||||
"GGG"
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"R": "air",
|
||||
"C": "tfc:wood/vertical_support/oak",
|
||||
"D": "air",
|
||||
"V": "tfc:wood/vertical_support/oak",
|
||||
"W": "air",
|
||||
"0": "tfc:rock/raw/andesite",
|
||||
"G": "tfc:rock/raw/andesite"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
"CRD",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
"GGG",
|
||||
"G0G",
|
||||
"GGG"
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"R": "air",
|
||||
"C": "tfc:wood/vertical_support/oak",
|
||||
"D": "tfc:wood/vertical_support/oak",
|
||||
"V": "tfc:wood/vertical_support/oak",
|
||||
"W": "tfc:wood/vertical_support/oak",
|
||||
"0": "tfc:rock/raw/andesite",
|
||||
"G": "tfc:rock/raw/andesite"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
"CRD",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
"GGG",
|
||||
"G0G",
|
||||
"GGG"
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"R": "tfc:wood/horizontal_support/oak[north=true,south=true]",
|
||||
"C": "tfc:wood/vertical_support/oak[south=true]",
|
||||
"D": "tfc:wood/vertical_support/oak[north=true]",
|
||||
"V": "tfc:wood/vertical_support/oak",
|
||||
"W": "tfc:wood/vertical_support/oak",
|
||||
"0": "tfc:rock/raw/andesite",
|
||||
"G": "tfc:rock/raw/andesite"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
"CRD",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
"GGG",
|
||||
"G0G",
|
||||
"GGG"
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"R": "tfc:wood/horizontal_support/oak[north=true,south=true]",
|
||||
"C": "tfc:wood/vertical_support/oak[south=true]",
|
||||
"D": "tfc:wood/vertical_support/oak[north=true]",
|
||||
"V": "tfc:wood/vertical_support/oak",
|
||||
"W": "tfc:wood/vertical_support/oak",
|
||||
"0": "tfc:rock/raw/andesite",
|
||||
"G": "tfc:rock/raw/andesite"
|
||||
}
|
||||
}
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
"CRD",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
"GGG",
|
||||
"G0G",
|
||||
"GGG"
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"R": "air",
|
||||
"C": "air",
|
||||
"D": "air",
|
||||
"V": "air",
|
||||
"W": "air",
|
||||
"0": "tfc:rock/raw/andesite",
|
||||
"G": "tfc:rock/raw/andesite"
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "只有$(thing)水平支撑梁$()才能起到$(thing)支撑$()效果,垂直的和转角的都不行。每一根水平支撑梁可以支撑以自身为中心,$(bold)9 x 5 x 9$()范围内的任何方块。$(br2)除了可以用支撑梁作为支撑,岩石下面的其他固体方块(例如其他有支撑的岩石)也会提供支撑。但是需要注意的是,$(thing)楼梯$()和$(thing)台阶$()等$(thing)非固体方块$(),以及$(thing)平滑岩石$(),是$(bold)无法$()提供支撑的。"
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
"CRD",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
"GGG",
|
||||
"G0G",
|
||||
"GGG"
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"R": "air",
|
||||
"C": "tfc:wood/vertical_support/oak",
|
||||
"D": "air",
|
||||
"V": "tfc:wood/vertical_support/oak",
|
||||
"W": "air",
|
||||
"0": "tfc:rock/raw/andesite",
|
||||
"G": "tfc:rock/raw/andesite"
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "除$(thing)木质支撑梁$()外,$(bold)TFG$()还新增了更高阶的支撑梁类型,包括$(thing)石质支撑梁$()、$(thing)混凝土支撑梁$()与$(thing)钢质支撑梁$()。最高阶的支撑梁可支撑以水平梁为中心、范围高达$(bold)33 x 13 x 33$()方块的区域!"
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
"CRD",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
"GGG",
|
||||
"G0G",
|
||||
"GGG"
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"R": "air",
|
||||
"C": "tfc:wood/vertical_support/oak",
|
||||
"D": "tfc:wood/vertical_support/oak",
|
||||
"V": "tfc:wood/vertical_support/oak",
|
||||
"W": "tfc:wood/vertical_support/oak",
|
||||
"0": "tfc:rock/raw/andesite",
|
||||
"G": "tfc:rock/raw/andesite"
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "最后请特别注意:$(l:mechanics/chisel)凿刻$()岩石和挖掘岩石一样可能导致塌方,尤其是在对任何可能引发坍塌的$(thing)天然岩石$()进行凿刻时。$(br2)$(br2)孩子们请牢记:遵守安全采矿准则!",
|
||||
"title": "凿制"
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
"CRD",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
"GGG",
|
||||
"G0G",
|
||||
"GGG"
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"R": "tfc:wood/horizontal_support/oak[north=true,south=true]",
|
||||
"C": "tfc:wood/vertical_support/oak[south=true]",
|
||||
"D": "tfc:wood/vertical_support/oak[north=true]",
|
||||
"V": "tfc:wood/vertical_support/oak",
|
||||
"W": "tfc:wood/vertical_support/oak",
|
||||
"0": "tfc:rock/raw/andesite",
|
||||
"G": "tfc:rock/raw/andesite"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
" ",
|
||||
"CRD",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
" ",
|
||||
"V W",
|
||||
" "
|
||||
],
|
||||
[
|
||||
"GGG",
|
||||
"G0G",
|
||||
"GGG"
|
||||
],
|
||||
[
|
||||
" ",
|
||||
" ",
|
||||
" "
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"R": "tfc:wood/horizontal_support/oak[north=true,south=true]",
|
||||
"C": "tfc:wood/vertical_support/oak[south=true]",
|
||||
"D": "tfc:wood/vertical_support/oak[north=true]",
|
||||
"V": "tfc:wood/vertical_support/oak",
|
||||
"W": "tfc:wood/vertical_support/oak",
|
||||
"0": "tfc:rock/raw/andesite",
|
||||
"G": "tfc:rock/raw/andesite"
|
||||
}
|
||||
}
|
||||
],
|
||||
"read_by_default": true,
|
||||
"extra_recipe_mappings": {
|
||||
"tag:tfc:support_beams": 0
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "只有$(thing)水平支撑梁$()才能起到$(thing)支撑$()效果,垂直的和转角的都不行。每一根水平支撑梁可以支撑以自身为中心,$(bold)9 x 5 x 9$()范围内的任何方块。$(br2)除了可以用支撑梁作为支撑,岩石下面的其他固体方块(例如其他有支撑的岩石)也会提供支撑。但是需要注意的是,$(thing)楼梯$()和$(thing)台阶$()等$(thing)非固体方块$(),以及$(thing)平滑岩石$(),是$(bold)无法$()提供支撑的。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "除$(thing)木质支撑梁$()外,$(bold)TFG$()还新增了更高阶的支撑梁类型,包括$(thing)石质支撑梁$()、$(thing)混凝土支撑梁$()与$(thing)钢质支撑梁$()。最高阶的支撑梁可支撑以水平梁为中心、范围高达$(bold)33 x 13 x 33$()方块的区域!"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "最后请特别注意:$(l:mechanics/chisel)凿刻$()岩石和挖掘岩石一样可能导致塌方,尤其是在对任何可能引发坍塌的$(thing)天然岩石$()进行凿刻时。$(br2)$(br2)孩子们请牢记:遵守安全采矿准则!",
|
||||
"title": "凿制"
|
||||
}
|
||||
],
|
||||
"read_by_default": true,
|
||||
"extra_recipe_mappings": {
|
||||
"tag:tfc:support_beams": 0
|
||||
}
|
||||
}
|
||||
@@ -4,90 +4,90 @@
|
||||
"category": "tfc:mechanics",
|
||||
"read_by_default": true,
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "kaolinite",
|
||||
"text": "制作$(l:mechanics/fire_clay)耐火黏土$()需要高岭土。它生成于Y=75-110之间的高原、古老山脉、丘陵与高地,要求$(l:the_world/climate#temperature)温度$()不低于18°C,$(l:the_world/climate#rainfall)降雨量$()不低于300mm。$(thing)火球花$()会生长在高岭土上,其位置可能低至下方 35 格。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:multimultiblock",
|
||||
"text": "通常,向$(thing)东南方向$()行进可找到更温暖湿润的区域。",
|
||||
"multiblocks": [
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"X"
|
||||
],
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"X": "tfc:plant/blood_lily",
|
||||
"Y": "tfc:kaolin_clay_grass"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"X"
|
||||
],
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"X": "tfc:plant/blood_lily",
|
||||
"Y": "tfc:red_kaolin_clay"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"X"
|
||||
],
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"X": "tfc:plant/blood_lily",
|
||||
"Y": "tfc:white_kaolin_clay"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"X"
|
||||
],
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"X": "tfc:plant/blood_lily",
|
||||
"Y": "tfc:pink_kaolin_clay"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"item": "tfc:powder/kaolinite",
|
||||
"anchor": "powder",
|
||||
"text": "只有$(thing)20%$()的高岭土能转化为$(thing)高岭石粉$(),建议使用$(l:getting_started/pit_kiln)坑窑$()就地烧制以节省物品栏空间。$(br2)同时请带回约20$(thing)块$()高岭土,以供后续$(l:mechanics/glassworking_applications)玻璃制品$()使用。"
|
||||
}
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"anchor": "kaolinite",
|
||||
"text": "制作$(l:mechanics/fire_clay)耐火黏土$()需要高岭土。它生成于Y=75-110之间的高原、古老山脉、丘陵与高地,要求$(l:the_world/climate#temperature)温度$()不低于18°C,$(l:the_world/climate#rainfall)降雨量$()不低于300mm。$(thing)火球花$()会生长在高岭土上,其位置可能低至下方 35 格。"
|
||||
},
|
||||
{
|
||||
"type": "tfc:multimultiblock",
|
||||
"text": "通常,向$(thing)东南方向$()行进可找到更温暖湿润的区域。",
|
||||
"multiblocks": [
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"X"
|
||||
],
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"X": "tfc:plant/blood_lily",
|
||||
"Y": "tfc:kaolin_clay_grass"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"X"
|
||||
],
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"X": "tfc:plant/blood_lily",
|
||||
"Y": "tfc:red_kaolin_clay"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"X"
|
||||
],
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"X": "tfc:plant/blood_lily",
|
||||
"Y": "tfc:white_kaolin_clay"
|
||||
}
|
||||
},
|
||||
{
|
||||
"pattern": [
|
||||
[
|
||||
"X"
|
||||
],
|
||||
[
|
||||
"Y"
|
||||
],
|
||||
[
|
||||
"0"
|
||||
]
|
||||
],
|
||||
"mapping": {
|
||||
"X": "tfc:plant/blood_lily",
|
||||
"Y": "tfc:pink_kaolin_clay"
|
||||
}
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"item": "tfc:powder/kaolinite",
|
||||
"anchor": "powder",
|
||||
"text": "只有$(thing)20%$()的高岭土能转化为$(thing)高岭石粉$(),建议使用$(l:getting_started/pit_kiln)坑窑$()就地烧制以节省物品栏空间。$(br2)同时请带回约20$(thing)块$()高岭土,以供后续$(l:mechanics/glassworking_applications)玻璃制品$()使用。"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,15 +1,15 @@
|
||||
{
|
||||
"name": "混凝土道路",
|
||||
"name": "混凝土路",
|
||||
"category": "tfc:roadsandroofs",
|
||||
"icon": "rnr:concrete_road_panel",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "混凝土道路是可建造的速度最快的道路类型,正确建造时可提供30%移动速度加成。但施工时需确保混凝土在凝固前不被踩踏或开裂,否则将失去速度增益。"
|
||||
"text": "混凝土路是可建造的速度最快的道路类型,正确建造时可提供30%移动速度加成。但施工时需确保混凝土在凝固前不被踩踏或开裂,否则将失去速度增益。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "混凝土道路",
|
||||
"title": "混凝土路",
|
||||
"images": [
|
||||
"rnr:textures/gui/book/concrete_road.png"
|
||||
],
|
||||
@@ -31,11 +31,11 @@
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "一旦获得$(thing)湿混凝土$(),即可用桶舀取并倾倒在基层方块上,它会自动向相邻方块蔓延。混凝土需一天时间硬化,在此期间需防止生物踩踏未凝固的混凝土,否则会形成不平整表面导致速度加成失效。可用鹤嘴锄抹平脚印痕迹。"
|
||||
"text": "一旦获得$(thing)湿混凝土$(),即可用桶舀取并倾倒在$(thing)基层方块$()上,它会自动向相邻方块蔓延。混凝土需一天时间硬化,在此期间需防止生物踩踏未凝固的混凝土,否则会形成不平整表面导致速度加成失效。可用$(thing)鹤嘴锄$()抹平脚印痕迹。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "浇筑混凝土道路",
|
||||
"title": "浇筑混凝土路",
|
||||
"images": [
|
||||
"rnr:textures/gui/book/wet_concrete.png"
|
||||
],
|
||||
|
||||
@@ -1,58 +1,58 @@
|
||||
{
|
||||
"name": "铺路车",
|
||||
"category": "tfc:roadsandroofs",
|
||||
"icon": "tfg:rnr_plow",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(thing)铺路车$()是一种用于快速高效铺设路面的专用推车。可填入路面材料与$(thing)碎石基层$()来修筑道路。该推车还能为现有基层方块完成填料作业。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "铺路车",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart.png"
|
||||
],
|
||||
"border": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "宽度调节滑块",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart_gui_width.png"
|
||||
],
|
||||
"border": true,
|
||||
"text": "通过操作界面中的滑块可调整铺设路径的宽度"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "可变宽度路径",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart_path_width.png"
|
||||
],
|
||||
"border": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "随机模式按钮",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart_gui_random.png"
|
||||
],
|
||||
"border": true,
|
||||
"text": "这辆推车有一种模式,可以以随机模式铺设材料。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "随机材料路径",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart_path_random.png"
|
||||
],
|
||||
"border": true
|
||||
}
|
||||
],
|
||||
"read_by_default": true,
|
||||
"extra_recipe_mappings": {
|
||||
"tfg:rnr_plow": 0
|
||||
"name": "铺路车",
|
||||
"category": "tfc:roadsandroofs",
|
||||
"icon": "tfg:rnr_plow",
|
||||
"pages": [
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "$(thing)铺路车$()是一种用于快速高效铺设路面的专用推车。可填入路面材料与$(thing)碎石基层$()来修筑道路。该推车还能为现有基层方块完成填料作业"
|
||||
},
|
||||
"sortnum": 20
|
||||
}
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "铺路车",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart.png"
|
||||
],
|
||||
"border": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "宽度调节滑块",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart_gui_width.png"
|
||||
],
|
||||
"border": true,
|
||||
"text": "通过操作界面中的滑块可调整铺设路径的宽度"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "可变宽度路径",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart_path_width.png"
|
||||
],
|
||||
"border": true
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "随机模式按钮",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart_gui_random.png"
|
||||
],
|
||||
"border": true,
|
||||
"text": "这辆推车有一种模式,可以以随机模式铺设材料。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:image",
|
||||
"title": "随机材料路径",
|
||||
"images": [
|
||||
"tfg:textures/gui/field_guide/paving_cart/tfg_paving_cart_path_random.png"
|
||||
],
|
||||
"border": true
|
||||
}
|
||||
],
|
||||
"read_by_default": true,
|
||||
"extra_recipe_mappings": {
|
||||
"tfg:rnr_plow": 0
|
||||
},
|
||||
"sortnum": 20
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
},
|
||||
{
|
||||
"type": "patchouli:crafting",
|
||||
"title": "口罩",
|
||||
"title": "面罩",
|
||||
"recipe": "gtceu:shaped/face_mask",
|
||||
"text": "$(thing)口罩$()能抵御所有$(item)吸入性$()危害,例如砷中毒。"
|
||||
},
|
||||
@@ -56,7 +56,7 @@
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"title": "容器隔离",
|
||||
"text": "危险材料仅当存放在$(thing)物品栏$()时才会造成伤害,其他容器则不受此影响!$(br)当危险材料存放在$(l:tfg_tips/inventory_management)背包$()或$(l:getting_started/pottery#vessel)大缸$()等容器中时不会造成伤害。手持大缸时$(thing)右键点击$()可直接与容器进行物品转移。",
|
||||
"text": "危险材料仅当存放在$(thing)物品栏$()时才会造成伤害,其他容器则不受此影响!$(br)当危险材料存放在$(l:tfg_tips/inventory_management)背包$()或$(l:getting_started/pottery#vessel)大缸$()等容器中时不会造成伤害。手持大缸时$(thing)右键点击$()可直接与容器进行物品转移",
|
||||
"item": "sophisticatedbackpacks:backpack,tfc:ceramic/vessel,tfc:ceramic/large_vessel"
|
||||
},
|
||||
{
|
||||
|
||||
@@ -44,7 +44,7 @@
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
"title": "应用能源 2",
|
||||
"title": "应用能源2",
|
||||
"item": "ae2:drive",
|
||||
"text": "在 $(thing)HV$() 阶段后解锁,AE2 能提供你想要的所有存储和物流解决方案。"
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -10,7 +10,7 @@
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"text": "太空动物不需要含氧环境,但它们会将该区域视为对于其生存\"温和\"的。例如,如果你将冷栖动物(如嗅探兽)带到热行星(如金星),它会着火,除非它在含氧环境中。$(br)这使地球成为建造动物园的理想场所,如果你愿意的话。$(br)你可以使用$(thing)AE2$()的空间存储系统在行星之间运输动物。"
|
||||
"text": "太空动物不需要含氧环境,但它们会将该区域视为对于其生存\"温和\"的。例如,如果你将冷栖动物(如嗅探兽)带到热行星(如金星),它会着火,除非它在含氧环境中。$(br)这使地球成为建造动物园的理想场所,如果你愿意的话。$(br)你可以使用AE2的空间存储系统在行星之间运输动物。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:spotlight",
|
||||
@@ -105,12 +105,12 @@
|
||||
"entity": "tfg:glacian_ram{NoAI:1b,birth:-100000000L,oldDay:9223372036854775807L,geneticSize:16}",
|
||||
"scale": 0.7,
|
||||
"name": " ",
|
||||
"text": "一只霜原公羊/母羊"
|
||||
"text": "一只霜原公羊/母羊。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "窃取兽",
|
||||
"text": "$(thing)窃取兽$()是友好动物,喜欢偷你的东西!攻击它们可以取回物品,或喂食$(item)生鱼$()来驯服它们。$(br2)一旦驯服,你可以将它们背在背上,并为它们装备一个木箱子。按下$(k:key.wan_ancient_beasts.special_ability)$()将其扔出,它们会偷取附近箱子的内容物并带给你。"
|
||||
"title": "夺掠兽",
|
||||
"text": "$(thing)夺掠兽$()是友好动物,喜欢偷你的东西!攻击它们可以取回物品,或喂食$(item)生鱼$()来驯服它们。$(br2)一旦驯服,你可以将它们背在背上,并为它们装备一个木箱子。按下$(k:key.wan_ancient_beasts.special_ability)$()将其扔出,它们会偷取附近箱子的内容物并带给你。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:entity",
|
||||
@@ -122,7 +122,7 @@
|
||||
{
|
||||
"type": "patchouli:text",
|
||||
"title": "驰击兽",
|
||||
"text": "$(thing)冲撞兽$()是半被动型动物。你可以用$(item)任意火星作物$()驯服它们,将其用作战斗型陆地坐骑。$(br2)按下$(k:key.wan_ancient_beasts.special_ability)$()进行头槌攻击,或长按$(item)空格键$()发动冲刺攻击。$(br2)它们也可以装备$(item)可染色的盔甲$()。"
|
||||
"text": "$(thing)驰击兽$()是半被动型动物。你可以用$(item)任意火星作物$()驯服它们,将其用作战斗型陆地坐骑。$(br2)按下$(k:key.wan_ancient_beasts.special_ability)$()进行头槌攻击,或长按$(item)空格键$()发动冲刺攻击。$(br2)它们也可以装备$(item)可染色的盔甲$()。"
|
||||
},
|
||||
{
|
||||
"type": "patchouli:entity",
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"config.jade.plugin_tfc_support_indicator.support_indicator": "群峦传说:支撑显示",
|
||||
"tfc_support_indicator.might_trigger_collapse": "可能会引发崩塌",
|
||||
"tfc_support_indicator.self_supported": "被支撑中",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"item.tfc_textile.black_bear_boots": "黑熊靴子",
|
||||
"item.tfc_textile.black_bear_fur": "黑熊毛皮",
|
||||
"item.tfc_textile.black_bear_hat": "黑熊帽子",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"block.tfcagedalcohol.fluid.aged_beer": "陈酿啤酒",
|
||||
"block.tfcagedalcohol.fluid.aged_cider": "陈酿苹果酒",
|
||||
"block.tfcagedalcohol.fluid.aged_corn_whiskey": "陈酿玉米威士忌",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"curios.identifier.clothes_hat": "服装(头部)",
|
||||
"curios.identifier.clothes_pants": "服装(腿部)",
|
||||
"curios.identifier.clothes_socks": "服装(脚部)",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"entity.tfcastikorcarts.animal_cart.acacia": "金合欢木牲畜运输车",
|
||||
"entity.tfcastikorcarts.animal_cart.african_padauk": "非洲紫檀木牲畜运输车",
|
||||
"entity.tfcastikorcarts.animal_cart.alder": "桤木牲畜运输车",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"block.tfcbetterbf.insulated_fire_bricks": "隔热耐火砖",
|
||||
"item.tfcbetterbf.insulation": "高炉隔热板"
|
||||
}
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"item.tfccanes.refined_walking_cane": "锻铁手杖",
|
||||
"item.tfccanes.walking_cane": "木质手杖",
|
||||
"tfccanes.creative_tab.canes": "手杖",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"block.tfcchannelcasting.channel": "浇注道",
|
||||
"block.tfcchannelcasting.fluid.dark_chocolate": "黑巧克力",
|
||||
"block.tfcchannelcasting.fluid.milk_chocolate": "牛奶巧克力",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"block.tfcgroomer.bismuth_bronze_grooming_station": "铋青铜喂食槽",
|
||||
"block.tfcgroomer.black_bronze_grooming_station": "黑青铜喂食槽",
|
||||
"block.tfcgroomer.black_steel_grooming_station": "黑钢喂食槽",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"item.tfchotornot.burlap_potholder": "粗麻布隔热垫",
|
||||
"item.tfchotornot.mittens": "手套",
|
||||
"item.tfchotornot.silk_potholder": "丝绸隔热垫",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"container.tfclunchbox.cooling_lunchbox": "冷藏午餐盒",
|
||||
"container.tfclunchbox.electric_lunchbox": "电动午餐盒",
|
||||
"container.tfclunchbox.lunchbox": "午餐盒",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"item.tfcscraping.ceramic.scraping_knife_blade_mold": "刮皮刀片模具",
|
||||
"item.tfcscraping.ceramic.unfired_scraping_knife_blade_mold": "未烧制的刮皮刀片模具",
|
||||
"item.tfcscraping.metal.scraping_knife.bismuth_bronze": "铋青铜刮皮刀",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"biome.tfg.nether/basalt_deltas": "玄武岩三角洲",
|
||||
"biome.tfg.nether/decaying_caverns": "腐朽洞窟",
|
||||
"biome.tfg.nether/lush_hollow": "繁茂空谷",
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
{
|
||||
"__COMMENT__": "This file was auto generated by the LanguageMerger, read the file \".README IF TRANSLATING\" found in \"minecraft/kubejs\" for more information.",
|
||||
"advancement.vintageimprovements.belt_grinder": "光彩照人",
|
||||
"advancement.vintageimprovements.belt_grinder.desc": "使用带式研磨机加工材料",
|
||||
"advancement.vintageimprovements.belt_grinder_skin_change": "时装秀",
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user