fix #3129
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@@ -14,6 +14,7 @@
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- Supply carts now don't apply debuffs to the player if a cart is overburdened, instead applying those debuffs to the animal. This avoids some weird behaviour and also buffs the "weight" of items that can be carried in a supply cart by 3x (#2997) @Ujhik
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- Improved performance of blocks checking if they're oxygenated @Mqrius
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- Added Bamboo Lumber and unified wood-related recipes in the backend (please let us know if anything's wrong!) (#3002) @Inceitious
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- Added a recipe to convert iodine and methane back into iodomethane (#3129) @Pyritie
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### Bug fixes
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- Fixed Uranium Triplatinum not requiring Radon in the Alloy Blast Smelter @TomPlop
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- Added a workaround for oil spouts sometimes giving a fluid that couldn't be used in non-GregTech machines @Pyritie
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@@ -24,6 +25,7 @@
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- German @Enderderschander
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- Ukranian @MetEnBouldry
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- Japanese @sakura-gondra
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- Russian @Nixieeunrare
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## [0.11.22] - 16-02-2026
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### Changes
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@@ -105,6 +105,15 @@ function registerTFGMarsIodineRecipes(event) {
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.duration(20 * 5)
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.EUt(GTValues.VA[GTValues.MV])
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event.recipes.gtceu.chemical_reactor('tfg:iodomethane_synthesis')
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.itemInputs('#forge:dusts/iodine')
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.inputFluids(Fluid.of('gtceu:methane', 1000))
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.outputFluids(
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Fluid.of('tfg:iodomethane', 1000),
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Fluid.of('gtceu:hydrogen', 1000))
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.duration(20 * 5)
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.EUt(GTValues.VA[GTValues.MV])
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event.recipes.gtceu.chemical_reactor('tfg:trideuteroiodomethane_separation')
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.inputFluids(
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Fluid.of('tfg:trideuteroiodomethane', 1000),
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