Avoid camera entity being null on first render pass. Closes #209.
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@@ -224,7 +224,7 @@ public final class ProjectorDepthRenderer {
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private static void renderProjectorDepths(final Minecraft minecraft, final ClientLevel level, final Player player,
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final float partialTicks, final long startNanos,
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final int projectorCount) {
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prepareDepthBufferRendering(minecraft);
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prepareDepthBufferRendering(minecraft, level);
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try {
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final PoseStack viewModelStack = new PoseStack();
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for (int projectorIndex = 0; projectorIndex < projectorCount; projectorIndex++) {
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@@ -254,7 +254,7 @@ public final class ProjectorDepthRenderer {
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}
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}
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private static void prepareDepthBufferRendering(final Minecraft minecraft) {
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private static void prepareDepthBufferRendering(final Minecraft minecraft, final ClientLevel level) {
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isRenderingProjectorDepth = true;
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// Suppresses hit outlines being rendered.
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@@ -265,7 +265,7 @@ public final class ProjectorDepthRenderer {
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entityShadowsBak = minecraft.options.entityShadows;
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minecraft.options.entityShadows = false;
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minecraft.setCameraEntity(PROJECTOR_DEPTH_CAMERA.getEntity());
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minecraft.setCameraEntity(ProjectorCameraEntity.get(level, Vec3.ZERO, 0));
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RenderSystem.backupProjectionMatrix();
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}
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